no change sorry, thanks for mod!-Kriston- wrote:
Random Mod owo/Gnc's Futsuu00:14:117 - k d d k d k keep this, the sound is perfect here
00:23:382 (54) -> 00:23:235 i keep this, cuz there is has no sounded
00:32:794 (75) -> 00:32:647 same as aboveGnc's MuzukashiiGood Song ^^01:10:294 - d k k d k keep them, the sound is high, so im used my technique mapping for this
01:13:823 (191) - k no, consistent with this one 01:12:058 (185) -
01:20:000 - K no, the sound is calm and more calm again
thanks for mod dude!NeviltiS wrote:
Hi~ from my queue.
[Gnc's Futsuu]
00:24:705 (59) - remove? keep this because, im still consistent with this 00:17:941 (40) -
[Gnc's Muzukashii]
00:08:235 (22) - remove? why not?
01:19:705 (206) - d? no keep this, because (206) still in high sound, and it's piano
01:20:000 (207) - remove and 01:20:294 (1) move to 01:20:000? sorry i keep this:c
Good luck!
thanks!!!iNickel wrote:
[General:]
The Kiai Time should end on 01:01:176 (or earlier)
[Normal:]
00:06:176 (2) - make a softer curve and fix blanket like this: http://puu.sh/bTQzi.jpg
00:15:588 (2) - ^ http://puu.sh/bTQCO.jpg
00:24:411 (2,3) - ^
00:45:588 (4) - ^ no.. it's make sense of lower sound
00:52:647 (2) - ^ (only the first curve) flow kinda broken :3 keep it
01:01:176 (1) - ^ making sense of lower sound again
00:07:058 (3) - Do it like this: http://puu.sh/bTQBB.jpg to ugly for me :3 keep mine
00:21:176 (3,4,5) - Remove those circles and do something like this: http://puu.sh/bTQG7.jpg gonna make some challenge
[Champion:]
00:03:235 (6) - Fix blaket: http://puu.sh/bTQS8.jpg
00:04:705 (2) - ^ http://puu.sh/bTQTu.jpg
00:07:941 (7) - ^
00:13:235 (6) - ^
00:23:529 (3) - ^
01:01:176 (1) - ^
01:02:941 (3) - ^
01:06:764 (2) - ^
00:12:353 (5) - Softer curve (remmember to fix blanket) keep mine
00:25:588 (6) - ^ ^
00:26:176 (7) - ^ ^
00:57:353 (3) - ^ ^
01:00:000 (6) - ^ ^
00:15:588 (3,4,5) - Flow is broken here. Please use distance snap! (just a suggestion) no
That's all!
Good luck!
sorry ._. i think i won't use another taiko ._. but maybe i can pick it as external difflino1000 wrote:
Here is my taiko futsu difficulty :
http://www.file-upload.net/download-971 ... -.osu.html
(just press the single blue download button a bit to the right)
I hope you like
thanksDasheroo wrote:
Normal
00:14:117 (1) - kk it's better if you avoid the overlap here! no... breaking the flow
00:23:529 (1,2,3) - Flow is bad here. Can you do something like this? http://osu.ppy.sh/ss/2157023 ^
00:32:941 (1,2,3) - This is a terrible case of overlap... But.. It looks good. So it's np ^^ I'm noticing that now. already noticing @_@ okay
01:08:235 (3) - This weird form! Make something better if possible! It corrupts the perfect flow this map has. no.. i follow the piano
Hard
OD+1 too high.. no
Start of this 00:02:647 (5) -... In the end of the previous slider! no, breaking the flow
00:04:632 (1) - It's better if you delete this. following the piano
01:15:000 (8) - This is impossible to read, for an hd player. kay
01:19:705 (8) - ^. I suggest to move it out. kay
Hope I helped. ^^
16:06 IA42: kaya-nya nih server-nya deh yang down... maaf ya agak lama'an dikit T.T
16:06 azintairin710: gpp :D
16:07 IA42: dah ku DL :D
16:07 azintairin710: y
16:07 azintairin710: kalo udah selese ngomong aja :D entar aku spec
16:08 IA42: dah selese nih :3
16:08 azintairin710: ok...
16:10 IA42: maaf tadi adek gangguin T.T
16:10 azintairin710: uhh..
16:10 azintairin710: gpp
16:10 azintairin710: :D
16:10 azintairin710: tenang aje...
16:13 azintairin710: gimana?
16:14 IA42: ntar masih nyari... tunggu ntar ye :3
16:14 azintairin710: yo..
16:17 IA42: 00:04:632 (1) disarankan gantii jadi slider dan pindah awalan slider ini 00:04:705 (2) ke 00:05:000 (2) dan hilangkan slider reverse
16:18 azintairin710: ...
