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Pierce The Veil - May These Noises Startle You In Your Sleep

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Topic Starter
pishifat
re

Cloudchaser wrote:



Hello :3 unexpected mod o.o i thought you ignored this since i requested like 3 weeks ago lol

General
  1. Everything seems ok! woo
Insane
  1. 00:58:868 - How about a NC here? here's a strong note and I would put one for give emphasis in the guitar. Also remove NC here 00:59:791 (4) - if you use this point. starting combos on the downbeats of every measure so would rather not break that here :/
  2. 01:28:291 (3) - I think this slider looks better in this way, imo definitelyGood diff.
Hard
  1. 00:09:022 (2) - Put this note in the middle uhsure
Nothing else to say, I hope this get ranked soon :3 gl ty :3
Hinsvar
Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. 01:33:022 - What about ending the kiai time here instead? I feel that the song gets noticeably weaker here, and thus, keeping the kiai time is just unfitting. Try adding a kiai flash at 01:35:330 - 01:35:445 if you want.
>Normal
  1. 00:08:099 (1,2,3) - The flow here is unnatural due to (1)'s curve and the straight movement from (1)'s tail to (2) and then to (3)'s head which conflicts with the curve of (1). Try something like this?
  2. 00:20:561 - Try adding a whistle? I think the instrument sound supports it quite well here.
  3. 00:45:945 (3) - ^
  4. 00:46:868 - ^ (I know these two ticks already have finishes on them. However, I think these are not enough to emphasize the notes here, and coupling them with whistles would work better.)
  5. 01:00:253 - Any reason of leaving this unmapped? There is a clear cymbal sound here, and I also see no reason why should you leave this out in the stronger part of the song.
  6. 01:03:945 - ^
  7. 01:49:983 - I'm sure a drum clap would fit more than a finish since the clap definitely resembles the instrument's sound more than the finish here.
>Hard
  1. 00:25:637 (5) - Rotate 25 degrees clockwise (with Selection Centre) for a better flow from 00:25:176 (4)?
  2. 00:55:176 (3) - Move to (354,223)? Again, creates a better flow (and more natural cursor movement, which in turn means a more comfortable play), and it also looks neater.
  3. 01:02:099 (2) - Consider moving this to 01:01:984 and add a circle at 01:02:330. This rhythm fits the music nicely, and is easier to follow by players.
  4. 01:35:330 (1) - Try using a 1/2 slider? It'll create a better transition from 01:35:330 (1), and I think 01:35:560 should be mapped because it just... feels more natural I guess, and it'll also create a sense of consistency since you mapped 01:36:022 (the tick that has basically the same sound as 01:35:560).
>Insane
  1. 00:50:561 (5) - Make it a 1/1 slider to follow the vocal? Usign a 1/2 slider doesn't really work since it's ambiguous about what the slider is trying to follow.
  2. 00:53:561 (6,7) - Try spacing them normally, but place them in the same x-axis value so they'll be in line horizontally? I know what are you trying to do with this anti-jump, but it can be uncomfortable since the instrument is quite strong and constant. Also, making them horizontally parallel would make sure these notes fit the music nicely. (Applies to similar anti-jumps.)
  3. 00:59:561 (7) - Is there any need of using a 1/4 slider? There is nothing at 00:59:676, and I personally can't see any reason why should you overmap this. Try changing this slider to a circle instead?
  4. 01:01:984 (3,4) - Similar to what I've said on the same spot in Hard, but with a difference: Add two circles at 01:02:214 - 01:02:330 after moving 01:01:984 (3,4) to create a small stream.
And uh, yeah, that's pretty much it. This mapset is already quite polished (and there are also many skilled modders giving their suggestions and stuff already), so there's not a lot to complain about.

Good luck on the way 8-)
Topic Starter
pishifat
re

Hinsvar wrote:

Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General
  1. 01:33:022 - What about ending the kiai time here instead? I feel that the song gets noticeably weaker here, and thus, keeping the kiai time is just unfitting. Try adding a kiai flash at 01:35:330 - 01:35:445 if you want. i've reasons to keep it going through next 2 bars... but pretty much everyone mentions this now, so it's time to change. not gonna do the flash thing tho
>Normal
  1. 00:08:099 (1,2,3) - The flow here is unnatural due to (1)'s curve and the straight movement from (1)'s tail to (2) and then to (3)'s head which conflicts with the curve of (1). Try something like this? changed this up. 1's on the right instead of left
  2. 00:20:561 - Try adding a whistle? I think the instrument sound supports it quite well here.
  3. 00:45:945 (3) - ^
  4. 00:46:868 - ^ (I know these two ticks already have finishes on them. However, I think these are not enough to emphasize the notes here, and coupling them with whistles would work better.) did whisltethings throughout all diffs
  5. 01:00:253 - Any reason of leaving this unmapped? There is a clear cymbal sound here, and I also see no reason why should you leave this out in the stronger part of the song. emphasizes the rhytmic difference between this section and the one at 01:07:176 (1) - . the first is disjointed, which is why there are spaces everywhere (which follow the wtfrhythm of guitar), while the latter is very clear, which is why pretty much every white tick is mapped
  6. 01:03:945 - ^
  7. 01:49:983 - I'm sure a drum clap would fit more than a finish since the clap definitely resembles the instrument's sound more than the finish here. was a custom finish actually, but did the clap anyway cuz it does fit better
>Hard
  1. 00:25:637 (5) - Rotate 25 degrees clockwise (with Selection Centre) for a better flow from 00:25:176 (4)? 5 is now straight instead of a curve (with that same flow implemented)
  2. 00:55:176 (3) - Move to (354,223)? Again, creates a better flow (and more natural cursor movement, which in turn means a more comfortable play), and it also looks neater. do like. you forgot to change distance snap to 1.2 for the faster section tho, so your coordinates are broken :3
  3. 01:02:099 (2) - Consider moving this to 01:01:984 and add a circle at 01:02:330. This rhythm fits the music nicely, and is easier to follow by players. i'd really rather keep this as is. adding the circle would mean mapping something other than the guitar, which is what i'm trying to make clear by the repetition/parallel stuffs. same goes for insane
  4. 01:35:330 (1) - Try using a 1/2 slider? It'll create a better transition from 01:35:330 (1), and I think 01:35:560 should be mapped because it just... feels more natural I guess, and it'll also create a sense of consistency since you mapped 01:36:022 (the tick that has basically the same sound as 01:35:560). what is music
>Insane
  1. 00:50:561 (5) - Make it a 1/1 slider to follow the vocal? Usign a 1/2 slider doesn't really work since it's ambiguous about what the slider is trying to follow. yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaokay
  2. 00:53:561 (6,7) - Try spacing them normally, but place them in the same x-axis value so they'll be in line horizontally? I know what are you trying to do with this anti-jump, but it can be uncomfortable since the instrument is quite strong and constant. Also, making them horizontally parallel would make sure these notes fit the music nicely. (Applies to similar anti-jumps.) i get what you're saying, but i really don't like the look of horizontal/vertical... things. like they just seem really gross aesthetically imo, which is why i've gone with this sort of diagonal stack opposite stack thing
  3. 00:59:561 (7) - Is there any need of using a 1/4 slider? There is nothing at 00:59:676, and I personally can't see any reason why should you overmap this. Try changing this slider to a circle instead? using that logic, 00:58:868 (5,6) - would also be overmapped :/ it's a 1/4 slider to express the way the guitar note is held out. 5 and 6 are held out for 3/4 beats while 7 is held out for 1/2. using a circle means no length expressed which means me sad
  4. 01:01:984 (3,4) - Similar to what I've said on the same spot in Hard, but with a difference: Add two circles at 01:02:214 - 01:02:330 after moving 01:01:984 (3,4) to create a small stream.
And uh, yeah, that's pretty much it. This mapset is already quite polished (and there are also many skilled modders giving their suggestions and stuff already), so there's not a lot to complain about. thanks for modding music i know you don't like :3

Good luck on the way 8-)
riffy
Yo, as requested.

