forum

Joe Rinoie with Mizuno Saaya - Kaze no Traveler

posted
Total Posts
134
show more
Topic Starter
Amasuro

Frostings wrote:

Hi there, from my queue

[General]
You should use Grid Size Tiny (ctrl + 1) in the future to create better accuracy in your distance spacing
01:14:190 - kiai start Fixed

[Insane]

00:23:919 (2) - NC (New Combo) here instead of 00:23:717 (1) - You generally want to put a NC at every two downbeats (denoted by the long white tick) Fixed
00:48:649 (1,2) - blanket the slider like so: http://puu.sh/8nrzJ.jpg Fixed
00:50:271 (4,5,6,7,8) - you can use Compose -> Create Polygon Circles to make better star patterns Fixed
00:56:352 (1) - remove this NC if you want to follow your current NC pattern Fixed
00:56:554 (2) - Break up this slider to create this rhythm:

You want to get a slider head at 00:57:163 - to match the vocals Fixed
00:57:568 (4,5,6) - I highly recommend keeping these distances the same Fixed
01:07:298 (1,2,3,4,5,6,7,8,1,2,3,4) - No need for this rhythm. It doesn't really match the song at all Changed it
01:20:676 (9) - NC here instead of 01:22:095 (1) - to maintain NC pattern Fixed
01:23:717 (4) - and NC here if you do above Fixed
01:27:973 (7,8) - I don't recommend this slider layout. It's not really fun to play, doesn't help with flow, and doesn't look very nice
01:29:595 (7,8) - ^ Changed it
01:31:723 (8) - symmetry Made the points symmetrical, but now one side of the slider looks funny :? I dunno how to fix that.
01:33:649 (2,3) - also this slider layout I think you should change
01:35:271 (4,5,6,7,8,1) - try this rhythm:

This will limit awkward pauses created by what you have mapped Removed the slider at 01:33:649 (3) and changed the rhythm from there. I didn't like the spinner move + 8, 9, and 10 from your image, but changed the rest.

[Hard]
Many New Combo (NC) problems in this map
Your map is separated into bars. Each bar contains 4 beats, denoted by the white ticks at the top. The beginning of each bar (the first beat) is represented by the large white tick, followed by three smaller white ticks representing beats 2, 3, and 4. Generally, you want to have a NC at every two large white ticks.
The map begins by following the above pattern. However, when it gets to 00:30:406 - , the pattern stops and NC placement appears a little random. Tried changing around NC based on what you said. Not sure if I managed to do it correctly or not.

Also another thing, I would use more sliders than hitcirles in this difficulty.
Things like 00:56:960 (6,7,8,9,10,11) - and 01:04:460 (5,6,7,8,9,10) -
are a little difficulty to play, and not very intuitive Changed both parts

[Normal]
Also NC issues. Please see above on New Combo placement Changed NC. Hopefully its better.
well, the rhythm isn't too bad

[Easy]
00:11:499 (3) - Actually shift this slider so that it begins here 00:11:944 - better follows the song Changed
Thanks for the mod and the help with the NC stuff. I learn new things everyday :D
Setsurei
congratulations on decoding the codes
[General]
Timing:
your timing is a bit off..
BPM 135 Offset 8409 (if you follow vocal then set the Offset to 7521)
BPM 148 Offset 20670
don't forget to shift all objects (including spinner on the edge of BPM change) and the green lines also the preview time point!
>> Kiai shift! Kiai starts from 01:14:183 - to 01:36:886 -

Video:
you have the video but why you didn't put them on the diffs? (I saw the name of the video file has changed, please update!)
disable the letterbox during breaks if you use video

Tags:
you don't need to put comma (,) on the tags, just separate the tags by space is enough
GDer (Wonkeee) should be on the tags as well, because he contributes to the map too!

[Easy]
00:11:965 (4) - imo this shape is better, no?
SPOILER
180,164,11965,2,0,B|236:180|224:256|160:332|32:276|40:176|100:160,1,320.000002384186
00:40:113 - delete this
00:40:518 - NC this
00:44:167 - add 1/1 slider here (ends 00:44:572 - , ofc delete the hitcircle here)
00:45:383 - add 2/1 slider here (ends 00:46:194 - )
00:48:221 - add hitcircle
00:48:626 - change to slider that ends 00:49:437 -
00:59:977 (2,3,4,5) - overlapping, also change the slider shape to a nicer one?01:08:491 (8) - NC here
01:08:896 (1) - remove NC

[Normal]
00:48:627 (7) - NC
00:50:249 (1) - remove NC
00:56:330 (1) - remove NC
01:04:438 (3) - smooth-en up a bit?01:14:167 (2) - should NC here because the beginning of Kiai (01:13:762 (1) - you may remove NC here if you want)

[Hard]
AR+1
00:31:802 (7) - smooth-en this?00:35:248 (4) - NC here
01:24:325 (2,4) - a bit overlap, move (2) or (4) a bit (1 grid)

[Insane]
imo this diff has too many linear placements / objects, not a good flow
00:25:113 (5) - fix shape?
01:03:041 (2,3,4) - ugly overlaps D:

overall need to improve flow
good luck!
:3
I was doing this for fun, because the song is so short
if you want the diff, feel free to add (don't forget to fix the tags on other diffs)
and surely I'll respond to mod for this diff if you add it to your mapset
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74167
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"Rune Factory 4 - Opening.flv"
//Break Periods
2,20870,33824
2,46004,47202
2,58977,59770
2,71950,72743
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,19075,12,4,20670,2:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,2,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,5,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,2,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,2,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200
432,108,70129,6,0,P|450:204|415:297,1,200
344,259,71345,2,0,P|368:217|372:167,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
160,64,90399,2,0,B|216:56|240:78|252:102|252:102|288:104|316:132|323:153,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
Topic Starter
Amasuro

Setsurei wrote:

congratulations on decoding the codes
[General]
Timing:
your timing is a bit off..
BPM 135 Offset 8409 (if you follow vocal then set the Offset to 7521)
BPM 148 Offset 20670
don't forget to shift all objects (including spinner on the edge of BPM change) and the green lines also the preview time point! Timing changed!
>> Kiai shift! Kiai starts from 01:14:183 - to 01:36:886 - Fixed

Video:
you have the video but why you didn't put them on the diffs? (I saw the name of the video file has changed, please update!) It was on all the diffs? :?:
disable the letterbox during breaks if you use video Fixed

Tags:
you don't need to put comma (,) on the tags, just separate the tags by space is enough Fixed
GDer (Wonkeee) should be on the tags as well, because he contributes to the map too! Fixed

[Easy]
Removed Easy in favor of yours

[Normal]
00:48:627 (7) - NC Fixed
00:50:249 (1) - remove NC Fixed
00:56:330 (1) - remove NC Fixed
01:04:438 (3) - smooth-en up a bit? Fixed01:14:167 (2) - should NC here because the beginning of Kiai (01:13:762 (1) - you may remove NC here if you want) Fixed

[Hard]
AR+1 Fixed
00:31:802 (7) - smooth-en this? Done00:35:248 (4) - NC here Doesn't really look nice there
01:24:325 (2,4) - a bit overlap, move (2) or (4) a bit (1 grid) Moved (2) over

[Insane]
imo this diff has too many linear placements / objects, not a good flow I'll mess around with it
00:25:113 (5) - fix shape? Looks fine to me
01:03:041 (2,3,4) - ugly overlaps Fixed

overall need to improve flow
good luck!

I was doing this for fun, because the song is so short
if you want the diff, feel free to add (don't forget to fix the tags on other diffs)
and surely I'll respond to mod for this diff if you add it to your mapset I've added it! Removed my own Easy, because I don't want more than 5 difficulties.
HabiHolic
>_> Modding Sorry for late
From New mapper Queue

[Setsu's Easy]

00:31:818 - add Spiner 00:34:251 - End here?
00:38:507 (5) - NC 00:40:534 (1) - Delete NC
00:41:751 (3) - NC please
00:41:751 (3) - why break? not sure mapping please
01:04:453 (5) - NC

[Normal]

Hitsound add please

00:31:818 - add Spiner 00:34:251 - End here?
01:04:454 (3) - Bad Slider https://osu.ppy.sh/ss/1579317

GL
Setsurei
[Setsu's Easy]
00:31:818 - added
00:38:507 (5) - NCed
00:40:534 (1) - NC removed
00:41:751 (3) - NCed
00:41:751 (3) - which part did you mean here? there are 2 break parts between 00:41:751 - and 01:04:453 -
01:04:453 (5) - NCed

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"newVid.avi"
//Break Periods
2,20870,30378
2,46004,47202
2,58977,59770
2,71950,72743
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,19075,12,4,20670,2:0:0:0:
256,192,31818,12,0,34453,0:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,6,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,1,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,6,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200
432,108,70129,6,0,P|450:204|415:297,1,200
344,259,71345,2,0,P|368:217|372:167,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
160,64,90399,2,0,B|216:56|240:78|252:102|252:102|288:104|316:132|323:153,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
Topic Starter
Amasuro

HabiHolic wrote:

>_> Modding Sorry for late
From New mapper Queue

[Normal]

Hitsound add please

00:31:818 - add Spiner 00:34:251 - End here?
01:04:454 (3) - Bad Slider https://osu.ppy.sh/ss/1579317

GL
Sorry for delay, am busy atm :o

Will fix all 3, thanks for mod.
Gexigamma
Hey Amasuro! The mp3 have a loooong blank at the beginning, so i decided to give you a cutted vers :D

You will need to change all the offsets, but do this first before replacing the mp3, or you will get a nice corrupted beatmap.
The final offset for the red lines should be like this (I'm 90% sure of this) :

First timing point: -44 ms (yep, negative numbers)
Second timing point: 13106 ms
Preview point: 106214 ms

The green lines are different in each diff, you will need to calculate the new offset by yourself, that's 7564 ms less

Once you finish replace the old mp3 with the new one

GL and poke me in-game if you have any questions ;)
Topic Starter
Amasuro

Gexigamma wrote:

Hey Amasuro! The mp3 have a loooong blank at the beginning, so i decided to give you a cutted vers :D

You will need to change all the offsets, but do this first before replacing the mp3, or you will get a nice corrupted beatmap.
The final offset for the red lines should be like this (I'm 90% sure of this) :

First timing point: -44 ms (yep, negative numbers)
Second timing point: 13106 ms
Preview point: 106214 ms

The green lines are different in each diff, you will need to calculate the new offset by yourself, that's 7564 ms less

Once you finish replace the old mp3 with the new one

GL and poke me in-game if you have any questions ;)
Hey there! Thanks for coming to help me on your own time :)

I'll be taking your cut mp3, but I think I might keep my current mp3 for now, as I believe the blank isn't too long + it shows the background before the video begins, which I like. However I might change my mind later, which is why I'll be taking your mp3.

Unless songs with huge blanks at the start of the song is frowned upon, by which I'll change the mp3 then.

Thanks again :D
Gexigamma

Amasuro wrote:

Hey there! Thanks for coming to help me on your own time :)

I'll be taking your cut mp3, but I think I might keep my current mp3 for now, as I believe the blank isn't too long + it shows the background before the video begins, which I like. However I might change my mind later, which is why I'll be taking your mp3.

Unless songs with huge blanks at the start of the song is frowned upon, by which I'll change the mp3 then.

Thanks again :D
As you said, the huge blank isn't good looking. Also is using unneeded filesize, and will lead most players to press the skip button. You are free to do what you want with your map, but I'd highly suggest to change the mp3.
LucyS
From my Q :)

[Setsu's Eazy]
  1. 00:41:751 (1,2) - I think this is better mirrored: http://puu.sh/8IaQ0.jpg
  2. 01:10:129 (1,2) - The tail seems more closer, Change a bit: http://puu.sh/8Ibfr.jpg
  3. 01:25:129 - Add a circle here in x76, y364 ?
  4. 01:07:697 (3) - Add finish in the head
[Normal]
  1. 00:09:965 (4,7) - Delete these? to give more emphasis to the vocal.
  2. 00:15:520 - Try this rhythm> http://puu.sh/8Ic29.jpg
  3. 00:44:994 - ^ http://puu.sh/8IchO.jpg
  4. 00:58:372 (8) - ^ http://puu.sh/8IcyU.jpg
  5. 01:20:670 (1) - Move to x428 y92
  6. 01:25:534 - Rhythm is weird here, try add a slider starting here 01:25:332 ending here 01:26:345
  7. 01:33:642 - http://puu.sh/8Id4b.jpg
Hitsounds
00:18:631 (1) - Add finish
01:04:453 (3) - Add finish in the head
01:07:697 (5) - ^
01:20:670 (1) - ^
01:33:642 (1) - ^
01:10:940 (4) - Add Finish
01:14:183 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^


[Hard]
  1. 00:15:965 (2) - Move this to 00:16:187.
  2. 01:35:873 (8) - End this here 01:36:278
  3. 01:36:683 (1) - Start the spinner here, ending in the same place.
Hitsounds
[*]00:18:854 (1) - Add finish
00:23:913 (1) - Finish on the head
00:27:157 (1) - ^
00:30:400 (1) - ^
00:31:819 (7) - ^
00:48:238 (5) - ^
01:01:211 (1) - ^
01:04:454 (1) - ^
01:07:696 (7) - ^
01:12:359 (7) - ^
01:20:670 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^
01:33:643 (1) - ^
01:10:738 (1) - Finish on the tail

Good Luck!
Akabato
hi~ mod from Narcissu‘s modding queue
i'm a guest modder of that queue

[General]
- Wonkeee's Insane has diffrent combo colors with other diffs, is it intentional? if it's not, plz make sure all diffs have same combo colors
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[Setsu's Easy]
00:19:075 (1) - make it begin at 00:18:854? since "wo" in the vocal starts here
01:11:345 (2) - nazi. the slider's tail almost touch the body of 01:10:129 (1). drug the end dot of 01:11:345 (2) one grid left?
01:25:129 add circle here? the sudden empty rhythm feels kind of weird, you may make the circle stack with 01:25:534 (6)'s head
01:30:399 (5) - really can blanket better with 01:29:994 (4)
nice diff~

[Normal]
- those long sliders, maybe not match the music well imo……
00:11:965 (1,2) - make slider 1 end at 00:13:076, then make slider 2 begin at 00:13:520 and end at 00:14:632, to follow the vocal. then you may add circle at 00:15:076
00:15:520 (1,2,3,4,5,6,7) - kind of circle spam here, you may try to avoid such old-style mapping way, and these 1/1 circles don't fit rhythm well. try this rhythm, it'll match the vocal much better
00:18:631 (1) - spinner end is unsnapped
00:40:130 (2,3,4,5,6) - try to make them symmetrial along the X axis?
00:45:400 (5,6,7) - remove clap on 6 and 7. actually there's not a suitable hitsound pattern in this diff, you can try to add claps on every 2nd and 4th white ticks, it's a simple and basic way to add hitsound for such a song
00:47:832 (4,5,6) - same reason as above, since 00:47:832 (4) is on the 4th white line in a 4/4 beat, you may remove claps on 5,6
01:01:211 (5) - make it a curve one?

[Hard]
- OD:5, 6 is a little high for this diff
- AIBat says there are some unsnapped inherited (green) sections in this diff, plz check them
- same hitsound issue as Normal diff
00:12:631 (2,3,4,5,6) - make the curve pattern looks more natrual? maybe like this
00:14:631 (7) - add NC
00:15:520 (1) - remove NC
00:23:508 (8,9) - the spacing between 8 and 9 suddenly increased, even it's a hard diff, DS is also important, to keep the neat and clear notes's pattern
00:27:157 (1) - make it repeat only once (end at 00:27:967), and add circle at 00:28:372
00:30:400 (1,2,3,4) - make them just square pattern? not such parallelogram
00:35:265 (4) - stack with 00:34:048 (1), not overlap
00:44:994 (3,4,5,6,7,8,9) - try to make them symmetrial along the Y axis?
01:05:670 (5) - try to make it blanket better with 01:05:467 (4)
01:07:696 (7) - add NC
01:08:103 (1) - remove NC
01:16:615 add circle here?

[Wonkeee's Insane]
- about NC's setting, you may add NC each one or two long white ticks, just like other diffs
- no hitsounds. plz check what i said in Normal diff's mod, at least add claps on every 2nd and 4th white ticks' notes
00:07:965 (1,2,3,4,5) - since it's the beginning part of this song, rhythm is kind of peace and slow here, why it's need to be a 5-notes strem? try to replace them with slider or anything else plz
00:15:520 (5) - stack with 00:15:076 (4), avoid such meaningless overlap
00:44:994 (1) - stack with 00:43:981 (8) or just put it far away from it, same reason as above. such overlap make pattern a mess ;_; same issues will not be mentioned
00:58:778 add note here? maybe a slider end at 00:59:183
this diff may need more hard works……

[Insane]
- i think AR8 and OD7 is really enough for such a song, its BPM just 148, not that high……
- same hitsound issue as Normal and Hard diff
00:15:520 (1,2,3,1,2,3,1,2,3,1,2,3) - replace these triples with reverse sliders?
00:26:143 (6) - stack with 00:24:927 (4)
00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i really hope they could be just simple stream……
00:54:319 (8,9,10,11,12) - make them a curve stream?

that's it. good luck!~ :3
Topic Starter
Amasuro

Gexigamma wrote:

Amasuro wrote:

Hey there! Thanks for coming to help me on your own time :)

I'll be taking your cut mp3, but I think I might keep my current mp3 for now, as I believe the blank isn't too long + it shows the background before the video begins, which I like. However I might change my mind later, which is why I'll be taking your mp3.

Unless songs with huge blanks at the start of the song is frowned upon, by which I'll change the mp3 then.

Thanks again :D
As you said, the huge blank isn't good looking. Also is using unneeded filesize, and will lead most players to press the skip button. You are free to do what you want with your map, but I'd highly suggest to change the mp3.
Your right. I looked again and the blank is a lot longer than I had thought (I thought the blank was so short because it was the short blank I saw whenever I skipped the song. Oops)

I'll be changing the mp3 after all the mods are applied.

LucyS wrote:

From my Q :)

[Normal]
  1. 00:09:965 (4,7) - Delete these? to give more emphasis to the vocal. Fixed
  2. 00:15:520 - Try this rhythm> http://puu.sh/8Ic29.jpg Did a combo of yours and Akabato's rhythm below
  3. 00:44:994 - ^ http://puu.sh/8IchO.jpg Fixed
  4. 00:58:372 (8) - ^ http://puu.sh/8IcyU.jpg Fixed
  5. 01:20:670 (1) - Move to x428 y92 Fixed
  6. 01:25:534 - Rhythm is weird here, try add a slider starting here 01:25:332 ending here 01:26:345 Will keep current rhythm
  7. 01:33:642 - http://puu.sh/8Id4b.jpg Fixed

Hitsounds
00:18:631 (1) - Add finish
01:04:453 (3) - Add finish in the head
01:07:697 (5) - ^
01:20:670 (1) - ^
01:33:642 (1) - ^
01:10:940 (4) - Add Finish
01:14:183 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^

All done


[Hard]
  1. 00:15:965 (2) - Move this to 00:16:187. Fixed. Turned (1) into a slider too.
  2. 01:35:873 (8) - End this here 01:36:278 Fixed
  3. 01:36:683 (1) - Start the spinner here, ending in the same place. Can't, otherwise the spinner won't be the same as the other diffs.
Hitsounds
[*]00:18:854 (1) - Add finish
00:23:913 (1) - Finish on the head
00:27:157 (1) - ^
00:30:400 (1) - ^
00:31:819 (7) - ^
00:48:238 (5) - ^
01:01:211 (1) - ^
01:04:454 (1) - ^
01:07:696 (7) - ^
01:12:359 (7) - ^
01:20:670 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^
01:33:643 (1) - ^
01:10:738 (1) - Finish on the tail

All done

Good Luck!
Thank you for the mod! Akabato's mod will be edited in later.
Setsurei
[Setsu's Easy]
00:19:075 (1) - changed
01:11:345 (2) - fixed
01:25:129 - added
01:30:399 (5) - fixed

thanks for mod
@Amasuro: my codes are still the old mp3, when you change them, could you snap and move them to the new mp3 offset?
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74183
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"newVid.avi"
//Break Periods
2,20832,30378
2,46004,47202
2,58977,59770
2,71950,72743
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,18854,12,4,20632,2:0:0:0:
256,192,31818,12,0,34453,0:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,6,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,1,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,6,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200
432,108,70129,6,0,P|450:204|415:297,1,200
343,259,71345,2,0,P|368:215|370:166,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85129,1,0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
158,60,90399,2,0,B|214:51|241:76|256:102|256:102|296:108|320:136|321:150,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
Topic Starter
Amasuro

Setsurei wrote:

@Amasuro: my codes are still the old mp3, when you change them, could you snap and move them to the new mp3 offset?
Yeah I can do yours
Topic Starter
Amasuro

Akabato wrote:

hi~ mod from Narcissu‘s modding queue
i'm a guest modder of that queue

[General]
- Wonkeee's Insane has diffrent combo colors with other diffs, is it intentional? if it's not, plz make sure all diffs have same combo colors
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0
I think it was intentional. I'll have to ask him

[Normal]
- those long sliders, maybe not match the music well imo……
00:11:965 (1,2) - make slider 1 end at 00:13:076, then make slider 2 begin at 00:13:520 and end at 00:14:632, to follow the vocal. then you may add circle at 00:15:076 Fixed
00:15:520 (1,2,3,4,5,6,7) - kind of circle spam here, you may try to avoid such old-style mapping way, and these 1/1 circles don't fit rhythm well. try this rhythm, it'll match the vocal much better Fixed in other mod
00:18:631 (1) - spinner end is unsnapped Fixed
00:40:130 (2,3,4,5,6) - try to make them symmetrial along the X axis? Fixed
00:45:400 (5,6,7) - remove clap on 6 and 7. actually there's not a suitable hitsound pattern in this diff, you can try to add claps on every 2nd and 4th white ticks, it's a simple and basic way to add hitsound for such a song Will be changing around the hitsounds
00:47:832 (4,5,6) - same reason as above, since 00:47:832 (4) is on the 4th white line in a 4/4 beat, you may remove claps on 5,6
01:01:211 (5) - make it a curve one? I think its fine

[Hard]
- OD:5, 6 is a little high for this diff Fixed
- AIBat says there are some unsnapped inherited (green) sections in this diff, plz check them Really? I don't see anything of the sort in AIBat
- same hitsound issue as Normal diff
00:12:631 (2,3,4,5,6) - make the curve pattern looks more natrual? maybe like this Fixed
00:14:631 (7) - add NC Fixed
00:15:520 (1) - remove NC Fixed
00:23:508 (8,9) - the spacing between 8 and 9 suddenly increased, even it's a hard diff, DS is also important, to keep the neat and clear notes's pattern Fixed
00:27:157 (1) - make it repeat only once (end at 00:27:967), and add circle at 00:28:372 Fixed
00:30:400 (1,2,3,4) - make them just square pattern? not such parallelogram Changed
00:35:265 (4) - stack with 00:34:048 (1), not overlap Intentional
00:44:994 (3,4,5,6,7,8,9) - try to make them symmetrial along the Y axis? Fixed
01:05:670 (5) - try to make it blanket better with 01:05:467 (4) Fixed
01:07:696 (7) - add NC Fixed
01:08:103 (1) - remove NC Fixed
01:16:615 add circle here? Sure

[Insane]
- i think AR8 and OD7 is really enough for such a song, its BPM just 148, not that high…… Fixed
- same hitsound issue as Normal and Hard diff
00:15:520 (1,2,3,1,2,3,1,2,3,1,2,3) - replace these triples with reverse sliders? Will keep the triples
00:26:143 (6) - stack with 00:24:927 (4) Fixed
00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i really hope they could be just simple stream…… Pattern changed. Hopefully its less confusing now.
00:54:319 (8,9,10,11,12) - make them a curve stream? Ok

that's it. good luck!~ :3
Thanks for the mod :D
Cyc17-
Hello~
thanks for you use our Q~
and these mod from my personal.
So I hope it can help you and plz understand :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
Ummmha... hahaha..When I open the map..Ohhh~~
you are a cute mapper ww. the flow(?) and arrangement(?)
They are interesting :3.ok..
Please read the rule of "Diff" and Please note: the neta and spacing
and this song.I think it should follow the rhythm.not Vocal
although It isn't a problem but follow rhythm can help fill the feel.

and use some timing point with 0.75x or 1.25x. that can make your map be more vividly
Good Lucky to you~ :)


[Eazy]
General
delete the excess break time .It's eazy.don't need excess things.
simple and Clean, and use circle or slider.Fill the rhythm

Beats
01:10:129 (1,2) - although I think this song need use note to fill the rhythm.but It's easy,
so just fill this rhythm.It's ok. add a circle on 01:09:318 and the circle overlap with next note
move the slider 2 to 01:11:751 and make it become a reentrant slider .
add a circle on 01:11:345 overlap with the slider2 . add a note on 01:12:561 and 01:13:778 to fill rhythm
the flow you can change it of you like :3

No big problem of this diff.


[Normal]
General
As normal.You can make some neta and some coherent rhythm
Doing so to let you can better distinguish between easy and normal

Beats
00:42:359 - add a circle.that can fill your rhythm.and It can keep your rhythm,when you use the same neta
just like 00:58:372 (9,10) and 01:11:346 (5,6) .Who would play these the difficulty of easy and normal?
the answer is Newbie. so don't worry about the rhythm is full. they just need to read the map and listen music

00:47:427 (3,4,5,6) - move note 4 and5 to 00:47:831 .they are sounds well :3

00:53:103 (1,2) - Shorten slider 2 and add clap
move it on 00:53:507 . end it on 00:54:724 . add a circle on 00:53:305

00:55:130 (4) - add clap
00:57:157 (7) - ^

about the sound. make their sounds like comfortable :3

01:30:805 (2) - make it become a reentrant slider.
01:31:818 - add a circle

and you need to change their coordinates to keep Distance Snap on Normal :3


[Hard]
General
- AI Mod -
so.change it,delete the green line and add it on 00:07:965 for 0.75x
and about hard.you can add some stream for rhythm ,and some slider ,make it a curve one to more beautiful~

Beats
00:28:372 (2) - move note to x184.y216. keep flow
00:34:859 (4) - add a circle.keep your flow and rhythm
00:42:359 (5) - make it be a slider end on 00:42:764 .

00:46:615 (1) - make it be a Linear slider
00:47:427 (3,4) - move slider 3 to x460,y308 move circle 4 to x388,y260
00:48:237 (5) - make it a curve one.
00:49:454 (6) - move it for keep flow and DS

00:50:265 (1,2,3,4,5) - altought 123 345.their DS not error.but I don't agree that change DS in a coherent rhythm on Hard

00:54:521 (4) - move note to x480.y188 .keep the basic DS
01:05:670 (5) - move it to x168,y96 ,Reentry point on x48,y32 It will feel well :3

01:26:548 (10) - keep DS

[Wokeee's Insane]
General
As Insane, you can use miss some snap for rhythm
and stream can do some interesting arrangement,but not break flow

Beats
00:08:187 (2) - delete this
00:12:409 (4) - make it be a reentrant slider
00:14:631 (1,2,3,4) - this stream.maybe you can make it be a sldier and circle4 also.
and you can edit the slider that you like :3

00:39:319 (5,6) - make note5 be a reentrant slider, end ti on 00:39:724
and change note 6 become a circle,move it to 00:40:129 , last. overlap 00:40:332 (1) this note


00:42:967 (5,6,7,8) - make note5 be a reentrant slider and move it
note 678. you can make a shape or you can see My thoughts:
move note 7 to overlap the note 5(after change), and note 8 move down
keep their flow and snap.and change it

00:47:832 (6) - make it be a stream. fill the rhythm~
00:48:238 (1) - Pull them away~ It's no problem!

