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Mahito Yokota - White Snow [Taiko|CatchTheBeat]

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mingmichael
@sey : sure! You can use my hitsounds for your diffs :3 hehee

I'll check the mod in Friday school is extremely busy now a days..
And also i will mod sey's diffs too :oops: this mapset reminds me with our previous collab mapset hahahahah
Samui_old_1
Hello hello o/

[Sey's Salad]

00:12:676 (5) - Move to 00:12:568

00:16:426 (5) - Move to 00:16:481 and move slider end to x416 y192
↑ 00:16:589 - Add note on x424

00:19:054 (5) - Move to 00:19:017 and move slider end to x232 y192

00:23:474 (2) - Move slider end to x432 y192
↑ 00:23:582 - Add note on x408

00:24:687 (2) - Move to 00:24:705 and move slider end to x160 y192

00:25:720 (2) - Move to 00:25:575
↑ 00:25:720 - Add note on x256

00:27:314 (2) - Move slider end to x248 y192
↑ 00:27:459 - Add note on x264

00:32:242 (2) - Sounds better if it is only a note

00:44:307 (1) - Move slider end to x304 y192
↑ 00:44:452 - Add note on x288

01:02:531 (2) - Move slider end to x176 y184

01:02:966 - Add note on x352
↑ 01:03:111 (1) - remove NC

01:04:633 (3) - Move to 01:04:705

01:04:850 (1) - Sounds better if it is only a note

01:09:524 (2) - Move slider end to x368 y160

Very nice, and good luck!
mingmichael
Sey
Awesome! Time to request mods for this set in the christmas queue!

Edit: Coming from Christmas queue to mod m1ng's Cup. xD
I wanted to do it anyway lol.

[General]
  1. Gosh, check AiMod, just being in m1ng's Cup and finding so many errors, what a pain. Fix it everywhere please:
  2. Metadata is totally broken, what I see right now is this (check Tags on this picture as well):
  3. Remove Widescreen support in all difficulties.
  4. Add Sey and mingmichael to Tags *runs*
  5. In my Platter the slider end of 01:09:524 (2) - isn't snapped. Fix it quickly, please. i think nwolf has fixed this one
[m1ng's Cup]
  1. From 00:06:372 - until 00:19:416 - you haven't used a single hitsound. Please fill the 1/1 beats with some whistles or similar, you can use my difficulties for compare though I haven't used your custom hitsounds. awh i forgot to add hitsounds here @.@ added~
  2. 00:00:503 (1,2,3,4) - A bit boring maybe... You can make slight direction changes, as for example: i just tried to increase the distances here
  3. 00:20:358 (2) - The beat at 00:20:502 - is quite important, I see you wanted to emphasize it with the slider curve, but the curve appears slightly later if you look very carefully. The red anchor has to be at x:400 instead. fixed
  4. 00:34:271 (2) - The distance between 00:33:546 (1,2) - is relatively high, so there really can be a bit of a higher distance. As example x: 144 for 00:34:271 (2) - . sure~
  5. 00:35:720 (1) - , 00:39:198 (1) - I used very similar spots for spinners in my difficulty, just think we should keep consistency. Do you think I should change the spinners the same way you have in your Cup or vice versa? Same counts for the spinners at 01:06:589 (1) - and 01:10:502 (1) - . i think for having a same placement for spinners would be nice here :P
  6. 00:43:401 (3,4,1) - This whole pattern can be in a more consistent angle with 00:46:879 (2,3,1) - . A suggestion to make it pretty much the same and having it more consistent (can be on any x-position you want):
  7. 00:45:249 (4) - That circle should really be at 00:45:285 - , I mean that's the main beat and this sound that starts before is barely audible. So move it there, please. Not even sure, if it really appears on that 1/12 tick. fixed~
  8. 00:45:321 - AiBAT does not detect green lines on 1/12 ticks and sees them as unsnapped either. So please just move it to the next tick and the problem should be solved easily. okay
  9. 00:51:227 (2) - There is clearly no beat, so why mapping it? Actually the beat appears a bit later at 00:51:263 - (1/4 tick), so this is pretty much off-timed.Just a word of advice, go through your whole diff in 25% playback again because there are many tricky part where it changes from 1/6 to 1/4 ticks. You can use my difficulties for reference, too. I know how painful it is, so just check if each single note is timed perfectly or needs to be arranged a little. okay, the beats and the tunes are sometime confusing because it uses 1/6 and sometime it uses 1/4 hahaha @.@ i will take a look on your diffs for the reference :3
  10. 00:51:371 (3) - Not snapped. fixed
  11. 00:58:582 (2) - Weirdly AiBAT says this circle isn't snapped. Just delete and add the circle again, then AiBAT will shut up, I guess. wokay
  12. 01:05:720 - I'd add a note on this section. It feels a little empty, don't you think? i would prefer to keep with a break there, so the last notes which follow the basses will emphasize really well before the spinner comes out on 01:06:589 -
  13. 01:09:959 - You should be mapping this 1/4 beat, since you did it similar at 00:38:329 (1,2) - , too. Otherwise again this feels a little empty. owh okay~
@mingmichael: If you don't mind I copy your hitsounds in my own difficulty, but before I do that I ask for your allowance, so let me know. Also it would be cool if you can mod my diffs, too.[/quote]
thanks for the mods~! :oops:

m1ng's Cup
osu file format v13

[General]
AudioFilename: Freezy Flake Galaxy.mp3
AudioLeadIn: 0
PreviewTime: 7024
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 503,7459,14416,21372,28329,35285,42242,49198,56155,66589
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:White Snow
TitleUnicode:ホワイトスノー
Artist:Mahito Yokota
ArtistUnicode:横田 真人
Creator:Nwolf
Version:m1ng's Cup
Source:Super Mario Galaxy 2
Tags:SMG SMG2 Nintendo Koji Kondo Freezy Flake 近藤 浩治 Sey mingmichael
BeatmapID:548013
BeatmapSetID:221167

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"snowland.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,66589,0,"soft-hitclap2.wav",40
//Background Colour Transformations
3,100,163,162,255

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====================


now it's my turn huehue

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Salad]

Notes
• i don't get what sound which is followed by this note 00:06:879 (3) - , especially the tail of the slider on 00:07:169 - . hm maybe you wanted to use a mirror pattern with this slider 00:06:445 (2) - . it's a nice idea, but actually it doesn't follow any particular sounds and not really well too IMO. okay, try to change the tail this slider 00:06:879 - to be 00:07:024 - , and it would be great if it looks like this

• if you use my previous mod, the distance between 00:06:879 (3,1) - is a quite high. i think you can reduce this one by yourself

• a 1/6 slider on 00:20:358 - would be great since it will follow the bass sounds well there!. here i have a little suggestion from 00:20:358 - ~ 00:20:937 - :
00:20:358 (2) - is x:168 and 00:20:792 (3) - is x:440

• a vertical slider on 00:20:792 (3) - will be nice IMO. mostly the sliders use the horizontal one, so i think for having some vertical one will make a variation for the patterns, like this one 00:22:097 (3) - :P

• the kiai ends on 00:24:850 - ? any reasons?

