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Mahito Yokota - White Snow [Taiko|CatchTheBeat]

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Shohei Ohtani
omg if i mod the ctb diffs would that be a bad idea lmao
Kurokami
Actually that mod is 11 days old, and he/she said he will finish Oni tomorrow, which is passed with 10 days already, sooooo..... I dunno. I will wait the answers for Dake's mod then take a look at this as I planned it. :3
Topic Starter
Nwolf
cdh wrote me a PM to not wait for him^^

DakeDekaane wrote:

Hi.

I apologize for being a bit late. pls

[ Kantan]
01:10:937 (90) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. 01:10:502 (89) - Deleted this instead to follow 00:39:198 - . I do not want to remove 90 since there kinda is a note too

[ Futsuu]
00:06:445 (7) - Move it to 00:06:589 - so it follows the chime bell along with the next note, it'd be easier to catch the rhythm as they're more noticeable. deleted instead so it doesn't disturb 00:07:024 (7) -
00:25:285 (40) - Maybe remove this note? I think it'd be nice to focus on a single instrument here, up to you. Also sounds a bit incomplete as you didn't map 00:25:720 - gon
00:31:807 (52) - don to have consistency with 00:28:329 (46) - 00:30:068 (49) - following pitch and it goes down here (that's why k d instead of d k
00:39:633 (65) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. As I said in Kantan, I want to follow the tone change
00:54:416 (88) - Probably remove, to let the pattern begin along with the strongest beats. gon
01:02:676 - I feel a kat is missing here, but difficulty will increase a bit, but as you have another 1/3 double later, I don't think having another will hurt. moved previous note here instead which should be okay since the same pattern 01:03:836 (106,107) - is here

[ Muzukashii]
00:26:445 (61) - This would sound better being a don, as the tone is lower than the previous and next notes.
00:27:459 (64) - ^ changed both
00:31:807 (75) - Shouldn't this should be a don to have consistency with 00:28:329 (66), and 00:30:068 (71) - and 00:33:546 (80) - ? same as Futsuu
00:39:633 (93) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. same as Footshoe
01:09:633 (164) - Move to 01:09:488 - and add a don in 01:09:923 - ? This will follow the cello nicely, as it is now feels a bit random, and considering you've been following it quite correctly, yeah, this stands out. 1/3 dK would be bad idea imo. It follows the.. thing sound a bit so I don't really think it needs to be changed

[ Oni]
00:04:271 (14) - This note would play better in 00:03:981 - . The big kat feel a bit random as it is now, but having a note in the downbeat would complete this alternating 1/3 doubles, making it more natural to play. It's supposed to serve as a kind of break. The big kat is reasonable since there is a sound in the music.
00:06:589 - There should be a big note here to have consistency with the other bell sounds like this. Wouldn't sound well
thanks!
mingmichael
DakeDekaane
[ Cup]
01:10:502 (1) - How about ending the spinner in 01:12:531 - and put two notes in 01:13:111 - and 01:13:546 - , it'd be nicer to play imo.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. that's a nice idea, but i just wanna to leave a spinner from 01:10:502 - until the rest of the map. it's not a good idea for following all the instruments there for a Cup IMO, so a spinner would be nice
thanks for the mods~ :3 but sorry no changes ><
rew0825
Hi :)

[ Kantan]
  1. 00:22:676 (25,26) - ctrl+g
  2. 00:26:155 (30,31) - ctrl+g
  3. 01:00:937 (75,76) - ctrl+g
  4. 01:10:502 (89) - d

[ Futsuu]
  1. 01:10:502 (118) - d

[ Muzukashii]
  1. 00:07:024 (14) - D
  2. 01:10:502 (166) - d

[ Oni]
  1. I think Good :)

Good luck :) :) :)
Kurosanyan
>1.6

Just warned on irc about a small flow issue on the Muzukashii.
I could probably find more things to say but that would most likely be some nazi hitsound modding and I don't think it's necessary and that it would improve the map. (No kudo)
Topic Starter
Nwolf
declined everything in rew's mod because it either does not fit the song or the map
Sey

DakeDekaane wrote:

[ Salad]
01:10:502 (1) - So we have a rule saying there must be at least 1/2 beat after a spinner, and this is 1/3 so.... I'd suggest to end this in 01:11:807 - or 01:12:242 - , and put a note in 01:12:531 - Done.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. Ok I removed two green lines to have more audio.

[ Platter]
:!: 01:10:502 (1) - Same as in Salad. Fixed.
And same comment about the volume. Fixed.

omg my first ctb mod

I'll bub after Kurokami gives the okay for the CtB diffs or he can bub as Taiko diffs have my okay to go, but cdh hasn't finished his mod so...

