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TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
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Thank you sooooo much for modding a second time, Kihhou. Your modding seems to have really improved for those two months.Kihhou wrote:
and this is where i would put my recheck! (\( 'O ' )
if i wasnt busy for the afternoon. i come back soon~
yo!~ im here once again~
[General][Normal]
- whatsup with your first timing point dude? o_o did i do that? was i high? basically its technically "correct" right now as far as the ear can tell but every measure (large white tick) should be starting on 00:00:919 - . so you have it reversed. its really pronounced too. just follow when the strongest vocals are like at 00:00:919 - 00:02:697 - 00:04:475 - 00:06:253 - 00:08:030 - and so on until the spinner. so the best way to fix this would be to move it 2 white ticks back into the negatives but i dont know how to do that lol so you can just add a red timing point with the same bpm at 00:00:919 - to fix all the large white ticks. youll need to fix all your NCs for the first part too
Yeah man, that's your timing point. Seems easy enough, I'll do it for all the difficulties once Setsu and Wonkeee finish their mods.
[Hard]
- refer to the thing i said on the hard diff about blanketing o3o Gotcha
- 00:09:808 (5,6) - this is kind of an awkward overlap try this? (also unbent b/c i dont like bent sliders used too much ><) Changed
- 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed Eh, why not. I'll do that later.
- 00:45:815 - vocal starts here so the slider should too o3o slider head dont really map anything. its just there lol I think another modder suggested this one, lol. I think its good your way, though.
- 01:09:937 (1) - make this point down? so that its not so cramped and it flows nicely with 01:11:153 (2,3) - Changed
- im tired ;-; refer to the other general things i mentioned in the harder diffs like insane,wonkeee's, and hard. lolol, same. Its like 3am here and I have no idea why I'm still beatmapping.
[Wonkeee's Insane]
- 00:19:666 (1) - is this bent a bit on purpose? o-o Wow, nobody has ever noticed that before.
- 00:24:328 (7) - add a note? i feel like there should be a note here to capture the third drum hit. if the change is made, you may have to move 00:26:963 (2,3) - around to fix distance to 00:27:773 (4) -
The slider starts on the drum, and I think that's good enough.Were you talking about 00:27:369 instead? I think you were, because I didn't put a beat on the third drum beat there and changed it.- 00:53:720 (1,2,3,4) - you could blanket these better if you wanted to o3o an easy way to do that is to go to a certain point like at 00:54:024 - . the approach circle for 00:54:328 (2) - can be used as a reference for 00:53:720 (1) - to blanket. just make the slider (1) run right along the approach circle. the certain point at which you go to depends on how far you want the blanket to be and what certain distance you want to be at. same goes for 01:27:571 (4,5,6) - Made the blankets better. Adjusted 01:27:571 a little too.
[Insane]
- you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps I, uhh, actually did all the hitsounds here, lol. The hard and insane also used to have finishes every 2 ticks, but I fixed those. I guess I forgot to fix this one
ohhhmyyygoodddd this took sooo longgggggggggggggggggggggggggggggaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATHATS A WALL But, its such a nice wall. I like walls
- approach rate +1 to ar9? It used to be ar9, but another modder suggested ar8. I'll probably be keeping it 8.
- a few general points: you have a bunch of reaaaaaally bent sliders. but some dont really lead anywhere like 00:04:919 (5) - .it doesnt flow into anywhere so it makes it feel off because those sliders are usually used to represent smooth turns to another direction. since theyre just sliders that dont direct flow to the next note, i would suggest unbending a lot of them :/ to the point where they look like 00:07:142 (1) - I'll find and change em. I think I see the ones your referring too.
- secondly, a lot of your wavy sliders like this one have parts that are really sharp and not as clean/smooth. they look like sliders from osu years ago o-o
like this heres how you smooth them out. make the points like this. msg me if you dont know how o3o
maybe incorporate this into all your sliders with unsmoothed edges? I had no idea how to do that. Thanks! I know a few sharp sliders in hard and insane that are intended, though.
- i would also make the streams ... shorter. like so the distance between each 1/4 note is smaller b/c this is also a relatively difficult stream compared to the rest of the map. for comparison, you can look at other beatmaps' streams. i think the only one ive seen with that wide of a spacing is freedom dive. but thats just what i think. maybe im following the textbook too much for this one but you could consider it~ i would personally make them 1.0x I planned to change that too. The stream at 00:26:558 (1) - kills me half the time I test. The huge stream 75% through the song will probably be made shorter too.
- 00:08:919 (7,8) - these are bit hard to read stacked. you dont really know how many reverses or how many are stacked, esp since there are 1/2 notes before that. try unstacking them and moving 00:08:475 (5,6,7) - . you can also unbend 00:08:030 (4) - from this to have consistency with 00:07:142 (1) -.the result can be something like this: Unstacked them. I didn't unbend 00:08:030 (4) - , though.
- 00:09:364 (8,1) - dont overlap em D: Got changed when I unstacked ^
- 00:13:788 (4,5) - remake (5) and properly stack until the tail of 4? How did you even notice that.
- 00:44:396 (2,3) - move these two a bit farther away from each other. theyre right next to each other o3o makes it seem cramped Changed them around. Ended up making 00:43:990 (1) - curvy too.
- 00:47:234 (12) - NC. new measure Fixed
- 00:47:640 (1) - remove NC.]] Fixed
- 00:53:721 (1,2,3,1,2,3,1,2,3) - these jumps are so much harder than the rest of the map O_O consider lowering distance? Another modder didn't like this either, so I'll probably be changing how this part looks later.
- 01:26:963 (3,4) - these two sliders look pretty bad together o3o the inside of the sliders are so much more bent than the outside. it makes it look really.. off.. unbend them a bit? Fixed
- 01:25:950 - add a note? feels empty for no reason. you can put one here like in my example
for a larger jump to 01:26:153 (1) - to emphasize the strong vocals at the head of 01:26:153 (1) - Note added
Thank you for your modIlfri wrote:
INSANE:
01:03:248 (4) - 01:04:869 (12) - Really not too fond of the spacing at this spot, really threw me off. Mmm, that was my second attempt at making jumps. I think I'll keep it for now, but will see what other modders say about it.
00:53:112 (8) - I think this note is just very slightly off, it gave me a 100 instead of 300. I looked into it and behold, it was off by a fraction. Nice catch, fixed.
HARD
00:37:503 (4,5,6,7,8,9,10) - I'd avoid geometry and complex builds in a hard... Again, a personal opinion... O_o I think this ones fine.
Normal
Don't see anything wrong Woohoo
Sorry if my feedback is a bit bad... I hope it helps though ^w^ Any feedback is good feedback
the new star rate are now applied in-gameAmasuro wrote:
Eh, the stars got messed up when I updated. Weird.
osu file format v12
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TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Wonkeee's Insane
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:396298
BeatmapSetID:121297
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Setsu, I think you just gave me the code for the wrong difficulty.Setsurei wrote:
thanks for mod:3osu file format v12
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Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Wonkeee's Insane
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
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oops, the diff was shifted after exiting editor (insta enter and I didn't look at the diff name)Amasuro wrote:
Setsu, I think you just gave me the code for the wrong difficulty.
osu file format v12
[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8
[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Hey thanks! I always thought modders removed songs they modded from their Osu, lol.Ringating wrote:
I happened to hear this song in osu (I click the random button a lot), and it struck me how poor the audio sounded. So I scoured the internet for a hq version, but the best sounding version I could find was a youtube video of the full length version of the song. I trimmed that down to match the length of yours and exported it @ 192 kbps mp3. It sounds better than what you were previously using (it becomes most apparent around 12 sec when the instruments kick in, it all sounds less muffled and more detailed).
I'm not sure if you'll have to change the offset or not; I tried to get it to match what you previously had as closely as possible.
Here is the new mp3 (right click > save link as)
Thanks for the mod!Kihhou wrote:
[Wonkeee's Insane]Changed.
- you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps Amasuro is helping me with the hitsounds. I believe he fixed them in his own way.
- try to keep NCs consistent. they should be on every big white tick for the entire map. or you can make it every two big white ticks for the entire map, depending on how much hp drain you have. new combos are used to gain health back. you also dont want to make the number of notes in 1 combo too high. the only exceptions to the consistent NC thing stated above would be if there was a reading problem in the map and the colors help differentiate things. i dont think theres anyhting like that in this diff tho Will keep in mind.
- make the DS for streams consistent?
keep it at 1 set DS. 01:19:058 (1,2,3,4,5,6) - 1.0x is a good distance imo Changed.
- 00:04:475 (3) - make this face the other way for better flow? if the change is done, you may also want to consider making 00:04:919 (4) - face the other way to retain the sort of back and forth flow you had before.Changed the 3.
- 00:06:030 (1) - this sliders unrankable. gotta be smoothed out and readable for those who've never seen it before i believe~Ok, will keep smooth.
- 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed Yeah I see what you mean, will do.
- 00:35:476 (5) - ctrl-g thsi slider for better flow? Cool function
changed.
- 01:02:030 (1,2) - put a bit more distance between these two to keep consistency with spacing with the othersLeft it because of 1.0x distance snap.
- 01:11:761 (3) - ctrl-g this slider would make a nice flowing pattern imo
Thanks for the mod!Ilfri wrote:
WONKEE'S INSANE
01:21:895 (1) - Maybe space it a bit more away from the stream? Just an opinionKept the distance snap so I left it like that.
No change, sorry. Thanks for mod, though.MisakiYuri wrote:
Hi! From modding queue~Normal00:16:204 Maybe you could space these circles a little? It kinda looks like a stream, which can make some people nervous and trade accuracy for being able to hit them all. Needs to be like that for same distance
00:19:570 ^ ^
00:22:845 ^ ^
Thanks for the modYauxo wrote:
Hi there, coming from your request in my Modding Q
[General]
- I've noticed some Hitsound issues in Easy and Normal, I'd recommend you do go over these once more Will do
- Wonkeee's Insane is easier than Hard? o.o I'd say that you either reconsider this spread and/or rename diffs to their correct difficulty (maybe remap as well). Right now it looks like Hard is very greatly spaced while Insane isnt as much. Both diffs have pretty much the same beat-mapping so that might be the reason for it to be off like this. Right now, the hard is at 3.11 stars while Wonkeee's is at 3.66. Seems fine to me.
[Normal]
- 00:03:363 (5,1) - make this blanket less touchy Fixed
- 00:34:261 (6,1) - this is a pretty harsh jump for a Normal. Basically, in a Normal you should try to keep a consitent DS (1.0, 0.8, 1.2 are the most common depending on the song) so I'd recommend you to change this combo the way it fits into a Normal Fixed
- 01:06:288 (7,1,2,3,4) - I kinda dislike the way this is build, not only does 01:06:693 (1) - touch 01:04:058 (6) - , but i'd also prefer round combos in Normals. Straight combos feel just .. eh, boring.Moved notes around
[Hard]
- See General
[Insane]
- 00:07:586 (2) - move further away from 00:07:142 (1) - Want to keep distance snap here, can't move it farther than that.
- 00:31:018 (1,2,3,4) - make 2 and 4 a flipped copy of 1 and 3 Fixed
- 00:33:856 (10,11,12,13) - I'd suggest that you make this a stack here. A spread streams looks and feels weird Sure, why not
Well, gl with your set I guess :3 It feels kinda old to me, which makes it difficult to mod w/o actually forcing a remap of many sections as there are many places where you guys could improve your mapping style and maps.
I'd recommend some remaps though ><
Thank you for the mod!neonat wrote:
Normal
Look out for your spacing, it gets random and off
position-wise the map can be better
00:03:364 (5,1) - spacing issue Got changed in the last mod
00:11:141 (1) - start the spinner at 00:11:363 with the vocals Fixed
00:27:774 (1) - finish Fixed
00:38:112 (6,1) - spacing issue Fixed in the last mod
00:40:748 (6) - finish Fixed
00:43:991 (6,1) - spacing issue Fixed
00:51:085 (9,1) - spacing issue Fixed
00:55:342 (1) - remove finish Disagree with this one
00:53:721 (5) - add finish on start of slider Fixed
01:11:558 (3) - not a good shape I'll keep it. For now.