00:51:481 (8) - be a reentrant slider, you can listen it, It be well
00:58:373 (9) - shorten it~end slider 9 on 00:58:575 add a circle and sldier on 00:58:778 and 00:58:778 .fill the rhythm

01:08:507 - keep flow. add some note to keep rhythm~
just like this. follow the rhythm and repeat the neta

01:09:318 - add a circle~
01:10:332 (4) - you can make this overlap slider2's end~

01:11:548 (9,1) - about this.As insane. it make player feel this a hard not insane (when I play I feel that)
so,add some stream and postpone the spinner,this a good way
,
add 2circle on 01:11:649 and 01:11:751 ,then make them overlap with circle 9 become a short stream
and then, add a circle on 01:11:953 add a sldier on 01:12:156 .
shorten the spinner,start on 01:12:561 , end on 01:13:778
and how to use that you can edit you like :3

01:17:224 - add circle
01:17:427 (1,2) - add a circle on 01:17:528 be a short stream or make this be a slider
01:18:440 (6) - ^ add circle or make a sldier
01:19:859 (6) - add circle on 01:19:960 and 01:20:061 be a short stream
01:21:683 (6) - ^

and about this , from 01:17:224 to 01:20:061
on this part, maybe you should change the structure, and Arrange the flow again


01:24:319 (1) - make it be a short sldier
01:35:873 (8) - add circle on 01:35:974 and 01:36:075 be a short stream

[Some suggestions]
On this map.no big problem.
But as insane.you should thoughs the snap/neta/arrangement
how to make your map looks like a clean and interesting Insane
one map of the most attractive places that their Insane
altought,your rhythm not problem. When I play it.I feel that It's Hard or Hard+ not insane
so fighting !!~



[Insane]
General
OMG..I don't know how to modding it...
Your Insane are so cute and funny.
And I think ur a cute mapper~ :3
just like 00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
the stream is intererting. I forget that how long I haven't seen this neta~
and only suggest:
Insane you can miss the snap for edit more and more neta.
but don't forget keep your flow~

Good luck to you~ :)
Topic Starter
Amasuro

Cyc17- wrote:

[Normal]
General
As normal.You can make some neta and some coherent rhythm
Doing so to let you can better distinguish between easy and normal

Beats
00:42:359 - add a circle.that can fill your rhythm.and It can keep your rhythm,when you use the same neta
just like 00:58:372 (9,10) and 01:11:346 (5,6) .Who would play these the difficulty of easy and normal?
the answer is Newbie. so don't worry about the rhythm is full. they just need to read the map and listen music Done

00:47:427 (3,4,5,6) - move note 4 and5 to 00:47:831 .they are sounds well :3 Fixed

00:53:103 (1,2) - Shorten slider 2 and add clap
move it on 00:53:507 . end it on 00:54:724 . add a circle on 00:53:305 Fixed

00:55:130 (4) - add clap Fixed
00:57:157 (7) - ^ Wrong place for a clap. I put it on the notes around it.

about the sound. make their sounds like comfortable :3

01:30:805 (2) - make it become a reentrant slider. Fixed
01:31:818 - add a circle Fixed

and you need to change their coordinates to keep Distance Snap on Normal :3


[Hard]
General
- AI Mod -
so.change it,delete the green line and add it on 00:07:965 for 0.75x Fixed
and about hard.you can add some stream for rhythm ,and some slider ,make it a curve one to more beautiful~

Beats
00:28:372 (2) - move note to x184.y216. keep flow Fixed
00:34:859 (4) - add a circle.keep your flow and rhythm There's...already a circle there?
00:42:359 (5) - make it be a slider end on 00:42:764 . Fixed

00:46:615 (1) - make it be a Linear slider
00:47:427 (3,4) - move slider 3 to x460,y308 move circle 4 to x388,y260
00:48:237 (5) - make it a curve one.
00:49:454 (6) - move it for keep flow and DS
I dunno about this part, I like my current pattern

00:50:265 (1,2,3,4,5) - altought 123 345.their DS not error.but I don't agree that change DS in a coherent rhythm on Hard Fixed

00:54:521 (4) - move note to x480.y188 .keep the basic DS Fixed
01:05:670 (5) - move it to x168,y96 ,Reentry point on x48,y32 It will feel well :3 Fixed

01:26:548 (10) - keep DS Fixed


[Insane]
General
OMG..I don't know how to modding it...
Your Insane are so cute and funny.
And I think ur a cute mapper~ :3
just like 00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
the stream is intererting. I forget that how long I haven't seen this neta~
and only suggest:
Insane you can miss the snap for edit more and more neta.
but don't forget keep your flow~
O_o uhh, thanks? lol

Good luck to you~ :)
Thank you :)
Setsurei
[Setsu's Easy]
LucyS' mod (I forgot to read this before):
00:41:751 (1,2) - prefer mine
01:07:697 (3) - added finish
01:10:129 (1,2) - fixed before
01:25:129 - added

Cyc17-'s mod:
01:10:129 (1,2) - changed something right there but not the exact like you suggested

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74183
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"newVid.avi"
//Break Periods
2,20832,30378
2,46004,47202
2,58977,59770
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,18854,12,4,20632,2:0:0:0:
256,192,31818,12,0,34453,0:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,6,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,1,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,6,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
432,108,70129,6,0,P|450:204|415:297,1,200
343,259,71345,1,0,0:0:0:0:
343,259,71751,2,0,P|368:215|370:166,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85129,1,0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
158,60,90399,2,0,B|214:51|241:76|256:102|256:102|296:108|320:136|321:150,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
hufuhufu
Hi :D
i saw your timing request so here's my timing

861,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0

im not sure with the first red line though its kinda confusing
hope it help and good luck ;)
Topic Starter
Amasuro

hufuhufu wrote:

Hi :D
i saw your timing request so here's my timing

861,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0

im not sure with the first red line though its kinda confusing
hope it help and good luck ;)
No problem, I used your second red line with my old timing to get the first red line and it sounds great. Thanks for your help :D

@Setsu, I can fix the timing and resnap everything on your difficulty too
KuroSenpai112
Hi there from modding queue! These are just suggestions so you don't need to follow them!

Anyways, let's get started.

[Setsu's Easy]
Looks fine.

[Normal]
Looks fine here too.

[Hard]
^ Same

[Wonkee's Insane]
00:36:997 (10,11) - Move (10) to X:140 Y:256 and (11) to X:120 Y:220. I think this looks better in my opinion.
01:19:058 (1,2,3,4,5,1) - Use the "convert slider to stream" and make an arch like this for the stream: http://gyazo.com/ed8ed37e518e1adb33c64f891c4b6f73
This is just for appearance.

[Insane]
00:33:855 (8,9,10,11) - I suggest adjusting these four notes like this: http://gyazo.com/424ced652ab0b22f4e2e153fcc50f024 , so there are fewer chances of missing here.

Good luck!
Topic Starter
Amasuro

TheForgotten5 wrote:

Hi there from modding queue! These are just suggestions so you don't need to follow them!

Anyways, let's get started.

[Insane]
00:33:855 (8,9,10,11) - I suggest adjusting these four notes like this: http://gyazo.com/424ced652ab0b22f4e2e153fcc50f024 , so there are fewer chances of missing here.

Good luck!
Done, thanks :D
Shohei Ohtani
Insane:
00:02:475 (5) - Directionally, this doesn't really work, since it's going completely in the opposite way than what the slider wants you to do
00:04:253 (2,3,4,5,6,7,8,9,10) - This is WAY too much for something as soft as this. There's not even any drums, there's no need for streams, especially streams without hitsounds.
00:08:141 (4,5,1,2,3,1,2,3,1,2,3) - Still a LOT of notes here
00:13:788 (4) - Why is there a long slider here? Stylistically, it's kind of weird that the soft sections have triples and stuff while, when you hit this more intense section, it dies down like this
00:17:640 (5) - Remove the red tick on this so it's using mm sliders and which are more curvy
00:24:328 (4) - Make this a spinner instead of a slider
00:22:909 (1) - Repeated sliders like this with more than 1 repeat are pointless unless there's something in the music
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This seems kind of pointless since I can't really hear where the stream is coming from in the music
00:31:018 (1,2,3,4) - This pattern would look a lot nicer if you end up not having it overlap like that.
00:31:829 (5) - With the style of this map, this would suck.
00:32:842 (6) - Just use 3 points, the surves are prettier like this ;3;
00:42:774 (4,5,6,7,8,9) - hitsounds pls ;3;
00:49:667 (7,8,9,10,11,12) - ^
00:53:721 (1,2,3,1,2,3,1,2,3,4) - Why these jumps? They don't follow much in the music.
01:09:937 (1) - There's words here, make sure you're getting those words if you're mapping an insane.
01:17:234 (3,4,5,6,7,8,9) - y stream tho
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ^

Firm Wonk:
General thing for hitsounds, look at the other insane diff for an idea of how to hitsound.
00:03:364 (3) - This jump is SUPER awkward, especially in a soft area like this.
00:06:030 (1) - I'm not 100% sure if sliders this compressed are rankable. Im not sure, tho
00:44:598 (9) - Pretty random jump considering that the spacing in this map is like 1.0x.
00:46:220 (2) - Fix this overlap
00:47:639 (1) - aaa
01:06:693 (1,2,3,4) - y stream tho

I said less things about this, but it still needs a lot of work. Distance snap is your friend, please use it ;3;

Hard:
OVERALL, look at your insane diff for how you should hitsound htis
00:24:328 (7) - spinneeerrrr
00:26:557 (1,2,3) - where in the music is this
00:28:179 (5) - NC
00:35:882 (1) - Stylistically, this is weird, since it's easier.
00:53:720 (1,2,3,4,5,6,7,8,9,10) - Having this follow the words since the rest of the map kinda does that
00:58:179 (5) - y these repeats

Normal:
Big thing about this diff is that the consistency of the map is weird. You have a combination of long sliders, and then 1/2 everywhere, so it's not actually easier, just has more random weird parts.
00:09:808 (5,6) - A little bit confusing to read
00:38:112 (6) - ^. Mostly because of the stack
01:13:180 (1) - Where is this slider going

Easy:
Hitsound this diff omg
00:55:747 (1) - Remove NC

A lot of the issues come from the fact that there's not a whole lot of consistency, especially in lower diffs, which is a common problem for newer mappers. Sometimes, I'll feel like I'm playing a hard, and other times, I feel like I'm playing an easy. Work on having a more centralized idea of how a map plays and what will be the ranges of difficulty per map. For the insanes, jumps should have a purpose. Otherwise, don't put them in, and leave it on regular spacing.
Topic Starter
Amasuro

CDFA wrote:

Insane:
00:02:475 (5) - Directionally, this doesn't really work, since it's going completely in the opposite way than what the slider wants you to do Swapped some notes around
00:04:253 (2,3,4,5,6,7,8,9,10) - This is WAY too much for something as soft as this. There's not even any drums, there's no need for streams, especially streams without hitsounds. Removed and changed some notes
00:08:141 (4,5,1,2,3,1,2,3,1,2,3) - Still a LOT of notes here Well this is the second time I got called out on this part, so I just remapped it.
00:13:788 (4) - Why is there a long slider here? Stylistically, it's kind of weird that the soft sections have triples and stuff while, when you hit this more intense section, it dies down like this Changed
00:17:640 (5) - Remove the red tick on this so it's using mm sliders and which are more curvy Fixed
00:24:328 (4) - Make this a spinner instead of a slider I like the slider better
00:22:909 (1) - Repeated sliders like this with more than 1 repeat are pointless unless there's something in the music Fixed
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This seems kind of pointless since I can't really hear where the stream is coming from in the music I think it fits. There's the part in the music that goes really fast at this stream.
00:31:018 (1,2,3,4) - This pattern would look a lot nicer if you end up not having it overlap like that. Fixed
00:31:829 (5) - With the style of this map, this would suck. Broke up the slider
00:32:842 (6) - Just use 3 points, the surves are prettier like this ;3; I like this triangle slider :(
00:42:774 (4,5,6,7,8,9) - hitsounds pls ;3; Oops lol
00:49:667 (7,8,9,10,11,12) - ^ Wow idk how I didn't catch both of these
00:53:721 (1,2,3,1,2,3,1,2,3,4) - Why these jumps? They don't follow much in the music. I think the music feels like its getting more, erm, intense at this point, so I put the jumps. Still, I'll likely change this if someone else calls me out on it too.
01:09:937 (1) - There's words here, make sure you're getting those words if you're mapping an insane. Changed it around
01:17:234 (3,4,5,6,7,8,9) - y stream tho Yeah, I was thinking this didn't really fit
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ^ I think this one fits though

Hard:
OVERALL, look at your insane diff for how you should hitsound htis I'll hitsound it like the insane then. I like the finish spam at two parts, though, so I imported that to the insane hitsounds too.
00:24:328 (7) - spinneeerrrr Nevar :P
00:26:557 (1,2,3) - where in the music is this I think it sorta fits the base in the back
00:28:179 (5) - NC Fixed
00:35:882 (1) - Stylistically, this is weird, since it's easier. I added a note to shorten the slider.
00:53:720 (1,2,3,4,5,6,7,8,9,10) - Having this follow the words since the rest of the map kinda does that Changed around notes
00:58:179 (5) - y these repeats Changed this part around

Normal:
Big thing about this diff is that the consistency of the map is weird. You have a combination of long sliders, and then 1/2 everywhere, so it's not actually easier, just has more random weird parts.
00:09:808 (5,6) - A little bit confusing to read Fixed
00:38:112 (6) - ^. Mostly because of the stack Unstacked
01:13:180 (1) - Where is this slider going Flipped the slider

A lot of the issues come from the fact that there's not a whole lot of consistency, especially in lower diffs, which is a common problem for newer mappers. Sometimes, I'll feel like I'm playing a hard, and other times, I feel like I'm playing an easy. Work on having a more centralized idea of how a map plays and what will be the ranges of difficulty per map. For the insanes, jumps should have a purpose. Otherwise, don't put them in, and leave it on regular spacing. I will look into that more
Thanks for the mod :D
Fuuyu
Nyan - pasu~
From Mod Q

Easy
00:37:504 Extend the end until here 00:38:720 ( Keep the Repeat )
00:50:882 End it Here 00:51:085
01:04:261 End it Here 01:04:869

Normal
No Problems ( the way I see it )
Setsurei
[Setsu's Easy]
00:37:504 - changed
00:50:882 - nope, this follow the instrument
01:04:261 - changed

thanks for mod
added and edited some hitsounds
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
2,38920,39712
2,51487,52280
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
31,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
468,168,8475,1,0,0:0:0:0:
500,96,8919,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26963,0:0:0:0:
71,135,27775,6,0,P|112:55|191:98,1,200,4|0,0:0|0:0,0:0:0:0:
236,164,28990,1,8,0:0:0:0:
280,232,29396,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|0,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,0,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|0,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,55,37504,2,0,P|330:77|373:137,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
432,240,41152,6,0,P|408:283|363:301,1,100
283,295,41963,2,0,P|238:278|215:234,1,100,8|0,0:0|0:0,0:0:0:0:
291,219,42774,6,0,P|223:156|143:204,1,200,0|8,0:0|0:0,0:0:0:0:
100,271,43990,2,0,P|52:281|10:256,2,100
88,111,45612,6,0,P|176:82|236:156,1,200
156,160,46828,2,0,P|173:206|214:233,1,100,8|0,0:0|0:0,0:0:0:0:
212,316,47639,1,0,0:0:0:0:
212,316,48044,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,49666,2,0,B|335:95|335:95|380:95|412:78,1,100,0|8,0:0|0:0,0:0:0:0:
476,28,50477,1,0,0:0:0:0:
492,107,50882,2,0,P|461:146|416:166,1,100
135,56,53720,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,55747,5,0,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
324,116,56558,1,0,0:0:0:0:
376,56,56963,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,58990,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
432,108,62639,6,0,P|450:204|415:297,1,200
343,259,63855,1,0,0:0:0:0:
342,259,64261,2,0,P|372:191|355:119,1,150,0|4,0:0|0:0,0:0:0:0:
63,264,66693,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,68315,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,69936,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,71152,1,0,0:0:0:0:
189,136,71558,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,73179,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,73990,2,0,P|345:339|380:304,1,100
459,287,74801,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,76017,1,0,0:0:0:0:
205,266,76423,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,77639,1,0,0:0:0:0:
132,304,78044,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,79666,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,80477,2,0,P|326:87|298:128,1,100
247,188,81288,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,82504,1,0,0:0:0:0:
158,60,82909,2,0,B|214:51|241:76|256:102|256:102|296:108|320:136|321:150,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,84125,1,0,0:0:0:0:
320,308,84531,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,85747,5,0,0:0:0:0:
272,96,86152,1,4,2:0:0:0:
120,150,86963,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,88179,1,0,0:0:0:0:
108,264,88585,2,0,P|69:233|47:188,1,100
256,192,89396,12,0,92640,0:0:0:0:
Kihhou
and this is where i would put my recheck! (\( 'O ' )

if i wasnt busy for the afternoon. i come back soon~


yo!~ im here once again~

[General]
  1. whatsup with your first timing point dude? o_o did i do that? was i high? basically its technically "correct" right now as far as the ear can tell but every measure (large white tick) should be starting on 00:00:919 - . so you have it reversed. its really pronounced too. just follow when the strongest vocals are like at 00:00:919 - 00:02:697 - 00:04:475 - 00:06:253 - 00:08:030 - and so on until the spinner. so the best way to fix this would be to move it 2 white ticks back into the negatives but i dont know how to do that lol so you can just add a red timing point with the same bpm at 00:00:919 - to fix all the large white ticks. youll need to fix all your NCs for the first part too
[Setsu's Easy]
  1. 00:39:125 - you could map this o_o you should map this. hella easy. here ill do it for you l0l jkjk but heres a suggestion
  2. 00:45:612 (1,2) - you could blanket this better D: the head's stickin out
  3. 00:51:693 - same as above
  4. 01:16:017 (4) - would have better flow placing it like this. that note above the sliders really breaks the flow
[Normal]
  1. refer to the thing i said on the hard diff about blanketing o3o
  2. 00:09:808 (5,6) - this is kind of an awkward overlap try this? (also unbent b/c i dont like bent sliders used too much ><)
  3. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed
  4. 00:45:815 - vocal starts here so the slider should too o3o slider head dont really map anything. its just there lol
  5. 01:09:937 (1) - make this point down? so that its not so cramped and it flows nicely with 01:11:153 (2,3) -
  6. im tired ;-; refer to the other general things i mentioned in the harder diffs like insane,wonkeee's, and hard.
[Hard]
  1. 00:19:666 (1) - is this bent a bit on purpose? o-o
  2. 00:24:328 (7) - add a note? i feel like there should be a note here to capture the third drum hit. if the change is made, you may have to move 00:26:963 (2,3) - around to fix distance to 00:27:773 (4) -
  3. 00:53:720 (1,2,3,4) - you could blanket these better if you wanted to o3o an easy way to do that is to go to a certain point like at 00:54:024 - . the approach circle for 00:54:328 (2) - can be used as a reference for 00:53:720 (1) - to blanket. just make the slider (1) run right along the approach circle. the certain point at which you go to depends on how far you want the blanket to be and what certain distance you want to be at. same goes for 01:27:571 (4,5,6) -
[Wonkeee's Insane]
  1. you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps
  2. try to keep NCs consistent. they should be on every big white tick for the entire map. or you can make it every two big white ticks for the entire map, depending on how much hp drain you have. new combos are used to gain health back. you also dont want to make the number of notes in 1 combo too high. the only exceptions to the consistent NC thing stated above would be if there was a reading problem in the map and the colors help differentiate things. i dont think theres anyhting like that in this diff tho
  3. make the DS for streams consistent? :o keep it at 1 set DS. 01:19:058 (1,2,3,4,5,6) - 1.0x is a good distance imo
  4. 00:04:475 (3) - make this face the other way for better flow? if the change is done, you may also want to consider making 00:04:919 (4) - face the other way to retain the sort of back and forth flow you had before.
  5. 00:06:030 (1) - this sliders unrankable. gotta be smoothed out and readable for those who've never seen it before i believe~
  6. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed
  7. 00:35:476 (5) - ctrl-g thsi slider for better flow?
  8. 01:02:030 (1,2) - put a bit more distance between these two to keep consistency with spacing with the others
  9. 01:11:761 (3) - ctrl-g this slider would make a nice flowing pattern imo
[Insane]
  1. approach rate +1 to ar9?
  2. a few general points: you have a bunch of reaaaaaally bent sliders. but some dont really lead anywhere like 00:04:919 (5) - .it doesnt flow into anywhere so it makes it feel off because those sliders are usually used to represent smooth turns to another direction. since theyre just sliders that dont direct flow to the next note, i would suggest unbending a lot of them :/ to the point where they look like 00:07:142 (1) -
  3. secondly, a lot of your wavy sliders like this one have parts that are really sharp and not as clean/smooth. they look like sliders from osu years ago o-o
    like this heres how you smooth them out. make the points like this. msg me if you dont know how o3o
    maybe incorporate this into all your sliders with unsmoothed edges?
  4. i would also make the streams ... shorter. like so the distance between each 1/4 note is smaller b/c this is also a relatively difficult stream compared to the rest of the map. for comparison, you can look at other beatmaps' streams. i think the only one ive seen with that wide of a spacing is freedom dive. but thats just what i think. maybe im following the textbook too much for this one but you could consider it~ i would personally make them 1.0x
  5. 00:08:919 (7,8) - these are bit hard to read stacked. you dont really know how many reverses or how many are stacked, esp since there are 1/2 notes before that. try unstacking them and moving 00:08:475 (5,6,7) - . you can also unbend 00:08:030 (4) - from this to have consistency with 00:07:142 (1) -.the result can be something like this:
  6. 00:09:364 (8,1) - dont overlap em D:
  7. 00:13:788 (4,5) - remake (5) and properly stack until the tail of 4?
  8. 00:44:396 (2,3) - move these two a bit farther away from each other. theyre right next to each other o3o makes it seem cramped
  9. 00:47:234 (12) - NC. new measure
  10. 00:47:640 (1) - remove NC.]]
  11. 00:53:721 (1,2,3,1,2,3,1,2,3) - these jumps are so much harder than the rest of the map O_O consider lowering distance?
  12. 01:26:963 (3,4) - these two sliders look pretty bad together o3o the inside of the sliders are so much more bent than the outside. it makes it look really.. off.. unbend them a bit?
  13. 01:25:950 - add a note? feels empty for no reason. you can put one here like in my example :o for a larger jump to 01:26:153 (1) - to emphasize the strong vocals at the head of 01:26:153 (1) -
ohhhmyyygoodddd this took sooo longgggggggggggggggggggggggggggggaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATHATS A WALL
Senpoii
INSANE:
01:03:248 (4) - 01:04:869 (12) - Really not too fond of the spacing at this spot, really threw me off.
00:53:112 (8) - I think this note is just very slightly off, it gave me a 100 instead of 300. I looked into it and behold, it was off by a fraction.


WONKEE'S INSANE

01:21:895 (1) - Maybe space it a bit more away from the stream? Just an opinion

HARD

00:37:503 (4,5,6,7,8,9,10) - I'd avoid geometry and complex builds in a hard... Again, a personal opinion...


Normal

Don't see anything wrong

Easy

00:04:475 (3) - Tail should end on beat?
00:45:612 (1) - 01:02:639 (1) - 01:28:585 (5) - Maybe make the slider start with the vocals?

Sorry if my feedback is a bit bad... I hope it helps though ^w^
Topic Starter
Amasuro

Kihhou wrote:

and this is where i would put my recheck! (\( 'O ' )

if i wasnt busy for the afternoon. i come back soon~


yo!~ im here once again~

[General]
  1. whatsup with your first timing point dude? o_o did i do that? was i high? basically its technically "correct" right now as far as the ear can tell but every measure (large white tick) should be starting on 00:00:919 - . so you have it reversed. its really pronounced too. just follow when the strongest vocals are like at 00:00:919 - 00:02:697 - 00:04:475 - 00:06:253 - 00:08:030 - and so on until the spinner. so the best way to fix this would be to move it 2 white ticks back into the negatives but i dont know how to do that lol so you can just add a red timing point with the same bpm at 00:00:919 - to fix all the large white ticks. youll need to fix all your NCs for the first part too
    Yeah man, that's your timing point :P. Seems easy enough, I'll do it for all the difficulties once Setsu and Wonkeee finish their mods.
[Normal]
  1. refer to the thing i said on the hard diff about blanketing o3o Gotcha
  2. 00:09:808 (5,6) - this is kind of an awkward overlap try this? (also unbent b/c i dont like bent sliders used too much ><) Changed
  3. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed Eh, why not. I'll do that later.
  4. 00:45:815 - vocal starts here so the slider should too o3o slider head dont really map anything. its just there lol I think another modder suggested this one, lol. I think its good your way, though.
  5. 01:09:937 (1) - make this point down? so that its not so cramped and it flows nicely with 01:11:153 (2,3) - Changed
  6. im tired ;-; refer to the other general things i mentioned in the harder diffs like insane,wonkeee's, and hard. lolol, same. Its like 3am here and I have no idea why I'm still beatmapping.
[Hard]
  1. 00:19:666 (1) - is this bent a bit on purpose? o-o Wow, nobody has ever noticed that before.
  2. 00:24:328 (7) - add a note? i feel like there should be a note here to capture the third drum hit. if the change is made, you may have to move 00:26:963 (2,3) - around to fix distance to 00:27:773 (4) - The slider starts on the drum, and I think that's good enough. Were you talking about 00:27:369 instead? I think you were, because I didn't put a beat on the third drum beat there and changed it.
  3. 00:53:720 (1,2,3,4) - you could blanket these better if you wanted to o3o an easy way to do that is to go to a certain point like at 00:54:024 - . the approach circle for 00:54:328 (2) - can be used as a reference for 00:53:720 (1) - to blanket. just make the slider (1) run right along the approach circle. the certain point at which you go to depends on how far you want the blanket to be and what certain distance you want to be at. same goes for 01:27:571 (4,5,6) - Made the blankets better. Adjusted 01:27:571 a little too.
[Wonkeee's Insane]
  1. you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps I, uhh, actually did all the hitsounds here, lol. The hard and insane also used to have finishes every 2 ticks, but I fixed those. I guess I forgot to fix this one :o
[Insane]
  1. approach rate +1 to ar9? It used to be ar9, but another modder suggested ar8. I'll probably be keeping it 8.
  2. a few general points: you have a bunch of reaaaaaally bent sliders. but some dont really lead anywhere like 00:04:919 (5) - .it doesnt flow into anywhere so it makes it feel off because those sliders are usually used to represent smooth turns to another direction. since theyre just sliders that dont direct flow to the next note, i would suggest unbending a lot of them :/ to the point where they look like 00:07:142 (1) - I'll find and change em. I think I see the ones your referring too.
  3. secondly, a lot of your wavy sliders like this one have parts that are really sharp and not as clean/smooth. they look like sliders from osu years ago o-o
    like this heres how you smooth them out. make the points like this. msg me if you dont know how o3o
    maybe incorporate this into all your sliders with unsmoothed edges? I had no idea how to do that :o. Thanks! I know a few sharp sliders in hard and insane that are intended, though.
  4. i would also make the streams ... shorter. like so the distance between each 1/4 note is smaller b/c this is also a relatively difficult stream compared to the rest of the map. for comparison, you can look at other beatmaps' streams. i think the only one ive seen with that wide of a spacing is freedom dive. but thats just what i think. maybe im following the textbook too much for this one but you could consider it~ i would personally make them 1.0x I planned to change that too. The stream at 00:26:558 (1) - kills me half the time I test. The huge stream 75% through the song will probably be made shorter too.
  5. 00:08:919 (7,8) - these are bit hard to read stacked. you dont really know how many reverses or how many are stacked, esp since there are 1/2 notes before that. try unstacking them and moving 00:08:475 (5,6,7) - . you can also unbend 00:08:030 (4) - from this to have consistency with 00:07:142 (1) -.the result can be something like this: Unstacked them. I didn't unbend 00:08:030 (4) - , though.
  6. 00:09:364 (8,1) - dont overlap em D: Got changed when I unstacked ^
  7. 00:13:788 (4,5) - remake (5) and properly stack until the tail of 4? How did you even notice that.
  8. 00:44:396 (2,3) - move these two a bit farther away from each other. theyre right next to each other o3o makes it seem cramped Changed them around. Ended up making 00:43:990 (1) - curvy too.
  9. 00:47:234 (12) - NC. new measure Fixed
  10. 00:47:640 (1) - remove NC.]] Fixed
  11. 00:53:721 (1,2,3,1,2,3,1,2,3) - these jumps are so much harder than the rest of the map O_O consider lowering distance? Another modder didn't like this either, so I'll probably be changing how this part looks later.
  12. 01:26:963 (3,4) - these two sliders look pretty bad together o3o the inside of the sliders are so much more bent than the outside. it makes it look really.. off.. unbend them a bit? Fixed
  13. 01:25:950 - add a note? feels empty for no reason. you can put one here like in my example :o for a larger jump to 01:26:153 (1) - to emphasize the strong vocals at the head of 01:26:153 (1) - Note added
ohhhmyyygoodddd this took sooo longgggggggggggggggggggggggggggggaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATHATS A WALL But, its such a nice wall. I like walls :)
Thank you sooooo much for modding a second time, Kihhou. Your modding seems to have really improved for those two months.