[Storyboard]
  1. Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images). For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
    Note: it means that you should resize your 1366x768 bluetree.jpg. Since the editor is 640x580, recommended size for fullscreen 16:9 picture would be 854x480. If you do so, you'll be able to disable scaling of the image which will slightly improve performance of the SB on low-end machines.
    Note2: it's one of your very first mapsets, so it might be hard for you to deal with the editor. In that case, just download the fixed version of your storyboard here. and don't forget to re-start osu if the SB seems glitchy!
[General]
  1. Could you try to increase volume of your mp3 in the beginning? Something like +30-40% of the volume will make it more audible since it sounds way too quite.
  2. I like the idea of 2 different sets of colours. Good job! ♥
  3. drum-hitwhistle4.wav is way too long. having a 6 seconds long hitsound is not a good idea. Try to pause the game while this hisound is playing and you get weird noises in pause-menu + it just doesn't match with the song.
[Normal]
  1. Please, reduce OD and HP by 0,5 or even by 1. This is the easiest diff and it should be a bit easier than an average Normal-diff.
  2. 00:52:753 - try to listen to this part with 25% playback rate. The pattern you have is too tricky and really consfuses me. I thnk that there's a 3/4 sound, since 00:52:868 (2) - feels off. You can solve the problem here if you replace (1) and (2) with a 3/4 slider. example
    Note: 00:56:099 (1,2,3) - sounds like you hould do the same here.
  3. 01:03:484 (1,2) - I see your point in using these 1/2s but I'm sure that 3/4 will match better with the music and make your patterns more understandable. example
    Note: there are afew more patterns like this, I think you will be able to find and fix them yourself if you agree with me. :)
  4. 01:15:484 (2,3) - minor - the transition between these two feels unnatural and a bit forced comparing with the rest of the patterns. Why don't you try to improve it a bit? Here's an example of what I have on my mind, see if you like it or not!
  5. 01:29:330 (1,2) - these sliders are too long and don't look really cute, in my opinion. You can map them just like you've mapped 01:25:637 (1,2,3,4,5) - it will give you more interesting and consistent rhythm.
  6. 01:38:099 (5) - minor - mind moving this slider down a bit? Changing curve of the slider to make it go lower would be fine, too. The reason to do this is the overlap we get with the default HP-Bar.
    Note: in case if you can't confirm it, try 1024x768 or any other 4:3 screen resolution .
  7. 01:44:560 (3) - minor - if you applied the suggestion for 01:15:484 (2,3) - you might want to do a similar thing here. Example
    Note: it's really easy to do them. Jut take one slider, copy it and rotate it 120 degrees. Then repeat it and you'll get a cute pattern like this one. :)

    Pretty nice diff. The 1/2s I've mentioned were weird, evrything else is quite good.
[Hard]
  1. 00:52:407 (1,2) - the same thing about 3/4s happens here. I think I've already explained how to fix that and you will be able to do so, if you accept the suggestion.
  2. 01:01:637 (1,2) - in order to make your rhythm match better with the rhythm of the song and to make the pattern more natural and intuitively playable add repeats to both sliders. You'll get something like this
    Note: so, how do 1/2s play better than 3/4s? Polarity explains it all.
  3. 01:12:714 (1,2) - minor - looks like (1) is overlapped with the HP Bar. Also the pattern can be slightly improved, so re-adjusting the pattern is a win-win idea. A rough example
  4. 01:21:945 - that was really a lot of fun, I had some doubts about this part at first, but meh, I liked how it plays! ♥

    Not much to say, just a couple of minor fixes and the tricky pattern. Great diff!
[Insane]
  1. Reduce HP by 0,5 or 1. Your patterns and rhythm make current HP a bit too agressive.
  2. 00:52:637 (2,3,4,5) - quite a similar thing, try to select them all and press Ctrl+G. It will make the stronger beats stressd, which will fit here quite cool.
  3. 00:57:253 (7,8) - minor - more like a matter of preference, but I'd really be happy to see jumps here. THe jumps would fit better, just in my opinion. Try to place them and see if you like them or not. :)
  4. 01:01:637 (1,2,3,4) - just like on the hard diff. Replacing them with repeated 1/4 sliders would fit here + polarity.
    Note: it's fine to use 3/4s here since it gives some challenge and sounds rather interesting, so you can leave it as it is, but having 3/4s on the [Hard] feels too complicated.

    Well, that's pretty much it. Just a couple of things you should consider. Good job! :P
All diffs are decent and there's not too much to say. The only thing that REALLY needs attention is your storyboard.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Legxis
Try decreasing the offset by at least -20, the parts from 00:51:464 (1) onward sound very late, it's less noticable at the end and start especially, but it sounds way better with -20 already, especially on reduced speed. I believe the right amount should be somewhere between 2530 and 2540 *when I make a typo, it's at an important part
Topic Starter
pishifat
re1

-Bakari- wrote:

Yo, as requested. yoooooooo

[Storyboard]
  1. Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images). For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
    Note: it means that you should resize your 1366x768 bluetree.jpg. Since the editor is 640x580, recommended size for fullscreen 16:9 picture would be 854x480. If you do so, you'll be able to disable scaling of the image which will slightly improve performance of the SB on low-end machines.
    Note2: it's one of your very first mapsets, so it might be hard for you to deal with the editor. In that case, just download the fixed version of your storyboard here. and don't forget to re-start osu if the SB seems glitchy!

    this really does not make much sense. there is definitely a noticeable difference between what i had originally and your resized version. i know in the storyboard i've got my image scaled by 0.625, but it still shows up as a 1366x768 image ingame, which is what i would want if it's supposed to blend in with the 1366x768 bg. about the performance on low-end machines -- if my 5 line storyboard lags someone's computer, they need a new one. sorry about rejecting the one thing you recommend, but SB images are noticably lower quality at the "recommended" resolution. if i'm missing something important, please tell
[General]
  1. Could you try to increase volume of your mp3 in the beginning? Something like +30-40% of the volume will make it more audible since it sounds way too quite. +'d
  2. I like the idea of 2 different sets of colours. Good job! ♥ <3
  3. drum-hitwhistle4.wav is way too long. having a 6 seconds long hitsound is not a good idea. Try to pause the game while this hisound is playing and you get weird noises in pause-menu + it just doesn't match with the song. meh i thought it was cool, gone now tho
[Normal]
  1. Please, reduce OD and HP by 0,5 or even by 1. This is the easiest diff and it should be a bit easier than an average Normal-diff. did
  2. 00:52:753 - try to listen to this part with 25% playback rate. The pattern you have is too tricky and really consfuses me. I thnk that there's a 3/4 sound, since 00:52:868 (2) - feels off. You can solve the problem here if you replace (1) and (2) with a 3/4 slider. example that works rhythmically, but just causes more confusion on the playfield with that many reverse sliders and overlapping object congestion stuff. currently looking into a way to fix this, but a 3/4 reverse won't do
    Note: 00:56:099 (1,2,3) - sounds like you hould do the same here.
  3. 01:03:484 (1,2) - I see your point in using these 1/2s but I'm sure that 3/4 will match better with the music and make your patterns more understandable. example
    Note: there are afew more patterns like this, I think you will be able to find and fix them yourself if you agree with me. :)
  4. 01:15:484 (2,3) - minor - the transition between these two feels unnatural and a bit forced comparing with the rest of the patterns. Why don't you try to improve it a bit? Here's an example of what I have on my mind, see if you like it or not! tried something else that i think worked well
  5. 01:29:330 (1,2) - these sliders are too long and don't look really cute, in my opinion. You can map them just like you've mapped 01:25:637 (1,2,3,4,5) - it will give you more interesting and consistent rhythm. this song is on a new level of cute, as expressed by those sliders made this the same rhythm as the first 2 measures of the kiai
  6. 01:38:099 (5) - minor - mind moving this slider down a bit? Changing curve of the slider to make it go lower would be fine, too. The reason to do this is the overlap we get with the default HP-Bar. got this out of the hp bar
    Note: in case if you can't confirm it, try 1024x768 or any other 4:3 screen resolution .
  7. 01:44:560 (3) - minor - if you applied the suggestion for 01:15:484 (2,3) - you might want to do a similar thing here. Example the thing i changed the previous one to was similar to this, since i think this works pretty well
    Note: it's really easy to do them. Jut take one slider, copy it and rotate it 120 degrees. Then repeat it and you'll get a cute pattern like this one. :)

    Pretty nice diff. The 1/2s I've mentioned were weird, evrything else is quite good.
[Hard]
  1. 00:52:407 (1,2) - the same thing about 3/4s happens here. I think I've already explained how to fix that and you will be able to do so, if you accept the suggestion.
  2. 01:01:637 (1,2) - in order to make your rhythm match better with the rhythm of the song and to make the pattern more natural and intuitively playable add repeats to both sliders. You'll get something like this most people mention this, but this has been the best fix so far i think, so i'm going with it
    Note: so, how do 1/2s play better than 3/4s? Polarity explains it all. i am familiar :P i thought it wasn't too weird to play tho since they were sliders with negligible tails that begin on white ticks.
  3. 01:12:714 (1,2) - minor - looks like (1) is overlapped with the HP Bar. Also the pattern can be slightly improved, so re-adjusting the pattern is a win-win idea. A rough example uhfixed
  4. 01:21:945 - that was really a lot of fun, I had some doubts about this part at first, but meh, I liked how it plays! ♥ <3

    Not much to say, just a couple of minor fixes and the tricky pattern. Great diff!
[Insane]
  1. Reduce HP by 0,5 or 1. Your patterns and rhythm make current HP a bit too agressive. oke
  2. 00:52:637 (2,3,4,5) - quite a similar thing, try to select them all and press Ctrl+G. It will make the stronger beats stressd, which will fit here quite cool. did that and re-arranged positions of stuff, fixed on the next time it happened too
  3. 00:57:253 (7,8) - minor - more like a matter of preference, but I'd really be happy to see jumps here. THe jumps would fit better, just in my opinion. Try to place them and see if you like them or not. :) tried it out, doesn't really fit too well imo. there's a bunch of other things with the same sound that i just used as stacks, like this, so i'd feel it's better to keep it as it is
  4. 01:01:637 (1,2,3,4) - just like on the hard diff. Replacing them with repeated 1/4 sliders would fit here + polarity. didn't think i'd like it, but i did
    Note: it's fine to use 3/4s here since it gives some challenge and sounds rather interesting, so you can leave it as it is, but having 3/4s on the [Hard] feels too complicated.

