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KOG - Theme Duel [Taiko|Osu]

posted
Total Posts
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Topic Starter
Arcubin
This beatmap was submitted using in-game submission on 2015年3月14日 at 20:30:11

Artist: KOG
Title: Theme Duel
Source: 그랜드체이스
Tags: Grand Chase Netmarble Naver Games thunder hammer Action Pone Zec Avenger Void Genocide
BPM: 102
Filesize: 2105kb
Play Time: 01:22
Difficulties Available:
  1. Gen's Muzukashii (1.73 stars, 138 notes)
  2. Gen's Oni (2.01 stars, 193 notes)
  3. Hard (1.9 stars, 117 notes)
  4. Normal (1.21 stars, 70 notes)
Download: KOG - Theme Duel
Information: Scores/Beatmap Listing
---------------
This map is also an announcement for the closure of Grand Chase Service :(


they will close their service around may or sometimes.

#LongLiveTheChase|Official GCKR closure news (translated)|NAGC closure schedule|Youtube News|Official Thread on Osu!

please re-download if you has download it before 12-31-14

Hard by me
Normal by me
Taiko Oni by Genocide
Taiko Muzu by Genocide

Changelog (mm/dd/yyyy)
9-9-2014 : Finish and moved to pending
9-16-2014 : change some tags and add Genocide taiko Diff
9-29-2014 : added -Kriston- mods
9-30-2014 : added NeviltiS & iNickel mods
10-21-2014 : delete some unnecessary file at mapset
10-23-2014 : fixing some problem and added Dasheroo mods
10-26-2014 : added IA42 mods
12-8-2014 : added Estellia- mods
12-9-2014 : added Fort mods
12-26-2014 : added CT mods
12-28-2014 : added Momochikun, fanzhen0019, and Charlotte mods
12-31-2014 : change the BG (thanks ringating)
1-12-2015 : added Sky Trias, Lally, A Mystery, rew0825, game rock mods
1-16-2015 : added GuineaQ & Xelasto mods
1-23-2015 : added Mako Sakata mods
1-24-2015 : added Hinsvar mods, star, and circle tag
2-1-2015 : change some metadata stuff based on eINess check
3-4-2015 : added Nardo mods
3-6-2015 : change some pattern on taiko, also bubbled by Nardo
3-8-2015 : changed some pattern, changed diffname (champion => hard), pop bubble, also rebubble by -bakari-
3-8-2015 : QUALIFIED
3-12-2015 : disqualified by OnosakiHito due problem on taiko diff, also fixed the problem, drum'd by qoot
3-13-2015 : Bubbled by Grey Veiron
3-14-2015 : checked by Lanturn, Re-Qualify by -Bakari-
3-22-2015 : RANKED!!!!

PatZar
Metsaller
Random Mod owo/

Normal
Nothing to mod here good job :3
Also, i like that slider in 01:08:235

Champion
Not much to mod here, just a few things that dont fit with the song
00:04:632 (1) - Delete
00:09:338 (1) - Delete

Gnc's Futsuu
00:14:117 - k d d k d k
00:23:382 (54) -> 00:23:235
00:32:794 (75) -> 00:32:647

Gnc's Muzukashii
01:10:294 - d k k d k
01:13:823 (191) - k
01:20:000 - K

Good Song ^^
Topic Starter
Arcubin

-Kriston- wrote:

Random Mod owo/

Normal
Nothing to mod here good job :3
Also, i like that slider in 01:08:235 tx :D

Champion
Not much to mod here, just a few things that dont fit with the song
00:04:632 (1) - Delete no... the piano is doubled here :3
00:09:338 (1) - Delete k

Good Song ^^
PatZar

-Kriston- wrote:

Random Mod owo/

Gnc's Futsuu
00:14:117 - k d d k d k keep this, the sound is perfect here
00:23:382 (54) -> 00:23:235 i keep this, cuz there is has no sounded
00:32:794 (75) -> 00:32:647 same as above

Gnc's Muzukashii
01:10:294 - d k k d k keep them, the sound is high, so im used my technique mapping for this
01:13:823 (191) - k no, consistent with this one 01:12:058 (185) -
01:20:000 - K no, the sound is calm and more calm again
Good Song ^^
no change sorry, thanks for mod!
NeviltiS
Hi~ from my queue.

[Gnc's Futsuu]
00:24:705 (59) - remove?

[Gnc's Muzukashii]
00:08:235 (22) - remove?
01:19:705 (206) - d?
01:20:000 (207) - remove and 01:20:294 (1) move to 01:20:000?

Good luck!
PatZar

NeviltiS wrote:

Hi~ from my queue.

[Gnc's Futsuu]
00:24:705 (59) - remove? keep this because, im still consistent with this 00:17:941 (40) -

[Gnc's Muzukashii]
00:08:235 (22) - remove? why not?
01:19:705 (206) - d? no keep this, because (206) still in high sound, and it's piano
01:20:000 (207) - remove and 01:20:294 (1) move to 01:20:000? sorry i keep this:c

Good luck!
thanks for mod dude!

@azintairin, bisa ngefix yang muzukashii? yang 00:08:235 (22) - remove? why not?
Nickelony


[General:]
The Kiai Time should end on 01:01:176 (or earlier)

[Normal:]
00:06:176 (2) - make a softer curve and fix blanket like this: http://puu.sh/bTQzi.jpg
00:15:588 (2) - ^ http://puu.sh/bTQCO.jpg
00:24:411 (2,3) - ^
00:45:588 (4) - ^
00:52:647 (2) - ^ (only the first curve)
01:01:176 (1) - ^
00:07:058 (3) - Do it like this: http://puu.sh/bTQBB.jpg
00:21:176 (3,4,5) - Remove those circles and do something like this: http://puu.sh/bTQG7.jpg

[Champion:]
00:03:235 (6) - Fix blaket: http://puu.sh/bTQS8.jpg
00:04:705 (2) - ^ http://puu.sh/bTQTu.jpg
00:07:941 (7) - ^
00:13:235 (6) - ^
00:23:529 (3) - ^
01:01:176 (1) - ^
01:02:941 (3) - ^
01:06:764 (2) - ^
00:12:353 (5) - Softer curve (remmember to fix blanket)
00:25:588 (6) - ^
00:26:176 (7) - ^
00:57:353 (3) - ^
01:00:000 (6) - ^
00:15:588 (3,4,5) - Flow is broken here. Please use distance snap! (just a suggestion)

That's all!