• i think the spinner would be great if it starts on 00:35:285 - and it ends on 00:37:749 - like my diff, and also it will keep the consistency for the spinners too huehue

• hm this end of the this spinner 00:39:198 (1) - should end on 00:41:227 - when the last instrument sound (it looks like a electric piano...? i dunno xD) comes out here and a note on 00:41:662 - will be much better than a tail of spinner

• move this slider 00:51:662 (2) - to right a bit. just for a little movement between 00:51:263 (1,2) -

• hm the tail of this slider 01:02:531 (2) - , i don't get the function of it ;_; if you wanna to follow the instruments, it should be ended on 01:02:531 (2) - , but it ends on 01:02:821 - . okay, you can use a similar slider like 01:00:792 (1) - which the slider ends on the white strike. IMO this is much better than it ends on 01:02:821 -

• a single note would be great here 01:04:850 - . it will focus and follow the bass sounds really well. if it's a slider, i don't get any functions for the tail of a slider on 01:04:995 - , like on your diff

• move 01:09:524 (2) - to 01:09:488 (2) - . the instrument sounds end on 01:09:633 - and it sounds really clearly here


====================


[ Platter]

Notes
• move 00:09:053 (2) - to a bit left (i suggest to x:80). it's for making a movement between 00:08:618 (1,2,3) -

• the kiai ends on 00:24:850 - ? any reasons?

• this jump is a bit hard for Platter IMO 00:27:024 (1,2) - and i missed it for many times too when i tried this hue. try to move 00:27:314 (2) - to x:144

• same like Salad for the usage of the spinners :P i won't explain it again here huehue

• same like Salad again. it would be better for having a single note on 01:04:850 - . it will emphasize the bass sounds really well with a single note on 01:04:850 -


====================

that's all hohooo
nice Platter as always, Sey~! xD
Sey

Samui wrote:

Hello hello o/

[Sey's Salad]

00:12:676 (5) - Move to 00:12:568 It follows another beat here, so nope.

00:16:426 (5) - Move to 00:16:481 and move slider end to x416 y192
↑ 00:16:589 - Add note on x424 Should be better now.

00:19:054 (5) - Move to 00:19:017 and move slider end to x232 y192 Changed timeline but keeping position. Also y values aren't important in CTB.

00:23:474 (2) - Move slider end to x432 y192
↑ 00:23:582 - Add note on x408 Why? That would just worsen the timeline.

00:24:687 (2) - Move to 00:24:705 and move slider end to x160 y192 Moved it to 00:24:742 - instead.

00:25:720 (2) - Move to 00:25:575
↑ 00:25:720 - Add note on x256 Nope, skipped that beat on purpose here because it isn't very important.

00:27:314 (2) - Move slider end to x248 y192
↑ 00:27:459 - Add note on x264 Sure. Increased distance a bit.

00:32:242 (2) - Sounds better if it is only a note Yeah, sounds better.

00:44:307 (1) - Move slider end to x304 y192
↑ 00:44:452 - Add note on x288 Adding that note would be too much. But I changed the pattern a little bit.

01:02:531 (2) - Move slider end to x176 y184 Ok.

01:02:966 - Add note on x352 Would be too much for a Salad.
↑ 01:03:111 (1) - remove NC No, a new rhythm starts here.

01:04:633 (3) - Move to 01:04:705 Yup.

01:04:850 (1) - Sounds better if it is only a note Yup.

01:09:524 (2) - Move slider end to x368 y160 It is on x368already, y-position plays no rule in CTB mapping!

Very nice, and good luck!

mingmichael wrote:

now it's my turn huehue

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Salad]

Notes
• i don't get what sound which is followed by this note 00:06:879 (3) - , especially the tail of the slider on 00:07:169 - . hm maybe you wanted to use a mirror pattern with this slider 00:06:445 (2) - . it's a nice idea, but actually it doesn't follow any particular sounds and not really well too IMO. okay, try to change the tail this slider 00:06:879 - to be 00:07:024 - , and it would be great if it looks like this I did something else but I remapped it.

• if you use my previous mod, the distance between 00:06:879 (3,1) - is a quite high. i think you can reduce this one by yourself ^

• a 1/6 slider on 00:20:358 - would be great since it will follow the bass sounds well there!. here i have a little suggestion from 00:20:358 - ~ 00:20:937 - :
00:20:358 (2) - is x:168 and 00:20:792 (3) - is x:440 I followed something else here, so nope.

• a vertical slider on 00:20:792 (3) - will be nice IMO. mostly the sliders use the horizontal one, so i think for having some vertical one will make a variation for the patterns, like this one 00:22:097 (3) - :P Did something dfferent, it was vertical already, jussayin'

• the kiai ends on 00:24:850 - ? any reasons?

• i think the spinner would be great if it starts on 00:35:285 - and it ends on 00:37:749 - like my diff, and also it will keep the consistency for the spinners too huehue Dunno... Somehow I like my version better, I just had a different idea here... Is it really necessary to have that much of consistency between two different GD mappers?

• hm this end of the this spinner 00:39:198 (1) - should end on 00:41:227 - when the last instrument sound (it looks like a electric piano...? i dunno xD) comes out here and a note on 00:41:662 - will be much better than a tail of spinner Fixed.

• move this slider 00:51:662 (2) - to right a bit. just for a little movement between 00:51:263 (1,2) - Done.

• hm the tail of this slider 01:02:531 (2) - , i don't get the function of it ;_; if you wanna to follow the instruments, it should be ended on 01:02:531 (2) - , but it ends on 01:02:821 - . okay, you can use a similar slider like 01:00:792 (1) - which the slider ends on the white strike. IMO this is much better than it ends on 01:02:821 - I made the slider shorter, should be more logic now.

• a single note would be great here 01:04:850 - . it will focus and follow the bass sounds really well. if it's a slider, i don't get any functions for the tail of a slider on 01:04:995 - , like on your diff There is a single note already LOL

• move 01:09:524 (2) - to 01:09:488 (2) - . the instrument sounds end on 01:09:633 - and it sounds really clearly here Voice DEFINITELY starts at 01:09:524 - , so I keep it as it is. Otherwise it would be really off-timed.


====================


[ Platter]

Notes
• move 00:09:053 (2) - to a bit left (i suggest to x:80). it's for making a movement between 00:08:618 (1,2,3) - Done.

• the kiai ends on 00:24:850 - ? any reasons?

• this jump is a bit hard for Platter IMO 00:27:024 (1,2) - and i missed it for many times too when i tried this hue. try to move 00:27:314 (2) - to x:144 Ok

• same like Salad for the usage of the spinners :P i won't explain it again here huehue Me neither huehue

• same like Salad again. it would be better for having a single note on 01:04:850 - . it will emphasize the bass sounds really well with a single note on 01:04:850 - Fixed it and some timing issue here as well :3


====================

that's all hohooo
nice Platter as always, Sey~! xD
Thank you! Also I keep my own hitsounds by now. Might be changing it later but I am too lazy right now.
@Nwolf: Before uploading check my Title Unicode, it seems to be broken in the .osu again.