    Well, that's pretty much it. Just a couple of things you should consider. Good job! :P
All diffs are decent and there's not too much to say. The only thing that REALLY needs attention is your storyboard.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! ty :3

re2

Legxis wrote:

Try decreasing the offset by at least -20, the parts from 00:51:464 (1) onward sound very late, it's less noticable at the end and start especially, but it sounds way better with -20 already, especially on reduced speed. I believe the right amount should be somewhere between 2530 and 2540
i think Shiro told me to use the current timing, but looking closer it is definitely wrong. i would have never noticed since my universal offset is purposely off by 20 ms (don't question it). will implement once i'm done with bakari's mod
P o M u T a
Hi.m4m
[General]
  1. Why you usen't symbal hitsound. this song really much. you use custon hitsound. It's blast.
[Normal]
  1. what CS3.2... usually 3 better. i don't like use decimal point CS,HD,OD.
  2. 00:09:476 - (2) - add whistle. fit guitar sound. also this part really nothing hitsound. feel sad.
  3. 00:09:937 (3) - ^ slider end.
  4. 00:13:168 (2) - ^
  5. 00:13:629 (3) - slider end.
  6. 00:16:860 (2) - ^
  7. 00:17:322 (3) - ^ slider end.
  8. 00:20:091 (2) - add whistle slider head instead.
  9. 00:21:937 (4) - ^ but, slider end.
  10. 00:36:706 (3,4) - (3) red point remove better and same shape (3,4). so, this is slow song part. really not fit red slider.
  11. 00:41:783 (2,5) - should perfect stack. seems bad.
  12. 00:45:937 (3,6) - ^
  13. 01:14:553 (1,2,3,4) - all same slider shape better.
  14. 01:42:706 (1) - slider head is symbal part. you add symbal hitsound better.
[Hard]
  1. 00:09:476 (3) - add whistle. (other this part hitsound please compare Normal)
  2. 01:03:014 (4) - try add slider point and curve. guitar sound match.
  3. 01:33:014 (1,2,3,4) - all slider head want symbal sound.
  4. 01:40:860 (1,2,3,4) - distance different. same better.
[Insane]
  1. 00:25:168 (6,7) - (6) Ctrl+G. (7) Ctrl+G. more sounds fit and player fun.
  2. 01:38:091 (4) - if follow drum sound, syould 1/2 slider. i can't hear reverse beat.
    If follow guitar, should add note 01:38:437 x) - .
Topic Starter
pishifat
re

P o M u T a wrote:

Hi.m4m
[General]
  1. Why you usen't symbal hitsound. this song really much. you use custon hitsound. It's blast. you mean the drum-whistle hitsound? i'd really rather use the current one over the default, since the default is pretty weak when it comes to emphasizing anything. something like the normal-finish hitsound is also really annoying imo, so i'd rather not use something like that. if you're talking about something else do tell
[Normal]
  1. what CS3.2... usually 3 better. i don't like use decimal point CS,HD,OD. i thought it looked better with slightly smaller circles. don't really see why people hate decimals :/
  2. 00:09:476 - (2) - add whistle. fit guitar sound. also this part really nothing hitsound. feel sad. well it's slow and quiet. i wanted there to be a change between here and when the vocals come in at 00:22:860 (1) - , but adding these whistles would destroy that
  3. 00:09:937 (3) - ^ slider end.
  4. 00:13:168 (2) - ^
  5. 00:13:629 (3) - slider end.
  6. 00:16:860 (2) - ^
  7. 00:17:322 (3) - ^ slider end.
  8. 00:20:091 (2) - add whistle slider head instead.
  9. 00:21:937 (4) - ^ but, slider end.
  10. 00:36:706 (3,4) - (3) red point remove better and same shape (3,4). so, this is slow song part. really not fit red slider. that's the one bar with 1/2 rhythms :/ was the same at 00:20:091 (2) -
  11. 00:41:783 (2,5) - should perfect stack. seems bad. lolyeah
  12. 00:45:937 (3,6) - ^ ^
  13. 01:14:553 (1,2,3,4) - all same slider shape better. 01:17:322 (4) - has a drum thing in the music, which is why it's a different shape
  14. 01:42:706 (1) - slider head is symbal part. you add symbal hitsound better.
[Hard]
  1. 00:09:476 (3) - add whistle. (other this part hitsound please compare Normal) ya
  2. 01:03:014 (4) - try add slider point and curve. guitar sound match. asdf
  3. 01:33:014 (1,2,3,4) - all slider head want symbal sound.
  4. 01:40:860 (1,2,3,4) - distance different. same better. pixel master
[Insane]
  1. 00:25:168 (6,7) - (6) Ctrl+G. (7) Ctrl+G. more sounds fit and player fun. not meant to flow like that.
  2. 01:38:091 (4) - if follow drum sound, syould 1/2 slider. i can't hear reverse beat.
    If follow guitar, should add note 01:38:437 x) - . did a something
AlexaBM
hi~ from my queue

[Normal]
  1. 00:09:476 (2,3,4) - Make a perfect triangle
  2. 00:13:168 (2,1) - blanket could be a bit better
  3. 00:24:706 (3,5) - ^
  4. 00:29:322 (5) - Move it at x:292 y:228 for better blanket
  5. 00:31:168 (3,5) - Blanket
  6. 00:39:476 (4,5) - ^
  7. 01:25:629 (1,2) - ^
  8. 00:49:629 (2) - Move it at x:320 y:252 for better flow
[Hard]
  1. 00:29:322 (6,1) - Blanket
  2. 00:52:629 (2,3) - ^
  3. 01:29:322 (1,2) - ^
Sorry for the short mod, I really can't find anything here (nazi only)
So hardcore song, I like it <3
You can call a BAT btw
Topic Starter
pishifat
re

AlexaBM wrote:

hi~ from my queue

[Normal]
  1. 00:09:476 (2,3,4) - Make a perfect triangle i
  2. 00:13:168 (2,1) - blanket could be a bit better think
  3. 00:24:706 (3,5) - ^ you
  4. 00:29:322 (5) - Move it at x:292 y:228 for better blanket have
  5. 00:31:168 (3,5) - Blanket a
  6. 00:39:476 (4,5) - ^ blanket
  7. 01:25:629 (1,2) - ^ fetish
  8. 00:49:629 (2) - Move it at x:320 y:252 for better flow blanketting (3) so wat
[Hard]
  1. 00:29:322 (6,1) - Blanket yeah
  2. 00:52:629 (2,3) - ^ you
  3. 01:29:322 (1,2) - ^ do
Sorry for the short mod, I really can't find anything here (nazi only)
So hardcore song, I like it <3
You can call a BAT btw

You can call a BAT btw

You can call a BAT btw
You can call a BAT btw


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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.

ur funny
AlexaBM
Idk how to explain how much I understand you..
Koiyuki


From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Enable the eplipsy warning because of the shining sb at 00:52:399 -

[Normal]
  1. 00:31:168 (3) - remove whistle on the head
  2. 00:46:399 (4) - whistle
  3. 01:00:706 (2,3) - stack them together?
  4. 01:21:937 (1) - I prefer to change this to a 1/2 slider, same as 01:23:783 (3) - and so on

[Hard]
  1. 00:55:399 (4) - that may be hard to read, I recommend to change it in this way: http://puu.sh/aJjud/a3e6fa74c3.jpg
  2. 00:58:168 (2) - ^
  3. 01:03:706 (2) - 01:13:860 (4) - 01:17:553 (4) - ^
  4. 01:10:399 (5) - add a reverse to fit the song

