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eufonius - Hiyoku no Hane [Osu|Taiko]

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KSHR

Fycho wrote:

2kdを返して, KSHR, 本気 If I could do that ;3

Sorry to be late, meetmeetdee.

[General]
  1. Add the original anime title "ヨスガノソラ" into the Tags~
[Normal]
  1. 00:03:122 - An unnecessary green line.
  2. 00:03:527 - ^
  3. 00:08:190 (1,2) - It's kinda loud to increase the volume of these sliders. I'd reduce it to 25% and add a whistle to the head + sliderslide of (1) if I were you. Also how about changing the Sampleset of (2) to Normal? It's more fitting with the song imo.
  4. 00:14:271 (3,1) - It looks like this flow isn't that good. How about rearranging like this? Just copied/pasted and Ctrl+G 00:16:906 (3) - though.. http://osu.ppy.sh/ss/1365628
  5. 00:22:379 (6) - As Fycho pointed out.
  6. 00:24:203 (4) - You'd follow the drum sound at 00:24:000 - by moving this note to there because you did that at 00:27:244 (4) - .
  7. 00:30:284 (3,4,5,6) - I understand you followed the vocal line. But the current rhythm sounds kinda unnatural to me because some strong sounds such as 00:30:487 - , 00:30:892 - and 00:32:109 - aren't followed by objects. How about following them like this?
  8. 00:37:379 (3,4) - I'd suggest another rhythm for the same reason as above. you could follow the song more~
  9. 00:40:419 (3,4) - The current rhythm sounds kinda strange to me because the stronger sound at 00:41:230 - isn't followed by an object. Try this rhythm once. It's more fitting with the song imo.
  10. 00:48:122 (3,4) - This flow looks really bad to me considering the angle of (3). I'd rearrange this pattern like this if I were you. http://osu.ppy.sh/ss/1365831
    302,153,48122,2,0,P|276:167|260:192,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
    352,120,48730,2,0,P|308:76|244:68,1,120,2|8,0:0|0:0,0:0:0:0:
    192,72,49338,1,0,0:0:0:0:
  11. 00:49:338 (5) - Add a whistle to the head for consistency with 00:48:730 - .
  12. 00:51:771 (1) - There is a vocal sound here as you can hear, but not strong. So I'd suggest you moving this note to 00:51:568 - to follow the drum sound. That way you can emphasize the stronger vocal sound at 00:51:973 - imo. Same for 01:04:744 (3) - .
  13. 00:54:000 (6) - I think you should shorten this slider by 1/2 beat to follow the vocal and guitar like (5). That way the rhythm sounds nicer and more natural.
  14. 00:58:460 (1) - I'd split this up into a 1/1 slider and a note like this to let players click the strong sound at 00:59:068 - if I were you. Also add a clap to 00:58:865 - and a finish to 00:59:068 - if you apply this.
  15. 01:01:703 (4,5) - For the same reason as above.
  16. 01:24:406 (1) - Same as 00:58
[Easy]
  1. Are the slidertick sounds such as 00:29:676 - 00:41:027 - really necessary? It's the different sound from the soft custom clap which you used to make the clap pattern. So it sounds kinda questionable to me.

  2. 00:01:500 (2) - I guess you wanted to follow the synthesizer sound which end at around 00:02:109 - with a 1/1 slider. If so, the volume at the end of this slider should be reduced by 10% or so. That way it's more fitting with the sound which you followed, right?
  3. 00:08:190 (1,2) - Same as Normal diff.
  4. 00:13:054 (1,2,1) - The flow looks kinda bad. I'd rearrange them like this if I were you. http://osu.ppy.sh/ss/1368074 http://osu.ppy.sh/ss/1368076
    68,80,13054,6,0,P|104:44|152:28,1,100,0|0,0:0|0:0,0:0:0:0:
    236,80,13865,2,0,L|336:64,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
    96,232,15487,6,0,P|144:240|196:228,1,100,8|0,0:0|0:0,0:0:0:0:
  5. 00:41:433 - It seems like making a 2/3 gap here isn't that good idea. You could follow the vocal line with the easier rhythm. For example..
  6. 00:47:109 (1) - ~ 01:15:892 (6) - In the Easy difficulty, placing objects on red ticks should be avoided as much as possible. But if there are sounds of the vocal, the drum etc. , they should be followed with red ticks while keeping 1/1 gaps. (Just wrote my opinon!)
  7. 00:51:973 (1,2,3) - There are an accentuated sounds by the vocal at 00:52:581 - 00:52:987 - and 00:53:392 - . I'd follow them with objects for the sake of variety like this if I were you.
  8. 00:58:460 (1,2,3) - For the same reason as above.
  9. 01:04:946 (3,4,5) - I'd suggest the same rhythm as 00:51:973 -
  10. 01:25:825 (1) - I don't see the reason that the whole of this sinner is muted at 5%. As long as you can hear the melody, objects shouldn't be muted.
It probably will take much time to fix.. Good luck~ ;)

Call me back for the recheck in forum pm after this map gets +3 full mods. (don't count in Xinely's one! Apparently it has pretty good quality though!)
Xinely

KSHR wrote:

ofc you can! no need to ask me that ww
yeah thanks \w/
aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/


Edit : here is my mod. Random mod here because i watched yosuga no sora and i love this song




  • General
  1. Clean


  • Easy
  1. 00:00:082 (1) - since the slider is kinda long and the shape can improve better than this. i suggest to try make a slider art here. i'm not pro but try http://puu.sh/79REs.jpg (code on below)
  2. 00:01:500 (2,3) - since the main vocal appear on 00:01:500 - and 00:02:311 - i would to make one slider at these times altho map 00:01:906 - to make an easier rhythm here (note: if you use the code below, 00:02:717 (4) - don't forget to fix the spacing ahaha)
    oh yeah it matched with first slider that i Screenshot too you

    56,180,82,2,0,B|48:104|88:76|88:76|156:112|216:64,1,250,0|2,0:0|0:0,0:0:0:0:
    252,156,1500,2,0,B|256:208|220:248|220:248|160:228|112:256,1,200,0|2,0:0|0:0,0:0:0:0:
  3. 00:07:987 - imo the volume is too high here. since the sound is increasing, loud, loud and louder to next time. i would to suggest 00:07:987 - 10% , 00:08:595 - 20%, 00:09:000 - 30%, 00:09:406 - 40%
  4. 00:11:433 (2) - imo the hitsound of slider's head emphasize with music better than this. try sampleset drum to matched with sound? :3
  5. 00:13:054 - from until 00:19:541 - you can use drum sampleset on every slider's head on downbeat (long whitetick) to matched with drum sound on that times. you should try it because the hitnormal seems too loud for me here (and tbh lack of hitsound lol) >_<
  6. 00:22:379 (4) - yeah break your consistency but i feel empty here since the music sound is loud and pitch of sound higher than 00:21:973 - so you should add hitsound here.. well i would suggest to add clap for it
  7. 00:27:649 (1,2) - hmm since the vocal of 00:28:054 - feels strong here you can't emphasize the vocal with slider's end with well imo . i would to emphasize it with slider's head as http://puu.sh/79Sbu.jpg
  8. 00:30:487 (2,3,4) - same reason as above for 00:30:892 - this vocal. try http://puu.sh/79SgE.jpg instead
  9. 00:30:487 (2) - if you don't fix from above. missing whistle on tail here? i heard a piano sound here so i think you should add whistle for emphasize it. (if you fix from above. add whistle for 00:30:892 - ofc)
  10. 00:35:757 (1) - the music still relax here. finish is really can't emphasize the music. use whistle instead finish for slider's head
  11. 00:40:419 - i heard cymbal here and it loud until no need 25% or 2 times for hear it. you should map it altho Easy diff here. so remove this and change it become http://puu.sh/79Squ.jpg instead
  12. 00:42:041 (1) - yeah this slider following music properly but you should add whistle on head to emphasize music and power of vocal here. i feel so empty here
  13. 00:44:473 (3) - and finish on head obviously because crash cymbal sound
  14. 00:43:257 (2) - add clap on repeat because i heard clap sound here. also add on tail if you want to emphasize the vocal
  15. 00:49:946 (1,2,3) - flow is fine here but i wanna suggest my taste flow here as http://puu.sh/79SC7.jpg because it feels easier to follow with understanding music and more natural C:
  16. 00:55:419 - because vocal of this time is different than 00:54:609 - 00:55:014 - , slider repeat can't work properly here. maybe use http://puu.sh/79SIC.jpg better for it
  17. 00:59:068 - cymbal crash sound here. 00:59:473 - on this too. you should map its. so remove 00:58:460 (1,2,3) - and change it with http://puu.sh/79SL0.jpg with finish on slider's tail and circle
  18. 01:01:703 (4) - nazi, blanket could better here. move the slider of tail 1 grid down (272,112)
  19. 01:06:568 (5) - hmm why finish on slider's head here? the sound is similar with 01:01:703 (4) - so change finish with whistle here
  20. 01:12:852 (3) - you should add whistle on head here to emphasize the vocal altho the music is relax here. well i feel empty here
  21. 01:20:352 (2) - nazi, move the tail of slider to 424,232 to have a natural flow of slider here