Good luck!
Topic Starter
Arcubin

iNickel wrote:



[General:]
The Kiai Time should end on 01:01:176 (or earlier)

[Normal:]
00:06:176 (2) - make a softer curve and fix blanket like this: http://puu.sh/bTQzi.jpg
00:15:588 (2) - ^ http://puu.sh/bTQCO.jpg
00:24:411 (2,3) - ^
00:45:588 (4) - ^ no.. it's make sense of lower sound
00:52:647 (2) - ^ (only the first curve) flow kinda broken :3 keep it
01:01:176 (1) - ^ making sense of lower sound again
00:07:058 (3) - Do it like this: http://puu.sh/bTQBB.jpg to ugly for me :3 keep mine
00:21:176 (3,4,5) - Remove those circles and do something like this: http://puu.sh/bTQG7.jpg gonna make some challenge :D

[Champion:]
00:03:235 (6) - Fix blaket: http://puu.sh/bTQS8.jpg
00:04:705 (2) - ^ http://puu.sh/bTQTu.jpg
00:07:941 (7) - ^
00:13:235 (6) - ^
00:23:529 (3) - ^
01:01:176 (1) - ^
01:02:941 (3) - ^
01:06:764 (2) - ^
00:12:353 (5) - Softer curve (remmember to fix blanket) keep mine
00:25:588 (6) - ^ ^
00:26:176 (7) - ^ ^
00:57:353 (3) - ^ ^
01:00:000 (6) - ^ ^
00:15:588 (3,4,5) - Flow is broken here. Please use distance snap! (just a suggestion) no :D

That's all!

Good luck!
thanks!!!
lino1000
Here is my taiko futsu difficulty :

http://www.file-upload.net/download-971 ... -.osu.html

(just press the single blue download button a bit to the right)

I hope you like :D
Topic Starter
Arcubin

lino1000 wrote:

Here is my taiko futsu difficulty :

http://www.file-upload.net/download-971 ... -.osu.html

(just press the single blue download button a bit to the right)

I hope you like :D
sorry ._. i think i won't use another taiko ._. but maybe i can pick it as external diff :D
Bl4ckk
Normal
00:14:117 (1) - kk it's better if you avoid the overlap here!
00:23:529 (1,2,3) - Flow is bad here. Can you do something like this? http://osu.ppy.sh/ss/2157023
00:32:941 (1,2,3) - This is a terrible case of overlap... But.. It looks good. So it's np ^^ I'm noticing that now.
01:08:235 (3) - This weird form! Make something better if possible! It corrupts the perfect flow this map has.
Hard
OD+1
Start of this 00:02:647 (5) -... In the end of the previous slider!
00:04:632 (1) - It's better if you delete this.
01:15:000 (8) - This is impossible to read, for an hd player.
01:19:705 (8) - ^. I suggest to move it out.

Hope I helped. ^^
Topic Starter
Arcubin

Dasheroo wrote:

Normal
00:14:117 (1) - kk it's better if you avoid the overlap here! no... breaking the flow
00:23:529 (1,2,3) - Flow is bad here. Can you do something like this? http://osu.ppy.sh/ss/2157023 ^
00:32:941 (1,2,3) - This is a terrible case of overlap... But.. It looks good. So it's np ^^ I'm noticing that now. already noticing @_@ okay
01:08:235 (3) - This weird form! Make something better if possible! It corrupts the perfect flow this map has. no.. i follow the piano
Hard
OD+1 too high.. no
Start of this 00:02:647 (5) -... In the end of the previous slider! no, breaking the flow
00:04:632 (1) - It's better if you delete this. following the piano
01:15:000 (8) - This is impossible to read, for an hd player. kay
01:19:705 (8) - ^. I suggest to move it out. kay

Hope I helped. ^^
thanks
lino1000

azintairin710 wrote:

sorry ._. i think i won't use another taiko ._. but maybe i can pick it as external diff :D
It took me only arround 20 minutes to make it, and it was some training in mapping anyway, so I dont mind :D. If you want do with it whatever you want :)
IA42
Becus you fo offline without any notice so i decide to continue the chat before
here the last chat
16:06 IA42: kaya-nya nih server-nya deh yang down... maaf ya agak lama'an dikit T.T
16:06 azintairin710: gpp :D
16:07 IA42: dah ku DL :D
16:07 azintairin710: y
16:07 azintairin710: kalo udah selese ngomong aja :D entar aku spec
16:08 IA42: dah selese nih :3
16:08 azintairin710: ok...
16:10 IA42: maaf tadi adek gangguin T.T
16:10 azintairin710: uhh..
16:10 azintairin710: gpp
16:10 azintairin710: :D
16:10 azintairin710: tenang aje...
16:13 azintairin710: gimana?
16:14 IA42: ntar masih nyari... tunggu ntar ye :3
16:14 azintairin710: yo..
16:17 IA42: 00:04:632 (1) disarankan gantii jadi slider dan pindah awalan slider ini 00:04:705 (2) ke 00:05:000 (2) dan hilangkan slider reverse
16:18 azintairin710: ...
16:18 azintairin710: itu normal ato champ
16:18 IA42: oh champ XD
16:18 azintairin710: XD
16:19 IA42: ubah hit ini 00:23:382 (1,2) menjadi slider karna kalo hit terkesan agak mengejut kan.
16:19 azintairin710: ettoo...
16:19 azintairin710: coba habis timing pake -
16:20 azintairin710: biar kepisah antar timing sama mod
16:20 IA42: oh iya maaf soal-nya baru belajar nge map niih :p
16:20 azintairin710: buat yang 00:04:632 (1) - gak aku ambil...
16:20 azintairin710: ya gpp... :D
16:20 azintairin710: sama-sama belajar
16:21 azintairin710: 00:23:382 (1,2) - yang ini coba dipke deh
16:23 IA42: coba letakkan hit di sini 00:34:411 soal-nya masih ada kedengeran suara disitu jadi menurutku mungkin bisa di tambah kan agar bisa mengikuti irama musik :3
16:24 IA42: dah itu aja sisa-nya masih "yes" gak tau deh mas anang XD
16:25 azintairin710: gak deh... suaranya pelan banget... apalagi kalo ditambahin malah ngerusak flow
16:26 azintairin710: ._. kalo kak danielnya? (emang indonesian idol cilik ._.)
16:27 azintairin710: oh iya...
16:27 azintairin710: menurutmu diff champ itu low-hard ato normal?
16:28 IA42: ahaha XD kalo yang normal coba pindah ini 00:49:411 (3)- agak jauhan dikit, kalo diff champ menurutku ya low-hard lah....
16:29 azintairin710: :D syukur deh... :D soalnya emang targetin low-hard
16:29 IA42: soal-nya ini 00:49:411 (3)- gak kebaca kalo deket kaya gitu bila pake DT+HR+HD
16:29 IA42: oh i see
16:30 azintairin710: lebih jauh?
16:30 azintairin710: dari (2) ato (4)?
16:30 azintairin710: 00:47:941 (2) - ato 00:51:176 (4) -
16:31 IA42: bukan timing-nya tapi posisi-nya mas T.T
16:32 IA42: oh ya sama yang ini 01:17:647 (4)- juga pindah posisi-nya sedikit ke atas
16:33 azintairin710: iya...
16:33 IA42: dah itu aja deh untuk sekarang ntar aku re-check lagi kalo dah update :3
16:33 azintairin710: aku juga tau... tapi dijauhin dari yang (2) ato (4)?
16:34 IA42: kan tadi yang 3??? ini diff normal kan??
16:34 azintairin710: iy:3
16:36 IA42: nih mas yang ini 00:49:411 (3)- agak kiri dikit mungkin bagus >.>
16:36 azintairin710: ohh... ok
16:37 azintairin710: maksud aku itu pindah 00:49:411 (3) - lebih jauh dari mana. 00:47:941 (2) - ato 00:47:941 (2) - gitu... ya udah udah ngerti sekarang
16:39 IA42: yang ini 00:49:411 (3)- dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
16:43 IA42: ...
and here for my opinion:
[normal]
- 00:49:411 (3) pindah ini dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
just that.
Topic Starter
Arcubin