Salad: http://puu.sh/d9W2F/20ef045d7e.osu
Platter: http://puu.sh/d9W3D/6d5eff53fb.osu
PatZar
hai luv me plox
@nwolf please rank my map :D

[Oni]
00:10:068 (35) - k?
00:22:531 (80) - don ? the sound is low
00:56:155 (198) - D? big don is more fit
01:07:314 (236) - move to 01:07:459 (236) - following the rhythm

[Muzu]
00:27:314 (82) - d?
00:56:010 (151,152) - kD? more fit imo
01:07:314 (185) - move to 01:07:459 (185) - same as oni
01:10:937 (192) - d plox

[futshu]
00:02:242 (2) - d
00:03:111 (3) - http://puu.sh/dbfOI/57f6ae2d01.png EDIT: 00:03:401 (4,5) - ctrl + g
00:39:633 (67) - d
00:41:227 (69) - http://puu.sh/dbfTM/b26b00534e.png
00:56:155 (98) - D
01:07:314 (123) - move to 01:07:459 (123) - same as muzu and oni
01:10:937 (128) - d

[Kantan]
00:03:546 (4) - delete and 00:03:981 (4) - move to 00:03:836 (4) -
00:50:937 (60) - move to 00:50:502 (60) - and 00:50:937 - d
00:56:155 (68) - D
01:10:937 (89) - d

[Shey's Platter]
00:06:445 (2) - http://puu.sh/dbg8r/5e5714a600.png and placement like this? https://osu.ppy.sh/ss/2295028 is better imo
00:16:010 (2) - 216 and 00:16:445 (3) - 72 for better walk imo
00:32:242 (2) - this slider is weird for me change to note?
01:09:524 (2) - 416/426
01:13:546 (3) - move to 368 or more far again

[Shey's salad]
00:19:017 (5) - ctrl + g for better movement imo
00:12:242 (4) - nc and 00:13:111 (1) - remove nc
i can map salad but i can't mod salad :^)
this salad too hard "i think" don't blame me :U, im in learning

that's all good luck!
Sey

Genocide wrote:

[Shey's Platter]
00:06:445 (2) - http://puu.sh/dbg8r/5e5714a600.png and placement like this? https://osu.ppy.sh/ss/2295028 is better imo This doesn't fit the music at all.
00:16:010 (2) - 216 and 00:16:445 (3) - 72 for better walk imo Moved it just slightly, x:216 is too much.
00:32:242 (2) - this slider is weird for me change to note? It follows the music if you listen carefully on 25% playback.
01:09:524 (2) - 416/426 Imo too much.
01:13:546 (3) - move to 368 or more far again Ok.

[Shey's salad]
00:19:017 (5) - ctrl + g for better movement imo I prefer symmetrical patterns.
00:12:242 (4) - nc and 00:13:111 (1) - remove nc Gave 00:12:676 (1) - an NC instead.
i can map salad but i can't mod salad :^)
this salad too hard "i think" don't blame me :U, im in learning

that's all good luck!
Thanks for your mod. Don't be so lazy next time and try to mod it completely at least ♥ Call me Shey once more and I will kill you ♥

Salad: http://puu.sh/dbmuT/bd7841ab16.osu
Platter: http://puu.sh/dbmxJ/2f8e22109c.osu

TitleUnicode and ArtistUnicode still looks weird in my .osu, guess you didn't upload it yet. Don't forget it, please.
Xgor
I have barely modded any CTB or taiko maps. Let's see how this goes /o/

[General]
As it's from Super Mario Galaxy 2 it would be nice if it was a background related from there. Just sayin',

This song doesn't really need that much kiai. Right now 50% of the song is kiai while the song doesn't really justify that much kiai. The kiai at 00:56:155 () - works but the rest just feels forced.



[Taiko General]
I thought taíko was more about following the percussion instead of the melody. It has a decent percussion ,and for the easier difficulties it would be much eaiser for newcomers to follow, so it feels weird when you don't follow it and do the melody instead. Oh well.

01:06:589 - 01:13:546 - Kinda wish there was more than just k at the easier difficulties.

[Kantan]
00:57:894 (71,72) - I feel that dk makes more sense with the music here than kd


[CTB General]

[Cup]
I like what you trying to do with the drums but they are way too low and the soft-normal is louder than them right now making the hit sounding feel really awkward. Please make them louder.

[Salad]
00:23:437 (2) - This makes more sense as 1/4 long than 1/6 long that starts at 00:23:437 () -
00:42:242 (1) - This sounds a lot better as a 3/2 long slider with repeat. (Remove 00:43:546 (2) - if you do this)

[Platter]
00:23:474 (2) - This should be a 1/8 slider with a repeat or 1/4 slider as I suggested in salad at 00:23:437 () -
00:32:242 (2) - This makes more sense just as a circle/fruit instead of a slider.. It't just doesn't really end on a beat atm.
00:39:198 (1) - This should end 1/4 later or at the same end position as in Salad


Hope this was useful.. Noot used to modding these modes.
Kurokami
Random check. o/

[Cup]

There is nothing serious as the song is simple I just want to say that you can use sliders with reverse more often as well to break the 1/2 spam. Currently the part before the kiai is a bit boring to play due this. For examaple: 00:13:981 (3,1) - can be merged into one 1/1 slider with repeat. Yes, I know there is a main beat but in Cup there is no jump allowed so merging this to match with the song is not a bad idea. Anyway, this was just an example. Just go through on your map and see if you can add some repeat slider.

[Salad]

HP 4,5 AR/OD 6,5 to make a nice spread. Well, just a small change so you can ignore it.

00:12:676 (5) - I think this should be a bit bigger jump due the beat at 00:12:568. Though you leaved it empty but still strong enough to have an impact on (5) as well.
00:15:611 (3,4,5,1) - Please Sey, you know these should be jumps. :P

Personally I have doubt about those spinners in the middle of the map 00:37:024 (1,1,1) as there are beat during those. I would like to suggest you to map them as they fit better to me.

[Platter]

00:10:068 (1,2) - This HDash is kinda unfitting as the beat at 00:10:937 is much more stronger. This HDash follows almost a noise compared with that.
00:13:546 (2,3) - What? Seriously Sey? This HDash mapped like this follows a very weak beat. It would be better if this HDash can be at 00:13:981 as that one is a strong beat.
00:18:764 (4,5) - Now this can be a nice HDash. q.q
00:47:894 (1,2) - I don't like this. q.q
01:02:894 (3,1) - This can be HDashed.

I don't like the HDashes in this map. You can do much better Platters than this Sey and you know it. :P
[]

The kiai should be consistent in the CtB spread, either you or Sey should use the other one. I personally like Sey's more though.

Just one more mod and call me back. I will do a re-check asap. :3 This mapset feels ready already but I want to clear some doubt first. :P
Sey
Guys... Stop modding the CTB diffs when Nwolf isn't even uploading my most recent file... Waiting for nwolf now until I check Xgor's and Kuro's mod.
Topic Starter
Nwolf
puush is not able to use non-roman letters, metadata is correct on all diffs on my side

also I missed your reply to gnoc, that's why it's not updated yet lol
Sey

Kurokami wrote:

[Salad]

HP 4,5 AR/OD 6,5 to make a nice spread. Well, just a small change so you can ignore it. Ew AR6.5 for a Salad, nope... just nope.