  • Normal
  1. 00:01:500 (3) - nazi but try move the slider to 168,196 to get centre of 00:00:082 (1,2) - ? seems neater lol
  2. 00:07:784 - same as i mention to Easy, 00:07:987 - this one i mean
  3. 00:11:027 (2) - nazi again. 1 grid up to get centre of 00:09:811 (1,3) - , blanket become better too
  4. 00:11:433 - same mention in Easy, 00:11:433 (2) - and 00:13:054 - from until 00:19:541 - this ones
  5. 00:15:487 (1) - well imo flip this slider with ctrl+H to keep natural flow here
  6. 00:21:163 (5) - add whistle on head as you did in Easy diff for consistency
  7. 00:30:487 - i feel a little bit weird because you following drum at 00:26:027 - until 00:29:271 - so 00:30:284 (3) - change it become 1/2 slider instead?
  8. 00:35:757 (1) - same as Easy
  9. 00:36:973 (2) - remove whistle here to keep consistency at you did on Easy diff
  10. 00:41:433 (4) - imo flow a little bit bad here. you can improve the flow a lot better here. example http://puu.sh/79WHK.jpg
  11. 00:43:054 (2) - you must to move the circle 1/2 earlier i mean 00:42:852 - because cymbal is appear on that time. not in 00:43:054 - (this time only vocal that appear) or better rhythm that i think with remove circle and use http://puu.sh/79WSG.jpg start on 00:42:852 -
  12. 00:46:906 (3,1) - the spacing seems off here because SV changes.. you should use 0,70x to keep it same spacing (based see from eyes) http://puu.sh/79X3t.jpg and use 1,0x back for 00:47:717 (2) - because consistency as usual
  13. 00:48:122 (3) - unnatural flow here, i would to suggest http://puu.sh/79Xaa.jpg for better flow. but KSHR made the solution one for you, copy paste it will be instantly :v
  14. 00:50:149 (3) - since no vocal and only drum and guitar sound here. sampleset drum as you did at 00:46:298 - ? C:
  15. 00:54:609 (1,2,3,4,5) - i see you're following vocal here so 00:54:811 (2) - remove the repeat please because no vocal on 00:55:217 -
  16. 00:56:636 (6) - whistle on head same reason as i mention on Easy diff
  17. 00:56:636 (6) - yeah maybe just for me but i feel this slider is kinda long altho it supposed for vocal. i would to follow music here instead vocal with extend this slider to 00:57:244 - (drum sound) and add note 00:57:649 -
  18. 00:58:460 (1) - finish on tail. cymbal crash appear
  19. 01:01:703 (4) - maybe just for me again but i prefer to extend this slider 1/2 earlier, i mean on 01:02:311 - to follow the music also the end of vocal
  20. 01:07:987 - because you're following vocal properly before and after this time. i feel so odd with this time which have vocal that you skipped. 01:07:784 - make 1/2 slider repeat and remove 01:07:784 (1,2) - to follow vocal properly instead
  21. 01:12:041 (2) - seems you forgot to add finish on head. cymbal crash and you did it on Easy diff
  22. 01:15:081 (2,3) - flow is nice but imo it could improve a lot with natural flow here. just arrange 01:15:487 (3,4,5) - become like http://osu.ppy.sh/ss/1366463
  23. 01:18:122 (3,4) - i'm not really like with this flow because seems do the opposite of natural flow. i would to arrange it as (see below)
    since a little bit hard, give the code if you want use it

    216,220,78122,1,0,0:0:0:0:
    208,280,78325,2,0,P|189:325|125:341,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
    216,220,79338,1,0,0:0:0:0:
    216,160,79541,6,0,P|192:104|212:52,1,120,4|8,0:0|0:0,0:0:0:0:
  24. 01:22:784 (2) - add finish on head to emphasize the vocal and consistency with Easy diff


  • Hard
  1. 00:19:338 (5) - how about move this circle to 208,344 to make a little jump for emphasize vocal and loud drum of 00:19:541 -, seems more fun to play too :P
  2. 00:27:446 (4) - remove whistle on head. too noisy and pitch of vocal in 00:27:649 - so only whistle on that time would be better imo
  3. 00:34:237 - unnecessary 10% here tbh. i know the drum is loud but it bother me a lot btw. i would use 30% or 40% instead
  4. 00:34:541 (1,2,3) - change become http://puu.sh/79YRp.jpg so vocal of 00:35:250 - emphasize better with slider's head ahaha. obviously
  5. 00:36:365 (2) - add whistle here to emphasize loud piano sound and vocal too
  6. 00:42:649 (6) - how about move this circle to 240,176 to fix the odd flow (imo) and use natural flow instead
  7. 00:58:460 (1) - hmm i feel a little bad with skipping vocal on red tick. since i saw your style always following vocal properly here. slider and circle instead http://puu.sh/79Z67.jpg C:
  8. 00:58:359 (7) - sorry nazi, can you keep consistency spacing on this? (1,08x should be around 1,0x). If you agree 00:59:980 (4) - (1,06x should be around 1,0x) xD
  9. 01:06:365 (4) - is whistle body here intentional? i feel too noisy for this slider, remove it or reduce the volume around 25% or 30%
  10. 01:06:973 (1,5) - should be swap NC for consistency here. previous combo too short, next of circle (1) the combo too long
  11. 01:08:798 (6) - same as 01:06:365 (4) -
  12. 01:09:609 (8) - ^
  13. 01:12:852 (4) - add whistle on head as you did on Normal diff
  14. 01:16:298 - keep volume 40% here since cymbal is crash and loud. and add 30% volume on 01:16:399 - because kiai off ahaha
  15. 01:26:230 (5) - maybe you need to NC this since i was trapped. i read it as 1/2 with HD when testplay lol

Good Luck ;)
KSHR

Xinely wrote:

aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/
ofc you can! no need to ask me that ww
Topic Starter
meetmeetdee

Fycho wrote:

spoilerbox
~popner's modding team~

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. 我是之前下载的没重新下载,不知道你tick音有没有换掉,如果没有换请务必把tick音换成和clap一样的音效,在easy里听着十分不好听 OK

[Hard]
  1. 00:00:082 (1) –加个whistle听着好听点,音乐里有钢琴 OK
  2. 00:10:419 (2) –whistle加头上而不是尾巴上不是好多了? OK
  3. 00:11:636 (1) –建议去掉这个,一来这没音,二来前面你是大白线放滑条尾的,这样不自然 OK
  4. 00:17:919 (1,2,3,4) –看起来不等距,00:17:919 (1,4) –这两离的太近 F谄
  5. 00:19:541 (1,2) –头上都可以加whistle OK
  6. 00:22:176 (3) –折返箭头上左上角设置,sampleset-normal,和00:21:568 –是一样的 OK
  7. 00:27:852 (5) –强烈建议去掉这个whistle,连续的whistle本身听着就不好,而且还不符合音乐 OK
  8. 00:31:298 (2) –头上貌似漏clap了? Fix
  9. 00:34:541 (1) –这个强烈建议改成1/2,用3/4真的十分牵强,拖音,而且00:34:744 –是有一个音的。00:34:946 (2) –这个用3/4我觉得挺合适的。我觉得反過來挺合适的
  10. 00:50:960 (6,1) –这两个头上加whistle听起来也不错 OK
  11. 00:58:054 (6) –漏了个clap Fix
  12. 01:00:690 (2,3) –这个flow好奇怪,我建议这样,OK
  13. 01:02:514 (7) –去掉?没音,加着很奇怪 OK
  14. 01:07:379 (3,5) –靠着有些近,5往左边摆些 沒了
  15. 01:08:190 (5) –滑条身上不加个whistle?和01:08:798 (6,8) –一样? OK
  16. 01:12:852 (4) -头上加个finish会更好 OK
  17. 01:18:527 (7) –漏finish了啊亲,你瞧这01:21:771 (4) –都加了 Fix
  18. 01:26:433 (6) –很明显漏了个clap 這是故意的,那兒加clap有點吵

[Normal]
  1. 00:09:811 (1,2,3) –上下看着也太不一样了吧,弄成上下对称吧 Fix
  2. 00:22:379 (6) –同hard,左上角设置sampleset-normal OK
  3. 00:37:379 (3) –重音明显是在00:37:176 –的,而00:37:379 –是没音的,建议这个节奏试试轉成別的节奏了
  4. 00:41:433 (4) –这扭的有点过,试试这个? OK
  5. 00:43:054 (2) –这个同理,注意00:42:852 –是重音,所以这个节奏更合适OK
  6. 00:58:460 (1) –尾巴上加个finish啊,这么重的音 OK
  7. 01:01:703 (4,1) –这俩滑条怎么看怎么别扭,我建议你包包好,这样间距不一看着十分难受 OK
  8. 01:23:595 (3) –同理又是这问题,01:23:392 –重音是在这个位置的。节奏改法和之前类似 OK
  9. 01:22:784 (2) –头上漏了个finish OK

[Easy]
  1. 00:13:054 (1,2) –哎呀看起来乱糟糟的,为何不中心对称呢,使用复制粘贴旋转工具试试 轉成別的樣子了
  2. 01:04:136 (2,3) –看起来一样有点别扭, 轉成別的slider了
别的似乎没什么了,虽然重音什么的没踩到也有,不过考虑到这是easy diff也没什么了。

Good luck.

KSHR wrote:

SPOILER

Fycho wrote:

2kdを返して, KSHR, 本気 If I could do that ;3

Sorry to be late, meetmeetdee.

