Yea -_- He forget it (maybe?)lordraika wrote:
Another correction is Chapter 7 - Loom
BTW, from the tags..
You wrote act twice.. Remove one of them
No kudosu..
Yea -_- He forget it (maybe?)lordraika wrote:
Another correction is Chapter 7 - Loom
CLSW wrote:
01:35:198 (5) - x : 352, same reason as above. (I like its current shape more)
02:30:986 (6,7) - x : 64, 112. (They're already in that position, I think)
06:49:690 (3,4) - NOPE NOPE NOPE. Reduce them. (NOPE NOPE NOPE. I love that :_>)
06:51:268 (3,4) - ^
06:51:663 (6,1) - ^
07:07:683 (1) - unrankable spinner. fix the slider's start to 07:07:782. (They're rankable. What it's unrankable is the distance spinner to circle below 1/2, and not the circle to spinner one)
07:10:841 (1) - ^, 07:10:940.
07:13:999 (1) - ^, 07:14:098.
Kurokami wrote:
03:54:875 (24,1) and 03:55:665 (12,1) - The distance between them follows nothing from the music. There is only one long sound there. I suggest you to merge these patterns into a long one with some stop-go pattern inside of it. Trust me it will be better. (Already modified with CLSW's mod. Actually that pattern is easier than players expect, since you don't need to move the catcher at all, but just on the dash transitions)
04:39:157 (1,2) - Why? Merge them or make 04:31:261 (1) similar. I know its not exactly the same but gives the same feeling. (Dunno... I thought it could fit well like that)
06:22:287 (5) - This breaks a flow badly. Lets just use 3 circle instead. I though about x:288, 192 and 224. Feel free to change them tho if you accept the 3 circles idea. (Made it a bit more simple, yet changed that slider to 3 circles)
06:33:966 (6,7,9,10,12,1) - Some HDash can be added to these maybe. There is a small music change at these place. (Little dashes are enough imo. HDashes with 1/6 after that kiai time would prolly cause more than 1 ragequit teeheehee)
lordraika wrote:
01:03:359 - add note... a very strong beat like this 01:03:552 (3) - 01:03:746 (1) - (There's already a note there)
01:32:874 (11,12) - whistle? why? XD (Cos of the high notes. I thought it could fit)
btw S:C1-Clap will be cool for every strong beat like this like u usually did at the beginning...
by just changing their sampleset , ignoring the timing point's custom set... (without adding new timing point) (That's compensated with the usage of the D-Clap)
06:21:793 - full 1/2 strong beat part... (I didn't understand well what you meant there o.o)
07:23:374 -
Sey wrote:
- 00:05:681 (2) - I really cannot find a beat here. If you do something like this it fits the rhythm a bit better in my opinion: (I prefer to keep the consistency with similar patterns later. Also there's no beat at 00:05:294 - where your repetition is)
- 00:07:230 (3) - If you map this sound you also would need to map 00:07:423 - , 00:07:617 - , 00:07:810 - because they are the same beats. However, if you applied my first suggestion you should keep consistenty here by doing a long slider with reverse arrow again. (But there are no beats there D:)
- 01:01:810 (8,1) - Why a HDash here... I mean the beat is not even getting louder and it is coming out of nowhere. Just keep the distance as you had at 01:00:649 (1,2,3,4,5,6,7,8) - (It's mainly due to the stanza change)
- 01:03:746 (1,2,3) - I dislike this pattern. It doesn't play very smooth. An option would be to ctrl+G (2) and decrease the distance between the sliders to avoid any HDashes, still I am not 100% sure about this. (Just reduced the distance between those sliders, plays better now)
- 01:33:165 (1,2,3,4,5) - I really didn't expect to get this easier from note to note, I'd make it exactly the other way around, like: https://osu.ppy.sh/ss/1885853 (Disagreed there. There's no crescendo at all, and therefore I vowed for stability there)
- 02:27:564 (2,3) - Sounds really odd somehow, doesn't seem to fit the melody here. Suggest highly to delete (2) and (3) here and give the slider before one more reverse arrow. (Follows the violin)
- 04:37:578 (1,2,3,4) - Increasing distances from note to note with a little HDash at the end (just if you want) seems better to me. (A decrescendo sounds more fittable)
- 04:50:013 (4,1) - HDash maybe? But if you do so get rid of the spinner and map on the notes which I also prefer because there are a lot of notes that can be mapped well inside of the spinner. (The spinner stays. It gives a good intro to the break time and also fits to the long note)
- 05:54:950 (1) - x: 160 and I am happy (Oh gosh... I refused to put an HDash there, sorry)
- 06:47:057 (1,2,3,4,1,2,3,4,5,6) - This part feels so odd... I would map on the 1/4 drums here because they are much more outstanding than the Piano voices at this part. Please think about remapping this section. (It's the introduction to the kiai time, and also those 1/3s are kinda easy compared to the ones that come. Let's consider them as an introduction to the other ones)
- Wasn't there a rule about 1/2 distances between note and spinner? ._. This rule counts also for 07:07:584 (1,1) - , 07:10:348 (1,1) - , 07:26:532 (1,1) - , 01:39:359 (1,1) - , 02:05:681 (1,1) - , 04:50:211 (1,1) - and 06:34:425 (1,1) - I know there were thousand discussions about it already, especially if that only counts before, after or before/after spinner, ranking criteria says after a spinner, but I personally also dislike this short distance before a spinner, so in the end this is probably up to you... (The rule was modified and the only restriction was 1/2 from spinner to note. Nevertheless, I gave a bit more of distance spinner-to-note to make them more visible and intuitive)
ZHSteven wrote:
04:09:845 (1) - to 04:10:733 (1) - I suggest to use 1/6 only to show a pause. Now I cannot see a reasonable rhythm pattern here.... (Nah... that sounds off too)
04:11:424 (2) - move to 04:11:457 - (move 1/12 more) (Sounds even better a bit before, at 04:11:391 - )
04:40:210 (2) - ctrl +G (It's already Ctrl-G'd, but I like it this way ><)
04:43:894 (1,2) - I won't make jumps here, to make 04:46:460 (1) - here a better feeling (awake), but your choice. (Emphasised the other part moving 04:46:855 (3) - more to the left)
06:41:925 (3,4) - I will make smooth flow here. (Dunno why, I specially liked that one)
07:04:032 (2) - remove? (It keeps the map a bit more controlled, since there's a huge distance between both sliders in the timeline. Also, there's a beat that could've been mapped)
07:04:426 (1) - remove the beat inside the reverse slider (Also, there's a beat there...)