[Insane]
  1. 00:57:245 (7,8) - stack them because you have stacked 00:53:553 (6,7) - before
  2. 01:04:629 (8,9) - ^
  3. 01:22:629 - I think that you should add a note here to let the rhythm fit the song more, also same as 01:24:476 - and so on.
  4. 01:44:322 (4) - too close to 01:44:091 (3) - and quite far from 01:44:552 (1) - ,try make another blanket?

good luck
Insane diff is quite good but looks in a mess. That may be a big problem to deal with.
Topic Starter
pishifat
re

Minakami Yuki wrote:



From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Enable the eplipsy warning because of the shining sb at 00:52:399 - OBEY OUR LEADER

[Normal]
  1. 00:31:168 (3) - remove whistle on the head uh... following the whistle on 1 and 3 pattern like everywhere else o.o
  2. 00:46:399 (4) - whistle ^
  3. 01:00:706 (2,3) - stack them together? rather not use stacks on something that's supposed to look linear for the sake of readability and aesthetics
  4. 01:21:937 (1) - I prefer to change this to a 1/2 slider, same as 01:23:783 (3) - and so on tried it out and there's a lot of object congestion with that many notes between each other on 1/2 ticks (and it reveals how much i'm butchering the rhythms during the kiai since they're on blue ticks lol)

[Hard]
  1. 00:55:399 (4) - that may be hard to read, I recommend to change it in this way: http://puu.sh/aJjud/a3e6fa74c3.jpg considering all of these reverse sliders are the same length, once you know the length of the first one, that knowledge carries over to the rest of them. it also doesn't make much sense to change the rhythm in the middle of the drum roll :/
  2. 00:58:168 (2) - ^
  3. 01:03:706 (2) - 01:13:860 (4) - 01:17:553 (4) - ^
  4. 01:10:399 (5) - add a reverse to fit the song yes, you're right

[Insane]
  1. 00:57:245 (7,8) - stack them because you have stacked 00:53:553 (6,7) - before these are custom stacked due to the direction the cursor is coming from. 00:53:553 (6,7) - is just a regular stack because the cursor is coming from the left, while 00:57:245 (7,8) - and 01:04:629 (8,9) - are coming from the right.
  2. 01:04:629 (8,9) - ^
  3. 01:22:629 - I think that you should add a note here to let the rhythm fit the song more, also same as 01:24:476 - and so on. so... add a note on every tick for the entire kiai... sounds kind of painful
  4. 01:44:322 (4) - too close to 01:44:091 (3) - and quite far from 01:44:552 (1) - ,try make another blanket? yeah made distances better

good luck
Insane diff is quite good but looks in a mess. a hot mess That may be a big problem to deal with.
hehe
m4m :)

uhm, combo6 don't fit in comparison with other colours, maybe darken c2 and c4, or lighten c6 :I

[INSANE]
00:21:476 (2,3,4,5) - minor, but the flow is weird here.
00:23:783 (3) - make it regular 1/2 slider. i feel that 00:24:245 - is better suited to a hitcircle.
00:24:706 (5,6,7) - probably requested many times, but it would be cool to have these 3 in alternating directions, helps with flow! happens again in 00:31:168 (4,5,6) -
00:27:245 (3,4) - minor ugly overlap
00:35:322 (4) - this is off by a very small margin, if you are following the pattern observed in 00:34:399 (2,3). move it to (355,136).
00:38:553 (2) - this should be a copypaste of 00:37:629 (1), unless it already it and i am blind.
00:40:399 (5,1) - ^
00:42:245 (2,3) - ^ (nitpicking, but its really for neatness' sake. they do go in pairs :) )
00:45:245 (2,3) - you're gonna hate me for this, but blanket is ever so slightly off. left side has a smaller gap and right side 00:49:168 (3,4) - imperfect blanketing here as well.
00:53:206 (5,6) - this is too large a jump for a 4-star map, consider reducing
00:55:860 (8) - this is rotated too much. rotate it by selection centre -11.
00:56:322 (2,3) & 00:56:668 (4,5) - keep spacing for the doubles constant.
01:00:937 (3,4) - in accordance with the music, i feel that (4) should be shifted higher. something like: 01:04:860 (9,1) - confused me on my first play. maybe ctrl+g (1), and subsequent sliders.
01:49:168 (1,2,3,4) - to me it feels iffy when (4) ends facing up, it would really suit much better if it faced down.

[HARD]

00:36:706 (7) - weird unnecessary kink slider. double repeat slider could work, but may be confusing.
01:15:706 (4,5) - replace with 1/4 repeat slider.
01:23:783 (1,2,3,4) - i don't feel it, change
can't see much problems in normal. that is all! :) good luck!! ☆
Topic Starter
pishifat
will apply the mod and get to your map tomorrow (hopefully)

re

handsome wrote:

m4m :)

uhm, combo6 don't fit in comparison with other colours, maybe darken c2 and c4, or lighten c6 :I need some contrast between 4 and 6, otherwise they blend into each other way too much

[INSANE]
00:21:476 (2,3,4,5) - minor, but the flow is weird here. matches guitar pitches, so yeah. if there's something better, do tell
00:23:783 (3) - make it regular 1/2 slider. i feel that 00:24:245 - is better suited to a hitcircle. don't want to cut short of the vocal, which is on a blue tick in the middle of the slider. making it a 1/2 slider would be ignoring that
00:24:706 (5,6,7) - probably requested many times, but it would be cool to have these 3 in alternating directions, helps with flow! happens again in 00:31:168 (4,5,6) - exact opposite of intentional flow :P
00:27:245 (3,4) - minor ugly overlap didsomething
00:35:322 (4) - this is off by a very small margin, if you are following the pattern observed in 00:34:399 (2,3). move it to (355,136). lolk
00:38:553 (2) - this should be a copypaste of 00:37:629 (1), unless it already it and i am blind. pretty sure htey are lol
00:40:399 (5,1) - ^
00:42:245 (2,3) - ^ (nitpicking, but its really for neatness' sake. they do go in pairs :) )
00:45:245 (2,3) - you're gonna hate me for this, but blanket is ever so slightly off. left side has a smaller gap and right sidelolk 00:49:168 (3,4) - imperfect blanketing here as well. tried to improve? looks pretty exact already...
00:53:206 (5,6) - this is too large a jump for a 4-star map, consider reducing didslightly
00:55:860 (8) - this is rotated too much. rotate it by selection centre -11. -.-
00:56:322 (2,3) & 00:56:668 (4,5) - keep spacing for the doubles constant.thenazi is real
01:00:937 (3,4) - in accordance with the music, i feel that (4) should be shifted higher. something like: didsomething 01:04:860 (9,1) - confused me on my first play. maybe ctrl+g (1), and subsequent sliders. keeping this as it is. i haven't seen any of my testplayers mess it up :P
01:49:168 (1,2,3,4) - to me it feels iffy when (4) ends facing up, it would really suit much better if it faced down. i had 4 and 3 switched before, so 4 was facing down, but it plays a lot nicer when 4 is on the bottom of the pattern, even though it's facing up

[HARD]

00:36:706 (7) - weird unnecessary kink slider. double repeat slider could work, but may be confusing.
01:15:706 (4,5) - replace with 1/4 repeat slider. uh...wat why. nothing in the music says to do that
01:23:783 (1,2,3,4) - i don't feel it, change trying to avoid doubles spam everywhere. makes it uncomfortable to play
can't see much problems in normal. that is all! :) good luck!! ☆ <3
Luvdic
Hello

[Insane]

The following hitsound suggestions is mainly because in my opinion, it sounds better if it follows the cymbals
00:20:091 - Add whistle
00:20:553 (5) - Take out whistle
00:21:014 - Add whistle
00:21:937 - Add whistle

00:34:860 (3,4,1,2,3,4,5) - Same as above
00:45:014 - Add whistle?

01:00:245 - Add a filler note here with finish?


[Hard]

Same comments about hitsounds from insane

00:48:706 (1) - How about something like this? http://puu.sh/aQ6bz/5efe9456a8.jpg
00:52:860 - This beat shouldnt be skipped imo
01:07:168 - 01:18:245 - A very personal suggestion, I understand if you dont like it at all. Maybe add claps every white tick? This way the notes will give more focus to the percussions (and they actually do) and it plays more awesome this way imo.
01:37:168 (1) - Try this: http://puu.sh/aQ72y/596f7fcb50.jpg

[Easy]

Same comments about hitsounds from insane

01:03:245 (7) - This is an easy, and if I were you, Id try to avoid using filler notes as much as possible. And yes, this is a filler note, as in it doesn't contribute anything to your map's rhythm

This is all, nice song ;)
Topic Starter
pishifat
re

Xanandra wrote:

Hello

[Insane]

The following hitsound suggestions is mainly because in my opinion, it sounds better if it follows the cymbals did hitsound stuff on all diffs
00:20:091 - Add whistle
00:20:553 (5) - Take out whistle
00:21:014 - Add whistle
00:21:937 - Add whistle

00:34:860 (3,4,1,2,3,4,5) - Same as above
00:45:014 - Add whistle?