...poke me when something happens.
Thank you.

Salad: http://puu.sh/dA73s/f07ef20840.osu
Platter: http://puu.sh/dA765/d4716d408f.osu
Topic Starter
Nwolf
updated
Kurokami
Re-check as promised.

[Cup]

Seems fine.

[Salad]

00:53:981 (1,2) - This jump is a little bit weird with this distance as (2) starts on a weak sound. Please move it a little closer to (1), that way the jump between (2,3) will be higher as well which plays nicely.

[Platter]

00:28:184 - How about adding a note here as you did it later at 00:35:140 (3,1)?
[]

\o/
Sey
@nwolf: In my Salad move 00:54:271 (2) - to x: 256, do not change its shape however.
For my Platter no change, doesn't necessarily need to be consistent.

Thanks for taking a look.
Topic Starter
Nwolf
updated
Kurokami
Since Dake said the taikos are fine....

Bubbled~
Asagi Mutsuki
i know dake already said that the taikos are fine, but doesn't this still need a taiko icon?

*runs*
Sey
Icons can be used to secure yourself but aren't directly mandatory anymore with the new system, afaik.

To anyone who is planning to rank this: Deif talked with me ingame and wants to mod this later, so please do not rank it until he has thrown a mod to this!
DakeDekaane
(ノ・ω・)ノ ...
Qualifi.....

( ; ヘ ; )
Deif
I'm getting an offset of 507 (+4ms). The current one sounds sliiiightly early.

[Platter]
  1. 00:02:966 (1) - Sounds much better in the 1/4 tick 00:03:002 - . That way, you'll have your sliders like 1/4 1/4 1/4 1/3.
  2. 00:09:488 (3) - Those are 1/8s that should start at 00:09:524 - .
  3. 00:12:097 (4) - 1/4 -> 00:12:133 - .
  4. 00:12:568 - Add another beat to match with the accordion. Only having a beat at 00:12:676 - makes that part empty.
  5. 00:12:966 - If you decide adding another beat, make it 1/3
  6. 00:16:445 (3) - The question here is... There's a beat at the 1/6, but the high pitched accordion uses the beat 00:16:481 - and the repetition at the 1/8 00:16:535 - . Your decision here~
  7. 00:19:054 (5) - The high pitched accordion goes at 00:19:017 - (1/12), but if you follow the background instrument the note is well placed. Strange that it's only a slider, but understandable.
  8. 00:19:488 - 00:19:923 - 00:20:358 - A note here is possible to add, following the reasoning of previous examples (optional).
  9. 00:22:531 (4) - 1/4 -> 00:22:568 - .
  10. 00:23:474 (2) - Make it at 00:23:437 - and add a repetition at 00:23:492 - ?
  11. 00:26:046 - Add note.
  12. 00:26:445 (4) - 1/4 -> 00:26:481 - .
  13. 00:32:242 (2) - Better leave it as a single note in the white tick?
  14. 00:33:546 (1) - Remove the repetition, and add a proper beat at 00:34:271 - ? You could add an extra note at the white tick 00:34:416 - , if you want.
  15. 00:39:198 (1) - Make it end at 00:41:807 - ? Sounds more clean imo. Or make something similar as in Salad: Make it end at 00:41:227 - and add notes to cover the gap.
  16. 00:43:437 - Optional to add a note.
  17. 00:43:872 (4) - 1/3 -> 00:43:836 - .
  18. 00:46:916 - Add extra beat?
  19. 00:47:314 (3) - 1/4 -> 00:47:350 - .
  20. 00:49:089 (4) - Halve the slider and make a repetition?
  21. 00:52:676 (4) - Similar case as 00:33:546 (1) - . If you go for that suggestion, add beats at 00:53:401 - and 00:53:546 - (and much more optional for 00:53:365 - and 00:53:437 - , which are the 1/12s).
  22. 00:56:155 (4) - If you follow the accordion too, a beat at 00:56:517 - is possible.
  23. 01:01:372 (1) - Similar case, with a possible beat at 01:02:097 - .
  24. 01:02:894 (3) - This one is clear, it has to be moved to 01:02:966 - .
  25. 01:03:111 (1) - Possible beat at 01:03:872 - .
[Salad]
  1. 00:19:017 (5) - 1/4 -> 00:19:089 - .
  2. 00:23:474 (2) - 1/4 -> 00:23:437 - .
  3. 01:09:524 (2) - I bet you wanted to snap the end of the slider at the white tick, but something went wrong :p
[]
Only modded the timeline by now. Contact me in-game to check all the spots together (I might've missed some, but I wanna double check with you). The note additions are pure suggestions to give a bit more of diversity to the difficulty, but they aren't a must.