Ilfri wrote:

INSANE:
01:03:248 (4) - 01:04:869 (12) - Really not too fond of the spacing at this spot, really threw me off. Mmm, that was my second attempt at making jumps. I think I'll keep it for now, but will see what other modders say about it.
00:53:112 (8) - I think this note is just very slightly off, it gave me a 100 instead of 300. I looked into it and behold, it was off by a fraction. Nice catch, fixed.

HARD

00:37:503 (4,5,6,7,8,9,10) - I'd avoid geometry and complex builds in a hard... Again, a personal opinion... O_o I think this ones fine.

Normal

Don't see anything wrong Woohoo

Sorry if my feedback is a bit bad... I hope it helps though ^w^ Any feedback is good feedback :D
Thank you for your mod :D

Eh, the stars got messed up when I updated. Weird.
Setsurei

Amasuro wrote:

Eh, the stars got messed up when I updated. Weird.
the new star rate are now applied in-game

[Setsu's Easy]
Kihhou's mod
00:39:125 - added
00:45:612 (1,2) - fixed
00:51:693 - added
01:16:017 (4) - moved
Ilfri's mod
00:04:475 (3) - it's end of beat o.o
00:45:612 (1) - 01:02:639 (1) - 01:28:585 (5) - easy is easier to catch with white ticks

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Wonkeee's Insane
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:396298
BeatmapSetID:121297

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13380,23578
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
31,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,255,66
Combo2 : 60,157,255
Combo3 : 255,128,64
Combo4 : 0,200,255
Combo5 : 128,255,128

[HitObjects]
240,104,475,5,0,0:0:0:0:
396,48,919,2,0,P|476:112|500:144,1,140,2|0,0:0|0:0,0:0:0:0:
480,232,1586,1,0,0:0:0:0:
448,308,1808,1,2,0:0:0:0:
372,344,2030,1,0,0:0:0:0:
288,348,2253,6,0,P|232:348|200:332,1,70
192,268,2697,2,0,P|244:179|273:159,1,140,2|0,0:0|0:0,0:0:0:0:
192,140,3364,1,0,0:0:0:0:
176,60,4030,5,0,0:0:0:0:
260,60,4253,1,0,0:0:0:0:
344,64,4475,2,0,P|368:112|392:128,1,70,2|0,0:0|0:0,0:0:0:0:
412,200,4919,2,0,P|420:232|412:272,1,70
256,328,5586,1,0,0:0:0:0:
144,200,6030,6,0,B|152:184|152:184|136:192|136:192|144:176|144:176|128:184|128:184|136:168|136:168|120:176|120:176|128:160|128:160|112:168|112:168|120:152|120:152|104:160|104:160|112:144|112:144|96:152|96:152|104:136|104:136,1,210,0|4,0:0|0:0,0:0:0:0:
248,68,7142,6,0,L|208:140,1,70,2|0,0:0|0:0,0:0:0:0:
132,132,7586,2,0,L|132:216,1,70
180,260,8030,2,0,P|224:284|292:236,1,140,2|0,0:0|0:0,0:0:0:0:
360,192,8697,2,0,P|388:148|352:72,1,140
272,60,9364,2,0,L|248:148,1,70,2|0,0:0|0:0,0:0:0:0:
288,204,9808,5,2,0:0:0:0:
208,232,10030,2,0,L|208:152,1,70,0|2,0:0|0:0,0:0:0:0:
136,192,10475,1,0,0:0:0:0:
140,108,10697,1,2,0:0:0:0:
140,24,10919,1,0,0:0:0:0:
256,192,11364,12,4,13180,0:0:0:0:
256,192,24328,12,0,26761,0:0:0:0:
296,280,27166,5,0,0:0:0:0:
248,216,27369,1,0,0:0:0:0:
228,136,27571,1,0,0:0:0:0:
224,56,27774,69,4,0:0:0:0:
264,56,27875,1,0,0:0:0:0:
304,56,27976,1,0,0:0:0:0:
388,64,28179,2,0,P|412:72|444:104,1,70,8|0,0:0|0:0,0:0:0:0:
440,188,28585,2,0,L|436:248,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
380,344,28990,1,8,0:0:0:0:
340,328,29091,1,0,0:0:0:0:
300,312,29193,1,0,0:0:0:0:
224,272,29396,2,0,L|140:216,1,70,4|0,0:0|0:0,0:0:0:0:
64,72,29801,6,0,P|96:48|128:64,1,70,8|0,0:0|0:0,0:0:0:0:
172,124,30207,2,0,P|204:148|228:124,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,128,30815,1,0,0:0:0:0:
448,192,31017,5,4,0:0:0:0:
408,268,31220,1,0,0:0:0:0:
360,200,31422,1,8,0:0:0:0:
324,276,31625,1,0,0:0:0:0:
244,252,31828,2,0,L|160:248,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,168,32435,1,0,0:0:0:0:
180,156,32638,1,4,0:0:0:0:
44,56,32841,6,0,L|184:56,1,140
56,144,33450,1,0,0:0:0:0:
100,144,33551,1,0,0:0:0:0:
140,144,33652,1,0,0:0:0:0:
224,144,33855,2,0,L|192:80,1,70,8|0,0:0|0:0,0:0:0:0:
256,40,34260,5,4,0:0:0:0:
336,60,34463,1,0,0:0:0:0:
416,88,34666,1,8,0:0:0:0:
348,136,34868,2,0,P|365:184|323:262,1,140
248,232,35476,2,0,L|260:304,2,70,8|0|4,0:0|0:0|0:0,0:0:0:0:
324,196,36085,1,0,0:0:0:0:
400,232,36287,1,8,0:0:0:0:
360,304,36490,1,0,0:0:0:0:
284,340,36693,2,0,P|216:327|160:281,1,140,0|8,0:0|0:0,0:0:0:0:
140,256,37200,1,0,0:0:0:0:
120,220,37301,1,0,0:0:0:0:
104,124,37504,5,4,0:0:0:0:
184,96,37707,1,0,0:0:0:0:
248,36,37909,2,0,L|160:36,1,70,8|0,0:0|0:0,0:0:0:0:
92,36,38314,1,0,0:0:0:0:
40,100,38516,1,0,0:0:0:0:
44,184,38719,1,8,0:0:0:0:
52,268,38922,1,0,0:0:0:0:
124,224,39124,1,4,0:0:0:0:
168,152,39328,5,0,0:0:0:0:
344,152,39530,1,8,0:0:0:0:
200,272,39733,1,0,0:0:0:0:
256,80,39935,1,0,0:0:0:0:
312,272,40139,1,0,0:0:0:0:
256,160,40341,1,8,0:0:0:0:
256,176,40442,1,0,0:0:0:0:
256,188,40543,1,0,0:0:0:0:
328,56,40747,6,0,P|360:80|384:112,1,70,4|0,0:0|0:0,0:0:0:0:
320,144,41152,1,8,0:0:0:0:
392,188,41355,1,0,0:0:0:0:
400,272,41557,1,0,0:0:0:0:
324,308,41760,1,0,0:0:0:0:
284,300,41862,1,0,0:0:0:0:
256,268,41963,1,8,0:0:0:0:
208,196,42166,1,0,0:0:0:0:
252,124,42369,2,0,L|316:80,1,70,4|0,0:0|0:0,0:0:0:0:
256,32,42774,5,8,0:0:0:0:
200,96,42976,1,0,0:0:0:0:
116,100,43179,1,0,0:0:0:0:
104,60,43280,1,0,0:0:0:0:
92,20,43382,1,0,0:0:0:0:
28,76,43585,1,8,0:0:0:0:
68,152,43787,1,0,0:0:0:0:
148,180,43990,2,0,P|142:203|98:250,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
232,196,44598,1,0,0:0:0:0:
312,220,44801,5,0,0:0:0:0:
368,156,45004,1,0,0:0:0:0:
360,72,45207,2,0,L|288:84,1,70,8|0,0:0|0:0,0:0:0:0:
212,108,45612,1,4,0:0:0:0:
296,176,45814,6,0,L|208:224,1,70,0|8,0:0|0:0,0:0:0:0:
224,292,46220,1,0,0:0:0:0:
308,304,46423,2,0,L|376:320,1,70
416,240,46828,1,8,0:0:0:0:
416,200,46929,1,0,0:0:0:0:
416,160,47030,1,0,0:0:0:0:
408,76,47234,2,0,L|336:52,1,70,4|0,0:0|0:0,0:0:0:0:
256,64,47639,6,0,P|224:48|176:64,1,70,8|0,0:0|0:0,0:0:0:0:
128,108,48044,2,0,P|88:132|88:156,1,70
172,160,48449,1,8,0:0:0:0:
196,192,48551,1,0,0:0:0:0:
224,224,48652,1,0,0:0:0:0:
144,244,48855,5,4,0:0:0:0:
168,324,49058,2,0,L|224:372,1,70,0|8,0:0|0:0,0:0:0:0:
280,312,49463,1,0,0:0:0:0:
316,232,49666,1,0,0:0:0:0:
368,296,49869,2,0,L|424:248,1,70,0|8,0:0|0:0,0:0:0:0:
380,176,50274,1,0,0:0:0:0:
348,96,50477,2,0,P|296:76|276:72,1,70,4|0,0:0|0:0,0:0:0:0:
156,88,50882,2,0,L|156:32,2,35,8|0|0,0:0|0:0|0:0,0:0:0:0:
156,172,51287,1,0,0:0:0:0:
188,248,51490,2,0,L|272:288,1,70,0|8,0:0|0:0,0:0:0:0:
284,32,52098,6,0,L|212:64,1,70,0|0,0:0|0:0,0:0:0:0:
224,104,52504,2,0,L|296:136,1,70,8|0,0:0|0:0,0:0:0:0:
280,176,52909,2,0,L|208:208,1,70
232,248,53314,2,0,L|304:280,1,70,8|0,0:0|0:0,0:0:0:0:
400,64,53720,5,8,0:0:0:0:
408,136,53922,2,0,P|440:152|432:184,1,70,0|8,0:0|0:0,0:0:0:0:
352,192,54328,1,0,0:0:0:0:
280,152,54531,2,0,L|208:176,1,70,8|0,0:0|0:0,0:0:0:0:
280,228,54936,1,8,0:0:0:0:
344,280,55139,2,0,L|432:248,1,70,0|8,0:0|0:0,0:0:0:0:
436,156,55544,2,0,L|368:100,1,70,0|8,0:0|0:0,0:0:0:0:
276,80,55949,1,0,0:0:0:0:
132,36,56152,5,8,0:0:0:0:
164,64,56253,1,0,0:0:0:0:
196,92,56355,1,0,0:0:0:0:
244,24,56557,1,8,0:0:0:0:
432,52,56963,5,8,0:0:0:0:
420,136,57166,2,0,P|444:176|444:208,1,70,0|8,0:0|0:0,0:0:0:0:
396,264,57571,1,0,0:0:0:0:
336,204,57774,1,8,0:0:0:0:
252,204,57976,1,0,0:0:0:0:
168,208,58179,1,8,0:0:0:0:
216,140,58382,1,0,0:0:0:0:
216,96,58484,1,0,0:0:0:0:
216,56,58585,1,8,0:0:0:0:
120,64,58787,5,0,0:0:0:0:
120,148,58990,2,0,L|116:248,1,70,8|0,0:0|0:0,0:0:0:0:
168,300,59396,1,8,0:0:0:0:
44,260,59598,1,0,0:0:0:0:
120,232,59801,1,8,0:0:0:0:
200,196,60003,1,0,0:0:0:0:
268,144,60207,2,0,L|336:180,1,70,4|0,0:0|0:0,0:0:0:0:
368,240,60612,6,0,L|368:296,2,35,8|0|0,0:0|0:0|0:0,0:0:0:0:
420,172,61016,1,4,0:0:0:0:
420,88,61220,2,0,L|352:64,1,70,0|8,0:0|0:0,0:0:0:0:
272,80,61624,1,0,0:0:0:0:
212,20,61827,1,4,0:0:0:0:
144,64,62030,5,0,0:0:0:0:
144,136,62233,2,0,L|144:208,1,70,8|0,0:0|0:0,0:0:0:0:
72,248,62639,1,4,0:0:0:0:
152,228,62841,1,0,0:0:0:0:
204,296,63044,1,8,0:0:0:0:
252,228,63247,1,0,0:0:0:0:
308,292,63450,2,0,L|388:320,1,70,4|0,0:0|0:0,0:0:0:0:
440,248,63854,1,8,0:0:0:0:
440,168,64057,1,0,0:0:0:0:
440,144,64158,1,0,0:0:0:0:
440,112,64260,1,4,0:0:0:0:
256,192,64463,12,4,66287,0:0:0:0:
152,72,66693,5,0,0:0:0:0:
136,112,66794,1,0,0:0:0:0:
124,152,66895,1,0,0:0:0:0:
116,192,66997,1,0,0:0:0:0:
104,232,67098,2,0,P|128:272|168:304,1,70,8|0,0:0|0:0,0:0:0:0:
228,304,67504,1,0,0:0:0:0:
304,272,67706,1,0,0:0:0:0:
344,200,67909,2,0,L|376:264,1,70,8|0,0:0|0:0,0:0:0:0:
368,356,68315,5,4,0:0:0:0:
392,320,68416,1,0,0:0:0:0:
416,284,68517,1,0,0:0:0:0:
432,248,68618,1,0,0:0:0:0:
440,208,68720,2,0,P|424:160|392:144,1,70,8|0,0:0|0:0,0:0:0:0:
344,96,69125,1,0,0:0:0:0:
264,116,69328,2,0,L|176:140,1,70,0|8,0:0|0:0,0:0:0:0:
112,124,69734,1,0,0:0:0:0:
36,212,69936,5,4,0:0:0:0:
76,200,70037,1,0,0:0:0:0:
108,228,70138,1,0,0:0:0:0:
188,248,70341,1,8,0:0:0:0:
240,312,70544,1,0,0:0:0:0:
276,236,70747,1,0,0:0:0:0:
336,300,70949,1,0,0:0:0:0:
376,288,71050,1,0,0:0:0:0:
392,248,71151,1,8,0:0:0:0:
408,100,71355,5,0,0:0:0:0:
328,76,71558,1,4,0:0:0:0:
324,160,71761,2,0,L|252:108,1,70,0|8,0:0|0:0,0:0:0:0:
208,180,72165,1,0,0:0:0:0:
256,248,72369,2,0,L|340:224,1,70
408,136,72774,6,0,P|424:176|400:208,1,70,8|0,0:0|0:0,0:0:0:0:
376,276,73179,2,0,L|296:276,1,70,4|0,0:0|0:0,0:0:0:0:
220,276,73584,1,8,0:0:0:0:
136,260,73787,1,0,0:0:0:0:
196,200,73990,1,0,0:0:0:0:
204,116,74193,2,0,L|192:24,1,70,0|8,0:0|0:0,0:0:0:0:
76,16,74598,5,0,0:0:0:0:
76,100,74801,2,0,L|164:100,1,70,4|0,0:0|0:0,0:0:0:0:
232,104,75206,1,8,0:0:0:0:
308,64,75408,1,0,0:0:0:0:
368,8,75611,2,0,L|524:84,1,140,0|8,0:0|0:0,0:0:0:0:
472,152,76220,1,0,0:0:0:0:
400,196,76422,1,4,0:0:0:0:
356,268,76624,1,0,0:0:0:0:
408,332,76828,6,0,L|332:360,1,70,8|0,0:0|0:0,0:0:0:0:
260,360,77233,2,0,L|56:300,1,210
64,216,78044,1,4,0:0:0:0:
144,188,78247,1,0,0:0:0:0:
84,132,78450,2,0,L|168:112,1,70,4|0,0:0|0:0,0:0:0:0:
192,104,78754,1,0,0:0:0:0:
232,92,78855,1,4,0:0:0:0:
312,72,79058,5,0,0:0:0:0:
345,64,79159,1,0,0:0:0:0:
380,71,79260,1,4,0:0:0:0:
408,91,79362,1,0,0:0:0:0:
427,120,79463,1,0,0:0:0:0:
434,154,79564,1,0,0:0:0:0:
416,188,79666,2,0,L|344:252,1,70,4|0,0:0|0:0,0:0:0:0:
280,256,80071,1,8,0:0:0:0:
332,320,80274,1,0,0:0:0:0:
256,356,80476,1,8,0:0:0:0:
204,292,80679,1,0,0:0:0:0:
220,208,80882,2,0,L|144:224,1,70,8|0,0:0|0:0,0:0:0:0:
64,184,81287,5,8,0:0:0:0:
76,144,81388,1,0,0:0:0:0:
88,104,81490,1,0,0:0:0:0:
100,64,81591,1,0,0:0:0:0:
112,24,81692,1,8,0:0:0:0:
176,48,81895,6,0,L|256:112,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
264,168,82504,2,0,L|312:104,1,70,8|0,0:0|0:0,0:0:0:0:
376,80,82909,1,8,0:0:0:0:
396,116,83010,1,0,0:0:0:0:
404,156,83111,1,0,0:0:0:0:
400,196,83213,1,0,0:0:0:0:
376,232,83314,5,8,0:0:0:0:
292,220,83517,1,0,0:0:0:0:
216,184,83719,1,8,0:0:0:0:
140,148,83922,1,0,0:0:0:0:
176,72,84125,6,0,L|260:32,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,112,84734,1,0,0:0:0:0:
332,120,84936,6,0,L|328:212,1,70,8|0,0:0|0:0,0:0:0:0:
344,256,85341,2,0,L|272:304,1,70,8|0,0:0|0:0,0:0:0:0:
264,224,85747,2,0,L|192:272,1,70,8|0,0:0|0:0,0:0:0:0:
256,144,86152,1,4,0:0:0:0:
256,48,86355,1,0,0:0:0:0:
168,48,86558,6,0,P|112:80|120:104,1,70,8|0,0:0|0:0,0:0:0:0:
176,132,86963,1,0,0:0:0:0:
256,156,87166,2,0,L|340:168,1,70,0|8,0:0|0:0,0:0:0:0:
332,248,87571,2,0,L|284:268,2,35,0|0|4,0:0|0:0|0:0,0:0:0:0:
416,232,87977,2,0,L|460:140,1,70,0|8,0:0|0:0,0:0:0:0:
376,120,88382,1,0,0:0:0:0:
436,60,88585,2,0,P|476:104|496:136,1,70,0|0,0:0|0:0,0:0:0:0:
428,176,88990,2,0,P|376:216|360:208,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,89396,12,4,92639,0:0:0:0:
Topic Starter
Amasuro

Setsurei wrote:

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Wonkeee's Insane
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:396298
BeatmapSetID:121297

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13380,23578
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
31,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,255,66
Combo2 : 60,157,255
Combo3 : 255,128,64
Combo4 : 0,200,255
Combo5 : 128,255,128

[HitObjects]
240,104,475,5,0,0:0:0:0:
396,48,919,2,0,P|476:112|500:144,1,140,2|0,0:0|0:0,0:0:0:0:
480,232,1586,1,0,0:0:0:0:
448,308,1808,1,2,0:0:0:0:
372,344,2030,1,0,0:0:0:0:
288,348,2253,6,0,P|232:348|200:332,1,70
192,268,2697,2,0,P|244:179|273:159,1,140,2|0,0:0|0:0,0:0:0:0:
192,140,3364,1,0,0:0:0:0:
176,60,4030,5,0,0:0:0:0:
260,60,4253,1,0,0:0:0:0:
344,64,4475,2,0,P|368:112|392:128,1,70,2|0,0:0|0:0,0:0:0:0:
412,200,4919,2,0,P|420:232|412:272,1,70
256,328,5586,1,0,0:0:0:0:
144,200,6030,6,0,B|152:184|152:184|136:192|136:192|144:176|144:176|128:184|128:184|136:168|136:168|120:176|120:176|128:160|128:160|112:168|112:168|120:152|120:152|104:160|104:160|112:144|112:144|96:152|96:152|104:136|104:136,1,210,0|4,0:0|0:0,0:0:0:0:
248,68,7142,6,0,L|208:140,1,70,2|0,0:0|0:0,0:0:0:0:
132,132,7586,2,0,L|132:216,1,70
180,260,8030,2,0,P|224:284|292:236,1,140,2|0,0:0|0:0,0:0:0:0:
360,192,8697,2,0,P|388:148|352:72,1,140
272,60,9364,2,0,L|248:148,1,70,2|0,0:0|0:0,0:0:0:0:
288,204,9808,5,2,0:0:0:0:
208,232,10030,2,0,L|208:152,1,70,0|2,0:0|0:0,0:0:0:0:
136,192,10475,1,0,0:0:0:0:
140,108,10697,1,2,0:0:0:0:
140,24,10919,1,0,0:0:0:0:
256,192,11364,12,4,13180,0:0:0:0:
256,192,24328,12,0,26761,0:0:0:0:
296,280,27166,5,0,0:0:0:0:
248,216,27369,1,0,0:0:0:0:
228,136,27571,1,0,0:0:0:0:
224,56,27774,69,4,0:0:0:0:
264,56,27875,1,0,0:0:0:0:
304,56,27976,1,0,0:0:0:0:
388,64,28179,2,0,P|412:72|444:104,1,70,8|0,0:0|0:0,0:0:0:0:
440,188,28585,2,0,L|436:248,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
380,344,28990,1,8,0:0:0:0:
340,328,29091,1,0,0:0:0:0:
300,312,29193,1,0,0:0:0:0:
224,272,29396,2,0,L|140:216,1,70,4|0,0:0|0:0,0:0:0:0:
64,72,29801,6,0,P|96:48|128:64,1,70,8|0,0:0|0:0,0:0:0:0:
172,124,30207,2,0,P|204:148|228:124,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
340,128,30815,1,0,0:0:0:0:
448,192,31017,5,4,0:0:0:0:
408,268,31220,1,0,0:0:0:0:
360,200,31422,1,8,0:0:0:0:
324,276,31625,1,0,0:0:0:0:
244,252,31828,2,0,L|160:248,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,168,32435,1,0,0:0:0:0:
180,156,32638,1,4,0:0:0:0:
44,56,32841,6,0,L|184:56,1,140
56,144,33450,1,0,0:0:0:0:
100,144,33551,1,0,0:0:0:0:
140,144,33652,1,0,0:0:0:0:
224,144,33855,2,0,L|192:80,1,70,8|0,0:0|0:0,0:0:0:0:
256,40,34260,5,4,0:0:0:0:
336,60,34463,1,0,0:0:0:0:
416,88,34666,1,8,0:0:0:0:
348,136,34868,2,0,P|365:184|323:262,1,140
248,232,35476,2,0,L|260:304,2,70,8|0|4,0:0|0:0|0:0,0:0:0:0:
324,196,36085,1,0,0:0:0:0:
400,232,36287,1,8,0:0:0:0:
360,304,36490,1,0,0:0:0:0:
284,340,36693,2,0,P|216:327|160:281,1,140,0|8,0:0|0:0,0:0:0:0:
140,256,37200,1,0,0:0:0:0:
120,220,37301,1,0,0:0:0:0:
104,124,37504,5,4,0:0:0:0:
184,96,37707,1,0,0:0:0:0:
248,36,37909,2,0,L|160:36,1,70,8|0,0:0|0:0,0:0:0:0:
92,36,38314,1,0,0:0:0:0:
40,100,38516,1,0,0:0:0:0:
44,184,38719,1,8,0:0:0:0:
52,268,38922,1,0,0:0:0:0:
124,224,39124,1,4,0:0:0:0:
168,152,39328,5,0,0:0:0:0:
344,152,39530,1,8,0:0:0:0:
200,272,39733,1,0,0:0:0:0:
256,80,39935,1,0,0:0:0:0:
312,272,40139,1,0,0:0:0:0:
256,160,40341,1,8,0:0:0:0:
256,176,40442,1,0,0:0:0:0:
256,188,40543,1,0,0:0:0:0:
328,56,40747,6,0,P|360:80|384:112,1,70,4|0,0:0|0:0,0:0:0:0:
320,144,41152,1,8,0:0:0:0:
392,188,41355,1,0,0:0:0:0:
400,272,41557,1,0,0:0:0:0:
324,308,41760,1,0,0:0:0:0:
284,300,41862,1,0,0:0:0:0:
256,268,41963,1,8,0:0:0:0:
208,196,42166,1,0,0:0:0:0:
252,124,42369,2,0,L|316:80,1,70,4|0,0:0|0:0,0:0:0:0:
256,32,42774,5,8,0:0:0:0:
200,96,42976,1,0,0:0:0:0:
116,100,43179,1,0,0:0:0:0:
104,60,43280,1,0,0:0:0:0:
92,20,43382,1,0,0:0:0:0:
28,76,43585,1,8,0:0:0:0:
68,152,43787,1,0,0:0:0:0:
148,180,43990,2,0,P|142:203|98:250,2,70,4|0|8,0:0|0:0|0:0,0:0:0:0:
232,196,44598,1,0,0:0:0:0:
312,220,44801,5,0,0:0:0:0:
368,156,45004,1,0,0:0:0:0:
360,72,45207,2,0,L|288:84,1,70,8|0,0:0|0:0,0:0:0:0:
212,108,45612,1,4,0:0:0:0:
296,176,45814,6,0,L|208:224,1,70,0|8,0:0|0:0,0:0:0:0:
224,292,46220,1,0,0:0:0:0:
308,304,46423,2,0,L|376:320,1,70
416,240,46828,1,8,0:0:0:0:
416,200,46929,1,0,0:0:0:0:
416,160,47030,1,0,0:0:0:0:
408,76,47234,2,0,L|336:52,1,70,4|0,0:0|0:0,0:0:0:0:
256,64,47639,6,0,P|224:48|176:64,1,70,8|0,0:0|0:0,0:0:0:0:
128,108,48044,2,0,P|88:132|88:156,1,70
172,160,48449,1,8,0:0:0:0:
196,192,48551,1,0,0:0:0:0:
224,224,48652,1,0,0:0:0:0:
144,244,48855,5,4,0:0:0:0:
168,324,49058,2,0,L|224:372,1,70,0|8,0:0|0:0,0:0:0:0:
280,312,49463,1,0,0:0:0:0:
316,232,49666,1,0,0:0:0:0:
368,296,49869,2,0,L|424:248,1,70,0|8,0:0|0:0,0:0:0:0:
380,176,50274,1,0,0:0:0:0:
348,96,50477,2,0,P|296:76|276:72,1,70,4|0,0:0|0:0,0:0:0:0:
156,88,50882,2,0,L|156:32,2,35,8|0|0,0:0|0:0|0:0,0:0:0:0:
156,172,51287,1,0,0:0:0:0:
188,248,51490,2,0,L|272:288,1,70,0|8,0:0|0:0,0:0:0:0:
284,32,52098,6,0,L|212:64,1,70,0|0,0:0|0:0,0:0:0:0:
224,104,52504,2,0,L|296:136,1,70,8|0,0:0|0:0,0:0:0:0:
280,176,52909,2,0,L|208:208,1,70
232,248,53314,2,0,L|304:280,1,70,8|0,0:0|0:0,0:0:0:0:
400,64,53720,5,8,0:0:0:0:
408,136,53922,2,0,P|440:152|432:184,1,70,0|8,0:0|0:0,0:0:0:0:
352,192,54328,1,0,0:0:0:0:
280,152,54531,2,0,L|208:176,1,70,8|0,0:0|0:0,0:0:0:0:
280,228,54936,1,8,0:0:0:0:
344,280,55139,2,0,L|432:248,1,70,0|8,0:0|0:0,0:0:0:0:
436,156,55544,2,0,L|368:100,1,70,0|8,0:0|0:0,0:0:0:0:
276,80,55949,1,0,0:0:0:0:
132,36,56152,5,8,0:0:0:0:
164,64,56253,1,0,0:0:0:0:
196,92,56355,1,0,0:0:0:0:
244,24,56557,1,8,0:0:0:0:
432,52,56963,5,8,0:0:0:0:
420,136,57166,2,0,P|444:176|444:208,1,70,0|8,0:0|0:0,0:0:0:0:
396,264,57571,1,0,0:0:0:0:
336,204,57774,1,8,0:0:0:0:
252,204,57976,1,0,0:0:0:0:
168,208,58179,1,8,0:0:0:0:
216,140,58382,1,0,0:0:0:0:
216,96,58484,1,0,0:0:0:0:
216,56,58585,1,8,0:0:0:0:
120,64,58787,5,0,0:0:0:0:
120,148,58990,2,0,L|116:248,1,70,8|0,0:0|0:0,0:0:0:0:
168,300,59396,1,8,0:0:0:0:
44,260,59598,1,0,0:0:0:0:
120,232,59801,1,8,0:0:0:0:
200,196,60003,1,0,0:0:0:0:
268,144,60207,2,0,L|336:180,1,70,4|0,0:0|0:0,0:0:0:0:
368,240,60612,6,0,L|368:296,2,35,8|0|0,0:0|0:0|0:0,0:0:0:0:
420,172,61016,1,4,0:0:0:0:
420,88,61220,2,0,L|352:64,1,70,0|8,0:0|0:0,0:0:0:0:
272,80,61624,1,0,0:0:0:0:
212,20,61827,1,4,0:0:0:0:
144,64,62030,5,0,0:0:0:0:
144,136,62233,2,0,L|144:208,1,70,8|0,0:0|0:0,0:0:0:0:
72,248,62639,1,4,0:0:0:0:
152,228,62841,1,0,0:0:0:0:
204,296,63044,1,8,0:0:0:0:
252,228,63247,1,0,0:0:0:0:
308,292,63450,2,0,L|388:320,1,70,4|0,0:0|0:0,0:0:0:0:
440,248,63854,1,8,0:0:0:0:
440,168,64057,1,0,0:0:0:0:
440,144,64158,1,0,0:0:0:0:
440,112,64260,1,4,0:0:0:0:
256,192,64463,12,4,66287,0:0:0:0:
152,72,66693,5,0,0:0:0:0:
136,112,66794,1,0,0:0:0:0:
124,152,66895,1,0,0:0:0:0:
116,192,66997,1,0,0:0:0:0:
104,232,67098,2,0,P|128:272|168:304,1,70,8|0,0:0|0:0,0:0:0:0:
228,304,67504,1,0,0:0:0:0:
304,272,67706,1,0,0:0:0:0:
344,200,67909,2,0,L|376:264,1,70,8|0,0:0|0:0,0:0:0:0:
368,356,68315,5,4,0:0:0:0:
392,320,68416,1,0,0:0:0:0:
416,284,68517,1,0,0:0:0:0:
432,248,68618,1,0,0:0:0:0:
440,208,68720,2,0,P|424:160|392:144,1,70,8|0,0:0|0:0,0:0:0:0:
344,96,69125,1,0,0:0:0:0:
264,116,69328,2,0,L|176:140,1,70,0|8,0:0|0:0,0:0:0:0:
112,124,69734,1,0,0:0:0:0:
36,212,69936,5,4,0:0:0:0:
76,200,70037,1,0,0:0:0:0:
108,228,70138,1,0,0:0:0:0:
188,248,70341,1,8,0:0:0:0:
240,312,70544,1,0,0:0:0:0:
276,236,70747,1,0,0:0:0:0:
336,300,70949,1,0,0:0:0:0:
376,288,71050,1,0,0:0:0:0:
392,248,71151,1,8,0:0:0:0:
408,100,71355,5,0,0:0:0:0:
328,76,71558,1,4,0:0:0:0:
324,160,71761,2,0,L|252:108,1,70,0|8,0:0|0:0,0:0:0:0:
208,180,72165,1,0,0:0:0:0:
256,248,72369,2,0,L|340:224,1,70
408,136,72774,6,0,P|424:176|400:208,1,70,8|0,0:0|0:0,0:0:0:0:
376,276,73179,2,0,L|296:276,1,70,4|0,0:0|0:0,0:0:0:0:
220,276,73584,1,8,0:0:0:0:
136,260,73787,1,0,0:0:0:0:
196,200,73990,1,0,0:0:0:0:
204,116,74193,2,0,L|192:24,1,70,0|8,0:0|0:0,0:0:0:0:
76,16,74598,5,0,0:0:0:0:
76,100,74801,2,0,L|164:100,1,70,4|0,0:0|0:0,0:0:0:0:
232,104,75206,1,8,0:0:0:0:
308,64,75408,1,0,0:0:0:0:
368,8,75611,2,0,L|524:84,1,140,0|8,0:0|0:0,0:0:0:0:
472,152,76220,1,0,0:0:0:0:
400,196,76422,1,4,0:0:0:0:
356,268,76624,1,0,0:0:0:0:
408,332,76828,6,0,L|332:360,1,70,8|0,0:0|0:0,0:0:0:0:
260,360,77233,2,0,L|56:300,1,210
64,216,78044,1,4,0:0:0:0:
144,188,78247,1,0,0:0:0:0:
84,132,78450,2,0,L|168:112,1,70,4|0,0:0|0:0,0:0:0:0:
192,104,78754,1,0,0:0:0:0:
232,92,78855,1,4,0:0:0:0:
312,72,79058,5,0,0:0:0:0:
345,64,79159,1,0,0:0:0:0:
380,71,79260,1,4,0:0:0:0:
408,91,79362,1,0,0:0:0:0:
427,120,79463,1,0,0:0:0:0:
434,154,79564,1,0,0:0:0:0:
416,188,79666,2,0,L|344:252,1,70,4|0,0:0|0:0,0:0:0:0:
280,256,80071,1,8,0:0:0:0:
332,320,80274,1,0,0:0:0:0:
256,356,80476,1,8,0:0:0:0:
204,292,80679,1,0,0:0:0:0:
220,208,80882,2,0,L|144:224,1,70,8|0,0:0|0:0,0:0:0:0:
64,184,81287,5,8,0:0:0:0:
76,144,81388,1,0,0:0:0:0:
88,104,81490,1,0,0:0:0:0:
100,64,81591,1,0,0:0:0:0:
112,24,81692,1,8,0:0:0:0:
176,48,81895,6,0,L|256:112,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
264,168,82504,2,0,L|312:104,1,70,8|0,0:0|0:0,0:0:0:0:
376,80,82909,1,8,0:0:0:0:
396,116,83010,1,0,0:0:0:0:
404,156,83111,1,0,0:0:0:0:
400,196,83213,1,0,0:0:0:0:
376,232,83314,5,8,0:0:0:0:
292,220,83517,1,0,0:0:0:0:
216,184,83719,1,8,0:0:0:0:
140,148,83922,1,0,0:0:0:0:
176,72,84125,6,0,L|260:32,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
248,112,84734,1,0,0:0:0:0:
332,120,84936,6,0,L|328:212,1,70,8|0,0:0|0:0,0:0:0:0:
344,256,85341,2,0,L|272:304,1,70,8|0,0:0|0:0,0:0:0:0:
264,224,85747,2,0,L|192:272,1,70,8|0,0:0|0:0,0:0:0:0:
256,144,86152,1,4,0:0:0:0:
256,48,86355,1,0,0:0:0:0:
168,48,86558,6,0,P|112:80|120:104,1,70,8|0,0:0|0:0,0:0:0:0:
176,132,86963,1,0,0:0:0:0:
256,156,87166,2,0,L|340:168,1,70,0|8,0:0|0:0,0:0:0:0:
332,248,87571,2,0,L|284:268,2,35,0|0|4,0:0|0:0|0:0,0:0:0:0:
416,232,87977,2,0,L|460:140,1,70,0|8,0:0|0:0,0:0:0:0:
376,120,88382,1,0,0:0:0:0:
436,60,88585,2,0,P|476:104|496:136,1,70,0|0,0:0|0:0,0:0:0:0:
428,176,88990,2,0,P|376:216|360:208,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,89396,12,4,92639,0:0:0:0:
Setsu, I think you just gave me the code for the wrong difficulty.
Setsurei

