[CSGA]Ar3sgice wrote:
This mod post is just full of complaints that "you can't read" stuff, which doesn't make any sense at all. Also, don't be rude at mappers, this can hurt their feelings. No thanks. This is not helpful at all, and next time I'll learn to read mods before giving KDs.
Seriously, if you downloaded this long before and had a wrong MP3, please redownload thanks.
no change thanks for modding
These are not complaints. It's suggestions to improve the map's readability to make it more fun for players. I can read it with my eyes and pass it by ignoring the music, I don't "need it to be easier". However it would be nice if it followed the song better.
I'm sorry if you've taken offense by what I wrote, that was not the intention. Please learn to receive advice and not think you're being attacked. If you want to keep things as they are, that's perfectly fine, it's your map, do what you want with it. I do enjoy some parts of your mapping style, and I think you have many good ideas for mapping, otherwise I wouldn't have taken the time to come to this thread. I just believe timing could be improved on the map; this is based on not just my own experience, but also on several other people I know who also played this map, and complained that in some parts the connection from the map to the song was hard to understand.
Let me ask you this, just one sample to help me understand, because I'm very curious. You said:
Right after it there's another stream on 00:14:339 which also doesn't match anything in the song. this is not overmapped, please check the song in 25% speed, this song has the beats, and I think it's really undermapped actually
I have the map open in Edit mode right now, and I'm looking at 00:14:339 and onwards. At this point of time in the song, there are two rhythms going: the drums and the vocals. The drums are hitting on a consistent beat on every 1/1 timing section, so the stream is definitely not the drums.
The vocals around this time go something like "su-gi-i-na-chi-u-a-a". When checking in 25%, the "chi" part of that sequence lands on the #1 circle in that stream, the "u" part lands on the #3 circle, the "a" lands on the #5 circle, and the next "a" is supposed to land on the #7 circle, which is stacked for some reason.
So as you can see, the timing does match not the drums, and not the vocals. I can't hear any other instruments in the background. Is there any instrument I'm missing? Please point this out to me because I'm curious and I want you to point it out to me since I can't notice it.
Because I couldn't notice other instruments, I thought it would be more appropriate to put 4 circles instead of 7, and have 1/2 timing space between them instead of 1/4 - this will follow the "chi-u-a-a" part of the vocals. However maybe there is a quiet instrument that hits exactly 7 times in the timing you used, so please point it out to me if there is.
If there isn't, it means the map is overmapped - "overmapped" means that there are objects on the map which are more than there are notes in the song, so for example in this stream the #2, #4, and #6 circles are overmapped notes - notes that exist in the map but not in the song (that's why I called them "invisible"). It's ok to use overmapping, and if this is the style you want to go for, you can do it, but I still think it's confusing for player if you overmap like this - because the vocals have 4 notes in them. Won't it make more sense if you overmapped 4 more circles, to have a total stream of 8 hits (instead of 7)? This will make the connection to the song more obvious, because it will follow the song's pattern.
You can disagree with me, but I'm just trying to give you suggestions that will make this map follow the song more correctly.
This is not my own personal preference, if you want this mapset to go for ranked, MAT and BAT require that the timing in your map follows the song - they will not rank your mapset if they think the timing doesn't match, that's why I'm trying to help you to get this ranked by pointing out things that you can change to fix, so that this map won't be unrankable.