[General]
  1. Add the original anime title "ヨスガノソラ" into the Tags~ OK
[Normal]
  1. 00:03:122 - An unnecessary green line. Removed
  2. 00:03:527 - ^ Removed
  3. 00:08:190 (1,2) - It's kinda loud to increase the volume of these sliders. I'd reduce it to 25% and add a whistle to the head + sliderslide of (1) if I were you. Also how about changing the Sampleset of (2) to Normal? It's more fitting with the song imo. sounds nice, OK
  4. 00:14:271 (3,1) - It looks like this flow isn't that good. How about rearranging like this? Just copied/pasted and Ctrl+G 00:16:906 (3) - though.. http://osu.ppy.sh/ss/1365628 OK
  5. 00:22:379 (6) - As Fycho pointed out. OK
  6. 00:24:203 (4) - You'd follow the drum sound at 00:24:000 - by moving this note to there because you did that at 00:27:244 (4) - . OK
  7. 00:30:284 (3,4,5,6) - I understand you followed the vocal line. But the current rhythm sounds kinda unnatural to me because some strong sounds such as 00:30:487 - , 00:30:892 - and 00:32:109 - aren't followed by objects. How about following them like this? OK
  8. 00:37:379 (3,4) - I'd suggest another rhythm for the same reason as above. you could follow the song more~ OK
  9. 00:40:419 (3,4) - The current rhythm sounds kinda strange to me because the stronger sound at 00:41:230 - isn't followed by an object. Try this rhythm once. It's more fitting with the song imo. OK
  10. 00:48:122 (3,4) - This flow looks really bad to me considering the angle of (3). I'd rearrange this pattern like this if I were you. http://osu.ppy.sh/ss/1365831 OK
    302,153,48122,2,0,P|276:167|260:192,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
    352,120,48730,2,0,P|308:76|244:68,1,120,2|8,0:0|0:0,0:0:0:0:
    192,72,49338,1,0,0:0:0:0:
  11. 00:49:338 (5) - Add a whistle to the head for consistency with 00:48:730 - . Add
  12. 00:51:771 (1) - There is a vocal sound here as you can hear, but not strong. So I'd suggest you moving this note to 00:51:568 - to follow the drum sound. That way you can emphasize the stronger vocal sound at 00:51:973 - imo. Same for 01:04:744 (3) - . Both OK
  13. 00:54:000 (6) - I think you should shorten this slider by 1/2 beat to follow the vocal and guitar like (5). That way the rhythm sounds nicer and more natural. OK
  14. 00:58:460 (1) - I'd split this up into a 1/1 slider and a note like this to let players click the strong sound at 00:59:068 - if I were you. Also add a clap to 00:58:865 - and a finish to 00:59:068 - if you apply this. OK
  15. 01:01:703 (4,5) - For the same reason as above. OK
  16. 01:24:406 (1) - Same as 00:58 OK
[Easy]
  1. Are the slidertick sounds such as 00:29:676 - 00:41:027 - really necessary? It's the different sound from the soft custom clap which you used to make the clap pattern. So it sounds kinda questionable to me. Fix

  2. 00:01:500 (2) - I guess you wanted to follow the synthesizer sound which end at around 00:02:109 - with a 1/1 slider. If so, the volume at the end of this slider should be reduced by 10% or so. That way it's more fitting with the sound which you followed, right? Changed to another pattern
  3. 00:08:190 (1,2) - Same as Normal diff. OK
  4. 00:13:054 (1,2,1) - The flow looks kinda bad. I'd rearrange them like this if I were you. OK
    http://osu.ppy.sh/ss/1368074 http://osu.ppy.sh/ss/1368076
    68,80,13054,6,0,P|104:44|152:28,1,100,0|0,0:0|0:0,0:0:0:0:
    236,80,13865,2,0,L|336:64,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
    96,232,15487,6,0,P|144:240|196:228,1,100,8|0,0:0|0:0,0:0:0:0:
  5. 00:41:433 - It seems like making a 2/3 gap here isn't that good idea. You could follow the vocal line with the easier rhythm. Not bad, OK
  6. 00:47:109 (1) - ~ 01:15:892 (6) - In the Easy difficulty, placing objects on red ticks should be avoided as much as possible. But if there are sounds of the vocal, the drum etc. , they should be followed with red ticks while keeping 1/1 gaps. (Just wrote my opinon!) I get your point, it is reasonable
  7. 00:51:973 (1,2,3) - There are an accentuated sounds by the vocal at 00:52:581 - 00:52:987 - and 00:53:392 - . I'd follow them with objects for the sake of variety like this if I were you. OK
  8. 00:58:460 (1,2,3) - For the same reason as above. OK
  9. 01:04:946 (3,4,5) - I'd suggest the same rhythm as 00:51:973 - OK
  10. 01:25:825 (1) - I don't see the reason that the whole of this sinner is muted at 5%. As long as you can hear the melody, objects shouldn't be muted. Fix, I muted the end of the spinner
It probably will take much time to fix.. Good luck~ ;) Yea

Call me back for the recheck in forum pm after this map gets +3 full mods. (don't count in Xinely's one! Apparently it has pretty good quality though!)

Xinely wrote:

SPOILER

KSHR wrote:

ofc you can! no need to ask me that ww
yeah thanks \w/
aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/


Edit : here is my mod. Random mod here because i watched yosuga no sora and i love this song




  • General
  1. Clean


  • Easy
  1. 00:00:082 (1) - since the slider is kinda long and the shape can improve better than this. i suggest to try make a slider art here. i'm not pro but try http://puu.sh/79REs.jpg (code on below) not a bad suggestion, but i really weak in art
  2. 00:01:500 (2,3) - since the main vocal appear on 00:01:500 - and 00:02:311 - i would to make one slider at these times altho map 00:01:906 - to make an easier rhythm here (note: if you use the code below, 00:02:717 (4) - don't forget to fix the spacing ahaha) Really a good design, isn't it, OK
    oh yeah it matched with first slider that i Screenshot too you

    56,180,82,2,0,B|48:104|88:76|88:76|156:112|216:64,1,250,0|2,0:0|0:0,0:0:0:0:
    252,156,1500,2,0,B|256:208|220:248|220:248|160:228|112:256,1,200,0|2,0:0|0:0,0:0:0:0:
  3. 00:07:987 - imo the volume is too high here. since the sound is increasing, loud, loud and louder to next time. i would to suggest 00:07:987 - 10% , 00:08:595 - 20%, 00:09:000 - 30%, 00:09:406 - 40% I see the increase trend, but i increase it in my own ratio
  4. 00:11:433 (2) - imo the hitsound of slider's head emphasize with music better than this. try sampleset drum to matched with sound? :3 OK
  5. 00:13:054 - from until 00:19:541 - you can use drum sampleset on every slider's head on downbeat (long whitetick) to matched with drum sound on that times. you should try it because the hitnormal seems too loud for me here (and tbh lack of hitsound lol) >_< OK
  6. 00:22:379 (4) - yeah break your consistency but i feel empty here since the music sound is loud and pitch of sound higher than 00:21:973 - so you should add hitsound here.. well i would suggest to add clap for it OK
  7. 00:27:649 (1,2) - hmm since the vocal of 00:28:054 - feels strong here you can't emphasize the vocal with slider's end with well imo . i would to emphasize it with slider's head as http://puu.sh/79Sbu.jpg it seems fine imo, keep mine first
  8. 00:30:487 (2,3,4) - same reason as above for 00:30:892 - this vocal. try http://puu.sh/79SgE.jpg instead same as above
  9. 00:30:487 (2) - if you don't fix from above. missing whistle on tail here? i heard a piano sound here so i think you should add whistle for emphasize it. (if you fix from above. add whistle for 00:30:892 - ofc) OK
  10. 00:35:757 (1) - the music still relax here. finish is really can't emphasize the music. use whistle instead finish for slider's head OK
  11. 00:40:419 - i heard cymbal here and it loud until no need 25% or 2 times for hear it. you should map it altho Easy diff here. so remove this and change it become http://puu.sh/79Squ.jpg instead OK
  12. 00:42:041 (1) - yeah this slider following music properly but you should add whistle on head to emphasize music and power of vocal here. i feel so empty here OK
  13. 00:44:473 (3) - and finish on head obviously because crash cymbal sound OK
  14. 00:43:257 (2) - add clap on repeat because i heard clap sound here. also add on tail if you want to emphasize the vocal I have changed the pattern there
  15. 00:49:946 (1,2,3) - flow is fine here but i wanna suggest my taste flow here as http://puu.sh/79SC7.jpg because it feels easier to follow with understanding music and more natural C: not bad, OK
  16. 00:55:419 - because vocal of this time is different than 00:54:609 - 00:55:014 - , slider repeat can't work properly here. maybe use http://puu.sh/79SIC.jpg better for it OK
  17. 00:59:068 - cymbal crash sound here. 00:59:473 - on this too. you should map its. so remove 00:58:460 (1,2,3) - and change it with http://puu.sh/79SL0.jpg with finish on slider's tail and circle I use another pattern
  18. 01:01:703 (4) - nazi, blanket could better here. move the slider of tail 1 grid down (272,112) OK
  19. 01:06:568 (5) - hmm why finish on slider's head here? the sound is similar with 01:01:703 (4) - so change finish with whistle here pattern changed
  20. 01:12:852 (3) - you should add whistle on head here to emphasize the vocal altho the music is relax here. well i feel empty here OK
  21. 01:20:352 (2) - nazi, move the tail of slider to 424,232 to have a natural flow of slider here OK