01:00:245 - Add a filler note here with finish? rather keep the gap here. the only instruments i've mapped are guitar/drums, of which neither make a sound between 00:59:783 (1,2) -


[Hard]

Same comments about hitsounds from insane

00:48:706 (1) - How about something like this? http://puu.sh/aQ6bz/5efe9456a8.jpg would rather keep this as is. makes it inconsistent with 00:45:014 (1) - , so i'd have to do it twice, then there's lots of object congestion, which i'd rather not have on a hard difficulty
00:52:860 - This beat shouldnt be skipped imo the beats are actually on the blue ticks, which is why i ignored them initially. but yeah did stuff now
01:07:168 - 01:18:245 - A very personal suggestion, I understand if you dont like it at all. Maybe add claps every white tick? This way the notes will give more focus to the percussions (and they actually do) and it plays more awesome this way imo. i think they're pretty much the same whether claps or finishes, but if someone likes claps more then why not
01:37:168 (1) - Try this: http://puu.sh/aQ72y/596f7fcb50.jpg yesyesyes

[Easy]

Same comments about hitsounds from insane

01:03:245 (7) - This is an easy, and if I were you, Id try to avoid using filler notes as much as possible. And yes, this is a filler note, as in it doesn't contribute anything to your map's rhythm easy in disguise* removed it

This is all, nice song ;)
Hollow Wings
from Scorpiour's Modding Queue

Insane

  1. i have to say this is an interesting map, thou those composing still have space to develop imo
  2. hmm, thou i can hardly find issues, and it looks fun to play. as a newbie map by u, i'd like to shoot a star for this.

Hard

  1. 00:48:706 (1) - a bit offscreen imo... just move the arrow little up
  2. hmm, some patterns like 01:12:245 (5,6,1,2,3) - , haven't u think of stacking 3 and 5 here? u can do that with other objs arranged, and the composing will be cleaner much more. it's just some kind of suggestion to u, maybe u can consider this in ur other maps next time.

Normal

  1. generally fine, thou i think in lower diffs, u may use less objs set near the edge of screen, it's just a bit hard in aim to noobs imo.
thou it's not a really excellent map, it's good enough to me as a newbie one.

pm me when u finished checking all ur mods, Scorpiour may mod this map later

good luck
Topic Starter
pishifat
re

Hollow Wings wrote:

from Scorpiour's Modding Queue

Insane

  1. i have to say this is an interesting map, thou those composing still have space to develop imo
  2. hmm, thou i can hardly find issues, and it looks fun to play. as a newbie map by u, i'd like to shoot a star for this. the hollow wings stamp of approval (for scrubs)

Hard

  1. 00:48:706 (1) - a bit offscreen imo... just move the arrow little up yeah did that
  2. hmm, some patterns like 01:12:245 (5,6,1,2,3) - , haven't u think of stacking 3 and 5 here? u can do that with other objs arranged, and the composing will be cleaner much more. it's just some kind of suggestion to u, maybe u can consider this in ur other maps next time. i actually had them stacked earlier, but doing so really screws with the zig zag pattern and is just a pain to manage. it's not noticable ingame since they're so far apart, just in the editor, so i thought it was fine.

Normal

  1. generally fine, thou i think in lower diffs, u may use less objs set near the edge of screen, it's just a bit hard in aim to noobs imo.tried compressing stuff a bit, but probably not as much as you wanted lol
thou it's not a really excellent map, it's good enough to me as a newbie one.

pm me when u finished checking all ur mods, Scorpiour may mod this map later if you're serious i love you

good luck
Moo-Chan
From my modding queue~

[Hard]
  1. 00:33:014 (5,1) - You could blanket these better
  2. 00:50:553 (3) - The beginning of this slider looks kinda unappealing
  3. 00:51:476 (4) - ^
  4. 00:54:245 (1) - I wouldn't make the end of the slider look like that, it just makes it look ugly
  5. 00:58:860 (3,1) - You could blanket these better
  6. 01:11:553 (3,4) - I would blanket these instead of using a red slider point
  7. 01:12:476 (6,1) - ^
  8. 01:12:476 (6,2) - ^
  9. 01:21:014 (3) - Make this neater, this shape isn't very good looking
  10. If you wanted you could put a spinner after 01:49:629 (4) - that would go from 01:50:091 - to 01:50:783 -
[Insane]
  1. 00:27:476 (4) - I'd just blanket this normally with 1 white point instead of a white and red
  2. 00:45:245 (2,3) - I'd space these a little bit more
  3. 00:50:553 (5,1) - I'm not entirely sure that this is rankable, but even if it is I wouldn't do it
  4. 00:57:245 (7,8) - Stack these please
  5. 01:04:629 (8,9) - ^
  6. 01:09:014 (1,2) - I'd space these out a tiny bit more
  7. 01:21:014 (3) - I wouldn't make the slider a shape like this cause it's unattractive
  8. 01:38:552 (6,1) - I'd blanket these
  9. 01:39:706 (3,4) - Blanket these better
  10. 01:46:398 (1) - Just stick to simpler shapes, they look and play better

Good luck with your map
Mao


As requested Ingame~ Cool song '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Meh, your blank .wav can't be opened in my players and it has got more filesize than the normal 44kb one. Please use the blank .wav linked in the Ranking Criteria. You are on the safer side if you are doing this.

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
  2. If I'm not mistaken, post hardcore should be written with a hyphen inbetween. Also Alternative could be added to the tags.
  3. Your preview point is unsnapped :V

Normal
  1. Heck, watch your spacing a bit better. Stuff like 01:24:245 (4,5,1) - , 01:31:629 (4,5,1) - shouldn't be like this ;_;
  2. 00:14:553 (4,1) - I love such stuff <3
  3. 00:58:860 (7) - /Minor/ - Removing the anchor point after the red one would represent the guitar much better than such a smooth "ellbow"-Slider.
  4. 01:21:014 (3) - Please, I know there's a cut you want to cover with the whistle on the tail. But the cut there isn't very noticeable and the whistle just sounds so out of place ;_; Please consider to remove it. (Applies for all Diffs.)
  5. 01:44:552 (3) - This Slider here feels pretty much out of place if you ask me as it looks like it's just randomly there without making sense with the actual previous pattern. Going with a 120°-Rotation of 01:43:629 (2) - would be pretty neat.
  6. 01:48:245 (3) - The music changes pretty drastically here so a NC would fit pretty good. Please consider to add it.
  7. Well done smooth flowing diff. Not much to say here (:

Hard
  1. I'd check my overall Spacing a bit again. Stuff like 01:03:014 (4,1,2) - can be avoided easily. Also, I don't know if it's inentional, some patterns could have a much smoother flow as their movement feels really harsh. For example 01:11:322 (2,3,4) - plays pretty unstable to me due to the zigzag movement being just so slight. It would play so much better if 4 is located lower like this. These might be just very personal opinions thoigh.
  2. 00:21:014 (5,6,7,8) - Meh, this plays pretty harsh. I guess you want the circular movement with the previous objects but it would be much more natural to have them in a line as this feels kinda unstable. Example
  3. 00:52:399 (1,2,3) - I'm not really a friend of these to be honest since you are ignoring the note at 00:52:976 - but map one at 00:52:629 - where's actually no real sound whcih makes this section play so confusing >.< Something like this or 3/4-Repeats play and support the music much better.
  4. 01:10:860 (1) - Why are there two anchor points at the end? lol
  5. 01:44:552 (1,2,3) - Consider to map the blue tick between 2 and 3 as well since you've always mapped it (e.g. 01:37:168 (1,2) - ). This note is much stronger than the one on the red tick which makes it pretty weird to be ignored. I suggest you to either do a 3/4-Slider + Circle to be consistent or just simply add a note to make a triplet.
  6. Not much to say here. This one section is kinda confusing which should be changed imo but the rest is very well done :p

Insane
  1. After reading through the mods I've seen that there seem to be some differences in the opinions about the HP-Settings so that might be a personal thing. My opinion on this is to use HP7.5 to support the aggressive feeling of the song. It would also fit the Spread pretty nice imo.
  2. The Spacing in the Section at the Beginning could be a bit more even. Especially at Patterns like 00:13:629 (3,4,5) - and 00:18:245 (5,6,1,2) - (where you've used 1,8 DS randomly) should be adjusted.
  3. Several objects are hitting the HP-Bar. You might want to avoid that as it destroys some aesthetical aspects.
  4. 00:23:783 (3) - The shape with the low red anchor point kink looks a bit random here if you ask me. It would look pretty cool if the second part of the shape is more like 00:24:706 (5) - . Example
  5. 00:41:322 (1) - /Minor/ - This might be my person preference but it would actually be pretty cool if you'd rotate it by -10° (Selection Centre) to get a kind of ovalish shape with 00:40:399 (5) - . Example
  6. 00:45:017 - You've got an unsnapped inherited Section here o/
  7. 00:53:553 (6,7) - It would be pretty cool to see these two spaced like 00:57:245 (7,8) - to be consistent and to give the pattern a neat feeling (:
  8. 01:34:860 (1) - This line lol
  9. Just a few things here, I don't really want to become too nitpicky ;_; Good job!