Hard
Flow is quite weird honestly, you should try and reposition the notes Will look into it
00:53:720 (1,2) - blanket better Hopefully it's better now
00:54:936 (3,4) - ^ ^
01:15:612 (6,2,4) - make them equally apart Fixed
01:22:909 (1) - finish Disagree
Insane
00:07:142 (1,2,3) - this kind of pattern never flows well Changed some notes around
00:11:364 (1) - end at 00:12:696 Fixed
00:13:180 (1) - finish Hmm, not sure why I missed all these finishes or why I never noticed it before.
00:16:423 (1) - finish on start of slider
00:19:667 (1) - ^
00:22:909 (1) - ^
00:24:328 (5) - ^
00:31:018 (1,2,3,4) - could improve pattern Fixed in previous mod
00:44:598 (3) - bad shape I refuse to change my strange looking sliders.
00:53:721 (1) - finish Not this one
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - this rhythm doesn't really make any sense here I've kept this since the start, but quite a few modders wanted it changed. So, I've finally changed this part.
Good luck
Thank you for the mod!Minao wrote:
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.
[General]
I will be straightforward: I don't think this mapset can be ranked without an overall rework. The main reason is the mapping style, it seems "old", as beatmaps made in 2010 ~ 2011 (actually some parts reminds me a lot this beatmap from 2009!) I don't judge it at all, but logically it will be very hard to rank this mapping imo style because now the style is different, it has evolved.
I can only give you an advice about this (sorry Amasuro but to you espacially), it's to play more recent maps. Even if you don't know any songs, listen to the preview on the web and select the ones you prefer, you will see most of the time that there is some differences with your map style. And if you already did that, try to focus while playing recent maps on what you like: which patterns are used, how sliders are curved, how objects are placed to each other... I'm not a pro mapper, I don't have any ranked beatmap, but I feel I really quickly progress in my own mapping style with this exercise.
[Normal]
As I said in General it looks a lot like an old map style, so I can't really mod it... But I noticed things you do that are not used (or few) in good recent maps:
- series of circles, more or less geometrically placed. Exemples: 00:32:640 (2,3,4,5,6) | 00:39:126 (1,2,3,4,5,6) | 01:18:045 (3,4,5,6,7,1,2,3) Furthermore this is not recommended for a Normal diff in my opinion.
- objects that seem randomly placed: 00:52:504 (1,2,3,4,5) | 00:58:586 (1,2,3,4,5)
- huge simple curved sliders that fit with any other objects: 00:41:153 (1) | 00:45:815 (2) I mean these ones are just here to make a link between two circles, but you can do funnier things with it!
- strange sliders without any reason: 01:11:558 (3,1)
00:29:802 (5,1) - Suggestion: http://puu.sh/9V1CY/1babdd903e.jpg (5) is parallel to (4) and (1)'s blanket fits with (5)
[Hard]
Same things than for Normal.
Best parts in my opinion:
- 00:53:720 (1,2,3,4)
- 00:56:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8)
- 01:27:571 (4,5,6)
[Insane]
Same things than for Normal.
Best parts in my opinion:
- 00:42:774 (5,6,7,8,9) This pattern is very used in recent maps, I don't know if it's and old one or not...
- 00:53:721 (1,2,3,1,2,3,1,2,3)
Well that's all... Good luck and good work!
Minao wrote:
[Wonkee's Insane]
Combo colors are not the same than other difficulties! Should this/does this need to be the same? just curious![]()
I'm bad at modding Insanes but I can try to give some global advices:
- I would avoid doing too much bent sliders like this: 00:29:801 (1) because it makes "old style" in my opinionI did think it looks a bit out of place. Straightened it out a bit.
- Try to avoid overlapping like this 00:55:949 (8) Fixed.
- Distance snap is not the same everywhere, it's okay for an Insane diff but usually it's to accelerate some parts, and in your map it seems to be used to slow down. Exemple: 01:02:639 (3,4,5,6) here (6) should be farther.I kept it the same cuz i wasn't 100% sure how i would change it. I'll keep it in mind for future beatmaps!
Thank's for the remod and the star!Minao wrote:
Remod one day later sorry @_@ No Kodosu for this please
[General]
As I told you in PM you did a great rework of some parts! But there is still some things I think you can improve.
[Easy]
- About blankets and the hitcircle method:
You surely already know this method. You can improve a slider blanket by using near objects' hitcircles as a mark. Exemple:
00:29:801 (5,1) - Here your blanket is not perfectly curved: http://puu.sh/a0l4B/3ca47399ea.jpg You can improve it like this: http://puu.sh/a0lcQ/e8f72e27e3.jpg Sometimes you will have to disable the Grid snap to make it perfect.
Other places where blankets can be improved:
00:22:098 (6) | 00:32:639 (3) | 00:35:072 (2) | 00:48:855 (5) | 01:11:558 (3)
Yeah, someone showed me that method before and that's how I blanket. But wow, disable Grid Snap. Why did I completely forget about that, it's so much easier now. Fixed all the blankets.
00:22:909 (1,2,3,4) - I'm not sure this kind of pattern with 4 circles is good for a Normal diff, but if you really like it why not. If you keep it, I think you should align these circles here like the previous ones. Straightened it
00:39:126 (1,2,3,4,5,6) - This still looks a little "old". Maybe do something like this instead? http://puu.sh/a0lPU/e26bca9812.jpg | http://puu.sh/a0lQS/58d27f9039.jpg Changed it, but did a variation of your verson.
00:41:152 (1,2,3,4,5,6,7) - This part is a little strange imo... Maybe change it for: http://puu.sh/a0m7z/ff7bb65e87.jpg ? Done
00:51:085 (9) - @______@ What is this? XD It's really a fun pattern, but I'm quite sure it can't be ranked, moreover on a Normal diff. lol, I spent like 10 minutes making that symmetrical. Only a BAT can make me remove that now.
00:56:963 (3,1,2,3,4,1) - I have a suggestion for this part: http://puu.sh/a0mNE/53b94ad73e.jpg This screenshot is very complicated @_@ Eh, why not. Changed it.Code if you want to try it01:11:558 (3,1,3) - The sliders are too aligned here in my opinion, maybe try something like this? http://puu.sh/a0nfO/c5fbc3849d.jpg Sure340,276,55342,6,0,L|120:248,1,200,4|0,0:0|0:0,0:0:0:0:
44,232,56558,1,8,0:0:0:0:
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127,168,58585,5,4,0:0:0:0:
193,93,58990,2,0,P|199:37|236:-5,1,100
292,78,59801,1,8,0:0:0:0:
391,72,60207,2,0,B|398:114|372:145|354:158|354:158|401:254,1,200,4|8,0:0|0:0,0:0:0:0:
292,79,61829,5,0,0:0:0:0:
[Hard]
00:04:474 (3,4,5,6,7,8) - Here you can use a distance spacing at 1.3 to make a little space between the objects, which look better I think. Then (8) blanket can be improved. Changed
00:23:922 (5,6,7) - Add a little wiggle maybe like this: http://puu.sh/a0qgu/8ee2ac23db.jpg Changed
00:35:476 (6,7,1,2) - Suggestion: http://puu.sh/a0qvW/c8db229e6a.jpg I like my current one
00:44:598 (8,2) - I don't think these sliders are good here but only my opinion, keep it if you like it. Gonna keep them
00:46:828 (3,4,5) & 01:09:936 (1,2,3,4) & 01:17:841 (5,6,7,8) - Sorry but I think this pattern is not very interesting. Maybe do triangles instead or stack them? Exemple: 01:09:936 (1,2,3,4) - http://puu.sh/a0r9j/d888b8e523.jpg (3) is under (1) I changed 00:46:828 (3,4,5) to your suggestion. I kept the other two the same, as I like that pattern. For now, anyway.
00:51:693 (1) - I suggest you to lean it a little like this for exemple: http://puu.sh/a0rgE/97c3db3012.jpg because 100% vertical or horizontal sliders make a map "heavy" I think. Ended up reworking this part
00:52:909 (2,3,4) - Maybe make a line aligned with (1) or a triangle? ^
00:53:720 (1,2,3,4,5) - The pattern here is a good idea but let me make a suggestion: http://puu.sh/a0rL0/5a794fdefe.jpg As much as I like my current one, yours is better. I'll just take that...Code if you like it01:02:436 (8) - Maybe do something like this? http://puu.sh/a0s51/1668ccd4ae.jpg Changed464,40,53720,6,0,P|404:56|388:136,1,140,4|8,0:0|0:0,0:0:0:0:
452,108,54328,2,0,P|434:176|365:193,1,140,0|0,0:0|0:0,0:0:0:0:
357,263,54936,2,0,P|309:224|319:151,1,140,8|0,0:0|0:0,0:0:0:0:
384,125,55544,2,0,P|326:83|262:108,1,140,0|0,0:0|0:0,0:0:0:0:
234,167,56152,2,0,B|170:194|170:194|100:167,1,140,0|8,0:0|0:0,0:0:0:0:
01:04:868 (7,8,9) - Maybe add a wiggle here too: http://puu.sh/a0s9O/a7a954c7ae.jpg Did this accidentally while fixing the distance snap from above, lol
01:26:963 (2) - I would avoid doing this kind of patterns. I think it's prettier when you open it a little :3 http://puu.sh/a0sed/31583f22dc.jpg Changed
[To conclude]
Hope it was helpful again. I can only encourage you to continue your work! And again the same advice: play new maps, try to find some patterns you like and take inspiration of them to improve your own map :3 A star for you because you seem very motivated ~! Thank's! Half the time, I can never tell which maps are from 2009 and which maps are from 2014, which is probably a sign of how good I am at beatmapping
osu file format v13
[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8
[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0
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Thank you for modding!Gray Veyron wrote:
Hey, From V&V's Modding Queue![> Normal <][> Hard <]
- 00:17:639 (5,6,7) - Make a triangle formation here. Changed, but didn't change to triangle
- 00:31:018 (1,3) - Blanket on slider's tail > http://puu.sh/apbbB/aa567b3e0f.png Changed
- 00:37:098 (4,5) - Doesn't look great, just move slider (5)'s tail to x:48|y:328. Changed
- 00:37:504 (5,1) - Swap NC, new track of song.
- 00:43:991 (7,1) - ^
- 00:48:855 (5) - Add NC, same reason. Changed around the NC
- 01:14:802 (3,4) - Horrible overlap, Make a blanket here by curving slider (3). Curved (4) instead
- - Nice, but not amazed.
- 00:09:808 (7,8) - What DS you use here? 2.0x spacing? It doesn't play nice. Wanted to space them out. Reduced the spacing to 1.75x.
- 00:18:044 (4,5,6) - Changing 1.5x spacing here? Better check AiMod for sure Intentional
- 00:22:706 (6,1,2,3,4) - A Star formation here might be nice here. Changed
- 00:24:328 (7) - A bit boring... Reduce by one repeat? No change
- 00:27:774 (6) - Add NC, New track Done
- 00:34:869 (5,6,7,1,2) - Weird star forming, remake it perfect. I tried
- 00:40:747 (5,1) - Swap NC Changed
- 00:43:990 (6,1) - ^ Changed
- 00:52:909 (3,1) - What a jump... Had an idea for this part, so I changed around the whole thing
- 01:04:869 (7) - Same as 00:27:774 (6) - No change
- 01:19:666 (1,2,3,4,5) - Make a star formation here. Nope
- 01:21:287 (7) - ^, or add NC? Added NC
- 01:27:774 (5,6) - Same as 00:52:909 (3,1) - Need it to preserve symmetry
- - A better diff than previous... still not amazed.
Good Luck!
Thank you for modding!Kazamastar11 wrote:
Mod Request From Kazamastar’s Modding Queue
Hello, Amasuro !