  • Normal
  1. 00:01:500 (3) - nazi but try move the slider to 168,196 to get centre of 00:00:082 (1,2) - ? seems neater lol OK
  2. 00:07:784 - same as i mention to Easy, 00:07:987 - this one i mean same as above
  3. 00:11:027 (2) - nazi again. 1 grid up to get centre of 00:09:811 (1,3) - , blanket become better too OK
  4. 00:11:433 - same mention in Easy, 00:11:433 (2) - and 00:13:054 - from until 00:19:541 - this ones OK
  5. 00:15:487 (1) - well imo flip this slider with ctrl+H to keep natural flow here change in another way
  6. 00:21:163 (5) - add whistle on head as you did in Easy diff for consistency OK
  7. 00:30:487 - i feel a little bit weird because you following drum at 00:26:027 - until 00:29:271 - so 00:30:284 (3) - change it become 1/2 slider instead? OK
  8. 00:35:757 (1) - same as Easy OK
  9. 00:36:973 (2) - remove whistle here to keep consistency at you did on Easy diff OK
  10. 00:41:433 (4) - imo flow a little bit bad here. you can improve the flow a lot better here. example http://puu.sh/79WHK.jpg change in another way
  11. 00:43:054 (2) - you must to move the circle 1/2 earlier i mean 00:42:852 - because cymbal is appear on that time. not in 00:43:054 - (this time only vocal that appear) or better rhythm that i think with remove circle and use http://puu.sh/79WSG.jpg start on 00:42:852 - Fix
  12. 00:46:906 (3,1) - the spacing seems off here because SV changes.. you should use 0,70x to keep it same spacing (based see from eyes) http://puu.sh/79X3t.jpg and use 1,0x back for 00:47:717 (2) - because consistency as usual OK
  13. 00:48:122 (3) - unnatural flow here, i would to suggest http://puu.sh/79Xaa.jpg for better flow. but KSHR made the solution one for you, copy paste it will be instantly :v I used his solution
  14. 00:50:149 (3) - since no vocal and only drum and guitar sound here. sampleset drum as you did at 00:46:298 - ? C: OK
  15. 00:54:609 (1,2,3,4,5) - i see you're following vocal here so 00:54:811 (2) - remove the repeat please because no vocal on 00:55:217 - OK
  16. 00:56:636 (6) - whistle on head same reason as i mention on Easy diff OK
  17. 00:56:636 (6) - yeah maybe just for me but i feel this slider is kinda long altho it supposed for vocal. i would to follow music here instead vocal with extend this slider to 00:57:244 - (drum sound) and add note 00:57:649 - OK
  18. 00:58:460 (1) - finish on tail. cymbal crash appear pattern changed
  19. 01:01:703 (4) - maybe just for me again but i prefer to extend this slider 1/2 earlier, i mean on 01:02:311 - to follow the music also the end of vocal pattern changed
  20. 01:07:987 - because you're following vocal properly before and after this time. i feel so odd with this time which have vocal that you skipped. 01:07:784 - make 1/2 slider repeat and remove 01:07:784 (1,2) - to follow vocal properly instead OK
  21. 01:12:041 (2) - seems you forgot to add finish on head. cymbal crash and you did it on Easy diff Fix
  22. 01:15:081 (2,3) - flow is nice but imo it could improve a lot with natural flow here. just arrange 01:15:487 (3,4,5) - become like http://osu.ppy.sh/ss/1366463 OK
  23. 01:18:122 (3,4) - i'm not really like with this flow because seems do the opposite of natural flow. i would to arrange it as (see below) look nice, OK
    since a little bit hard, give the code if you want use it

    216,220,78122,1,0,0:0:0:0:
    208,280,78325,2,0,P|189:325|125:341,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
    216,220,79338,1,0,0:0:0:0:
    216,160,79541,6,0,P|192:104|212:52,1,120,4|8,0:0|0:0,0:0:0:0:
  24. 01:22:784 (2) - add finish on head to emphasize the vocal and consistency with Easy diff OK


  • Hard
  1. 00:19:338 (5) - how about move this circle to 208,344 to make a little jump for emphasize vocal and loud drum of 00:19:541 -, seems more fun to play too :P not bad, OK
  2. 00:27:446 (4) - remove whistle on head. too noisy and pitch of vocal in 00:27:649 - so only whistle on that time would be better imo OK
  3. 00:34:237 - unnecessary 10% here tbh. i know the drum is loud but it bother me a lot btw. i would use 30% or 40% instead OK
  4. 00:34:541 (1,2,3) - change become http://puu.sh/79YRp.jpg so vocal of 00:35:250 - emphasize better with slider's head ahaha. obviously changed in another way
  5. 00:36:365 (2) - add whistle here to emphasize loud piano sound and vocal too OK
  6. 00:42:649 (6) - how about move this circle to 240,176 to fix the odd flow (imo) and use natural flow instead OK
  7. 00:58:460 (1) - hmm i feel a little bad with skipping vocal on red tick. since i saw your style always following vocal properly here. slider and circle instead http://puu.sh/79Z67.jpg C: I prefer treating it as one slider
  8. 00:58:359 (7) - sorry nazi, can you keep consistency spacing on this? (1,08x should be around 1,0x). If you agree 00:59:980 (4) - (1,06x should be around 1,0x) xD Fix
  9. 01:06:365 (4) - is whistle body here intentional? i feel too noisy for this slider, remove it or reduce the volume around 25% or 30% OK
  10. 01:06:973 (1,5) - should be swap NC for consistency here. previous combo too short, next of circle (1) the combo too long OK
  11. 01:08:798 (6) - same as 01:06:365 (4) - same
  12. 01:09:609 (8) - ^ ^
  13. 01:12:852 (4) - add whistle on head as you did on Normal diff OK
  14. 01:16:298 - keep volume 40% here since cymbal is crash and loud. and add 30% volume on 01:16:399 - because kiai off ahaha OK
  15. 01:26:230 (5) - maybe you need to NC this since i was trapped. i read it as 1/2 with HD when testplay lol OK

Good Luck ;)
Thanks for all your detail mod :) Really really useful although it take much time to fix
Howl
From #modreqs
Total IMHO
You Must Change
(I only mod osu!standard maps because I suck at Taiko o3o)

Overview
The slider tick is so damn high: change it to a 0 byte wav file, keep it to the basic one (delete the one in the folder) or change it into this (here the volume is more low)

Easy
00:12:649 - Here I would put a circle.
00:15:081 - ^this
00:44:473 (4) - May convert it into a spinner?
00:58:460 (1) - May something like this? I know that this doesn't fit very well with an Easy, but without this imho it's kinda... :/
And that's pretty much it ^^

Normal
00:15:081 - Like before, I would put a circle.
00:49:744 (1,2,3) - Convert it into a slider...?

Hard
00:28:663 (1,2,3) - Uhhm this "stream" it's kinda weird, since it's more faster than the other times so the player can't expect that it's more faster, I'd make something like this for the little stream.
00:33:122 (1,2,3) - Same here
01:21:163 (1,2,3) - Maybe less far?

And sorry for noob modding, this is my second mod ç_ç
-Neipezi
hi owo

i have the video quality is not good on the map, I think. Download

[Easy]
00:00:082 (1,2) - The sound of this place does not exist slider tick.
00:08:190 (1) - ^
00:40:622 - ,00:42:244 - ,00:44:879 - ,00:45:284 - ,00:53:798 - ,00:59:271 - ,01:06:771 - .01:07:176 - ,01:13:257 - ,01:13:663 - not good is sound. Please delete or change.
01:00:081 (1) - NC remove?
01:25:825 (1) - it is the end of the spinner 01:28:156.

[Normal]
00:23:392 (3,4) - 00:24:406 (4) - and the same (00:24:000 - clap add)
00:50:149 (3) - remove.
00:57:041 - ,01:13:257 - not good is sound. Please delete or change.
01:25:825 (1) - easy and the same

[Hard]
00:09:811 (1) - move to grid 1
00:06:568 (3) - NC add
00:07:379 (1) - NC remove
00:08:190 (5) - NC add
00:56:940 - here circle add? (sound of a small drum)
01:25:622 (3) - Normal hitsound change?
01:25:825 (4) - ^ (additions is soft)
01:26:230 (1,2) - whistle add
01:25:825 (1) - easy and the same

good lucky:)
Topic Starter
meetmeetdee

TheHowl wrote:

SPOILER
From #modreqs
Total IMHO
You Must Change
(I only mod osu!standard maps because I suck at Taiko o3o)

Overview
The slider tick is so damn high: change it to a 0 byte wav file, keep it to the basic one (delete the one in the folder) or change it into this (here the volume is more low) seems fine to me

Easy
00:12:649 - Here I would put a circle. not really needed
00:15:081 - ^this ^
00:44:473 (4) - May convert it into a spinner? I prefer a slider
00:58:460 (1) - May something like this? I know that this doesn't fit very well with an Easy, but without this imho it's kinda... :/ I am not preferring this in easy
And that's pretty much it ^^

Normal
00:15:081 - Like before, I would put a circle. i prefer a rest there
00:49:744 (1,2,3) - Convert it into a slider...? it is fine

