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eufonius - Hiyoku no Hane [Osu|Taiko]

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Topic Starter
meetmeetdee

Natsu wrote:

collapsed text
Hi hi hi ~


[General]
  1. just 2 combo colours look a bit sad to me, what about adding 3 colours :3? OK

    [Colours]
    Combo1 : 255,121,255
    Combo2 : 192,192,192
    Combo3 : 0,255,255

[Hard]
  1. 00:00:284 you should add a circle here, since you'll follow the piano melody a lot better <3 I ersonally want a slow start, and it isn't really make a lot different
  2. 00:03:122 here too without this spot mapped you are breaking the melody :/, converting this 00:02:919 (6) - in a 1/2 slider will work nicely OK
  3. 00:05:757 (1) - nazi try to stack 00:05:757 (1) - with 00:07:176 (2) - properly OK
  4. 00:07:176 (2,3,4,5,6) - I prefer if you rearrange the star pattern to the center of the grid OK
  5. 00:11:230 (4) - mmm ending sliders in the strong beats in the song is not ok IMO, try this: OK
  6. 00:14:068 (3) - remove this circle? there is not sound in the music, if you're following the hold sound then is better to do a 1/2 slider with 00:13:865 (2) - OK
  7. 00:14:271 (4) - I kinda don't agree with this rhythm, mainly cuz you're ending this slider in a strong beat, plus you're ignoring the beat at 00:14:879 -, My suggestion: OK
  8. 00:16:298 (6) - missing NC, I suppose Fix
  9. 00:20:757 (3) - this rhythm doesn't fit the song same issue as 00:14:271 -, try to start sliders with heavy beats and end them in weak beats, try this: OK
  10. 00:23:392 (2,4) - try to avoid the overlap, just do the same as 00:22:784 (1,2) - Fix
  11. 00:24:203 (4) - mising NC? Fix
  12. 00:25:217 (7) - Same as 00:20:757 -, try this: Fixed in another way
  13. 00:27:446 (5) - missing NC Fix
  14. 00:28:663 remove NC OK
  15. 00:30:690 (1) - Same as 00:20:757 -, try this: fix in another way
  16. 00:32:514 (6) - should be a NC here, but not in 00:33:122 (1) - fix
  17. 00:34:541 (1) - this extended slider doesn't fit the song, since the beat at 00:34:744 is really important in the song, try this: OK
  18. 00:40:419 (4) - missing NC OK
  19. 00:45:487 reduce the volume to 15%, since there is nothing in the music at the end of this spinner OK
  20. 00:48:527 (4) - should be a NC here, following your pattern OK
  21. 00:49:744 (1) - remove this NC OK
  22. 00:50:352 Add NC OK
  23. 00:51:365 (1) - remove NC OK
  24. 00:51:973 add NC OK
  25. 00:55:014 (3) - try to don't end sliders in heavy beats :l, try this: OK
  26. 01:01:500 (4) - missing NC OK
  27. 01:04:946 (7) - add NC and remove it from 01:05:554 (1) - OK
  28. 01:06:365 (4) - should be a NC here too OK
  29. 01:09:609 (4,1) - swap NC OK
  30. 01:12:852 (4) - this should be NC too OK
  31. 01:13:460 (5,6,7,8,9,10) - IMO, you should rearrange this part, since the flow in 01:12:852 (4,5,6) - is not comfortable to play and the star shape 01:13:460 (5,6,7,8,9) - look not nicely OK
  32. 01:14:676 (10,1) - a 1/1 slider will follow the vocal line better, also this 01:14:676 - is the place where the NC should be, like: OK
  33. 01:17:919 (6) - you're missing a NC here too OK
  34. 01:23:595 (3) - this sound really overmapped there is not sound in 01:23:595 - and 01:23:696 -, try this: OK

[Normal]
  1. 00:03:325 (1) - I feel better if you continue with the linear flow here, do some like this: OK
  2. 00:06:365 this line is really necessary? since I prefer if you remove it, there are not much difference in 10% and 20% seems a little bit different
  3. 00:19:136 (1,2,3) - spacing~OK
  4. 00:19:136 (1,2,3) - already told you about the spacing, but your rhythm is bothering me, since the vocals + strong music is starting in 00:19:338 (2) - , try this: OK
  5. 00:25:217 (1,2) - here too, since you're not following the main beats in the song, try this one: OK
  6. 00:32:109 (6) - a 1/2 slider will follow the vocal line better, like you did here 00:43:460 (3) - OK
  7. 00:39:406 (2) - here again you should not ignore the strong sound at 00:39:609 -, try this here: OK
  8. 01:18:325 (4) - you have the same rhythm issue as above ^ OK
  9. 01:20:352 (2) - yup try to don't end sliders on strong beats, try this one instead: OK