16:18 azintairin710: itu normal ato champ
16:18 IA42: oh champ XD
16:18 azintairin710: XD
16:19 IA42: ubah hit ini 00:23:382 (1,2) menjadi slider karna kalo hit terkesan agak mengejut kan.
16:19 azintairin710: ettoo...
16:19 azintairin710: coba habis timing pake -
16:20 azintairin710: biar kepisah antar timing sama mod
16:20 IA42: oh iya maaf soal-nya baru belajar nge map niih :p
16:20 azintairin710: buat yang 00:04:632 (1) - gak aku ambil...
16:20 azintairin710: ya gpp... :D
16:20 azintairin710: sama-sama belajar
16:21 azintairin710: 00:23:382 (1,2) - yang ini coba dipke deh
16:23 IA42: coba letakkan hit di sini 00:34:411 soal-nya masih ada kedengeran suara disitu jadi menurutku mungkin bisa di tambah kan agar bisa mengikuti irama musik :3
16:24 IA42: dah itu aja sisa-nya masih "yes" gak tau deh mas anang XD
16:25 azintairin710: gak deh... suaranya pelan banget... apalagi kalo ditambahin malah ngerusak flow
16:26 azintairin710: ._. kalo kak danielnya? (emang indonesian idol cilik ._.)
16:27 azintairin710: oh iya...
16:27 azintairin710: menurutmu diff champ itu low-hard ato normal?
16:28 IA42: ahaha XD kalo yang normal coba pindah ini 00:49:411 (3)- agak jauhan dikit, kalo diff champ menurutku ya low-hard lah....
16:29 azintairin710: :D syukur deh... :D soalnya emang targetin low-hard
16:29 IA42: soal-nya ini 00:49:411 (3)- gak kebaca kalo deket kaya gitu bila pake DT+HR+HD
16:29 IA42: oh i see
16:30 azintairin710: lebih jauh?
16:30 azintairin710: dari (2) ato (4)?
16:30 azintairin710: 00:47:941 (2) - ato 00:51:176 (4) -
16:31 IA42: bukan timing-nya tapi posisi-nya mas T.T
16:32 IA42: oh ya sama yang ini 01:17:647 (4)- juga pindah posisi-nya sedikit ke atas
16:33 azintairin710: iya...
16:33 IA42: dah itu aja deh untuk sekarang ntar aku re-check lagi kalo dah update :3
16:33 azintairin710: aku juga tau... tapi dijauhin dari yang (2) ato (4)?
16:34 IA42: kan tadi yang 3??? ini diff normal kan??
16:34 azintairin710: iy:3
16:36 IA42: nih mas yang ini 00:49:411 (3)- agak kiri dikit mungkin bagus >.>
16:36 azintairin710: ohh... ok
16:37 azintairin710: maksud aku itu pindah 00:49:411 (3) - lebih jauh dari mana. 00:47:941 (2) - ato 00:47:941 (2) - gitu... ya udah udah ngerti sekarang
16:39 IA42: yang ini 00:49:411 (3)- dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
16:43 IA42: ...
gak aku ambil ngerusak flow rasanyaIA42 wrote:
Becus you fo offline without any notice so i decide to continue the chat beforehere the last chatand here for my opinion:16:06 IA42: kaya-nya nih server-nya deh yang down... maaf ya agak lama'an dikit T.T
16:06 azintairin710: gpp :D
16:07 IA42: dah ku DL :D
16:07 azintairin710: y
16:07 azintairin710: kalo udah selese ngomong aja :D entar aku spec
16:08 IA42: dah selese nih :3
16:08 azintairin710: ok...
16:10 IA42: maaf tadi adek gangguin T.T
16:10 azintairin710: uhh..
16:10 azintairin710: gpp
16:10 azintairin710: :D
16:10 azintairin710: tenang aje...
16:13 azintairin710: gimana?
16:14 IA42: ntar masih nyari... tunggu ntar ye :3
16:14 azintairin710: yo..
16:17 IA42: 00:04:632 (1) disarankan gantii jadi slider dan pindah awalan slider ini 00:04:705 (2) ke 00:05:000 (2) dan hilangkan slider reverse
16:18 azintairin710: ...
16:18 azintairin710: itu normal ato champ
16:18 IA42: oh champ XD
16:18 azintairin710: XD
16:19 IA42: ubah hit ini 00:23:382 (1,2) menjadi slider karna kalo hit terkesan agak mengejut kan.
16:19 azintairin710: ettoo...
16:19 azintairin710: coba habis timing pake -
16:20 azintairin710: biar kepisah antar timing sama mod
16:20 IA42: oh iya maaf soal-nya baru belajar nge map niih :p
16:20 azintairin710: buat yang 00:04:632 (1) - gak aku ambil...
