ofc you can! no need to ask me that wwXinely wrote:
aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/
ofc you can! no need to ask me that wwXinely wrote:
aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/
Fycho wrote:
spoilerbox~popner's modding team~[Mod Info]
- Black: Suggestions
- Bold: Importance.You might consider
- Red:Unrank issues. You Must Fix
[General]
- 我是之前下载的没重新下载,不知道你tick音有没有换掉,如果没有换请务必把tick音换成和clap一样的音效,在easy里听着十分不好听 OK
[Hard]
- 00:00:082 (1) –加个whistle听着好听点,音乐里有钢琴 OK
- 00:10:419 (2) –whistle加头上而不是尾巴上不是好多了? OK
- 00:11:636 (1) –建议去掉这个,一来这没音,二来前面你是大白线放滑条尾的,这样不自然 OK
- 00:17:919 (1,2,3,4) –看起来不等距,00:17:919 (1,4) –这两离的太近 F谄
- 00:19:541 (1,2) –头上都可以加whistle OK
- 00:22:176 (3) –折返箭头上左上角设置,sampleset-normal,和00:21:568 –是一样的 OK
- 00:27:852 (5) –强烈建议去掉这个whistle,连续的whistle本身听着就不好,而且还不符合音乐 OK
- 00:31:298 (2) –头上貌似漏clap了? Fix
- 00:34:541 (1) –这个强烈建议改成1/2,用3/4真的十分牵强,拖音,而且00:34:744 –是有一个音的。00:34:946 (2) –这个用3/4我觉得挺合适的。我觉得反過來挺合适的
- 00:50:960 (6,1) –这两个头上加whistle听起来也不错 OK
- 00:58:054 (6) –漏了个clap Fix
- 01:00:690 (2,3) –这个flow好奇怪,我建议这样,OK
- 01:02:514 (7) –去掉?没音,加着很奇怪 OK
- 01:07:379 (3,5) –靠着有些近,5往左边摆些 沒了
- 01:08:190 (5) –滑条身上不加个whistle?和01:08:798 (6,8) –一样? OK
- 01:12:852 (4) -头上加个finish会更好 OK
- 01:18:527 (7) –漏finish了啊亲,你瞧这01:21:771 (4) –都加了 Fix
- 01:26:433 (6) –很明显漏了个clap 這是故意的,那兒加clap有點吵
[Normal]
- 00:09:811 (1,2,3) –上下看着也太不一样了吧,弄成上下对称吧 Fix
- 00:22:379 (6) –同hard,左上角设置sampleset-normal OK
- 00:37:379 (3) –重音明显是在00:37:176 –的,而00:37:379 –是没音的,建议这个节奏试试, 轉成別的节奏了
- 00:41:433 (4) –这扭的有点过,试试这个? OK
- 00:43:054 (2) –这个同理,注意00:42:852 –是重音,所以这个节奏更合适, OK
- 00:58:460 (1) –尾巴上加个finish啊,这么重的音 OK
- 01:01:703 (4,1) –这俩滑条怎么看怎么别扭,我建议你包包好,这样间距不一看着十分难受 OK
- 01:23:595 (3) –同理又是这问题,01:23:392 –重音是在这个位置的。节奏改法和之前类似 OK
- 01:22:784 (2) –头上漏了个finish OK
[Easy]别的似乎没什么了,虽然重音什么的没踩到也有,不过考虑到这是easy diff也没什么了。
- 00:13:054 (1,2) –哎呀看起来乱糟糟的,为何不中心对称呢,使用复制粘贴旋转工具试试 轉成別的樣子了
- 01:04:136 (2,3) –看起来一样有点别扭, 轉成別的slider了
Good luck.
KSHR wrote:
SPOILERFycho wrote:
2kdを返して, KSHR, 本気If I could do that ;3
Sorry to be late, meetmeetdee.