[Easy]
  1. 00:06:365 same as normal diff ^
  2. 00:09:406 (2) - this circle is really not intuitive to play, due to the almost inaudible sound in the music, I'll suggest you to remove that circle, new players will love you for that :) OK
  3. 00:27:649 (1,2) - if you're following the vocals, this rhythm doesn't fit them, try this: OK
  4. 00:34:946 (1) - too soon after a spinner for an easy diff, try to leave a 2 downbeats gap OK
  5. 00:49:946 (1) - move this one to the center of the grid, around x: 256 y: 152 OK
  6. 00:56:027 (2,5) - try to avoid the overlap OK
I'll like if you take a look on some combo inconsistency around the diffs, also there are some rhythms that can be better IMO, anyways GL with this, nice song!
Thanks for your mod :)
10crystalmask01
Hey, mod from queue 8-)

Hard

00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.

My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo.

00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:

Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru.

00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:

The long slider at 00:25:825 will follow smoothly with the "re" in tsurete.

00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other.

Normal

00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked?

01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here.

Easy

00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) -

00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L

01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this:

Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here.

Really neat map set :) Have a star ~*

Good luck!
Topic Starter
meetmeetdee

10crystalmask01 wrote:

SPOILER
Hey, mod from queue 8-)

Hard

00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.

My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo. Too low for 5%, i think 20% is ok

00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:

Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru. OK

00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:

The long slider at 00:25:825 will follow smoothly with the "re" in tsurete. I am trying to follow the background at here

00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other. Fix

Normal

00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked? OK

01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater. OK

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK

Easy

00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) - fine

00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L it is fine imo

01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this: OK

Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK

Really neat map set :) Have a star ~*

Good luck!
thanks for your mod :)
KSHR
Recheck~

[Easy]

  • Remove unnecessary custom claps. ↓
    (Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)
    SPOILER
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:16:703 -
      4. 00:18:325 -
      5. 00:19:946 -
      6. 00:23:595 -
      7. 00:28:460 -
      8. 00:53:798 -
      9. 01:18:730 -
  • 00:40:419 - Missing a finish.
  • 00:41:027 - Missing a clap.
  • 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
  • 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
  • 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
  • 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
  • 01:15:892 (6) - Remove a clap and then ^.[Normal]

    • Remoe / add custom claps! ↓
      SPOILER
      [list:1337]
      Remove
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
      4. 00:37:581 -
      5. 00:40:014 -
      6. 00:40:825 -
      7. 00:42:446 -
      8. 01:13:257 -
      9. 01:18:933 -


      • Add
      1. 00:18:730 -
      2. 00:39:406 -
      3. 01:18:325 -
      4. 01:19:136 -
    • 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
    • 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
      If I were you
      http://osu.ppy.sh/ss/1541186
      http://osu.ppy.sh/ss/1541187
      http://osu.ppy.sh/ss/1541188
      220,272,22784,5,4,0:0:0:0:
      160,192,23190,1,8,0:0:0:0:
      128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
      168,352,24000,1,8,0:0:0:0:
      220,272,24406,2,0,P|284:244|364:252,1,144
      396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
      484,312,26027,1,0,0:0:0:0:
      416,376,26433,1,8,0:0:0:0:
      360,372,26636,2,0,P|312:360|272:328,1,96,2|2,0:0|0:0,0:0:0:0:
      256,288,27244,1,8,0:0:0:0:
      272,192,27649,6,0,P|320:176|344:136,1,96,2|8,0:0|0:0,0:0:0:0:
      440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
      480,284,29271,5,4,0:0:0:0:
      404,344,29676,2,0,P|368:352|348:352,1,48,8|0,0:0|0:0,0:0:0:0:
      284,284,30284,2,0,L|272:228,1,48,2|8,0:0|0:0,0:0:0:0:
      228,152,30892,2,0,P|180:164|132:148,1,96,0|8,0:0|0:0,0:0:0:0:
      104,180,31500,2,0,L|124:276,1,96,2|2,0:0|0:0,0:0:0:0:
      100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:
    • 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
    • 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
    • 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,

      Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.
    • 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
    • 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.