Thank’s for calling me to mod your beatmap
Let’s get started..
Awesome beatmap ! Less mistakes ! Thank youNormalThere’s one Distance problem, go check AiMod,
What to mod ? Only that Found and fixedHard00:13:585 (1,2,3,4) – change them to a slider. Slightly reworked that areaInsaneThat’s All Amasuro ! Good luck !Change AR to 9, Personally dislike AR9, so likely won't be changing this ever
Some circle are not readable (unpredictable), consider changing the chart Looking into it. Changed a few notes around.
Special Notes : i mod before you update your beatmap
VotedKazamastar11 wrote:
Your welcome
If it's not helping, feel free to tell me.. I'll shoot Kudosu star..
What do you think about my Modding Skills ?
Vote now !
Thank you for the mod!Moo-Chan wrote:
From my modding queue~
[Insane]
- 00:09:364 (8) - Try to match the start of this note with the end of 00:10:475 (3) Done
- 00:13:788 (4,6) - The SV on these is too high I think its fine
- 00:15:207 (3,4,5,6,7,8) - Don't make spaced triples :c Ok
- 01:18:652 (4) - Open this slider a bit Fixed
All I see and good luck~
Thank you for the mod!Miramono wrote:
Hi from Mod Queue . . .ModHope I helped[Normal]
Clear
[Hard]
00:10:475 (8) - Ctrl + G Done
00:21:287 (3) - Move your slider ( x:40 y:232 ) Don't like how this plays
00:21:693 (4) - Ctrl + G then Move ( x:136 y:112 ) ^
01:05:274 (8) - Ctrl + G Ok
01:19:260 (11) - Move ( x:152 y:296 ) Nah
osu file format v13
[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8
[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
919,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0
[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0
[HitObjects]
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Thanks for stopping by, GabeGabe wrote:
Hello,
I highly suggest you to use a .jpg extension to your background's picture to use less space in your beatmap's folder. I also suggest you to use a silent slidertrack, it sounds a bit loud whenever there's a slider. Will do
NormalHard
- 00:06:030 (2) - That might sounds very nazi but, can you please move this slider one grid down just so both beginning and end would be aligned? Nice catch
- 00:08:919 (3,4,5,6) - Quite cute, but can you place these objects to make a nice flow with your previous slider? Making it straight right after a curved slider looks kinda terrible.. Changed, hopefully its better now
- 00:16:423 (1,2,3,4) - I am not sure if these objects are suitable for a Normal difficulty. Maybe you could try to replace them by a slider which you would add two reverse arrows. It would keep your main idea, but instead, it will be more easy. Reworked this area
- 00:31:828 - Where does this finish comes from? Delete it from the slider's end, it doesn't follow anything, I swear.. Removed
- 00:34:261 - The finish would go here instead, to start a finish consistency with 00:27:774 (1) - . Changed
- 00:34:869 (2) - Would you mind moving this circle to x:200 y:32 to make a better flow with your previous and your next slider? I think it would be better than a straight move.. Changed
- 00:35:071 - Delete this finish, it won't make sense with the other ones. Removed
- 00:38:720 - Same applies for this one. Removed
- 00:42:774 (3,4,5,6,7) - 5 circles in a row? Please, don't do this and replace it for something else. It is totally not suitable for a Normal difficulty. (Yes, it happens that I repeat myself :p) Removed two notes
- 00:43:990 - If we keep going with our consistency, this finish should not be here. Also, have you forgotten to add a clap at the end? Finish removed. The missing clap, that somehow nobody noticed, has also been added.
- 00:49:666 - This finish should be here neither Removed
- 00:51:085 (3) - This is counted as unrankable for the simple reason that we can't see the next upcoming object. I suggest you to rework on this slider in order to keep it rankable and keep a nice spacing consistency and flow. Nooooooo, not my beloved racket slider
. Well, its gone now.
- 00:58:585 (1) - Delete this new combo, the previous object looks like a loner alone ): Gave lonely slider friends
- 01:08:315 (5) - Since we have hit the kiai time, I suggest you to add a finish here instead of adding it at the end of it. Changed
- 01:09:531 (6) - There is missing a clap here. Make sure to add one to keep your clap consistency. Wtf more missed claps
- 01:09:936 - Add a finish hitsound to follow my suggestion on 01:08:315 (5) -. Changed
- 01:11:558 (3) - To keep our consistency, add a finish at the beginning and a clap at the end. *For the finishes, I will stop telling you from here* Wow, three missed claps. It sounds really obvious when its pointed out
![]()
- 01:19:667 (1,2,3,4,5,6,7,8) - Remember what I said for a lot of circles in a row? You should consider this suggestion for here too. I've intended for this part to be harder than the rest of the map, so I think I will keep the mini streams here.
- 01:22:910 (1,2,3,4,5,6) - Too much claps, it's the only part where you have a lot of claps in a short period of time. Keep the consistency! Got changed when I did the finishes. It was to match the clap spam from the other difficulties, but it does sound awkward in normal since there is less notes.
Like you can see for this difficulty, I didn't point nazi stuffs. With what I will say now, please look at this difficulty:
- 00:15:409 (6,7,8,9,10) - It's cute to place a star pattern here, but please consider that the spacing has been broken, and not just from a little. Try not to break the spacing consistency and randomly add a jump, it looks terrible.
- 00:31:017 (1,2,3) - Talking about spacing, look how the spacing is totally broken here. Try to reconsider something else to improve the combo.
Don't force the spacing to make jumps, it might look terrible is suddently, you put a jump and then you come back to your normal spacing consistency, like pointed with that star pattern.
For the hitsounds, don't overuse it neither. Having too much hitsounds will sound very bad.
I've gone through it and changed all the parts where I added jumps just so the patterns would look more spaced out.
Also, concerning the hitsounds, I quite like how the clap spam sounds at certain parts of the song, so I didn't change anything with hitsounds for now.
Consider this for your Insane difficulty, too (:
I'll look at that tomorrow
Hope it was helpful!
Thanks for the random remod. Was not expecting itneonat wrote:
General
Your first object starts at 00:00:474
You should give ample time at the start before the map begins, the current minimum needed is 2000ms. Go to .osu in Notepad and add the required AudioLeadIn needed before the map starts Done
Normal
00:16:423 (1) - finish/whistle on the start of the slider, whistle if you think finish is too loud Finish added
00:19:666 (1) - ^ because both of them are similar to 00:22:909 (1) - with the cymbals at the start of the slider Finish added
00:55:342 (3) - remove the finish on the start of this slider, it takes away some of the energy from the finish at 00:56:963 (1) which should have greater effect Finish removed
00:58:585 (2) - ^ same reasoning, for the sake of 01:00:207 (5) Finish removed
01:04:869 (6) - finish on start of slider, remove the finish at the end of the slider Done
01:17:842 (3) - finish on start of slider Finish added
Hard
00:06:030 (8) - whistle on start of slider Whistle added
00:19:666 (1) - finish on start of slider Done
00:24:328 (7) - remove all the whistles except the whistle at the start Done
00:53:720 (1) - finish on the start of slider Done
00:57:976 (4,5) - blanket better Fixed I think
01:04:260 (4) - remove the finish, it doesn't fit Took lots of listening, but I decided to go with your version in the end. So, changed.
01:04:868 (7) - remove the finish at the end of the slider, put a finish on the start of the slider instead ^
01:17:841 (5) - finish to go with the song Done
01:18:044 (6) - remove finish Done
01:19:666 (1) - finish Done
01:22:909 (1) - ^ Done
Insane
00:24:328 (7) - finish on start of slider Done
00:32:842 (8) - that wiggle in the slider holds the slider ball for too long, it's not distinct enough to be allowed I reduced the wiggle. I think it should be fine now, not sure.
00:53:721 (1) - finish Done
01:04:869 (12) - finish Done
01:05:072 (1) - remove finish Done
01:17:842 (8) - finish Done
01:18:044 (1) - remove finish Done
01:19:261 (5,6,7,8,1) - try to use a better curve/shape, this just too rough-looking Done
01:19:666 (1) - finish Done
01:22:910 (1) - ^ Done
I do not really think some of the rhythm used is really ideal though, doesn't seem to fit too good.
Good Luck
Thanks for the mod! I took your advice on the spacing and I relocated most of the notes so that they would better suit an insane difficulty.- H i k a r i - wrote:
Hello. Mods from Paper Modding Team
[Wonkeee's Insane]
Generally, it's too easy for an Insane diff
00:03:364 (3) - Put it right after the slider
00:04:919 (4,5) - Too close.
00:27:774 (1,2,3) - Too far. I suggest use half distance or stack between the short stream, but i don't mean they are bad everytime you use.
00:28:990 (6,7,8) - ^
00:33:450 (3,4,5) - ^
00:34:868 (4,5) - Blanket
00:36:693 (3,4,5) - Stack on the end
00:39:328 (1,2,3,4,5) - Too close
00:41:760 (5,6,7) - Too far
00:43:179 (3,4,5) - ^
00:43:585 (6,7,8) - Too crowded. Try to separate them
00:48:449 (3,4,5) - Too far
00:52:098 (1,2,3,4) - Separate them
00:53:720 (1,2,3,4,5,6,7,8) - Too crowded
00:56:152 (1,2,3) - Too far
00:58:382 (7,8,9) - Too far. I don't suggest to use this kind of stream because they aren't that good
00:58:990 (2,3,4,5) - Too crowded
01:01:624 (4,5) - Too close
01:07:706 (7,8) - ^
01:10:949 (7,8,9) - Don't need to put curve on them. A straight line will be better
01:11:558 (2,3,4,5) - Too crowded
01:15:611 (5) - 01:17:233 (2) - Don't use long slider in the KIAI TIME.
01:18:450 (5,6,7) - Stack on the end
01:21:692 (5,1) - Too close
Too crowded for an Insane diff. Try more distance.
Thanks for the mod- H i k a r i - wrote:
Hello. Mods from Paper Modding Team
[Hard][Insane]
After playing for the first time i find there's one problem that, some notes are too close. I think it seems better when the notes are separate
Change these plz:
00:05:141 (4,5,6,7) - Pattern changed instead
00:08:697 (3,4,5,6) - No need to increase distance on notes at the start of the song
00:22:706 (6,1,2,3,4) - Already increased enough. Jump would be too much for a hard if increased further.
00:35:476 (3,4,5) - Pattern change instead
00:37:503 (1,2,3,4,5,6) - Pattern change instead
01:09:936 (1,2,3,4) - No change
01:17:841 (5,6,7,8) - No change
Don't worry about the distance between them if you separate them. No need to keep the distance when you make a Hard diff
And I suggest if you can put new combo on every LONG WHITE LINE
00:02:697 (5,1) - Swap NC Done
00:04:474 (3) - NC Nope
00:06:030 (8,1) - Swap NC Done
00:08:030 (2) - NC Keeping it every 2 while lines
00:09:808 (7) - ^ Done
00:18:652 (8) - Stack it on 5 or 6. It seems bad now Changed pattern instead
00:24:328 (7) - Just put a note here and put a spin from 00:24:531 to 00:26:152 Suggested many times before, but I'm going to remain stubborn about replacing that slider with a spinner
01:19:666 (1,2,3,4) - Better if you don't use stack on them No change
01:21:287 (1,2,3,4) - ^ No change
00:04:253 (2,4) - Don't use stack here. A triangle will be a better choice Done
00:05:585 (6,7) - Try to make blanket better Fixed I think
00:13:180 (1,3) - Don't use stack here. A triangle will be a better choice Done
00:21:085 (6,3,5,6,7) - Don't use stack so often Changed pattern
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - A long distant stream isn't a good choice. Use some short slider or kick return between them Kept stream, but changed something about it
00:31:018 (1,2,3,4) - Too crowded Made less crowded
00:32:842 (8) - This slider is unrankable Changed slider
00:39:937 (4,5,6,7,8,9,10) - Too crowded Changed pattern
00:51:490 (5,6) - ^ You can move them to the right side a bit No change
01:05:072 (1,2,3,4,5,6,7,8) - Too long/distant Made stream more symmetrical, but its still going to be there
01:10:950 (6,7,8,9,10,11) - Too crowded Spaced out more
01:19:261 (5,6,7,8,1) - Too distant No change
01:19:869 (2,3,4) - Stack to the head Done
01:21:490 (2,3,4) - ^ Done
01:20:882 (6,7,8) - Too distant No change
01:22:504 (6,7,8) - ^ No change
01:22:910 (1,2,3,4,5) - ^ No change
I suggest use half distance when you try to put a stream
All suggestions taken except for this. Did not really fit vocals.Nekomata wrote:
Hard
- 01:09:734 - map this
Thanks for the modrui wrote:
From My Modding Queues
[General][Normal]
Background images must be at a maximum of 1024x768 pixels. Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).Really? I see some recent ranked maps that have 1366x768 pixel images like this one.[Hard]
need change Kiai time start at 01:06:693 Oops fixed
00:28:991 (4) - I know you follow vocal. but end of slider next white is better in Normal diff imo Changed this area around
00:34:869 (2,3) - How about this? http://puu.sh/b7146.jpg
00:45:613 (2) - not need this note imo I think this note is fine. Will keep for now.