[General][Normal]
- Add the original anime title "ヨスガノソラ" into the Tags~ OK
[Easy]
- 00:03:122 - An unnecessary green line. Removed
- 00:03:527 - ^ Removed
- 00:08:190 (1,2) - It's kinda loud to increase the volume of these sliders. I'd reduce it to 25% and add a whistle to the head + sliderslide of (1) if I were you. Also how about changing the Sampleset of (2) to Normal? It's more fitting with the song imo. sounds nice, OK
- 00:14:271 (3,1) - It looks like this flow isn't that good. How about rearranging like this? Just copied/pasted and Ctrl+G 00:16:906 (3) - though.. http://osu.ppy.sh/ss/1365628 OK
- 00:22:379 (6) - As Fycho pointed out. OK
- 00:24:203 (4) - You'd follow the drum sound at 00:24:000 - by moving this note to there because you did that at 00:27:244 (4) - . OK
- 00:30:284 (3,4,5,6) - I understand you followed the vocal line. But the current rhythm sounds kinda unnatural to me because some strong sounds such as 00:30:487 - , 00:30:892 - and 00:32:109 - aren't followed by objects. How about following them like this? OK
- 00:37:379 (3,4) - I'd suggest another rhythm for the same reason as above. you could follow the song more~ OK
- 00:40:419 (3,4) - The current rhythm sounds kinda strange to me because the stronger sound at 00:41:230 - isn't followed by an object. Try this rhythm once. It's more fitting with the song imo. OK
- 00:48:122 (3,4) - This flow looks really bad to me considering the angle of (3). I'd rearrange this pattern like this if I were you. http://osu.ppy.sh/ss/1365831 OK
302,153,48122,2,0,P|276:167|260:192,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,120,48730,2,0,P|308:76|244:68,1,120,2|8,0:0|0:0,0:0:0:0:
192,72,49338,1,0,0:0:0:0:- 00:49:338 (5) - Add a whistle to the head for consistency with 00:48:730 - . Add
- 00:51:771 (1) - There is a vocal sound here as you can hear, but not strong. So I'd suggest you moving this note to 00:51:568 - to follow the drum sound. That way you can emphasize the stronger vocal sound at 00:51:973 - imo. Same for 01:04:744 (3) - . Both OK
- 00:54:000 (6) - I think you should shorten this slider by 1/2 beat to follow the vocal and guitar like (5). That way the rhythm sounds nicer and more natural. OK
- 00:58:460 (1) - I'd split this up into a 1/1 slider and a note like this to let players click the strong sound at 00:59:068 - if I were you. Also add a clap to 00:58:865 - and a finish to 00:59:068 - if you apply this. OK
- 01:01:703 (4,5) - For the same reason as above. OK
- 01:24:406 (1) - Same as 00:58 OK
- Are the slidertick sounds such as 00:29:676 - 00:41:027 - really necessary? It's the different sound from the soft custom clap which you used to make the clap pattern. So it sounds kinda questionable to me. Fix
- 00:01:500 (2) - I guess you wanted to follow the synthesizer sound which end at around 00:02:109 - with a 1/1 slider. If so, the volume at the end of this slider should be reduced by 10% or so. That way it's more fitting with the sound which you followed, right? Changed to another pattern
- 00:08:190 (1,2) - Same as Normal diff. OK
- 00:13:054 (1,2,1) - The flow looks kinda bad. I'd rearrange them like this if I were you. OK
http://osu.ppy.sh/ss/1368074 http://osu.ppy.sh/ss/136807668,80,13054,6,0,P|104:44|152:28,1,100,0|0,0:0|0:0,0:0:0:0:
236,80,13865,2,0,L|336:64,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
96,232,15487,6,0,P|144:240|196:228,1,100,8|0,0:0|0:0,0:0:0:0:- 00:41:433 - It seems like making a 2/3 gap here isn't that good idea. You could follow the vocal line with the easier rhythm. Not bad, OK
- 00:47:109 (1) - ~ 01:15:892 (6) - In the Easy difficulty, placing objects on red ticks should be avoided as much as possible. But if there are sounds of the vocal, the drum etc. , they should be followed with red ticks while keeping 1/1 gaps. (Just wrote my opinon!) I get your point, it is reasonable
- 00:51:973 (1,2,3) - There are an accentuated sounds by the vocal at 00:52:581 - 00:52:987 - and 00:53:392 - . I'd follow them with objects for the sake of variety like this if I were you. OK
- 00:58:460 (1,2,3) - For the same reason as above. OK
- 01:04:946 (3,4,5) - I'd suggest the same rhythm as 00:51:973 - OK
- 01:25:825 (1) - I don't see the reason that the whole of this sinner is muted at 5%. As long as you can hear the melody, objects shouldn't be muted. Fix, I muted the end of the spinner
It probably will take much time to fix.. Good luck~Yea
Call me back for the recheck in forum pm after this map gets +3 full mods. (don't count in Xinely's one! Apparently it has pretty good quality though!)