      320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
      408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
      292,136,55825,1,0,0:0:0:0:
      216,228,56230,1,0,0:0:0:0:
    • 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
      200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
      352,344,62311,1,4,0:0:0:0:
      428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:
    • 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
    • 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
    • 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]

      • About custom claps ↓
  1. 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040
460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
184,232,42041,2,0,P|164:176|184:112,1,128,4|0,0:0|0:0,0:0:0:0:
256,172,42649,1,8,0:0:0:0:
00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
no kds. Take your time~
Topic Starter
meetmeetdee

KSHR wrote:

SPOILER
Recheck~

[Easy]

  • Remove unnecessary custom claps. ↓
    (Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)
    collapsed text
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:16:703 -
      4. 00:18:325 -
      5. 00:19:946 -
      6. 00:23:595 -
      7. 00:28:460 -
      8. 00:53:798 -
      9. 01:18:730 -
  • 00:40:419 - Missing a finish.
  • 00:41:027 - Missing a clap.
  • 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
  • 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
  • 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
  • 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
  • 01:15:892 (6) - Remove a clap and then ^.[Normal]

    • Remoe / add custom claps! ↓
      collapsed text
      [list:1337]
      Remove
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
      4. 00:37:581 -
      5. 00:40:014 -
      6. 00:40:825 -
      7. 00:42:446 -
      8. 01:13:257 -
      9. 01:18:933 -


      • Add
      1. 00:18:730 -
      2. 00:39:406 -
      3. 01:18:325 -
      4. 01:19:136 -
    • 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
    • 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
      If I were you
      http://osu.ppy.sh/ss/1541186
      http://osu.ppy.sh/ss/1541187
      http://osu.ppy.sh/ss/1541188
      220,272,22784,5,4,0:0:0:0:
      160,192,23190,1,8,0:0:0:0:
      128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
      168,352,24000,1,8,0:0:0:0:
      220,272,24406,2,0,P|284:244|364:252,1,144
      396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
      484,312,26027,1,0,0:0:0:0:
      416,376,26433,1,8,0:0:0:0:
      360,372,26636,2,0,P|312:360|272:328,1,96,2|2,0:0|0:0,0:0:0:0:
      256,288,27244,1,8,0:0:0:0:
      272,192,27649,6,0,P|320:176|344:136,1,96,2|8,0:0|0:0,0:0:0:0:
      440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
      480,284,29271,5,4,0:0:0:0:
      404,344,29676,2,0,P|368:352|348:352,1,48,8|0,0:0|0:0,0:0:0:0:
      284,284,30284,2,0,L|272:228,1,48,2|8,0:0|0:0,0:0:0:0:
      228,152,30892,2,0,P|180:164|132:148,1,96,0|8,0:0|0:0,0:0:0:0:
      104,180,31500,2,0,L|124:276,1,96,2|2,0:0|0:0,0:0:0:0:
      100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:
    • 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
    • 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
    • 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,

      Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.
    • 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
    • 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.

      320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
      408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
      292,136,55825,1,0,0:0:0:0:
      216,228,56230,1,0,0:0:0:0:
    • 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
      200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
      352,344,62311,1,4,0:0:0:0:
      428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:
    • 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
    • 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
    • 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]

      • About custom claps ↓
  1. 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040
460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
184,232,42041,2,0,P|164:176|184:112,1,128,4|0,0:0|0:0,0:0:0:0:
256,172,42649,1,8,0:0:0:0:
00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
no kds. Take your time~
All fixed, thanks for your recheck :)
KSHR
Circle'd
Good luck, Meetmeetdee ;)
Topic Starter
meetmeetdee

KSHR wrote:

Circle'd
Good luck, Meetmeetdee ;)
Really thank for help for such a long time, KSHR :)
Nardoxyribonucleic
I've revised some of the patterns in my GD, please update~

http://puu.sh/91HoX

And take my star~
Topic Starter
meetmeetdee
Thanks, Nardo
Updated
wasonz
From my queue

DD: Sorry for some late ,I've Notice after 2 hours


Lunasa's Taiko Muzukashii
01:03:301 (2) - d
01:05:328 (1) - k

Nardo's Taiko Oni
00:47:592 (180) - add d
01:05:936 (269,270,271) - kkd
01:08:065 (278) - d