Wow, the set is very good. There's not much left to say after so many mods and as I've already said, I don't want to become too nitpicky. Good luck and take a star '^'
Topic Starter
pishifat
remao

Mao wrote:



As requested Ingame~ Cool song '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Meh, your blank .wav can't be opened in my players and it has got more filesize than the normal 44kb one. Please use the blank .wav linked in the Ranking Criteria. You are on the safer side if you are doing this. i just took them from another map, so i assumed it would be fine. kay

    Ranking Criteria wrote:

    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
  2. If I'm not mistaken, post hardcore should be written with a hyphen inbetween. Also Alternative could be added to the tags. tags are stupid
  3. Your preview point is unsnapped :V you're a preview point

Normal
  1. Heck, watch your spacing a bit better. Stuff like 01:24:245 (4,5,1) - , 01:31:629 (4,5,1) - shouldn't be like this ;_; how am i so bad
  2. 00:14:553 (4,1) - I love such stuff <3
  3. 00:58:860 (7) - /Minor/ - Removing the anchor point after the red one would represent the guitar much better than such a smooth "ellbow"-Slider. uh sure why not
  4. 01:21:014 (3) - Please, I know there's a cut you want to cover with the whistle on the tail. But the cut there isn't very noticeable and the whistle just sounds so out of place ;_; Please consider to remove it. (Applies for all Diffs.) it's a completely different noise from when desperate modded (one that actually fits o.o) but if you think it's meh then i'll kill it
  5. 01:44:552 (3) - This Slider here feels pretty much out of place if you ask me as it looks like it's just randomly there without making sense with the actual previous pattern. Going with a 120°-Rotation of 01:43:629 (2) - would be pretty neat. honestly prefer this how it is. making a pattern of these 3 objects would be like grouping the two measures together and i'd rather have them be separated by different types of objects (so straight line on 3). i also did a similar thing at 01:15:476 (2,3,4) - :P
  6. 01:48:245 (3) - The music changes pretty drastically here so a NC would fit pretty good. Please consider to add it. Shiro pls
  7. Well done smooth flowing diff. Not much to say here (:

Hard
  1. I'd check my overall Spacing a bit again. Stuff like 01:03:014 (4,1,2) - can be avoided easily. it was using the distance snap of the previous sv change fml Also, I don't know if it's inentional, some patterns could have a much smoother flow as their movement feels really harsh. For example 01:11:322 (2,3,4) - plays pretty unstable to me due to the zigzag movement being just so slight. It would play so much better if 4 is located lower like this. These might be just very personal opinions thoigh.made the zigzag ziggier/zaggier
  2. 00:52:399 (1,2,3) - I'm not really a friend of these to be honest since you are ignoring the note at 00:52:976 - but map one at 00:52:629 - where's actually no real sound whcih makes this section play so confusing >.< Something like this or 3/4-Repeats play and support the music much better. did something different than that since i don't want any 1/4 sliders (excluding repeatingthings)
  3. 01:10:860 (1) - Why are there two anchor points at the end? lol good question
  4. 01:44:552 (1,2,3) - Consider to map the blue tick between 2 and 3 as well since you've always mapped it (e.g. 01:37:168 (1,2) - ). This note is much stronger than the one on the red tick which makes it pretty weird to be ignored. I suggest you to either do a 3/4-Slider + Circle to be consistent or just simply add a note to make a triplet. dood 3/4 sliders dooood
  5. Not much to say here. This one section is kinda confusing which should be changed imo but the rest is very well done :p

Insane
  1. After reading through the mods I've seen that there seem to be some differences in the opinions about the HP-Settings so that might be a personal thing. My opinion on this is to use HP7.5 to support the aggressive feeling of the song. It would also fit the Spread pretty nice imo. every modder: "change hp drain!" me: "fine i dont even care -.-"
  2. The Spacing in the Section at the Beginning could be a bit more even. Especially at Patterns like 00:13:629 (3,4,5) - and 00:18:245 (5,6,1,2) - (where you've used 1,8 DS randomly) should be adjusted. did stuff
  3. Several objects are hitting the HP-Bar. You might want to avoid that as it destroys some aesthetical aspects.
  4. 00:21:014 (5,6,7,8) - Meh, this plays pretty harsh. I guess you want the circular movement with the previous objects but it would be much more natural to have them in a line as this feels kinda unstable. Example i do like that more (even though this should be in the hard diff section lol)
  5. 00:23:783 (3) - The shape with the low red anchor point kink looks a bit random here if you ask me. It would look pretty cool if the second part of the shape is more like 00:24:706 (5) - . Example changed this differently. vocals suck
  6. 00:41:322 (1) - /Minor/ - This might be my person preference but it would actually be pretty cool if you'd rotate it by -10° (Selection Centre) to get a kind of ovalish shape with 00:40:399 (5) - . Example i'd actually like this pointed down more so the insturmental pitch change is expressed more
  7. 00:45:017 - You've got an unsnapped inherited Section here o/ 3 milliseconds -.-
  8. 00:53:553 (6,7) - It would be pretty cool to see these two spaced like 00:57:245 (7,8) - to be consistent and to give the pattern a neat feeling (: the custom stacks are there depending on the direction the cursor is coming from. this one is a normal stack since it's from the left and the other two are custom since they're from the right :/
  9. 01:34:860 (1) - This line lol I DON'T CARE IT'S BEAUTIFUL
  10. Just a few things here, I don't really want to become too nitpicky ;_; Good job!

Wow, the set is very good. There's not much left to say after so many mods and as I've already said, I don't want to become too nitpicky. Good luck and take a star '^'

remoo

Moo-Chan wrote:

From my modding queue~

[Hard]
  1. 00:33:014 (5,1) - You could blanket these better
  2. 00:50:553 (3) - The beginning of this slider looks kinda unappealing
  3. 00:51:476 (4) - ^
  4. 00:54:245 (1) - I wouldn't make the end of the slider look like that, it just makes it look ugly
  5. 00:58:860 (3,1) - You could blanket these better
  6. 01:11:553 (3,4) - I would blanket these instead of using a red slider point
  7. 01:12:476 (6,1) - ^
  8. 01:12:476 (6,2) - ^
  9. 01:21:014 (3) - Make this neater, this shape isn't very good looking
  10. If you wanted you could put a spinner after 01:49:629 (4) - that would go from 01:50:091 - to 01:50:783 - uh that's kind of half a second of spinning

[Insane]
  1. 00:27:476 (4) - I'd just blanket this normally with 1 white point instead of a white and red was changed from mao's mod
  2. 00:45:245 (2,3) - I'd space these a little bit more distnace snap tho
  3. 00:50:553 (5,1) - I'm not entirely sure that this is rankable, but even if it is I wouldn't do it #emphasis
  4. 00:57:245 (7,8) - Stack these please they're not stacked for a reason :/
  5. 01:04:629 (8,9) - ^
  6. 01:09:014 (1,2) - I'd space these out a tiny bit more uh pretty sure that's fine
  7. 01:21:014 (3) - I wouldn't make the slider a shape like this cause it's unattractive
  8. 01:38:552 (6,1) - I'd blanket these
  9. 01:39:706 (3,4) - Blanket these better
  10. 01:46:398 (1) - Just stick to simpler shapes, they look and play better

keeping the slider designs i have since a lot of them are used to emphasize notes on 3/4 rhythms or just stylistic choices :/ otherstuff like blankets modified tho

Good luck with your map
Nines
Yahello~ from my queue

[Insane]
  1. I like this a lot. I like songs that have pauses, and you mapped the pauses well.
  2. 01:10:860 - move this more to the 'center' of 5 and 6 (x=320)
  3. 01:12:706 - ^ (x=396 y=324)
  4. Crap, this is refined enough, that my mods will be kind of small looking :<
[Hard]
  1. 00:23:783 - I think you should line this up with 1
[Normal]
  1. 00:52:745 - There's a drum beat here, but it's not mapped. This song would probably be harder map a Normal for, but I think it's fine if you a circle for this. Or maybe you could do something by changing how you mapped it. However, even a newer player might anticipate the slider 00:52:860 earlier than it is because of this beat.
  2. 00:56:437 - ^
  3. 01:03:822 - ^
You've got the support from other people! I wish you well getting ranked :DD
Topic Starter
pishifat
re
SPOILER