Thanks for all your detail mod Really really usefulXinely wrote:
SPOILERyeah thanks \w/KSHR wrote:
ofc you can! no need to ask me that wwaaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/
Edit : here is my mod. Random mod here because i watched yosuga no sora and i love this song
General
- Clean
Easy
- 00:00:082 (1) - since the slider is kinda long and the shape can improve better than this. i suggest to try make a slider art here. i'm not pro but try http://puu.sh/79REs.jpg (code on below) not a bad suggestion, but i really weak in art
- 00:01:500 (2,3) - since the main vocal appear on 00:01:500 - and 00:02:311 - i would to make one slider at these times altho map 00:01:906 - to make an easier rhythm here (note: if you use the code below, 00:02:717 (4) - don't forget to fix the spacing ahaha) Really a good design, isn't it, OK
oh yeah it matched with first slider that i Screenshot too you56,180,82,2,0,B|48:104|88:76|88:76|156:112|216:64,1,250,0|2,0:0|0:0,0:0:0:0:
252,156,1500,2,0,B|256:208|220:248|220:248|160:228|112:256,1,200,0|2,0:0|0:0,0:0:0:0:- 00:07:987 - imo the volume is too high here. since the sound is increasing, loud, loud and louder to next time. i would to suggest 00:07:987 - 10% , 00:08:595 - 20%, 00:09:000 - 30%, 00:09:406 - 40% I see the increase trend, but i increase it in my own ratio
- 00:11:433 (2) - imo the hitsound of slider's head emphasize with music better than this. try sampleset drum to matched with sound? :3 OK
- 00:13:054 - from until 00:19:541 - you can use drum sampleset on every slider's head on downbeat (long whitetick) to matched with drum sound on that times. you should try it because the hitnormal seems too loud for me here (and tbh lack of hitsound lol) >_< OK
- 00:22:379 (4) - yeah break your consistency but i feel empty here since the music sound is loud and pitch of sound higher than 00:21:973 - so you should add hitsound here.. well i would suggest to add clap for it OK
- 00:27:649 (1,2) - hmm since the vocal of 00:28:054 - feels strong here you can't emphasize the vocal with slider's end with well imo . i would to emphasize it with slider's head as http://puu.sh/79Sbu.jpg it seems fine imo, keep mine first
- 00:30:487 (2,3,4) - same reason as above for 00:30:892 - this vocal. try http://puu.sh/79SgE.jpg instead same as above
- 00:30:487 (2) - if you don't fix from above. missing whistle on tail here? i heard a piano sound here so i think you should add whistle for emphasize it. (if you fix from above. add whistle for 00:30:892 - ofc) OK
- 00:35:757 (1) - the music still relax here. finish is really can't emphasize the music. use whistle instead finish for slider's head OK
- 00:40:419 - i heard cymbal here and it loud until no need 25% or 2 times for hear it. you should map it altho Easy diff here. so remove this and change it become http://puu.sh/79Squ.jpg instead OK
- 00:42:041 (1) - yeah this slider following music properly but you should add whistle on head to emphasize music and power of vocal here. i feel so empty here OK
- 00:44:473 (3) - and finish on head obviously because crash cymbal sound OK
- 00:43:257 (2) - add clap on repeat because i heard clap sound here. also add on tail if you want to emphasize the vocal I have changed the pattern there
- 00:49:946 (1,2,3) - flow is fine here but i wanna suggest my taste flow here as http://puu.sh/79SC7.jpg because it feels easier to follow with understanding music and more natural C: not bad, OK
- 00:55:419 - because vocal of this time is different than 00:54:609 - 00:55:014 - , slider repeat can't work properly here. maybe use http://puu.sh/79SIC.jpg better for it OK
- 00:59:068 - cymbal crash sound here. 00:59:473 - on this too. you should map its. so remove 00:58:460 (1,2,3) - and change it with http://puu.sh/79SL0.jpg with finish on slider's tail and circle I use another pattern
