Thought Singapore will do better T_T
Same as Hong Kong. Sadly Hong Kong was placed with the top seeded groups
Same as Hong Kong. Sadly Hong Kong was placed with the top seeded groups
I was suggesting this as well.Xayne wrote:
I think this would be easily remedied by adding a bit of a delay on spectating matches. Add a 5-10 second delay to give time for the playback to buffer properly. It really is a shame to see a game that I think would have a lot of success as a spectator e-sport suffer from bad presentation.xasuma wrote:
Being on the other end of the straw(spectator on twitch) I would like to inquire for someone to attempt and fix fake misses. I know it is "client lag", but there is got to be something someone can do about it.
This one thing is for me at least the most annoying one when watching owc. Hopefully for the next weekends coming, but if it's not possible that quickly, at least for next year. ty
Loctav ain't got time for that shit m8Harrharrqi wrote:
Edit: more errors. USA beat UK 4-2, not 4-3. The Canadian and German flags are not showing in two instances.
Maybe, in order to fix these errors in the future, try double checking your work.
As long as people understand this I can die happyAthrun_Yamato wrote:
You guys still did pretty well. And in that match you wrote, "Onodera is love"
Not necessarily luck. The top team of a group gets to face the 2nd best team of another group which is common practice.manjumochi wrote:
It just me or Germany gets the easier path to finals...
South Korea again gets bad luck and will play finals to the end if they advance.
Based on the tournament schedule there should be a double elimmination otherwise two Final Weeks makes no sense.Rea Himuro wrote:
I want to know if the knockout stage is going to be double elimination as it has been promised or it will only be a normal knockout?
Because based on the graph that has been posted on wiki, it seems to be just a normal knockout stage which is the same as the previous OWCs.
an osu dev playing in owc is so weird, it's like if Chris Metzen played at a blizzcon 3's tournament on WoW, or IronStylus being in an LCS team on LoL.Tom94 wrote:
Not necessarily luck. The top team of a group gets to face the 2nd best team of another group which is common practice.manjumochi wrote:
It just me or Germany gets the easier path to finals...
South Korea again gets bad luck and will play finals to the end if they advance.
That being said time will tell whether this actually is the easier path. I sure don't know. :p
I really don't mind the delay tbh if it doesn't make me hyped up for the wrong reason or something like that (e.g. someone dropped combo, chance of going into tie breaker then finds out to be client lag orz)Ethelon wrote:
I was suggesting this as well.Xayne wrote:
I think this would be easily remedied by adding a bit of a delay on spectating matches. Add a 5-10 second delay to give time for the playback to buffer properly. It really is a shame to see a game that I think would have a lot of success as a spectator e-sport suffer from bad presentation.
Zallius said that spectators wouldn't like the delay. My personal opinion is that something like 5-10 seconds isn't a big deal and you don't even need to delay the mp data with a delay that small. The trade-off would be worth it (assuming that a similarly small amount of time would actually fix the issue).
I've always questioned that in the world cup. There is so much lag.Plaatinum wrote:
I'm just gonna put this out here in hope that anyone developing the tournament clients can see this. The one single thing that ruins the stream is the lag. There is always glitched misses or lag in every match. Is it possible if the client is delayed a couple minutes so everything can catch up and display the proper information instead?
I second that. While spectating it just gives people sudden heart-attacks when you see players miss here and there. Even commentators seem to have a hard time deciding on who missed and which team is leading. This ruins the spectating experience more than you'd think.Athrun_Yamato wrote:
I've always questioned that in the world cup. There is so much lag.Plaatinum wrote:
I'm just gonna put this out here in hope that anyone developing the tournament clients can see this. The one single thing that ruins the stream is the lag. There is always glitched misses or lag in every match. Is it possible if the client is delayed a couple minutes so everything can catch up and display the proper information instead?