16:20 azintairin710: ya gpp... :D
16:20 azintairin710: sama-sama belajar
16:21 azintairin710: 00:23:382 (1,2) - yang ini coba dipke deh
16:23 IA42: coba letakkan hit di sini 00:34:411 soal-nya masih ada kedengeran suara disitu jadi menurutku mungkin bisa di tambah kan agar bisa mengikuti irama musik :3
16:24 IA42: dah itu aja sisa-nya masih "yes" gak tau deh mas anang XD
16:25 azintairin710: gak deh... suaranya pelan banget... apalagi kalo ditambahin malah ngerusak flow
16:26 azintairin710: ._. kalo kak danielnya? (emang indonesian idol cilik ._.)
16:27 azintairin710: oh iya...
16:27 azintairin710: menurutmu diff champ itu low-hard ato normal?
16:28 IA42: ahaha XD kalo yang normal coba pindah ini 00:49:411 (3)- agak jauhan dikit, kalo diff champ menurutku ya low-hard lah....
16:29 azintairin710: :D syukur deh... :D soalnya emang targetin low-hard
16:29 IA42: soal-nya ini 00:49:411 (3)- gak kebaca kalo deket kaya gitu bila pake DT+HR+HD
16:29 IA42: oh i see
16:30 azintairin710: lebih jauh?
16:30 azintairin710: dari (2) ato (4)?
16:30 azintairin710: 00:47:941 (2) - ato 00:51:176 (4) -
16:31 IA42: bukan timing-nya tapi posisi-nya mas T.T
16:32 IA42: oh ya sama yang ini 01:17:647 (4)- juga pindah posisi-nya sedikit ke atas
16:33 azintairin710: iya...
16:33 IA42: dah itu aja deh untuk sekarang ntar aku re-check lagi kalo dah update :3
16:33 azintairin710: aku juga tau... tapi dijauhin dari yang (2) ato (4)?
16:34 IA42: kan tadi yang 3??? ini diff normal kan??
16:34 azintairin710: iy:3
16:36 IA42: nih mas yang ini 00:49:411 (3)- agak kiri dikit mungkin bagus >.>
16:36 azintairin710: ohh... ok
16:37 azintairin710: maksud aku itu pindah 00:49:411 (3) - lebih jauh dari mana. 00:47:941 (2) - ato 00:47:941 (2) - gitu... ya udah udah ngerti sekarang
16:39 IA42: yang ini 00:49:411 (3)- dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
16:43 IA42: ...
[normal]
- 00:49:411 (3) pindah ini dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
just that.
Estellia- wrote:
Hey from M4M queue Sorry I can only mod std
[General]No problems on standard difficulties I think, only very very minor problems and a few weird sliders
- Suggest you add AudioLeadIn since the map starts on 0 offset, may be too fast for players okay
[Normal]- 00:02:353 (3,4) - Personal preference, but I suggest shift 4 more towards the right so lead in is better nope, too plain
- 00:02:353 (3,4) - Blanket fix ? there's no circle that have to be blanketed
- 00:06:176 (2,4) - Suggest shift 4 away to prevent intersection with 2 kay
- 00:15:588 (2,3) - Try to make this more circular as well
- 00:18:823 (1,2) - Intersection is quite ugly here IMO no
- 00:21:176 (3,4,5) - Maybe change to reverse slider? there will be a jump. plus i tried to put some challenge
- 00:32:941 (1) - Make the 2nd half of the body more circular fixed
- 00:32:941 (1,2,3) - Intersection is super ugly nah.. you don't know the art here
- 00:37:647 (1,2) - You can perfect this blanket more
- 00:42:941 (1,2) - ^
- 00:45:588 (4) - Just personal preference, curve this less to flow better with 5 nope
- 01:08:235 (3) - Unfitting slider art IMO listen it better and you will know what i'm supposed
- 01:15:294 (1,2) - Ugly stack no use
- 01:17:647 (4) - Unfitting slider shape i don't mind it
- 01:20:000 (1) - Dunno about the spinner, I think it should end on the white line later there's a *dup* sound here. so i use that as the end
Its an ok Normal, rather good already, just minor problems
[Champion]- 00:01:470 (3,5) - Ugly stack, either shift completely away or stack nicely meh... stack properly make the flow broken
- 00:02:647 (5,6) - Minor blanket fix
- 00:04:632 (1,2) - The rhythm here may be too hard for players to grasp, maybe try triplet or remove the hitcircle okay... cause much people like this note is deleted than deleted :3
- 00:11:764 (4,5,6) - Maybe try having 5 and 6 blanket 4's tail and have 5 and 6 be more circular yes that's what i mean but (6) was supposed to blanket (1)
- 00:13:235 (6,1) - Blanket fix