- 01:01:703 (4) - nazi, blanket could better here. move the slider of tail 1 grid down (272,112) OK
- 01:06:568 (5) - hmm why finish on slider's head here? the sound is similar with 01:01:703 (4) - so change finish with whistle here pattern changed
- 01:12:852 (3) - you should add whistle on head here to emphasize the vocal altho the music is relax here. well i feel empty here OK
- 01:20:352 (2) - nazi, move the tail of slider to 424,232 to have a natural flow of slider here OK
Normal
- 00:01:500 (3) - nazi but try move the slider to 168,196 to get centre of 00:00:082 (1,2) - ? seems neater lol OK
- 00:07:784 - same as i mention to Easy, 00:07:987 - this one i mean same as above
- 00:11:027 (2) - nazi again. 1 grid up to get centre of 00:09:811 (1,3) - , blanket become better too OK
- 00:11:433 - same mention in Easy, 00:11:433 (2) - and 00:13:054 - from until 00:19:541 - this ones OK
- 00:15:487 (1) - well imo flip this slider with ctrl+H to keep natural flow here change in another way
- 00:21:163 (5) - add whistle on head as you did in Easy diff for consistency OK
- 00:30:487 - i feel a little bit weird because you following drum at 00:26:027 - until 00:29:271 - so 00:30:284 (3) - change it become 1/2 slider instead? OK
- 00:35:757 (1) - same as Easy OK
- 00:36:973 (2) - remove whistle here to keep consistency at you did on Easy diff OK
- 00:41:433 (4) - imo flow a little bit bad here. you can improve the flow a lot better here. example http://puu.sh/79WHK.jpg change in another way
- 00:43:054 (2) - you must to move the circle 1/2 earlier i mean 00:42:852 - because cymbal is appear on that time. not in 00:43:054 - (this time only vocal that appear) or better rhythm that i think with remove circle and use http://puu.sh/79WSG.jpg start on 00:42:852 - Fix
- 00:46:906 (3,1) - the spacing seems off here because SV changes.. you should use 0,70x to keep it same spacing (based see from eyes) http://puu.sh/79X3t.jpg and use 1,0x back for 00:47:717 (2) - because consistency as usual OK
- 00:48:122 (3) - unnatural flow here, i would to suggest http://puu.sh/79Xaa.jpg for better flow. but KSHR made the solution one for you, copy paste it will be instantly :v I used his solution
- 00:50:149 (3) - since no vocal and only drum and guitar sound here. sampleset drum as you did at 00:46:298 - ? C: OK
- 00:54:609 (1,2,3,4,5) - i see you're following vocal here so 00:54:811 (2) - remove the repeat please because no vocal on 00:55:217 - OK
- 00:56:636 (6) - whistle on head same reason as i mention on Easy diff OK
- 00:56:636 (6) - yeah maybe just for me but i feel this slider is kinda long altho it supposed for vocal. i would to follow music here instead vocal with extend this slider to 00:57:244 - (drum sound) and add note 00:57:649 - OK
- 00:58:460 (1) - finish on tail. cymbal crash appear pattern changed
- 01:01:703 (4) - maybe just for me again but i prefer to extend this slider 1/2 earlier, i mean on 01:02:311 - to follow the music also the end of vocal pattern changed
- 01:07:987 - because you're following vocal properly before and after this time. i feel so odd with this time which have vocal that you skipped. 01:07:784 - make 1/2 slider repeat and remove 01:07:784 (1,2) - to follow vocal properly instead OK
- 01:12:041 (2) - seems you forgot to add finish on head. cymbal crash and you did it on Easy diff Fix
- 01:15:081 (2,3) - flow is nice but imo it could improve a lot with natural flow here. just arrange 01:15:487 (3,4,5) - become like http://osu.ppy.sh/ss/1366463 OK
- 01:18:122 (3,4) - i'm not really like with this flow because seems do the opposite of natural flow. i would to arrange it as (see below) look nice, OK
since a little bit hard, give the code if you want use it216,220,78122,1,0,0:0:0:0:
