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Duca - Dreamer Short ver.

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litoluna

Pho wrote:

From my modding queue ~

[General]
  1. No issues found.
[Normal]
  1. 00:05:122 (3,1) - You could stack this if you want.
  2. 00:53:737 (2) - Maybe switch the clap HS with a whistle HS instead, 3 claps in a row sounds a bit excessive.
    umm,no changed
  3. 01:07:110 (5,1) - Please blanket properly. kdplsthxbye
  4. Didn't find any serious issue here, everything's pretty polished already. Nice job. :)
That's all from me, good luck with this mapset to get ranked! /o/
no Comment -> fixed

thanks modding~ ^0^
http://puu.sh/d1ZXh.zip
Eni
Hi m4m

[General]
  1. Nice mapset
[Easy]
  1. 00:49:399 (3,1) - Avoid stacking here? Try this instead~


    ~
  2. 00:53:014 (1,1) - Stack with x:280 y:179
  3. 01:32:411 - May be hard because the next Slider 1 shows after Slider 2 ends.
[litoluna]
  1. 00:37:291 (4) - Slightly curve this slider.
  2. 00:42:170 (2,3,4) - Try to avoid grouping these objects, it was somewhat confusing when I played it. Because the pattern is not symmetrical with the Y-axis, I also suggest that you make Slider 4 a straight slider to add diversity.
  3. 00:59:520 (3,4) - I personally find this to play better with an 180 degree rotation (compared to the reflection over the Y-axis).

[iMage]
  1. Nice diff, but on 01:44:520 (3,4) - I felt like the ending would have a larger jump due to the emphasis in the song. Try to increase the Distance Snap a bit. This will also help the map be consistent with Insane / Dream. I personally prefer the DS at 2.00x.
[Insane]
  1. 00:25:544 (1,5) - It would have a nice effect if you curve these sliders.


    ~
  2. 00:50:845 (3,1) - x:328 y:144? Unless you did this intentionally.
  3. 01:33:134 (9,1) - Personal preference, but I would also curve the slider here. It is the emphasis of the insturmental change IMO.

[Dream]
  1. 01:30:243 (5,1) - Fix the stack here. You may need to re-draw the slider because of osu! bug.
Rank soon
Topic Starter
Little
Project Railgun

Project Railgun wrote:

Hi m4m

[General]
  1. Nice mapset
[Easy]
  1. 00:49:399 (3,1) - Avoid stacking here? Try this instead~ It breaks the round flow I was going for. I don't think it's bad to have stack.


    ~
  2. 00:53:014 (1,1) - Stack with x:280 y:179 Fixed stack.
  3. 01:32:411 - May be hard because the next Slider 1 shows after Slider 2 ends. I can understand, but I really like how this plays, so I'm going to wait and see... Hopefully the new combo is enough to distinguish it.
[Insane]
  1. 00:25:544 (1,5) - It would have a nice effect if you curve these sliders. I don't think so. The inverting flow on (5) makes it feel not smooth.


    ~
  2. 00:50:845 (3,1) - x:328 y:144? Unless you did this intentionally. Fixed stack.
  3. 01:33:134 (9,1) - Personal preference, but I would also curve the slider here. It is the emphasis of the insturmental change IMO. Changed slider shape and placement.

[Dream]
  1. 01:30:243 (5,1) - Fix the stack here. You may need to re-draw the slider because of osu! bug. Fixed stacks.
Rank soon
Thanks.
Meg

Project Railgun wrote:

Hi m4m

[iMage]
  1. Nice diff, but on 01:44:520 (3,4) - I felt like the ending would have a larger jump due to the emphasis in the song. Try to increase the Distance Snap a bit. This will also help the map be consistent with Insane / Dream. I personally prefer the DS at 2.00x. this is symmetry pattern. so I don't want to change. keep
Rank soon
thank you for modding~
xxdeathx
I decided to mod this but never got around to it >.<

It'll be soon tm


So this and clover days look like the two games Snowwhite was advertising on his profile...they both look so moe, I feel like I want to play them if they had English translations available :/

[General]
  1. 01:43:616 - The hits for the first few notes sound too loud; should move the 70% section to 01:44:158 to better fit the music and lower 01:43:616 to around 50%
[Easy]
  1. 01:44:339 (1) - Sounds better to start at 01:44:158 so you capture all the last notes.
[Normal]
.80 SV in a 166 BPM normal is very, very low, feels like an Easy, although it may be a little late to correct that now...