- 00:15:588 (3,4,5) - The timing here may be hard to get for players, try to not have such big jumps nah... it's indicates the jump on the sound
- 00:23:382 (1) - It appears to me that this note covers nothing in the music, suggest remove well, if you use 25% speed you will hear the piano... but removed
- 00:24:411 (3,4,5,6) - Suggest 5 and 6 to be more circular and blanket 4, and for the tail of 6 to stack better with tail of 3. fixed
- 00:31:470 (3,4) - Shift 4 higher to have blanket instead no.. it's breaking the DS
- 00:35:588 (1,2) - Try blanket no, i think
- 00:44:705 (4,5) - Very very slight blanket issue
- 00:45:588 (5,6) - The intersection feels a bit ugly + weird the sound is increasing so i use mine
- 00:48:823 (3,4,5) - Try a stack on 5's head on 3's tail and blanket 4 better with them fixed
- 00:51:764 (1,2) - Minor blanket fix
- 00:52:647 (2,3) - Awkward intersection nope
- 00:57:353 (3,4,5,6) - ^ nope
- 01:02:941 (3,4) - Minor blanket fix
- 01:04:411 (5) - Go for better symmetry fixed
- 01:05:294 (6,1) - Awkward intersection nope
- 01:05:882 (1,2) - Very very minor blanket fix
- 01:05:882 (1,3) - Stack tail of 1 and head of 3 fixed
- 01:07:647 (3,4,5) - Fix blanket
- 01:15:294 (1,2) - Awkward intersection nope
- 01:20:000 (1) - Same spinner problem as Normal same answer
Sorry if this seems super super nazi, but I'm only trying to help improve your map to be the best
Basically just quite a lot of awkward intersections between sliders, not many problems really, this map is super neat
GL
CaptainTatsujin wrote:
Halo kk... Tq buat masuk ke Q-nya X3
Jadi kumod pake b.indo aja yaa~
Note :
*Aku ga mod taiko. Udah pensi (main game taiko lain sih...)
General
*Durasinya cukup pendek. Buat aku sendiri enggak masalah. Tapi kok di ujung lagu kayak ke"cut" gitu ya? Kalau di"cut", Usahakan ujung lagu di-fade out supaya tidak terdengar seperti di"cut". dari file Mp3 aslinya emang gitu ;3
*Dari web osu! sendiri, logo diff yang dicantumkan adalah E dan N. Untuk ini tidak perlu dipermasalahkan, karena :
-BPM rendah mungkin memungkinkan star diff rendah.
-Durasi pendek sehingga star diff tidak bisa sebesar map 3 menit.
*Hitsoundnya sudah bagus. Tapi, aku rekomendasi untuk coba-coba untuk pake whistle dan finish. Untuk hitsound finish, bisa pakai hitsound normal hit. (Refrensi dari "One in a Million" - dimap Andrea) hitsound ini udah cukup
Timing
*Kalau di kiai, saya biasanya memakai fountainnya setiap 4 stanza. Kalau mau, tambah timing
point ini...
01:01:029 Tambah inherited point, matikan kiai.
01:01:176 Tambah lagi di sini, nyalakan kiai. gak suka fountain di mapset ini akunya :>
Normal
*Untuk normal mungkin DSnya terlalu kecil? rekomendasi 0.9 ,tapi kalo tidak mau diremap tidak
apa2
*Diff ini mengandung beberapa overlap yang membuat map kurang indah. Mungkin penyebab utamanya
DS?
*Mungkin kk bisa bereksperimen supaya bisa membuat slider dengan jumlah anchor yang lebih
sedikit.
*Usahakan volume hitsound setiap diff sama. Mungkin untuuk diff ini dinaikkan 20%? okay
00:11:764 Sayang sekali slider ini mengoverlap slider selanjutnya. sayang sekali flownya bagus kayak gini :>
00:19:705 Ada overlap. flownya malah ancur
00:23:529 Untuk overlap yang seperti ini masih bisa dimaklumi. :>
00:32:941 Slider ini sebenarnya bagus. tapi pake anchornya terlalu banyak. kalau mau
https://osu.ppy.sh/ss/2389337 - 6 anchor cukup :3 circlingnya kurang halus kalo cuman pake sedikit anchor
00:35:294 Cukup disayangkan ada overlap di sini. flownya gimana? dirasain gak? :>
00:40:000 (wow, such time) 4 titik cukup https://osu.ppy.sh/ss/2389364 ada beberapa trik yang digunain mapper untuk buat wave slider.aku pake yang ini karena kalo mau buat blanket jadi lebih mudah
00:58:823 ^ https://osu.ppy.sh/ss/2389366 ^
01:15:294 Overlap lho... flownya?
Hard
sekitar 00:28:676 https://osu.ppy.sh/ss/2389366 Overlap bagian sini lebih bagus kalau seperti ini :3 ? gambarnya beda tuh
00:31:470 Sedikit guncangan tidak akan indah. Coba ini : https://osu.ppy.sh/ss/2389400 malah unrankable... :>
00:32:941 Kalau ^ dipakai, pakai yang ini https://osu.ppy.sh/ss/2389405 karena ^ gak dipake jadi....