IA42 wrote:

Becus you fo offline without any notice so i decide to continue the chat before
here the last chat
16:06 IA42: kaya-nya nih server-nya deh yang down... maaf ya agak lama'an dikit T.T
16:06 azintairin710: gpp :D
16:07 IA42: dah ku DL :D
16:07 azintairin710: y
16:07 azintairin710: kalo udah selese ngomong aja :D entar aku spec
16:08 IA42: dah selese nih :3
16:08 azintairin710: ok...
16:10 IA42: maaf tadi adek gangguin T.T
16:10 azintairin710: uhh..
16:10 azintairin710: gpp
16:10 azintairin710: :D
16:10 azintairin710: tenang aje...
16:13 azintairin710: gimana?
16:14 IA42: ntar masih nyari... tunggu ntar ye :3
16:14 azintairin710: yo..
16:17 IA42: 00:04:632 (1) disarankan gantii jadi slider dan pindah awalan slider ini 00:04:705 (2) ke 00:05:000 (2) dan hilangkan slider reverse
16:18 azintairin710: ...
16:18 azintairin710: itu normal ato champ
16:18 IA42: oh champ XD
16:18 azintairin710: XD
16:19 IA42: ubah hit ini 00:23:382 (1,2) menjadi slider karna kalo hit terkesan agak mengejut kan.
16:19 azintairin710: ettoo...
16:19 azintairin710: coba habis timing pake -
16:20 azintairin710: biar kepisah antar timing sama mod
16:20 IA42: oh iya maaf soal-nya baru belajar nge map niih :p
16:20 azintairin710: buat yang 00:04:632 (1) - gak aku ambil...
16:20 azintairin710: ya gpp... :D
16:20 azintairin710: sama-sama belajar
16:21 azintairin710: 00:23:382 (1,2) - yang ini coba dipke deh
16:23 IA42: coba letakkan hit di sini 00:34:411 soal-nya masih ada kedengeran suara disitu jadi menurutku mungkin bisa di tambah kan agar bisa mengikuti irama musik :3
16:24 IA42: dah itu aja sisa-nya masih "yes" gak tau deh mas anang XD
16:25 azintairin710: gak deh... suaranya pelan banget... apalagi kalo ditambahin malah ngerusak flow
16:26 azintairin710: ._. kalo kak danielnya? (emang indonesian idol cilik ._.)
16:27 azintairin710: oh iya...
16:27 azintairin710: menurutmu diff champ itu low-hard ato normal?
16:28 IA42: ahaha XD kalo yang normal coba pindah ini 00:49:411 (3)- agak jauhan dikit, kalo diff champ menurutku ya low-hard lah....
16:29 azintairin710: :D syukur deh... :D soalnya emang targetin low-hard
16:29 IA42: soal-nya ini 00:49:411 (3)- gak kebaca kalo deket kaya gitu bila pake DT+HR+HD
16:29 IA42: oh i see
16:30 azintairin710: lebih jauh?
16:30 azintairin710: dari (2) ato (4)?
16:30 azintairin710: 00:47:941 (2) - ato 00:51:176 (4) -
16:31 IA42: bukan timing-nya tapi posisi-nya mas T.T
16:32 IA42: oh ya sama yang ini 01:17:647 (4)- juga pindah posisi-nya sedikit ke atas
16:33 azintairin710: iya...
16:33 IA42: dah itu aja deh untuk sekarang ntar aku re-check lagi kalo dah update :3
16:33 azintairin710: aku juga tau... tapi dijauhin dari yang (2) ato (4)?
16:34 IA42: kan tadi yang 3??? ini diff normal kan??
16:34 azintairin710: iy:3
16:36 IA42: nih mas yang ini 00:49:411 (3)- agak kiri dikit mungkin bagus >.>
16:36 azintairin710: ohh... ok
16:37 azintairin710: maksud aku itu pindah 00:49:411 (3) - lebih jauh dari mana. 00:47:941 (2) - ato 00:47:941 (2) - gitu... ya udah udah ngerti sekarang
16:39 IA42: yang ini 00:49:411 (3)- dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
16:43 IA42: ...
and here for my opinion:
[normal]
- 00:49:411 (3) pindah ini dari x452 y164 ke x504 y208 kay gini nih http://puu.sh/cpLpD.jpg
just that.
gak aku ambil :) ngerusak flow rasanya
emilia
Hey from M4M queue :D Sorry I can only mod std :P

  • [General]
  1. Suggest you add AudioLeadIn since the map starts on 0 offset, may be too fast for players

    [Normal]
  2. 00:02:353 (3,4) - Personal preference, but I suggest shift 4 more towards the right so lead in is better
  3. 00:02:353 (3,4) - Blanket fix
  4. 00:06:176 (2,4) - Suggest shift 4 away to prevent intersection with 2
  5. 00:15:588 (2,3) - Try to make this more circular as well
  6. 00:18:823 (1,2) - Intersection is quite ugly here IMO
  7. 00:21:176 (3,4,5) - Maybe change to reverse slider?
  8. 00:32:941 (1) - Make the 2nd half of the body more circular
  9. 00:32:941 (1,2,3) - Intersection is super ugly
  10. 00:37:647 (1,2) - You can perfect this blanket more
  11. 00:42:941 (1,2) - ^
  12. 00:45:588 (4) - Just personal preference, curve this less to flow better with 5
  13. 01:08:235 (3) - Unfitting slider art IMO
  14. 01:15:294 (1,2) - Ugly stack
  15. 01:17:647 (4) - Unfitting slider shape
  16. 01:20:000 (1) - Dunno about the spinner, I think it should end on the white line later