01:19:869 (2) - delete note Removed
01:21:490 (6) - ^ ^
01:24:328 (4) - ^ ^[Insane]
00:05:364 (6) - delete note? Removed
00:05:808 (8) - ^ ^
00:19:666 (1) - Off-screen Fixed
01:10:544 (4) - change slider? End of slider next white line Changed this area around
01:12:977 (X) - add note? Done
01:19:463 (X) - ^ Not this oneGood luck
00:04:918 (5) - How about this ? http://puu.sh/b6ZtO.jpg Sure
00:06:918 (10) - delete note is better imo Disagree
00:15:004 (2) - move (256,348) (make triangle.) And 00:15:207 (3,4,5) - move (348,240) (stack 00:13:788 (4)) Done
00:24:328 (7) - add finish start of slider and remove finish end of slider and add NC Done
00:42:774 (5) - add NC Done
00:45:815 (6) - add NC Done
00:47:436 (2,3,4) - How about this? http://puu.sh/b70nr.jpg Changed
00:52:504 (3,4,5,6,7,8,9) - how about this rhythm http://puu.sh/b70r9.jpg I like it! Changed.
Appreciate the mod!rui wrote:
From My Modding Queues
[Wonkeee's Insane]Good luck
00:02:030 (5) - delete this note? fit the pattern of 00:02:253 (1,2,3) - Changed; I deleted the note and adjusted both patterns.
00:07:586 (2) - why this slider so close? Spaced out a bit. Must've moved it by accident with Distance Snap.
00:52:098 (1,2,3,4) - how about this rhythm http://puu.sh/b6YZh.jpgI like the rhythm! It fits better with the music. Changed it with an extra note after the 2.
Thanks for the mod!ShiraKai wrote:
hi :3 from queue!
[Wonkeee's Insane]good luck
- 00:10:475 (3,4,5) - it is not able to follow the song
I agree with the change and I like your pattern!- 00:19:261 (6) - add clap? same as 00:16:017 - Added.
- 01:17:234 (2) - ctrl + G ? Done and modified.
- 01:19:666 (7) - NC Changed.
- 01:13:179 (2) - a little curve? Decided to curve it and move it else where
- 01:23:213 (6,1) - too far away
Good catch. Fixed.
Thanks for the modShiraKai wrote:
hi :3 from queue!
three diffs mod![]()
[General]
none.
[Hard][Insane]
- 00:06:030 (1) - why do you use finish on slider end? i think no finish sound in music
Its supposed to fit the end of that vocal. Though, I think I'll remove it if it gets mentioned again.
- 00:38:923 (6) - delete note? I think that there is no sound... Added this from another mod. I now think it sounds better without the note, so I deleted it.
- 00:45:815 (5) - add clap on slider end? Done
- 01:04:260 (4) - clap? Don't like how that sounds. No change.
good luck
- 00:32:234 (6) - ctrl + G ? flow will be better
Sure
- 00:32:639 (7) - add NC? I disagree
- 00:39:937 (4) - add clap? Done
- 01:19:058 - add note on x:212,y:280? I think it is a easy read to put this
Done
- 01:28:382 (9) - add reverse ? I don't think it fits
Thanks for moddingCDFA wrote:
Moe memes for nice kids and their moms
Overall:
Your claps are super inconsistent. In the higher diffs, you're doing too much, and in the lower diffs, you're not keeping it even. Claps should be on beats 2 and 4 of every measure (or the 1st and 3rd small white tick in a measure). Do that. And mostly only that. Guest diffs too.
Insane:
00:08:918 (7,8) - nah Changed
00:13:180 (1,2,3) - HELLO FARMER BROWN Aww man, you ruined my farming plans
Just gonna generalize right here again, jumps have a purpose. Jumps are not meant to be artificial fun-makers, because they're not. Can people play them? Yes. But it's not enjoyable to have to bounce around in a non-rhythmic manner just because the mapper wants them to. Welll then, looks like I have some work to do
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I've seen this pattern used a little bit, and it works when it gets gradually bigger. I just qualified a map with that. However, randomly shooting up all of a sudden is no fun I made it gradually rise
That generalization pretty much sums up the issues with the diff. And also the generalizations in Winky's diff should apply here too, to a little bit of a lesser extent.
Hard:
00:37:503 (1,2,3,4,5,6) - This is WAY too cramped. Space it outChanged around
01:19:666 (1,2,3,4) - Not a big fan of back-and-forth movement like this. But...but...this is, like, the only thing left from my version 6 11 months ago. Noooooo...I changed it...
01:21:287 (1,2,3,4) - ^ ^
tbh this is one of the weirdest things I see. This hard is pretty decent, especially since I'm not being super nitpicky. However, you to go insane and its really problematic. It's a common issue with a lot of mappers. Why is this? idunnoHurray, I'm not alone!
Normal:
01:04:869 (6) - Like the blanket idea is cool but tbh im not a super big fan of this combo in general I changed the rhythm around, without changing the blanket idea.
Easy:
Fine except for overall stuff
Thanks for the mod!CDFA wrote:
Moe memes for nice kids and their moms
Overall:
Your claps are super inconsistent. In the higher diffs, you're doing too much, and in the lower diffs, you're not keeping it even. Claps should be on beats 2 and 4 of every measure (or the 1st and 3rd small white tick in a measure). Do that. And mostly only that. Guest diffs too.Changed most of the claps, I think.
Winky:
00:00:919 (2,3,4) - It's kind of weird starting this off with a jump because spacing hasn't really been established. Understandable. Changed.
00:09:364 (6) - This jump looks like a spacing error, and should be in a pattern with (4) Adjusted patterns.
00:09:808 (1,2) - This would feel nicer if you made it just notes Done.
tbh im not excited about this map's consistent 2.0x and 3.0x distance spacing. Instead of making a giant post, I'm just gonna say "Don't have all of these big jumps without a reason."Changed around almost everything to make it more consistent.
00:44:598 (9,1) - It's stuff like this that bothers me. You go from jumpy, to a random normal spacing, to a random jump again, when the music is completely stagnant As stated above, adjusted randomness.
00:52:504 (2,3,4,5,6) - http://youtu.be/5DkEhPXFXt8?list=FLaAMp ... UV94Q9c7TA Not very clear on what was so wrong, but changed it to a more straighter rhythm.
01:06:693 (1,2,3,4,5) - woohoo we hit the other overmapping landmark Changed.
That's about. . . even though I made a short mod post, I still feel like the guest mapper doesn't have a solid foundation on what an insane in, especially in the context of this song. It was just "make things hard because insanes are hard right" instead of "Make something fun that people of this skill level can play". I'd suggest taking a look at good insane maps and noting the differences between the diff and ranked insanes.Will do.
Almost all NC and beat sounds and all the spacing issues were taken care of. As you said, I will try and map to the song rather than to map to a difficulty standard.eeezzzeee wrote:
Hi from modding queue
Wonkeee's Insane
Spacing problems. Once again, only pointing out the important ones!
00:05:586 (5) - NC. Also move this further away from (4)
00:08:696 (4) - NC
00:09:364 (6,1,2) - too far
00:10:697 (4) - delete this circle
- I think this sounds better
00:15:003 (2,3,4) - too far
00:19:261 (6) - clap
00:19:666 (1) - add finish
00:21:490 (7) - NC
00:27:774 (1,2,3) - delete (2,3)
- Plainly incorrect
00:29:091 (7) - delete
00:29:396 (8) - NC
00:31:017 (1,2,3,4) - too far
00:34:260 (1,2,3,4) - too far
00:39:124 (7) - NC
00:39:935 (4,5,6,7,8) - the triple should be between 00:39:936 - 00:40:139 Fixed.
00:42:369 (9) - NC
00:42:976 (2,3,4,5) - too far
00:43:990 (8) - NC
00:44:598 (9,1) - too far
00:47:234 (8) - NC
00:49:666 (4,5,6,7) - too far
00:50:477 (7) - NC
00:52:504 (2,3,4,5,6) - pretty sure you made a mistake here, check placement of (3,4,5,6) Changed to a more regular pattern.
00:53:720 (1) - remove clap
00:54:531 (4) - remove clap
00:55:139 (6) - remove clap
00:55:544 (7) - NC here,
00:56:152 (1) - remove NC and remove clap
00:56:963 (1,2,3,4,5,6) - too far
00:56:963 (1) - remove clap
00:57:774 (4) - remove clap
00:58:585 (9) - remove clap
00:59:396 (3) - remove clap
01:00:207 (7) - NC
01:01:827 (5) - NC
01:04:463 (1) - there's a lot of cool stuff going on here, you sure you want this to be a spinner?Took your advice and made something out of it
![]()
01:13:179 (2) - NC
01:14:801 (2) - NC
01:16:423 (8) - NC
01:18:044 (5) - NC
01:20:476 (10) - remove clap
01:21:895 (1) - remove NC and remove clap at 01:22:301
01:22:909 (3) - NC
01:23:719 (3) - remove clap
01:24:125 (1) - remove NC and remove clap at 01:24:531
01:25:341 (2) - NC and remove clap
01:26:963 (2) - NC[/notice]
Work on the Insane difficulties, don't worry about how hard it is or the star rating, just map to the song (which is nice and slow, in this case)
Good luck!
Thank you for the mod! Came at the right timeeeezzzeee wrote:
Hi from modding queue
Sorry this is a little late!BLUE = Suggestions (aka nothing wrong, but here's my Idea)
BLACK = Something I think should be changed
Normal
I recommend keeping the default sound for slider ticks on, especially since this has many sliders that are longer than 1/1 Alright
00:23:923 (2) - change into a circle at 00:23:923
- To give some time before the spinner Changing the slider into a circle doesn't sound right, and misses a beat right before the spinner. I understand that there isn't a lot of time before the spinner start, but it doesn't sound right to me to change it.
00:41:152 (2,1,3) - these sliders are not very fitting for the music
- If you want to keep these, please turn on the slider ticksI like these sliders, so that's why I turned the slider ticks back on.
00:41:152 (2) - try a pattern like this: http://puu.sh/bg2gZ/7e501149f0.jpg ^
00:43:990 (1,2,3) - try a pattern like this: http://puu.sh/bg32s/a62acacb9a.jpg
- the highlighted green (1) is where the new combo should begin Because I kept the long slider from before, I'll be keeping these sliders as well.
00:52:504 (4,5,6) - move these away from (3) OR change it into a 1/2 reverse slider Moved away
Hard
00:24:328 (7) - delete (7) then add circle at 00:24:328, spinner from 00:24:531 - 00:26:152
- There is no sound at the places where it's reversing Guess I'm finally removing this slider. Oh well. I put in a spinner that matches the normal difficulty.