00:34:705 Kalau ^ dipakai (lagi?!) geser ke bawah supaya tidak overlap. Untuk yang ini tenang saja. Ngehit slider selanjutnya tidak sulit kok. Toh tinggal lurus ke atas :v ^
00:36:764 Geser ke atas supaya pas dengan awal slider 1 takutnya kalo ada player pake HD malah gak keliatan
00:39:411 Kalau mau ngestack biasa saja emang gak distack :>
00:52:647 Tuh kk bisa. Tapi sedikit kurang benar. Geser anchor kedua satu kotak ke kanan. ? emang aku gak bisa apanya? ._. kalo blanket mah itu udah perfect blanket
00:54:705 Perbaiki stacking whoops.. fixed
Kombo 00:56:470 Di sekitar slider 4 ada overlap. mungkin polanya dirubah. flownya ancur entar
01:02:058 kurang simetris. https://osu.ppy.sh/ss/2389415 Coba Crtl+G, lalu diatur supaya pas. fixed
01:05:294 Blanket saja ke slider 1. "Loh? kan aku maunya simetri" Ya... simetri ga harus selalu 100% kan? drop flownya aku suka :>
01:07:647 Buat slidernya pas melewati ujung slider 2. Selanjutnya bisa fix sendiri. mungkin nggak kali ini :>
01:15:882 Whoops... ?
Overall menurut aku lumayan. Tapi, masih bisa diimprove! Semangat ya kk
jangan lupa mod map aku +_+
Charlotte wrote:
hi~ from my modding queues
[ about][ General]
- d is don note
- k is kat note
- D is big don note
- K is big kat note
[ Gnc's Futsuu]
Widescreen Support→uncheck (guest Taiko)sorry.I'm not good at slow bpm.so Futsuu only.Good luck
OD5→4
00:15:301 - delete.1/2-pattern is long.
00:15:588 (34,35,36) - This pattern=I think Muzukashii.but, 00:15:301 - If this notes delete,have enough break time.
00:23:385 - delete.no need.
00:24:709 - ^
00:32:801 - ^
00:34:108 - ^
00:42:067 - change to k no rhytm
00:45:888 - delete?
01:00:881 - change to k nop rhythm
01:01:764 - ^ no d d cause 01:02:349 - delete.no need.
01:02:349 - delete.no need.
Momochikun wrote:
hi, as requested on my queue :3
I don't really sure with the metadata, do you have proper licensed web on it ? just to be safe maybe you can ask some Bats that expert on this stuffs to be sure. Also audio-lead in is different between your diffs and the taiko diffs i ever ask on the game itself and it's confirmed :3 audio-lead in fixed
[Champion]
HP 6 instead to fix the spread ? it's kind of weird to have low HP drain when the AR itself is quite high well, look ok
00:07:941 (6) - would sounds more soft with the whistle being removed since there're no proper piano sound that played there the slider tail sound is lower then the head. so i use whistle to make a sense of it
00:15:588 (1,2,3) - This part could be very sudden and confusing since mostly player doesn't expect something like this on a Hard diff, i'd change (1) into 3/4 slider reverse or just simply make they spaced more close. i try some challenge, the pitch on the song is kinda high here. so i use it as jump
00:31:470 (3) - I'm not sure if this kind of wiggle slider is still rankable orz. still rankable imo ._. well i will ask BAT to check it
00:36:764 (3) - I'd like to delete this note since it was landed on anything at the music, make it weird to play imo beats kinda weird if there's no note here.
00:59:705 (5,6) - does this really need to be overlapped ? not sure... will change if anybody will point this again
01:07:647 (3,4) - ^ah and this one is pretty ugly if you ask me fixed
01:18:529 (6,7) - you could try straight shape instead imo i think no this time :3
Also maybe you could silent the last spinner ? its kind of noisy lol o.o kay... added
[Normal]
00:16:470 (3) - DS inconsistent, this should be avoided on easier diff i think it's okay cause the following beat is far
00:18:823 (1,2) - oh i don't really recommend overlap like this, beside ugly also (1) were covering mostly sliderbody of (2) which could be really confusing for beginners, especially since this is the easiest diff on the mapset kay fixed ._.
00:21:470 (4,5) - Change them into slider for easier pattern ? 3 note maybe a bit extreme for this part fixed
00:32:941 (1,3) - orz i like this flow.... owo
00:45:588 (4) - this slider looks a bit cramped, maybe slightly lower it shape a bit ? fixed
00:47:647 (1,2) - should be no stack on easiest diff okay fix
01:16:176 (2) - same as before same
pretty fine map, good luck o.o
thanks forfanzhen0019 wrote:
General
- Fine~
Normal
HitsoundsArrangement & Design
- Well done!
