Hey from my queue
[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol
[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication
00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape
00:13:795 (2,2) - should be lined up? same y coordinate
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol
00:54:240 (1,3) - line up (same y coordinate)
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg
[Normal]
00:08:017 (2,4) - should line up imo
00:08:462 (3) - (232, 96) better triangle
00:08:906 (4,5,1) - blanketing could be better
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too
00:14:240 (6) - nc
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General)
00:34:240 (1,1) - so, same thing.
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg
01:04:017 (1,3) - line up?
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram..
01:20:017 (3) - up a teeny bit to avoid overlap
[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls)
00:08:906 (1,3) - ^ u have to watch out for small details like this
00:10:684 (1,3) - ^
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg
01:18:240 (1,3) - yeah
01:19:573 (6) - begin this slider at (x=52) and end at (x=120)
[Insane]
00:16:017 (1) - 00:17:795 (1) - stack?
00:46:906 (4) - it's good as long as (y=304)
01:20:017 (1,2,3,4) - looks like a weird square
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls)
oh yeah cool jumps me likie
K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~
[General]
W-wait what where'd that video come from wtf it wasnt there when I checked this morning lol
re: spinners
Since Easy/Normal aren't far off from eachother so they can somewhat use the same concepts.. what the wiki said:
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
taken from https://osu.ppy.sh/wiki/Easy#Spinners
[Easy]
ic u ended up 0.96 sv
if u already fixed it to 0.8 from 0.6 why did u change it again lol I would be too lazy
so much love for this map ic #dedication
00:12:462 (1,2,1) - line them up so it flows better i guess, cuz right now it has a "(" shape
00:13:795 (2,2) - should be lined up? same y coordinate
00:32:017 (1) - i feel like this slider has received a lot of hate already lol >: but ya its not very appealing imo
00:36:017 (1,2) - double reverses aren't suitable for easys imo but it's not something u can fix easily or that it matters too much so keep in mind next time i guess
00:46:240 (4) - hmm this shape is... no idea what the heck this is lol
00:54:240 (1,3) - line up (same y coordinate)
01:16:462 (1) - too short :s (see general for more info) as for a fix i think just leaving it blank is fine tbh lol. if u do leave it blank then add a break! :3 idk why i like mini breaks like these lol http://puu.sh/aCzCb/9bf1c22e62.jpg
[Normal]
00:08:017 (2,4) - should line up imo
00:08:462 (3) - (232, 96) better triangle
00:08:906 (4,5,1) - blanketing could be better
00:11:573 (2,3,4) - i dont wanna move too much but this triangle could be better too
00:14:240 (6) - nc
00:19:573 (1,1) - this spinner MAYBE. But the time u have allowing players to react to the 1st circle is super small (see General)
00:34:240 (1,1) - so, same thing.
00:54:240 (2,4) - should line up and 00:54:684 (3,5) - should line up
00:58:462 (1) - up more so better flow i guess http://puu.sh/aCAmb/5439b1efc1.jpg
01:04:017 (1,3) - line up?
01:11:128 (2,3,1) - this can have a more even descent.. if u know what i mean lol. ill draw a diagram..
SPOILER
an even slope as opposed to
an uneven slope u have here
ok its not perfect im not amazing artest T^T
01:16:462 (1) - same suggestion as easyok its not perfect im not amazing artest T^T
01:20:017 (3) - up a teeny bit to avoid overlap
[Hard]
00:07:128 (1,3,5) - u almost have it lined up perfectly, (y = 192 pls)
00:08:906 (1,3) - ^ u have to watch out for small details like this
00:10:684 (1,3) - ^
00:10:906 (2,4) - u probably didnt line this up on purpose but just putting it out there lol
00:46:240 (1,2) - they should have same # of reverses imo, maybe try this? http://puu.sh/aCBim/2c72da2549.jpg
01:18:240 (1,3) - yeah
01:19:573 (6) - begin this slider at (x=52) and end at (x=120)
[Insane]
00:16:017 (1) - 00:17:795 (1) - stack?
00:46:906 (4) - it's good as long as (y=304)
01:20:017 (1,2,3,4) - looks like a weird square
01:22:240 (3) - personally since it slows down u should simplify the rhythm too, so removing this would sound better
01:20:240 (2) - 01:22:017 (2) - y is off by 1 pixel lel. (y=346 pls)
oh yeah cool jumps me likie
K sorry I promised earlier up but i slept like a pig lel
good luck with the map!~