208,280,78325,2,0,P|189:325|125:341,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
216,220,79338,1,0,0:0:0:0:
216,160,79541,6,0,P|192:104|212:52,1,120,4|8,0:0|0:0,0:0:0:0:- 01:22:784 (2) - add finish on head to emphasize the vocal and consistency with Easy diff OK
Hard
- 00:19:338 (5) - how about move this circle to 208,344 to make a little jump for emphasize vocal and loud drum of 00:19:541 -, seems more fun to play too not bad, OK
- 00:27:446 (4) - remove whistle on head. too noisy and pitch of vocal in 00:27:649 - so only whistle on that time would be better imo OK
- 00:34:237 - unnecessary 10% here tbh. i know the drum is loud but it bother me a lot btw. i would use 30% or 40% instead OK
- 00:34:541 (1,2,3) - change become http://puu.sh/79YRp.jpg so vocal of 00:35:250 - emphasize better with slider's head ahaha. obviously changed in another way
- 00:36:365 (2) - add whistle here to emphasize loud piano sound and vocal too OK
- 00:42:649 (6) - how about move this circle to 240,176 to fix the odd flow (imo) and use natural flow instead OK
- 00:58:460 (1) - hmm i feel a little bad with skipping vocal on red tick. since i saw your style always following vocal properly here. slider and circle instead http://puu.sh/79Z67.jpg C: I prefer treating it as one slider
- 00:58:359 (7) - sorry nazi, can you keep consistency spacing on this? (1,08x should be around 1,0x). If you agree 00:59:980 (4) - (1,06x should be around 1,0x) xD Fix
- 01:06:365 (4) - is whistle body here intentional? i feel too noisy for this slider, remove it or reduce the volume around 25% or 30% OK
- 01:06:973 (1,5) - should be swap NC for consistency here. previous combo too short, next of circle (1) the combo too long OK
- 01:08:798 (6) - same as 01:06:365 (4) - same
- 01:09:609 (8) - ^ ^
- 01:12:852 (4) - add whistle on head as you did on Normal diff OK
- 01:16:298 - keep volume 40% here since cymbal is crash and loud. and add 30% volume on 01:16:399 - because kiai off ahaha OK
- 01:26:230 (5) - maybe you need to NC this since i was trapped. i read it as 1/2 with HD when testplay lol OK
Good Luck
TheHowl wrote:
SPOILERFrom #modreqs
Total IMHO
You Must Change
(I only mod osu!standard maps because I suck at Taiko o3o)
Overview
The slider tick is so damn high: change it to a 0 byte wav file, keep it to the basic one (delete the one in the folder) or change it into this (here the volume is more low) seems fine to me
Easy
00:12:649 - Here I would put a circle. not really needed
00:15:081 - ^this ^
00:44:473 (4) - May convert it into a spinner? I prefer a slider
00:58:460 (1) - May something like this? I know that this doesn't fit very well with an Easy, but without this imho it's kinda... :/ I am not preferring this in easy
And that's pretty much it ^^
Normal
00:15:081 - Like before, I would put a circle. i prefer a rest there
00:49:744 (1,2,3) - Convert it into a slider...? it is fine
Hard
00:28:663 (1,2,3) - Uhhm this "stream" it's kinda weird, since it's more faster than the other times so the player can't expect that it's more faster, I'd make something like this for the little stream. it seems fine
00:33:122 (1,2,3) - Same here ^
01:21:163 (1,2,3) - Maybe less far? ^
And sorry for noob modding, this is my second mod ç_ç
Thanks for your mod-Neipezi wrote:
SPOILERhi owo
i have the video quality is not good on the map, I think. Download Thanks a lot
[Easy]
00:00:082 (1,2) - The sound of this place does not exist slider tick. OK
00:08:190 (1) - ^ OK
00:40:622 - ,00:42:244 - ,00:44:879 - ,00:45:284 - ,00:53:798 - ,00:59:271 - ,01:06:771 - .01:07:176 - ,01:13:257 - ,01:13:663 - not good is sound. Please delete or change. Fixed
01:00:081 (1) - NC remove? seems it is a new start
01:25:825 (1) - it is the end of the spinner 01:28:156. ok