00:12:676 (5) - I think this should be a bit bigger jump due the beat at 00:12:568. Though you leaved it empty but still strong enough to have an impact on (5) as well. Moved it a bit to the left.
00:15:611 (3,4,5,1) - Please Sey, you know these should be jumps. :P Fixed.

Personally I have doubt about those spinners in the middle of the map 00:37:024 (1,1,1) as there are beat during those. I would like to suggest you to map them as they fit better to me. Wanna follow the lenghtened "bass", so nope. Not gonna map on beats here.

[Platter]

00:10:068 (1,2) - This HDash is kinda unfitting as the beat at 00:10:937 is much more stronger. This HDash follows almost a noise compared with that. Fixed.
00:13:546 (2,3) - What? Seriously Sey? This HDash mapped like this follows a very weak beat. It would be better if this HDash can be at 00:13:981 as that one is a strong beat. Might be matter of taste but I followed the loud beat that starts at 00:13:836 - . I find it more fitting the way it is now.
00:18:764 (4,5) - Now this can be a nice HDash. q.q Uhm no... These high-pitched instruments aren't fitting any Hypers...
00:47:894 (1,2) - I don't like this. q.q Should be better now, it was my bad.
01:02:894 (3,1) - This can be HDashed. I guess so.

I don't like the HDashes in this map. You can do much better Platters than this Sey and you know it. :P Well I like them, otherwise I wouldn't have implemented them ~
[]

The kiai should be consistent in the CtB spread, either you or Sey should use the other one. I personally like Sey's more though.

Just one more mod and call me back. I will do a re-check asap. :3 This mapset feels ready already but I want to clear some doubt first. :P

Xgor wrote:

[CTB General]

[Salad]
00:23:437 (2) - This makes more sense as 1/4 long than 1/6 long that starts at 00:23:437 () - Fixed.
00:42:242 (1) - This sounds a lot better as a 3/2 long slider with repeat. (Remove 00:43:546 (2) - if you do this) Followed something different here.

[Platter]
00:23:474 (2) - This should be a 1/8 slider with a repeat or 1/4 slider as I suggested in salad at 00:23:437 () - Fixed.
00:32:242 (2) - This makes more sense just as a circle/fruit instead of a slider.. It't just doesn't really end on a beat atm. Ok
00:39:198 (1) - This should end 1/4 later or at the same end position as in Salad Fixed.

Hope this was useful.. Noot used to modding these modes.
Thanks both of you

@ming: You might wanna use my Kiai's, I probably won't change mine. Though I wonder if that Kiai consistency is REALLY that necessary...

Salad: http://puu.sh/dfMOy/e5ba52e730.osu
Platter: http://puu.sh/dfMRa/c142b78555.osu
Kurokami
Kiai consistency is not necessary as difference is allowed between difficulties if one of them is GD but I would like to see them consistent.
Topic Starter
Nwolf

Genocide wrote:

hai luv me plox
@nwolf please rank my map :D

[Oni]
00:10:068 (35) - k? following pitch, next note is higher
00:22:531 (80) - don ? the sound is low changed
00:56:155 (198) - D? big don is more fit no strong sound here
01:07:314 (236) - move to 01:07:459 (236) - following the rhythm it follows rhythm

[Muzu]
00:27:314 (82) - d? nope since Oni uses kat here too
00:56:010 (151,152) - kD? more fit imo no strong sound
01:07:314 (185) - move to 01:07:459 (185) - same as oni same as oni
01:10:937 (192) - d plox wut no

[futshu] footshoe pls
00:02:242 (2) - d doesn't fit
00:03:111 (3) - http://puu.sh/dbfOI/57f6ae2d01.png EDIT: 00:03:401 (4,5) - ctrl + g more user-friendly atm
00:39:633 (67) - d kats to highlight the sound
00:41:227 (69) - http://puu.sh/dbfTM/b26b00534e.png following melody again

[Kantan]
00:03:546 (4) - delete and 00:03:981 (4) - move to 00:03:836 (4) - too weird to play
00:50:937 (60) - move to 00:50:502 (60) - and 00:50:937 - d break is intentional

Xgor wrote:

I have barely modded any CTB or taiko maps. Let's see how this goes /o/

[General]
As it's from Super Mario Galaxy 2 it would be nice if it was a background related from there. Just sayin', couldn't find a fitting one tho

This song doesn't really need that much kiai. Right now 50% of the song is kiai while the song doesn't really justify that much kiai. The kiai at 00:56:155 () - works but the rest just feels forced. Might consider this

[Taiko General]
I thought taíko was more about following the percussion instead of the melody. It has a decent percussion ,and for the easier difficulties it would be much eaiser for newcomers to follow, so it feels weird when you don't follow it and do the melody instead. Oh well. Enjoy mapping to melody more in songs where percussion is just minor.

01:06:589 - 01:13:546 - Kinda wish there was more than just k at the easier difficulties.

[Kantan]
00:57:894 (71,72) - I feel that dk makes more sense with the music here than kd changed


Hope this was useful.. Noot used to modding these modes.
thanks!
Neku Okazaki
Hi, m4m o/

[General]
I think you can start the kiai time on 00:54:850 -

[Kantan]
00:04:416 - Add a k to follow the o o o o sound
00:17:894 (21) - This sound is hard, you can put a K, is better imo
01:02:676 (79) - k is better because is more similar to 01:02:242 (78) - than 01:03:111 (80) - and is more playable

[Futsuu]
OD -2

00:04:271 (6) - k is better imo
00:07:024 (9) - You have d in kantan, put it in futsuu
00:17:894 (28) - Like the kantan K
00:20:792 (32) - Move to 00:20:937 - Is more playable
00:31:372 (53) - Im not sure about K
01:02:097 (111) - Move to 01:02:242 - , is more playable
01:08:329 (124) - d is better imo


[Muzukashii]
00:01:372 (3) - It have a sound change, chango to d
00:02:242 (5) - ^
00:17:894 (51) - K is better imo
00:29:053 (87) - k?
01:07:024 (184) - d

[Oni]
00:29:053 (107) - Change the sound, change to k

I think you can do it better and remap the muzukashii
Topic Starter
Nwolf

Neku okazaki wrote:

Hi, m4m o/

[General]
I think you can start the kiai time on 00:54:850 - too early imo

[Kantan]
00:04:416 - Add a k to follow the o o o o sound the sound ends before this, unlike the other notes - might consider anyway
00:17:894 (21) - This sound is hard, you can put a K, is better imo no 1/1 finishers and no finishers here at all cause.. not strong enough
01:02:676 (79) - k is better because is more similar to 01:02:242 (78) - than 01:03:111 (80) - and is more playable traded with the previous note (d k d)

[Futsuu]
OD -2 wth no

00:04:271 (6) - k is better imo is bass note
00:07:024 (9) - You have d in kantan, put it in futsuu changed
00:20:792 (32) - Move to 00:20:937 - Is more playable changed
00:31:372 (53) - Im not sure about K strong sound
01:02:097 (111) - Move to 01:02:242 - , is more playable did other changes around this note
01:08:329 (124) - d is better imo want this to be kat only


[Muzukashii]
00:01:372 (3) - It have a sound change, chango to d deleted
00:02:242 (5) - ^ deleted
00:29:053 (87) - k? don for bass
01:07:024 (184) - d want mostly kats here for the light sound