Hard
00:28:663 (1,2,3) - Uhhm this "stream" it's kinda weird, since it's more faster than the other times so the player can't expect that it's more faster, I'd make something like this for the little stream. it seems fine
00:33:122 (1,2,3) - Same here ^
01:21:163 (1,2,3) - Maybe less far? ^

And sorry for noob modding, this is my second mod ç_ç

-Neipezi wrote:

SPOILER
hi owo

i have the video quality is not good on the map, I think. Download Thanks a lot

[Easy]
00:00:082 (1,2) - The sound of this place does not exist slider tick. OK
00:08:190 (1) - ^ OK
00:40:622 - ,00:42:244 - ,00:44:879 - ,00:45:284 - ,00:53:798 - ,00:59:271 - ,01:06:771 - .01:07:176 - ,01:13:257 - ,01:13:663 - not good is sound. Please delete or change. Fixed
01:00:081 (1) - NC remove? seems it is a new start
01:25:825 (1) - it is the end of the spinner 01:28:156. ok

[Normal]
00:23:392 (3,4) - 00:24:406 (4) - and the same (00:24:000 - clap add) clap added, but pattern seems fine to me
00:50:149 (3) - remove. fine imo
00:57:041 - ,01:13:257 - not good is sound. Please delete or change. OK
01:25:825 (1) - easy and the same OK

[Hard]
00:09:811 (1) - move to grid 1 OK
00:06:568 (3) - NC add OK
00:07:379 (1) - NC remove OK
00:08:190 (5) - NC add OK
00:56:940 - here circle add? (sound of a small drum) not really necessary imo
01:25:622 (3) - Normal hitsound change? OK
01:25:825 (4) - ^ (additions is soft) OK
01:26:230 (1,2) - whistle add OK
01:25:825 (1) - easy and the same OK

good lucky:)
Thanks for your mod :)
Natsu
Hi hi hi ~


[General]
  1. just 2 combo colours look a bit sad to me, what about adding 3 colours :3?

    [Colours]
    Combo1 : 255,121,255
    Combo2 : 192,192,192
    Combo3 : 0,255,255

[Hard]
  1. 00:00:284 you should add a circle here, since you'll follow the piano melody a lot better <3
  2. 00:03:122 here too without this spot mapped you are breaking the melody :/, converting this 00:02:919 (6) - in a 1/2 slider will work nicely
  3. 00:05:757 (1) - nazi try to stack 00:05:757 (1) - with 00:07:176 (2) - properly
  4. 00:07:176 (2,3,4,5,6) - I prefer if you rearrange the star pattern to the center of the grid
  5. 00:11:230 (4) - mmm ending sliders in the strong beats in the song is not ok IMO, try this:
  6. 00:14:068 (3) - remove this circle? there is not sound in the music, if you're following the hold sound then is better to do a 1/2 slider with 00:13:865 (2) -
  7. 00:14:271 (4) - I kinda don't agree with this rhythm, mainly cuz you're ending this slider in a strong beat, plus you're ignoring the beat at 00:14:879 -, My suggestion:
  8. 00:16:298 (6) - missing NC, I suppose
  9. 00:20:757 (3) - this rhythm doesn't fit the song same issue as 00:14:271 -, try to start sliders with heavy beats and end them in weak beats, try this:
  10. 00:23:392 (2,4) - try to avoid the overlap, just do the same as 00:22:784 (1,2) -
  11. 00:24:203 (4) - mising NC?
  12. 00:25:217 (7) - Same as 00:20:757 -, try this:
  13. 00:27:446 (5) - missing NC
  14. 00:28:663 remove NC
  15. 00:30:690 (1) - Same as 00:20:757 -, try this:
  16. 00:32:514 (6) - should be a NC here, but not in 00:33:122 (1) -
  17. 00:34:541 (1) - this extended slider doesn't fit the song, since the beat at 00:34:744 is really important in the song, try this:
  18. 00:40:419 (4) - missing NC
  19. 00:45:487 reduce the volume to 15%, since there is nothing in the music at the end of this spinner
  20. 00:48:527 (4) - should be a NC here, following your pattern
  21. 00:49:744 (1) - remove this NC
  22. 00:50:352 Add NC
  23. 00:51:365 (1) - remove NC
  24. 00:51:973 add NC
  25. 00:55:014 (3) - try to don't end sliders in heavy beats :l, try this:
  26. 01:01:500 (4) - missing NC
  27. 01:04:946 (7) - add NC and remove it from 01:05:554 (1) -
  28. 01:06:365 (4) - should be a NC here too
  29. 01:09:609 (4,1) - swap NC
  30. 01:12:852 (4) - this should be NC too
  31. 01:13:460 (5,6,7,8,9,10) - IMO, you should rearrange this part, since the flow in 01:12:852 (4,5,6) - is not comfortable to play and the star shape 01:13:460 (5,6,7,8,9) - look not nicely
  32. 01:14:676 (10,1) - a 1/1 slider will follow the vocal line better, also this 01:14:676 - is the place where the NC should be, like:
  33. 01:17:919 (6) - you're missing a NC here too
  34. 01:23:595 (3) - this sound really overmapped there is not sound in 01:23:595 - and 01:23:696 -, try this:

[Normal]
  1. 00:03:325 (1) - I feel better if you continue with the linear flow here, do some like this:
  2. 00:06:365 this line is really necessary? since I prefer if you remove it, there are not much difference in 10% and 20%
  3. 00:19:136 (1,2,3) - spacing~
  4. 00:19:136 (1,2,3) - already told you about the spacing, but your rhythm is bothering me, since the vocals + strong music is starting in 00:19:338 (2) - , try this:
  5. 00:25:217 (1,2) - here too, since you're not following the main beats in the song, try this one:
  6. 00:32:109 (6) - a 1/2 slider will follow the vocal line better, like you did here 00:43:460 (3) -
  7. 00:39:406 (2) - here again you should not ignore the strong sound at 00:39:609 -, try this here:
  8. 01:18:325 (4) - you have the same rhythm issue as above ^
  9. 01:20:352 (2) - yup try to don't end sliders on strong beats, try this one instead:

[Easy]
  1. 00:06:365 same as normal diff
  2. 00:09:406 (2) - this circle is really not intuitive to play, due to the almost inaudible sound in the music, I'll suggest you to remove that circle, new players will love you for that :)
  3. 00:27:649 (1,2) - if you're following the vocals, this rhythm doesn't fit them, try this:
  4. 00:34:946 (1) - too soon after a spinner for an easy diff, try to leave a 2 downbeats gap
  5. 00:49:946 (1) - move this one to the center of the grid, around x: 256 y: 152
  6. 00:56:027 (2,5) - try to avoid the overlap
I'll like if you take a look on some combo inconsistency around the diffs, also there are some rhythms that can be better IMO, anyways GL with this, nice song!
Topic Starter
meetmeetdee

Natsu wrote:

collapsed text
Hi hi hi ~


[General]
  1. just 2 combo colours look a bit sad to me, what about adding 3 colours :3? OK

    [Colours]
    Combo1 : 255,121,255
    Combo2 : 192,192,192
    Combo3 : 0,255,255

[Hard]
  1. 00:00:284 you should add a circle here, since you'll follow the piano melody a lot better <3 I ersonally want a slow start, and it isn't really make a lot different
  2. 00:03:122 here too without this spot mapped you are breaking the melody :/, converting this 00:02:919 (6) - in a 1/2 slider will work nicely OK
  3. 00:05:757 (1) - nazi try to stack 00:05:757 (1) - with 00:07:176 (2) - properly OK
  4. 00:07:176 (2,3,4,5,6) - I prefer if you rearrange the star pattern to the center of the grid OK
  5. 00:11:230 (4) - mmm ending sliders in the strong beats in the song is not ok IMO, try this: OK
  6. 00:14:068 (3) - remove this circle? there is not sound in the music, if you're following the hold sound then is better to do a 1/2 slider with 00:13:865 (2) - OK
  7. 00:14:271 (4) - I kinda don't agree with this rhythm, mainly cuz you're ending this slider in a strong beat, plus you're ignoring the beat at 00:14:879 -, My suggestion: OK
  8. 00:16:298 (6) - missing NC, I suppose Fix
  9. 00:20:757 (3) - this rhythm doesn't fit the song same issue as 00:14:271 -, try to start sliders with heavy beats and end them in weak beats, try this: OK
  10. 00:23:392 (2,4) - try to avoid the overlap, just do the same as 00:22:784 (1,2) - Fix
  11. 00:24:203 (4) - mising NC? Fix
  12. 00:25:217 (7) - Same as 00:20:757 -, try this: Fixed in another way
  13. 00:27:446 (5) - missing NC Fix
  14. 00:28:663 remove NC OK
  15. 00:30:690 (1) - Same as 00:20:757 -, try this: fix in another way
  16. 00:32:514 (6) - should be a NC here, but not in 00:33:122 (1) - fix
  17. 00:34:541 (1) - this extended slider doesn't fit the song, since the beat at 00:34:744 is really important in the song, try this: OK
  18. 00:40:419 (4) - missing NC OK
  19. 00:45:487 reduce the volume to 15%, since there is nothing in the music at the end of this spinner OK
  20. 00:48:527 (4) - should be a NC here, following your pattern OK
  21. 00:49:744 (1) - remove this NC OK
  22. 00:50:352 Add NC OK
  23. 00:51:365 (1) - remove NC OK
  24. 00:51:973 add NC OK
  25. 00:55:014 (3) - try to don't end sliders in heavy beats :l, try this: OK
  26. 01:01:500 (4) - missing NC OK
  27. 01:04:946 (7) - add NC and remove it from 01:05:554 (1) - OK
  28. 01:06:365 (4) - should be a NC here too OK
  29. 01:09:609 (4,1) - swap NC OK
  30. 01:12:852 (4) - this should be NC too OK
  31. 01:13:460 (5,6,7,8,9,10) - IMO, you should rearrange this part, since the flow in 01:12:852 (4,5,6) - is not comfortable to play and the star shape 01:13:460 (5,6,7,8,9) - look not nicely OK
  32. 01:14:676 (10,1) - a 1/1 slider will follow the vocal line better, also this 01:14:676 - is the place where the NC should be, like: OK
  33. 01:17:919 (6) - you're missing a NC here too OK
  34. 01:23:595 (3) - this sound really overmapped there is not sound in 01:23:595 - and 01:23:696 -, try this: OK