[Normal]
00:23:392 (3,4) - 00:24:406 (4) - and the same (00:24:000 - clap add) clap added, but pattern seems fine to me
00:50:149 (3) - remove. fine imo
00:57:041 - ,01:13:257 - not good is sound. Please delete or change. OK
01:25:825 (1) - easy and the same OK
[Hard]
00:09:811 (1) - move to grid 1 OK
00:06:568 (3) - NC add OK
00:07:379 (1) - NC remove OK
00:08:190 (5) - NC add OK
00:56:940 - here circle add? (sound of a small drum) not really necessary imo
01:25:622 (3) - Normal hitsound change? OK
01:25:825 (4) - ^ (additions is soft) OK
01:26:230 (1,2) - whistle add OK
01:25:825 (1) - easy and the same OK
good lucky:)
[Colours]
Combo1 : 255,121,255
Combo2 : 192,192,192
Combo3 : 0,255,255
Thanks for your modNatsu wrote:
collapsed textHi hi hi ~
[General]
- just 2 combo colours look a bit sad to me, what about adding 3 colours :3? OK
[Colours]
Combo1 : 255,121,255
Combo2 : 192,192,192
Combo3 : 0,255,255
[Hard][Normal]
- 00:00:284 you should add a circle here, since you'll follow the piano melody a lot better <3 I ersonally want a slow start, and it isn't really make a lot different
- 00:03:122 here too without this spot mapped you are breaking the melody :/, converting this 00:02:919 (6) - in a 1/2 slider will work nicely OK
- 00:05:757 (1) - nazi try to stack 00:05:757 (1) - with 00:07:176 (2) - properly OK
- 00:07:176 (2,3,4,5,6) - I prefer if you rearrange the star pattern to the center of the grid OK
- 00:11:230 (4) - mmm ending sliders in the strong beats in the song is not ok IMO, try this: OK
- 00:14:068 (3) - remove this circle? there is not sound in the music, if you're following the hold sound then is better to do a 1/2 slider with 00:13:865 (2) - OK
- 00:14:271 (4) - I kinda don't agree with this rhythm, mainly cuz you're ending this slider in a strong beat, plus you're ignoring the beat at 00:14:879 -, My suggestion: OK
- 00:16:298 (6) - missing NC, I suppose Fix
- 00:20:757 (3) - this rhythm doesn't fit the song same issue as 00:14:271 -, try to start sliders with heavy beats and end them in weak beats, try this: OK
- 00:23:392 (2,4) - try to avoid the overlap, just do the same as 00:22:784 (1,2) - Fix
- 00:24:203 (4) - mising NC? Fix
- 00:25:217 (7) - Same as 00:20:757 -, try this: Fixed in another way
- 00:27:446 (5) - missing NC Fix
- 00:28:663 remove NC OK
- 00:30:690 (1) - Same as 00:20:757 -, try this: fix in another way
- 00:32:514 (6) - should be a NC here, but not in 00:33:122 (1) - fix
- 00:34:541 (1) - this extended slider doesn't fit the song, since the beat at 00:34:744 is really important in the song, try this: OK
- 00:40:419 (4) - missing NC OK
- 00:45:487 reduce the volume to 15%, since there is nothing in the music at the end of this spinner OK
- 00:48:527 (4) - should be a NC here, following your pattern OK
- 00:49:744 (1) - remove this NC OK
- 00:50:352 Add NC OK
- 00:51:365 (1) - remove NC OK
- 00:51:973 add NC OK
- 00:55:014 (3) - try to don't end sliders in heavy beats :l, try this: OK
- 01:01:500 (4) - missing NC OK
- 01:04:946 (7) - add NC and remove it from 01:05:554 (1) - OK
- 01:06:365 (4) - should be a NC here too OK
- 01:09:609 (4,1) - swap NC OK
- 01:12:852 (4) - this should be NC too OK
- 01:13:460 (5,6,7,8,9,10) - IMO, you should rearrange this part, since the flow in 01:12:852 (4,5,6) - is not comfortable to play and the star shape 01:13:460 (5,6,7,8,9) - look not nicely OK
- 01:14:676 (10,1) - a 1/1 slider will follow the vocal line better, also this 01:14:676 - is the place where the NC should be, like: OK
- 01:17:919 (6) - you're missing a NC here too OK
- 01:23:595 (3) - this sound really overmapped there is not sound in 01:23:595 - and 01:23:696 -, try this: OK
[Easy]
- 00:03:325 (1) - I feel better if you continue with the linear flow here, do some like this: OK