Amasuro wrote:

Setsu, I think you just gave me the code for the wrong difficulty.
oops, the diff was shifted after exiting editor (insta enter and I didn't look at the diff name)
here
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
31,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
468,168,8475,1,0,0:0:0:0:
500,96,8919,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26963,0:0:0:0:
71,135,27775,6,0,P|112:55|191:98,1,200,4|0,0:0|0:0,0:0:0:0:
236,164,28990,1,8,0:0:0:0:
280,232,29396,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|0,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,0,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|0,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,55,37504,2,0,P|330:77|373:137,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
220,124,39125,2,0,L|237:170,2,50
152,164,39936,2,0,L|169:210,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,160,40747,1,0,0:0:0:0:
80,240,41152,6,0,P|104:283|149:301,1,100
229,295,41963,2,0,P|274:278|297:234,1,100,8|0,0:0|0:0,0:0:0:0:
221,219,42774,6,0,P|289:156|369:204,1,200,0|8,0:0|0:0,0:0:0:0:
412,271,43990,2,0,P|460:281|502:256,2,100
423,110,45612,6,0,P|334:82|279:158,1,200
360,156,46828,2,0,P|343:202|302:229,1,100,8|0,0:0|0:0,0:0:0:0:
300,316,47639,1,0,0:0:0:0:
300,316,48044,2,0,B|192:308|192:184|252:168|276:156|276:156|288:112|256:80,1,300
188,112,49666,2,0,B|177:95|177:95|132:95|100:78,1,100,0|8,0:0|0:0,0:0:0:0:
36,28,50477,1,0,0:0:0:0:
20,107,50882,2,0,P|51:146|96:166,1,100
176,168,51693,5,0,0:0:0:0:
256,152,52098,2,0,L|266:200,2,50
332,124,52909,2,0,L|353:169,2,50
377,56,53720,6,0,P|454:114|462:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
324,116,55747,5,0,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
188,116,56558,1,0,0:0:0:0:
136,56,56963,6,0,P|59:114|51:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
189,116,58990,2,0,B|196:192|256:156|256:156|312:192|324:114,1,200
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
80,108,62639,6,0,P|62:204|97:297,1,200
169,259,63855,1,0,0:0:0:0:
170,259,64261,2,0,P|140:191|157:119,1,150,0|4,0:0|0:0,0:0:0:0:
449,264,66693,6,0,P|312:224|217:330,1,300,4|0,2:0|0:0,0:0:0:0:
296,330,68315,2,0,P|201:224|64:264,1,300,4|0,2:0|0:0,0:0:0:0:
8,204,69936,2,0,P|92:150|190:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,71152,1,0,0:0:0:0:
323,136,71558,2,0,P|421:150|504:204,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,73179,6,0,P|346:339|298:348,1,100,4|0,2:0|0:0,0:0:0:0:
215,348,73990,2,0,P|167:339|132:304,1,100
53,287,74801,2,0,P|122:224|206:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,332,76017,1,0,0:0:0:0:
307,266,76423,2,0,P|391:224|460:287,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,77639,1,0,0:0:0:0:
380,304,78044,2,0,P|298:348|227:286,1,200,4|0,2:0|0:0,0:0:0:0:
137,152,79666,6,0,P|91:132|63:91,1,100,4|0,2:0|0:0,0:0:0:0:
140,68,80477,2,0,P|186:87|214:128,1,100
265,188,81288,2,0,P|354:216|411:141,1,200,4|0,2:0|0:0,0:0:0:0:
328,140,82504,1,0,0:0:0:0:
354,60,82909,2,0,B|298:51|271:76|256:102|256:102|216:108|192:136|191:150,1,200,4|0,2:0|0:0,0:0:0:0:
172,232,84125,1,0,0:0:0:0:
192,308,84531,2,0,P|106:273|114:180,1,200,4|0,2:0|0:0,0:0:0:0:
164,120,85747,5,0,0:0:0:0:
240,96,86152,1,4,2:0:0:0:
392,150,86963,2,0,B|372:212|320:212|268:212|252:280,1,200
332,296,88179,1,0,0:0:0:0:
404,264,88585,2,0,P|443:233|465:188,1,100
256,192,89396,12,0,92640,0:0:0:0:
Topic Starter
Amasuro
Alright, you should be safe to update it now :D
Ringating
I happened to hear this song in osu (I click the random button a lot), and it struck me how poor the audio sounded. So I scoured the internet for a hq version, but the best sounding version I could find was a youtube video of the full length version of the song. I trimmed that down to match the length of yours and exported it @ 192 kbps mp3. It sounds better than what you were previously using (it becomes most apparent around 12 sec when the instruments kick in, it all sounds less muffled and more detailed).

I'm not sure if you'll have to change the offset or not; I tried to get it to match what you previously had as closely as possible.

Here is the new mp3 (right click > save link as)
Topic Starter
Amasuro

Ringating wrote:

I happened to hear this song in osu (I click the random button a lot), and it struck me how poor the audio sounded. So I scoured the internet for a hq version, but the best sounding version I could find was a youtube video of the full length version of the song. I trimmed that down to match the length of yours and exported it @ 192 kbps mp3. It sounds better than what you were previously using (it becomes most apparent around 12 sec when the instruments kick in, it all sounds less muffled and more detailed).

I'm not sure if you'll have to change the offset or not; I tried to get it to match what you previously had as closely as possible.

Here is the new mp3 (right click > save link as)
Hey thanks! I always thought modders removed songs they modded from their Osu, lol.

Your version has the instruments sounding way clearer than my mp3. Which, in turn, makes the vocals seem quieter, but your version sounds way better. I'll be changing the mp3 asap right now :)

Hopefully the offset doesn't change. I'm terrible with offsets.
Yuthuil
Hi! From modding queue~

Setsu's easy
00:04:233 Sorry but this slider doesn't really look appealing :/
00:45:177 add an object here?
01:02:473 Move blue slider slightly back on the timeline, one notch or two.
01:05:004 Maybe a spinner?
01:26:853 move slider three back on timeline?
To give the maximum effect of easy make the circles bigger...? Your choice.

Normal
00:16:204 Maybe you could space these circles a little? It kinda looks like a stream, which can make some people nervous and trade accuracy for being able to hit them all.
00:19:570 ^
00:22:845 ^

I'm sorry if my mod wasn't of any help to you....I haven't modded hard or any of the insanes cause I see no problem with them.
Setsurei
[Setsu's Easy]
00:04:233 - appealing judgements are subjective
00:45:177 - follow vocal
01:02:473 - ^
01:05:004 - spinner doesn't match here (drums rapidly there)
01:26:853 - follow vocal

CS3 is big enough imo, so no change. thanks for mod
Wonkeee

Kihhou wrote:

[Wonkeee's Insane]
  1. you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps Amasuro is helping me with the hitsounds. I believe he fixed them in his own way.
  2. try to keep NCs consistent. they should be on every big white tick for the entire map. or you can make it every two big white ticks for the entire map, depending on how much hp drain you have. new combos are used to gain health back. you also dont want to make the number of notes in 1 combo too high. the only exceptions to the consistent NC thing stated above would be if there was a reading problem in the map and the colors help differentiate things. i dont think theres anyhting like that in this diff tho Will keep in mind.
  3. make the DS for streams consistent? :o keep it at 1 set DS. 01:19:058 (1,2,3,4,5,6) - 1.0x is a good distance imo Changed.
  4. 00:04:475 (3) - make this face the other way for better flow? if the change is done, you may also want to consider making 00:04:919 (4) - face the other way to retain the sort of back and forth flow you had before.Changed the 3.
  5. 00:06:030 (1) - this sliders unrankable. gotta be smoothed out and readable for those who've never seen it before i believe~Ok, will keep smooth.
  6. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed Yeah I see what you mean, will do.
  7. 00:35:476 (5) - ctrl-g thsi slider for better flow? Cool function :D changed.
  8. 01:02:030 (1,2) - put a bit more distance between these two to keep consistency with spacing with the othersLeft it because of 1.0x distance snap.
  9. 01:11:761 (3) - ctrl-g this slider would make a nice flowing pattern imo
Changed.
Thanks for the mod! :)
Wonkeee

Ilfri wrote:

WONKEE'S INSANE

01:21:895 (1) - Maybe space it a bit more away from the stream? Just an opinionKept the distance snap so I left it like that.
Thanks for the mod!
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. I've noticed some Hitsound issues in Easy and Normal, I'd recommend you do go over these once more
  2. Wonkeee's Insane is easier than Hard? o.o I'd say that you either reconsider this spread and/or rename diffs to their correct difficulty (maybe remap as well). Right now it looks like Hard is very greatly spaced while Insane isnt as much. Both diffs have pretty much the same beat-mapping so that might be the reason for it to be off like this.

[Setsu's Easy]
  1. 00:27:775 (1,2,3) - This one's bugging me. I dislike that those sliders are way too round for the flow it should give (or: that the flow has weird offsets in it)
    Id expect something like this if you really want to use this kind of slider, but .. meeh D:
  2. 00:31:828 (2) - slidertick clap? Literally every other possible rhythmic clap exists besides this one.
  3. 00:37:504 (1) - NC
  4. 00:45:612 (1,2) - blanket can be improved
  5. 00:47:639 (3,4) - ^
  6. 00:48:044 (4) - something like this? This big slider doesnt really fit the rhythm
  7. 00:55:747 (2) - remove NC
  8. 01:02:639 (1,2,3) - blanket can be improved
  9. 01:06:693 (1,2,3) - ^
  10. 01:22:909 (5) - NC

[Normal]
  1. 00:03:363 (5,1) - make this blanket less touchy
  2. 00:34:261 (6,1) - this is a pretty harsh jump for a Normal. Basically, in a Normal you should try to keep a consitent DS (1.0, 0.8, 1.2 are the most common depending on the song) so I'd recommend you to change this combo the way it fits into a Normal
  3. 01:06:288 (7,1,2,3,4) - I kinda dislike the way this is build, not only does 01:06:693 (1) - touch 01:04:058 (6) - , but i'd also prefer round combos in Normals. Straight combos feel just .. eh, boring.

[Wonkeee's not-so-Insane]
  1. See General for the main issue. I dont know in which way you guys will fix this, but it has to be fixed. Other than that, here is one quick important thing:
  2. 00:06:030 (1) - I dont think that these Sliders are still rankable as it could be considered a hold slider - so I'd recommend changing this one.

[Hard]
  1. See General

[Insane]
  1. 00:07:586 (2) - move further away from 00:07:142 (1) -
  2. 00:31:018 (1,2,3,4) - make 2 and 4 a flipped copy of 1 and 3
  3. 00:33:856 (10,11,12,13) - I'd suggest that you make this a stack here. A spread streams looks and feels weird

Well, gl with your set I guess :3 It feels kinda old to me, which makes it difficult to mod w/o actually forcing a remap of many sections as there are many places where you guys could improve your mapping style and maps.
I'd recommend some remaps though ><
neonat
Normal

Look out for your spacing, it gets random and off
position-wise the map can be better

00:03:364 (5,1) - spacing issue
00:11:141 (1) - start the spinner at 00:11:363 with the vocals
00:27:774 (1) - finish
00:38:112 (6,1) - spacing issue
00:40:748 (6) - finish
00:43:991 (6,1) - spacing issue
00:51:085 (9,1) - spacing issue
00:55:342 (1) - remove finish
00:53:721 (5) - add finish on start of slider
01:11:558 (3) - not a good shape

Hard

Flow is quite weird honestly, you should try and reposition the notes

00:53:720 (1,2) - blanket better
00:54:936 (3,4) - ^
01:15:612 (6,2,4) - make them equally apart
01:22:909 (1) - finish

Insane

00:07:142 (1,2,3) - this kind of pattern never flows well
00:11:364 (1) - end at 00:12:696
00:13:180 (1) - finish
00:16:423 (1) - finish on start of slider
00:19:667 (1) - ^
00:22:909 (1) - ^
00:24:328 (5) - ^
00:31:018 (1,2,3,4) - could improve pattern
00:44:598 (3) - bad shape
00:53:721 (1) - finish
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - this rhythm doesn't really make any sense here



Good luck
Topic Starter
Amasuro

MisakiYuri wrote:

Hi! From modding queue~

Normal
00:16:204 Maybe you could space these circles a little? It kinda looks like a stream, which can make some people nervous and trade accuracy for being able to hit them all. Needs to be like that for same distance
00:19:570 ^ ^
00:22:845 ^ ^
No change, sorry. Thanks for mod, though.

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. I've noticed some Hitsound issues in Easy and Normal, I'd recommend you do go over these once more Will do
  2. Wonkeee's Insane is easier than Hard? o.o I'd say that you either reconsider this spread and/or rename diffs to their correct difficulty (maybe remap as well). Right now it looks like Hard is very greatly spaced while Insane isnt as much. Both diffs have pretty much the same beat-mapping so that might be the reason for it to be off like this. Right now, the hard is at 3.11 stars while Wonkeee's is at 3.66. Seems fine to me.

[Normal]
  1. 00:03:363 (5,1) - make this blanket less touchy Fixed
  2. 00:34:261 (6,1) - this is a pretty harsh jump for a Normal. Basically, in a Normal you should try to keep a consitent DS (1.0, 0.8, 1.2 are the most common depending on the song) so I'd recommend you to change this combo the way it fits into a Normal Fixed
  3. 01:06:288 (7,1,2,3,4) - I kinda dislike the way this is build, not only does 01:06:693 (1) - touch 01:04:058 (6) - , but i'd also prefer round combos in Normals. Straight combos feel just .. eh, boring.Moved notes around

[Hard]
  1. See General

[Insane]
  1. 00:07:586 (2) - move further away from 00:07:142 (1) - Want to keep distance snap here, can't move it farther than that.
  2. 00:31:018 (1,2,3,4) - make 2 and 4 a flipped copy of 1 and 3 Fixed
  3. 00:33:856 (10,11,12,13) - I'd suggest that you make this a stack here. A spread streams looks and feels weird Sure, why not

Well, gl with your set I guess :3 It feels kinda old to me, which makes it difficult to mod w/o actually forcing a remap of many sections as there are many places where you guys could improve your mapping style and maps.
I'd recommend some remaps though ><
Thanks for the mod :D
Topic Starter
Amasuro

neonat wrote:

Normal

Look out for your spacing, it gets random and off
position-wise the map can be better

00:03:364 (5,1) - spacing issue Got changed in the last mod
00:11:141 (1) - start the spinner at 00:11:363 with the vocals Fixed
00:27:774 (1) - finish Fixed
00:38:112 (6,1) - spacing issue Fixed in the last mod
00:40:748 (6) - finish Fixed
00:43:991 (6,1) - spacing issue Fixed
00:51:085 (9,1) - spacing issue Fixed
00:55:342 (1) - remove finish Disagree with this one
00:53:721 (5) - add finish on start of slider Fixed
01:11:558 (3) - not a good shape I'll keep it. For now.

Hard

Flow is quite weird honestly, you should try and reposition the notes Will look into it

00:53:720 (1,2) - blanket better Hopefully it's better now
00:54:936 (3,4) - ^ ^
01:15:612 (6,2,4) - make them equally apart Fixed
01:22:909 (1) - finish Disagree

Insane

00:07:142 (1,2,3) - this kind of pattern never flows well Changed some notes around
00:11:364 (1) - end at 00:12:696 Fixed
00:13:180 (1) - finish Hmm, not sure why I missed all these finishes or why I never noticed it before.
00:16:423 (1) - finish on start of slider
00:19:667 (1) - ^
00:22:909 (1) - ^
00:24:328 (5) - ^
00:31:018 (1,2,3,4) - could improve pattern Fixed in previous mod
00:44:598 (3) - bad shape I refuse to change my strange looking sliders.
00:53:721 (1) - finish Not this one
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - this rhythm doesn't really make any sense here I've kept this since the start, but quite a few modders wanted it changed. So, I've finally changed this part.



Good luck
Thank you for the mod!
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
I will be straightforward: I don't think this mapset can be ranked without an overall rework. The main reason is the mapping style, it seems "old", as beatmaps made in 2010 ~ 2011 (actually some parts reminds me a lot this beatmap from 2009!) I don't judge it at all, but logically it will be very hard to rank this mapping imo style because now the style is different, it has evolved.
I can only give you an advice about this (sorry Amasuro but to you espacially), it's to play more recent maps. Even if you don't know any songs, listen to the preview on the web and select the ones you prefer, you will see most of the time that there is some differences with your map style. And if you already did that, try to focus while playing recent maps on what you like: which patterns are used, how sliders are curved, how objects are placed to each other... I'm not a pro mapper, I don't have any ranked beatmap, but I feel I really quickly progress in my own mapping style with this exercise.

[Setsu's Easy]
Maybe the most "recent style" map...
00:08:919 (3) - The blanket here is not very clean, it's better if you remove the first curve point and rework the others a very little.
00:37:504 (5,6) - A suggestion : http://puu.sh/9UZE6/45e546bed8.jpg Because it makes these 2 sliders more "harmonious" with each other.
Code
259,55,37504,2,0,P|338:81|355:142,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
228,128,39125,2,0,P|254:134|297:125,2,50
00:46:828 (2) - This blanket can really be improved
00:48:044 (4) - This one too
00:45:612 (1,2,3,4) - The blankets are messy here. Better (but still not 100% perfect) blankets: http://puu.sh/9V0nY/71913411b8.jpg (I stacked every sliders to show it in one pitcure.)
Code
422,109,45612,6,0,P|334:81|280:157,1,200
360,156,46828,2,0,P|346:203|307:232,1,100,8|0,0:0|0:0,0:0:0:0:
300,312,47639,1,0,0:0:0:0:
300,312,48044,2,0,B|225:302|204:226|234:175|281:158|281:158|275:115|256:76,1,300
00:53:720 (1) - Suggestion: maybe do something like this instead: http://puu.sh/9V0Ix/598f6c82ee.jpg because placing a curve just near a straight slider doesn't make a good visual result in my opinion. In my suggestion (1) is aligned with (2) and (3) and is parallel with (3). You can still keep 00:56:963 (1) as a curved sliders.
01:04:261 (3) - Please rework the blanket to make it fit better with (1)
01:21:288 (3,4,5,6,7) - Blankets and placements can be improved to this (still not 100% perfect): http://puu.sh/9V1gF/aa19646cae.jpg
Code
265,188,81288,2,0,P|355:213|407:125,1,200,4|0,2:0|0:0,0:0:0:0:
327,137,82504,1,0,0:0:0:0:
352,61,82909,2,0,B|309:44|268:70|252:103|252:103|217:108|191:137|188:158,1,200,4|0,2:0|0:0,0:0:0:0:
175,228,84125,1,0,0:0:0:0:
199,304,84531,2,0,P|105:267|116:171,1,200,4|0,2:0|0:0,0:0:0:0:


[Normal]
As I said in General it looks a lot like an old map style, so I can't really mod it... But I noticed things you do that are not used (or few) in good recent maps:
- series of circles, more or less geometrically placed. Exemples: 00:32:640 (2,3,4,5,6) | 00:39:126 (1,2,3,4,5,6) | 01:18:045 (3,4,5,6,7,1,2,3) Furthermore this is not recommended for a Normal diff in my opinion.
- objects that seem randomly placed: 00:52:504 (1,2,3,4,5) | 00:58:586 (1,2,3,4,5)
- huge simple curved sliders that fit with any other objects: 00:41:153 (1) | 00:45:815 (2) I mean these ones are just here to make a link between two circles, but you can do funnier things with it!
- strange sliders without any reason: 01:11:558 (3,1)

00:29:802 (5,1) - Suggestion: http://puu.sh/9V1CY/1babdd903e.jpg (5) is parallel to (4) and (1)'s blanket fits with (5)

[Hard]
Same things than for Normal.
Best parts in my opinion:
- 00:53:720 (1,2,3,4)
- 00:56:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8)
- 01:27:571 (4,5,6)

[Wonkee's Insane]
Combo colors are not the same than other difficulties!
I'm bad at modding Insanes but I can try to give some global advices:
- I would avoid doing too much bent sliders like this: 00:29:801 (1) because it makes "old style" in my opinion
- Try to avoid overlapping like this 00:55:949 (8)
- Distance snap is not the same everywhere, it's okay for an Insane diff but usually it's to accelerate some parts, and in your map it seems to be used to slow down. Exemple: 01:02:639 (3,4,5,6) here (6) should be farther.