- 00:47:647 (1,2) - Stack notes is hard for newbie players. I suggest to put the circle somewhere else.
Champion
Hitsoundsthanks
- Nothing can I pick up! Well done~
Arrangement & Designfixed
- 00:15:588 (1,2,3) - Umm.. You use the same distance snap but different rhythm here. Because they are sliders, they can be hit with 300 easily. But I highly recommend you to change the placement of these 3 notes. same reply i do on Momochikun's mod
- 00:27:058 (1) - I'd put it to 00:25:588 (4) - 's place to avoid overlapping. If you do so, you need to remake the slider to adjust to the spacing. The same case occurred here too: 00:29:117 (5) - . Moving the circle away may be a solution: okay fixed
- 00:39:411 (4) - I think you can move this circle to x384 y324, in order to achieve a perfect symmetry with 00:40:588 (6) - . The anti-jump won't be broke by doing this. Also, you need to add new combo on 00:39:411 (4) - , since you switched distance. fixed. but no NC
Tbh, the spacing of these two triangle is about too big. Just my own opinion- 01:10:000 (6,7,1) - The overlapping with former note can be avoided in some degree. Like the picture given below: fixed on my own way :3
- 01:17:941 (4,5,6) - Making them in the same line looks better.
Good luck!
Sky Trias wrote:
as Request from #Indonesian
I hope i can mod Hard / Insane difficult in here
Here's my mod
- [General]
- add tag in Genocide GD's : Kog. studios (also tag : "Gen") fixed will ask Genocide about "Gen" tag
- Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645) looks no problem in game :>
- Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)it's fit too 16:8 screen :>teach me how to use AIBat
- [ Champion]
Ok that's all i can mod
- This is Normal difficult please decrease HP , AR , and OD it's supposed as "Easy Hard" :3 no thanks
- 00:02:647 (5,6) - blanked well fixed
- 00:11:764 (4,5) - ^ fixed
- 00:14:117 (1) - give more space over here maybe move to (x:196 y:284) okay fixed
- 00:20:294 (3) - can you make this slider like 00:18:235 (1) you mean straight? i don't think so
- 00:51:764 (1) - make curve a bit to make better blanked with 00:52:647 (2) fixed
- 01:06:764 (2,3) - can you make better blanked ? maybe move to (x:124 y:60) breaking DS :3
- 01:07:647 (3,4) - give more space over here and fix the blanked please fixed
- 01:16:176 (2) - same like 01:06:764 (2,3) maybe move to (x:244 y:108) slider body doesn't clear ;<
- 01:16:176 (2,3) - give more space over here breaking DS
- 01:19:411 (7) - i think this slider no need to make a curve .. just a straight slider will make better blanked okay fix
GL!azintairin710 thanks
Please aku jangan di bully .. Aku Noob kaka
http://puu.sh/empEf/727c06d6ab.rar updateSky Trias wrote:
as Request from #Indonesian
I hope i can mod Hard / Insane difficult in here
Here's my mod
- [General]
^ tolong di fix saiya gk pernah megang
- add tag in Genocide GD's : Kog. studios (also tag : "Gen")
- Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645)
- Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)
Some noob taiko mod
- [Gen's Muzukashii]
Ok that's all i can mod
- 00:07:647 (20,21) - Swap ? k d k k d no 00:07:647 (20) - have a soft sound also kdkdk is have a complicated sound imo
- 00:21:470 (59) - k ( i think this same like 00:06:764 (17,18,19)) ok, yang km bilng i think this same like blah itu beda loh sama yang ini 00:21:470 (59) -, reason why i keep this cause 00:21:176 (58) - piano and 00:21:470 - gk ada suara jadi dd cukup
- 01:00:588 (154) - k ( same like 00:41:764 (113,114,115)) uda di update blm sih ._.
- 01:13:529 (188) - k kan uda k ._.
GL!azintairin710
Please aku jangan di bully .. Aku Noob kaka
ThanksLally wrote:
[General]
Skin DimensionsLetterbox:
- comboburst.png's dimensions must not be larger than 500x767 (currently 700x645). it's look okay when playing. so, again i have to refuse this
Tags:
- Gen's Muzukashii has it and all other diffs don't so remove it from this diffu o3o removed
Lead-in
- in all taiko diff is missing the tag Kog i suggest you to remove the dot since it won't be reconized as tags already fixed but looks like my update isn't finish last time i update this
[Normal]
- why is -5000 your lead-in? it should be up to 2000 since you start to map from the beginning ovo is there a restriction? o.O i don't know, okay changed to 2000
- AR 4 HP and OD 3 pls fixed
- 00:32:941 (1,2,3,4) - WHY WHY WHY no really why this mega overlap? sorry but you have to remap this part o-o no... no... no... ;w;
- 00:46:470 (5) - why don't you try to change this slider like this: fixed
[Hard]good luck
- 00:07:941 (6) - ctrl+g no.. for pattern and DS
- 00:15:588 (1,2,3) - the spacing here don't let you understand the rhythm change so try to fix the spacing so much... T^T why do everybody hate this?