[Normal]
  1. 00:03:325 (1) - I feel better if you continue with the linear flow here, do some like this: OK
  2. 00:06:365 this line is really necessary? since I prefer if you remove it, there are not much difference in 10% and 20% seems a little bit different
  3. 00:19:136 (1,2,3) - spacing~OK
  4. 00:19:136 (1,2,3) - already told you about the spacing, but your rhythm is bothering me, since the vocals + strong music is starting in 00:19:338 (2) - , try this: OK
  5. 00:25:217 (1,2) - here too, since you're not following the main beats in the song, try this one: OK
  6. 00:32:109 (6) - a 1/2 slider will follow the vocal line better, like you did here 00:43:460 (3) - OK
  7. 00:39:406 (2) - here again you should not ignore the strong sound at 00:39:609 -, try this here: OK
  8. 01:18:325 (4) - you have the same rhythm issue as above ^ OK
  9. 01:20:352 (2) - yup try to don't end sliders on strong beats, try this one instead: OK

[Easy]
  1. 00:06:365 same as normal diff ^
  2. 00:09:406 (2) - this circle is really not intuitive to play, due to the almost inaudible sound in the music, I'll suggest you to remove that circle, new players will love you for that :) OK
  3. 00:27:649 (1,2) - if you're following the vocals, this rhythm doesn't fit them, try this: OK
  4. 00:34:946 (1) - too soon after a spinner for an easy diff, try to leave a 2 downbeats gap OK
  5. 00:49:946 (1) - move this one to the center of the grid, around x: 256 y: 152 OK
  6. 00:56:027 (2,5) - try to avoid the overlap OK
I'll like if you take a look on some combo inconsistency around the diffs, also there are some rhythms that can be better IMO, anyways GL with this, nice song!
Thanks for your mod :)
10crystalmask01
Hey, mod from queue 8-)

Hard

00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.

My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo.

00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:

Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru.

00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:

The long slider at 00:25:825 will follow smoothly with the "re" in tsurete.

00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other.

Normal

00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked?

01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here.

Easy

00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) -

00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L

01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this:

Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here.

Really neat map set :) Have a star ~*

Good luck!
Topic Starter
meetmeetdee

10crystalmask01 wrote:

SPOILER
Hey, mod from queue 8-)

Hard

00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.

My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo. Too low for 5%, i think 20% is ok

00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:

Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru. OK

00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:

The long slider at 00:25:825 will follow smoothly with the "re" in tsurete. I am trying to follow the background at here

00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other. Fix

Normal

00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked? OK

01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater. OK

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK

Easy

00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) - fine

00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L it is fine imo

01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this: OK

Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK

Really neat map set :) Have a star ~*

Good luck!
thanks for your mod :)
KSHR
Recheck~

[Easy]

  • Remove unnecessary custom claps. ↓
    (Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)
    SPOILER
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:16:703 -
      4. 00:18:325 -
      5. 00:19:946 -
      6. 00:23:595 -
      7. 00:28:460 -
      8. 00:53:798 -
      9. 01:18:730 -
  • 00:40:419 - Missing a finish.
  • 00:41:027 - Missing a clap.
  • 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
  • 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
  • 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
  • 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
  • 01:15:892 (6) - Remove a clap and then ^.[Normal]

    • Remoe / add custom claps! ↓
      SPOILER
      [list:1337]
      Remove
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
      4. 00:37:581 -
      5. 00:40:014 -
      6. 00:40:825 -
      7. 00:42:446 -
      8. 01:13:257 -
      9. 01:18:933 -


      • Add
      1. 00:18:730 -
      2. 00:39:406 -
      3. 01:18:325 -
      4. 01:19:136 -
    • 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
    • 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
      If I were you
      http://osu.ppy.sh/ss/1541186
      http://osu.ppy.sh/ss/1541187
      http://osu.ppy.sh/ss/1541188
      220,272,22784,5,4,0:0:0:0:
      160,192,23190,1,8,0:0:0:0:
      128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
      168,352,24000,1,8,0:0:0:0:
      220,272,24406,2,0,P|284:244|364:252,1,144
      396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
      484,312,26027,1,0,0:0:0:0:
      416,376,26433,1,8,0:0:0:0:
      360,372,26636,2,0,P|312:360|272:328,1,96,2|2,0:0|0:0,0:0:0:0:
      256,288,27244,1,8,0:0:0:0:
      272,192,27649,6,0,P|320:176|344:136,1,96,2|8,0:0|0:0,0:0:0:0:
      440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
      480,284,29271,5,4,0:0:0:0:
      404,344,29676,2,0,P|368:352|348:352,1,48,8|0,0:0|0:0,0:0:0:0:
      284,284,30284,2,0,L|272:228,1,48,2|8,0:0|0:0,0:0:0:0:
      228,152,30892,2,0,P|180:164|132:148,1,96,0|8,0:0|0:0,0:0:0:0:
      104,180,31500,2,0,L|124:276,1,96,2|2,0:0|0:0,0:0:0:0:
      100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:
    • 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
    • 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
    • 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,

      Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.
    • 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
    • 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.

      320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
      408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
      292,136,55825,1,0,0:0:0:0:
      216,228,56230,1,0,0:0:0:0:
    • 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
      200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
      352,344,62311,1,4,0:0:0:0:
      428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:
    • 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
    • 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
    • 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]

      • About custom claps ↓
  1. 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040
460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
184,232,42041,2,0,P|164:176|184:112,1,128,4|0,0:0|0:0,0:0:0:0:
256,172,42649,1,8,0:0:0:0:
00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
no kds. Take your time~
Topic Starter
meetmeetdee

KSHR wrote:

SPOILER
Recheck~

[Easy]

  • Remove unnecessary custom claps. ↓
    (Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)
    collapsed text
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:16:703 -
      4. 00:18:325 -
      5. 00:19:946 -
      6. 00:23:595 -
      7. 00:28:460 -
      8. 00:53:798 -
      9. 01:18:730 -
  • 00:40:419 - Missing a finish.
  • 00:41:027 - Missing a clap.
  • 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
  • 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
  • 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
  • 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
  • 01:15:892 (6) - Remove a clap and then ^.[Normal]

    • Remoe / add custom claps! ↓
      collapsed text
      [list:1337]
      Remove
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
      4. 00:37:581 -
      5. 00:40:014 -
      6. 00:40:825 -
      7. 00:42:446 -
      8. 01:13:257 -
      9. 01:18:933 -


      • Add
      1. 00:18:730 -
      2. 00:39:406 -
      3. 01:18:325 -
      4. 01:19:136 -
    • 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
    • 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
      If I were you
      http://osu.ppy.sh/ss/1541186
      http://osu.ppy.sh/ss/1541187
      http://osu.ppy.sh/ss/1541188
      220,272,22784,5,4,0:0:0:0:
      160,192,23190,1,8,0:0:0:0:
      128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
      168,352,24000,1,8,0:0:0:0:
      220,272,24406,2,0,P|284:244|364:252,1,144
      396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
      484,312,26027,1,0,0:0:0:0:
      416,376,26433,1,8,0:0:0:0:
      360,372,26636,2,0,P|312:360|272:328,1,96,2|2,0:0|0:0,0:0:0:0:
      256,288,27244,1,8,0:0:0:0:
      272,192,27649,6,0,P|320:176|344:136,1,96,2|8,0:0|0:0,0:0:0:0:
      440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
      480,284,29271,5,4,0:0:0:0:
      404,344,29676,2,0,P|368:352|348:352,1,48,8|0,0:0|0:0,0:0:0:0:
      284,284,30284,2,0,L|272:228,1,48,2|8,0:0|0:0,0:0:0:0:
      228,152,30892,2,0,P|180:164|132:148,1,96,0|8,0:0|0:0,0:0:0:0:
      104,180,31500,2,0,L|124:276,1,96,2|2,0:0|0:0,0:0:0:0:
      100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:
    • 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
    • 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
    • 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,

      Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.
    • 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
    • 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.