[Insane]
Same things than for Normal.
Best parts in my opinion:
- 00:42:774 (5,6,7,8,9) This pattern is very used in recent maps, I don't know if it's and old one or not...
- 00:53:721 (1,2,3,1,2,3,1,2,3)

Well that's all... Good luck and good work!
Topic Starter
Amasuro

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
I will be straightforward: I don't think this mapset can be ranked without an overall rework. The main reason is the mapping style, it seems "old", as beatmaps made in 2010 ~ 2011 (actually some parts reminds me a lot this beatmap from 2009!) I don't judge it at all, but logically it will be very hard to rank this mapping imo style because now the style is different, it has evolved.
I can only give you an advice about this (sorry Amasuro but to you espacially), it's to play more recent maps. Even if you don't know any songs, listen to the preview on the web and select the ones you prefer, you will see most of the time that there is some differences with your map style. And if you already did that, try to focus while playing recent maps on what you like: which patterns are used, how sliders are curved, how objects are placed to each other... I'm not a pro mapper, I don't have any ranked beatmap, but I feel I really quickly progress in my own mapping style with this exercise.

[Normal]
As I said in General it looks a lot like an old map style, so I can't really mod it... But I noticed things you do that are not used (or few) in good recent maps:
- series of circles, more or less geometrically placed. Exemples: 00:32:640 (2,3,4,5,6) | 00:39:126 (1,2,3,4,5,6) | 01:18:045 (3,4,5,6,7,1,2,3) Furthermore this is not recommended for a Normal diff in my opinion.
- objects that seem randomly placed: 00:52:504 (1,2,3,4,5) | 00:58:586 (1,2,3,4,5)
- huge simple curved sliders that fit with any other objects: 00:41:153 (1) | 00:45:815 (2) I mean these ones are just here to make a link between two circles, but you can do funnier things with it!
- strange sliders without any reason: 01:11:558 (3,1)

00:29:802 (5,1) - Suggestion: http://puu.sh/9V1CY/1babdd903e.jpg (5) is parallel to (4) and (1)'s blanket fits with (5)

[Hard]
Same things than for Normal.
Best parts in my opinion:
- 00:53:720 (1,2,3,4)
- 00:56:963 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8)
- 01:27:571 (4,5,6)

[Insane]
Same things than for Normal.
Best parts in my opinion:
- 00:42:774 (5,6,7,8,9) This pattern is very used in recent maps, I don't know if it's and old one or not...
- 00:53:721 (1,2,3,1,2,3,1,2,3)

Well that's all... Good luck and good work!
Thank you for the mod!

Yeah, I'm fully aware that my modding style is similar to old maps (previous modders have hinted towards a remap of most sections), and the only reason those problematic spots still exist are because those are the spots I've kept since the start of this beatmap because I liked them a lot. Though, since I really want to rank this beatmap, I suppose I'll have to remap certain parts.

Funny thing is that every part that you've listed as a "best part in your opinion" are the parts I've already remapped. I guess I'm on the right track. Thank you for this, it was very helpful.
Wonkeee

Minao wrote:

[Wonkee's Insane]
Combo colors are not the same than other difficulties! Should this/does this need to be the same? just curious :?:
I'm bad at modding Insanes but I can try to give some global advices:
- I would avoid doing too much bent sliders like this: 00:29:801 (1) because it makes "old style" in my opinionI did think it looks a bit out of place. Straightened it out a bit.
- Try to avoid overlapping like this 00:55:949 (8) Fixed.
- Distance snap is not the same everywhere, it's okay for an Insane diff but usually it's to accelerate some parts, and in your map it seems to be used to slow down. Exemple: 01:02:639 (3,4,5,6) here (6) should be farther.I kept it the same cuz i wasn't 100% sure how i would change it. I'll keep it in mind for future beatmaps!

Thanks for the mod! :)
Minao
Remod one day later sorry @_@ No Kodosu for this please

[General]
As I told you in PM you did a great rework of some parts! But there is still some things I think you can improve.

[Easy]
- About blankets and the hitcircle method:
You surely already know this method. You can improve a slider blanket by using near objects' hitcircles as a mark. Exemple:
00:29:801 (5,1) - Here your blanket is not perfectly curved: http://puu.sh/a0l4B/3ca47399ea.jpg You can improve it like this: http://puu.sh/a0lcQ/e8f72e27e3.jpg Sometimes you will have to disable the Grid snap to make it perfect.
Other places where blankets can be improved:
00:22:098 (6) | 00:32:639 (3) | 00:35:072 (2) | 00:48:855 (5) | 01:11:558 (3)

00:22:909 (1,2,3,4) - I'm not sure this kind of pattern with 4 circles is good for a Normal diff, but if you really like it why not. If you keep it, I think you should align these circles here like the previous ones.
00:39:126 (1,2,3,4,5,6) - This still looks a little "old". Maybe do something like this instead? http://puu.sh/a0lPU/e26bca9812.jpg | http://puu.sh/a0lQS/58d27f9039.jpg
00:41:152 (1,2,3,4,5,6,7) - This part is a little strange imo... Maybe change it for: http://puu.sh/a0m7z/ff7bb65e87.jpg ?
00:51:085 (9) - @______@ What is this? XD It's really a fun pattern, but I'm quite sure it can't be ranked, moreover on a Normal diff.
00:56:963 (3,1,2,3,4,1) - I have a suggestion for this part: http://puu.sh/a0mNE/53b94ad73e.jpg This screenshot is very complicated @_@
Code if you want to try it
340,276,55342,6,0,L|120:248,1,200,4|0,0:0|0:0,0:0:0:0:
44,232,56558,1,8,0:0:0:0:
79,325,56963,2,0,B|199:341|199:341|254:313|272:228|218:170,1,300,4|0,0:0|0:0,0:0:0:0:
127,168,58585,5,4,0:0:0:0:
193,93,58990,2,0,P|199:37|236:-5,1,100
292,78,59801,1,8,0:0:0:0:
391,72,60207,2,0,B|398:114|372:145|354:158|354:158|401:254,1,200,4|8,0:0|0:0,0:0:0:0:
292,79,61829,5,0,0:0:0:0:
01:11:558 (3,1,3) - The sliders are too aligned here in my opinion, maybe try something like this? http://puu.sh/a0nfO/c5fbc3849d.jpg

[Hard]
00:04:474 (3,4,5,6,7,8) - Here you can use a distance spacing at 1.3 to make a little space between the objects, which look better I think. Then (8) blanket can be improved.
00:23:922 (5,6,7) - Add a little wiggle maybe like this: http://puu.sh/a0qgu/8ee2ac23db.jpg
00:35:476 (6,7,1,2) - Suggestion: http://puu.sh/a0qvW/c8db229e6a.jpg
00:44:598 (8,2) - I don't think these sliders are good here but only my opinion, keep it if you like it.
00:46:828 (3,4,5) & 01:09:936 (1,2,3,4) & 01:17:841 (5,6,7,8) - Sorry but I think this pattern is not very interesting. Maybe do triangles instead or stack them? Exemple: 01:09:936 (1,2,3,4) - http://puu.sh/a0r9j/d888b8e523.jpg (3) is under (1)
00:51:693 (1) - I suggest you to lean it a little like this for exemple: http://puu.sh/a0rgE/97c3db3012.jpg because 100% vertical or horizontal sliders make a map "heavy" I think.
00:52:909 (2,3,4) - Maybe make a line aligned with (1) or a triangle?
00:53:720 (1,2,3,4,5) - The pattern here is a good idea but let me make a suggestion: http://puu.sh/a0rL0/5a794fdefe.jpg
Code if you like it
464,40,53720,6,0,P|404:56|388:136,1,140,4|8,0:0|0:0,0:0:0:0:
452,108,54328,2,0,P|434:176|365:193,1,140,0|0,0:0|0:0,0:0:0:0:
357,263,54936,2,0,P|309:224|319:151,1,140,8|0,0:0|0:0,0:0:0:0:
384,125,55544,2,0,P|326:83|262:108,1,140,0|0,0:0|0:0,0:0:0:0:
234,167,56152,2,0,B|170:194|170:194|100:167,1,140,0|8,0:0|0:0,0:0:0:0:
01:02:436 (8) - Maybe do something like this? http://puu.sh/a0s51/1668ccd4ae.jpg
01:04:868 (7,8,9) - Maybe add a wiggle here too: http://puu.sh/a0s9O/a7a954c7ae.jpg
01:26:963 (2) - I would avoid doing this kind of patterns. I think it's prettier when you open it a little :3 http://puu.sh/a0sed/31583f22dc.jpg

[To conclude]
Hope it was helpful again. I can only encourage you to continue your work! And again the same advice: play new maps, try to find some patterns you like and take inspiration of them to improve your own map :3 A star for you because you seem very motivated ~!

[Wonkeee]

I was not sure about combo colors so I asked in #modhelp:

So I suggest you to change it for the same, even if it's not obligatory :D
Topic Starter
Amasuro

Minao wrote:

Remod one day later sorry @_@ No Kodosu for this please

[General]
As I told you in PM you did a great rework of some parts! But there is still some things I think you can improve.

[Easy]
- About blankets and the hitcircle method:
You surely already know this method. You can improve a slider blanket by using near objects' hitcircles as a mark. Exemple:
00:29:801 (5,1) - Here your blanket is not perfectly curved: http://puu.sh/a0l4B/3ca47399ea.jpg You can improve it like this: http://puu.sh/a0lcQ/e8f72e27e3.jpg Sometimes you will have to disable the Grid snap to make it perfect.
Other places where blankets can be improved:
00:22:098 (6) | 00:32:639 (3) | 00:35:072 (2) | 00:48:855 (5) | 01:11:558 (3)
Yeah, someone showed me that method before and that's how I blanket. But wow, disable Grid Snap. Why did I completely forget about that, it's so much easier now. Fixed all the blankets.

00:22:909 (1,2,3,4) - I'm not sure this kind of pattern with 4 circles is good for a Normal diff, but if you really like it why not. If you keep it, I think you should align these circles here like the previous ones. Straightened it
00:39:126 (1,2,3,4,5,6) - This still looks a little "old". Maybe do something like this instead? http://puu.sh/a0lPU/e26bca9812.jpg | http://puu.sh/a0lQS/58d27f9039.jpg Changed it, but did a variation of your verson.
00:41:152 (1,2,3,4,5,6,7) - This part is a little strange imo... Maybe change it for: http://puu.sh/a0m7z/ff7bb65e87.jpg ? Done
00:51:085 (9) - @______@ What is this? XD It's really a fun pattern, but I'm quite sure it can't be ranked, moreover on a Normal diff. lol, I spent like 10 minutes making that symmetrical. Only a BAT can make me remove that now.
00:56:963 (3,1,2,3,4,1) - I have a suggestion for this part: http://puu.sh/a0mNE/53b94ad73e.jpg This screenshot is very complicated @_@ Eh, why not. Changed it.
Code if you want to try it
340,276,55342,6,0,L|120:248,1,200,4|0,0:0|0:0,0:0:0:0:
44,232,56558,1,8,0:0:0:0:
79,325,56963,2,0,B|199:341|199:341|254:313|272:228|218:170,1,300,4|0,0:0|0:0,0:0:0:0:
127,168,58585,5,4,0:0:0:0:
193,93,58990,2,0,P|199:37|236:-5,1,100
292,78,59801,1,8,0:0:0:0:
391,72,60207,2,0,B|398:114|372:145|354:158|354:158|401:254,1,200,4|8,0:0|0:0,0:0:0:0:
292,79,61829,5,0,0:0:0:0:
01:11:558 (3,1,3) - The sliders are too aligned here in my opinion, maybe try something like this? http://puu.sh/a0nfO/c5fbc3849d.jpg Sure

[Hard]
00:04:474 (3,4,5,6,7,8) - Here you can use a distance spacing at 1.3 to make a little space between the objects, which look better I think. Then (8) blanket can be improved. Changed
00:23:922 (5,6,7) - Add a little wiggle maybe like this: http://puu.sh/a0qgu/8ee2ac23db.jpg Changed
00:35:476 (6,7,1,2) - Suggestion: http://puu.sh/a0qvW/c8db229e6a.jpg I like my current one
00:44:598 (8,2) - I don't think these sliders are good here but only my opinion, keep it if you like it. Gonna keep them
00:46:828 (3,4,5) & 01:09:936 (1,2,3,4) & 01:17:841 (5,6,7,8) - Sorry but I think this pattern is not very interesting. Maybe do triangles instead or stack them? Exemple: 01:09:936 (1,2,3,4) - http://puu.sh/a0r9j/d888b8e523.jpg (3) is under (1) I changed 00:46:828 (3,4,5) to your suggestion. I kept the other two the same, as I like that pattern. For now, anyway.
00:51:693 (1) - I suggest you to lean it a little like this for exemple: http://puu.sh/a0rgE/97c3db3012.jpg because 100% vertical or horizontal sliders make a map "heavy" I think. Ended up reworking this part
00:52:909 (2,3,4) - Maybe make a line aligned with (1) or a triangle? ^
00:53:720 (1,2,3,4,5) - The pattern here is a good idea but let me make a suggestion: http://puu.sh/a0rL0/5a794fdefe.jpg As much as I like my current one, yours is better. I'll just take that...
Code if you like it
464,40,53720,6,0,P|404:56|388:136,1,140,4|8,0:0|0:0,0:0:0:0:
452,108,54328,2,0,P|434:176|365:193,1,140,0|0,0:0|0:0,0:0:0:0:
357,263,54936,2,0,P|309:224|319:151,1,140,8|0,0:0|0:0,0:0:0:0:
384,125,55544,2,0,P|326:83|262:108,1,140,0|0,0:0|0:0,0:0:0:0:
234,167,56152,2,0,B|170:194|170:194|100:167,1,140,0|8,0:0|0:0,0:0:0:0:
01:02:436 (8) - Maybe do something like this? http://puu.sh/a0s51/1668ccd4ae.jpg Changed
01:04:868 (7,8,9) - Maybe add a wiggle here too: http://puu.sh/a0s9O/a7a954c7ae.jpg Did this accidentally while fixing the distance snap from above, lol
01:26:963 (2) - I would avoid doing this kind of patterns. I think it's prettier when you open it a little :3 http://puu.sh/a0sed/31583f22dc.jpg Changed

[To conclude]
Hope it was helpful again. I can only encourage you to continue your work! And again the same advice: play new maps, try to find some patterns you like and take inspiration of them to improve your own map :3 A star for you because you seem very motivated ~! Thank's! Half the time, I can never tell which maps are from 2009 and which maps are from 2014, which is probably a sign of how good I am at beatmapping :oops:
Thank's for the remod and the star! :)
Setsurei
[Setsu's Easy]
Yauxo's mod
00:27:775 (1,2,3) - lol, changed the curve a bit
00:31:828 (2) - if add tick clap then I need the owner to add .wav on custom, no change
00:37:504 (1) - ok
00:45:612 (1,2) - fixed
00:47:639 (3,4) - due to below, changed
00:48:044 (4) - fixed something
00:55:747 (2) - removed NC
01:02:639 (1,2,3) - fixed
01:06:693 (1,2,3) - ^
01:22:909 (5) - NCed

Minao's mod
00:08:919 (3) - fixed
00:37:504 (5,6) - ^
00:46:828 (2) - ^
00:48:044 (4) - ^
00:45:612 (1,2,3,4) - ^
00:53:720 (1) - ^, because I preserve symmetry, I change both sliders
01:04:261 (3) - fixed
01:21:288 (3,4,5,6,7) - ^

thanks for mod all
:3
osu file format v13

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
919,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
468,168,8475,1,0,0:0:0:0:
504,96,8919,2,0,B|443:68|384:112|386:169|386:169|354:179,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26963,0:0:0:0:
70,134,27775,6,0,P|117:51|212:54,1,200,4|0,0:0|0:0,0:0:0:0:
256,124,28990,1,8,0:0:0:0:
275,200,29396,2,0,P|314:286|408:282,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|0,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,0,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|0,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,54,37504,6,0,P|328:75|353:143,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
224,128,39125,2,0,P|247:135|272:136,2,50
152,164,39936,2,0,L|169:210,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,160,40747,1,0,0:0:0:0:
80,240,41152,6,0,P|104:283|149:301,1,100
229,295,41963,2,0,P|274:278|297:234,1,100,8|0,0:0|0:0,0:0:0:0:
221,219,42774,6,0,P|289:156|369:204,1,200,0|8,0:0|0:0,0:0:0:0:
412,271,43990,2,0,P|460:281|502:256,2,100
422,109,45612,6,0,P|333:82|280:159,1,200
359,155,46828,2,0,P|347:203|307:231,1,100,8|0,0:0|0:0,0:0:0:0:
300,312,47639,1,0,0:0:0:0:
236,268,48044,2,0,B|213:199|254:166|281:157|281:157|264:112|267:93,1,200
216,36,49261,1,0,0:0:0:0:
156,92,49666,2,0,B|145:75|145:75|100:75|73:45,1,100,0|8,0:0|0:0,0:0:0:0:
0,76,50477,1,0,0:0:0:0:
12,156,50882,2,0,P|47:189|96:192,1,100
176,168,51693,5,0,0:0:0:0:
256,152,52098,2,0,L|266:200,2,50
332,124,52909,2,0,L|353:169,2,50
400,80,53720,6,0,B|464:208|464:208|504:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
324,116,55747,1,0,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
188,116,56558,1,0,0:0:0:0:
112,80,56963,6,0,B|48:208|48:208|7:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
189,116,58990,2,0,B|196:192|256:156|256:156|312:192|324:114,1,200
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
80,108,62639,6,0,P|62:204|97:297,1,200
169,259,63855,1,0,0:0:0:0:
170,259,64261,2,0,P|140:192|164:123,1,150,0|4,0:0|0:0,0:0:0:0:
449,264,66693,6,0,P|312:224|217:330,1,300,4|0,2:0|0:0,0:0:0:0:
296,330,68315,2,0,P|201:224|64:264,1,300,4|0,2:0|0:0,0:0:0:0:
8,203,69936,2,0,P|91:150|189:139,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,71152,1,0,0:0:0:0:
321,139,71558,2,0,P|420:149|504:203,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,73179,6,0,P|346:339|298:348,1,100,4|0,2:0|0:0,0:0:0:0:
215,348,73990,2,0,P|167:339|132:304,1,100
53,287,74801,2,0,P|122:224|206:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,332,76017,1,0,0:0:0:0:
307,266,76423,2,0,P|391:224|460:287,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,77639,1,0,0:0:0:0:
380,304,78044,2,0,P|298:348|227:286,1,200,4|0,2:0|0:0,0:0:0:0:
137,152,79666,6,0,P|91:132|63:91,1,100,4|0,2:0|0:0,0:0:0:0:
140,68,80477,2,0,P|186:87|214:128,1,100
265,188,81288,2,0,P|355:212|407:135,1,200,4|0,2:0|0:0,0:0:0:0:
327,137,82504,1,0,0:0:0:0:
352,61,82909,2,0,B|309:44|268:70|252:103|252:103|217:108|191:137|190:149,1,200,4|0,2:0|0:0,0:0:0:0:
175,228,84125,1,0,0:0:0:0:
198,304,84531,2,0,P|110:274|109:181,1,200,4|0,2:0|0:0,0:0:0:0:
164,120,85747,5,0,0:0:0:0:
240,96,86152,1,4,2:0:0:0:
392,150,86963,2,0,B|372:212|320:212|268:212|252:280,1,200
332,296,88179,1,0,0:0:0:0:
404,264,88585,2,0,P|443:233|465:188,1,100
256,192,89396,12,0,92640,0:0:0:0:
Cerulean Veyron
Hey, From V&V's Modding Queue!

[> Normal <]
  1. 00:17:639 (5,6,7) - Make a triangle formation here.
  2. 00:31:018 (1,3) - Blanket on slider's tail > http://puu.sh/apbbB/aa567b3e0f.png
  3. 00:37:098 (4,5) - Doesn't look great, just move slider (5)'s tail to x:48|y:328.
  4. 00:37:504 (5,1) - Swap NC, new track of song.
  5. 00:43:991 (7,1) - ^
  6. 00:48:855 (5) - Add NC, same reason.
  7. 01:14:802 (3,4) - Horrible overlap, Make a blanket here by curving slider (3).
  8. - Nice, but not amazed.
[> Hard <]
  1. 00:09:808 (7,8) - What DS you use here? 2.0x spacing? It doesn't play nice.
  2. 00:18:044 (4,5,6) - Changing 1.5x spacing here? Better check AiMod for sure
  3. 00:22:706 (6,1,2,3,4) - A Star formation here might be nice here.
  4. 00:24:328 (7) - A bit boring... Reduce by one repeat?
  5. 00:27:774 (6) - Add NC, New track
  6. 00:34:869 (5,6,7,1,2) - Weird star forming, remake it perfect.
  7. 00:40:747 (5,1) - Swap NC
  8. 00:43:990 (6,1) - ^
  9. 00:52:909 (3,1) - What a jump...
  10. 01:04:869 (7) - Same as 00:27:774 (6) -
  11. 01:19:666 (1,2,3,4,5) - Make a star formation here.
  12. 01:21:287 (7) - ^, or add NC?
  13. 01:27:774 (5,6) - Same as 00:52:909 (3,1) -
  14. - A better diff than previous... still not amazed.

Good Luck!
Topic Starter
Amasuro

Gray Veyron wrote:

Hey, From V&V's Modding Queue!

[> Normal <]
  1. 00:17:639 (5,6,7) - Make a triangle formation here. Changed, but didn't change to triangle
  2. 00:31:018 (1,3) - Blanket on slider's tail > http://puu.sh/apbbB/aa567b3e0f.png Changed
  3. 00:37:098 (4,5) - Doesn't look great, just move slider (5)'s tail to x:48|y:328. Changed
  4. 00:37:504 (5,1) - Swap NC, new track of song.
  5. 00:43:991 (7,1) - ^
  6. 00:48:855 (5) - Add NC, same reason. Changed around the NC
  7. 01:14:802 (3,4) - Horrible overlap, Make a blanket here by curving slider (3). Curved (4) instead
  8. - Nice, but not amazed.
[> Hard <]
  1. 00:09:808 (7,8) - What DS you use here? 2.0x spacing? It doesn't play nice. Wanted to space them out. Reduced the spacing to 1.75x.
  2. 00:18:044 (4,5,6) - Changing 1.5x spacing here? Better check AiMod for sure Intentional
  3. 00:22:706 (6,1,2,3,4) - A Star formation here might be nice here. Changed
  4. 00:24:328 (7) - A bit boring... Reduce by one repeat? No change
  5. 00:27:774 (6) - Add NC, New track Done
  6. 00:34:869 (5,6,7,1,2) - Weird star forming, remake it perfect. I tried
  7. 00:40:747 (5,1) - Swap NC Changed
  8. 00:43:990 (6,1) - ^ Changed
  9. 00:52:909 (3,1) - What a jump... Had an idea for this part, so I changed around the whole thing
  10. 01:04:869 (7) - Same as 00:27:774 (6) - No change
  11. 01:19:666 (1,2,3,4,5) - Make a star formation here. Nope
  12. 01:21:287 (7) - ^, or add NC? Added NC
  13. 01:27:774 (5,6) - Same as 00:52:909 (3,1) - Need it to preserve symmetry
  14. - A better diff than previous... still not amazed.

Good Luck!
Thank you for modding! :)
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, Amasuro !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Awesome beatmap ! Less mistakes ! 
Setsu’s Easy
00:45:207 –my suggestion : add circle with clap,
Good diff.
Normal
There’s one Distance problem, go check AiMod,
What to mod ? Only that 
Hard
00:13:585 (1,2,3,4) – change them to a slider.
Wonkeee's Insane
Nothing to mod 
Insane
Change AR to 9,
Some circle are not readable (unpredictable), consider changing the chart 
That’s All Amasuro ! Good luck !

Special Notes : i mod before you update your beatmap
Topic Starter
Amasuro

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Amasuro !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Awesome beatmap ! Less mistakes !  Thank you :)

Normal
There’s one Distance problem, go check AiMod,
What to mod ? Only that  Found and fixed

Hard
00:13:585 (1,2,3,4) – change them to a slider. Slightly reworked that area

Insane
Change AR to 9, Personally dislike AR9, so likely won't be changing this ever
Some circle are not readable (unpredictable), consider changing the chart  Looking into it. Changed a few notes around.
That’s All Amasuro ! Good luck !

Special Notes : i mod before you update your beatmap
Thank you for modding! :)
KUURAhoshi
Your welcome :)
If it's not helping, feel free to tell me.. I'll shoot Kudosu star..

What do you think about my Modding Skills ?
Vote now ! :)
Topic Starter
Amasuro

Kazamastar11 wrote:

Your welcome :)
If it's not helping, feel free to tell me.. I'll shoot Kudosu star..

What do you think about my Modding Skills ?
Vote now ! :)
Voted :D
Moo-Chan
From my modding queue~

[Insane]
  1. 00:09:364 (8) - Try to match the start of this note with the end of 00:10:475 (3)
  2. 00:13:788 (4,6) - The SV on these is too high
  3. 00:15:207 (3,4,5,6,7,8) - Don't make spaced triples :c
  4. 01:18:652 (4) - Open this slider a bit

All I see and good luck~
Topic Starter
Amasuro

Moo-Chan wrote:

From my modding queue~

[Insane]
  1. 00:09:364 (8) - Try to match the start of this note with the end of 00:10:475 (3) Done
  2. 00:13:788 (4,6) - The SV on these is too high I think its fine
  3. 00:15:207 (3,4,5,6,7,8) - Don't make spaced triples :c Ok
  4. 01:18:652 (4) - Open this slider a bit Fixed

All I see and good luck~
Thank you for the mod! :)
Miramono
Hi from Mod Queue . . .

Mod
[Normal]

Clear

[Hard]

00:10:475 (8) - Ctrl + G

00:21:287 (3) - Move your slider ( x:40 y:232 )

00:21:693 (4) - Ctrl + G then Move ( x:136 y:112 )

01:05:274 (8) - Ctrl + G

01:19:260 (11) - Move ( x:152 y:296 )
Hope I helped :D
Topic Starter
Amasuro

Miramono wrote:

Hi from Mod Queue . . .

Mod
[Normal]

Clear

[Hard]

00:10:475 (8) - Ctrl + G Done

00:21:287 (3) - Move your slider ( x:40 y:232 ) Don't like how this plays

00:21:693 (4) - Ctrl + G then Move ( x:136 y:112 ) ^

01:05:274 (8) - Ctrl + G Ok

01:19:260 (11) - Move ( x:152 y:296 ) Nah
Hope I helped :D
Thank you for the mod! :)
Aurele
Hello,
I highly suggest you to use a .jpg extension to your background's picture to use less space in your beatmap's folder. I also suggest you to use a silent slidertrack, it sounds a bit loud whenever there's a slider.