- 00:06:365 this line is really necessary? since I prefer if you remove it, there are not much difference in 10% and 20% seems a little bit different
- 00:19:136 (1,2,3) - spacing~OK
- 00:19:136 (1,2,3) - already told you about the spacing, but your rhythm is bothering me, since the vocals + strong music is starting in 00:19:338 (2) - , try this: OK
- 00:25:217 (1,2) - here too, since you're not following the main beats in the song, try this one: OK
- 00:32:109 (6) - a 1/2 slider will follow the vocal line better, like you did here 00:43:460 (3) - OK
- 00:39:406 (2) - here again you should not ignore the strong sound at 00:39:609 -, try this here: OK
- 01:18:325 (4) - you have the same rhythm issue as above ^ OK
- 01:20:352 (2) - yup try to don't end sliders on strong beats, try this one instead: OK
I'll like if you take a look on some combo inconsistency around the diffs, also there are some rhythms that can be better IMO, anyways GL with this, nice song!
- 00:06:365 same as normal diff ^
- 00:09:406 (2) - this circle is really not intuitive to play, due to the almost inaudible sound in the music, I'll suggest you to remove that circle, new players will love you for that OK
- 00:27:649 (1,2) - if you're following the vocals, this rhythm doesn't fit them, try this: OK
- 00:34:946 (1) - too soon after a spinner for an easy diff, try to leave a 2 downbeats gap OK
- 00:49:946 (1) - move this one to the center of the grid, around x: 256 y: 152 OK
- 00:56:027 (2,5) - try to avoid the overlap OK
thanks for your mod10crystalmask01 wrote:
SPOILERHey, mod from queueHard
00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.
My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo. Too low for 5%, i think 20% is ok
00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:
Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru. OK
00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:
The long slider at 00:25:825 will follow smoothly with the "re" in tsurete. I am trying to follow the background at here
00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other. FixNormal
00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked? OK
01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater. OK
01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OKEasy
00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) - fine
00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L it is fine imo
01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this: OK
Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.
01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK
Really neat map set Have a star ~*
Good luck!
220,272,22784,5,4,0:0:0:0:
160,192,23190,1,8,0:0:0:0:
128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
168,352,24000,1,8,0:0:0:0:
220,272,24406,2,0,P|284:244|364:252,1,144
396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
484,312,26027,1,0,0:0:0:0:
416,376,26433,1,8,0:0:0:0:
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256,288,27244,1,8,0:0:0:0:
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440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
480,284,29271,5,4,0:0:0:0:
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460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
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256,172,42649,1,8,0:0:0:0:
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:no kds. Take your time~
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
All fixed, thanks for your recheckKSHR wrote:
SPOILERRecheck~
[Easy]
Remove unnecessary custom claps. ↓
(Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)collapsed text
- 00:10:217 -
- 00:11:838 -
- 00:16:703 -
- 00:18:325 -
- 00:19:946 -
- 00:23:595 -
- 00:28:460 -
- 00:53:798 -
- 01:18:730 -
- 00:40:419 - Missing a finish.