      320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
      408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
      292,136,55825,1,0,0:0:0:0:
      216,228,56230,1,0,0:0:0:0:
    • 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
      200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
      352,344,62311,1,4,0:0:0:0:
      428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:
    • 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
    • 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
    • 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]

      • About custom claps ↓
  1. 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040
460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
184,232,42041,2,0,P|164:176|184:112,1,128,4|0,0:0|0:0,0:0:0:0:
256,172,42649,1,8,0:0:0:0:
00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
no kds. Take your time~
All fixed, thanks for your recheck :)
KSHR
Circle'd
Good luck, Meetmeetdee ;)
Topic Starter
meetmeetdee

KSHR wrote:

Circle'd
Good luck, Meetmeetdee ;)
Really thank for help for such a long time, KSHR :)
Nardoxyribonucleic
I've revised some of the patterns in my GD, please update~

http://puu.sh/91HoX

And take my star~
Topic Starter
meetmeetdee
Thanks, Nardo
Updated
wasonz
From my queue

DD: Sorry for some late ,I've Notice after 2 hours


Lunasa's Taiko Muzukashii
01:03:301 (2) - d
01:05:328 (1) - k

Nardo's Taiko Oni
00:47:592 (180) - add d
01:05:936 (269,270,271) - kkd
01:08:065 (278) - d

Lunasa's Taiko Oni
00:03:808 (4) - k
00:10:599 (1) - add d
00:28:234 (4) - k

Good Luck ~ :)
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

From my queue

DD: Sorry for some late ,I've Notice after 2 hours


Nardo's Taiko Oni
00:47:592 (180) - add d fixed
01:05:936 (269,270,271) - kkd no change, as 01:06:139 (271) - has a higher vocal pitch than 01:05:936 (269) -
01:08:065 (278) - d Nope. The pitch is progressively decreasing from 01:07:963 to 01:08:369 -

Good Luck ~ :)
Thanks for the mod~ :)

Update: http://puu.sh/9TNw3.rar
kanpakyin
Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064

[Lunasa's Taiko Muzukashii]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:19:307 (4,1,2,3,1,1) - These kat doesn't fit the music that well. I would suggest k d k d k (remove 00:19:712 (2,3,1) - this triplet if possible, they don't fit the music that well.)
  3. 00:54:172 (1) - kat here?
  4. 00:54:982 (1) - ^
  5. 00:59:036 (4) - ^ to fit the drum sound.
  6. 01:09:172 (1) - How about changing this to big note in order to fit the strong downbeat?

[Nardo's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:45:869 (175) - A big don would be great here.

[Lunasa's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:02:288 (2) - I would suggest to remove this note as there is no music to support it.
  3. 00:45:869 (1) - Change this to don?
  4. 00:52:963 (5,1) - K d here as to fit the pitch there?
  5. 00:53:977 (2) - big don here and then change 00:54:180 (1) - to kat?
  6. 00:59:450 (1) - I don't see a reason that why not change this to big don.
  7. 01:14:450 (2,3,1) - kdd sounds better here.
Nardoxyribonucleic

kanpakyin wrote:

Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064 Will be considered by meetmeetdee.

[Nardo's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended. fixed
  2. 00:45:869 (175) - A big don would be great here. fixed
Thanks for your mod KPY~ :)

Update Code
osu file format v13

[General]
AudioFilename: Hiyoku no Hane (TV size).mp3
AudioLeadIn: 1000
PreviewTime: 47693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:taiko
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Hiyoku no Hane (TV Size)
TitleUnicode:比翼の羽根 (TV Size)
Artist:eufonius
ArtistUnicode:eufonius
Creator:meetmeetdee
Version:Nardo's Taiko Oni
Source:Yosuga no Sora
Tags:ヨスガノソラ opening eroge visual novel LunaticP Nardoxyribonucleic
BeatmapID:233897
BeatmapSetID:66171

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG (Nardo's Taiko).jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1072,405.405405405405,4,1,0,90,1,0
7558,-100,4,1,0,50,0,0
10801,-100,4,1,0,90,0,0
48099,-100,4,1,0,90,0,1
77288,-100,4,1,0,90,0,0
87626,-100,4,1,0,50,0,0
88031,-100,4,1,0,40,0,0
88436,-100,4,1,0,30,0,0
88842,-100,4,1,0,20,0,0
89247,-100,4,1,0,10,0,0


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Combo1 : 255,0,0
Combo2 : 0,255,255
Combo3 : 255,0,0
Combo4 : 0,255,255

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256,192,73436,1,0,0:0:0:0:
256,192,73639,1,2,0:0:0:0:
256,192,73842,1,4,0:0:0:0:
256,192,74247,1,0,0:0:0:0:
256,192,74450,1,2,0:0:0:0:
256,192,74653,1,0,0:0:0:0:
256,192,74855,1,0,0:0:0:0:
256,192,75058,1,2,0:0:0:0:
256,192,75261,1,2,0:0:0:0:
256,192,75463,1,0,0:0:0:0:
256,192,75565,1,0,0:0:0:0:
256,192,75666,1,0,0:0:0:0:
256,192,75869,1,0,0:0:0:0:
256,192,76071,1,2,0:0:0:0:
256,192,76274,1,0,0:0:0:0:
256,192,76477,1,2,0:0:0:0:
256,192,76578,1,0,0:0:0:0:
256,192,76680,1,2,0:0:0:0:
256,192,76781,1,2,0:0:0:0:
256,192,76882,1,0,0:0:0:0:
256,192,77085,1,2,0:0:0:0:
256,192,77288,1,4,0:0:0:0:
256,192,77490,1,0,0:0:0:0:
256,192,77592,1,0,0:0:0:0:
256,192,77693,1,2,0:0:0:0:
256,192,77896,1,0,0:0:0:0:
256,192,78301,1,2,0:0:0:0:
256,192,78403,1,2,0:0:0:0:
256,192,78504,1,0,0:0:0:0:
256,192,78707,1,2,0:0:0:0:
256,192,78909,1,0,0:0:0:0:
256,192,79112,1,0,0:0:0:0:
256,192,79213,1,0,0:0:0:0:
256,192,79315,1,2,0:0:0:0:
256,192,79517,1,0,0:0:0:0:
256,192,79923,1,0,0:0:0:0:
256,192,80126,1,2,0:0:0:0:
256,192,80328,1,0,0:0:0:0:
256,192,80531,1,0,0:0:0:0:
256,192,80632,1,0,0:0:0:0:
256,192,80734,1,0,0:0:0:0:
256,192,80936,1,2,0:0:0:0:
256,192,81139,1,0,0:0:0:0:
256,192,81342,1,2,0:0:0:0:
256,192,81443,1,2,0:0:0:0:
256,192,81544,1,0,0:0:0:0:
256,192,81747,1,2,0:0:0:0:
256,192,81950,1,0,0:0:0:0:
256,192,82153,1,2,0:0:0:0:
256,192,82254,1,2,0:0:0:0:
256,192,82355,1,0,0:0:0:0:
256,192,82457,1,0,0:0:0:0:
256,192,82558,1,0,0:0:0:0:
256,192,82761,1,2,0:0:0:0:
256,192,83166,1,0,0:0:0:0:
256,192,83267,1,0,0:0:0:0:
256,192,83369,1,2,0:0:0:0:
256,192,83571,1,2,0:0:0:0:
256,192,83774,1,0,0:0:0:0:
256,192,83977,1,0,0:0:0:0:
256,192,84078,1,0,0:0:0:0:
256,192,84180,1,2,0:0:0:0:
256,192,84382,1,2,0:0:0:0:
256,192,84484,1,2,0:0:0:0:
256,192,84585,1,2,0:0:0:0:
256,192,84788,1,0,0:0:0:0:
256,192,84990,1,2,0:0:0:0:
256,192,85193,1,0,0:0:0:0:
256,192,85396,1,6,0:0:0:0:
256,192,85801,1,6,0:0:0:0:
256,192,86004,1,4,0:0:0:0:
256,192,86409,1,2,0:0:0:0:
256,192,86511,1,2,0:0:0:0:
256,192,86612,1,0,0:0:0:0:
256,192,86815,1,6,0:0:0:0:
256,192,87017,1,2,0:0:0:0:
256,192,87220,1,0,0:0:0:0:
256,192,87423,1,0,0:0:0:0:
256,192,87626,12,0,89247,0:0:0:0:
Topic Starter
meetmeetdee

kanpakyin wrote:

Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064
OK
All taiko updated
kanpakyin
Bubbled.

(ノ・ω・)ノ
Topic Starter
meetmeetdee

kanpakyin wrote:

Bubbled.

(ノ・ω・)ノ
Really thanks a lot for the bubble :) :)
Zero__wind
Good
Lanturn
Tags: "riya" | This is very important as she is a very well known singer in and out of eufonius. You can also add "Kikuchi Hajime" as well who is the other member.

Remove (TV Size) from the title as there is no official source containing this, and add TV Size to the tags. Hiyoku no Hane has only been released twice as far as I can tell. Once from the single: http://puu.sh/apaIT.jpg and once from Phonon http://puu.sh/apaPO.jpg

Normal:
00:27:415 (3) - move this to x408 y372 (1.2 spacing here is noticeable)

Hard:
01:27:516 -You can move the timing point to match Easy/normal at 01:28:834 - Minor, but it helps keep consistency.

Nardo's Oni: Consider moving the BG down to about 120-150 | The head in both 4:3 and 16:9 is cut off quite a bit!