Easy
  1. 00:08:474 - To keep the monotony and to follow the lyrics like in the beginning, it would be better to delete this circle. To be honest, it doesn't sound good and feels like it shouldn't have been placed there.
  2. 00:24:328 (1) - For this spinner, there's a drum sound at 00:26:761 - , but you spinner is ending on 00:26:963 -, which makes a strong and misplaced sound at the end of the spinner. I suggest you, to follow the drums, to move the spinner's end to 00:26:761 -.
  3. 00:40:747 (4,1) - With these two objects, I suggest you to interchange them by highlighting them, then doing CTRL+G. By doing this, the rhythm would be better and if you do it, add a new combo on the new (4) and delete the new combo on the new (1) to keep the same combo consistency. So it should be like that on the timeline:
  4. 00:42:774 (1) - This new combo is useless and doesn't follow the other combos, I highly suggest you to delete it.
  5. 00:43:990 (2) - If you have done the previous suggestion, to keep going consistent, you will need to add a new combo here and delete the new combo on 00:45:612 (1) - . Afterward, add a new combo on 00:47:639 (4) -, another one on 00:50:477 (5) - and finally, delete the new combo on 00:51:693 (1) - . Your combos should now be consistent from now on!
  6. 00:45:612 (1,2) - I swear this blanket can be better than that. There's a space between the end of the slider(1) and the curve of the slider(2). You can do better (;
  7. 01:03:855 (2) - For Easy difficulties, I always suggest not to stack notes together, it might be a little hard for beginners. For this circle, I suggest you to move it to x:166 y:119 so your next slider will stay at the same place.
  8. 01:09:936 (3) - From here, you completely forgot your consistency with your combos! Please, follow it even if your sliders are quite long :p
  9. 01:27:774 - We were getting used with the finishes, I guess you missed one here?
Normal
  1. 00:06:030 (2) - That might sounds very nazi but, can you please move this slider one grid down just so both beginning and end would be aligned?
  2. 00:08:919 (3,4,5,6) - Quite cute, but can you place these objects to make a nice flow with your previous slider? Making it straight right after a curved slider looks kinda terrible..
  3. 00:16:423 (1,2,3,4) - I am not sure if these objects are suitable for a Normal difficulty. Maybe you could try to replace them by a slider which you would add two reverse arrows. It would keep your main idea, but instead, it will be more easy.
  4. 00:31:828 - Where does this finish comes from? Delete it from the slider's end, it doesn't follow anything, I swear..
  5. 00:34:261 - The finish would go here instead, to start a finish consistency with 00:27:774 (1) - .
  6. 00:34:869 (2) - Would you mind moving this circle to x:200 y:32 to make a better flow with your previous and your next slider? I think it would be better than a straight move..
  7. 00:35:071 - Delete this finish, it won't make sense with the other ones.
  8. 00:38:720 - Same applies for this one.
  9. 00:42:774 (3,4,5,6,7) - 5 circles in a row? Please, don't do this and replace it for something else. It is totally not suitable for a Normal difficulty. (Yes, it happens that I repeat myself :p)
  10. 00:43:990 - If we keep going with our consistency, this finish should not be here. Also, have you forgotten to add a clap at the end?
  11. 00:49:666 - This finish should be here neither
  12. 00:51:085 (3) - This is counted as unrankable for the simple reason that we can't see the next upcoming object. I suggest you to rework on this slider in order to keep it rankable and keep a nice spacing consistency and flow.
  13. 00:58:585 (1) - Delete this new combo, the previous object looks like a loner alone ):
  14. 01:08:315 (5) - Since we have hit the kiai time, I suggest you to add a finish here instead of adding it at the end of it.
  15. 01:09:531 (6) - There is missing a clap here. Make sure to add one to keep your clap consistency.
  16. 01:09:936 - Add a finish hitsound to follow my suggestion on 01:08:315 (5) -.
  17. 01:11:558 (3) - To keep our consistency, add a finish at the beginning and a clap at the end. *For the finishes, I will stop telling you from here*
  18. 01:19:667 (1,2,3,4,5,6,7,8) - Remember what I said for a lot of circles in a row? You should consider this suggestion for here too.
  19. 01:22:910 (1,2,3,4,5,6) - Too much claps, it's the only part where you have a lot of claps in a short period of time. Keep the consistency!
Hard
  1. 00:15:409 (6,7,8,9,10) - It's cute to place a star pattern here, but please consider that the spacing has been broken, and not just from a little. Try not to break the spacing consistency and randomly add a jump, it looks terrible.
  2. 00:31:017 (1,2,3) - Talking about spacing, look how the spacing is totally broken here. Try to reconsider something else to improve the combo.
Like you can see for this difficulty, I didn't point nazi stuffs. With what I will say now, please look at this difficulty:
Don't force the spacing to make jumps, it might look terrible is suddently, you put a jump and then you come back to your normal spacing consistency, like pointed with that star pattern.
For the hitsounds, don't overuse it neither. Having too much hitsounds will sound very bad.

Consider this for your Insane difficulty, too (:

Hope it was helpful!
Setsurei
[Setsu's Easy]
00:08:474 - deleted, and fix the shape of sliders
00:24:328 (1) - changed
00:40:747 (4,1) - changed
00:42:774 (1) - remove NC
00:43:990 (2) - NCed
00:45:612 (1) - remove NC
00:47:639 (4) - NCed
00:50:477 (5) - NCed
00:51:693 (1) - remove NC
00:45:612 (1,2) - fixed it seems(?)
01:03:855 (2) - if I put it on 166|119, the DS is not consistent.. I put it on 166|338 instead
01:09:936 (3) - NCed and fix NC until the end of song
01:27:774 - added

thanks Gabe
:3
osu file format v13

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
919,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
464,84,8919,2,0,B|404:64|356:84|328:132|328:132|291:153,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26761,0:0:0:0:
70,134,27775,6,0,P|117:51|212:54,1,200,4|0,0:0|0:0,0:0:0:0:
256,124,28990,1,8,0:0:0:0:
275,200,29396,2,0,P|314:286|408:282,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|0,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,0,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|0,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,54,37504,6,0,P|328:75|353:143,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
224,128,39125,2,0,P|247:135|272:136,2,50
152,164,39936,2,0,L|169:210,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,160,40747,6,0,P|58:207|77:252,1,100
148,292,41557,1,0,0:0:0:0:
229,295,41963,2,0,P|274:278|297:234,1,100,8|0,0:0|0:0,0:0:0:0:
221,219,42774,2,0,P|289:156|369:204,1,200,0|8,0:0|0:0,0:0:0:0:
412,271,43990,6,0,P|460:281|502:256,2,100
421,108,45612,2,0,P|332:82|281:160,1,200
359,155,46828,2,0,P|347:203|307:231,1,100,8|0,0:0|0:0,0:0:0:0:
300,312,47639,5,0,0:0:0:0:
236,268,48044,2,0,B|213:199|254:166|281:157|281:157|264:112|267:93,1,200
216,36,49261,1,0,0:0:0:0:
156,92,49666,2,0,B|145:75|145:75|100:75|73:45,1,100,0|8,0:0|0:0,0:0:0:0:
0,76,50477,5,0,0:0:0:0:
12,156,50882,2,0,P|47:189|96:192,1,100
176,168,51693,1,0,0:0:0:0:
256,152,52098,2,0,L|266:200,2,50
332,124,52909,2,0,L|353:169,2,50
400,80,53720,6,0,B|464:208|464:208|504:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
324,116,55747,1,0,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
188,116,56558,1,0,0:0:0:0:
112,80,56963,6,0,B|48:208|48:208|7:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
189,116,58990,2,0,B|196:192|256:156|256:156|312:192|324:114,1,200
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
80,108,62639,6,0,P|62:204|97:297,1,200
166,338,63855,1,0,0:0:0:0:
170,259,64261,2,0,P|140:192|164:123,1,150,0|4,0:0|0:0,0:0:0:0:
449,264,66693,6,0,P|312:224|217:330,1,300,4|0,2:0|0:0,0:0:0:0:
296,330,68315,2,0,P|201:224|64:264,1,300,4|0,2:0|0:0,0:0:0:0:
8,203,69936,6,0,P|91:150|189:139,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,71152,1,0,0:0:0:0:
321,139,71558,2,0,P|420:149|504:203,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,73179,6,0,P|346:339|298:348,1,100,4|0,2:0|0:0,0:0:0:0:
215,348,73990,2,0,P|167:339|132:304,1,100
53,287,74801,6,0,P|122:224|206:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,332,76017,1,0,0:0:0:0:
307,266,76423,2,0,P|391:224|460:287,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,77639,5,0,0:0:0:0:
380,304,78044,2,0,P|298:348|227:286,1,200,4|0,2:0|0:0,0:0:0:0:
137,152,79666,6,0,P|91:132|63:91,1,100,4|0,2:0|0:0,0:0:0:0:
140,68,80477,2,0,P|186:87|214:128,1,100
265,188,81288,6,0,P|355:212|407:135,1,200,4|0,2:0|0:0,0:0:0:0:
327,137,82504,1,0,0:0:0:0:
352,61,82909,6,0,B|309:44|268:70|252:103|252:103|217:108|191:137|190:149,1,200,4|0,2:0|0:0,0:0:0:0:
175,228,84125,1,0,0:0:0:0:
198,304,84531,2,0,P|110:274|109:181,1,200,4|0,2:0|0:0,0:0:0:0:
164,120,85747,5,0,0:0:0:0:
240,96,86152,1,4,2:0:0:0:
392,150,86963,6,0,B|372:212|320:212|268:212|252:280,1,200,0|4,0:0|0:0,0:0:0:0:
332,296,88179,1,0,0:0:0:0:
404,264,88585,2,0,P|443:233|465:188,1,100
256,192,89396,12,0,92640,0:0:0:0:
Topic Starter
Amasuro

Gabe wrote:

Hello,
I highly suggest you to use a .jpg extension to your background's picture to use less space in your beatmap's folder. I also suggest you to use a silent slidertrack, it sounds a bit loud whenever there's a slider. Will do

Normal
  1. 00:06:030 (2) - That might sounds very nazi but, can you please move this slider one grid down just so both beginning and end would be aligned? Nice catch
  2. 00:08:919 (3,4,5,6) - Quite cute, but can you place these objects to make a nice flow with your previous slider? Making it straight right after a curved slider looks kinda terrible.. Changed, hopefully its better now
  3. 00:16:423 (1,2,3,4) - I am not sure if these objects are suitable for a Normal difficulty. Maybe you could try to replace them by a slider which you would add two reverse arrows. It would keep your main idea, but instead, it will be more easy. Reworked this area
  4. 00:31:828 - Where does this finish comes from? Delete it from the slider's end, it doesn't follow anything, I swear.. Removed
  5. 00:34:261 - The finish would go here instead, to start a finish consistency with 00:27:774 (1) - . Changed
  6. 00:34:869 (2) - Would you mind moving this circle to x:200 y:32 to make a better flow with your previous and your next slider? I think it would be better than a straight move.. Changed
  7. 00:35:071 - Delete this finish, it won't make sense with the other ones. Removed
  8. 00:38:720 - Same applies for this one. Removed
  9. 00:42:774 (3,4,5,6,7) - 5 circles in a row? Please, don't do this and replace it for something else. It is totally not suitable for a Normal difficulty. (Yes, it happens that I repeat myself :p) Removed two notes
  10. 00:43:990 - If we keep going with our consistency, this finish should not be here. Also, have you forgotten to add a clap at the end? Finish removed. The missing clap, that somehow nobody noticed, has also been added.
  11. 00:49:666 - This finish should be here neither Removed
  12. 00:51:085 (3) - This is counted as unrankable for the simple reason that we can't see the next upcoming object. I suggest you to rework on this slider in order to keep it rankable and keep a nice spacing consistency and flow. Nooooooo, not my beloved racket slider :o . Well, its gone now.
  13. 00:58:585 (1) - Delete this new combo, the previous object looks like a loner alone ): Gave lonely slider friends
  14. 01:08:315 (5) - Since we have hit the kiai time, I suggest you to add a finish here instead of adding it at the end of it. Changed
  15. 01:09:531 (6) - There is missing a clap here. Make sure to add one to keep your clap consistency. Wtf more missed claps
  16. 01:09:936 - Add a finish hitsound to follow my suggestion on 01:08:315 (5) -. Changed
  17. 01:11:558 (3) - To keep our consistency, add a finish at the beginning and a clap at the end. *For the finishes, I will stop telling you from here* Wow, three missed claps. It sounds really obvious when its pointed out :|
  18. 01:19:667 (1,2,3,4,5,6,7,8) - Remember what I said for a lot of circles in a row? You should consider this suggestion for here too. I've intended for this part to be harder than the rest of the map, so I think I will keep the mini streams here.
  19. 01:22:910 (1,2,3,4,5,6) - Too much claps, it's the only part where you have a lot of claps in a short period of time. Keep the consistency! Got changed when I did the finishes. It was to match the clap spam from the other difficulties, but it does sound awkward in normal since there is less notes.
Hard
  1. 00:15:409 (6,7,8,9,10) - It's cute to place a star pattern here, but please consider that the spacing has been broken, and not just from a little. Try not to break the spacing consistency and randomly add a jump, it looks terrible.
  2. 00:31:017 (1,2,3) - Talking about spacing, look how the spacing is totally broken here. Try to reconsider something else to improve the combo.
Like you can see for this difficulty, I didn't point nazi stuffs. With what I will say now, please look at this difficulty:
Don't force the spacing to make jumps, it might look terrible is suddently, you put a jump and then you come back to your normal spacing consistency, like pointed with that star pattern.
For the hitsounds, don't overuse it neither. Having too much hitsounds will sound very bad.
I've gone through it and changed all the parts where I added jumps just so the patterns would look more spaced out.

Also, concerning the hitsounds, I quite like how the clap spam sounds at certain parts of the song, so I didn't change anything with hitsounds for now.


Consider this for your Insane difficulty, too (:
I'll look at that tomorrow :P

Hope it was helpful!
Thanks for stopping by, Gabe :)
neonat
General

Your first object starts at 00:00:474
You should give ample time at the start before the map begins, the current minimum needed is 2000ms. Go to .osu in Notepad and add the required AudioLeadIn needed before the map starts

Normal

00:16:423 (1) - finish/whistle on the start of the slider, whistle if you think finish is too loud
00:19:666 (1) - ^ because both of them are similar to 00:22:909 (1) - with the cymbals at the start of the slider
00:55:342 (3) - remove the finish on the start of this slider, it takes away some of the energy from the finish at 00:56:963 (1) which should have greater effect
00:58:585 (2) - ^ same reasoning, for the sake of 01:00:207 (5)
01:04:869 (6) - finish on start of slider, remove the finish at the end of the slider
01:17:842 (3) - finish on start of slider

Hard

00:06:030 (8) - whistle on start of slider
00:19:666 (1) - finish on start of slider
00:24:328 (7) - remove all the whistles except the whistle at the start
00:53:720 (1) - finish on the start of slider
00:57:976 (4,5) - blanket better
01:04:260 (4) - remove the finish, it doesn't fit
01:04:868 (7) - remove the finish at the end of the slider, put a finish on the start of the slider instead
01:17:841 (5) - finish to go with the song
01:18:044 (6) - remove finish
01:19:666 (1) - finish
01:22:909 (1) - ^

Insane

00:24:328 (7) - finish on start of slider
00:32:842 (8) - that wiggle in the slider holds the slider ball for too long, it's not distinct enough to be allowed
00:53:721 (1) - finish
01:04:869 (12) - finish
01:05:072 (1) - remove finish
01:17:842 (8) - finish
01:18:044 (1) - remove finish
01:19:261 (5,6,7,8,1) - try to use a better curve/shape, this just too rough-looking
01:19:666 (1) - finish
01:22:910 (1) - ^



I do not really think some of the rhythm used is really ideal though, doesn't seem to fit too good.
Good Luck
Topic Starter
Amasuro

neonat wrote:

General

Your first object starts at 00:00:474
You should give ample time at the start before the map begins, the current minimum needed is 2000ms. Go to .osu in Notepad and add the required AudioLeadIn needed before the map starts Done

Normal

00:16:423 (1) - finish/whistle on the start of the slider, whistle if you think finish is too loud Finish added
00:19:666 (1) - ^ because both of them are similar to 00:22:909 (1) - with the cymbals at the start of the slider Finish added
00:55:342 (3) - remove the finish on the start of this slider, it takes away some of the energy from the finish at 00:56:963 (1) which should have greater effect Finish removed
00:58:585 (2) - ^ same reasoning, for the sake of 01:00:207 (5) Finish removed
01:04:869 (6) - finish on start of slider, remove the finish at the end of the slider Done
01:17:842 (3) - finish on start of slider Finish added

Hard

00:06:030 (8) - whistle on start of slider Whistle added
00:19:666 (1) - finish on start of slider Done
00:24:328 (7) - remove all the whistles except the whistle at the start Done
00:53:720 (1) - finish on the start of slider Done
00:57:976 (4,5) - blanket better Fixed I think
01:04:260 (4) - remove the finish, it doesn't fit Took lots of listening, but I decided to go with your version in the end. So, changed.
01:04:868 (7) - remove the finish at the end of the slider, put a finish on the start of the slider instead ^
01:17:841 (5) - finish to go with the song Done
01:18:044 (6) - remove finish Done
01:19:666 (1) - finish Done
01:22:909 (1) - ^ Done

Insane

00:24:328 (7) - finish on start of slider Done
00:32:842 (8) - that wiggle in the slider holds the slider ball for too long, it's not distinct enough to be allowed I reduced the wiggle. I think it should be fine now, not sure.
00:53:721 (1) - finish Done
01:04:869 (12) - finish Done
01:05:072 (1) - remove finish Done
01:17:842 (8) - finish Done
01:18:044 (1) - remove finish Done
01:19:261 (5,6,7,8,1) - try to use a better curve/shape, this just too rough-looking Done
01:19:666 (1) - finish Done
01:22:910 (1) - ^ Done



I do not really think some of the rhythm used is really ideal though, doesn't seem to fit too good.
Good Luck
Thanks for the random remod. Was not expecting it :)



Setsu, your diff now has a new BG and AudioLeadIn. So be sure to update that.
-[Hikari]-
Hello. Mods from Paper Modding Team

[Hard]

  • After playing for the first time i find there's one problem that, some notes are too close. I think it seems better when the notes are separate
    Change these plz:
    00:05:141 (4,5,6,7) -
    00:08:697 (3,4,5,6) -
    00:22:706 (6,1,2,3,4) -
    00:35:476 (3,4,5) -
    00:37:503 (1,2,3,4,5,6) -
    01:09:936 (1,2,3,4) -
    01:17:841 (5,6,7,8) -
    Don't worry about the distance between them if you separate them. No need to keep the distance when you make a Hard diff

    And I suggest if you can put new combo on every LONG WHITE LINE
    00:02:697 (5,1) - Swap NC
    00:04:474 (3) - NC
    00:06:030 (8,1) - Swap NC
    00:08:030 (2) - NC
    00:09:808 (7) - ^
    00:18:652 (8) - Stack it on 5 or 6. It seems bad now
    00:24:328 (7) - Just put a note here and put a spin from 00:24:531 to 00:26:152
    01:19:666 (1,2,3,4) - Better if you don't use stack on them
    01:21:287 (1,2,3,4) - ^
[Wonkeee's Insane]

  • Generally, it's too easy for an Insane diff
    00:03:364 (3) - Put it right after the slider
    00:04:919 (4,5) - Too close.
    00:27:774 (1,2,3) - Too far. I suggest use half distance or stack between the short stream, but i don't mean they are bad everytime you use.
    00:28:990 (6,7,8) - ^
    00:33:450 (3,4,5) - ^
    00:34:868 (4,5) - Blanket
    00:36:693 (3,4,5) - Stack on the end
    00:39:328 (1,2,3,4,5) - Too close
    00:41:760 (5,6,7) - Too far
    00:43:179 (3,4,5) - ^
    00:43:585 (6,7,8) - Too crowded. Try to separate them
    00:48:449 (3,4,5) - Too far
    00:52:098 (1,2,3,4) - Separate them
    00:53:720 (1,2,3,4,5,6,7,8) - Too crowded
    00:56:152 (1,2,3) - Too far
    00:58:382 (7,8,9) - Too far. I don't suggest to use this kind of stream because they aren't that good
    00:58:990 (2,3,4,5) - Too crowded
    01:01:624 (4,5) - Too close
    01:07:706 (7,8) - ^
    01:10:949 (7,8,9) - Don't need to put curve on them. A straight line will be better
    01:11:558 (2,3,4,5) - Too crowded
    01:15:611 (5) - 01:17:233 (2) - Don't use long slider in the KIAI TIME.
    01:18:450 (5,6,7) - Stack on the end
    01:21:692 (5,1) - Too close
    Too crowded for an Insane diff. Try more distance.
[Insane]

  • 00:04:253 (2,4) - Don't use stack here. A triangle will be a better choice
    00:05:585 (6,7) - Try to make blanket better
    00:13:180 (1,3) - Don't use stack here. A triangle will be a better choice
    00:21:085 (6,3,5,6,7) - Don't use stack so often
    00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - A long distant stream isn't a good choice. Use some short slider or kick return between them
    00:31:018 (1,2,3,4) - Too crowded
    00:32:842 (8) - This slider is unrankable
    00:39:937 (4,5,6,7,8,9,10) - Too crowded
    00:51:490 (5,6) - ^ You can move them to the right side a bit
    01:05:072 (1,2,3,4,5,6,7,8) - Too long/distant
    01:10:950 (6,7,8,9,10,11) - Too crowded
    01:19:261 (5,6,7,8,1) - Too distant
    01:19:869 (2,3,4) - Stack to the head
    01:21:490 (2,3,4) - ^
    01:20:882 (6,7,8) - Too distant
    01:22:504 (6,7,8) - ^
    01:22:910 (1,2,3,4,5) - ^
    I suggest use half distance when you try to put a stream
Wonkeee

- H i k a r i - wrote:

Hello. Mods from Paper Modding Team

[Wonkeee's Insane]

  • Generally, it's too easy for an Insane diff
    00:03:364 (3) - Put it right after the slider
    00:04:919 (4,5) - Too close.
    00:27:774 (1,2,3) - Too far. I suggest use half distance or stack between the short stream, but i don't mean they are bad everytime you use.
    00:28:990 (6,7,8) - ^
    00:33:450 (3,4,5) - ^
    00:34:868 (4,5) - Blanket
    00:36:693 (3,4,5) - Stack on the end
    00:39:328 (1,2,3,4,5) - Too close
    00:41:760 (5,6,7) - Too far
    00:43:179 (3,4,5) - ^
    00:43:585 (6,7,8) - Too crowded. Try to separate them
    00:48:449 (3,4,5) - Too far
    00:52:098 (1,2,3,4) - Separate them
    00:53:720 (1,2,3,4,5,6,7,8) - Too crowded
    00:56:152 (1,2,3) - Too far
    00:58:382 (7,8,9) - Too far. I don't suggest to use this kind of stream because they aren't that good
    00:58:990 (2,3,4,5) - Too crowded
    01:01:624 (4,5) - Too close
    01:07:706 (7,8) - ^
    01:10:949 (7,8,9) - Don't need to put curve on them. A straight line will be better
    01:11:558 (2,3,4,5) - Too crowded
    01:15:611 (5) - 01:17:233 (2) - Don't use long slider in the KIAI TIME.
    01:18:450 (5,6,7) - Stack on the end
    01:21:692 (5,1) - Too close
    Too crowded for an Insane diff. Try more distance.
Thanks for the mod! I took your advice on the spacing and I relocated most of the notes so that they would better suit an insane difficulty. :D
Topic Starter
Amasuro

- H i k a r i - wrote:

Hello. Mods from Paper Modding Team

[Hard]

  • After playing for the first time i find there's one problem that, some notes are too close. I think it seems better when the notes are separate
    Change these plz:
    00:05:141 (4,5,6,7) - Pattern changed instead
    00:08:697 (3,4,5,6) - No need to increase distance on notes at the start of the song
    00:22:706 (6,1,2,3,4) - Already increased enough. Jump would be too much for a hard if increased further.
    00:35:476 (3,4,5) - Pattern change instead
    00:37:503 (1,2,3,4,5,6) - Pattern change instead
    01:09:936 (1,2,3,4) - No change
    01:17:841 (5,6,7,8) - No change
    Don't worry about the distance between them if you separate them. No need to keep the distance when you make a Hard diff

    And I suggest if you can put new combo on every LONG WHITE LINE
    00:02:697 (5,1) - Swap NC Done
    00:04:474 (3) - NC Nope
    00:06:030 (8,1) - Swap NC Done
    00:08:030 (2) - NC Keeping it every 2 while lines
    00:09:808 (7) - ^ Done
    00:18:652 (8) - Stack it on 5 or 6. It seems bad now Changed pattern instead
    00:24:328 (7) - Just put a note here and put a spin from 00:24:531 to 00:26:152 Suggested many times before, but I'm going to remain stubborn about replacing that slider with a spinner
    01:19:666 (1,2,3,4) - Better if you don't use stack on them No change
    01:21:287 (1,2,3,4) - ^ No change
[Insane]

  • 00:04:253 (2,4) - Don't use stack here. A triangle will be a better choice Done
    00:05:585 (6,7) - Try to make blanket better Fixed I think
    00:13:180 (1,3) - Don't use stack here. A triangle will be a better choice Done
    00:21:085 (6,3,5,6,7) - Don't use stack so often Changed pattern
    00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - A long distant stream isn't a good choice. Use some short slider or kick return between them Kept stream, but changed something about it
    00:31:018 (1,2,3,4) - Too crowded Made less crowded
    00:32:842 (8) - This slider is unrankable Changed slider
    00:39:937 (4,5,6,7,8,9,10) - Too crowded Changed pattern
    00:51:490 (5,6) - ^ You can move them to the right side a bit No change
    01:05:072 (1,2,3,4,5,6,7,8) - Too long/distant Made stream more symmetrical, but its still going to be there
    01:10:950 (6,7,8,9,10,11) - Too crowded Spaced out more
    01:19:261 (5,6,7,8,1) - Too distant No change
    01:19:869 (2,3,4) - Stack to the head Done
    01:21:490 (2,3,4) - ^ Done
    01:20:882 (6,7,8) - Too distant No change
    01:22:504 (6,7,8) - ^ No change
    01:22:910 (1,2,3,4,5) - ^ No change
    I suggest use half distance when you try to put a stream
Thanks for the mod :)
Nekomata
NM from queue.

I love the sliders on Easy :3

bold - recommended
italic - optional, personal taste

Hard
  1. 00:38:923 - map this (maybe stack with the slider)
  2. 00:42:774 (3,4) - half beat slider
  3. 00:43:382 (6,7) - half beat slider
  4. 01:09:734 - map this
Wonkeee's Insane
  1. 00:13:180 (1) - finish
  2. 00:16:423 (1) - finish
  3. 00:19:666 (1) - finish
  4. 00:22:909 (5) - finish, nc
Topic Starter
Amasuro

Nekomata wrote:

Hard
  1. 01:09:734 - map this
All suggestions taken except for this. Did not really fit vocals.

Thanks for the mod :)
Wonkeee

Nekomata wrote:

NM from queue.

Wonkeee's Insane
  1. 00:13:180 (1) - finish Added
  2. 00:16:423 (1) - finish Added
  3. 00:19:666 (1) - finish Added
  4. 00:22:909 (5) - finish, nc Changed
Thanks for the mod! :D
rui
From My Modding Queues

[General]

  • Background images must be at a maximum of 1024x768 pixels. Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
[Easy]

  • Good diff.
    But "Tv size map" don't need break time imo. So I recommend that you placement.
[Normal]

  • need change Kiai time start at 01:06:693
    00:28:991 (4) - I know you follow vocal. but end of slider next white is better in Normal diff imo
    00:34:869 (2,3) - How about this? http://puu.sh/b7146.jpg
    00:45:613 (2) - not need this note imo
    01:19:869 (2) - delete note
    01:21:490 (6) - ^
    01:24:328 (4) - ^
[Hard]

  • 00:05:364 (6) - delete note?
    00:05:808 (8) - ^
    00:19:666 (1) - Off-screen
    01:10:544 (4) - change slider? End of slider next white line
    01:12:977 (X) - add note?
    01:19:463 (X) - ^
[Insane]

  • 00:04:918 (5) - How about this ? http://puu.sh/b6ZtO.jpg
    00:06:918 (10) - delete note is better imo
    00:15:004 (2) - move (256,348) (make triangle.) And 00:15:207 (3,4,5) - move (348,240) (stack 00:13:788 (4))
    00:24:328 (7) - add finish start of slider and remove finish end of slider and add NC
    00:42:774 (5) - add NC
    00:45:815 (6) - add NC
    00:47:436 (2,3,4) - How about this? http://puu.sh/b70nr.jpg
    00:52:504 (3,4,5,6,7,8,9) - how about this rhythm http://puu.sh/b70r9.jpg
[Wonkeee's Insane]

  • 00:02:030 (5) - delete this note? fit the pattern of 00:02:253 (1,2,3) -
    00:07:586 (2) - why this slider so close?
    00:52:098 (1,2,3,4) - how about this rhythm http://puu.sh/b6YZh.jpg
Good luck
Topic Starter
Amasuro

rui wrote:

From My Modding Queues

[General]

  • Background images must be at a maximum of 1024x768 pixels. Although 1024x768 is recommended, most background ratios that are 4:3 should also work reasonably well (for example, 800x600). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).Really? I see some recent ranked maps that have 1366x768 pixel images like this one.
[Normal]

  • need change Kiai time start at 01:06:693 Oops fixed
    00:28:991 (4) - I know you follow vocal. but end of slider next white is better in Normal diff imo Changed this area around
    00:34:869 (2,3) - How about this? http://puu.sh/b7146.jpg
    00:45:613 (2) - not need this note imo I think this note is fine. Will keep for now.
    01:19:869 (2) - delete note Removed
    01:21:490 (6) - ^ ^
    01:24:328 (4) - ^ ^
[Hard]

  • 00:05:364 (6) - delete note? Removed
    00:05:808 (8) - ^ ^
    00:19:666 (1) - Off-screen Fixed
    01:10:544 (4) - change slider? End of slider next white line Changed this area around
    01:12:977 (X) - add note? Done
    01:19:463 (X) - ^ Not this one
[Insane]

  • 00:04:918 (5) - How about this ? http://puu.sh/b6ZtO.jpg Sure
    00:06:918 (10) - delete note is better imo Disagree
    00:15:004 (2) - move (256,348) (make triangle.) And 00:15:207 (3,4,5) - move (348,240) (stack 00:13:788 (4)) Done
    00:24:328 (7) - add finish start of slider and remove finish end of slider and add NC Done
    00:42:774 (5) - add NC Done
    00:45:815 (6) - add NC Done
    00:47:436 (2,3,4) - How about this? http://puu.sh/b70nr.jpg Changed
    00:52:504 (3,4,5,6,7,8,9) - how about this rhythm http://puu.sh/b70r9.jpg I like it! Changed.
Good luck
Thanks for the mod :)
Wonkeee

rui wrote:

From My Modding Queues

[Wonkeee's Insane]

  • 00:02:030 (5) - delete this note? fit the pattern of 00:02:253 (1,2,3) - Changed; I deleted the note and adjusted both patterns.
    00:07:586 (2) - why this slider so close? Spaced out a bit. Must've moved it by accident with Distance Snap.
    00:52:098 (1,2,3,4) - how about this rhythm http://puu.sh/b6YZh.jpgI like the rhythm! It fits better with the music. Changed it with an extra note after the 2.
Good luck
Appreciate the mod! :D
ShiraKai
hi :3 from queue!
three diffs mod :)

[General]
none.