- 00:41:027 - Missing a clap.
- 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
- 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
- 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
- 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
- 01:15:892 (6) - Remove a clap and then ^.[Normal]
Remoe / add custom claps! ↓collapsed text[list:1337]
Remove
- 00:10:217 -
- 00:11:838 -
- 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
- 00:37:581 -
- 00:40:014 -
- 00:40:825 -
- 00:42:446 -
- 01:13:257 -
- 01:18:933 -
Add
- 00:18:730 -
- 00:39:406 -
- 01:18:325 -
- 01:19:136 -
- 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
- 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
If I were youhttp://osu.ppy.sh/ss/1541186
http://osu.ppy.sh/ss/1541187
http://osu.ppy.sh/ss/1541188220,272,22784,5,4,0:0:0:0:
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100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:- 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
- 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
- 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,
Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.- 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
- 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.
320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
292,136,55825,1,0,0:0:0:0:
216,228,56230,1,0,0:0:0:0:- 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
352,344,62311,1,4,0:0:0:0:
428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:- 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
- 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
- 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]
About custom claps ↓00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
- 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
184,232,42041,2,0,P|164:176|184:112,1,128,4|0,0:0|0:0,0:0:0:0:
256,172,42649,1,8,0:0:0:0:
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:no kds. Take your time~
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
Really thank for help for such a long time, KSHRKSHR wrote:
Circle'd
Good luck, Meetmeetdee
Thanks for the mod~[I]MMoRTal[S] wrote:
From my queue
DD: Sorry for some late ,I've Notice after 2 hoursNardo's Taiko Oni00:47:592 (180) - add d fixed
01:05:936 (269,270,271) - kkd no change, as 01:06:139 (271) - has a higher vocal pitch than 01:05:936 (269) -
01:08:065 (278) - d Nope. The pitch is progressively decreasing from 01:07:963 to 01:08:369 -
Good Luck ~
Thanks for your mod KPY~kanpakyin wrote:
Random Taiko mod here:
[General]
- The offset will be much more accurate if you set it to 1064 Will be considered by meetmeetdee.
[Nardo's Taiko Oni]
- The volume is way too low. Normal - 90% is recommended. fixed
- 00:45:869 (175) - A big don would be great here. fixed
osu file format v13
[General]
AudioFilename: Hiyoku no Hane (TV size).mp3
AudioLeadIn: 1000
PreviewTime: 47693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:taiko
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4
[Metadata]
Title:Hiyoku no Hane (TV Size)
TitleUnicode:比翼の羽根 (TV Size)
Artist:eufonius
ArtistUnicode:eufonius
Creator:meetmeetdee
Version:Nardo's Taiko Oni
Source:Yosuga no Sora
Tags:ヨスガノソラ opening eroge visual novel LunaticP Nardoxyribonucleic
BeatmapID:233897
BeatmapSetID:66171
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG (Nardo's Taiko).jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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89247,-100,4,1,0,10,0,0
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Combo2 : 0,255,255
Combo3 : 255,0,0
Combo4 : 0,255,255
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All taiko updatedkanpakyin wrote:
Random Taiko mod here:
[General]OK
- The offset will be much more accurate if you set it to 1064
Really thanks a lot for the bubblekanpakyin wrote:
Bubbled.
(ノ・ω・)ノ
oh im sorry for that. thanks for clarify on this. and congrats for ranked of one my favorite songs.Lanturn wrote:
Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.
¯\_(ツ)_/¯Krah wrote:
First unqualified by a QAT ._.
Sorry for you
Thanks for the check~MMzz wrote:
Disqualified for quality concerns in the taiko diffs.
These are concerns and suggestions pointed out by myself and OnosakiHito.
[Nardo's Oni]
The use of 1/4 can also be reduced in the calm sections just like we talked about in Lunasa's Oni. fixed
We both thought the diffs are pretty good, but could use some adjustments!