Other than a few other minor things, this mapset looks great. Just wait for the second BAT to come before applying any of these changes so your bubble doesn't get popped :)
Zero__wind
之前想irc总是碰不到人=。=

General
remove (Tv Size) from Title plz, that suffix usage is not allowed anymore if it's not really a part of the song's name
for referrence → http://vgmdb.net/album/27424

Hard
00:56:604 (5) - missing clap
00:47:280 (1,2,3,4,5) - make the volume louder here? 60% volume like Easy and Normal would be great
01:00:455 (3,4) - the hitsounds here sounds too soft considering the music is going through a strong point, you may want to add clap on 3's head and tail and also on 4, or maybe use some drum samples

Normal
00:38:158 (3) - finish on head sounds nice here
00:52:955 (1) - maybe you'd like to use finish on head instead like Hard diff
01:13:834 (3) - ^
01:03:293 (5) - on the contrary, this beat doesn't deserve a heavy finish sound, a whistle would be just enough, referring to your Hard diff

Easy
00:42:414 (1) - I'd recommend a finish at the reversing point
00:52:955 (1) - may use finish like I've mentioned above
01:07:347 (5) - ^
01:13:834 (3) - ^

and plz also check Lanturn's post sbove plz
call me back~
Topic Starter
meetmeetdee
All updated
Zero__wind
Ranked.
Nardoxyribonucleic
Congrats~ \:D/
Lari
grats >~<
EmPao
時隔快兩年終於ranked啦
還記得我是第一個mod :D
恭喜呢
xxdeathx
this anime ( ͡° ͜ʖ ͡°)
E14
Pls unrank first this map because its a tv size length map, inb4 its should be "eufonius - Hiyoku no Hane (TV size)"
then rerank it :)

reason: it would be thought a full version of this song because of its title.
Lanturn
Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.

Anyways, Congrats Meetmeetdee <3 Glad to see one of my favorite songs ranked.
E14

Lanturn wrote:

Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.
oh im sorry for that. thanks for clarify on this. and congrats for ranked of one my favorite songs. :)

2 years at last..
JUDYDANNY
congrats~ :)
MMzz
Disqualified for quality concerns in the taiko diffs.

These are concerns and suggestions pointed out by myself and OnosakiHito.


[Lunasa's Oni]
The first main concern is that there are an insane amount of finishers in the calm section. (00:10:793 to 00:20:523) There is a finisher on almost every other stanza at the end of pattern strings. There aren't any finishers in the music, or anything else that would signal a finisher. So these finishers need to be toned down or removed.

Second, reducing some notes as well. After all, notes like 00:07:348 (1,2,1,2,1,2,1) - at a timeline where no 1/4 a present aren't needed at all in such calm song.

00:35:726 - There could be a note here. The 3/4 rhythm in place is a little awkward to play and would be much more fulfilling as a triplet. Either a Don or Kat works fine.
00:54:780 (1) to 00:57:415 (2) - This pattern really lacks rhythm compared to everything and doesn't play too well. An example on how to form the pattern more appropriately. (can be changed in various ways)
BEFORE: http://puu.sh/b2f6Q/83d8c120c0.jpg
AFTER: http://puu.sh/b2fbc/02fe478055.jpg
01:09:172 (1) and 01:09:172 (1) - Can both be finishers. Matches the type of finisher emphasis as the rest of the kiai.

[Lunasa's Muzukashii]
Looking at the Muzu, we have only one break at 00:46:469 - . All other patterns go through the whole map in a 1/2 consecutive way. There is no real difference in patterns in a calm, normal, or kiai part. Everything plays the same which results in a map that has no emphasis or impacts when the music changes.

00:01:064 ~ 00:09:172
↓ I expect the first part to be much less dense with notes than the upcoming one.
00:11:199 ~ 00:16:469
↓ Same here. Even though 00:11 is calmer than 00:23, it is mapped the same 1/2 consecutive way. So I recommend strongly to change the density here.
00:23:766 ~ 00:30:253

The emphasis problem becomes more clear when reaching the kiai, because the density is the same again. That's for example the moment, where the mapper could use more 1/4 and have some 2/1 breaks in it.

This diff also has the same problem with finisher through 00:10:793 to 00:20:523 as the Oni. It should be dealt with the same way.

[Nardo's Oni]
The use of 1/4 can also be reduced in the calm sections just like we talked about in Lunasa's Oni.

We both thought the diffs are pretty good, but could use some adjustments!
Krah
First unqualified by a QAT ._.

Sorry for you
xxdeathx

Krah wrote:

First unqualified by a QAT ._.

Sorry for you
¯\_(ツ)_/¯
Lanturn
And so it begins...

Good luck getting this re-qualified!
Nardoxyribonucleic

MMzz wrote:

Disqualified for quality concerns in the taiko diffs.

These are concerns and suggestions pointed out by myself and OnosakiHito.


[Nardo's Oni]
The use of 1/4 can also be reduced in the calm sections just like we talked about in Lunasa's Oni. fixed

We both thought the diffs are pretty good, but could use some adjustments!
Thanks for the check~

Update: http://puu.sh/b2W0j.rar
karterfreak
edit: Ignore my earlier post that had a big mod. Posted it in the wrong thread by accident. :oops:

Gonna mod / check this map soon though when MMzz's post has been replied to though!
Topic Starter
meetmeetdee
Taiko updated
OnosakiHito
BATs are waiting for an answer from second Taiko mapper. Just saying. lol
LunaticP

OnosakiHito wrote:

BATs are waiting for an answer from second Taiko mapper. Just saying. lol
I corrected everything and send the updated GD to the map owner already

What kind of answer do you need?
Nardoxyribonucleic

LunaticP wrote:

OnosakiHito wrote:

BATs are waiting for an answer from second Taiko mapper. Just saying. lol
I corrected everything and send the updated GD to the map owner already

What kind of answer do you need?
Maybe it's just something like "All fixed".
OnosakiHito
They were just wondering what's up, since it wasn't sure if your diff got updated or not.
Topic Starter
meetmeetdee
Maybe I should say "All taiko diff updated" =="
Yes, All the taiko diff are updated
Sorry for inconvenient :o
Love
Sorry that this took so long.

[General]

  1. You can remove "Taiko" from the difficulty names as they are pretty much pointless at this point with the old addition of in-game.
[Lunasa's Taiko Muzukashii]
  1. Use 1.4 SV, there's no reason for such a sv on a Muzukashii when there's Hard Rock.
  2. 00:07:347 (1) - A k seems a lot better here.
  3. 00:07:956 (2,1,1,1,1) - These are absolutely pointless and going to nothing. Remove this and extend the spinner to 00:07:550 (1) while deleting this note as well. Nardo's difficulty did it absolutely perfectly.
  4. 00:36:942 (1) - Remove this for a nice pause after the finisher.
  5. 00:52:955 (3) - Change this to a k, the finisher isn't needed and the k would fit the vocals a lot more.
  6. 00:55:793 (4) - Change this to a k as well so that it fits the vocals more.
  7. 00:58:631 (2) - Delete this for a pause that fits the kicks to create a better rhythm.
  8. 01:08:563 (1,1) - Ctrl+g this to d k so that it fits the drums and vocals more.
  9. 01:10:591 (1) - Remove the finisher on this, it's unnecessary.
  10. 01:12:009 (2) - A k would fit this a lot more and flow a bit more after the triple.
  11. 01:14:847 (2) - Remove this so that the note before it is a bit more emphasized with the guitar strum that sticks out a lot here.
  12. 01:21:131 (1) - Remove this, it gets a little bit dense here so a 1/1 pause would be fine with the 1/4 that's in this section.
  13. 01:21:739 (1) - Change this to a k to match the snare and the vocals.
  14. 01:24:172 (1) - Change this to a k to match the snare, it helps keep the rhythm a bit better with the snare.
  15. 01:27:009 - Add an inheriting section here and change the volume to 5% since this is doing to just the guitar.
[Lunasa's Taiko Oni]
  1. 00:07:550 (1,2,1,2,1,1,1) - Delete these and extend the spinner to 00:07:550 just like mentioned in the Muzukashii.
  2. 00:36:739 (2,1) - These finishers are unnecessary, please make them into normal notes.
  3. 00:40:591 (1) - ^
  4. 00:48:699 (1) - ^
  5. 00:48:091 (5) - How do you miss a finisher on something that starts off a new stanza, empowering vocal, and a crash. Add a finisher here please.
  6. 00:50:320 (1) - Another unnecessary finisher should be removed here.
  7. 00:52:145 (2) - Remove this for a nice pause since there's nothing really to point out here.
  8. 00:52:955 (5,1) - These finishers should be removed as well.
  9. 00:54:374 (2) - ^
  10. 01:00:861 (2,3,1) - I think kkd fits this a bit more to the lower tone of the vocals and the snares on kk.
  11. 01:01:672 (1) - Another unnecessary finisher should be removed.
  12. 01:06:536 (1,2) - ^
  13. 01:13:023 (1,1) - ^
  14. 01:15:861 (2,3,4,5,1) - This doesn't fit at all, try using ddk k.
  15. 01:17:280 (1,1) - These finishers should be removed as well.
  16. 01:24:374 (2) - ^
  17. 01:27:009 - Add a 5% volume inheriting section here as well, as mentioned in the Muzukashii.
Nardo's difficulty is actually really fun and I enjoyed it. Only thing I could say is this could be considered an Inner Oni with how dense a few parts are and with the 1/4 overmap.

I'd love to see a reply with the accepted changes. Though I think the 2 difficulties I modded need more work and time before this gets back into qualified.
Zero__wind
oh well
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