[Hard]
  1. 00:20:484 (3,4) - This flows more naturally:
  2. 00:36:387 (2) - You should move this to to 00:36:206 or delete and start a 1/2 slider at 00:36:206 since there's no good reason to ignore the vocal there and map an almost silent note at the current location (while ignoring the same sound at 00:36:749). Or just delete it and only follow the piano.
  3. 00:39:098 - Similar to ^
[Insane]
  1. 00:26:990 - This is a strong downbeat and vocal so it's better off without the slider ending on it. I suggest swapping 00:26:809 (5,1) - so the circle is first and the slider after.
  2. 00:32:773 - Similar to ^, shouldn't ignore the downbeat since there's a sound on it.
  3. 00:46:508 (5,6) - Also should swap these since 00:46:688 - 00:46:869 - 00:47:050 are equivalent vocals so they can all be covered by the repeat slider while 00:46:508 isn't a vocal so it can have the circle.
  4. 01:04:219 (4) - Plays a bit awkwardly. Maybe it's the distance or the near-180° change in angle, try this with 01:04:219 (4,1) -
  5. 01:15:965 (4,1) - Also feels strange while playing. Ctrl-G on (1) or moving (4) to around 300, 344 should make it better.
  6. 01:32:231 (6,7) - Rotate (7) counter-clockwise some so the circle flows smoothly into the slider's curve.
[Dream]
  1. 00:15:423 (1) - Give it a tiny bit of upwards facing curve to assist with the transition between it and the objects around it.
  2. 00:31:508 (2) - This clap sounds out of place since it's not in the music. Also 00:31:688 (3) - has an identical sound but doesn't have the clap.
  3. 00:58:074 (1,2,3) - 2 circles followed a slider would make more sense so you have a keypress on every drum hit as well as both vocals.
  4. 01:06:387 (2,3,4,5) - Why not just use all 1/2 sliders that start on the white ticks for the same reason as ^, so you follow the vocals and claps without sliders ending on them.
That video was somewhat amusing.

Good luck!
Topic Starter
Little
xxdeathx

xxdeathx wrote:

I decided to mod this but never got around to it >.<

It'll be soon tm


So this and clover days look like the two games Snowwhite was advertising on his profile...they both look so moe, I feel like I want to play them if they had English translations available :/