It really isn't. If you look at LoL, almost all of the commentators are retired pro-players. It makes a lot of sense to play the game you're devving so you can get a good grasp on what you need to work on.Riince wrote:
an osu dev playing in owc is so weird, it's like if Chris Metzen played at a blizzcon 3's tournament on WoW, or IronStylus being in an LCS team on LoL.Tom94 wrote:
Not necessarily luck. The top team of a group gets to face the 2nd best team of another group which is common practice.
That being said time will tell whether this actually is the easier path. I sure don't know. :p
Team Peppy when?
it lags when you have over 10k clients connecting to osu! doing all sort of stuffsmanjumochi wrote:
Well, it lags even in normal spectator mode (and with same problems), maybe this could be a hint to solve (or not, because of internet connections all over the world have a lot of variations, even good internet connection sometimes have lag).
well commentators are a lot different than devs~Mr Color wrote:
It really isn't. If you look at LoL, almost all of the commentators are retired pro-players. It makes a lot of sense to play the game you're devving so you can get a good grasp on what you need to work on.
Wow, prepare yourself for us freedoming all over your silly predictions[MY] yummy90 XP wrote:
it lags when you have over 10k clients connecting to osu! doing all sort of stuffsmanjumochi wrote:
Well, it lags even in normal spectator mode (and with same problems), maybe this could be a hint to solve (or not, because of internet connections all over the world have a lot of variations, even good internet connection sometimes have lag).
I am guessing that these teams will make it to quarter finals based on history and statistic (basically nothing)
Germany, Netherlands, Taiwan, Austria, Argentina, Japan, Poland, South Korea
Hopefully I am wrong though, someone might hate me for jinxing them
[MY] yummy90 XP wrote:
it lags when you have over 10k clients connecting to osu! doing all sort of stuffsmanjumochi wrote:
Well, it lags even in normal spectator mode (and with same problems), maybe this could be a hint to solve (or not, because of internet connections all over the world have a lot of variations, even good internet connection sometimes have lag).
I am guessing that these teams will make it to quarter finals based on history and statistic (basically nothing)
Germany, Netherlands, Taiwan, Austria, Argentina, Japan, Poland, South Korea
Hopefully I am wrong though, someone might hate me for jinxing them
I also think USA have favoritism against Argentina, despite Argentina have good players (but USA at the moment have upper hand).silmarilen wrote:
im not really sure how you could even think argentina to be better than usa
[MY] yummy90 XP wrote:
Austria
I LOL'D SO HARDEspecially with what the Queen said, I am so gonna get "clicked" and wake up rank 1,000,000
Nothing against your opinion or suggestions but they do talk about other mods and such, what do you watch? they also talk about osu!Academy and if you have lag issues with your stream, just fix your comcast internet or refresh. If players Disconnect during a match is their fault not the client lol. You should give more good feedback to the casters and management they are doing a great job so far, as best as they can.chainpullz wrote:
Have you considered streaming the matches off of replay files instead of streaming them live (would be like 5-10 minute delay) to cut down on some of the lag and client issues? It seems like most of the issues are caused by network jitter.
Also casters seem to be lost about what to talk about sometimes. I know casters for other games talk about things other than just the game just to keep people entertained. Game topics outside of OWC stuff would tie in nicely (such as opinions on ppv2.0, different mods, "how to get better", etc.). I definitely think there is more they could talk about as far as individual players (perhaps do some research on players and talk to them beforehand?). Also, if you say something about a player in one match, and they play in another match 8 hours later, it never hurts to repeat what you said. Not everyone watches from start to finish. Something just feels extremely lacking and I'm not sure the best way to put it into words so hopefully the above touches on it properly.
TL;DR network problems + casting feels unrefined
weren't you posting the exact lame speech in #commentary?jesus1412 wrote:
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What the fuck did you say about my copy pasting skills....Loctav wrote:
weren't you posting the exact lame speech in #commentary?jesus1412 wrote:
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