    Its an ok Normal, rather good already, just minor problems

    [Champion]
  17. 00:01:470 (3,5) - Ugly stack, either shift completely away or stack nicely
  18. 00:02:647 (5,6) - Minor blanket fix
  19. 00:04:632 (1,2) - The rhythm here may be too hard for players to grasp, maybe try triplet or remove the hitcircle
  20. 00:11:764 (4,5,6) - Maybe try having 5 and 6 blanket 4's tail and have 5 and 6 be more circular
  21. 00:13:235 (6,1) - Blanket fix
  22. 00:15:588 (3,4,5) - The timing here may be hard to get for players, try to not have such big jumps
  23. 00:23:382 (1) - It appears to me that this note covers nothing in the music, suggest remove
  24. 00:24:411 (3,4,5,6) - Suggest 5 and 6 to be more circular and blanket 4, and for the tail of 6 to stack better with tail of 3.
  25. 00:31:470 (3,4) - Shift 4 higher to have blanket instead
  26. 00:35:588 (1,2) - Try blanket
  27. 00:44:705 (4,5) - Very very slight blanket issue
  28. 00:45:588 (5,6) - The intersection feels a bit ugly + weird
  29. 00:48:823 (3,4,5) - Try a stack on 5's head on 3's tail and blanket 4 better with them
  30. 00:51:764 (1,2) - Minor blanket fix
  31. 00:52:647 (2,3) - Awkward intersection
  32. 00:57:353 (3,4,5,6) - ^
  33. 01:02:941 (3,4) - Minor blanket fix
  34. 01:04:411 (5) - Go for better symmetry
  35. 01:05:294 (6,1) - Awkward intersection
  36. 01:05:882 (1,2) - Very very minor blanket fix
  37. 01:05:882 (1,3) - Stack tail of 1 and head of 3
  38. 01:07:647 (3,4,5) - Fix blanket
  39. 01:15:294 (1,2) - Awkward intersection
  40. 01:20:000 (1) - Same spinner problem as Normal

    Sorry if this seems super super nazi, but I'm only trying to help improve your map to be the best :)

    Basically just quite a lot of awkward intersections between sliders, not many problems really, this map is super neat :D
No problems on standard difficulties I think, only very very minor problems and a few weird sliders

GL :D
Topic Starter
Arcubin

Estellia- wrote:

Hey from M4M queue :D Sorry I can only mod std :P

  • [General]
  1. Suggest you add AudioLeadIn since the map starts on 0 offset, may be too fast for players okay

    [Normal]
  2. 00:02:353 (3,4) - Personal preference, but I suggest shift 4 more towards the right so lead in is better nope, too plain
  3. 00:02:353 (3,4) - Blanket fix ? there's no circle that have to be blanketed
  4. 00:06:176 (2,4) - Suggest shift 4 away to prevent intersection with 2 kay
  5. 00:15:588 (2,3) - Try to make this more circular as well
  6. 00:18:823 (1,2) - Intersection is quite ugly here IMO no
  7. 00:21:176 (3,4,5) - Maybe change to reverse slider? there will be a jump. plus i tried to put some challenge
  8. 00:32:941 (1) - Make the 2nd half of the body more circular fixed
  9. 00:32:941 (1,2,3) - Intersection is super ugly nah.. you don't know the art here
  10. 00:37:647 (1,2) - You can perfect this blanket more
  11. 00:42:941 (1,2) - ^
  12. 00:45:588 (4) - Just personal preference, curve this less to flow better with 5 nope
  13. 01:08:235 (3) - Unfitting slider art IMO listen it better :D and you will know what i'm supposed
  14. 01:15:294 (1,2) - Ugly stack no use
  15. 01:17:647 (4) - Unfitting slider shape i don't mind it
  16. 01:20:000 (1) - Dunno about the spinner, I think it should end on the white line later there's a *dup* sound here. so i use that as the end

    Its an ok Normal, rather good already, just minor problems

    [Champion]
  17. 00:01:470 (3,5) - Ugly stack, either shift completely away or stack nicely meh... stack properly make the flow broken
  18. 00:02:647 (5,6) - Minor blanket fix
  19. 00:04:632 (1,2) - The rhythm here may be too hard for players to grasp, maybe try triplet or remove the hitcircle okay... cause much people like this note is deleted than deleted :3
  20. 00:11:764 (4,5,6) - Maybe try having 5 and 6 blanket 4's tail and have 5 and 6 be more circular yes that's what i mean but (6) was supposed to blanket (1)
  21. 00:13:235 (6,1) - Blanket fix
  22. 00:15:588 (3,4,5) - The timing here may be hard to get for players, try to not have such big jumps nah... it's indicates the jump on the sound
  23. 00:23:382 (1) - It appears to me that this note covers nothing in the music, suggest remove well, if you use 25% speed you will hear the piano... but removed
  24. 00:24:411 (3,4,5,6) - Suggest 5 and 6 to be more circular and blanket 4, and for the tail of 6 to stack better with tail of 3. fixed
  25. 00:31:470 (3,4) - Shift 4 higher to have blanket instead no.. it's breaking the DS
  26. 00:35:588 (1,2) - Try blanket no, i think
  27. 00:44:705 (4,5) - Very very slight blanket issue
  28. 00:45:588 (5,6) - The intersection feels a bit ugly + weird the sound is increasing so i use mine
  29. 00:48:823 (3,4,5) - Try a stack on 5's head on 3's tail and blanket 4 better with them fixed
  30. 00:51:764 (1,2) - Minor blanket fix
  31. 00:52:647 (2,3) - Awkward intersection nope
  32. 00:57:353 (3,4,5,6) - ^ nope
  33. 01:02:941 (3,4) - Minor blanket fix
  34. 01:04:411 (5) - Go for better symmetry fixed
  35. 01:05:294 (6,1) - Awkward intersection nope
  36. 01:05:882 (1,2) - Very very minor blanket fix
  37. 01:05:882 (1,3) - Stack tail of 1 and head of 3 fixed
  38. 01:07:647 (3,4,5) - Fix blanket
  39. 01:15:294 (1,2) - Awkward intersection nope
  40. 01:20:000 (1) - Same spinner problem as Normal same answer

    Sorry if this seems super super nazi, but I'm only trying to help improve your map to be the best :)

    Basically just quite a lot of awkward intersections between sliders, not many problems really, this map is super neat :D
No problems on standard difficulties I think, only very very minor problems and a few weird sliders

GL :D
Topic Starter
Arcubin
Fort's mods is over here :)