00:26:558 (1,2) - move (1) to 00:26:761, delete (2)
- I see what you are doing but the drums are more powerful at 00:26:761 Done
00:30:207 (7) - remove clap Removed
00:38:315 (5,6) - this is a bit confusing, i suggest rearranging 00:39:125 (6,7,8,9) to somewhere else I think it should be fine.
00:43:179 (4) - remove clap Removed
00:46:625 - add a circle here Doesn't sound right to me
00:50:882 (2,3,4) - try a pattern like this: http://puu.sh/bg5ue/1da53ca34d.jpg
- Space here doesn't sound right Done
01:20:476 (5) - remove clap
01:22:098 (5) - remove clap
01:23:314 (3) - remove clap at 01:23:720
01:25:747 (8) - remove finish, add clap No change to the hitsounds here
Insane
In general the spacing is too far, it doesn't suit the song. I only pointed out the important ones but there's other stuff you can adjust the spacing
I also recommend lower the SV Yeah, I'm reworking the spacing from the last mod. Thanks for this mod, though, it was very helpful!
00:13:180 (1,2,3) - too far Fixed
00:15:207 (3,4,5,6,7,8,9,10) - too far Fixed
00:17:031 (2,3,4) - too far Fixed
00:24:328 (1,2,3,4,5) - change to a circle at 00:24:328 and spinner from 00:24:531 - 00:26:152 Spinner added
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I would map the drums here like this: http://puu.sh/bhC6k/a2fefb382c.jpg
- To keep what you had add circles at 00:26:355 and 00:26:457 and rearrange claps to be on 00:26:761 - 00:27:166 - 00:27:369 - 00:27:571 Disagree. Will be keeping the stream.
00:29:396 (8) - remove clap at 00:30:207 Fixed
00:32:234 (6) - try ctrl + g I reduced the size of the jump instead
00:40:342 (7,8,9,10,1) - too far Fixed
00:43:179 (3) - remove clap Fixed
00:44:598 (3,4,5,1) - too far Fixed
00:47:436 (2) - delete this circle
- I like the way this plays I think I will keep this circle
00:49:667 (8) - remove finish Changed the location of the finish
00:52:707 (4,5,6,7) - add clap to (5) and (7)
- I think it sounds better this way Whoa, that sounds really interesting! I like this change a lot.
00:54:531 (1) - remove clap Fixed
00:55:342 (1) - remove clap Fixed
00:56:152 (4) - remove clap at 00:56:152 Fixed
00:56:964 (1) - remove clap Fixed
00:57:775 (7) - remove clap at 00:58:179 Fixed
01:04:261 (9,10) - too far Fixed
01:18:044 (1,2,3) - too far Fixed
01:19:261 (6,7,8,9,1,2,3,4) - too far Fixed
01:20:477 (5) - remove clap
01:22:098 (5) - remove clap
01:23:315 (5) - remove clap at 01:23:720
01:24:328 (8) - remove clap
01:25:342 (10) - remove finish at 01:25:747
01:28:179 (8) - remove finish No change to the hitsounds here.
Work on the Insane difficulties, don't worry about how hard it is or the star rating, just map to the song (which is nice and slow, in this case)
Good luck!
osu file format v13
[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8
[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo5 : 0,128,0
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Thanks for the mod!Nozhomi wrote:
:P Hi~ from Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.- General :- Insane :
- Fix AiMod stuff (Audio Lead-In).
- Hard :
- 00:17:234 (3,4,1) - Keep constant DS for them. Done
- 00:39:126 (1,2,3) - ^ Done
- 00:42:571 - Add a circle here. You fill every 1/2 rhythm and suddenly you make a break here. That's not logic. Changed a note into a slider and moved around this area.
- 00:48:653 (6,7,8) - Keep constant DS. Intended for symmetry, no change. I did fix that off blanket, though.
- 01:20:882 (6,7,8) - and similar, you change suddenly DS for 1/4 stream (1.0x) when you use 0.60x for 01:19:261 (6,7,8,9,1) - . That's not logic right ? So fix this. Changed all 1.0 streams
- 01:28:990 - Would add a circle here. Doesn't sound right to me.
- Normal :
- 00:02:697 (1) - Move it to 416:88 for flow, and move 00:03:141 (2,3) - to 292:96. Done
- 00:21:693 (4) - Maybe CTRL+G but it's a pure suggestion. Like it as is
- 00:24:125 (6) - Move it to 296:248 to put 00:23:517 (4,5,6) - on a same line. Done
- 00:48:652 (5,6,7) - Bad blanket. Fixed both blankets
- 00:52:909 (6) - GTRL+G it, flow is much better, and make you DS more coherent with 00:53:720 (1) - . Done
- 00:55:544 (4,5) - Improve a little this blanket. I tried
- 01:02:233 (7,8) - To not break the flow here, I suggest you this http://puu.sh/brqyB/affacbd384.jpg. Done
- 01:08:922 (5,6) - I don't like flow here. Maybe rotate slider to fix that. Remapped this area a little
- 01:10:139 (2) - incoherent DS here. Changed in the remap
- 01:16:828 (2,4) - Bad blanket. Fixed
- 01:17:841 (5,6,7,8) - You can avoid these overlap here you have space to do it. Fixed
- 01:27:571 (4,5) - Blanket. Fixed both blankets
- 00:37:504 (1,2) - Kind of bad flow here. Rotate 00:37:504 (1) - to fix that. Rotated
- 01:15:612 (4,1) - Bad flow. Changed
That's all. You should work on construction mapset. It's messy atm.
Good luck. Mukyu~
I'll keep at it. Thanks for checking out the mapwcx19911123 wrote:
[General]
first red section's offset need to -10 at least imo, I'm not 100% sure about it, you'd better find some timing pro to check I will ask the timing check thread
[Normal]
00:24:125 - repeat this slider with finish at 00:24:328 - and start the spinner later? would fit the song better imo Done
00:35:882 (3,4) - I don't recommend to use this kind of pattern in a Normal diff, it's really hard to read.. so don't stack the slider end under the circle please.. Pattern changed
01:14:801 (3,4) - ^ reverse arrow hiding by hitburst is not nice idea either Pattern changed
01:29:396 - same kind of suggestion as 00:24:125 - I'm not seeing this one. The spinner seems to fit right there and I don't see any where else to move it to.
[Hard]
00:24:328 - same kind of suggestion as 00:24:125 - in Normal diff Done
00:26:152 - the finish sounds really odd to me, it doesn't fit the song at all, I suggest to remove it Removed
[Insane]
00:24:328 - same Done
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - clap sounds odd here to me.. I suggest use some other hitsounds instead of them, such as whistles, would fit here better imo Changed
map still has huge room to be improved.. good luck
osu file format v13
[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 1500
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8
[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
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Ye, wcx said the timing for the first section is off, so I've been looking for a good offset for it. Wanted to ask a QAT/BAT for a concrete timing check.Setsurei wrote:
if you're talking about offset, please do so on all diffs, I'm following the other diffs' red line
sure go ahead, this is easierAmasuro wrote:
Ye, wcx said the timing for the first section is off, so I've been looking for a good offset for it. Wanted to ask a QAT/BAT for a concrete timing check.Setsurei wrote:
if you're talking about offset, please do so on all diffs, I'm following the other diffs' red line
Do you want me to change your timing when I decide to change the offset?
Thanks for the modA i k a wrote:
Hi! From my modding queue~
[Normal]
00:06:030 (2) - This finish sound here is a bit strange since it doesn't make much sense to have one here~ Removed
01:04:058 (5,6) - A bit crowded here. No change
[Hard]
00:08:030 (3) - Longer slider, sounds better. Ok
00:37:706 (2,4) - This stack doesn't look good here, and looks even worse in play-mode ;_; Changed pattern
[Insane]
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Barely any beats here in the song, no sense to make such a long stream here. I've had this mentioned before, but I believe its to match that instrument in the background that sounds really fast...idk. I'm close to removing it, but I don't want to remove the stream yet.
00:53:721 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7) - Feels wierd, they are too parallel. No change
01:29:193 (10) - You can add a circle here. Added
Thanks for the modGaia wrote:
sup from my queueso i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol ¯\_(ツ)_/¯
If it makes you feel better, I didn't get the bubble. Lol.
so many diffs D: I'll only be taking a look at ur diffs then
[General]
this looks so sketch lol r u sure u have the right offset and stuffs Yeeep, aware of the offset problem
the spread between normal and hard is a bit big ): u have an easy so go ahead and add more stuffs to normal o: Ok, will try
[Normal]
00:02:696 (4) - think bending the other way would look a lot nicer Tried it. Makes it overlap weirdly with (5)
00:20:882 (2) - would look better if it was perpendicular or whatever lol ofc dont forget to change 00:22:098 (3) - too http://puu.sh/bFZH6/c645d242a8.jpg Changed
00:31:423 - you've had claps on every 2/4 till now so it sounds odd without it here. copy ur current soft-hitclap and rename to like soft-slidertick2 or something
and for the sliderticks that isnt on a 2/4 just make that section into soft:custom1 since u should add 1 for hard anyways It has been done
00:45:815 (3) - instead of kinda bent in the middle have it perfectly straight, also have middle square on slider tick http://puu.sh/bG3Vm/dcc3e392f4.jpg Fixed
00:48:044 (2) - blankets the side of ^? Yep, its supposed to blanket it
00:56:963 (1) - missing clap at end Fixed
01:11:558 (3) - looks better like this imo http://puu.sh/bG47w/e1d3ac00ca.jpg Changed
[Hard]
tick 2 better imo Hokay
use Soft:Custom1 instead of default soft cuz sliderslide isnt silenced Changed
00:08:030 (3,4,5,6,7) - doesnt really follow vocals Removed (6)
00:15:612 (7) - dont overlap it looks bad RIP pretty pentagon
00:32:841 (5) - so samething about the sliderticks Changed
00:38:112 (4) - slider should start here instead Wait, what? The slider does start there. I feel like you marked the wrong note here.
00:39:125 (6) - personally dislike stacking sliders on slider ends No change here
00:40:747 (1,2) - not good flow Fixed
01:00:207 (1) - x=264 instead Done
01:08:922 (5,6) - switch places in timeline Ooh, that sounds much better
01:12:368 (8,9,10,11,1) - ahh this spacing is massive ;v; Don't worry, they are now sliders
01:25:341 (7,8) - claps for beginnings of these too? I dunno, I kinda like the double finish
[Insane]
i think NC every measure instead of every 2 measures is better, you have some long combos after all. Ok
00:30:612 (10) - move this a bit so it doesnt directly overlap with 00:29:396 (8) - Fixed
00:41:153 (1) - curve it the other way, for a nice flow break emphasis, flows nicely into 2 as well Changed
00:58:382 (8) - a bit hidden cuz circle overlaps with slider I was going to rework this part a little anyway. Will change later.
01:28:382 (9) - make the lines parallel for a better looking shape http://puu.sh/bG5zb/a7a0da39fe.jpg Fixed
some parts feel messy.. usage of circles kinda reminds me of old maps but isn't cancer, yay !
keep improving this map
good luck and have fun!!! c:
omg i didnt mean it that way in fact i was happy that someone thinks the same way as meAmasuro wrote:
so i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol ¯\_(ツ)_/¯
If it makes you feel better, I didn't get the bubble. Lol.
LOL don't worry, I was just kiddingGaia wrote:
omg i didnt mean it that way in fact i was happy that someone thinks the same way as meAmasuro wrote:
so i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol ¯\_(ツ)_/¯
If it makes you feel better, I didn't get the bubble. Lol.
wwwwwwwwwwwwwwwwwwwwwwwwwwww
gomen ne :c
Thanks for the mod!A i k a wrote:
Hi! From my modding queue~
[Wonkee's Insane]
00:06:030 (1) - Slider finish sound remove. Done.
00:10:474 (4) - Bad slider shape, feels bad to look at and play with.Smoothed it out a bit.
00:13:382 (2,4,5,2,4,5) - These are too parallel to each other, it feels repeating. Adjusted!
