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sullyjhf wrote:
Yo, from my Modding Queue yo
[Normal]
Consider lowering the approach rate a tiny bit used to be a 9,7,5 spread, but i changed insane to 8.5 so lowered this to 4.5
00:17:322 (3) - Excellent slider and use of the slider tick btw :3
00:33:014 (3,1) - Blanket this slider a bit better didn't use your coordinates since they break distance snap a little, but yeah i fixed it
(move first point to x:256 y:156
second point to x:296 y:188
final point to x:360 y:188
seems to do it quite nicely however if you find it looks better elsewhere then do that instead).
Other than that it seems pretty good! woo
[Hard]
00:17:322 (4) - Again I want to start off by saying this is a really cool use of the slider tick :3
00:22:168 (8) - Change this into a single note at 00:22:168 and a slider from 00:22:399 to 00:22:629 rather keep the reverse slider in there since there's a triplet sort of thing with pitches (like an a->b->a pattern), but i noticed i actually had the reverse in the wrong place, so it was inconsistent with insane. long story short i changed something lol
00:47:783 (5) - make this start hitsound the same as 00:49:630 (2) changed
01:04:399 (3) - Move close to the repeating slider that's where it is with every other repeating slider. 1.2x spacing just like everything else o.o
01:19:399 (2,3,4) - Spread these apart a little? antijumps work pretty well tehre for emphasis from waht i've seen. testplayers haven't misread it and i like it so i'm keeping it
01:23:207 (4,5) - Make these closer together these are distance snapped so it would be kind of weird to have different spacing for each one. the map's only 130bpm and there's not a gap between them really so it shouldn't be a big issue
01:25:053 (3,4) - ^
01:26:899 (4,5) - ^
01:30:591 (4,5) - ^
01:32:437 (4,5) - ^
01:34:860 (1,1) - ^
[Insane]
00:50:553 (5) - Consider moving this to the right a bit so it's not 100% overlapping this 00:51:476 (1) that's the point of it though emphasizes the build up a lot more like that
01:01:630 (1,2) - Make these more of a stacked double rather than being so far apart would contradict with the other anti-jump type stacks i've got. if i were to make those into jumps, they would have to be really large and bad for readibility :/
01:02:092 (3,4) - ^
01:04:630 (7,8) - Because having these two like this makes it feel odd
01:19:399 (2,3,4) - I thought this was a stream on my first play same as hard
01:21:014 (3) - This slider looks strange but it fits so you could change it's shape if you wanted to best slider 2014
01:22:745 (5) - Move this so it's on the red tick and also make it closer to this 01:22:284 (4) It feels strange where it is at the moment guitar stuff is on offbeats, just like the last section. i changed the location of htis though since it may have been hard to read at that distance
Generally a lot of your notes go out of the playing field, you could bring them in a smidge to please the BATs but I think it's fine how it is. did that for normal and hard. for insane, i assume if you can play it that kind of stuff isn't a problem
Nice first map to kick off my modding queue, not my type of music but the map was still fun to play nobody likes this music on osu ;-; thanks for the mod though :3
Good Luck!