Thank you sooooo much for modding a second time, Kihhou. Your modding seems to have really improved for those two months.Kihhou wrote:
and this is where i would put my recheck! (\( 'O ' )
if i wasnt busy for the afternoon. i come back soon~
yo!~ im here once again~
[General][Normal]
- whatsup with your first timing point dude? o_o did i do that? was i high? basically its technically "correct" right now as far as the ear can tell but every measure (large white tick) should be starting on 00:00:919 - . so you have it reversed. its really pronounced too. just follow when the strongest vocals are like at 00:00:919 - 00:02:697 - 00:04:475 - 00:06:253 - 00:08:030 - and so on until the spinner. so the best way to fix this would be to move it 2 white ticks back into the negatives but i dont know how to do that lol so you can just add a red timing point with the same bpm at 00:00:919 - to fix all the large white ticks. youll need to fix all your NCs for the first part too
Yeah man, that's your timing point. Seems easy enough, I'll do it for all the difficulties once Setsu and Wonkeee finish their mods.
[Hard]
- refer to the thing i said on the hard diff about blanketing o3o Gotcha
- 00:09:808 (5,6) - this is kind of an awkward overlap try this? (also unbent b/c i dont like bent sliders used too much ><) Changed
- 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed Eh, why not. I'll do that later.
- 00:45:815 - vocal starts here so the slider should too o3o slider head dont really map anything. its just there lol I think another modder suggested this one, lol. I think its good your way, though.
- 01:09:937 (1) - make this point down? so that its not so cramped and it flows nicely with 01:11:153 (2,3) - Changed
- im tired ;-; refer to the other general things i mentioned in the harder diffs like insane,wonkeee's, and hard. lolol, same. Its like 3am here and I have no idea why I'm still beatmapping.
[Wonkeee's Insane]
- 00:19:666 (1) - is this bent a bit on purpose? o-o Wow, nobody has ever noticed that before.
- 00:24:328 (7) - add a note? i feel like there should be a note here to capture the third drum hit. if the change is made, you may have to move 00:26:963 (2,3) - around to fix distance to 00:27:773 (4) -
The slider starts on the drum, and I think that's good enough.Were you talking about 00:27:369 instead? I think you were, because I didn't put a beat on the third drum beat there and changed it.- 00:53:720 (1,2,3,4) - you could blanket these better if you wanted to o3o an easy way to do that is to go to a certain point like at 00:54:024 - . the approach circle for 00:54:328 (2) - can be used as a reference for 00:53:720 (1) - to blanket. just make the slider (1) run right along the approach circle. the certain point at which you go to depends on how far you want the blanket to be and what certain distance you want to be at. same goes for 01:27:571 (4,5,6) - Made the blankets better. Adjusted 01:27:571 a little too.
[Insane]
- you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps I, uhh, actually did all the hitsounds here, lol. The hard and insane also used to have finishes every 2 ticks, but I fixed those. I guess I forgot to fix this one
ohhhmyyygoodddd this took sooo longgggggggggggggggggggggggggggggaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATHATS A WALL But, its such a nice wall. I like walls
- approach rate +1 to ar9? It used to be ar9, but another modder suggested ar8. I'll probably be keeping it 8.
- a few general points: you have a bunch of reaaaaaally bent sliders. but some dont really lead anywhere like 00:04:919 (5) - .it doesnt flow into anywhere so it makes it feel off because those sliders are usually used to represent smooth turns to another direction. since theyre just sliders that dont direct flow to the next note, i would suggest unbending a lot of them :/ to the point where they look like 00:07:142 (1) - I'll find and change em. I think I see the ones your referring too.
- secondly, a lot of your wavy sliders like this one have parts that are really sharp and not as clean/smooth. they look like sliders from osu years ago o-o
like this heres how you smooth them out. make the points like this. msg me if you dont know how o3o
maybe incorporate this into all your sliders with unsmoothed edges? I had no idea how to do that. Thanks! I know a few sharp sliders in hard and insane that are intended, though.
- i would also make the streams ... shorter. like so the distance between each 1/4 note is smaller b/c this is also a relatively difficult stream compared to the rest of the map. for comparison, you can look at other beatmaps' streams. i think the only one ive seen with that wide of a spacing is freedom dive. but thats just what i think. maybe im following the textbook too much for this one but you could consider it~ i would personally make them 1.0x I planned to change that too. The stream at 00:26:558 (1) - kills me half the time I test. The huge stream 75% through the song will probably be made shorter too.
- 00:08:919 (7,8) - these are bit hard to read stacked. you dont really know how many reverses or how many are stacked, esp since there are 1/2 notes before that. try unstacking them and moving 00:08:475 (5,6,7) - . you can also unbend 00:08:030 (4) - from this to have consistency with 00:07:142 (1) -.the result can be something like this: Unstacked them. I didn't unbend 00:08:030 (4) - , though.
- 00:09:364 (8,1) - dont overlap em D: Got changed when I unstacked ^
- 00:13:788 (4,5) - remake (5) and properly stack until the tail of 4? How did you even notice that.
- 00:44:396 (2,3) - move these two a bit farther away from each other. theyre right next to each other o3o makes it seem cramped Changed them around. Ended up making 00:43:990 (1) - curvy too.
- 00:47:234 (12) - NC. new measure Fixed
- 00:47:640 (1) - remove NC.]] Fixed
- 00:53:721 (1,2,3,1,2,3,1,2,3) - these jumps are so much harder than the rest of the map O_O consider lowering distance? Another modder didn't like this either, so I'll probably be changing how this part looks later.
- 01:26:963 (3,4) - these two sliders look pretty bad together o3o the inside of the sliders are so much more bent than the outside. it makes it look really.. off.. unbend them a bit? Fixed
- 01:25:950 - add a note? feels empty for no reason. you can put one here like in my example
for a larger jump to 01:26:153 (1) - to emphasize the strong vocals at the head of 01:26:153 (1) - Note added
Thank you for your modIlfri wrote:
INSANE:
01:03:248 (4) - 01:04:869 (12) - Really not too fond of the spacing at this spot, really threw me off. Mmm, that was my second attempt at making jumps. I think I'll keep it for now, but will see what other modders say about it.
00:53:112 (8) - I think this note is just very slightly off, it gave me a 100 instead of 300. I looked into it and behold, it was off by a fraction. Nice catch, fixed.
HARD
00:37:503 (4,5,6,7,8,9,10) - I'd avoid geometry and complex builds in a hard... Again, a personal opinion... O_o I think this ones fine.
Normal
Don't see anything wrong Woohoo
Sorry if my feedback is a bit bad... I hope it helps though ^w^ Any feedback is good feedback

Eh, the stars got messed up when I updated. Weird.