01:05:477 (3,4,5,6,7,8,9,10,11,12) - This stream feels too fast and is not needed here at all. I kept the start of the slider but changed the end of it. I think it's okay there![]()
Thanks for timing that!Deif wrote:
As per your request, here's the timing I found. It's a bit unstable at the beginning, but the rest of the song has a constant rhythm (Remember to resnap notes, inherited sections and the preview point).
Hope it was helpful. Good luck!
Thanks for the modKenterz wrote:
Hello, mod from my queue \:D/Normal
- 00:03:353 (5,1) - The blanket is calling you... Please ;w; You can maybe try this exemple : (don't forget the symetry for 00:06:020 (2)) Done, and changed around the part afterwards too
- 00:14:796 (3,4) - You can try to modify these sliders to make these movements like one slider (like if they follow both this slider) :Wow, that's a pretty cool technique. I tried modifying the sliders to fit this.
- 00:15:607 (4,1,2) - You can maybe try to make them blanket to make the pattern prettier and "polished" Blanket fixed on (1) and (2). I don't want to blanket (4) and (1) because the tail of (1) is stacked on the head of (3)
- 00:24:526 (1) - The finish hitsound doesn't fit with the song in my opinion, I suggest to delete it. Also, you can make the spinner finish on a beat, like at
- 00:26:756 for exemple ? Finish removed and spinner extended
- 00:36:283 (4) - This slider is too much curved, it's quite ridiculous. You may follow this exemple : Changed
- 00:39:120 (3,4,5) - This triangle pattern isn't perfectly equilateral, you should fix it to make the pattern cleaner Fixed
- 00:45:607 (2,3) - These objects are quite bad for the rhythm. I suggest to start a slider from 00:45:608 to 00:46:824 and add a circle at 00:47:229 with a finish and a NC (don't forget to add the sliderticks) Rhythm changed, but I did a variation of your suggestion
- 00:50:877 (2,3) - Quite the same problem as above =/ Rhythm changed
- 00:53:715 (1,3) - These 2 sliders are too near, I suggest to move (3) 1 grid down, it'll not make an "overlap" Got changed while I was changing the rhythm above
- 01:00:202 (5) - You sould add a NC here...
- ...01:02:229 (1) - and delete this NC (to follow the NC logical)
- 01:02:229 (1) - You should move this NC and place it at 01:03:445 (5) (this beat have a finish, so it's obvious it must be a new combo) Wow, these NC's were so off I have no idea why I never noticed them before. All NC's fixed.
- 01:09:932 (1) - Maybe you can move it 1 grid down to avoid the "overlap" Fixed
- 01:15:607 (4) - You really should delete the reverse and add a circle at 01:16:418 because it needs to be clickable (there's a finish on it). Also add a new combo if you added it please :3 I like this part as is
- 01:25:743 (5) - Did you forget the hitclap on this circle ? Plz add it :3 Oops
- 01:27:769 (3) - Add a clap on this slider's tail. Done
Hard
- 00:06:020 (1) - I think the finish on the slider tail isn't needed, you should probably delete it Deleted
- 00:09:777 (1,2) - The distance snap used between these 2 sliders isn't the same as the previous patterns (so you must use x1.2 of distance snap) Intentional. Using x1.2 would cause the sliders to overlap badly.
- 00:15:404 (6,1) - These 2 objects aren't perfectly stacked Fixed
- 00:18:040 (5,7) - There's an overlap here, you can maybe try to move (7) a bit to avoid it ? Fixed
- 00:22:701 (6,1,2,3,4) - I really think this kind of pattern is too hard for a Hard diff, when you compare it to the previous patterns, you realise the distance snap used it too high. Changed pattern
- 00:23:918 (5) - I suggest to delete the reverse and add a circle with a finish at 00:24:324 (to make this important beat clickable) Changed
- 00:26:756 (1,2,3,4) - Just a suggestion, but you can maybe use drum hitsounds ? (clap/finish) Interesting, I like how it sounds. Changed.
- 00:36:283 - Use the slidertick for the clap here, it's important for the rhythm :3 Done
- 00:36:080 (4,5) - Try to avoid stacking, since it's hard to play it with Hidden mode =/ I suggest to move (5) at x88|y60 Changed
- 00:46:013 - You forget the clap with the slidertick (and remove the one at 00:45:810 (5)'s tail) Fixed
- 00:47:228 (1,2) - I suggest to add a 1/1 slider instead because there's too much circles for this pattern Changed
- 00:58:581 - Don't forget to make this beat clickable, then add a circle here and make 00:58:175 (5) a 1/2 slider :3 I tried it, but I really don't like how it feels. No change.
- 01:13:175 (1,2) - The blanket between these 2 sliders isn't perfect =/ (also the pattern is a bit weird imo) Blanket fixed, I think
- 01:21:283 (1) - This NC doens't follow the previous NC pattern, you really should delete it Intended. I changed the NC pattern for this section.
- 01:24:323 (6) - The curves of this slider aren't perfect. I suggest to use 2 construction point between the red anchor instead of 1 :Fixed slider
- 01:28:986 - 01:29:189 - I suggest to add 2 circles here to follow the song. Done
Insane
- 00:07:131 (1,4) - These 2 sliders are too curved, the blanket with 00:07:565 (2) isn't perfect, so try to reduce the curve of both slider a bit Fixed
- 00:13:783 (4,5) - I don't think stacking them is a good idea since it's going to be impossible to guess the first time with Hidden mode. I suggest to move (5) around x512|y72. Changed around this area
- 00:14:391 (6,1) - Same issue as above ^
- 00:15:303 (4) - This circle is overmapped. It means there's no beat on the song at this moment, so it's absurd to add a circle here, so it must be deleted Changed
- 00:23:107 (2) - Same as above for the reverse of this slider (then you must use a 1/2 slider instead) Changed
- 00:23:918 (5) - I suggest to delete the reverse and add a circle with a hitfinish at 00:24:324 (it'll follow the song) Changed
- 00:30:607 (5) - This slider is too much curved, it makes the flow a bit weird because of the slider's movement Changed
- 00:35:472 (4) - I think the finish on its tail isn't needed. If you want to keep it, then make the beat clickable. I decided to remove the finish
- 00:36:081 (1) - This slider makes 00:36:283 impossible to clap with the slidertick. Maybe you can use 2 of slider tick rate then ? (The Hard has 2 of slider tick rate so Insane can have 2 too) I changed it to a beat and a 1/1 slider instead
- 00:43:986 (1,3) - Like I said above, it's quite impossible to guess there's a circle here (for (3)) in Hidden mode =/ Hmm, no change for this one.
- 00:45:810 (2) - Same as above / Use 2 of slider tick rate is a good idea I think Made the same change as above
- 00:53:918 (2,2,2) - These 3 sliders are overmapped. The reverse (which is on a blue tick) doesn't follow the song since there's no beat at this moment. Please use 1/2 sliders instead. Changed the pattern in this area. Also fixes the problem people were having with the ds being overly huge at this section.
- 00:57:262 (3,2) - Same as above for these 2 circles, they must be deleted. Deleted
- 01:05:067 (1,2,3,4,5,6,7,8) - The rhythm is wrong (there's many overmapped circles). The rhythm we can hear is this one : RIP only thing unchanged over 6 months, lol. I have changed the rhythm.
- 01:09:932 (1) - You may decrease the curve of this slider to increase the flow. Done
- 01:10:641 (4,2) - These objects are overmapped for the same reason as every overmapped object in the diff. Looks like I'll be changing the pattern here. I'll do this later.
- 01:12:769 (4,5,1) - The distance snap between these 3 objects isn't the same. It's really hard and annoying to play, so maybe you can move (5) around x48|y232 ? There is supposed to be a jump here. Since I'll be changing the pattern at this part, I'll see what I can do to make the jump clearer.
- 01:17:127 (5) - ^ Removed
- 01:19:965 (3,7,3,7,2,4) - Same as above (they are ALL overmapped and MUST be deleted :3) All deleted
- 01:28:073 (3) - This one is also overmapped. Deleted
- 01:29:189 - I suggest to add a circle here since it'll follow the song. Done
I hope my mod was helpful oAo I think your mod was more than helpful
Good luck for rank <3
Overall, tried to add patterns throughout! Thanks for pointing out the weak points!Kenterz wrote:
Hello, mod from my queue \:D/Wonkee's Insane
The diff is quite poor. There's not a lot of patterns and there's some overmapped beats. Try to fix some of them and to add patterns, then it'll be a good map to play :3
- 00:08:000 (3,1) - These slider tail aren't perfectly stacked =/ Fixed.
- 00:28:580 (3) - The slider doesn't have to be 1/4, it's overmapped since the beat on the blue tick doesn't exist on the song. Just use a simple 1/2 slider please. Done.
- 00:29:086 (5) - Same as above, this beat doesn't exist in the song, so you MUST delete it. Very well.
- 00:30:202 (2,2) - This overlap is bad, i really suggest to avoid it (maybe you can stack it with 00:30:202 (2)'s reverse)Adjusted and stacked the 2's.
- 00:33:546 (4) - This beat must be deleted because it's overmapped !Ok. Will look out for overmapping.
- 00:35:878 - This beat must be clickable if you can to follow the NC pattern (then you have to add a NC for the circle and delete the wrong one at 00:36:282 (1))Fixed all (most?) NC issues
![]()
- 00:37:195 (4) - This beat is also overmapped and must be deleted. Done.
- 00:39:323 (1) - Move the NC on 00:39:121 (7)Done.
- 00:41:857 (6) - This one is also overmapped. You need to follow the beat of the song, it's the principle of the game ;w; Will try.
![]()
- 00:43:275 (5) - Same as above
- 00:46:924 (6) - ^Done all .
- 00:48:546 (5) - ^
- 00:50:878 (2) - This must be a 1/2 slider to follow the song Fixed.
- 00:55:337 - This circle must be clickable for the same reason as above
- 00:56:248 (2) - This circle is also overmapped and must be deleted
- 00:56:147 (1) - This NC isn't needed, you must delete it
- 00:58:479 (8) - ^
- 01:00:607 (2) - ^
- 01:04:661 (1) - Move the NC on 01:04:864 (2)
- 01:05:472 (3,4,9,10) - The distance between (3)/(4) and (9)/(10) aren't the same as the distance between the circles in the stream.Changed. Adjusted shape and DS.
- 01:10:032 (2,8) - These 2 circles are both not following the song. Instead of stream, you can make some jump patterns for exemple ? Changed pattern.
- 01:18:039 (1,2,3) - The distance between these 3 objects isn't the same, the vectors 1->2 and 2->3 aren't equal (welcome to mathematics ;3) Seems like I didn't recheck with DS. Fixed.
- 01:26:147 (1,2,3) - ^
Thanks for the modAndrea wrote:
~Normal~~Hard~
- 00:45:815 - Unsnapped green line, resnap it properly please. Fixed
- 01:03:445 (1,2,3,4,5) - The spacing of this pattern is inconsistent, please don't forget to always use same spacing on Normals. Fixed
- Increase HP and OD by 1 tick, they're the same as Normal right now, doesn't really make much sense. Done
~Insane~
- 00:32:639 - Unsnapped green line, resnap it properly please. Fixed
- 00:55:539 (4) - You should add that custom clap on this slider to be consistent with the rest of them. Fixed
Not bad to be a first map actually, keep it up. :3 Thanks!
- 00:19:256 (7) - This circle touches the HP Bar quite a lot, even though I think it's okay. Moved it
Thanks for the mod!!Andrea wrote:
~Wonkeee's Insane~
- I'd lower HP Drain by 1 tick, it feels too high for this kind of song to me. Ok. Fixed.
- 00:30:202 (2,3) - I know what you wanted to do here, but the spacing kinda feels too close and weird to play. Oh I see it. Fixed.