[Oni]
00:29:053 (107) - Change the sound, change to k changed

I think you can do it better and remap the muzukashii Think with the suggestions you provided and some more changes from my side a remap should not be necessary
thanks!
Asagi Mutsuki
baka

General
  1. 00:29:053 - *In every diff* For some reason I find this note to be a little late while other notes snapped on 1/3 beats feel fine D: Are you sure this is really placed correctly?
  2. 00:58:618 - *In every diff* ^

Kantan

  1. 01:13:111 - This is a kat from Futsuu until Oni lol you sure you don't wanna make it consistent?
    aa
  2. A bit more complex than a usual Kantan but in overall the patterns are fine I guess \:D/

Futsuu

  1. 00:03:981 (5,6) - This is really confusing to play to ;w; Basically you have two notes which both SHOULD be on 1/3 ticks and you have one on the correct beat while having the other one on 1/1 (probably to make it easier I guess...?). Move 00:03:981 to 00:03:908 since now it makes even harder since you're not following the music properly ;w;
  2. 00:19:053 - note sounds offbeat too
  3. 00:25:575 - Aren't you supposed to have a note like 00:22:097 D:
  4. 01:03:546 (114,115) - Maybe have one of these as a d? It'll emphasize the two tambourine-like sounds at 01:01:807 (110,111) more~ Having both of them as kk isn't really that cool k
  5. 01:07:314 - Just follow the melody and move it to 01:07:459 :< You followed it until the end of the map and well, the instrument that you're mapping to here is really just barely audible compared to the glockenspiel and it'll probably confuse the heck out of Footshoe player so yeah, just fix it k

Muzu

  1. 00:04:416 - meh maybe delete this note? The current pattern gives more emphasis to this note than it gives to 00:03:401 music-wise which I don't really recommend using since I think the bass here should be emphasized :3
  2. 00:18:184 - Add a note here maybe? There's that sound which can also be heard in 00:14:705
  3. 00:54:850 (136,137,138) - Why not k K K like in Futsuu? It's much kewl-er than what you have now
  4. 01:02:097 - um this note should probably not be missed since both the melody and the tambourine-stuff occurs here. Also you mapped it in Futsuu and Oni so why did you ignore it here lol
  5. 01:07:314 - Same as Futsuu but eh rather than deleting the note, I'd suggest adding one more k at 01:07:459 since Muzu can have harder stuff so why not

eh will finish oni tomorrow since its late
mingmichael
Xgor
I have barely modded any CTB or taiko maps. Let's see how this goes /o/

[CTB General]

[Cup]
I like what you trying to do with the drums but they are way too low and the soft-normal is louder than them right now making the hit sounding feel really awkward. Please make them louder.thanks~ but i think mine is already enough o.o hmm i will keep my current volumes right now


Hope this was useful.. Noot used to modding these modes.

Kurokami
Random check. o/

[Cup]

There is nothing serious as the song is simple I just want to say that you can use sliders with reverse more often as well to break the 1/2 spam. Currently the part before the kiai is a bit boring to play due this. For examaple: 00:13:981 (3,1) - can be merged into one 1/1 slider with repeat. Yes, I know there is a main beat but in Cup there is no jump allowed so merging this to match with the song is not a bad idea. Anyway, this was just an example. Just go through on your map and see if you can add some repeat slider. i just used a simple pattern for the parts before the kiai, and i don't wannt to change/improve it, since i wanna make it simple for the beginning parts and i am not a big fans of repeat slider tbh >< not for my style, sorry

[]

The kiai should be consistent in the CtB spread, either you or Sey should use the other one. I personally like Sey's more though. i am going to keep mine. i don't any ideas for a kiai stop on 00:24:850 - , seriously

Just one more mod and call me back. I will do a re-check asap. :3 This mapset feels ready already but I want to clear some doubt first. :P
thanks for the mods~ but sorry no changes ><
Topic Starter
Nwolf

cdhsausageboy wrote:

baka moar baka

General
  1. 00:29:053 - *In every diff* For some reason I find this note to be a little late while other notes snapped on 1/3 beats feel fine D: Are you sure this is really placed correctly? mfw the melody is on 1/12 but the bass is on this note. idk what to do halp
  2. 00:58:618 - *In every diff* ^ if I change the other one I change this too but it might be easier to play to have this slightly misstimed but then consistent with all other notes

Kantan

  1. 01:13:111 - This is a kat from Futsuu until Oni lol you sure you don't wanna make it consistent? ew consistency changed
    aa pls
  2. A bit more complex than a usual Kantan but in overall the patterns are fine I guess \:D/ \:D/

Futsuu

  1. 00:03:981 (5,6) - This is really confusing to play to ;w; Basically you have two notes which both SHOULD be on 1/3 ticks and you have one on the correct beat while having the other one on 1/1 (probably to make it easier I guess...?). Move 00:03:981 to 00:03:908 since now it makes even harder since you're not following the music properly ;w; changed to 1/1 triplet instead. Might be less confusing.
  2. 00:19:053 - note sounds offbeat too moving it back makes the next note weird to play tho
  3. 00:25:575 - Aren't you supposed to have a note like 00:22:097 D: Deleted the other note
  4. 01:03:546 (114,115) - Maybe have one of these as a d? It'll emphasize the two tambourine-like sounds at 01:01:807 (110,111) more~ Having both of them as kk isn't really that cool k changed
  5. 01:07:314 - Just follow the melody and move it to 01:07:459 :< You followed it until the end of the map and well, the instrument that you're mapping to here is really just barely audible compared to the glockenspiel and it'll probably confuse the heck out of Footshoe player so yeah, just fix it k k

Muzu

  1. 00:04:416 - meh maybe delete this note? The current pattern gives more emphasis to this note than it gives to 00:03:401 music-wise which I don't really recommend using since I think the bass here should be emphasized :3 gone
  2. 00:18:184 - Add a note here maybe? There's that sound which can also be heard in 00:14:705 added
  3. 00:54:850 (136,137,138) - Why not k K K like in Futsuu? It's much kewl-er than what you have now ye
  4. 01:02:097 - um this note should probably not be missed since both the melody and the tambourine-stuff occurs here. Also you mapped it in Futsuu and Oni so why did you ignore it here lol idk changed
  5. 01:07:314 - Same as Futsuu but eh rather than deleting the note, I'd suggest adding one more k at 01:07:459 since Muzu can have harder stuff so why not

eh will finish oni tomorrow since its late
thanks!
DakeDekaane
Hi.

I apologize for being a bit late.

[ Kantan]
01:10:937 (90) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about.