Lunasa's Taiko Oni
00:03:808 (4) - k
00:10:599 (1) - add d
00:28:234 (4) - k

Good Luck ~ :)
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

From my queue

DD: Sorry for some late ,I've Notice after 2 hours


Nardo's Taiko Oni
00:47:592 (180) - add d fixed
01:05:936 (269,270,271) - kkd no change, as 01:06:139 (271) - has a higher vocal pitch than 01:05:936 (269) -
01:08:065 (278) - d Nope. The pitch is progressively decreasing from 01:07:963 to 01:08:369 -

Good Luck ~ :)
Thanks for the mod~ :)

Update: http://puu.sh/9TNw3.rar
kanpakyin
Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064

[Lunasa's Taiko Muzukashii]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:19:307 (4,1,2,3,1,1) - These kat doesn't fit the music that well. I would suggest k d k d k (remove 00:19:712 (2,3,1) - this triplet if possible, they don't fit the music that well.)
  3. 00:54:172 (1) - kat here?
  4. 00:54:982 (1) - ^
  5. 00:59:036 (4) - ^ to fit the drum sound.
  6. 01:09:172 (1) - How about changing this to big note in order to fit the strong downbeat?

[Nardo's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:45:869 (175) - A big don would be great here.

[Lunasa's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:02:288 (2) - I would suggest to remove this note as there is no music to support it.
  3. 00:45:869 (1) - Change this to don?
  4. 00:52:963 (5,1) - K d here as to fit the pitch there?
  5. 00:53:977 (2) - big don here and then change 00:54:180 (1) - to kat?
  6. 00:59:450 (1) - I don't see a reason that why not change this to big don.
  7. 01:14:450 (2,3,1) - kdd sounds better here.
Nardoxyribonucleic

kanpakyin wrote:

Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064 Will be considered by meetmeetdee.

[Nardo's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended. fixed
  2. 00:45:869 (175) - A big don would be great here. fixed
Thanks for your mod KPY~ :)

Update Code
osu file format v13

[General]
AudioFilename: Hiyoku no Hane (TV size).mp3
AudioLeadIn: 1000
PreviewTime: 47693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:taiko
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Hiyoku no Hane (TV Size)
TitleUnicode:比翼の羽根 (TV Size)
Artist:eufonius
ArtistUnicode:eufonius
Creator:meetmeetdee
Version:Nardo's Taiko Oni
Source:Yosuga no Sora
Tags:ヨスガノソラ opening eroge visual novel LunaticP Nardoxyribonucleic
BeatmapID:233897
BeatmapSetID:66171

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG (Nardo's Taiko).jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1072,405.405405405405,4,1,0,90,1,0
7558,-100,4,1,0,50,0,0
10801,-100,4,1,0,90,0,0
48099,-100,4,1,0,90,0,1
77288,-100,4,1,0,90,0,0
87626,-100,4,1,0,50,0,0
88031,-100,4,1,0,40,0,0
88436,-100,4,1,0,30,0,0
88842,-100,4,1,0,20,0,0
89247,-100,4,1,0,10,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 0,255,255
Combo3 : 255,0,0
Combo4 : 0,255,255