[Hard]
  1. 00:06:030 (1) - why do you use finish on slider end? i think no finish sound in music :?
  2. 00:38:923 (6) - delete note? I think that there is no sound...
  3. 00:45:815 (5) - add clap on slider end?
  4. 01:04:260 (4) - clap?
[Insane]
  1. 00:32:234 (6) - ctrl + G ? flow will be better :D
  2. 00:32:639 (7) - add NC?
  3. 00:39:937 (4) - add clap?
  4. 01:19:058 - add note on x:212,y:280? I think it is a easy read to put this :D
  5. 01:28:382 (9) - add reverse ?
[Wonkeee's Insane]
  1. 00:10:475 (3,4,5) - it is not able to follow the song :o
  2. 00:19:261 (6) - add clap? same as 00:16:017 -
  3. 01:17:234 (2) - ctrl + G ?
  4. 01:19:666 (7) - NC
  5. 01:13:179 (2) - a little curve?
  6. 01:23:213 (6,1) - too far away :(
good luck ;)
Wonkeee

ShiraKai wrote:

hi :3 from queue!

[Wonkeee's Insane]
  1. 00:10:475 (3,4,5) - it is not able to follow the song :o
    I agree with the change and I like your pattern!
  2. 00:19:261 (6) - add clap? same as 00:16:017 - Added.
  3. 01:17:234 (2) - ctrl + G ? Done and modified.
  4. 01:19:666 (7) - NC Changed.
  5. 01:13:179 (2) - a little curve? Decided to curve it and move it else where :)
  6. 01:23:213 (6,1) - too far away :( Good catch. Fixed.
good luck ;)
Thanks for the mod! :D
Topic Starter
Amasuro

ShiraKai wrote:

hi :3 from queue!
three diffs mod :)

[General]
none.

[Hard]
  1. 00:06:030 (1) - why do you use finish on slider end? i think no finish sound in music :? Its supposed to fit the end of that vocal. Though, I think I'll remove it if it gets mentioned again.
  2. 00:38:923 (6) - delete note? I think that there is no sound... Added this from another mod. I now think it sounds better without the note, so I deleted it.
  3. 00:45:815 (5) - add clap on slider end? Done
  4. 01:04:260 (4) - clap? Don't like how that sounds. No change.
[Insane]
  1. 00:32:234 (6) - ctrl + G ? flow will be better :D Sure
  2. 00:32:639 (7) - add NC? I disagree
  3. 00:39:937 (4) - add clap? Done
  4. 01:19:058 - add note on x:212,y:280? I think it is a easy read to put this :D Done
  5. 01:28:382 (9) - add reverse ? I don't think it fits
good luck ;)
Thanks for the mod :)
Shohei Ohtani
Moe memes for nice kids and their moms

Overall:
Your claps are super inconsistent. In the higher diffs, you're doing too much, and in the lower diffs, you're not keeping it even. Claps should be on beats 2 and 4 of every measure (or the 1st and 3rd small white tick in a measure). Do that. And mostly only that. Guest diffs too.

Winky:
00:00:919 (2,3,4) - It's kind of weird starting this off with a jump because spacing hasn't really been established.
00:09:364 (6) - This jump looks like a spacing error, and should be in a pattern with (4)
00:09:808 (1,2) - This would feel nicer if you made it just notes
tbh im not excited about this map's consistent 2.0x and 3.0x distance spacing. Instead of making a giant post, I'm just gonna say "Don't have all of these big jumps without a reason."
00:44:598 (9,1) - It's stuff like this that bothers me. You go from jumpy, to a random normal spacing, to a random jump again, when the music is completely stagnant
00:52:504 (2,3,4,5,6) - http://youtu.be/5DkEhPXFXt8?list=FLaAMp ... UV94Q9c7TA
01:06:693 (1,2,3,4,5) - woohoo we hit the other overmapping landmark
That's about. . . even though I made a short mod post, I still feel like the guest mapper doesn't have a solid foundation on what an insane in, especially in the context of this song. It was just "make things hard because insanes are hard right" instead of "Make something fun that people of this skill level can play". I'd suggest taking a look at good insane maps and noting the differences between the diff and ranked insanes.

Insane:
00:08:918 (7,8) - nah
00:13:180 (1,2,3) - HELLO FARMER BROWN
Just gonna generalize right here again, jumps have a purpose. Jumps are not meant to be artificial fun-makers, because they're not. Can people play them? Yes. But it's not enjoyable to have to bounce around in a non-rhythmic manner just because the mapper wants them to.
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I've seen this pattern used a little bit, and it works when it gets gradually bigger. I just qualified a map with that. However, randomly shooting up all of a sudden is no fun
That generalization pretty much sums up the issues with the diff. And also the generalizations in Winky's diff should apply here too, to a little bit of a lesser extent.

Hard:
00:37:503 (1,2,3,4,5,6) - This is WAY too cramped. Space it out :P
01:19:666 (1,2,3,4) - Not a big fan of back-and-forth movement like this.
01:21:287 (1,2,3,4) - ^
tbh this is one of the weirdest things I see. This hard is pretty decent, especially since I'm not being super nitpicky. However, you to go insane and its really problematic. It's a common issue with a lot of mappers. Why is this? idunno :P

Normal:
01:04:869 (6) - Like the blanket idea is cool but tbh im not a super big fan of this combo in general

Easy:
Fine except for overall stuff
eeezzzeee
Hi from modding queue
Sorry this is a little late!

BLUE = Suggestions (aka nothing wrong, but here's my Idea)
BLACK = Something I think should be changed

Setsu's Easy
00:13:585 - 00:22:909 - I think you should try putting something here instead of a break, the song is short!

00:33:044 (3) - add clap

00:49:261 (3) - add clap


00:51:693 (3) - add clap
- This is to be the same as earlier at 00:37:504 (1,2,3)

00:52:909 (5) - add clap at 00:53:315

Normal
I recommend keeping the default sound for slider ticks on, especially since this has many sliders that are longer than 1/1

00:23:923 (2) - change into a circle at 00:23:923
- To give some time before the spinner


00:41:152 (2,1,3) - these sliders are not very fitting for the music
- If you want to keep these, please turn on the slider ticks :D

00:41:152 (2) - try a pattern like this: http://puu.sh/bg2gZ/7e501149f0.jpg

00:43:990 (1,2,3) - try a pattern like this: http://puu.sh/bg32s/a62acacb9a.jpg
- the highlighted green (1) is where the new combo should begin

00:52:504 (4,5,6) - move these away from (3) OR change it into a 1/2 reverse slider

Hard
00:24:328 (7) - delete (7) then add circle at 00:24:328, spinner from 00:24:531 - 00:26:152
- There is no sound at the places where it's reversing

00:26:558 (1,2) - move (1) to 00:26:761, delete (2)
- I see what you are doing but the drums are more powerful at 00:26:761


00:30:207 (7) - remove clap

00:38:315 (5,6) - this is a bit confusing, i suggest rearranging 00:39:125 (6,7,8,9) to somewhere else

00:43:179 (4) - remove clap

00:46:625 - add a circle here

00:50:882 (2,3,4) - try a pattern like this: http://puu.sh/bg5ue/1da53ca34d.jpg
- Space here doesn't sound right

01:20:476 (5) - remove clap

01:22:098 (5) - remove clap

01:23:314 (3) - remove clap at 01:23:720

01:25:747 (8) - remove finish, add clap

Insane
In general the spacing is too far, it doesn't suit the song. I only pointed out the important ones but there's other stuff you can adjust the spacing :P
I also recommend lower the SV

00:13:180 (1,2,3) - too far

00:15:207 (3,4,5,6,7,8,9,10) - too far

00:17:031 (2,3,4) - too far

00:24:328 (1,2,3,4,5) - change to a circle at 00:24:328 and spinner from 00:24:531 - 00:26:152

00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I would map the drums here like this: http://puu.sh/bhC6k/a2fefb382c.jpg
- To keep what you had add circles at 00:26:355 and 00:26:457 and rearrange claps to be on 00:26:761 - 00:27:166 - 00:27:369 - 00:27:571


00:29:396 (8) - remove clap at 00:30:207

00:32:234 (6) - try ctrl + g

00:40:342 (7,8,9,10,1) - too far

00:43:179 (3) - remove clap

00:44:598 (3,4,5,1) - too far

00:47:436 (2) - delete this circle
- I like the way this plays


00:49:667 (8) - remove finish

00:52:707 (4,5,6,7) - add clap to (5) and (7)
- I think it sounds better this way


00:54:531 (1) - remove clap

00:55:342 (1) - remove clap

00:56:152 (4) - remove clap at 00:56:152

00:56:964 (1) - remove clap

00:57:775 (7) - remove clap at 00:58:179

01:04:261 (9,10) - too far

01:18:044 (1,2,3) - too far

01:19:261 (6,7,8,9,1,2,3,4) - too far

01:20:477 (5) - remove clap

01:22:098 (5) - remove clap

01:23:315 (5) - remove clap at 01:23:720

01:24:328 (8) - remove clap

01:25:342 (10) - remove finish at 01:25:747

01:28:179 (8) - remove finish

Wonkeee's Insane
Spacing problems. Once again, only pointing out the important ones!

00:05:586 (5) - NC. Also move this further away from (4)

00:08:696 (4) - NC

00:09:364 (6,1,2) - too far

00:10:697 (4) - delete this circle
- I think this sounds better


00:15:003 (2,3,4) - too far

00:19:261 (6) - clap

00:19:666 (1) - add finish

00:21:490 (7) - NC

00:27:774 (1,2,3) - delete (2,3)
- Plainly incorrect

00:29:091 (7) - delete

00:29:396 (8) - NC

00:31:017 (1,2,3,4) - too far

00:34:260 (1,2,3,4) - too far

00:39:124 (7) - NC

00:39:935 (4,5,6,7,8) - the triple should be between 00:39:936 - 00:40:139

00:42:369 (9) - NC

00:42:976 (2,3,4,5) - too far

00:43:990 (8) - NC

00:44:598 (9,1) - too far

00:47:234 (8) - NC

00:49:666 (4,5,6,7) - too far

00:50:477 (7) - NC

00:52:504 (2,3,4,5,6) - pretty sure you made a mistake here, check placement of (3,4,5,6)

00:53:720 (1) - remove clap

00:54:531 (4) - remove clap

00:55:139 (6) - remove clap

00:55:544 (7) - NC here,

00:56:152 (1) - remove NC and remove clap

00:56:963 (1,2,3,4,5,6) - too far

00:56:963 (1) - remove clap

00:57:774 (4) - remove clap

00:58:585 (9) - remove clap

00:59:396 (3) - remove clap

01:00:207 (7) - NC

01:01:827 (5) - NC

01:04:463 (1) - there's a lot of cool stuff going on here, you sure you want this to be a spinner? :D

01:13:179 (2) - NC

01:14:801 (2) - NC

01:16:423 (8) - NC

01:18:044 (5) - NC

01:20:476 (10) - remove clap

01:21:895 (1) - remove NC and remove clap at 01:22:301

01:22:909 (3) - NC

01:23:719 (3) - remove clap

01:24:125 (1) - remove NC and remove clap at 01:24:531

01:25:341 (2) - NC and remove clap

01:26:963 (2) - NC

Work on the Insane difficulties, don't worry about how hard it is or the star rating, just map to the song (which is nice and slow, in this case)
Good luck!
Topic Starter
Amasuro

CDFA wrote:

Moe memes for nice kids and their moms

Overall:
Your claps are super inconsistent. In the higher diffs, you're doing too much, and in the lower diffs, you're not keeping it even. Claps should be on beats 2 and 4 of every measure (or the 1st and 3rd small white tick in a measure). Do that. And mostly only that. Guest diffs too.

Insane:
00:08:918 (7,8) - nah Changed
00:13:180 (1,2,3) - HELLO FARMER BROWN Aww man, you ruined my farming plans
Just gonna generalize right here again, jumps have a purpose. Jumps are not meant to be artificial fun-makers, because they're not. Can people play them? Yes. But it's not enjoyable to have to bounce around in a non-rhythmic manner just because the mapper wants them to. Welll then, looks like I have some work to do
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I've seen this pattern used a little bit, and it works when it gets gradually bigger. I just qualified a map with that. However, randomly shooting up all of a sudden is no fun I made it gradually rise
That generalization pretty much sums up the issues with the diff. And also the generalizations in Winky's diff should apply here too, to a little bit of a lesser extent.

Hard:
00:37:503 (1,2,3,4,5,6) - This is WAY too cramped. Space it out :P Changed around
01:19:666 (1,2,3,4) - Not a big fan of back-and-forth movement like this. But...but...this is, like, the only thing left from my version 6 11 months ago. Noooooo...I changed it...
01:21:287 (1,2,3,4) - ^ ^
tbh this is one of the weirdest things I see. This hard is pretty decent, especially since I'm not being super nitpicky. However, you to go insane and its really problematic. It's a common issue with a lot of mappers. Why is this? idunno :P Hurray, I'm not alone!

Normal:
01:04:869 (6) - Like the blanket idea is cool but tbh im not a super big fan of this combo in general I changed the rhythm around, without changing the blanket idea.

Easy:
Fine except for overall stuff
Thanks for modding :)
Wonkeee

CDFA wrote:

Moe memes for nice kids and their moms

Overall:
Your claps are super inconsistent. In the higher diffs, you're doing too much, and in the lower diffs, you're not keeping it even. Claps should be on beats 2 and 4 of every measure (or the 1st and 3rd small white tick in a measure). Do that. And mostly only that. Guest diffs too.Changed most of the claps, I think.

Winky:
00:00:919 (2,3,4) - It's kind of weird starting this off with a jump because spacing hasn't really been established. Understandable. Changed.
00:09:364 (6) - This jump looks like a spacing error, and should be in a pattern with (4) Adjusted patterns.
00:09:808 (1,2) - This would feel nicer if you made it just notes Done.
tbh im not excited about this map's consistent 2.0x and 3.0x distance spacing. Instead of making a giant post, I'm just gonna say "Don't have all of these big jumps without a reason."Changed around almost everything to make it more consistent.
00:44:598 (9,1) - It's stuff like this that bothers me. You go from jumpy, to a random normal spacing, to a random jump again, when the music is completely stagnant As stated above, adjusted randomness.
00:52:504 (2,3,4,5,6) - http://youtu.be/5DkEhPXFXt8?list=FLaAMp ... UV94Q9c7TA Not very clear on what was so wrong, but changed it to a more straighter rhythm.
01:06:693 (1,2,3,4,5) - woohoo we hit the other overmapping landmark Changed.
That's about. . . even though I made a short mod post, I still feel like the guest mapper doesn't have a solid foundation on what an insane in, especially in the context of this song. It was just "make things hard because insanes are hard right" instead of "Make something fun that people of this skill level can play". I'd suggest taking a look at good insane maps and noting the differences between the diff and ranked insanes.Will do.
Thanks for the mod!
Wonkeee

eeezzzeee wrote:

Hi from modding queue

Wonkeee's Insane
Spacing problems. Once again, only pointing out the important ones!

00:05:586 (5) - NC. Also move this further away from (4)

00:08:696 (4) - NC

00:09:364 (6,1,2) - too far

00:10:697 (4) - delete this circle
- I think this sounds better


00:15:003 (2,3,4) - too far

00:19:261 (6) - clap

00:19:666 (1) - add finish

00:21:490 (7) - NC

00:27:774 (1,2,3) - delete (2,3)
- Plainly incorrect

00:29:091 (7) - delete

00:29:396 (8) - NC

00:31:017 (1,2,3,4) - too far

00:34:260 (1,2,3,4) - too far

00:39:124 (7) - NC

00:39:935 (4,5,6,7,8) - the triple should be between 00:39:936 - 00:40:139 Fixed.

00:42:369 (9) - NC

00:42:976 (2,3,4,5) - too far

00:43:990 (8) - NC

00:44:598 (9,1) - too far

00:47:234 (8) - NC

00:49:666 (4,5,6,7) - too far

00:50:477 (7) - NC

00:52:504 (2,3,4,5,6) - pretty sure you made a mistake here, check placement of (3,4,5,6) Changed to a more regular pattern.

00:53:720 (1) - remove clap

00:54:531 (4) - remove clap

00:55:139 (6) - remove clap

00:55:544 (7) - NC here,

00:56:152 (1) - remove NC and remove clap

00:56:963 (1,2,3,4,5,6) - too far

00:56:963 (1) - remove clap

00:57:774 (4) - remove clap

00:58:585 (9) - remove clap

00:59:396 (3) - remove clap

01:00:207 (7) - NC

01:01:827 (5) - NC

01:04:463 (1) - there's a lot of cool stuff going on here, you sure you want this to be a spinner? :D Took your advice and made something out of it :D

01:13:179 (2) - NC

01:14:801 (2) - NC

01:16:423 (8) - NC

01:18:044 (5) - NC

01:20:476 (10) - remove clap

01:21:895 (1) - remove NC and remove clap at 01:22:301

01:22:909 (3) - NC

01:23:719 (3) - remove clap

01:24:125 (1) - remove NC and remove clap at 01:24:531

01:25:341 (2) - NC and remove clap

01:26:963 (2) - NC[/notice]


Work on the Insane difficulties, don't worry about how hard it is or the star rating, just map to the song (which is nice and slow, in this case)
Good luck!
Almost all NC and beat sounds and all the spacing issues were taken care of. As you said, I will try and map to the song rather than to map to a difficulty standard. ;)

Thanks for the mod!
Topic Starter
Amasuro

eeezzzeee wrote:

Hi from modding queue
Sorry this is a little late!

BLUE = Suggestions (aka nothing wrong, but here's my Idea)
BLACK = Something I think should be changed

Normal
I recommend keeping the default sound for slider ticks on, especially since this has many sliders that are longer than 1/1 Alright

00:23:923 (2) - change into a circle at 00:23:923
- To give some time before the spinner
Changing the slider into a circle doesn't sound right, and misses a beat right before the spinner. I understand that there isn't a lot of time before the spinner start, but it doesn't sound right to me to change it.

00:41:152 (2,1,3) - these sliders are not very fitting for the music
- If you want to keep these, please turn on the slider ticks :D I like these sliders, so that's why I turned the slider ticks back on.

00:41:152 (2) - try a pattern like this: http://puu.sh/bg2gZ/7e501149f0.jpg ^

00:43:990 (1,2,3) - try a pattern like this: http://puu.sh/bg32s/a62acacb9a.jpg
- the highlighted green (1) is where the new combo should begin Because I kept the long slider from before, I'll be keeping these sliders as well.

00:52:504 (4,5,6) - move these away from (3) OR change it into a 1/2 reverse slider Moved away

Hard
00:24:328 (7) - delete (7) then add circle at 00:24:328, spinner from 00:24:531 - 00:26:152
- There is no sound at the places where it's reversing
Guess I'm finally removing this slider. Oh well. I put in a spinner that matches the normal difficulty.

00:26:558 (1,2) - move (1) to 00:26:761, delete (2)
- I see what you are doing but the drums are more powerful at 00:26:761
Done

00:30:207 (7) - remove clap Removed

00:38:315 (5,6) - this is a bit confusing, i suggest rearranging 00:39:125 (6,7,8,9) to somewhere else I think it should be fine.

00:43:179 (4) - remove clap Removed

00:46:625 - add a circle here Doesn't sound right to me

00:50:882 (2,3,4) - try a pattern like this: http://puu.sh/bg5ue/1da53ca34d.jpg
- Space here doesn't sound right Done

01:20:476 (5) - remove clap

01:22:098 (5) - remove clap

01:23:314 (3) - remove clap at 01:23:720

01:25:747 (8) - remove finish, add clap No change to the hitsounds here

Insane
In general the spacing is too far, it doesn't suit the song. I only pointed out the important ones but there's other stuff you can adjust the spacing :P
I also recommend lower the SV Yeah, I'm reworking the spacing from the last mod. Thanks for this mod, though, it was very helpful!

00:13:180 (1,2,3) - too far Fixed

00:15:207 (3,4,5,6,7,8,9,10) - too far Fixed

00:17:031 (2,3,4) - too far Fixed

00:24:328 (1,2,3,4,5) - change to a circle at 00:24:328 and spinner from 00:24:531 - 00:26:152 Spinner added

00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I would map the drums here like this: http://puu.sh/bhC6k/a2fefb382c.jpg
- To keep what you had add circles at 00:26:355 and 00:26:457 and rearrange claps to be on 00:26:761 - 00:27:166 - 00:27:369 - 00:27:571
Disagree. Will be keeping the stream.

00:29:396 (8) - remove clap at 00:30:207 Fixed

00:32:234 (6) - try ctrl + g I reduced the size of the jump instead

00:40:342 (7,8,9,10,1) - too far Fixed

00:43:179 (3) - remove clap Fixed

00:44:598 (3,4,5,1) - too far Fixed

00:47:436 (2) - delete this circle
- I like the way this plays
I think I will keep this circle

00:49:667 (8) - remove finish Changed the location of the finish

00:52:707 (4,5,6,7) - add clap to (5) and (7)
- I think it sounds better this way
Whoa, that sounds really interesting! I like this change a lot.

00:54:531 (1) - remove clap Fixed

00:55:342 (1) - remove clap Fixed

00:56:152 (4) - remove clap at 00:56:152 Fixed

00:56:964 (1) - remove clap Fixed

00:57:775 (7) - remove clap at 00:58:179 Fixed

01:04:261 (9,10) - too far Fixed

01:18:044 (1,2,3) - too far Fixed

01:19:261 (6,7,8,9,1,2,3,4) - too far Fixed

01:20:477 (5) - remove clap

01:22:098 (5) - remove clap

01:23:315 (5) - remove clap at 01:23:720

01:24:328 (8) - remove clap

01:25:342 (10) - remove finish at 01:25:747

01:28:179 (8) - remove finish No change to the hitsounds here.

Work on the Insane difficulties, don't worry about how hard it is or the star rating, just map to the song (which is nice and slow, in this case)
Good luck!
Thank you for the mod! Came at the right time :D
Setsurei
[Setsu's Easy]CDFA's mod
fixed the claps

eeezzzeee's mod
00:13:585 - 00:22:909 - imo easy diff is alright
due to CDFA's mod fix, all of these below are added:
  • 00:33:044 (3) - add clap
    00:49:261 (3) - add clap
    00:51:693 (3) - add clap
    00:52:909 (5) - add clap at 00:53:315
thanks for mod all
:3
osu file format v13

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
919,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
464,84,8919,2,0,B|404:64|356:84|328:132|328:132|291:153,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26761,0:0:0:0:
70,134,27775,6,0,P|117:51|212:54,1,200,4|0,0:0|0:0,0:0:0:0:
256,124,28990,1,8,0:0:0:0:
275,200,29396,2,0,P|314:286|408:282,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|8,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,8,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|8,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,54,37504,6,0,P|328:75|353:143,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
224,128,39125,2,0,P|247:135|272:136,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
152,164,39936,2,0,L|169:210,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,160,40747,6,0,P|58:207|77:252,1,100,0|8,0:0|0:0,0:0:0:0:
148,292,41557,1,0,0:0:0:0:
229,295,41963,2,0,P|274:278|297:234,1,100,8|0,0:0|0:0,0:0:0:0:
221,219,42774,2,0,P|289:156|369:204,1,200,8|8,0:0|0:0,0:0:0:0:
412,271,43990,6,0,P|460:281|502:256,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
421,108,45612,2,0,P|332:82|281:160,1,200
359,155,46828,2,0,P|347:203|307:231,1,100,8|0,0:0|0:0,0:0:0:0:
300,312,47639,5,8,0:0:0:0:
236,268,48044,2,0,B|213:199|254:166|281:157|281:157|264:112|267:93,1,200
216,36,49261,1,8,0:0:0:0:
156,92,49666,2,0,B|145:75|145:75|100:75|73:45,1,100,0|8,0:0|0:0,0:0:0:0:
0,76,50477,5,0,0:0:0:0:
12,156,50882,2,0,P|47:189|96:192,1,100,8|0,0:0|0:0,0:0:0:0:
176,168,51693,1,8,0:0:0:0:
256,152,52098,2,0,L|266:200,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,124,52909,2,0,L|353:169,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,80,53720,6,0,B|464:208|464:208|504:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
324,116,55747,1,8,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
188,116,56558,1,8,0:0:0:0:
112,80,56963,6,0,B|48:208|48:208|7:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
189,116,58990,2,0,B|196:192|256:156|256:156|312:192|324:114,1,200,8|8,0:0|0:0,0:0:0:0:
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
80,108,62639,6,0,P|62:204|97:297,1,200
166,338,63855,1,8,0:0:0:0:
170,259,64261,2,0,P|140:192|164:123,1,150,0|4,0:0|0:0,0:0:0:0:
449,264,66693,6,0,P|312:224|217:330,1,300,4|8,2:0|0:0,0:0:0:0:
296,330,68315,2,0,P|201:224|64:264,1,300,4|8,2:0|0:0,0:0:0:0:
8,203,69936,6,0,P|91:150|189:139,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,71152,1,8,0:0:0:0:
321,139,71558,2,0,P|420:149|504:203,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,73179,6,0,P|346:339|298:348,1,100,4|8,2:0|0:0,0:0:0:0:
215,348,73990,2,0,P|167:339|132:304,1,100,0|8,0:0|0:0,0:0:0:0:
53,287,74801,6,0,P|122:224|206:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,332,76017,1,8,0:0:0:0:
307,266,76423,2,0,P|391:224|460:287,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,77639,5,8,0:0:0:0:
380,304,78044,2,0,P|298:348|227:286,1,200,4|0,2:0|0:0,0:0:0:0:
137,152,79666,6,0,P|91:132|63:91,1,100,4|8,2:0|0:0,0:0:0:0:
140,68,80477,2,0,P|186:87|214:128,1,100,0|8,0:0|0:0,0:0:0:0:
265,188,81288,6,0,P|355:212|407:135,1,200,4|0,2:0|0:0,0:0:0:0:
327,137,82504,1,8,0:0:0:0:
352,61,82909,6,0,B|309:44|268:70|252:103|252:103|217:108|191:137|190:149,1,200,4|0,2:0|0:0,0:0:0:0:
175,228,84125,1,8,0:0:0:0:
198,304,84531,2,0,P|110:274|109:181,1,200,4|0,2:0|0:0,0:0:0:0:
164,120,85747,5,8,0:0:0:0:
240,96,86152,1,4,2:0:0:0:
392,150,86963,6,0,B|372:212|320:212|268:212|252:280,1,200,0|4,0:0|0:0,0:0:0:0:
332,296,88179,1,8,0:0:0:0:
404,264,88585,2,0,P|443:233|465:188,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,89396,12,0,92640,0:0:0:0:
Nozhomi
:P Hi~ from Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Fix AiMod stuff (Audio Lead-In).
- Insane :
  1. 00:17:234 (3,4,1) - Keep constant DS for them.
  2. 00:39:126 (1,2,3) - ^
  3. 00:42:571 - Add a circle here. You fill every 1/2 rhythm and suddenly you make a break here. That's not logic.
  4. 00:48:653 (6,7,8) - Keep constant DS.
  5. 01:20:882 (6,7,8) - and similar, you change suddenly DS for 1/4 stream (1.0x) when you use 0.60x for 01:19:261 (6,7,8,9,1) - . That's not logic right ? So fix this.
  6. 01:28:990 - Would add a circle here.
- Wonkeee's Insane :
  1. 00:08:696 (1,2,3) - Use same DS for these 3 elements.
  2. 00:10:475 (4,5) - I don't understand why you use a lower DS here. Looks so strange.
  3. 00:33:450 (3,4,5) - You didn't use the same DS than 00:28:990 (4,5,6) - , however it's the same rhythm (1/4) so to keep some consistency, use same Ds for both of them. I'll improve overall quality of the map. This apply to similar part on the map.
  4. 00:36:693 (3,4,5) - No pls ! Stack them or use low DS for them, but this kind of placement is just too sudden and not funny to play at all.
  5. 01:05:680 (4) - Change it for 2 circles. Like this it just looks strange and not really construct.
  6. 01:05:680 (4,5,6,7) - What is the point to stack some of them and not the other ? Stack or unstrack them all but make a choice here ! Looks awful like this.
  7. 01:06:693 (1,2) - Good exemple of a big problem of the map. Flow is bad here. To fix it move 01:07:301 (2) - to 100:312.
  8. 01:18:044 (1) - Remove Finish HitSound here.
  9. 01:24:125 - You forget a clap here.
  10. The big problem of this diff is : it looks messy. All objets looks like they was randomly placed on the grind. You should work on map construction to make good patterns and resctructure your diff to improve flow.
- Hard :
  1. 00:02:697 (1) - Move it to 416:88 for flow, and move 00:03:141 (2,3) - to 292:96.
  2. 00:21:693 (4) - Maybe CTRL+G but it's a pure suggestion.
  3. 00:24:125 (6) - Move it to 296:248 to put 00:23:517 (4,5,6) - on a same line.
  4. 00:48:652 (5,6,7) - Bad blanket.
  5. 00:52:909 (6) - GTRL+G it, flow is much better, and make you DS more coherent with 00:53:720 (1) - .
  6. 00:55:544 (4,5) - Improve a little this blanket.
  7. 01:02:233 (7,8) - To not break the flow here, I suggest you this http://puu.sh/brqyB/affacbd384.jpg.
  8. 01:08:922 (5,6) - I don't like flow here. Maybe rotate slider to fix that.
  9. 01:10:139 (2) - incoherent DS here.
  10. 01:16:828 (2,4) - Bad blanket.
  11. 01:17:841 (5,6,7,8) - You can avoid these overlap here you have space to do it.
  12. 01:27:571 (4,5) - Blanket.
- Normal :
  1. 00:37:504 (1,2) - Kind of bad flow here. Rotate 00:37:504 (1) - to fix that.
  2. 01:15:612 (4,1) - Bad flow.
- Setsu's Easy :
  1. 00:45:612 (2,3) - Little overlap.
  2. 01:11:152 (2) - I would be more logic to place it at 256:184, because 01:09:936 (1) - take direction to bottom, so to get a better follow, this circle should be too.
  3. 01:13:990 (2,1) - Bad blanket.