SPOILER
19:59 *Fort is editing [http://osu.ppy.sh/b/496905 Park Jae Sung - Theme Duel [Champion]]
19:59 azintairin710: okay
20:00 Fort: fix spacing disini 00:04:705 (1,2) -
20:01 azintairin710: lupa belum di fix :3
20:01 Fort: 00:15:588 (3,4,5) - ini susah dibaca, jadi fix spacing nya
20:01 Fort: 00:18:235 (7) - NC karena pergantian SV
20:02 Fort: 00:18:823 (1,2) - disini boleh ditambah jump karena menambah flow empatize
20:02 azintairin710: 00:15:588 (3,4,5) - masak haru diganti >:( padahal bagus jump menurut aku
20:03 Fort: yaudah nc 00:15:588 (3) - karena perbedaan pada pattern sebelumnya
20:03 Fort: yaitu 00:11:764 (4,5,6) -
20:03 azintairin710: okay deh :)
20:04 Fort: 00:24:411 (2,5) - keliatannya butuh sedikit fix blanket
20:04 Fort: di slider 5
20:05 Fort: sama stack ekor slider 2 & 5
20:05 Fort: itu juga kalau bisa, klo gk jgn dipaksain
20:05 azintairin710: agak susah tuh :3 tapi dicoba deh
20:06 Fort: 00:25:882 -
20:06 Fort: sugesti disini, butuh clickable object
20:07 Fort: karena itu stanza besar
20:07 azintairin710: tapi entar slider (4) harus diilangin?
20:07 Fort: itu terserah anda
20:08 azintairin710: dicoba dulu deh
20:08 Fort: 00:46:470 (6,7,1) - ane suka jump disini http://puu.sh/dntWf/a5694a0ef5.jpg
20:08 Fort: up to you
20:09 azintairin710: kalo (7) di kasih ke headnya (5) gak apa?
20:10 Fort: 00:49:705 (4) - rotasikan 23 derajat
20:10 Fort: lalu pindahkan ke x344 y12
20:10 Fort: fix balnket
20:10 *Fort is editing [http://osu.ppy.sh/b/496905 Park Jae Sung - Theme Duel [Champion]]
20:10 Fort: 00:53:529 (3,4) - overlap
20:11 Fort: menurut ane ganti pattern ini 00:52:647 (2,3,4,5,6) -
20:12 Fort: slidexr 01:02:058 (2) - sama dengan slidxer
20:13 Fort: 01:04:411 (5) -
20:13 Fort: ok sisanya fix overlap aja
20:13 Fort: ganti pattern baru
20:13 azintairin710: :3 okay entar di check lagi
20:14 Fort: wh ada yg kelewat
20:14 Fort: eh*
20:14 Fort: 00:18:235 (7) -
20:14 Fort: unranked volume
20:14 Fort: minimal gunakan 15%
20:14 azintairin710: :3 owhh... baru tau kalo itu udah unrank :3
20:15 Fort: OD sama HP kurangi
20:15 azintairin710: 6 cukup?
20:15 Fort: terutama HP kurangi
20:16 Fort: ane masih mengampuni OD 7
20:16 azintairin710: :>
20:17 Fort: ya itu terserah kamu sih
20:17 Fort: yg penting HP kurangi soalnya lagu ini slow
20:17 azintairin710: okay
20:17 Fort: ane recomend volume itu 60
20:17 Fort: di kiai 80%
20:18 azintairin710: gak ketinggian? ._. perasaan 60 aja udah agak ketinggian
20:19 Fort: yang penting notes ini bisa tetap kedenger di volume rendah
20:21 Fort: k bye
20:21 Fort: sama ganti nama diff nya jadi Normal
20:21 azintairin710: thanks fort :)
20:21 azintairin710: yang ini?
20:21 Fort: http://puu.sh/dnuuZ/c58be704f3.png
20:21 Fort: star rating = 1.97
20:21 Fort: Normal criteria
20:21 Fort: lol
20:22 azintairin710: ;w; tapi ada unsur hardnya ;w;
20:22 Fort: ah kalau masalah itu ane kurang yakin
20:23 Fort: yg jelasz tuh map terlalu mudah di mainin
20:23 azintairin710: ;w; emang
20:24 Fort: oke goodluck gan
20:24 Fort: jgn lupa /savelog
20:24 azintairin710: thanks :)
20:24 azintairin710: okay
CaptainTatsujin
Halo kk... Tq buat masuk ke Q-nya X3
Jadi kumod pake b.indo aja yaa~

Note :
*Aku ga mod taiko. Udah pensi (main game taiko lain sih...)

General
*Durasinya cukup pendek. Buat aku sendiri enggak masalah. Tapi kok di ujung lagu kayak ke"cut" gitu ya? Kalau di"cut", Usahakan ujung lagu di-fade out supaya tidak terdengar seperti di"cut".
*Dari web osu! sendiri, logo diff yang dicantumkan adalah E dan N. Untuk ini tidak perlu dipermasalahkan, karena :
-BPM rendah mungkin memungkinkan star diff rendah.
-Durasi pendek sehingga star diff tidak bisa sebesar map 3 menit.
*Hitsoundnya sudah bagus. Tapi, aku rekomendasi untuk coba-coba untuk pake whistle dan finish. Untuk hitsound finish, bisa pakai hitsound normal hit. (Refrensi dari "One in a Million" - dimap Andrea)

Timing
*Kalau di kiai, saya biasanya memakai fountainnya setiap 4 stanza. Kalau mau, tambah timing

point ini...
01:01:029 Tambah inherited point, matikan kiai.
01:01:176 Tambah lagi di sini, nyalakan kiai.

Normal
*Untuk normal mungkin DSnya terlalu kecil? rekomendasi 0.9 ,tapi kalo tidak mau diremap tidak

apa2
*Diff ini mengandung beberapa overlap yang membuat map kurang indah. Mungkin penyebab utamanya

DS?
*Mungkin kk bisa bereksperimen supaya bisa membuat slider dengan jumlah anchor yang lebih

sedikit.
*Usahakan volume hitsound setiap diff sama. Mungkin untuuk diff ini dinaikkan 20%?
00:11:764 Sayang sekali slider ini mengoverlap slider selanjutnya.
00:19:705 Ada overlap.
00:23:529 Untuk overlap yang seperti ini masih bisa dimaklumi.
00:32:941 Slider ini sebenarnya bagus. tapi pake anchornya terlalu banyak. kalau mau

https://osu.ppy.sh/ss/2389337 - 6 anchor cukup :3
00:35:294 Cukup disayangkan ada overlap di sini.
00:40:000 (wow, such time) 4 titik cukup https://osu.ppy.sh/ss/2389364
00:58:823 ^ https://osu.ppy.sh/ss/2389366
01:15:294 Overlap lho...

Hard
sekitar 00:28:676 https://osu.ppy.sh/ss/2389366 Overlap bagian sini lebih bagus kalau seperti ini :3
00:31:470 Sedikit guncangan tidak akan indah. Coba ini : https://osu.ppy.sh/ss/2389400
00:32:941 Kalau ^ dipakai, pakai yang ini https://osu.ppy.sh/ss/2389405
00:34:705 Kalau ^ dipakai (lagi?!) geser ke bawah supaya tidak overlap. Untuk yang ini tenang saja. Ngehit slider selanjutnya tidak sulit kok. Toh tinggal lurus ke atas :v
00:36:764 Geser ke atas supaya pas dengan awal slider 1
00:39:411 Kalau mau ngestack biasa saja
00:52:647 Tuh kk bisa. Tapi sedikit kurang benar. Geser anchor kedua satu kotak ke kanan.
00:54:705 Perbaiki stacking
Kombo 00:56:470 Di sekitar slider 4 ada overlap. mungkin polanya dirubah.
01:02:058 kurang simetris. https://osu.ppy.sh/ss/2389415 Coba Crtl+G, lalu diatur supaya pas.
01:05:294 Blanket saja ke slider 1. "Loh? kan aku maunya simetri" Ya... simetri ga harus selalu 100% kan?
01:07:647 Buat slidernya pas melewati ujung slider 2. Selanjutnya bisa fix sendiri.
01:15:882 Whoops...