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256,192,59653,1,2,0:0:0:0:
256,192,59754,1,2,0:0:0:0:
256,192,59855,1,2,0:0:0:0:
256,192,60058,1,4,0:0:0:0:
256,192,60463,1,4,0:0:0:0:
256,192,60869,1,2,0:0:0:0:
256,192,60970,1,2,0:0:0:0:
256,192,61071,1,0,0:0:0:0:
256,192,61274,1,0,0:0:0:0:
256,192,61477,1,2,0:0:0:0:
256,192,61680,1,0,0:0:0:0:
256,192,62085,1,2,0:0:0:0:
256,192,62288,1,2,0:0:0:0:
256,192,62490,1,0,0:0:0:0:
256,192,62693,1,0,0:0:0:0:
256,192,62896,1,0,0:0:0:0:
256,192,62997,1,0,0:0:0:0:
256,192,63099,1,2,0:0:0:0:
256,192,63301,1,0,0:0:0:0:
256,192,63707,1,0,0:0:0:0:
256,192,63808,1,0,0:0:0:0:
256,192,63909,1,2,0:0:0:0:
256,192,64112,1,0,0:0:0:0:
256,192,64315,1,2,0:0:0:0:
256,192,64720,1,0,0:0:0:0:
256,192,64923,1,2,0:0:0:0:
256,192,65328,1,0,0:0:0:0:
256,192,65531,1,2,0:0:0:0:
256,192,65734,1,0,0:0:0:0:
256,192,65936,1,0,0:0:0:0:
256,192,66038,1,0,0:0:0:0:
256,192,66139,1,2,0:0:0:0:
256,192,66342,1,2,0:0:0:0:
256,192,66544,1,0,0:0:0:0:
256,192,66950,1,2,0:0:0:0:
256,192,67355,1,4,0:0:0:0:
256,192,67761,1,0,0:0:0:0:
256,192,67963,1,2,0:0:0:0:
256,192,68065,1,2,0:0:0:0:
256,192,68166,1,2,0:0:0:0:
256,192,68267,1,2,0:0:0:0:
256,192,68369,1,0,0:0:0:0:
256,192,68571,1,0,0:0:0:0:
256,192,68774,1,2,0:0:0:0:
256,192,68977,1,2,0:0:0:0:
256,192,69180,1,4,0:0:0:0:
256,192,69585,1,2,0:0:0:0:
256,192,69788,1,0,0:0:0:0:
256,192,70193,1,0,0:0:0:0:
256,192,70396,1,2,0:0:0:0:
256,192,70599,1,0,0:0:0:0:
256,192,70700,1,0,0:0:0:0:
256,192,70801,1,0,0:0:0:0:
256,192,71004,1,0,0:0:0:0:
256,192,71105,1,0,0:0:0:0:
256,192,71207,1,2,0:0:0:0:
256,192,71409,1,0,0:0:0:0:
256,192,71612,1,2,0:0:0:0:
256,192,71713,1,2,0:0:0:0:
256,192,71815,1,0,0:0:0:0:
256,192,71916,1,0,0:0:0:0:
256,192,72017,1,2,0:0:0:0:
256,192,72423,1,4,0:0:0:0:
256,192,72828,1,4,0:0:0:0:
256,192,73031,1,6,0:0:0:0:
256,192,73234,1,2,0:0:0:0:
256,192,73335,1,2,0:0:0:0:
256,192,73436,1,0,0:0:0:0:
256,192,73639,1,2,0:0:0:0:
256,192,73842,1,4,0:0:0:0:
256,192,74247,1,0,0:0:0:0:
256,192,74450,1,2,0:0:0:0:
256,192,74653,1,0,0:0:0:0:
256,192,74855,1,0,0:0:0:0:
256,192,75058,1,2,0:0:0:0:
256,192,75261,1,2,0:0:0:0:
256,192,75463,1,0,0:0:0:0:
256,192,75565,1,0,0:0:0:0:
256,192,75666,1,0,0:0:0:0:
256,192,75869,1,0,0:0:0:0:
256,192,76071,1,2,0:0:0:0:
256,192,76274,1,0,0:0:0:0:
256,192,76477,1,2,0:0:0:0:
256,192,76578,1,0,0:0:0:0:
256,192,76680,1,2,0:0:0:0:
256,192,76781,1,2,0:0:0:0:
256,192,76882,1,0,0:0:0:0:
256,192,77085,1,2,0:0:0:0:
256,192,77288,1,4,0:0:0:0:
256,192,77490,1,0,0:0:0:0:
256,192,77592,1,0,0:0:0:0:
256,192,77693,1,2,0:0:0:0:
256,192,77896,1,0,0:0:0:0:
256,192,78301,1,2,0:0:0:0:
256,192,78403,1,2,0:0:0:0:
256,192,78504,1,0,0:0:0:0:
256,192,78707,1,2,0:0:0:0:
256,192,78909,1,0,0:0:0:0:
256,192,79112,1,0,0:0:0:0:
256,192,79213,1,0,0:0:0:0:
256,192,79315,1,2,0:0:0:0:
256,192,79517,1,0,0:0:0:0:
256,192,79923,1,0,0:0:0:0:
256,192,80126,1,2,0:0:0:0:
256,192,80328,1,0,0:0:0:0:
256,192,80531,1,0,0:0:0:0:
256,192,80632,1,0,0:0:0:0:
256,192,80734,1,0,0:0:0:0:
256,192,80936,1,2,0:0:0:0:
256,192,81139,1,0,0:0:0:0:
256,192,81342,1,2,0:0:0:0:
256,192,81443,1,2,0:0:0:0:
256,192,81544,1,0,0:0:0:0:
256,192,81747,1,2,0:0:0:0:
256,192,81950,1,0,0:0:0:0:
256,192,82153,1,2,0:0:0:0:
256,192,82254,1,2,0:0:0:0:
256,192,82355,1,0,0:0:0:0:
256,192,82457,1,0,0:0:0:0:
256,192,82558,1,0,0:0:0:0:
256,192,82761,1,2,0:0:0:0:
256,192,83166,1,0,0:0:0:0:
256,192,83267,1,0,0:0:0:0:
256,192,83369,1,2,0:0:0:0:
256,192,83571,1,2,0:0:0:0:
256,192,83774,1,0,0:0:0:0:
256,192,83977,1,0,0:0:0:0:
256,192,84078,1,0,0:0:0:0:
256,192,84180,1,2,0:0:0:0:
256,192,84382,1,2,0:0:0:0:
256,192,84484,1,2,0:0:0:0:
256,192,84585,1,2,0:0:0:0:
256,192,84788,1,0,0:0:0:0:
256,192,84990,1,2,0:0:0:0:
256,192,85193,1,0,0:0:0:0:
256,192,85396,1,6,0:0:0:0:
256,192,85801,1,6,0:0:0:0:
256,192,86004,1,4,0:0:0:0:
256,192,86409,1,2,0:0:0:0:
256,192,86511,1,2,0:0:0:0:
256,192,86612,1,0,0:0:0:0:
256,192,86815,1,6,0:0:0:0:
256,192,87017,1,2,0:0:0:0:
256,192,87220,1,0,0:0:0:0:
256,192,87423,1,0,0:0:0:0:
256,192,87626,12,0,89247,0:0:0:0:
Topic Starter
meetmeetdee