That's all. You should work on construction mapset. It's messy atm.
Good luck. Mukyu~
Topic Starter
Amasuro

Nozhomi wrote:

:P Hi~ from Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Fix AiMod stuff (Audio Lead-In).
- Insane :
  1. 00:17:234 (3,4,1) - Keep constant DS for them. Done
  2. 00:39:126 (1,2,3) - ^ Done
  3. 00:42:571 - Add a circle here. You fill every 1/2 rhythm and suddenly you make a break here. That's not logic. Changed a note into a slider and moved around this area.
  4. 00:48:653 (6,7,8) - Keep constant DS. Intended for symmetry, no change. I did fix that off blanket, though.
  5. 01:20:882 (6,7,8) - and similar, you change suddenly DS for 1/4 stream (1.0x) when you use 0.60x for 01:19:261 (6,7,8,9,1) - . That's not logic right ? So fix this. Changed all 1.0 streams
  6. 01:28:990 - Would add a circle here. Doesn't sound right to me.
- Hard :
  1. 00:02:697 (1) - Move it to 416:88 for flow, and move 00:03:141 (2,3) - to 292:96. Done
  2. 00:21:693 (4) - Maybe CTRL+G but it's a pure suggestion. Like it as is
  3. 00:24:125 (6) - Move it to 296:248 to put 00:23:517 (4,5,6) - on a same line. Done
  4. 00:48:652 (5,6,7) - Bad blanket. Fixed both blankets
  5. 00:52:909 (6) - GTRL+G it, flow is much better, and make you DS more coherent with 00:53:720 (1) - . Done
  6. 00:55:544 (4,5) - Improve a little this blanket. I tried
  7. 01:02:233 (7,8) - To not break the flow here, I suggest you this http://puu.sh/brqyB/affacbd384.jpg. Done
  8. 01:08:922 (5,6) - I don't like flow here. Maybe rotate slider to fix that. Remapped this area a little
  9. 01:10:139 (2) - incoherent DS here. Changed in the remap
  10. 01:16:828 (2,4) - Bad blanket. Fixed
  11. 01:17:841 (5,6,7,8) - You can avoid these overlap here you have space to do it. Fixed
  12. 01:27:571 (4,5) - Blanket. Fixed both blankets
- Normal :
  1. 00:37:504 (1,2) - Kind of bad flow here. Rotate 00:37:504 (1) - to fix that. Rotated
  2. 01:15:612 (4,1) - Bad flow. Changed

That's all. You should work on construction mapset. It's messy atm.
Good luck. Mukyu~
Thanks for the mod! :)
Topic Starter
Amasuro
Here it is, like I said. Too bad I'm not getting Kudosu for this.
[Wonkeee's Insane]
  1. Unsnapped stuff. Fix it.
  2. Not a fan of the 2.00x spacing between 00:00:00 to 00:11:363 . Maybe make the spacing at this part 1.75x?
  3. 00:13:180 - Turn the hitsound volume at this mark down to 50%
  4. 00:02:252 (1,2) - Mirror this slider with 00:00:475 (1,2) - or the other way around?
  5. 00:08:030 (3,1) - Blanket these two? The end of 1 is already almost blanketed anyway
  6. 00:08:696 (1,2,3) - Flow feels weird here right now. Try something like this?
  7. 00:09:808 (1,2,3,4) - Following up from the last suggestion, here is my version of this part:
  8. 00:13:990 (4,5) - Random jump that literally makes no sense
  9. 00:15:611 (4) - Make this slider into a triplet?
  10. 00:18:855 (5) - ^
  11. 00:19:261 (6) - This note doesn't make sense, considering that everything else was filled up. Make it into a slider?
  12. 00:21:085 (6,1) - The overlap here is unnecessary
  13. 00:22:098 (3) - Same triplet suggestion
  14. 00:22:909 (1,2,3,4,5) - How about something like this?
  15. 00:29:598 - Add a note here?
  16. 00:30:207 (2,1) - Awkward pause/spacing here. You can either add a note or stack these two together, or both.
  17. 00:32:638 (1,2) - Weird 2.20x spacing here
  18. 00:34:868 (4,5) - Maybe blanket these two? Here was my idea:
  19. 00:36:693 (3,4) - You messed up the stack
  20. 00:43:990 (1,2) - Where is this slider going?
  21. 00:44:801 (1) - Remove NC
  22. 00:45:612 (4) - Add NC
  23. 00:45:814 (1) - Remove NC
  24. 00:47:234 (7) - Add NC
  25. 00:47:639 (1) - Remove NC
  26. 00:47:639 (1,2) - Something like this? (Don't forget to move the other notes accordingly if you do this)
  27. 00:58:179 (6,7,8,9,1) - Fix your triangle here
  28. 01:00:612 (1) - Remove NC
  29. 01:04:260 (5) - Remove Finish
  30. 01:04:463 (6) - Add Finish
  31. 01:04:869 (2) - Add Finish on head
  32. 01:05:477 (3) - Finish
  33. 01:05:883 (6) - Finish
  34. 01:06:288 (10) - Finish
  35. 01:05:477 (3,4,5,6,7,8,9,10,11,12) - Redo the stream, the distance snapping isn't perfect here.
  36. 01:06:693 (1) - Finish on the head
  37. 01:07:909 (5,1) - Blanket?
  38. 01:10:747 (6,2) - Maybe stack these two notes?
  39. 01:11:355 (1) - Remove NC
  40. 01:11:558 (2) - Add NC
  41. 01:12:774 (1) - Remove NC
  42. 01:14:598 (1) - Remove NC
  43. 01:15:611 (4,5) - wtf is this flow
  44. 01:17:234 (3,4) - ^
  45. 01:16:423 (1) - Add Finish on the head
  46. 01:18:044 (1) - Wtf happened to the hitsounds here. First off, add a finish here.
  47. 01:18:450 (3) - Remove clap on tail
  48. 01:19:058 (6) - Add Finish on tail
  49. 01:18:450 (3,4) - You messed up the stack here
  50. 01:20:071 (2,3,4,5,6) - I don't know about this pattern. I think it'd be better as a star:
  51. 01:21:288 (1,2) - This jump makes no sense. Putting the jump 01:20:882 (6,1) - here would be better.
  52. 01:21:693 (2,3,4,5,6) - Same star. You can copy pasta the last star you did, since you mirrored your weird pattern.
  53. 01:22:909 (7) - NC
  54. 01:22:909 (7) - Finish on the head
  55. 01:23:314 (1) - Remove NC
  56. 01:24:533 (6) - Add finish
  57. 01:24:533 (6) - NC
  58. 01:24:936 (1) - Remove NC
  59. 01:26:558 (1,2,3,4,5,6,7,8) - Why not start all of the sliders from the white ticks? Also, put an NC on whatever note ends up on that large tick.
And there you have the most effort anyone will ever put into modding your difficulty. Get to it, buddy :P
wcx19911123
[General]
first red section's offset need to -10 at least imo, I'm not 100% sure about it, you'd better find some timing pro to check

[Setsu's Easy]
set lead-in to 1500
00:58:990 (2) - this slider can be more symmetrical

[Normal]
00:24:125 - repeat this slider with finish at 00:24:328 - and start the spinner later? would fit the song better imo
00:35:882 (3,4) - I don't recommend to use this kind of pattern in a Normal diff, it's really hard to read.. so don't stack the slider end under the circle please..
01:14:801 (3,4) - ^ reverse arrow hiding by hitburst is not nice idea either
01:29:396 - same kind of suggestion as 00:24:125 -

[Hard]
00:24:328 - same kind of suggestion as 00:24:125 - in Normal diff
00:26:152 - the finish sounds really odd to me, it doesn't fit the song at all, I suggest to remove it

[Wonkeee's Insane]
00:24:328 - same as Hard here
01:18:044 - if you want to follow the song currently, move this finish to 01:17:842 -
01:29:396 - same kind of suggestion as 00:24:328 -

[Insane]
00:24:328 - same
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - clap sounds odd here to me.. I suggest use some other hitsounds instead of them, such as whistles, would fit here better imo

map still has huge room to be improved.. good luck
Topic Starter
Amasuro

wcx19911123 wrote:

[General]
first red section's offset need to -10 at least imo, I'm not 100% sure about it, you'd better find some timing pro to check I will ask the timing check thread

[Normal]
00:24:125 - repeat this slider with finish at 00:24:328 - and start the spinner later? would fit the song better imo Done
00:35:882 (3,4) - I don't recommend to use this kind of pattern in a Normal diff, it's really hard to read.. so don't stack the slider end under the circle please.. Pattern changed
01:14:801 (3,4) - ^ reverse arrow hiding by hitburst is not nice idea either Pattern changed
01:29:396 - same kind of suggestion as 00:24:125 - I'm not seeing this one. The spinner seems to fit right there and I don't see any where else to move it to.

[Hard]
00:24:328 - same kind of suggestion as 00:24:125 - in Normal diff Done
00:26:152 - the finish sounds really odd to me, it doesn't fit the song at all, I suggest to remove it Removed

[Insane]
00:24:328 - same Done
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - clap sounds odd here to me.. I suggest use some other hitsounds instead of them, such as whistles, would fit here better imo Changed

map still has huge room to be improved.. good luck
I'll keep at it. Thanks for checking out the map :)
Moeri_old_1
Hi! From my modding queue~

[Setsu's Easy]
First, check AIMod; The Audio Lead-in is set differently than the other difficulties, please fix.

00:00:919 (1,2,3,1,2,1) - This section is wrong timed. Good offset is around 880.

00:00:881 (1,2) - I just don't think these parallel sliders look very great, maybe change to something else?

Next, the notes are very crowded, you might want to have bigger Distance Snap or smaller circles~




00:58:990 (2) - This shape is just wierd to use here, it doesn't make much sense and why not just use a blanket instead?


01:02:639 (1,2,3) - This doesn't look so good and feels like bad flow.


01:06:693 (1,2) - This is bad, a bit of the circle overlaps into the other.


01:11:152 (2) - Try to move it to position (256, 188). It's a better flow that way.

01:13:990 (2,1) - Enhance this blanket.


Lastly here, the combo colors are used VERY randomly. Please put new combo after every second very tall white line(on the timeline):
(the one in the middle is the very tall white line)

[Normal]
00:06:030 (2) - This finish sound here is a bit strange since it doesn't make much sense to have one here~

01:04:058 (5,6) - A bit crowded here.


[Hard]
00:08:030 (3) - Longer slider, sounds better.


00:37:706 (2,4) - This stack doesn't look good here, and looks even worse in play-mode ;_;


[Wonkee's Insane]
00:06:030 (1) - Slider finish sound remove.

00:10:474 (4) - Bad slider shape, feels bad to look at and play with.


00:13:382 (2,4,5,2,4,5) - These are too parallel to each other, it feels repeating.

01:05:477 (3,4,5,6,7,8,9,10,11,12) - This stream feels too fast and is not needed here at all.

[Insane]
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Barely any beats here in the song, no sense to make such a long stream here.
00:53:721 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7) - Feels wierd, they are too parallel.
01:29:193 (10) - You can add a circle here.
Setsurei
[Setsu's Easy]
fixed everything on Nozhomi's mod
fixed everything on wcx19911123's mod

A i k a's mod
the other lead-ins are 2k, while mine is 1.5k (was assigned by wcx)
if you're talking about offset, please do so on all diffs, I'm following the other diffs' red line
the distance is nice imo, it is directly next to each other if the gap is 1/1
(if I make the size smaller, the objects will be smaller than the Normal diff orz orz)
00:58:990 (2) - this one is a variety (still counted as blanket imo)
01:02:639 (1,2,3) - why you hate this triangular pattern? orz
01:06:693 (1,2) - as long as the head is CLEARLY visible, this is ok
01:11:152 (2) - fixed on Nozhomi's mod
01:13:990 (2,1) - ^
I do NC because of patterns (and sometimes following the song)

thanks for mod
:3
osu file format v13

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 1500
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:438362
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-491,"newVid.avi"
0,0,"RF4.jpg",0,0
//Break Periods
2,13381,22888
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
919,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
464,84,8919,2,0,B|404:64|356:84|328:132|328:132|291:153,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26761,0:0:0:0:
70,134,27775,6,0,P|117:51|212:54,1,200,4|0,0:0|0:0,0:0:0:0:
256,124,28990,1,8,0:0:0:0:
275,200,29396,2,0,P|314:286|408:282,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|8,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,8,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|8,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,54,37504,6,0,P|328:75|353:143,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
224,128,39125,2,0,P|247:135|272:136,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
152,164,39936,2,0,L|169:210,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,160,40747,6,0,P|58:207|77:252,1,100,0|8,0:0|0:0,0:0:0:0:
148,292,41557,1,0,0:0:0:0:
229,295,41963,2,0,P|274:278|297:234,1,100,8|0,0:0|0:0,0:0:0:0:
221,219,42774,2,0,P|289:156|369:204,1,200,8|8,0:0|0:0,0:0:0:0:
412,271,43990,6,0,P|460:281|502:256,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
421,108,45612,2,0,P|332:82|281:160,1,200
359,155,46828,2,0,P|347:202|308:233,1,100,8|0,0:0|0:0,0:0:0:0:
300,312,47639,5,8,0:0:0:0:
236,268,48044,2,0,B|213:199|254:166|281:157|281:157|264:112|267:93,1,200
216,36,49261,1,8,0:0:0:0:
156,92,49666,2,0,B|145:75|145:75|100:75|73:45,1,100,0|8,0:0|0:0,0:0:0:0:
0,76,50477,5,0,0:0:0:0:
12,156,50882,2,0,P|47:189|96:192,1,100,8|0,0:0|0:0,0:0:0:0:
176,168,51693,1,8,0:0:0:0:
256,152,52098,2,0,L|266:200,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,124,52909,2,0,L|353:169,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,80,53720,6,0,B|464:208|464:208|504:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
324,116,55747,1,8,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
188,116,56558,1,8,0:0:0:0:
112,80,56963,6,0,B|48:208|48:208|7:248,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
190,119,58990,2,0,B|200:192|256:156|256:156|312:192|322:119,1,200,8|8,0:0|0:0,0:0:0:0:
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
80,108,62639,6,0,P|62:204|97:297,1,200
166,338,63855,1,8,0:0:0:0:
170,259,64261,2,0,P|140:192|164:123,1,150,0|4,0:0|0:0,0:0:0:0:
449,264,66693,6,0,P|312:224|217:330,1,300,4|8,2:0|0:0,0:0:0:0:
296,330,68315,2,0,P|201:224|64:264,1,300,4|8,2:0|0:0,0:0:0:0:
8,203,69936,6,0,P|91:150|189:139,1,200,4|0,2:0|0:0,0:0:0:0:
256,184,71152,1,8,0:0:0:0:
321,139,71558,2,0,P|420:149|504:203,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,73179,6,0,P|346:339|298:348,1,100,4|8,2:0|0:0,0:0:0:0:
215,347,73990,2,0,P|166:338|131:303,1,100,0|8,0:0|0:0,0:0:0:0:
53,286,74801,6,0,P|122:223|204:269,1,200,4|0,2:0|0:0,0:0:0:0:
256,332,76017,1,8,0:0:0:0:
307,269,76423,2,0,P|389:223|458:286,1,200,4|0,2:0|0:0,0:0:0:0:
380,304,77639,5,8,0:0:0:0:
380,304,78044,2,0,P|298:348|227:286,1,200,4|0,2:0|0:0,0:0:0:0:
137,152,79666,6,0,P|91:132|63:91,1,100,4|8,2:0|0:0,0:0:0:0:
140,68,80477,2,0,P|186:87|214:128,1,100,0|8,0:0|0:0,0:0:0:0:
265,188,81288,6,0,P|355:212|407:135,1,200,4|0,2:0|0:0,0:0:0:0:
327,137,82504,1,8,0:0:0:0:
352,61,82909,6,0,B|309:44|268:70|252:103|252:103|217:108|191:137|190:149,1,200,4|0,2:0|0:0,0:0:0:0:
175,228,84125,1,8,0:0:0:0:
198,304,84531,2,0,P|110:274|109:181,1,200,4|0,2:0|0:0,0:0:0:0:
164,120,85747,5,8,0:0:0:0:
240,96,86152,1,4,2:0:0:0:
392,150,86963,6,0,B|372:212|320:212|268:212|252:280,1,200,0|4,0:0|0:0,0:0:0:0:
332,296,88179,1,8,0:0:0:0:
404,264,88585,2,0,P|443:233|465:188,1,100,0|8,0:0|0:0,0:0:0:0:
256,192,89396,12,0,92640,0:0:0:0:
Topic Starter
Amasuro

Setsurei wrote:

if you're talking about offset, please do so on all diffs, I'm following the other diffs' red line
Ye, wcx said the timing for the first section is off, so I've been looking for a good offset for it. Wanted to ask a QAT/BAT for a concrete timing check.

Do you want me to change your timing when I decide to change the offset?
Setsurei

Amasuro wrote:

Setsurei wrote:

if you're talking about offset, please do so on all diffs, I'm following the other diffs' red line
Ye, wcx said the timing for the first section is off, so I've been looking for a good offset for it. Wanted to ask a QAT/BAT for a concrete timing check.

Do you want me to change your timing when I decide to change the offset?
sure go ahead, this is easier
Gaia
sup from my queue

so i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol

so many diffs D: I'll only be taking a look at ur diffs then

[General]

this looks so sketch lol r u sure u have the right offset and stuffs

the spread between normal and hard is a bit big ): u have an easy so go ahead and add more stuffs to normal o:

[Normal]
00:02:696 (4) - think bending the other way would look a lot nicer
00:20:882 (2) - would look better if it was perpendicular or whatever lol ofc dont forget to change 00:22:098 (3) - too http://puu.sh/bFZH6/c645d242a8.jpg
00:31:423 - you've had claps on every 2/4 till now so it sounds odd without it here. copy ur current soft-hitclap and rename to like soft-slidertick2 or something
and for the sliderticks that isnt on a 2/4 just make that section into soft:custom1 since u should add 1 for hard anyways
00:45:815 (3) - instead of kinda bent in the middle have it perfectly straight, also have middle square on slider tick http://puu.sh/bG3Vm/dcc3e392f4.jpg
00:48:044 (2) - blankets the side of ^?
00:56:963 (1) - missing clap at end
01:11:558 (3) - looks better like this imo http://puu.sh/bG47w/e1d3ac00ca.jpg

[Hard]
tick 2 better imo
use Soft:Custom1 instead of default soft cuz sliderslide isnt silenced
00:08:030 (3,4,5,6,7) - doesnt really follow vocals
00:15:612 (7) - dont overlap it looks bad
00:32:841 (5) - so samething about the sliderticks
00:38:112 (4) - slider should start here instead
00:39:125 (6) - personally dislike stacking sliders on slider ends
00:40:747 (1,2) - not good flow
01:00:207 (1) - x=264 instead
01:08:922 (5,6) - switch places in timeline
01:12:368 (8,9,10,11,1) - ahh this spacing is massive ;v;
01:25:341 (7,8) - claps for beginnings of these too?

[Insane]
i think NC every measure instead of every 2 measures is better, you have some long combos after all.
00:30:612 (10) - move this a bit so it doesnt directly overlap with 00:29:396 (8) -
00:41:153 (1) - curve it the other way, for a nice flow break emphasis, flows nicely into 2 as well
00:58:382 (8) - a bit hidden cuz circle overlaps with slider
01:28:382 (9) - make the lines parallel for a better looking shape http://puu.sh/bG5zb/a7a0da39fe.jpg

some parts feel messy.. usage of circles kinda reminds me of old maps but isn't cancer, yay !
keep improving this map

good luck and have fun!!! c:
Topic Starter
Amasuro

A i k a wrote:

Hi! From my modding queue~

[Normal]
00:06:030 (2) - This finish sound here is a bit strange since it doesn't make much sense to have one here~ Removed

01:04:058 (5,6) - A bit crowded here. No change


[Hard]
00:08:030 (3) - Longer slider, sounds better. Ok


00:37:706 (2,4) - This stack doesn't look good here, and looks even worse in play-mode ;_; Changed pattern


[Insane]
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Barely any beats here in the song, no sense to make such a long stream here. I've had this mentioned before, but I believe its to match that instrument in the background that sounds really fast...idk. I'm close to removing it, but I don't want to remove the stream yet.
00:53:721 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7) - Feels wierd, they are too parallel. No change
01:29:193 (10) - You can add a circle here. Added
Thanks for the mod :)
Topic Starter
Amasuro

Gaia wrote:

sup from my queue

so i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol ¯\_(ツ)_/¯
If it makes you feel better, I didn't get the bubble. Lol.


so many diffs D: I'll only be taking a look at ur diffs then

[General]

this looks so sketch lol r u sure u have the right offset and stuffs Yeeep, aware of the offset problem

the spread between normal and hard is a bit big ): u have an easy so go ahead and add more stuffs to normal o: Ok, will try

[Normal]
00:02:696 (4) - think bending the other way would look a lot nicer Tried it. Makes it overlap weirdly with (5)
00:20:882 (2) - would look better if it was perpendicular or whatever lol ofc dont forget to change 00:22:098 (3) - too http://puu.sh/bFZH6/c645d242a8.jpg Changed
00:31:423 - you've had claps on every 2/4 till now so it sounds odd without it here. copy ur current soft-hitclap and rename to like soft-slidertick2 or something
and for the sliderticks that isnt on a 2/4 just make that section into soft:custom1 since u should add 1 for hard anyways It has been done
00:45:815 (3) - instead of kinda bent in the middle have it perfectly straight, also have middle square on slider tick http://puu.sh/bG3Vm/dcc3e392f4.jpg Fixed
00:48:044 (2) - blankets the side of ^? Yep, its supposed to blanket it
00:56:963 (1) - missing clap at end Fixed
01:11:558 (3) - looks better like this imo http://puu.sh/bG47w/e1d3ac00ca.jpg Changed

[Hard]
tick 2 better imo Hokay
use Soft:Custom1 instead of default soft cuz sliderslide isnt silenced Changed
00:08:030 (3,4,5,6,7) - doesnt really follow vocals Removed (6)
00:15:612 (7) - dont overlap it looks bad RIP pretty pentagon
00:32:841 (5) - so samething about the sliderticks Changed
00:38:112 (4) - slider should start here instead Wait, what? The slider does start there. I feel like you marked the wrong note here.
00:39:125 (6) - personally dislike stacking sliders on slider ends No change here
00:40:747 (1,2) - not good flow Fixed
01:00:207 (1) - x=264 instead Done
01:08:922 (5,6) - switch places in timeline Ooh, that sounds much better
01:12:368 (8,9,10,11,1) - ahh this spacing is massive ;v; Don't worry, they are now sliders
01:25:341 (7,8) - claps for beginnings of these too? I dunno, I kinda like the double finish

[Insane]
i think NC every measure instead of every 2 measures is better, you have some long combos after all. Ok
00:30:612 (10) - move this a bit so it doesnt directly overlap with 00:29:396 (8) - Fixed
00:41:153 (1) - curve it the other way, for a nice flow break emphasis, flows nicely into 2 as well Changed
00:58:382 (8) - a bit hidden cuz circle overlaps with slider I was going to rework this part a little anyway. Will change later.
01:28:382 (9) - make the lines parallel for a better looking shape http://puu.sh/bG5zb/a7a0da39fe.jpg Fixed

some parts feel messy.. usage of circles kinda reminds me of old maps but isn't cancer, yay !
keep improving this map

good luck and have fun!!! c:
Thanks for the mod :)
Gaia

Amasuro wrote:

so i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol ¯\_(ツ)_/¯
If it makes you feel better, I didn't get the bubble. Lol.
omg i didnt mean it that way in fact i was happy that someone thinks the same way as me
wwwwwwwwwwwwwwwwwwwwwwwwwwww

gomen ne :c
Topic Starter
Amasuro

Gaia wrote:

Amasuro wrote:

so i saw u used my answers for wcx's queue ur welcome
i sound like a jerk lol ¯\_(ツ)_/¯
If it makes you feel better, I didn't get the bubble. Lol.
omg i didnt mean it that way in fact i was happy that someone thinks the same way as me
wwwwwwwwwwwwwwwwwwwwwwwwwwww

gomen ne :c
LOL don't worry, I was just kidding :P
Wonkeee
;)

A i k a wrote:

Hi! From my modding queue~

[Wonkee's Insane]
00:06:030 (1) - Slider finish sound remove. Done.

00:10:474 (4) - Bad slider shape, feels bad to look at and play with.Smoothed it out a bit.


00:13:382 (2,4,5,2,4,5) - These are too parallel to each other, it feels repeating. Adjusted!

01:05:477 (3,4,5,6,7,8,9,10,11,12) - This stream feels too fast and is not needed here at all. I kept the start of the slider but changed the end of it. I think it's okay there ;)
Thanks for the mod!
Deif
As per your request, here's the timing I found. It's a bit unstable at the beginning, but the rest of the song has a constant rhythm (Remember to resnap notes, inherited sections and the preview point).



Hope it was helpful. Good luck!
Topic Starter
Amasuro

Deif wrote:

As per your request, here's the timing I found. It's a bit unstable at the beginning, but the rest of the song has a constant rhythm (Remember to resnap notes, inherited sections and the preview point).



Hope it was helpful. Good luck!
Thanks for timing that! :)

@Setsu, I'll apply the new offset to your diff too. Don't forget to update it.
show more
Please sign in to reply.

New reply