- 00:31:470 (3) - personally a sraight slider would be better here :V to plain... :v i make it wooble cause i thinks it's quite fun looking for it's pattern ;v
- 00:32:941 (4,5) - don't overlap it's still clear to catch after the slider
- 00:57:353 (3,4,5,6) - don't overlap ;_; changed pattern
- 01:05:294 (6,1) - why? again ^ it's making sense of higher piano
- 01:06:764 (2,3) - why don't you try to do like this: fixed
- 01:13:529 (5,6) - :/ again the slider path is clear :3
- 01:15:294 (1,2) - doesen't look good at least the path is still clear
- 01:20:000 - add a note here and start 1/4 later the spinner too harsh i think :3
thanksA Mystery wrote:
Hello! from my queue
GeneralChampion
- What can I say... Good map, but also simple because of the difficulty (which is not a bad thing at all). thanks :>
- Also, that makes it easy to spot little mistakes in the blankets and stacks. Consider going through the map to check them all checked
- Are you sure that bass sound in the very end is part of the actual song? yes... i don't do editing to the mp3 file at all. (the actual song in game is have the bass as well]
Plays well, can't say much but very minor things
00:01:470 (3) - 1 pixel to the right for a perfect stack no... i follow grid snap here
00:02:647 (5) - Why doesn"t this one stack with the slider end of 00:01:470 (3) - ? i make advantageous for HD player.. make it more visible
00:04:705 (1) - I prefer something like this, because of the flow and how it looks http://puu.sh/efdbJ/729f04e4f1.jpg, but your call nope, for blanket
00:10:294 (2) - Improve the blanket a little bit fixed
00:13:235 (6,2) - ^ ^
00:15:588 (1,2,3) - I think it's weird how you used spacing for 1/4 jumps here, why don't you just overlap some sliders? changed to other pattern
00:22:058 (7) - Blanket (just a bit down and left) fixed
00:39:411 (4) - nothing changes in the music, yet you overlap a circle here instead of making a jump. the piano sound isn't increased as much as before :3 i take it as a advantage
00:47:941 (2,3) - Spacing between (2) and (3) is a bit off compared to (1) and (2) fixed
00:52:647 (2) - This is making a blanket for 00:51:764 (1) - and 00:53:529 (3) - but the position of (3) and the slider head of (1) is completely different fixed
01:10:000 (6,7) - Why not a straight path to 01:10:588 (1) - http://puu.sh/efeAn/c517ae55b7.jpg too plain if i just make it straight
01:12:647 (4) - Why a slider return on such a strong downbeat? Consider making this 1 circle and 1 slider no... it's already making sense
Normal
Only some blankets, seems fine.
00:06:176 (2) - Blanket
00:15:588 (2) - ^ not supposed to do blanket
00:37:647 (1,2) - Double blanket maybe? will break DS however i fix it :3
00:44:117 (2) - blanket
Looking great, good luck!
thanks for modguineaQ wrote:
frooooooooooom #modhelp
Just a quick lookFutsuu
- 00:08:235 (19) - Um, there is nothing in the music here? having a k at 00:07:941 - makes more sense to me. no, calm rhythm so no
- 00:14:117 (30,31,32,33) - kddk
- 00:24:705 (57) - it works with or without, its really your choice. deleted
- 00:25:882 (60) - k no, almost the piano lowers sound i use d
- 00:26:764 - You might wanna get more opinion on this, but it feels weird how you mapped the same instrument sound at 00:25:882 (60) - and yet you left this one empty. I do understand its a futsuu and you might not want 5 1/2 notes in a row, but still get more opinion about this.
- 00:35:000 - d here ok
- 00:35:588 (80) - remove no, 00:36:176 - have a gap sound, so i put d on that line,
- 00:42:353 (95) - K? k
- 00:52:058 (115) - I would remove nah
- 00:55:588 - and put d here to compensate for the lost note density if you removed 00:52:058 (115) -
- 01:13:235 (157) - I would remove this for consistency since you were strictly following the loud piano for the whole kiai eh?, dk is monosound and increase the powah imo
Eh it's kinda weird how the diff gets easier in the kiai :<
Either map to more diverse instruments in kiai or make the part before kiai easier by following only one main pianoMuzukashii
- 00:04:558 (11) - yo this feels really awkward really?, for me is fine
- 00:09:264 (22) - ^^ ^
- 00:13:823 (34,35) - :< ddk , that double d for increase the power of k, so no
- 00:22:353 - I would put kd here bad pitch for me so no
- 00:32:794 (93) - ahhhhh
- 00:34:117 (98,107) - I would remove no, want to emphasize about that section
- 00:36:764 - and I would add note here nope, unnecessary note imo
- 00:39:117 - ,00:39:705 - would add d here to make up for the lost note density if you applied the mods above about this, added
- 00:40:000 (116) - K? i added 00:39:705 - as k , so no
- 00:43:235 - add k nah, unnecessary emphasize imo
- 00:44:411 - add d no, same reason^
- 00:51:617 - good place to add d oh yeah, forget to add d here, nice catch
- 00:54:411 - d unnecessary dons
- 00:56:323 - k? since its k , so no
- 01:08:529 (176,179) - I would remove these and add k at 01:11:323 - no
- 01:20:147 - you could add k here o_o no too hard for me
Mostly worried about awkward overmaps in the intro.