Overall menurut aku lumayan. Tapi, masih bisa diimprove! Semangat ya kk :D
jangan lupa mod map aku +_+
Topic Starter
Arcubin

CaptainTatsujin wrote:

Halo kk... Tq buat masuk ke Q-nya X3
Jadi kumod pake b.indo aja yaa~

Note :
*Aku ga mod taiko. Udah pensi (main game taiko lain sih...)

General
*Durasinya cukup pendek. Buat aku sendiri enggak masalah. Tapi kok di ujung lagu kayak ke"cut" gitu ya? Kalau di"cut", Usahakan ujung lagu di-fade out supaya tidak terdengar seperti di"cut". dari file Mp3 aslinya emang gitu ;3
*Dari web osu! sendiri, logo diff yang dicantumkan adalah E dan N. Untuk ini tidak perlu dipermasalahkan, karena :
-BPM rendah mungkin memungkinkan star diff rendah.
-Durasi pendek sehingga star diff tidak bisa sebesar map 3 menit.
*Hitsoundnya sudah bagus. Tapi, aku rekomendasi untuk coba-coba untuk pake whistle dan finish. Untuk hitsound finish, bisa pakai hitsound normal hit. (Refrensi dari "One in a Million" - dimap Andrea) hitsound ini udah cukup

Timing
*Kalau di kiai, saya biasanya memakai fountainnya setiap 4 stanza. Kalau mau, tambah timing

point ini...
01:01:029 Tambah inherited point, matikan kiai.
01:01:176 Tambah lagi di sini, nyalakan kiai. gak suka fountain di mapset ini akunya :>

Normal
*Untuk normal mungkin DSnya terlalu kecil? rekomendasi 0.9 ,tapi kalo tidak mau diremap tidak

apa2
*Diff ini mengandung beberapa overlap yang membuat map kurang indah. Mungkin penyebab utamanya

DS?
*Mungkin kk bisa bereksperimen supaya bisa membuat slider dengan jumlah anchor yang lebih

sedikit.
*Usahakan volume hitsound setiap diff sama. Mungkin untuuk diff ini dinaikkan 20%? okay
00:11:764 Sayang sekali slider ini mengoverlap slider selanjutnya. sayang sekali flownya bagus kayak gini :>
00:19:705 Ada overlap. flownya malah ancur
00:23:529 Untuk overlap yang seperti ini masih bisa dimaklumi. :>
00:32:941 Slider ini sebenarnya bagus. tapi pake anchornya terlalu banyak. kalau mau

https://osu.ppy.sh/ss/2389337 - 6 anchor cukup :3 circlingnya kurang halus kalo cuman pake sedikit anchor
00:35:294 Cukup disayangkan ada overlap di sini. flownya gimana? dirasain gak? :>
00:40:000 (wow, such time) 4 titik cukup https://osu.ppy.sh/ss/2389364 ada beberapa trik yang digunain mapper untuk buat wave slider.aku pake yang ini karena kalo mau buat blanket jadi lebih mudah
00:58:823 ^ https://osu.ppy.sh/ss/2389366 ^
01:15:294 Overlap lho... flownya?

Hard
sekitar 00:28:676 https://osu.ppy.sh/ss/2389366 Overlap bagian sini lebih bagus kalau seperti ini :3 ? gambarnya beda tuh
00:31:470 Sedikit guncangan tidak akan indah. Coba ini : https://osu.ppy.sh/ss/2389400 malah unrankable... :>
00:32:941 Kalau ^ dipakai, pakai yang ini https://osu.ppy.sh/ss/2389405 karena ^ gak dipake jadi....
00:34:705 Kalau ^ dipakai (lagi?!) geser ke bawah supaya tidak overlap. Untuk yang ini tenang saja. Ngehit slider selanjutnya tidak sulit kok. Toh tinggal lurus ke atas :v ^
00:36:764 Geser ke atas supaya pas dengan awal slider 1 takutnya kalo ada player pake HD malah gak keliatan
00:39:411 Kalau mau ngestack biasa saja emang gak distack :>
00:52:647 Tuh kk bisa. Tapi sedikit kurang benar. Geser anchor kedua satu kotak ke kanan. ? emang aku gak bisa apanya? ._. kalo blanket mah itu udah perfect blanket
00:54:705 Perbaiki stacking whoops.. fixed
Kombo 00:56:470 Di sekitar slider 4 ada overlap. mungkin polanya dirubah. flownya ancur entar
01:02:058 kurang simetris. https://osu.ppy.sh/ss/2389415 Coba Crtl+G, lalu diatur supaya pas. fixed
01:05:294 Blanket saja ke slider 1. "Loh? kan aku maunya simetri" Ya... simetri ga harus selalu 100% kan? drop flownya aku suka :>
01:07:647 Buat slidernya pas melewati ujung slider 2. Selanjutnya bisa fix sendiri. mungkin nggak kali ini :>
01:15:882 Whoops... ?

Overall menurut aku lumayan. Tapi, masih bisa diimprove! Semangat ya kk :D
jangan lupa mod map aku +_+
Momochikun
hi, as requested on my queue :3

I don't really sure with the metadata, do you have proper licensed web on it ? just to be safe maybe you can ask some Bats that expert on this stuffs to be sure. Also audio-lead in is different between your diffs and the taiko diffs

[Champion]
HP 6 instead to fix the spread ? it's kind of weird to have low HP drain when the AR itself is quite high
00:07:941 (6) - would sounds more soft with the whistle being removed since there're no proper piano sound that played there
00:15:588 (1,2,3) - This part could be very sudden and confusing since mostly player doesn't expect something like this on a Hard diff, i'd change (1) into 3/4 slider reverse or just simply make they spaced more close.
00:31:470 (3) - I'm not sure if this kind of wiggle slider is still rankable orz.
00:36:764 (3) - I'd like to delete this note since it was landed on anything at the music, make it weird to play imo
00:59:705 (5,6) - does this really need to be overlapped ?
01:07:647 (3,4) - ^ah and this one is pretty ugly if you ask me
01:18:529 (6,7) - you could try straight shape instead imo
Also maybe you could silent the last spinner ? its kind of noisy lol o.o

[Normal]
00:16:470 (3) - DS inconsistent, this should be avoided on easier diff
00:18:823 (1,2) - oh i don't really recommend overlap like this, beside ugly also (1) were covering mostly sliderbody of (2) which could be really confusing for beginners, especially since this is the easiest diff on the mapset
00:21:470 (4,5) - Change them into slider for easier pattern ? 3 note maybe a bit extreme for this part
00:32:941 (1,3) - orz
00:45:588 (4) - this slider looks a bit cramped, maybe slightly lower it shape a bit ?
00:47:647 (1,2) - should be no stack on easiest diff
01:16:176 (2) - same as before

pretty fine map, good luck o.o
fanzhen0019
General
  • Fine~

Normal

Hitsounds
  • Well done!
Arrangement & Design
  1. 00:47:647 (1,2) - Stack notes is hard for newbie players. I suggest to put the circle somewhere else.