kanpakyin wrote:

Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064
OK
All taiko updated
kanpakyin
Bubbled.

(ノ・ω・)ノ
Topic Starter
meetmeetdee

kanpakyin wrote:

Bubbled.

(ノ・ω・)ノ
Really thanks a lot for the bubble :) :)
Zero__wind
Good
Lanturn
Tags: "riya" | This is very important as she is a very well known singer in and out of eufonius. You can also add "Kikuchi Hajime" as well who is the other member.

Remove (TV Size) from the title as there is no official source containing this, and add TV Size to the tags. Hiyoku no Hane has only been released twice as far as I can tell. Once from the single: http://puu.sh/apaIT.jpg and once from Phonon http://puu.sh/apaPO.jpg

Normal:
00:27:415 (3) - move this to x408 y372 (1.2 spacing here is noticeable)

Hard:
01:27:516 -You can move the timing point to match Easy/normal at 01:28:834 - Minor, but it helps keep consistency.

Nardo's Oni: Consider moving the BG down to about 120-150 | The head in both 4:3 and 16:9 is cut off quite a bit!

Other than a few other minor things, this mapset looks great. Just wait for the second BAT to come before applying any of these changes so your bubble doesn't get popped :)
Zero__wind
之前想irc总是碰不到人=。=

General
remove (Tv Size) from Title plz, that suffix usage is not allowed anymore if it's not really a part of the song's name
for referrence → http://vgmdb.net/album/27424

Hard
00:56:604 (5) - missing clap
00:47:280 (1,2,3,4,5) - make the volume louder here? 60% volume like Easy and Normal would be great
01:00:455 (3,4) - the hitsounds here sounds too soft considering the music is going through a strong point, you may want to add clap on 3's head and tail and also on 4, or maybe use some drum samples

Normal
00:38:158 (3) - finish on head sounds nice here
00:52:955 (1) - maybe you'd like to use finish on head instead like Hard diff
01:13:834 (3) - ^
01:03:293 (5) - on the contrary, this beat doesn't deserve a heavy finish sound, a whistle would be just enough, referring to your Hard diff

Easy
00:42:414 (1) - I'd recommend a finish at the reversing point
00:52:955 (1) - may use finish like I've mentioned above
01:07:347 (5) - ^
01:13:834 (3) - ^

and plz also check Lanturn's post sbove plz
call me back~
Topic Starter
meetmeetdee
All updated
Zero__wind
Ranked.
Nardoxyribonucleic
Congrats~ \:D/
Lari
grats >~<
EmPao
時隔快兩年終於ranked啦
還記得我是第一個mod :D
恭喜呢
xxdeathx
this anime ( ͡° ͜ʖ ͡°)
E14
Pls unrank first this map because its a tv size length map, inb4 its should be "eufonius - Hiyoku no Hane (TV size)"
then rerank it :)

reason: it would be thought a full version of this song because of its title.
Lanturn
Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.