[ Futsuu]
00:06:445 (7) - Move it to 00:06:589 - so it follows the chime bell along with the next note, it'd be easier to catch the rhythm as they're more noticeable.
00:25:285 (40) - Maybe remove this note? I think it'd be nice to focus on a single instrument here, up to you. Also sounds a bit incomplete as you didn't map 00:25:720 -
00:31:807 (52) - don to have consistency with 00:28:329 (46) - 00:30:068 (49) -
00:39:633 (65) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about.
00:54:416 (88) - Probably remove, to let the pattern begin along with the strongest beats.
01:02:676 - I feel a kat is missing here, but difficulty will increase a bit, but as you have another 1/3 double later, I don't think having another will hurt.
01:10:937 (122) - As in 00:39:633 (65) -

[ Muzukashii]
00:26:445 (61) - This would sound better being a don, as the tone is lower than the previous and next notes.
00:27:459 (64) - ^
00:31:807 (75) - Shouldn't this should be a don to have consistency with 00:28:329 (66), and 00:30:068 (71) - and 00:33:546 (80) - ?
00:39:633 (93) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about.
01:09:633 (164) - Move to 01:09:488 - and add a don in 01:09:923 - ? This will follow the cello nicely, as it is now feels a bit random, and considering you've been following it quite correctly, yeah, this stands out.
01:10:937 (167) - As in 00:39:633 (93) -

[ Oni]
00:04:271 (14) - This note would play better in 00:03:981 - . The big kat feel a bit random as it is now, but having a note in the downbeat would complete this alternating 1/3 doubles, making it more natural to play.
00:06:589 - There should be a big note here to have consistency with the other bell sounds like this.

Extra: I know near nothing about CtB, but I think you should consider this.

[ Cup]
01:10:502 (1) - How about ending the spinner in 01:12:531 - and put two notes in 01:13:111 - and 01:13:546 - , it'd be nicer to play imo.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there.

[ Salad]
01:10:502 (1) - So we have a rule saying there must be at least 1/2 beat after a spinner, and this is 1/3 so.... I'd suggest to end this in 01:11:807 - or 01:12:242 - , and put a note in 01:12:531 -
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there.

[ Platter]
:!: 01:10:502 (1) - Same as in Salad.
And same comment about the volume.

omg my first ctb mod

I'll bub after Kurokami gives the okay for the CtB diffs or he can bub as Taiko diffs have my okay to go, but cdh hasn't finished his mod so...

...poke me when something happens.
Shohei Ohtani
omg if i mod the ctb diffs would that be a bad idea lmao
Kurokami
Actually that mod is 11 days old, and he/she said he will finish Oni tomorrow, which is passed with 10 days already, sooooo..... I dunno. I will wait the answers for Dake's mod then take a look at this as I planned it. :3
Topic Starter
Nwolf
cdh wrote me a PM to not wait for him^^

DakeDekaane wrote:

Hi.

I apologize for being a bit late. pls

[ Kantan]
01:10:937 (90) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. 01:10:502 (89) - Deleted this instead to follow 00:39:198 - . I do not want to remove 90 since there kinda is a note too

[ Futsuu]
00:06:445 (7) - Move it to 00:06:589 - so it follows the chime bell along with the next note, it'd be easier to catch the rhythm as they're more noticeable. deleted instead so it doesn't disturb 00:07:024 (7) -
00:25:285 (40) - Maybe remove this note? I think it'd be nice to focus on a single instrument here, up to you. Also sounds a bit incomplete as you didn't map 00:25:720 - gon
00:31:807 (52) - don to have consistency with 00:28:329 (46) - 00:30:068 (49) - following pitch and it goes down here (that's why k d instead of d k
00:39:633 (65) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. As I said in Kantan, I want to follow the tone change
00:54:416 (88) - Probably remove, to let the pattern begin along with the strongest beats. gon
01:02:676 - I feel a kat is missing here, but difficulty will increase a bit, but as you have another 1/3 double later, I don't think having another will hurt. moved previous note here instead which should be okay since the same pattern 01:03:836 (106,107) - is here

[ Muzukashii]
00:26:445 (61) - This would sound better being a don, as the tone is lower than the previous and next notes.
00:27:459 (64) - ^ changed both
00:31:807 (75) - Shouldn't this should be a don to have consistency with 00:28:329 (66), and 00:30:068 (71) - and 00:33:546 (80) - ? same as Futsuu
00:39:633 (93) - Remove to follow cleaner this sound-that-I-don't-know-it's-called-but-I-think-you-know-what-I-am-talking-about. same as Footshoe
01:09:633 (164) - Move to 01:09:488 - and add a don in 01:09:923 - ? This will follow the cello nicely, as it is now feels a bit random, and considering you've been following it quite correctly, yeah, this stands out. 1/3 dK would be bad idea imo. It follows the.. thing sound a bit so I don't really think it needs to be changed

[ Oni]
00:04:271 (14) - This note would play better in 00:03:981 - . The big kat feel a bit random as it is now, but having a note in the downbeat would complete this alternating 1/3 doubles, making it more natural to play. It's supposed to serve as a kind of break. The big kat is reasonable since there is a sound in the music.
00:06:589 - There should be a big note here to have consistency with the other bell sounds like this. Wouldn't sound well
thanks!
mingmichael
DakeDekaane
[ Cup]
01:10:502 (1) - How about ending the spinner in 01:12:531 - and put two notes in 01:13:111 - and 01:13:546 - , it'd be nicer to play imo.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. that's a nice idea, but i just wanna to leave a spinner from 01:10:502 - until the rest of the map. it's not a good idea for following all the instruments there for a Cup IMO, so a spinner would be nice
thanks for the mods~ :3 but sorry no changes ><
rew0825
Hi :)

[ Kantan]
  1. 00:22:676 (25,26) - ctrl+g
  2. 00:26:155 (30,31) - ctrl+g
  3. 01:00:937 (75,76) - ctrl+g
  4. 01:10:502 (89) - d

[ Futsuu]
  1. 01:10:502 (118) - d

[ Muzukashii]
  1. 00:07:024 (14) - D
  2. 01:10:502 (166) - d

[ Oni]
  1. I think Good :)

Good luck :) :) :)
Kurosanyan
>1.6

Just warned on irc about a small flow issue on the Muzukashii.
I could probably find more things to say but that would most likely be some nazi hitsound modding and I don't think it's necessary and that it would improve the map. (No kudo)
Topic Starter
Nwolf
declined everything in rew's mod because it either does not fit the song or the map
Sey

DakeDekaane wrote:

[ Salad]
01:10:502 (1) - So we have a rule saying there must be at least 1/2 beat after a spinner, and this is 1/3 so.... I'd suggest to end this in 01:11:807 - or 01:12:242 - , and put a note in 01:12:531 - Done.
Also it sounds a bit sad the end being 5% volume, with the music having nothing like fade-out there. Ok I removed two green lines to have more audio.

[ Platter]
:!: 01:10:502 (1) - Same as in Salad. Fixed.
And same comment about the volume. Fixed.

omg my first ctb mod

I'll bub after Kurokami gives the okay for the CtB diffs or he can bub as Taiko diffs have my okay to go, but cdh hasn't finished his mod so...

...poke me when something happens.
Thank you.

Salad: http://puu.sh/dA73s/f07ef20840.osu
Platter: http://puu.sh/dA765/d4716d408f.osu
Topic Starter
Nwolf
updated
Kurokami
Re-check as promised.

[Cup]

Seems fine.

[Salad]

00:53:981 (1,2) - This jump is a little bit weird with this distance as (2) starts on a weak sound. Please move it a little closer to (1), that way the jump between (2,3) will be higher as well which plays nicely.