Call me back to review all the diffs, please /o/
Sey

Deif wrote:

I'm getting an offset of 507 (+4ms). The current one sounds sliiiightly early.

[Platter]
  1. 00:02:966 (1) - Sounds much better in the 1/4 tick 00:03:002 - . That way, you'll have your sliders like 1/4 1/4 1/4 1/3. Yeah.
  2. 00:09:488 (3) - Those are 1/8s that should start at 00:09:524 - . Done.
  3. 00:12:097 (4) - 1/4 -> 00:12:133 - . ^
  4. 00:12:568 - Add another beat to match with the accordion. Only having a beat at 00:12:676 - makes that part empty. ^
  5. 00:12:966 - If you decide adding another beat, make it 1/3 Done.
  6. 00:16:445 (3) - The question here is... There's a beat at the 1/6, but the high pitched accordion uses the beat 00:16:481 - and the repetition at the 1/8 00:16:535 - . Your decision here~ I remapped this and you might hate me for the pattern I chose here.
  7. 00:19:054 (5) - The high pitched accordion goes at 00:19:017 - (1/12), but if you follow the background instrument the note is well placed. Strange that it's only a slider, but understandable. Remapped this.
  8. 00:19:488 - 00:19:923 - 00:20:358 - A note here is possible to add, following the reasoning of previous examples (optional). Done, also added another HDash with that.
  9. 00:22:531 (4) - 1/4 -> 00:22:568 - . Done.
  10. 00:23:474 (2) - Make it at 00:23:437 - and add a repetition at 00:23:492 - ? No, the voice starts definitely at 00:23:474 - for my ear.
  11. 00:26:046 - Add note. Ok.
  12. 00:26:445 (4) - 1/4 -> 00:26:481 - . Yeah.
  13. 00:32:242 (2) - Better leave it as a single note in the white tick? It's okay like that, the voice is lenghtened, even if you can just hear it slightly.
  14. 00:33:546 (1) - Remove the repetition, and add a proper beat at 00:34:271 - ? You could add an extra note at the white tick 00:34:416 - , if you want. Done.
  15. 00:39:198 (1) - Make it end at 00:41:807 - ? Sounds more clean imo. Or make something similar as in Salad: Make it end at 00:41:227 - and add notes to cover the gap. I made it end at 00:41:372 - and added some note at 00:41:698 - .
  16. 00:43:437 - Optional to add a note. Done.
  17. 00:43:872 (4) - 1/3 -> 00:43:836 - . No change, listen carefully, there is some sort of drum at 00:43:872 - .
  18. 00:46:916 - Add extra beat? Done.
  19. 00:47:314 (3) - 1/4 -> 00:47:350 - . Done.
  20. 00:49:089 (4) - Halve the slider and make a repetition? Nope, don't like that, what does that repetition follow anyway?
  21. 00:52:676 (4) - Similar case as 00:33:546 (1) - . If you go for that suggestion, add beats at 00:53:401 - and 00:53:546 - (and much more optional for 00:53:365 - and 00:53:437 - , which are the 1/12s). Done.
  22. 00:56:155 (4) - If you follow the accordion too, a beat at 00:56:517 - is possible. I really prefer it as it is now e.e
  23. 01:01:372 (1) - Similar case, with a possible beat at 01:02:097 - . Remapped this slightly.
  24. 01:02:894 (3) - This one is clear, it has to be moved to 01:02:966 - . Yup.
  25. 01:03:111 (1) - Possible beat at 01:03:872 - . ^Remapped that a bit.
[Salad]
  1. 00:19:017 (5) - 1/4 -> 00:19:089 - . There is a voice starting at 00:19:017 - , listen carefully. No change here.
  2. 00:23:474 (2) - 1/4 -> 00:23:437 - . Done.
  3. 01:09:524 (2) - I bet you wanted to snap the end of the slider at the white tick, but something went wrong :p Whoops done.
[]
Only modded the timeline by now. Contact me in-game to check all the spots together (I might've missed some, but I wanna double check with you). The note additions are pure suggestions to give a bit more of diversity to the difficulty, but they aren't a must.

Call me back to review all the diffs, please /o/
Thanks, I will call you back.

Salad: http://puu.sh/dDv6o/145fd20e9a.osu
Platter: http://puu.sh/dDv7v/908011ce8c.osu
Topic Starter
Nwolf
updated with new timing and sey's diffs
Deif
Widescreen SB: Deactivate it in [Kantan].