Tsuchimikado wrote:

Yahello~ from my queue

[Insane]
  1. I like this a lot. I like songs that have pauses, and you mapped the pauses well. aww shucks
  2. 01:10:860 - move this more to the 'center' of 5 and 6 (x=320)you see, i am blind
  3. 01:12:706 - ^ (x=396 y=324) didthingsobviously
  4. Crap, this is refined enough, that my mods will be kind of small looking :<
[Hard]
  1. 00:23:783 - I think you should line this up with 1 i really don't like patterns that line up perfectly horizontally/vertically tbh. since this is just an aesthetic thing i'd rather not do it
[Normal]
  1. 00:52:745 - There's a drum beat here, but it's not mapped. This song would probably be harder map a Normal for, but I think it's fine if you a circle for this. Or maybe you could do something by changing how you mapped it. However, even a newer player might anticipate the slider 00:52:860 earlier than it is because of this beat. for these, mapping something on the blue ticks would probably cause more confusion due to polarity issues. keeping stuff on white/red ticks is a lot easier to read, therefore it probably makes more sense to not include these beats.
  2. 00:56:437 - ^
  3. 01:03:822 - ^
You've got the support from other people! I wish you well getting ranked :DD we'll see... not enough bats to mod some random's first beatmap :/

just in case
TicClick
So I finally had a chance to test your map, and yes, the timing is correct! Hard is an unsnapped mess, though.
Topic Starter
pishifat

TicClick wrote:

So I finally had a chance to test your map, and yes, the timing is correct! Hard is an unsnapped mess, though.
awesome, thanks for checking

also yeah i didnt snap anything in the lower diffs yet lol nowtheyare
Zare
Now that several people confirmed the timing we can go for this.

General


  1. ---
  2. just kidding ofc there's stuff to point out.
  3. .mp3 is 160 kbps, while this is prefectly rankable, but you might want to search for a 192 one (or even better, something of higher quality which can then be converted into 192)
  4. unecessary file in the song folder: "Pierce the Veil - May These Noises Startle You In Your Sleep Tonigh4t.mp3"
  5. Unless I'm missing something, "drum-sliderslide3.wav" is also not needed.
  6. Your SB image is too big, plese refer to this page and change it accordingly.


Normal

  1. 00:27:955 (3,5) - Really minor one, but this could be a little bit cleaner if you rotated (4)+(5) anticlockwise a bit
  2. 00:36:706 - You might want to place a reversed 1/2 slider here to stay consistent with 00:21:937 (4) -
  3. 00:53:553 (3) - This slider is rhythmically wrong, it starts on a weak beat and ends on a strong one, this generally feels very awkward to play because the player input is at the weak beat, but the actual impact of the song is where the player releases their input. This is a often reocurring issue in this difficulty, a way to fic this would be
  4. 00:57:229 (4) - same issue here, for this you could do something like that:
  5. 00:58:167 (6) - tbh I'd replace this one with a single circle on 00:58:398. Too many 1/2 get messy and hard to read for newer players.
  6. 01:00:937 (3) - sliderissue as adressed before
  7. 01:04:618 (4) - ^



Hard
  • 00:50:553 (3) - this slider doesn't really look good tbh, I'd avoid anchors here to have it cleaner.
  1. 00:53:091 (3,4) - Same slider-starting-on-weak-beat issue I adressed in the Normal, but fixing this would be a bit more complicated, that what i came up with spontaneously, that way all the strong beats are emphasized by sliderheads, it feels natural to play:
  2. 00:56:072 (1,2,3,4) - ^
  3. 01:00:937 (3) - You can just replace with by 2 circles, that would make more sense to the two more or less equally strong beats.
  4. 01:04:618 (4) - ^
  5. 01:10:399 (5) - remove a reverse arrow, the guitar doesn't string on01:10:745.
  6. 01:21:014 (3) - How about a different slidershape? For example:



Insane
  1. 00:50:552 (5,1) - I suggest you move this one away from the "shadow" of the previous slider. It should be rankable as is, but it might be hard to catch and people could get pissed lol
  2. 00:53:206 (5) - This one is wrong rhythmically, you'd want the whistle hitsound on 00:53:322 and thus the slider on that spot, too, so you should go with a rhythm like that:
  3. 01:36:706 (7,8) - In order to stay consistent with what you did at 01:35:322 (1,2,3,4), I'd recommend to replace these two 1/4 sliders with circles on the 1/2 beats
  4. 01:37:168 (1) -
  5. 01:41:091 (3,4) - these feel somewhat unfitting due to rhythm issues again, you could try some interesting rhythmical variation here:
  6. 01:45:129 (5,1,2) - I'd really recommend to not have these big sliders, they're not exactly wrong but feel somewhat empty because the son's intensity doesn't change from the previous sections. You could shorten them by 1/2 and do something like that maybe:
  7. 01:49:846 (4) - I'd rather you end the map here with a circle instead of a slidertail, especially with the strong hitclap here.

Overall surprisingly solid, without wanting to sound rude :v
TicClick

Zare wrote:

  1. .mp3 is 160 kbps, while this is prefectly rankable, but you might want to search for a 192 one
don't, unless you want to retime it
Zare

TicClick wrote:

Zare wrote:

  1. .mp3 is 160 kbps, while this is prefectly rankable, but you might want to search for a 192 one
don't, unless you want to retime it
Hah, forgot about that, actually.
Yeah. keep the mp3, lol
Topic Starter
pishifat
re
SPOILER

Zare wrote:

Now that several people confirmed the timing we can go for this.

General


  1. ---
  2. just kidding ofc there's stuff to point out.
  3. .mp3 is 160 kbps, while this is prefectly rankable, but you might want to search for a 192 one (or even better, something of higher quality which can then be converted into 192) ticclick
  4. unecessary file in the song folder: "Pierce the Veil - May These Noises Startle You In Your Sleep Tonigh4t.mp3" from the mess when i was doing timing; don't question it
  5. Unless I'm missing something, "drum-sliderslide3.wav" is also not needed. yea
  6. Your SB image is too big, plese refer to this page and change it accordingly. waiting on something (?)


Normal

  1. 00:27:955 (3,5) - Really minor one, but this could be a little bit cleaner if you rotated (4)+(5) anticlockwise a bit triangle'd
  2. 00:36:706 - You might want to place a reversed 1/2 slider here to stay consistent with 00:21:937 (4) - might yes
  3. 00:53:553 (3) - This slider is rhythmically wrong, it starts on a weak beat and ends on a strong one, this generally feels very awkward to play because the player input is at the weak beat, but the actual impact of the song is where the player releases their input. This is a often reocurring issue in this difficulty, a way to fic this would be i'm gonna be honest, i don't think this is a problem here. i know about passive sliders and whatnot, but this instance wouldn't be as necessary to change as the one in the hard difficulty. they start and end on the two guitar beats, leaving a space (which is in the music) between the little drum thing that comes in on the next beat. doing your suggestion would be mapping the gap with a slider body, which makes no sense to me, then ending on the start of the drum phrase. if i were to change that one beat long slider into just two circle,s it would just make for some hard to look at circle spam in each instance of this. i've asked some other people what they thought about it (the red people) and they said the way it follows the guitar is more important than it being an "offbeat slider." the song is full of offbeat rhythms so i could even use that reasoning, but yeah, i don't think i'm going to change that
  4. 00:57:229 (4) - same issue here, for this you could do something like that:
  5. 00:58:167 (6) - tbh I'd replace this one with a single circle on 00:58:398. Too many 1/2 get messy and hard to read for newer players. yeah i wasn't liking hte congestion there much, and i apparently don't know alternatives until someone tells me lol
  6. 01:00:937 (3) - sliderissue as adressed before
  7. 01:04:618 (4) - ^



Hard
  • 00:50:553 (3) - this slider doesn't really look good tbh, I'd avoid anchors here to have it cleaner. adjusted it, but didn't get rid of the red anchors. they're there to express the progressive SV change without the need of NC spam. that's why 00:51:476 (4) - also has the little bump (which was fine since you didn't mention?)
  1. 00:53:091 (3,4) - Same slider-starting-on-weak-beat issue I adressed in the Normal, but fixing this would be a bit more complicated, that what i came up with spontaneously, that way all the strong beats are emphasized by sliderheads, it feels natural to play: did stuff with the first slider, but not the second one. you put a slider end on the guitar introduction thing, which really doesn't fit well in my opinion. i could map everything there with circles, but that would be stupid. differentiating between drums/guitar with circles/sliders respectively is the best way imo
  2. 00:56:072 (1,2,3,4) - ^
  3. 01:00:937 (3) - You can just replace with by 2 circles, that would make more sense to the two more or less equally strong beats. keeping this as differentiation between guitar/drums, as mentioned above
  4. 01:04:618 (4) - ^
  5. 01:10:399 (5) - remove a reverse arrow, the guitar doesn't string on01:10:745. yeah
  6. 01:21:014 (3) - How about a different slidershape? For example: did something close to that