- 00:47:635 (2) - Add a clap on slider start, it seems that you've missed it. Added
- 01:05:067 (1,2) - Again, spacing way too close and kinda strange to play. Adjusted.
osu file format v13
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AudioLeadIn: 1500
PreviewTime: 66688
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TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
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Hoooooooooly that took forever. Can't imagine how long that took for you to mod that one diff. Thanks for the mod!Knotts wrote:
Hi, from my queueGeneral
- Replace your soft-hitclap with this: http://puu.sh/chbja/c62fccd165.wav - it sounds a lot better tbh. Don't forget to rename the file if you end up using it. Hokay
- Might want to search for a better quality mp3 if there is one. I think that's as good as it gets
Insane
- 00:02:686 (6) - NC Done
- 00:03:131 (7,1) - Make 00:03:131 (7) a circle and move 00:03:575 (1) to 00:03:353 to follow the vocals better Done
- 00:03:575 (1) - Remove NC Done
- 00:04:464 (5) - NC Done
- 00:10:444 (3) - Move a little too the left so it looks like 00:09:777 (1,2) - is spaced the same apart as 00:09:777 (1,3). Nah, right now its stacked on the tail of 00:09:333 (8) - and I want to keep it that way.Example
- 00:11:333 (1) - Add clap with the finish Done
- 00:14:999 (2) - Remove clap Done
- 00:15:202 (3) - Add clap Done
- 00:15:608 (5) - Remove clap Done
- 00:15:709 (6) - Add clap Done
- 00:18:242 (2) - Remove clap Done
- 00:18:445 (3) - Clap on head Done
- 00:18:445 (3,4,5,6) - Rhythm should be something like this. Same with 00:15:405 (4,5,6,7). If you end up not changing it, remove clap from 00:18:851 (4). Yup, slowed down the music and you are absolutely right. Changed rhythm.
- 00:19:458 (8) - Drum clap Done
- 00:21:283 (1) - Remove clap from tail Done
- 00:21:688 (2) - Clap Done
- 00:21:891 (3,4,5,6) - Same as 00:18:445 (3,4,5,6). If you don't change, remove clap from 00:22:093 (4) and add to 00:22:195 (5) Done
- 00:26:757 (3,7,9,11) - Drum finishes on these. Drum claps might work also, not sure which one sounds better so test them both out and see which you like I used both
- 00:29:087 (6) - Overmap, This circle doesn't map any part of the music. I'd change 00:28:985 (5) into a 1/2 slider Done
- 00:31:620 (4) - Move a little to the right so it's not overlapping with 00:31:013 (1) Done
- 00:33:952 (6,7,8) - Overmap, but this one might not matter too much I think this one should be fine
- 00:35:472 (4) - Moving this to somewhere around (235, 161) would look better Done
- 00:39:121 (1) - Remove finish Done
- 00:39:932 (4) - Remove clap and add clap to 00:40:033 (5) Done
- 00:40:539 (8) - Drum finish Done
00:40:539 (8,1) - This should have more spacing than 00:40:337 (7,8) because of the finish and what not. I think I prefer keeping the triangle here- 00:46:520 (4,6) - Clap Done
- 00:53:006 (5,6) - Swap the clap from (6) to (5) I think I prefer it on (6)
- 00:53:411 (8,9) - Drum finishes Done
- 00:53:716 (1,2) - I'd turn this into a 1/1 slider to follow the vocals better, sounds nice to me Probably not going to touch the rhythm here.
- 00:59:493 (4) - Clap Done
- 01:02:634 (5) - Remove finish Done
- 01:03:648 (2,3,4,5,6,7) - Claps on all of these, remove all the finishes. Then do this to the volume. Sounds really cool to me like this. Might want to adjust the spacing after this, lower on the lower volume parts and then slowly increasing. Tis has been done. I think I might do this technique on that stream near the start too.
- 01:04:864 (1) - Clap on tail Done
- 01:05:472 (2,3) - Remove finish, clap on both Done
- 01:05:776 (4,5,6,7,8,9,10,11,12) - Remove all the hitsounding you have on any of these. Claps on 01:05:776 (4,5,6) and drum set with nothing on it for 01:06:081 (7,8,9,10,11,12). Might want to play around with the volume here too. Done. Playing around with the volume is fun, lol. Probably not going to change the spacing for this stream, though.
- 01:09:222 (4) - Clap Done
- 01:10:540 (3) - Triplet? Done
- 01:12:364 (4) - Clap on the middle repeating part Done
- 01:12:871 (6,7) - Drum finishes Done
- 01:13:175 (1,2) - Change into a 1/1 slider to follow the vocals? Prefer not to
- 01:15:709 (4) - Clap Done
- 01:17:229 (5) - Remove finish Done
- 01:18:445 (3) - Replace finish with clap an d you could add a circle at 01:18:547 Done
- 01:18:648 (4) - Replace finish with clap Done
- 01:19:256 (6,7,8,9) - Should be all claps, nothing else Done
- 01:19:661 (1) - 1/1 slider? Done
- 01:20:472 (3) - Remove clap Done
- 01:22:094 (4,5) - Switch clap from (4) to (5) Done
- 01:23:310 (5) - Remove clap from tail Done
- 01:24:323 (1) - Finish on tail Done
- 01:25:337 (4) - Remove finish on head and tail, add clap to tail Done
- 01:25:945 (5,6) - Claps on both of these Done
- 01:28:479 (4,6) - Claps Done
- 01:28:986 (8,9) - Clap and Drum finish on 01:29:189 (10) Done
- 01:29:391 - Add circle here with finish and NC, add spinner at 01:29:493. Done
There were some questionable finishes but I couldn't decide whether to delete them or not.
Apply these hitsound changes to other difficulties if possible.
This mod kinda killed me so now I'm too lazy to mod the rest lmao. I think the map sounds a lot better with this hitsounding and the new clap so please consider them. PM me if I'm being too lazy and I'll try to IRC with you or something lol
osu file format v13
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Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297
[Difficulty]
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OverallDifficulty:2
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//Background and Video events
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256,192,89391,12,4,92635,0:0:0:0:
Thanks for the mod!!Natsu wrote:
Wonkeee's Insane :
- 00:09:777 (1,2,3,4) - this pattern look a bit random IMO, since the start of the map is really nice, maybe a square pattern can look better here? Made it into a square. Looks better!
- 00:10:444 (4,1) - same feeling as insane diff about this rhythm, I don't feel comfortable with it, try this Done.
- 00:15:709 should be atriplet according to the music, the sound there is really prominent to be ignored Fixed.
- 00:18:851 (5) - , 00:22:094 (3) - there are some more spots like this one, instead of mapping 1/2 every time, you can try to add some triplets atleast where the music is really prominent, your rhythm will be improved a lot Fixed. Tried to look for more around the map and fixed them as well
- 00:24:323 (1) - add a circle will finish here and start the spinner 1/4 or 1/2 later ( 00:24:425 - or 00:24:526 -) Done.
- 00:27:769 (1) - do you mind moving this to the center of the grid, like this look a lot better for me Lol not at all.
Looks better.
- 00:32:837 (2) - with this rhythm you are breaking your clap pattern, use a 1/2 repeat slider instead? so you can keep your clap pattern Changed.
- 00:35:878 (1,2,3,4,5) - a perfect start pattern will look a lot better, the current one looks a bit messy to me Fixed into a (hopefully) better one.
- 00:46:520 should be a triplet here, the 1/2 slider sound really outplace, try a circle triplet or a 1/4 repeat slider Went with the 1/4 repeat.
- 00:52:702 this slider should be snaped at 1/4, there is nothing in the music at 00:52:905 - but yes in 00:52:803 Changed.
- 00:59:493 add a circle? same reason as the others Done.
- 01:09:323 (4,5) - bad overlap here, consider to avoid this cuz it doesn't look nicely in game Arranged differently.
- 01:29:391 (1) - same suggestion as 00:24:323 Done.
Thanks for moddingNatsu wrote:
M4M as Requested
General:Insane:
- soft-slidertick and soft-sliderslide are both silenced which is not rankable, there are some diffs that have this issue,just remove the soft-slidertick Done
- soft-sliderwhistle (2, 3, 7) are silenced I dunno if you are really using those files and what's the purpose of them, can you explain pls Umm, I dunno actually. I'll just remove them.
- I feel your timing really off in some points, maybe the first line need -10 -12, anyways will be cool if you ask some timing expert But I already asked Deif about the timing...
Fixed
- AR 8 make your map look really overlaped and with a lot of objects at the same time, maybe try AR 8.5 Done
- 00:02:464 (5) - there are some objects in this mapset, that doesn't follow a clearly sound from the music, I guess is better if you remove those objects, since the pause feels better to me, same goes for 00:04:242 (4) - and other similars I've changed the opening around a bit
- 00:05:131 (4,5,6) - is nice how you are following the vocals with those sliders, but at the same time I feel this inconsistent, since you didn't the same at 00:04:464 (1,2) - (I'll suggest to make this 00:04:464 (1,2) - a slider to fit better the vocals) Done
- 00:05:575 (5,6) - blanket is a bit off, not really a big problem, but ye Got changed when I was changing around objects
- 00:06:686 (7,8) - similar to 00:02:464 -, if you really want to keep them, atleast use a slider instead Removed when I was changing notes
- 00:08:000 (4,5) - a 1/1 slider will suit the music better, and you will bring more emphasis to 00:08:666 Done
- 00:08:000 about hitsounds you are missing a whistle here, since is in the music and you should remove the one at 00:08:444 (5) - which is not supported by nothing in the music Done
- 00:10:444 (3,1) - mmmm this rhythm is a bit weird to me, mainly cuz the spinner should start at 00:11:555 - my suggestion is to add a repeat in 00:10:444 (3) - and move the spinner to 00:11:555 - like this Done
- 00:13:175 (1,4) - this is not stacked correctly, sorry for nazi Fixed
- 00:13:175 from this part you stopped using whistles, why? use a every stanza pattern or every first and third dowbeat, whistles make your map to don't sound plain T-T Okay. Will do.
- 00:15:608 a bit wonder why you didn't map this beat (your doubles pattern is really weird to play) I preffer a stream here suit better the music, this apply to every other similar if you agree with me I think the doubles pattern should be fine, as I think it sounds worse when streamed imo
- 00:20:269 (4) - a repeat slider is better for this part, the drum at 00:20:472 - is really prominent to be ignored like that Done
- 00:22:904 (1,2,3,4,5,6) - this part is fine.. but the rhythm of the song bring you an oportunity to make somethink awesome, maybe use I did change it, but I didn't use your timing. The triplets felt overmapped to me.this rhythm
- 00:24:526 (1) - consider to reduce volume at this spinner sound really bad in game
Done
- 00:27:161 (7) - why this finish? clap sound a lot better and is consistent with 00:26:756 (3) - Changed
- 00:27:566 (11) - ^ Changed
- 00:31:824 (5,6) - there are some rhythms that can be better, you are mapping all in 1/2, but there are some spots like 00:31:824 (5,6) - where the music call for some triplets, maybe use some 174 repeat sliders at this point? should be like this Wait, triplets, really? I'm trying to listen in the music to where it sounds like I need triplets but I really can't hear it. No change.
- 00:33:243 (3,4) - again the rhythm doesn't sound good cuz make the feeling that you are following the vocals with 00:32:837 (2) - and then you suddenly change with 00:33:243 (3,4) - , this rhythm sound better for this part Changed
- 00:33:851 (5,6,7,8,1) - some streams shapes like this one looks really weird to me, using the tool at Compose > convert slider to stream can help you to make perfect curves Oh, I never knew about this tool. Fixed the stream.