For Sey's diffs, here's the savelog. Call me back!

SPOILER
13:39 Deif: 00:16:449 (3,4) - What?
13:39 Sey: Anyway, we already have some potential new BATs for January.
13:40 Sey: What is with that?
13:40 Deif: It's terribly wrong
13:40 Sey: CTRL + G?
13:41 Deif: http://puu.sh/dDxL9/8f323e4e45.jpg
13:42 Sey: Where are you there?
13:42 Deif: 00:16:485 (3) -
13:42 Deif: It doesn't start on the 1/12 tick, but on the next 1/4
13:44 Sey: 00:16:485 - is a 1/4 tick. I think you just want me to emphasize 00:16:539 - ?
13:45 Deif: 00:16:539 - is just the yellow tick. That part uses 1/8
13:48 Sey: No idea if I did what you wanted me to do but I did this now: http://osu.ppy.sh/ss/2369493
13:48 Deif: That's it
13:49 Sey: k fixed then
13:49 Deif: 00:19:021 (5,6) - This is another pain
13:49 Deif: 00:19:148 - Another beat?
13:50 Sey: Wait, I try to remap this somehow.
13:52 Sey: If it didn't change the rhythm from 1/4 to 1/6 in the middle of the slider :/
13:52 Deif: I hate that slider too
13:54 Sey: made a slider now from 00:19:021 - until 00:19:093 - and added a single note at 00:19:202 -
13:54 Sey: So I skipped your suggested beat, dunno if you like it that way as well.
13:54 Deif: And lastly:
13:54 Deif: 00:32:246 (2) - Single beat instead?
13:56 Sey: Uhm it is a single beat e.e
13:56 Deif: It's a sldier
13:56 Deif: slider
13:56 Sey: no?
13:57 Sey: Are you sure you updated the map?
13:57 Sey: http://osu.ppy.sh/ss/2369533
13:57 Deif: [http://osu.ppy.sh/ss/2369534 Guten Tag]
13:57 Deif: Just updated it
13:57 Sey: Well here it is a circle
13:57 Sey: And I updated it before
13:58 Sey: So it's already fixed somehow
13:58 Deif: e__e
13:58 Deif: Keep it then
13:58 Sey: 00:33:550 (1) - btw do you still have a slider with reverse arrow here in your file?
13:59 Sey: Fuck
13:59 Sey: You were in the Platter, weren't you?
13:59 Deif: Yes, I was ;__;
14:00 Sey: Omfg I made all the changes for the salad
14:00 *Deif rolls away
14:00 Sey: Ok so I guess Salad is fine to you already and I can just update it back, then I re-read your log for the Platter
14:00 Sey: And that's it?
14:00 Deif: Yeah
14:01 Sey: Ok wait a moment then, please
14:01 Deif: I'll be modding Salad while you're fixing Platter
14:01 Sey: Thanks, sorry again ;__;
14:02 Deif: It's okay, should've warned you ^^"
14:05 Sey: ok everything fixed in Platter this time lol
14:06 Deif: Oh, just saw in Platter too:
14:06 Deif: 00:58:622 (3) - Should start at 00:58:586 - . Cup has the same beat and sounds better
14:08 Sey: fixed
14:08 Sey: :3
14:08 Deif: Okay, now with Salad
14:09 Sey: Ok
14:09 Deif: 00:06:593 - Add a beat for the sole reason to make the big droplet at the end dissapear
14:09 Deif: Looks creepy
14:10 Sey: Should be better now
14:11 Deif: 01:05:289 (5,6,7) - And those notes need a bigger distance. You used a bigger one before for a less important part
14:11 Sey: Did I already mention that I cannot hear that song anymore
14:11 Deif: That's normal lol
14:11 Deif: Do you wanna check the unused green lines as well, or slip them away?
14:12 Sey: 01:05:724 (6) - moved that to x: 48
14:12 Sey: Well they aren't something unrankable
14:12 Sey: See how many of them you used in Renatus
14:12 Deif: I submitted the map 5 min before the deadline
14:13 Deif: I was busy trying to finish it ;___;
14:13 Sey: You also need to check the mods there
14:13 Sey: Anyway, if you think it's necessary to wipe all unneeded green lines I can do it quickly
14:13 Deif: I fixed the Rain completely. Still gotta do Platter-Salad after finishing here
14:14 Sey: Gameplay isn't affected by these anyway
14:14 Deif: k, Platter now
14:14 Deif: Send me the fixed .osu file via PM
14:16 Sey: Ok wait
14:16 Sey: http://puu.sh/dDzSV/61be71acab.osu
14:18 Deif: What did you say I wasn't gonna like? o.o
14:19 Deif: Well, the jump here is maybe a bit extreme
14:19 Deif: 00:06:883 (3) -
14:19 Sey: well I changed it already
14:19 Deif: But it's due to the low SV
14:20 Sey: i find it easy lol
14:20 Sey: Not gonna lower it, sorry
14:20 Sey: I love that SV though
14:20 Sey: it fits the song somehow
14:21 Deif: 00:16:430 (3) - Okay, let's set priorities here
14:21 Deif: Do you wanna enhance trumpet or accordion?
14:21 Sey: thats a really good question
14:21 Sey: lol
14:22 Sey: What do you suggest me to do there?
14:23 Deif: Do what the Oni does
14:23 Deif: \o/
14:23 Deif: 00:16:485 (55) - 00:16:539 (56) - 00:16:593 (57) -
14:24 Sey: thanks, give me a sec
14:25 Sey: done
14:26 Sey: 00:16:485 (3) - x: 48, 00:16:539 (4) - x96, 00:16:593 (5) - x144
14:26 Sey: A relatively "harsh" triplet for some variety
14:28 Deif: Ok, could would
14:28 Deif: work
14:28 Deif: I'll be posting the log /o/
Sey
Here are the diffs after some ingame check with Deif:

Salad
Platter
Deif
Rebubbled!
DakeDekaane
Tweaked a bit Kantan and Futsuu.

log
03:50 Nwolf: hm I removed the non-white tick notes in Kantan
03:52 Nwolf: Do I have to get Deif if I update lol
03:53 DakeDekaane: nah
03:54 DakeDekaane: but are you sure you want to remove all those notes'
03:54 DakeDekaane: ?
03:54 Nwolf: Either remove or move
03:58 DakeDekaane: okay, just asking because there are some that are nice to play, like 00:28:333 (34,35) - and similar, could fit as 2/1, but not so nicely, lol
03:59 Nwolf: 00:29:637 - I added a note here to compensate :3
04:00 DakeDekaane: oh, sounds nice
04:00 DakeDekaane: I'm thinking you removed the one it's only a double in 1/1 and not a triple
04:00 Nwolf: ye double
04:00 DakeDekaane: wait, that sentence didn't make sense
04:01 DakeDekaane: but I see you got my point
04:01 Nwolf: updated
04:07 DakeDekaane: 00:34:420 (41) - this sounds a bit weird as you've been doing doubles, and the music is very similar
04:07 DakeDekaane: 00:58:767 (70) - ^
04:08 DakeDekaane: 01:04:854 (78) - and this could be removed so you follow cleaner the accordion thing
04:09 Nwolf: yeah removed all
04:09 DakeDekaane: did you change something in Futsuu?
04:09 Nwolf: yeahhhh
04:10 Nwolf: 00:37:753 - removed the note here
04:12 DakeDekaane: 00:41:231 (64) - shouldn't this be removed too then? though it has a higher tone so I'd understand if you refuse to this
04:12 DakeDekaane: 01:09:057 (115) - but this could be gone for consistency
04:12 Nwolf: lol I thought I removed that one
04:13 Nwolf: Muzu and Oni are harder in that last part
04:13 Nwolf: so ye it would be like repitition but slightly harder
04:13 DakeDekaane: kk
04:13 DakeDekaane: that'd be all
04:14 Nwolf: hm I'm thinking about
04:15 Nwolf: 00:02:137 (5,6,7) - These as 1/6???
04:15 Nwolf: (Oni)
04:16 DakeDekaane: though that'd be the correct snap, looks really bad while playing
04:16 DakeDekaane: as notes are overlapping really hard
04:17 Nwolf: huh they overlap more with 1/8
04:17 DakeDekaane: 1/6 triple you meant?
04:18 Nwolf: yes
04:18 DakeDekaane: no really, it's way off
04:18 Nwolf: k den
04:19 Nwolf: Updated Kantan and Futsuu once more with your suggestions
04:22 DakeDekaane: alright

DakeDekaane wrote:

(ノ・ω・)ノ ...
Qualifi..... ed.
Topic Starter
Nwolf
Yay thanks Kurokami, Deif and Dake :3
Sey
Yay, gj everyone :3
Kyouren
Gratzz~
MoodyRPG
DO MORE PLZ!

Congrats :)
mingmichael
hype~ congrats for us \o/
Asagi Mutsuki
Grats bakawolf \:D/
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