Anyways, Congrats Meetmeetdee <3 Glad to see one of my favorite songs ranked.
E14

Lanturn wrote:

Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.
oh im sorry for that. thanks for clarify on this. and congrats for ranked of one my favorite songs. :)

2 years at last..
JUDYDANNY
congrats~ :)
MMzz
Disqualified for quality concerns in the taiko diffs.

These are concerns and suggestions pointed out by myself and OnosakiHito.


[Lunasa's Oni]
The first main concern is that there are an insane amount of finishers in the calm section. (00:10:793 to 00:20:523) There is a finisher on almost every other stanza at the end of pattern strings. There aren't any finishers in the music, or anything else that would signal a finisher. So these finishers need to be toned down or removed.

Second, reducing some notes as well. After all, notes like 00:07:348 (1,2,1,2,1,2,1) - at a timeline where no 1/4 a present aren't needed at all in such calm song.

00:35:726 - There could be a note here. The 3/4 rhythm in place is a little awkward to play and would be much more fulfilling as a triplet. Either a Don or Kat works fine.
00:54:780 (1) to 00:57:415 (2) - This pattern really lacks rhythm compared to everything and doesn't play too well. An example on how to form the pattern more appropriately. (can be changed in various ways)
BEFORE: http://puu.sh/b2f6Q/83d8c120c0.jpg
AFTER: http://puu.sh/b2fbc/02fe478055.jpg
01:09:172 (1) and 01:09:172 (1) - Can both be finishers. Matches the type of finisher emphasis as the rest of the kiai.

[Lunasa's Muzukashii]
Looking at the Muzu, we have only one break at 00:46:469 - . All other patterns go through the whole map in a 1/2 consecutive way. There is no real difference in patterns in a calm, normal, or kiai part. Everything plays the same which results in a map that has no emphasis or impacts when the music changes.

00:01:064 ~ 00:09:172
↓ I expect the first part to be much less dense with notes than the upcoming one.
00:11:199 ~ 00:16:469
↓ Same here. Even though 00:11 is calmer than 00:23, it is mapped the same 1/2 consecutive way. So I recommend strongly to change the density here.
00:23:766 ~ 00:30:253

The emphasis problem becomes more clear when reaching the kiai, because the density is the same again. That's for example the moment, where the mapper could use more 1/4 and have some 2/1 breaks in it.

This diff also has the same problem with finisher through 00:10:793 to 00:20:523 as the Oni. It should be dealt with the same way.

[Nardo's Oni]
The use of 1/4 can also be reduced in the calm sections just like we talked about in Lunasa's Oni.

We both thought the diffs are pretty good, but could use some adjustments!
Krah
First unqualified by a QAT ._.

Sorry for you
xxdeathx

Krah wrote:

First unqualified by a QAT ._.

Sorry for you
¯\_(ツ)_/¯
Lanturn
And so it begins...

Good luck getting this re-qualified!
Nardoxyribonucleic

MMzz wrote:

Disqualified for quality concerns in the taiko diffs.

These are concerns and suggestions pointed out by myself and OnosakiHito.


[Nardo's Oni]
The use of 1/4 can also be reduced in the calm sections just like we talked about in Lunasa's Oni. fixed

We both thought the diffs are pretty good, but could use some adjustments!
Thanks for the check~

Update: http://puu.sh/b2W0j.rar
karterfreak
edit: Ignore my earlier post that had a big mod. Posted it in the wrong thread by accident. :oops:

Gonna mod / check this map soon though when MMzz's post has been replied to though!
Topic Starter
meetmeetdee
Taiko updated
OnosakiHito
BATs are waiting for an answer from second Taiko mapper. Just saying. lol
LunaticP

OnosakiHito wrote:

BATs are waiting for an answer from second Taiko mapper. Just saying. lol
I corrected everything and send the updated GD to the map owner already

What kind of answer do you need?
Nardoxyribonucleic

LunaticP wrote:

OnosakiHito wrote:

BATs are waiting for an answer from second Taiko mapper. Just saying. lol
I corrected everything and send the updated GD to the map owner already

What kind of answer do you need?
Maybe it's just something like "All fixed".
OnosakiHito
They were just wondering what's up, since it wasn't sure if your diff got updated or not.
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