[General]
  1. 01:43:616 - The hits for the first few notes sound too loud; should move the 70% section to 01:44:158 to better fit the music and lower 01:43:616 to around 50% Yup, I agree. Fixed in my diffs.
[Easy]
  1. 01:44:339 (1) - Sounds better to start at 01:44:158 so you capture all the last notes. I think it's better to start on a downbeat because it makes the rhythm easier to anticipate and understand.
[Insane]
  1. 00:26:990 - This is a strong downbeat and vocal so it's better off without the slider ending on it. I suggest swapping 00:26:809 (5,1) - so the circle is first and the slider after. This is just my personal preference. I tend to use slider ends like this in the "slow" sections of songs because it just feels nice to me.
  2. 00:32:773 - Similar to ^, shouldn't ignore the downbeat since there's a sound on it. Yeah, makes sense. Changed.
  3. 00:46:508 (5,6) - Also should swap these since 00:46:688 - 00:46:869 - 00:47:050 are equivalent vocals so they can all be covered by the repeat slider while 00:46:508 isn't a vocal so it can have the circle. I think it's fine as it is.
  4. 01:04:219 (4) - Plays a bit awkwardly. Maybe it's the distance or the near-180° change in angle, try this with 01:04:219 (4,1) - Sure.
  5. 01:15:965 (4,1) - Also feels strange while playing. Ctrl-G on (1) or moving (4) to around 300, 344 should make it better. I think it plays fine.
  6. 01:32:231 (6,7) - Rotate (7) counter-clockwise some so the circle flows smoothly into the slider's curve. I don't think there's much of a problem with the flow, but I prefer not to make such a wide angle. I think maybe it can be improved just by increasing the distance a bit, so I did that instead.
[Dream]
  1. 00:15:423 (1) - Give it a tiny bit of upwards facing curve to assist with the transition between it and the objects around it. ok, curved.
  2. 00:31:508 (2) - This clap sounds out of place since it's not in the music. Also 00:31:688 (3) - has an identical sound but doesn't have the clap. It fits well in my opinion, since there is a drum hit there to match it, and it has a stronger drum sound that the beat after, which is why they have different hitsounds.
  3. 00:58:074 (1,2,3) - 2 circles followed a slider would make more sense so you have a keypress on every drum hit as well as both vocals. I like my current rhythm because it allows me to stack (2,3), making the (3,1) jump more impactful.
  4. 01:06:387 (2,3,4,5) - Why not just use all 1/2 sliders that start on the white ticks for the same reason as ^, so you follow the vocals and claps without sliders ending on them. Syncopated bass guitar note on (3) is worth emphasizing since it is a more interesting rhythm than just straight 1/1.
That video was somewhat amusing.

Good luck!
Thanks for modding! :D
Meg

xxdeathx wrote:

I decided to mod this but never got around to it >.<

It'll be soon tm


So this and clover days look like the two games Snowwhite was advertising on his profile...they both look so moe, I feel like I want to play them if they had English translations available :/

[Hard]
  1. 00:20:484 (3,4) - This flows more naturally:
  2. 00:36:387 (2) - You should move this to to 00:36:206 or delete and start a 1/2 slider at 00:36:206 since there's no good reason to ignore the vocal there and map an almost silent note at the current location (while ignoring the same sound at 00:36:749). Or just delete it and only follow the piano.
  3. 00:39:098 - Similar to ^
That video was somewhat amusing.

Good luck!
thanks for modding~
all fixed

http://puu.sh/d9y7N.zip
litoluna
changed sv
so various places changed.
sorry many modders
http://puu.sh/d9FTR.zip
Topic Starter
Little
All updated.
Melophobia
Bubbled.
Topic Starter
Little
Thanks Melo <3
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[Easy]
  1. 00:03:857 (1) - it sounds a little weird to me, try this? http://puu.sh/de3uS/575061418e.jpg
  2. 00:55:905 (1) - add a finish at head?
  3. 01:13:255 (1) - why not extend to 01:13:978 - ?
  4. 01:20:303 (2) - this sounds better to me: http://puu.sh/de6dT/2c5c6d2775.jpg

[litoluna's Normal]
  1. 00:36:387 (2) - why there is a clap? I cant hear it from the song.
  2. 00:42:170 (2) - Although here can be a clap, it's too week. I recommend to remove this clap.
  3. 00:36:568 (3) - whistle on the end instead?
  4. 00:39:459 (3) - ^
  5. 00:47:953 (2,3) - same as above

[iMage's Hard]
  1. od 5.0 is a bit low in the thread, I recommend you to rise to od 5.5
  2. 00:20:845 (4,5) - yey stack prefectly plz~
  3. 00:41:990 (2) - remove the clap at end?

[Insane]
  1. 00:41:990 (3) - whistle at end instead of clap here sounds better to me
  2. 00:45:062 (4) - ^
  3. 01:44:881 (1) - just a presonal advice, NC?