thanks guin \:D/guineaQ wrote:
frooooooooooom #modhelp
Just a quick lookNormal
00:37:647 (1,2) - How this doesn't blanket sticks out like a sore thorn in my eyes. fixed
01:10:588 (1) - Personally I would just make it like this too harsh i think :3
01:12:941 (4) - ^^ ^^
Some slider arts are kinda overdone but its okayChampion
Only thing that bothers me is the lack of jumps despite being a hard diff and having low bpm. well i just want to make it simple to read
idk thanks btwXelasto wrote:
From my modding queueNormal00:07:941 (4) - Place this a bit further up. too overlapping
00:09:411 (1,2) - Use the same slider too plain
00:11:764 (4,1) - Don't touch these. Really doesn't look good. it's fine...
00:15:588 (2) - Curve slightly less fixed
00:18:823 (1,2) - This overlap looks weird. Try figuring out something else, like curving 1 downwards fixed
00:32:941 (1) - Why such a weird shape, you aren't blanketing anything it's not supposed to blanket anything though ._.
00:32:941 (1,3) - Don't overlap these. It's really noticeable still noticeable
00:37:647 (1) - I suggest you turn this and the stuff after it sideways, as the sharp upward curve doesn't flow well. already fixed the flow before
00:46:470 (5) - This ends on a strong beat, which isn't good. Strong beats like this should be the start of something, not the end. well, the next beats is quite far and i can't force the beats itself
00:51:176 (4,1) - Place 4 lower so it looks better nope
00:56:470 (1) - This slider shape doesn't look too good. Change it up a bit. it's still readable imo
01:01:176 (1,2) - Ctrl + J 1 as the sharp upward curve once again doesn't flow well. fixing the curve
01:08:235 (3) - Why the bumps? There are no things suggesting bumps in the music. Also this doesn't look good.make sure to notice the piano
HP drain, Approach Rate, and Overall difficulty all up by 1 it's already look well
Overall a decent difficulty, but the slider shapes and flow can be improved.Champion00:12:353 (5) - Make this blanket 4 it's already blanket (4)'s tail
00:16:764 (4,5) - Make it like this https://osu.ppy.sh/ss/2535423 nope, i think
01:05:294 (6,1) - Try and not touch imo flow is good
01:10:588 (1,2) - ^ ^
01:13:529 (5,6) - ^^
HP drain up by 1 too harsh for low BPM ;w;
Very solid difficulty. Flows VERY nicely.
Overall, this is a great map. However, the normal mode requires some work. Get a few mods for it and then possibly you could call a BAT. Good luck on getting your map ranked.
220,104,55000,2,0,B|292:96|312:40|312:40|328:64|360:76,1,180,0|2,0:0|0:0,0:0:0:0:
364,124,56176,1,2,0:0:0:0:
360,172,56470,6,0,B|372:232|352:292|352:292|322:274|308:244,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
344,76,58823,2,0,B|276:60|224:76|224:76|156:92|96:76,1,240,8|2,0:0|0:0,0:0:0:0:
56,152,66764,2,0,P|128:152|208:224,1,180,2|2,0:0|0:0,0:0:0:0:
244,308,68235,2,0,P|380:324|444:140,1,360,8|2,0:0|0:0,0:0:0:0:
444,92,70294,1,2,0:0:0:0:
Mako mod is also placed here after finish moddingSky Trias wrote:
Hey azintairin710 o/
Just small check for hitsounding
no kds oh... shet i clicked kudos XD will ask BAT to deny it
- [Champion]
- 00:05:588 (2) - remove whistle on the tail
- 00:12:353 (5) - ^
- 00:20:882 (4) - remove whistle no...
- 00:22:058 (7) - remove whistle on the tail ^
- 00:24:411 (2) - change to clap ^
- 00:40:588 (6,7) - blanked well (and remove (6) - whistle) fixed blanket but doesn't remove the whistle
- 01:15:000 (8) - change to clap no...
- 01:19:411 (7) - change to clap on the tail^