[Platter]

00:28:184 - How about adding a note here as you did it later at 00:35:140 (3,1)?
[]

\o/
Sey
@nwolf: In my Salad move 00:54:271 (2) - to x: 256, do not change its shape however.
For my Platter no change, doesn't necessarily need to be consistent.

Thanks for taking a look.
Topic Starter
Nwolf
updated
Kurokami
Since Dake said the taikos are fine....

Bubbled~
Asagi Mutsuki
i know dake already said that the taikos are fine, but doesn't this still need a taiko icon?

*runs*
Sey
Icons can be used to secure yourself but aren't directly mandatory anymore with the new system, afaik.

To anyone who is planning to rank this: Deif talked with me ingame and wants to mod this later, so please do not rank it until he has thrown a mod to this!
DakeDekaane
(ノ・ω・)ノ ...
Qualifi.....

( ; ヘ ; )
Deif
I'm getting an offset of 507 (+4ms). The current one sounds sliiiightly early.

[Platter]
  1. 00:02:966 (1) - Sounds much better in the 1/4 tick 00:03:002 - . That way, you'll have your sliders like 1/4 1/4 1/4 1/3.
  2. 00:09:488 (3) - Those are 1/8s that should start at 00:09:524 - .
  3. 00:12:097 (4) - 1/4 -> 00:12:133 - .
  4. 00:12:568 - Add another beat to match with the accordion. Only having a beat at 00:12:676 - makes that part empty.
  5. 00:12:966 - If you decide adding another beat, make it 1/3
  6. 00:16:445 (3) - The question here is... There's a beat at the 1/6, but the high pitched accordion uses the beat 00:16:481 - and the repetition at the 1/8 00:16:535 - . Your decision here~
  7. 00:19:054 (5) - The high pitched accordion goes at 00:19:017 - (1/12), but if you follow the background instrument the note is well placed. Strange that it's only a slider, but understandable.
  8. 00:19:488 - 00:19:923 - 00:20:358 - A note here is possible to add, following the reasoning of previous examples (optional).
  9. 00:22:531 (4) - 1/4 -> 00:22:568 - .
  10. 00:23:474 (2) - Make it at 00:23:437 - and add a repetition at 00:23:492 - ?
  11. 00:26:046 - Add note.
  12. 00:26:445 (4) - 1/4 -> 00:26:481 - .
  13. 00:32:242 (2) - Better leave it as a single note in the white tick?
  14. 00:33:546 (1) - Remove the repetition, and add a proper beat at 00:34:271 - ? You could add an extra note at the white tick 00:34:416 - , if you want.
  15. 00:39:198 (1) - Make it end at 00:41:807 - ? Sounds more clean imo. Or make something similar as in Salad: Make it end at 00:41:227 - and add notes to cover the gap.
  16. 00:43:437 - Optional to add a note.
  17. 00:43:872 (4) - 1/3 -> 00:43:836 - .
  18. 00:46:916 - Add extra beat?
  19. 00:47:314 (3) - 1/4 -> 00:47:350 - .
  20. 00:49:089 (4) - Halve the slider and make a repetition?
  21. 00:52:676 (4) - Similar case as 00:33:546 (1) - . If you go for that suggestion, add beats at 00:53:401 - and 00:53:546 - (and much more optional for 00:53:365 - and 00:53:437 - , which are the 1/12s).
  22. 00:56:155 (4) - If you follow the accordion too, a beat at 00:56:517 - is possible.
  23. 01:01:372 (1) - Similar case, with a possible beat at 01:02:097 - .
  24. 01:02:894 (3) - This one is clear, it has to be moved to 01:02:966 - .
  25. 01:03:111 (1) - Possible beat at 01:03:872 - .
[Salad]
  1. 00:19:017 (5) - 1/4 -> 00:19:089 - .
  2. 00:23:474 (2) - 1/4 -> 00:23:437 - .
  3. 01:09:524 (2) - I bet you wanted to snap the end of the slider at the white tick, but something went wrong :p
[]
Only modded the timeline by now. Contact me in-game to check all the spots together (I might've missed some, but I wanna double check with you). The note additions are pure suggestions to give a bit more of diversity to the difficulty, but they aren't a must.

Call me back to review all the diffs, please /o/
Sey

Deif wrote:

I'm getting an offset of 507 (+4ms). The current one sounds sliiiightly early.

[Platter]
  1. 00:02:966 (1) - Sounds much better in the 1/4 tick 00:03:002 - . That way, you'll have your sliders like 1/4 1/4 1/4 1/3. Yeah.
  2. 00:09:488 (3) - Those are 1/8s that should start at 00:09:524 - . Done.
  3. 00:12:097 (4) - 1/4 -> 00:12:133 - . ^
  4. 00:12:568 - Add another beat to match with the accordion. Only having a beat at 00:12:676 - makes that part empty. ^
  5. 00:12:966 - If you decide adding another beat, make it 1/3 Done.
  6. 00:16:445 (3) - The question here is... There's a beat at the 1/6, but the high pitched accordion uses the beat 00:16:481 - and the repetition at the 1/8 00:16:535 - . Your decision here~ I remapped this and you might hate me for the pattern I chose here.
  7. 00:19:054 (5) - The high pitched accordion goes at 00:19:017 - (1/12), but if you follow the background instrument the note is well placed. Strange that it's only a slider, but understandable. Remapped this.
  8. 00:19:488 - 00:19:923 - 00:20:358 - A note here is possible to add, following the reasoning of previous examples (optional). Done, also added another HDash with that.
  9. 00:22:531 (4) - 1/4 -> 00:22:568 - . Done.
  10. 00:23:474 (2) - Make it at 00:23:437 - and add a repetition at 00:23:492 - ? No, the voice starts definitely at 00:23:474 - for my ear.
  11. 00:26:046 - Add note. Ok.
  12. 00:26:445 (4) - 1/4 -> 00:26:481 - . Yeah.
  13. 00:32:242 (2) - Better leave it as a single note in the white tick? It's okay like that, the voice is lenghtened, even if you can just hear it slightly.
  14. 00:33:546 (1) - Remove the repetition, and add a proper beat at 00:34:271 - ? You could add an extra note at the white tick 00:34:416 - , if you want. Done.
  15. 00:39:198 (1) - Make it end at 00:41:807 - ? Sounds more clean imo. Or make something similar as in Salad: Make it end at 00:41:227 - and add notes to cover the gap. I made it end at 00:41:372 - and added some note at 00:41:698 - .
  16. 00:43:437 - Optional to add a note. Done.
  17. 00:43:872 (4) - 1/3 -> 00:43:836 - . No change, listen carefully, there is some sort of drum at 00:43:872 - .
  18. 00:46:916 - Add extra beat? Done.
  19. 00:47:314 (3) - 1/4 -> 00:47:350 - . Done.
  20. 00:49:089 (4) - Halve the slider and make a repetition? Nope, don't like that, what does that repetition follow anyway?
  21. 00:52:676 (4) - Similar case as 00:33:546 (1) - . If you go for that suggestion, add beats at 00:53:401 - and 00:53:546 - (and much more optional for 00:53:365 - and 00:53:437 - , which are the 1/12s). Done.
  22. 00:56:155 (4) - If you follow the accordion too, a beat at 00:56:517 - is possible. I really prefer it as it is now e.e
  23. 01:01:372 (1) - Similar case, with a possible beat at 01:02:097 - . Remapped this slightly.
  24. 01:02:894 (3) - This one is clear, it has to be moved to 01:02:966 - . Yup.
  25. 01:03:111 (1) - Possible beat at 01:03:872 - . ^Remapped that a bit.
[Salad]
  1. 00:19:017 (5) - 1/4 -> 00:19:089 - . There is a voice starting at 00:19:017 - , listen carefully. No change here.
  2. 00:23:474 (2) - 1/4 -> 00:23:437 - . Done.
  3. 01:09:524 (2) - I bet you wanted to snap the end of the slider at the white tick, but something went wrong :p Whoops done.
[]
Only modded the timeline by now. Contact me in-game to check all the spots together (I might've missed some, but I wanna double check with you). The note additions are pure suggestions to give a bit more of diversity to the difficulty, but they aren't a must.