[Dream]
  1. 00:42:170 - remove clap to keep consistency as 00:36:387 - ,since the clap here is really week
  2. 00:56:989 (7,8) - I recommend not to stack here, just put 8 away from 7 to keep a jump among 6,7,8,9 is better.
  3. 01:24:279 (4) - stack this with 3?
  4. 01:44:881 (7) - same suggestion in Insane.

poke me later
Topic Starter
Little

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[Easy]
  1. 00:03:857 (1) - it sounds a little weird to me, try this? http://puu.sh/de3uS/575061418e.jpg I think that rhythm is too hard because of 3/2 beat spacing into two consecutive offbeats. I think it will be difficult for beginners to understand that rhythm, and the beat on 00:04:761 is weaker, so I don't want to put a circle there.
  2. 00:55:905 (1) - add a finish at head? ok, added. Added to all of my own diffs.
  3. 01:13:255 (1) - why not extend to 01:13:978 - ? The end is matching with the piano sound. I think that rhythm is fun to play.
  4. 01:20:303 (2) - this sounds better to me: http://puu.sh/de6dT/2c5c6d2775.jpg You're right. Fixed.

[Insane]
  1. 00:41:990 (3) - whistle at end instead of clap here sounds better to me The current hitsound matches the drums in the music better, so I prefer to keep it.
  2. 00:45:062 (4) - ^ ^
  3. 01:44:881 (1) - just a presonal advice, NC? I prefer no NC, since it is part of the same phrase, and especially here, since it is stacked under another object, it's important to have the follow points for better readability.

[Dream]
  1. 00:42:170 - remove clap to keep consistency as 00:36:387 - ,since the clap here is really week This is same has Insane.
  2. 00:56:989 (7,8) - I recommend not to stack here, just put 8 away from 7 to keep a jump among 6,7,8,9 is better. Ok, I changed the pattern for this.
  3. 01:24:279 (4) - stack this with 3? ok.
  4. 01:44:881 (7) - same suggestion in Insane. Same.

poke me later
Thanks very much! I will update when all diffs have been fixed.
Meg

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[iMage's Hard]
  1. od 5.0 is a bit low in the thread, I recommend you to rise to od 5.5 ok :3
  2. 00:20:845 (4,5) - yey stack prefectly plz~ fixed
  3. 00:41:990 (2) - remove the clap at end? i can listen snare sound, and other diffs also has clap. so i want to put clap

poke me later
thanks for modding, Yuki chan ><
http://puu.sh/dey9U.zip
litoluna

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.


[litoluna's Normal]
  1. 00:36:387 (2) - why there is a clap? I cant hear it from the song.
    really? this point ,hiting snare sounds
  2. 00:42:170 (2) - Although here can be a clap, it's too week. I recommend to remove this clap.
    umm. no change.
  3. 00:36:568 (3) - whistle on the end instead?
    I think not fit bass drums sound. this point ,not bass drum sound.
  4. 00:39:459 (3) - ^
    same as 00:36:568 (3) -
  5. 00:47:953 (2,3) - same as above
    same as 00:36:387 (2) -

poke me later
sorry nochanged.
but thanks checked my diff.
Topic Starter
Little
Updated.
Koiyuki
What we fixed via irc is just to add a note in Easy diff, the mapset is fine to me now.

Moecloud got my first blood. Qualified!
Len

Minakami Yuki wrote:

Meg
Gratz!
and my first GD :3
Satellite
yeahhhh !!
Kinomi
moe cloud ❤
xxdeathx
Google cloud ❤
Meyrink
Gratz :3
Sakura
Oh hey, this got ranked, congrats!
Oyatsu
Nice song & map from Duca! Congratz! Cloud-san :)
toara_fict
Gratz~!!
Eni
grats :)
Topic Starter
Little
Yay, survived qualified status.
Thanks to everyone for your support! :D
and thanks to Melophobia and Minakami Yuki!
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