Champion

Hitsounds
  • Nothing can I pick up! Well done~
Arrangement & Design
  1. 00:15:588 (1,2,3) - Umm.. You use the same distance snap but different rhythm here. Because they are sliders, they can be hit with 300 easily. But I highly recommend you to change the placement of these 3 notes.
  2. 00:27:058 (1) - I'd put it to 00:25:588 (4) - 's place to avoid overlapping. If you do so, you need to remake the slider to adjust to the spacing. The same case occurred here too: 00:29:117 (5) - . Moving the circle away may be a solution:
  3. 00:39:411 (4) - I think you can move this circle to x384 y324, in order to achieve a perfect symmetry with 00:40:588 (6) - . The anti-jump won't be broke by doing this. Also, you need to add new combo on 00:39:411 (4) - , since you switched distance.
    Tbh, the spacing of these two triangle is about too big. Just my own opinion :)
  4. 01:10:000 (6,7,1) - The overlapping with former note can be avoided in some degree. Like the picture given below:
  5. 01:17:941 (4,5,6) - Making them in the same line looks better. :)

Good luck!
Charlotte
hi~ from my modding queues

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Widescreen Support→uncheck (guest Taiko)
[ Gnc's Futsuu]


  • OD5→4

    00:15:301 - delete.1/2-pattern is long.

    00:15:588 (34,35,36) - This pattern=I think Muzukashii.but, 00:15:301 - If this notes delete,have enough break time.

    00:23:385 - delete.no need.

    00:24:709 - ^

    00:32:801 - ^

    00:34:108 - ^

    00:42:067 - change to k

    00:45:888 - delete?

    01:00:881 - change to k

    01:01:764 - ^

    01:02:349 - delete.no need.
sorry.I'm not good at slow bpm.so Futsuu only.Good luck :)
PatZar

Charlotte wrote:

hi~ from my modding queues

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]


  • Widescreen Support→uncheck (guest Taiko)
[ Gnc's Futsuu]


  • OD5→4

    00:15:301 - delete.1/2-pattern is long.

    00:15:588 (34,35,36) - This pattern=I think Muzukashii.but, 00:15:301 - If this notes delete,have enough break time.

    00:23:385 - delete.no need.

    00:24:709 - ^

    00:32:801 - ^

    00:34:108 - ^

    00:42:067 - change to k no rhytm

    00:45:888 - delete?

    01:00:881 - change to k nop rhythm

    01:01:764 - ^ no d d cause 01:02:349 - delete.no need.

    01:02:349 - delete.no need.
sorry.I'm not good at slow bpm.so Futsuu only.Good luck :)

thanks charlotte!
gw ganti nama diff ke gen's
http://puu.sh/dO8Xv/96da5b25a7.rar
Topic Starter
Arcubin

Momochikun wrote:

hi, as requested on my queue :3

I don't really sure with the metadata, do you have proper licensed web on it ? just to be safe maybe you can ask some Bats that expert on this stuffs to be sure. Also audio-lead in is different between your diffs and the taiko diffs i ever ask on the game itself and it's confirmed :3 audio-lead in fixed

[Champion]
HP 6 instead to fix the spread ? it's kind of weird to have low HP drain when the AR itself is quite high well, look ok
00:07:941 (6) - would sounds more soft with the whistle being removed since there're no proper piano sound that played there the slider tail sound is lower then the head. so i use whistle to make a sense of it
00:15:588 (1,2,3) - This part could be very sudden and confusing since mostly player doesn't expect something like this on a Hard diff, i'd change (1) into 3/4 slider reverse or just simply make they spaced more close. i try some challenge, the pitch on the song is kinda high here. so i use it as jump
00:31:470 (3) - I'm not sure if this kind of wiggle slider is still rankable orz. still rankable :) imo ._. well i will ask BAT to check it
00:36:764 (3) - I'd like to delete this note since it was landed on anything at the music, make it weird to play imo beats kinda weird if there's no note here.
00:59:705 (5,6) - does this really need to be overlapped ? not sure... will change if anybody will point this again
01:07:647 (3,4) - ^ah and this one is pretty ugly if you ask me fixed
01:18:529 (6,7) - you could try straight shape instead imo i think no this time :3
Also maybe you could silent the last spinner ? its kind of noisy lol o.o kay... added

[Normal]
00:16:470 (3) - DS inconsistent, this should be avoided on easier diff i think it's okay cause the following beat is far
00:18:823 (1,2) - oh i don't really recommend overlap like this, beside ugly also (1) were covering mostly sliderbody of (2) which could be really confusing for beginners, especially since this is the easiest diff on the mapset kay fixed ._.
00:21:470 (4,5) - Change them into slider for easier pattern ? 3 note maybe a bit extreme for this part fixed
00:32:941 (1,3) - orz i like this flow.... owo
00:45:588 (4) - this slider looks a bit cramped, maybe slightly lower it shape a bit ? fixed
00:47:647 (1,2) - should be no stack on easiest diff okay fix
01:16:176 (2) - same as before same

pretty fine map, good luck o.o

fanzhen0019 wrote:

General
  • Fine~

Normal

Hitsounds
  • Well done!
Arrangement & Design
  1. 00:47:647 (1,2) - Stack notes is hard for newbie players. I suggest to put the circle somewhere else.

Champion

Hitsounds
  • Nothing can I pick up! Well done~
thanks :D

Arrangement & Design
  1. 00:15:588 (1,2,3) - Umm.. You use the same distance snap but different rhythm here. Because they are sliders, they can be hit with 300 easily. But I highly recommend you to change the placement of these 3 notes. same reply i do on Momochikun's mod
  2. 00:27:058 (1) - I'd put it to 00:25:588 (4) - 's place to avoid overlapping. If you do so, you need to remake the slider to adjust to the spacing. The same case occurred here too: 00:29:117 (5) - . Moving the circle away may be a solution: okay fixed
  3. 00:39:411 (4) - I think you can move this circle to x384 y324, in order to achieve a perfect symmetry with 00:40:588 (6) - . The anti-jump won't be broke by doing this. Also, you need to add new combo on 00:39:411 (4) - , since you switched distance. fixed. but no NC :D
    Tbh, the spacing of these two triangle is about too big. Just my own opinion :)
  4. 01:10:000 (6,7,1) - The overlapping with former note can be avoided in some degree. Like the picture given below: fixed on my own way :3
  5. 01:17:941 (4,5,6) - Making them in the same line looks better. :)
fixed