Insane
  1. I suggest you move this one away from the "shadow" of the previous slider. It should be rankable as is, but it might be hard to catch and people could get pissed lol trying to keep that as unusual as possible. what better way to transition from calm to extreme than a weird af object placement
  2. 00:53:206 (5) - This one is wrong rhythmically, you'd want the whistle hitsound on 00:53:322 and thus the slider on that spot, too, so you should go with a rhythm like that: didn't use that rhythm, but fixed the issue
  3. 01:36:706 (7,8) - In order to stay consistent with what you did at 01:35:322 (1,2,3,4), I'd recommend to replace these two 1/4 sliders with circles on the 1/2 beats this is true
  4. 01:37:168 (1) - dasdf
  5. 01:41:091 (3,4) - these feel somewhat unfitting due to rhythm issues again, you could try some interesting rhythmical variation here: i'd really rather keep this. the rhythm you gave doesn't really support the triplet things in the drums, which is what i'm mapping with the reverse sliders. they get louder with each drum hit, but using three circles for these would be a bit of overkill considering how i mapped the rest of the section. it's similar to 01:12:884 (1,2,3) - on this (except those have much more emphasized tails than mine)
  6. 01:45:129 (5,1,2) - I'd really recommend to not have these big sliders, they're not exactly wrong but feel somewhat empty because the son's intensity doesn't change from the previous sections. You could shorten them by 1/2 and do something like that maybe: while i was snapping slider stuff last night i was actually wondering why no modders pointed out how crap this was
  7. 01:49:846 (4) - I'd rather you end the map here with a circle instead of a slidertail, especially with the strong hitclap here. i tried it out and it felt really awkward to hit the last object of the map on a blue tick. i can take away the hitsound there if that's what's bugging you, since in the song the blue tick isn't really different from any other ticks in that section. the other diffs also didn't end there, if that means anything

Overall surprisingly solid, without wanting to sound rude :v how should i feel what :v sorry if it looks like i rejected everything. my "yes" responses are a lot shorter those saying "no." this was really helpful though, thank you
Zare
Perfectly fine with the changes and the denials.
Star icon for now, once we figured out how to go about the Storyboard files, this can be bubbled.
Topic Starter
pishifat

Zare wrote:

Perfectly fine with the changes and the denials.
Star icon for now, once we figured out how to go about the Storyboard files, this can be bubbled.
i like these words
Zare
Sorry for the delay, after a lot of asking around I got Shiro's confirmation that this is indeed rankable.
(and since the SB load is low as fk anyway, people probably wouldn't care too much)

However it was recommended to convert the images used from .png to .jpg to save some space. Do that real quick and then have your bubble.

There we go - Finally!
Hinsvar
(insert mod post here)

I'll take care of this soon.
Topic Starter
pishifat
soon™
Hinsvar

pishifat wrote:

soon™
You got me right there.

>Normal
  1. 00:17:343 (3,4,5,1) - The flow here is pretty weird due to the movement you need to hit these objects. Consider something like this (followed by this).
  2. 00:18:245 (4) - Consider adding a whistle to follow the string instrument.
  3. 00:36:706 (6) - Try moving the node on the tail to (300,380). This will change the position of the tail to the point where the cursor movement needed to hit this will be more natural (taking 00:35:783 (4,5) in account).
  4. 00:52:399 - I recommend you to use the default Soft finish here. A Drum finish doesn't really work out to emphasize the first cymbal in this second half... well, at least for me, admittedly. Still, try it first. (I believe that there are also a lot more cymbals that could be emphasized with a default Soft finish, but you decided to use hitsounds from the custom Drum samplesets to emphasize them instead. Consider utilizing more default Soft finishes.)
  5. 00:57:937 (5) - Remove the clap? I believe that the drum hitnormal should suffice to emphasize the drum instrument here.
  6. 00:55:153 (6,7,1) - There is quite a gap of spacing between (6,7) and (7,1) (by 0.08x DS). Try to make them consistent. It isn't really visible visually here I know, but...
  7. 01:13:860 - I don't think the whistle is necessary. The one on the white tick after this should be enough. Remove the one here? (Note that I do aware about the existence of this hitsound pattern in the harder diffs, but here, you only used this double whistle once, which becomes pretty jarring.)
  8. 01:18:224 (1) - I believe a Soft finish (the custom one) would fit better than a Normal one here.
  9. 01:19:398 - 01:21:698 - Consider using the Soft sampleset and don't use any hitsound here to follow the silence of the music. The vocal isn't a valid reason to use finishes, and the Normal sampleset's hitsounds just... don't work.
>Insane
  1. 00:50:552 (5,1) - Logically, to follow the gradual increase of the song's loudness, shouldn't the slower slider be the first, followed by the faster one?
  2. 01:49:156 (1,2,3,4) - Rotate these sliders by 10 degrees clockwise? I personally feel that it'll flow better like this. Try it first.
The hitsound suggestions in the Normal diff applies to the Hard and Insane diff.

Poke me once you're done.
Topic Starter
pishifat
re

Hinsvar wrote:

pishifat wrote:

soon™
You got me right there.

>Normal
  1. 00:17:343 (3,4,5,1) - The flow here is pretty weird due to the movement you need to hit these objects. Consider something like this (followed by this). yeah
  2. 00:18:245 (4) - Consider adding a whistle to follow the string instrument. if i were to add it here because of the guitar, i'd have to add it in a few other places and pattern screwed up not worth it
  3. 00:36:706 (6) - Try moving the node on the tail to (300,380). This will change the position of the tail to the point where the cursor movement needed to hit this will be more natural (taking 00:35:783 (4,5) in account). yeeeeeah
  4. 00:52:399 - I recommend you to use the default Soft finish here. A Drum finish doesn't really work out to emphasize the first cymbal in this second half... well, at least for me, admittedly. Still, try it first. (I believe that there are also a lot more cymbals that could be emphasized with a default Soft finish, but you decided to use hitsounds from the custom Drum samplesets to emphasize them instead. Consider utilizing more default Soft finishes.) put finishes in like 12 places
  5. 00:57:937 (5) - Remove the clap? I believe that the drum hitnormal should suffice to emphasize the drum instrument here. would be inconsistent with 00:54:245 (4) - so uh might be better not to
  6. 00:55:153 (6,7,1) - There is quite a gap of spacing between (6,7) and (7,1) (by 0.08x DS). Try to make them consistent. It isn't really visible visually here I know, but... yeeeeeeeeeeeeeeeeeah
  7. 01:13:860 - I don't think the whistle is necessary. The one on the white tick after this should be enough. Remove the one here? (Note that I do aware about the existence of this hitsound pattern in the harder diffs, but here, you only used this double whistle once, which becomes pretty jarring.) dddsads
  8. 01:18:224 (1) - I believe a Soft finish (the custom one) would fit better than a Normal one here. did somethign else
  9. 01:19:398 - 01:21:698 - Consider using the Soft sampleset and don't use any hitsound here to follow the silence of the music. The vocal isn't a valid reason to use finishes, and the Normal sampleset's hitsounds just... don't work. did this with the drum sampleset instead of soft. soft is... i dunno too soft lol
>Insane
  1. 00:50:552 (5,1) - Logically, to follow the gradual increase of the song's loudness, shouldn't the slower slider be the first, followed by the faster one? i know exactly what you mean, but it makes for a lot more emphasis to have 1 slower rather than faster since it's not the kind of thing you would be expecting
  2. 01:49:156 (1,2,3,4) - Rotate these sliders by 10 degrees clockwise? I personally feel that it'll flow better like this. Try it first. doesn't really work too well imo. 01:49:616 (3) - is already touching y=0, so the only way to rotate would be to have 01:49:156 (1) - directly to the left of the stream, which doesn't play all that well. having the stream switch direction with the slider on 1 makes more sense when playing
The hitsound suggestions in the Normal diff applies to the Hard and Insane diff. did stuff there too of course

Poke me once you're done. scumbag timezones. also should i be kudosuing you for this or what since p/3270362
Hinsvar

Ringating wrote:

I like the title of the song; it speaks to me on a personal level.
HabiHolic
Gratz~
Yauxo
pishi HYPE
Glückwunsch~
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