- 00:36:081 (5) - missing NC, since you are following a every stanza pattern Added
- 00:46:824 (6,7,8,9,1) - same as 00:33:851 Fixed
- 00:48:445 (6,2) - with your current AR some overlaps are really noticeable as this one, (ignore this if you take my AR suggestion) I took the AR suggestion
- 00:53:716 (1,2) - weird rhythm that slider (2) is starting in a really weak beat for not reason (I think), a 1/1 slider can be your best option for this part if not just ctrl g the rhythm at 00:53:716 (1,2) - I Ctrl-G'ed it
- 00:54:526 (1,2) - same as above ^, also this 00:54:526 (1) - NC is not necessary at all Changed
- 00:57:566 (4,5) - spacing Spaced them out more
- 01:10:337 (2,3,4,5,6) - nice pattern, but can you consider to move it to the center of the grid? for better looking Done
- 01:24:729 (2,4) - this blanket is too close and look really bad in game
Hard:Normal:
- why is this tick rate 2 when the insanes are 1? make this consistent pls Changed the tick rate on the insane to 2
- 00:04:464 (4,5) - use more spacing here and try to avoid this kind of overlaps in every instance, 1,3 spacing seems fine Fixed
- 00:08:000 (3,4,5) - ^ same as above, this look not nicely
Fixed
- 00:10:444 (2,1) - same suggestion as insane about the rhythm Changed
- 00:18:851 (7,8,9) - a perfect line will look better IMO I think its fine as is
- 00:32:836 tick hitsounding some really bad here in my opinion >:, consider to reduce the volume by maybe 10%? do the same for every instance where you use claps at the ticks Okay
- mostly fine, but I have some advices for this, 1º try to use some triplets to keep better spread with the insane, 2º avoid some overlaps due to the spacing for example 00:04:464 -, 3º use more whistles in this diff like I suggest you in insane I disagree with the first point. I think the spread problem is actually between the Normal and the Hard since Wonkeee's Insane is pretty close in star rating to this hard. So I probably won't be adding the triplets.
I think insane and the overall hitsounds can have a bit more work, GL with this
- HP and OD -1 for better spread , also to have a more balanced settings HP down by 1
- 00:00:909 (2,3) - just and advice maybe for future maps if you don't want to spacing again all the diff, use more spacing to avoid those overlaps in normal diffs, don't be afraid of big spacing
Okay. Hopefully I won't have to respace this one
- 00:10:444 (6,1) - same rhythm suggestion as the other diffs, also reduce the volume in the spinner, since sound really bad atm (this apply for every diff) Changed
- 00:52:499 (4,5,6) - a repeat slider will be a better idea here, not sure if normal players can do this (taking in consideration that is the first time that you use this kind of patterns) Changed
- mostly fine, same as other diffs try to work more with hitsounds and avoid overlaps Will do
Will do. Currently reworking the insane before I reply to it.Konei wrote:
Poke me for a mod after replying to Minakami Yuki's.
Thanks for the modMinakami Yuki wrote:
M4M from No_Gu's modding team
- Grey——Just some complaints.
- Black——My personal suggestions.
- Bold——Highly recommended.
- Red——(Maybe) Unrankable, you have to fix it.
[General]
- add 'ルーンファクトリー4' to source, move 'Rune Factory 4' to tags. Done
[Normal]
- 00:06:020 (2) - add whistle at head to emphasize the vocal Done
- 00:37:499 (1) - although it follows the ds, the repeat is too close to the former circle, move the repeat to x:382, y:10 for an example, feels better to me Moved
- 00:48:039 (2,3) - hmm, blanket better? Fixed, I think
- 00:50:878 (2) - same suggestion as 00:37:499 (1) - I think this one is fine
- 00:52:499 (4) - ^ ^
- 01:08:310 (5,1) - too close, https://osu.ppy.sh/ss/2153553 Fixed
- 01:11:959 - missing slidertick Fixed
- 01:16:824 (1,2) - yeah same reason, looks too close~ Changed
- 01:28:175 - missing slidertick Fixed
[Hard]
- 00:07:131 (2,3,1,2) - whyyyyy are they in the same styleeeeeee? I think its fine...
- 00:23:918 (4) - add nc for better reading Done
- 00:24:526 (1) - recommend to silence the spin at end Done
- 00:39:120 (5) - NC Nah, I want to keep the NC's on every other white tick
- 00:39:932 (7) - also can clap at head, it fits the music Done
- 00:59:391 (8) - also, lack hitsounds at head Done
- 01:04:864 (7) - NC Same as above
Most parts just keep ds and blanket, a little boring tho... Yeah, I mapped it a long time ago
[Insane]
- 00:17:026 (2,3,4,5) - make it in a curve doesnt feels good when playing, for better choice you can https://osu.ppy.sh/ss/2153946 I like that. Changed.
- 00:24:324 (6) - flow suggestion, move it to somewhere like x:130, y:320 Done
- 00:26:553 (1,2,3,4,5,6,7,8,9,10,11,12,13) - although there are actually some 1/4s in the music, but hears really strange and feels not well with this stream, I feels better with this http://puu.sh/cjxd0/420c79ad00.jpg, have a try? I will consider it
- 00:48:851 (1,2,3) - sth in a line doesnt plays well Changed
- 01:18:648 (5) - turn it to a tripet? Done
- 01:22:905 (1,2,3,4) - it's quite overmapped here :< Will change it
- 01:23:918 (6,2) - stack it Done
Flows are not good imo, maybe you can learn some more from ranked maps to make your map more suitable and comfortable for playing~ Reworking the diff a bit
Good luck.
Thanks for the Mod!!!Minakami Yuki wrote:
M4M from No_Gu's modding team
- Grey——Just some complaints.
- Black——My personal suggestions.
- Bold——Highly recommended.
- Red——(Maybe) Unrankable, you have to fix it.
[General]
- add 'ルーンファクトリー4' to source, move 'Rune Factory 4' to tags.
[Wonkeee's Insane]
- od-1 hp-0.5 for make some difference with Insane, also to show this is a lower difficulty. Left it the same; I sorta want it to be an insane =P.
- 00:22:094 (3,4,5) - dont make tripet like this(starting on a white tick is weirdddddd), recommend to add a note at 00:21:993 - Adjusted.
- 00:24:324 (6) - finish Added.
- 00:27:161 (1,2,3) - drum sampleset?
- 00:46:824 (5,1) - why not make a jump here? Made a jump.
- 00:53:006 (4,5) - why not move to x,192? Done.
- 01:05:472 (2,3,4,5,6,7,8,9) - that's really weird to play since 2 is a 1/4 slider, the rhythm is quite hard to catch, just replace 2 with 2 notes Done.
- 01:26:858 - add a note? Rearranged.
- 01:28:581 (4,5,6,7) - weird distance Oops fixed.
- 01:29:391 (8) - finish Added.
same as Easy, the default clap actually doesnt fit the song, why dont use custom hitsounds? Not entirely sure why I am not. Willl consider
Also, most of the parts are just mapped in 2.0x distance, the first feeling is that it's just a hard+ or like something.
The diff itself has a big space to improve.
Good luck.
thanks for modMinakami Yuki wrote:
[Setsu's Easy]
- 00:04:464 (3) - make the end more like a curve from a circle? :> fixed
- 00:34:256 (1) - finish at head? added
- 00:40:742 (1) - ^ ^
- 00:43:986 (1) - ^ ^
Main problem of the Easy diff is hitsounds probably(especially clap), since the submitter have updated custom hitsounds and default hs doesnt fit at all, why not have a try on custom hs? at this case, I love the usage of defaults at this song
osu file format v13
[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 1500
PreviewTime: 66688
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1
[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:ルーンファクトリー4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Rune Factory 4 Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
Video,-491,"newVid.avi"
0,0,"RF4.jpg",0,0
//Break Periods
2,13375,22884
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
909,444.444444444444,4,2,0,50,1,0
7131,434.782608695652,4,2,0,50,1,0
8000,444.444444444444,4,2,0,50,1,0
11554,405.405405405405,4,1,0,50,1,0
66688,-100,4,1,0,50,0,1
89391,-100,4,1,0,50,0,0
[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0
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359,155,46823,2,0,P|347:202|308:233,1,100,8|0,0:0|0:0,0:0:0:0:
300,312,47634,5,8,0:0:0:0:
233,267,48040,2,0,B|205:207|251:165|278:156|278:156|277:111|263:93,1,200
213,34,49256,1,8,0:0:0:0:
156,92,49661,2,0,B|145:75|145:75|100:75|73:45,1,100,0|8,0:0|0:0,0:0:0:0:
0,76,50472,5,0,0:0:0:0:
12,156,50877,2,0,P|47:189|96:192,1,100,8|0,0:0|0:0,0:0:0:0:
176,168,51688,1,8,0:0:0:0:
256,152,52093,2,0,L|266:200,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,124,52904,2,0,L|353:169,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,80,53715,6,0,B|464:208|464:208|504:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
324,116,55742,1,8,0:0:0:0:
256,160,56147,1,0,0:0:0:0:
188,116,56553,1,8,0:0:0:0:
112,80,56959,6,0,B|48:208|48:208|7:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
190,119,58986,2,0,B|200:192|256:156|256:156|312:192|322:119,1,200,8|8,0:0|0:0,0:0:0:0:
256,72,60202,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
31,108,62634,6,0,P|13:204|48:297,1,200
117,338,63850,1,8,0:0:0:0:
121,259,64256,2,0,P|91:192|115:123,1,150,0|4,0:0|0:0,0:0:0:0:
218,54,65472,2,0,P|263:35|312:40,1,100,8|0,0:0|0:0,0:0:0:0:
392,64,66283,1,8,0:0:0:0:
449,120,66688,6,0,P|312:160|217:54,1,300,4|8,2:0|0:0,0:0:0:0:
296,54,68310,2,0,P|201:160|64:120,1,300,4|8,2:0|0:0,0:0:0:0:
8,181,69932,6,0,P|91:234|189:245,1,200,4|0,2:0|0:0,0:0:0:0:
256,200,71147,1,8,0:0:0:0:
321,245,71553,2,0,P|420:235|504:181,1,200,4|0,2:0|0:0,0:0:0:0:
380,80,73175,6,0,P|346:45|298:36,1,100,4|8,2:0|0:0,0:0:0:0:
215,37,73985,2,0,P|166:46|131:81,1,100,0|8,0:0|0:0,0:0:0:0:
53,98,74797,6,0,P|122:161|204:115,1,200,4|0,2:0|0:0,0:0:0:0:
256,52,76012,1,8,0:0:0:0:
307,115,76418,2,0,P|389:161|458:98,1,200,4|0,2:0|0:0,0:0:0:0:
380,80,77634,1,8,0:0:0:0:
315,31,78040,2,0,P|233:77|244:170,1,200,4|0,2:0|0:0,0:0:0:0:
85,153,79661,6,0,P|102:200|136:236,1,100,4|8,2:0|0:0,0:0:0:0:
140,316,80472,2,0,P|186:297|214:256,1,100,0|8,0:0|0:0,0:0:0:0:
265,196,81283,2,0,P|355:172|407:249,1,200,4|0,2:0|0:0,0:0:0:0:
327,247,82499,1,8,0:0:0:0:
352,323,82905,6,0,B|309:340|268:314|252:281|252:281|217:276|191:247|190:235,1,200,4|0,2:0|0:0,0:0:0:0:
175,156,84120,1,8,0:0:0:0:
198,80,84526,2,0,P|110:110|109:203,1,200,4|0,2:0|0:0,0:0:0:0:
164,264,85742,1,8,0:0:0:0:
240,288,86147,1,4,2:0:0:0:
392,234,86959,6,0,B|372:172|320:172|268:172|252:104,1,200,0|4,0:0|0:0,0:0:0:0:
332,88,88174,1,8,0:0:0:0:
404,120,88580,2,0,P|443:151|465:196,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,89391,12,4,92635,0:0:0:0:
np, I wasn't confident with my insane anyway and took a ticket from Konei instead. So I wasn't in much of a hurry.Setsurei wrote:
@ Amasuro: sorry for the wait Amasuro.
next time you may remind me via in-game PM if I took so long on fixing stuffs (more than 48 hours)
I tend to forgot especially if I got bunch of activity to do
I open my mail 24/7, so I know if there's a new post there.
but after reading what's inside I forgot to fix since I sometimes can't fix directly after reading