Good luck!
thanks for mad uhh.. i mean Mods Mochi and fanzhen :)
Ringating
from my queue:

I found a higher res version of your image and then cropped it to 16:9 and downscaled it to 768p:no kudosu
Topic Starter
Arcubin

Ringating wrote:

from my queue:

I found a higher res version of your image and then cropped it to 16:9 and downscaled it to 768p:no kudosu
thanks :D
rew0825
Hi from my mod requeue :)

Muzukashii I think it's Good :)

[ Gen's Futsuu]
  1. 00:00:294 (2,7,12) - Delete ?
  2. 00:08:235 (16,17) - Delete
  3. 00:14:411 (26) - Delete
  4. 00:17:941 (33,34,35) - Delete
  5. 00:20:882 (38) - Delete
  6. 00:22:353 (41) - Delete
  7. 00:23:823 (43,46) - Delete
  8. 00:27:058 (49) - Delete
  9. 00:33:235 (60) - Delete
  10. 00:35:588 (65,68) - Delete
  11. 00:50:588 (94) - Delete
  12. 00:52:058 (97) - Delete
  13. 01:08:529 (128) - Delete
  14. 01:13:235 (137) - Delete
  15. 01:15:000 (141) - Delete

    I think Futsuu is Lite Muzu [Muzu not have 1/4] = =" Some Delete for easy :)

Good luck :)
Gemu-
Hi, From Game's Queue :D

d
k
D (Big d)
K (Big k)


[Gen's Futsuu]

00:10:294 - Change to d To make a kd dk http://puu.sh/dVEpf/b4e3d5a64c.jpg
00:41:176 - Change to d for the pattern.
00:41:764 - Change to k for the pattern.
00:54:117 - Change to d To do this:
00:55:000 - Change to d To do a beautiful dk d kd http://puu.sh/dVD6F/35982567ff.jpg


[Gen's muzukashii]

You forgot to remove the Widescreen Support and the Letterbox During Breaks http://puu.sh/dVDUD/4465207a22.jpg

00:17:353 - Change to k?
00:48:823 - Change to d? is more convenient.
00:58:823 - Here Makes a sound suitable for a k.
01:05:294 - Change to k for the pattern and the rhythm.

The Beatmap is great and I hope what my mod has helped you :oops: , good luck :) :D
Sky Trias
as Request from #Indonesian

I hope i can mod Hard / Insane difficult in here :(
Here's my mod :D

  • [General]
  1. add tag in Genocide GD's : Kog. studios (also tag : "Gen")
  2. Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645)
  3. Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)
  • [ Champion]
  1. This is Normal difficult please decrease HP , AR , and OD
  2. 00:02:647 (5,6) - blanked well
  3. 00:11:764 (4,5) - ^
  4. 00:14:117 (1) - give more space over here maybe move to (x:196 y:284)
  5. 00:20:294 (3) - can you make this slider like 00:18:235 (1)
  6. 00:51:764 (1) - make curve a bit to make better blanked with 00:52:647 (2)
  7. 01:06:764 (2,3) - can you make better blanked ? maybe move to (x:124 y:60)
  8. 01:07:647 (3,4) - give more space over here and fix the blanked please
  9. 01:16:176 (2) - same like 01:06:764 (2,3) maybe move to (x:244 y:108)
  10. 01:16:176 (2,3) - give more space over here
  11. 01:19:411 (7) - i think this slider no need to make a curve .. just a straight slider will make better blanked
Some noob taiko mod :oops:

  • [Gen's Muzukashii]
  1. 00:07:647 (20,21) - Swap ? k d k k d
  2. 00:21:470 (59) - k ( i think this same like 00:06:764 (17,18,19))
  3. 01:00:588 (154) - k ( same like 00:41:764 (113,114,115))
  4. 01:13:529 (188) - k
Ok that's all i can mod
GL!azintairin710 ;)

Please aku jangan di bully .. Aku Noob kaka
Topic Starter
Arcubin

Sky Trias wrote:

as Request from #Indonesian

I hope i can mod Hard / Insane difficult in here :(
Here's my mod :D

  • [General]
  1. add tag in Genocide GD's : Kog. studios (also tag : "Gen") fixed will ask Genocide about "Gen" tag
  2. Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645) looks no problem in game :>
  3. Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)it's fit too 16:8 screen :>teach me how to use AIBat
  • [ Champion]
  1. This is Normal difficult please decrease HP , AR , and OD it's supposed as "Easy Hard" :3 no thanks
  2. 00:02:647 (5,6) - blanked well fixed
  3. 00:11:764 (4,5) - ^ fixed
  4. 00:14:117 (1) - give more space over here maybe move to (x:196 y:284) okay fixed
  5. 00:20:294 (3) - can you make this slider like 00:18:235 (1) you mean straight? i don't think so
  6. 00:51:764 (1) - make curve a bit to make better blanked with 00:52:647 (2) fixed
  7. 01:06:764 (2,3) - can you make better blanked ? maybe move to (x:124 y:60) breaking DS :3
  8. 01:07:647 (3,4) - give more space over here and fix the blanked please fixed
  9. 01:16:176 (2) - same like 01:06:764 (2,3) maybe move to (x:244 y:108) slider body doesn't clear ;<
  10. 01:16:176 (2,3) - give more space over here breaking DS
  11. 01:19:411 (7) - i think this slider no need to make a curve .. just a straight slider will make better blanked okay fix
Ok that's all i can mod
GL!azintairin710 ;) thanks

Please aku jangan di bully .. Aku Noob kaka
Lally
[General]
Skin Dimensions
  1. comboburst.png's dimensions must not be larger than 500x767 (currently 700x645).
Letterbox:
  1. Gen's Muzukashii has it and all other diffs don't so remove it from this diffu o3o
Tags:
  1. in all taiko diff is missing the tag Kog i suggest you to remove the dot since it won't be reconized as tags
Lead-in
  1. why is -5000 your lead-in? it should be up to 2000 since you start to map from the beginning ovo
[Normal]
  1. AR 4 HP and OD 3 pls
  2. 00:32:941 (1,2,3,4) - WHY WHY WHY no really why this mega overlap? sorry but you have to remap this part o-o
  3. 00:46:470 (5) - why don't you try to change this slider like this:

[Hard]
  1. 00:07:941 (6) - ctrl+g
  2. 00:15:588 (1,2,3) - the spacing here don't let you understand the rhythm change so try to fix the spacing
  3. 00:31:470 (3) - personally a sraight slider would be better here :V
  4. 00:32:941 (4,5) - don't overlap
  5. 00:57:353 (3,4,5,6) - don't overlap ;_;
  6. 01:05:294 (6,1) - why? again ^
  7. 01:06:764 (2,3) - why don't you try to do like this:
  8. 01:13:529 (5,6) - :/ again
  9. 01:15:294 (1,2) - doesen't look good
  10. 01:20:000 - add a note here and start 1/4 later the spinner
good luck
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