Call me back to review all the diffs, please /o/
Thanks, I will call you back.

Salad: http://puu.sh/dDv6o/145fd20e9a.osu
Platter: http://puu.sh/dDv7v/908011ce8c.osu
Topic Starter
Nwolf
updated with new timing and sey's diffs
Deif
Widescreen SB: Deactivate it in [Kantan].

For Sey's diffs, here's the savelog. Call me back!

SPOILER
13:39 Deif: 00:16:449 (3,4) - What?
13:39 Sey: Anyway, we already have some potential new BATs for January.
13:40 Sey: What is with that?
13:40 Deif: It's terribly wrong
13:40 Sey: CTRL + G?
13:41 Deif: http://puu.sh/dDxL9/8f323e4e45.jpg
13:42 Sey: Where are you there?
13:42 Deif: 00:16:485 (3) -
13:42 Deif: It doesn't start on the 1/12 tick, but on the next 1/4
13:44 Sey: 00:16:485 - is a 1/4 tick. I think you just want me to emphasize 00:16:539 - ?
13:45 Deif: 00:16:539 - is just the yellow tick. That part uses 1/8
13:48 Sey: No idea if I did what you wanted me to do but I did this now: http://osu.ppy.sh/ss/2369493
13:48 Deif: That's it
13:49 Sey: k fixed then
13:49 Deif: 00:19:021 (5,6) - This is another pain
13:49 Deif: 00:19:148 - Another beat?
13:50 Sey: Wait, I try to remap this somehow.
13:52 Sey: If it didn't change the rhythm from 1/4 to 1/6 in the middle of the slider :/
13:52 Deif: I hate that slider too
13:54 Sey: made a slider now from 00:19:021 - until 00:19:093 - and added a single note at 00:19:202 -
13:54 Sey: So I skipped your suggested beat, dunno if you like it that way as well.
13:54 Deif: And lastly:
13:54 Deif: 00:32:246 (2) - Single beat instead?
13:56 Sey: Uhm it is a single beat e.e
13:56 Deif: It's a sldier
13:56 Deif: slider
13:56 Sey: no?
13:57 Sey: Are you sure you updated the map?
13:57 Sey: http://osu.ppy.sh/ss/2369533
13:57 Deif: [http://osu.ppy.sh/ss/2369534 Guten Tag]
13:57 Deif: Just updated it
13:57 Sey: Well here it is a circle
13:57 Sey: And I updated it before
13:58 Sey: So it's already fixed somehow
13:58 Deif: e__e
13:58 Deif: Keep it then
13:58 Sey: 00:33:550 (1) - btw do you still have a slider with reverse arrow here in your file?
13:59 Sey: Fuck
13:59 Sey: You were in the Platter, weren't you?
13:59 Deif: Yes, I was ;__;
14:00 Sey: Omfg I made all the changes for the salad
14:00 *Deif rolls away
14:00 Sey: Ok so I guess Salad is fine to you already and I can just update it back, then I re-read your log for the Platter
14:00 Sey: And that's it?
14:00 Deif: Yeah
14:01 Sey: Ok wait a moment then, please
14:01 Deif: I'll be modding Salad while you're fixing Platter
14:01 Sey: Thanks, sorry again ;__;
14:02 Deif: It's okay, should've warned you ^^"
14:05 Sey: ok everything fixed in Platter this time lol
14:06 Deif: Oh, just saw in Platter too:
14:06 Deif: 00:58:622 (3) - Should start at 00:58:586 - . Cup has the same beat and sounds better
14:08 Sey: fixed
14:08 Sey: :3
14:08 Deif: Okay, now with Salad
14:09 Sey: Ok
14:09 Deif: 00:06:593 - Add a beat for the sole reason to make the big droplet at the end dissapear
14:09 Deif: Looks creepy
14:10 Sey: Should be better now
14:11 Deif: 01:05:289 (5,6,7) - And those notes need a bigger distance. You used a bigger one before for a less important part
14:11 Sey: Did I already mention that I cannot hear that song anymore
14:11 Deif: That's normal lol
14:11 Deif: Do you wanna check the unused green lines as well, or slip them away?
14:12 Sey: 01:05:724 (6) - moved that to x: 48
14:12 Sey: Well they aren't something unrankable
14:12 Sey: See how many of them you used in Renatus
14:12 Deif: I submitted the map 5 min before the deadline
14:13 Deif: I was busy trying to finish it ;___;
14:13 Sey: You also need to check the mods there
14:13 Sey: Anyway, if you think it's necessary to wipe all unneeded green lines I can do it quickly
14:13 Deif: I fixed the Rain completely. Still gotta do Platter-Salad after finishing here
14:14 Sey: Gameplay isn't affected by these anyway
14:14 Deif: k, Platter now
14:14 Deif: Send me the fixed .osu file via PM
14:16 Sey: Ok wait
14:16 Sey: http://puu.sh/dDzSV/61be71acab.osu
14:18 Deif: What did you say I wasn't gonna like? o.o
14:19 Deif: Well, the jump here is maybe a bit extreme
14:19 Deif: 00:06:883 (3) -
14:19 Sey: well I changed it already
14:19 Deif: But it's due to the low SV
14:20 Sey: i find it easy lol
14:20 Sey: Not gonna lower it, sorry
14:20 Sey: I love that SV though
14:20 Sey: it fits the song somehow
14:21 Deif: 00:16:430 (3) - Okay, let's set priorities here
14:21 Deif: Do you wanna enhance trumpet or accordion?
14:21 Sey: thats a really good question
14:21 Sey: lol
14:22 Sey: What do you suggest me to do there?
14:23 Deif: Do what the Oni does
14:23 Deif: \o/
14:23 Deif: 00:16:485 (55) - 00:16:539 (56) - 00:16:593 (57) -
14:24 Sey: thanks, give me a sec
14:25 Sey: done
14:26 Sey: 00:16:485 (3) - x: 48, 00:16:539 (4) - x96, 00:16:593 (5) - x144
14:26 Sey: A relatively "harsh" triplet for some variety
14:28 Deif: Ok, could would
14:28 Deif: work
14:28 Deif: I'll be posting the log /o/
Sey
Here are the diffs after some ingame check with Deif:

Salad
Platter
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