lordraika wrote:
Long ago... i change ICE into Ice because of this...ichia7x wrote:
http://cytus.wikia.com/wiki/L
ICE is the correct Artist name... just this >.< (/`w`)/
Ice the composer himself saw this and ... http://ask.fm/koorikake/answer/106887180121
and 7 days ago... he clearly state this >>> http://puu.sh/aU6Af.png
Also what everyone saw on cytus credits part with the composer written as ICE.. beside illustration BG
i'm sure they will change it... http://puu.sh/aU7d8.png
^^ thx , but i will stick to the current one....
The non mentioned parts are modified. Thanks!ZiRoX wrote:
(Short) Mod Time~
- 00:32:391 (3,4) - (?)
- 01:04:778 - Maybe you can add a note here~ (Not a very relevant point. Leaving it like that)
- 01:14:585 (1,2,1,2,1,2,1,2) - This felt too hard and weird to me. Maybe you can do this, it creates a nice feeling IMO: (Reduced the distance, but not so much)
SPOILER
- 01:15:359 (1) - Move to x:400
- 01:15:746 (1) - Move to x:128
- 02:01:229 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - On this part, move each set of (4,5,6) 3 grid spaces (on level 3 grid) (Where to?)
The rest was fixed. Thanks for your suggestions >w<mingmichael wrote:
• change the 06:38:373 (2) - 's direction to the right side, like this :
i changed that direction to make it flow because the next note is on the left side. so i changed that reverse slider to the right side (so it'll be left~right~left for the direction) and it jumps to the left side (The antiflow there was intentional, and looks fun as it is)
Ok I see. thanks for clarify.Sey wrote:
Cytus can be played on any iOS and android device. So I see no reason to remove it.
Same was done here for example: https://osu.ppy.sh/s/160955
Xinely wrote:
Ascension
- 00:28:133 (1) - imo it would be fun with a jump (maybe HDash) for this circle to emphasize the violin. the easiest way just ctrl+G 00:27:940 (6) - this slider (Too tricky at that point. Other violin sounds weren't emphasized that much anyway)
- 01:03:746 (1,2,3) - imo after a huge jump (from 01:03:359 (2,3,) - to 01:03:746 (1) - ) a little bit painful to catch imo. would be nice if you reduce the movement on the tails (Reduced the distance between then, but kept the pattern. It's one of my favourites teeheehee)
- 01:33:552 (3,4) - the spacing a little bit plain so it makes boring imo. i would move these circles, (3) x:128 and (4)x:384 (so it has HDash here) (I'd rather keep it. An HDash there would be painful to play having a sharp dash afterwards)
- 04:01:258 (1) - it would be nice to add HDash here around x:256 (if you fix it, dont forget arrange the streams :3) (A normal dash is enough there. It's not necessary to add an HDash)
- 06:01:266 - the piano sound on this time is louder than 06:01:069 - imo so 06:01:266 (1) - need HDash too for me around x:480. if you fix this one, you can move 06:01:562 (2) - to x:352
- 06:34:425 (1) - give HDash for this circle to emphasize the cymbal? i saw you always give HDash on every cymbal for this part so consistency would be nicer here. x:448 i guess
- 07:17:058 (1) - maybe give HDash here because the music become louder than 07:16:664 (1,2) - 's sounds here
- 07:20:216 (1) - finish at head because cymbal ~
- 07:23:374 - 07:24:164 - 07:24:953 - give finish for them since they have cymbal sounds there. not really loud but i'm sure they are cymbal here
Deif wrote:
I'm tired of moving the beatmap to Pending every time I update it :_<
Hopefully not. Congrats anywayDeif wrote:
The era of 1/12 streams has begun \:D/
*fixedDeif wrote:
What if I say I'm not like the otters?