re1
-Bakari- wrote:
Yo, as requested. yoooooooo
[Storyboard][General]
- Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images). For widescreen mode (recommended) the maximum is 960x540 pixels for 16:9 aspect ratio images and 960x600 for 16:10 images. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
Note: it means that you should resize your 1366x768 bluetree.jpg. Since the editor is 640x580, recommended size for fullscreen 16:9 picture would be 854x480. If you do so, you'll be able to disable scaling of the image which will slightly improve performance of the SB on low-end machines.
Note2: it's one of your very first mapsets, so it might be hard for you to deal with the editor. In that case, just download the fixed version of your storyboard here. and don't forget to re-start osu if the SB seems glitchy!
this really does not make much sense. there is definitely a noticeable difference between what i had originally and your resized version. i know in the storyboard i've got my image scaled by 0.625, but it still shows up as a 1366x768 image ingame, which is what i would want if it's supposed to blend in with the 1366x768 bg. about the performance on low-end machines -- if my 5 line storyboard lags someone's computer, they need a new one. sorry about rejecting the one thing you recommend, but SB images are noticably lower quality at the "recommended" resolution. if i'm missing something important, please tell[Normal]
- Could you try to increase volume of your mp3 in the beginning? Something like +30-40% of the volume will make it more audible since it sounds way too quite. +'d
- I like the idea of 2 different sets of colours. Good job! ♥ <3
- drum-hitwhistle4.wav is way too long. having a 6 seconds long hitsound is not a good idea. Try to pause the game while this hisound is playing and you get weird noises in pause-menu + it just doesn't match with the song. meh i thought it was cool, gone now tho
[Hard]
- Please, reduce OD and HP by 0,5 or even by 1. This is the easiest diff and it should be a bit easier than an average Normal-diff. did
- 00:52:753 - try to listen to this part with 25% playback rate. The pattern you have is too tricky and really consfuses me. I thnk that there's a 3/4 sound, since 00:52:868 (2) - feels off. You can solve the problem here if you replace (1) and (2) with a 3/4 slider. example that works rhythmically, but just causes more confusion on the playfield with that many reverse sliders and overlapping object congestion stuff. currently looking into a way to fix this, but a 3/4 reverse won't do
Note: 00:56:099 (1,2,3) - sounds like you hould do the same here.- 01:03:484 (1,2) - I see your point in using these 1/2s but I'm sure that 3/4 will match better with the music and make your patterns more understandable. example
Note: there are afew more patterns like this, I think you will be able to find and fix them yourself if you agree with me.- 01:15:484 (2,3) - minor - the transition between these two feels unnatural and a bit forced comparing with the rest of the patterns. Why don't you try to improve it a bit? Here's an example of what I have on my mind, see if you like it or not! tried something else that i think worked well
- 01:29:330 (1,2) - these sliders are too long and don't look really cute, in my opinion. You can map them just like you've mapped 01:25:637 (1,2,3,4,5) - it will give you more interesting and consistent rhythm.
this song is on a new level of cute, as expressed by those slidersmade this the same rhythm as the first 2 measures of the kiai- 01:38:099 (5) - minor - mind moving this slider down a bit? Changing curve of the slider to make it go lower would be fine, too. The reason to do this is the overlap we get with the default HP-Bar. got this out of the hp bar
Note: in case if you can't confirm it, try 1024x768 or any other 4:3 screen resolution .- 01:44:560 (3) - minor - if you applied the suggestion for 01:15:484 (2,3) - you might want to do a similar thing here. Example the thing i changed the previous one to was similar to this, since i think this works pretty well
Note: it's really easy to do them. Jut take one slider, copy it and rotate it 120 degrees. Then repeat it and you'll get a cute pattern like this one.
Pretty nice diff. The 1/2s I've mentioned were weird, evrything else is quite good.[Insane]
- 00:52:407 (1,2) - the same thing about 3/4s happens here. I think I've already explained how to fix that and you will be able to do so, if you accept the suggestion.
- 01:01:637 (1,2) - in order to make your rhythm match better with the rhythm of the song and to make the pattern more natural and intuitively playable add repeats to both sliders. You'll get something like this most people mention this, but this has been the best fix so far i think, so i'm going with it
Note: so, how do 1/2s play better than 3/4s? Polarity explains it all. i am familiar i thought it wasn't too weird to play tho since they were sliders with negligible tails that begin on white ticks.- 01:12:714 (1,2) - minor - looks like (1) is overlapped with the HP Bar. Also the pattern can be slightly improved, so re-adjusting the pattern is a win-win idea. A rough example uhfixed
- 01:21:945 - that was really a lot of fun, I had some doubts about this part at first, but meh, I liked how it plays! ♥ <3
Not much to say, just a couple of minor fixes and the tricky pattern. Great diff!All diffs are decent and there's not too much to say. The only thing that REALLY needs attention is your storyboard.
- Reduce HP by 0,5 or 1. Your patterns and rhythm make current HP a bit too agressive. oke
- 00:52:637 (2,3,4,5) - quite a similar thing, try to select them all and press Ctrl+G. It will make the stronger beats stressd, which will fit here quite cool. did that and re-arranged positions of stuff, fixed on the next time it happened too
- 00:57:253 (7,8) - minor - more like a matter of preference, but I'd really be happy to see jumps here. THe jumps would fit better, just in my opinion. Try to place them and see if you like them or not. tried it out, doesn't really fit too well imo. there's a bunch of other things with the same sound that i just used as stacks, like this, so i'd feel it's better to keep it as it is
- 01:01:637 (1,2,3,4) - just like on the hard diff. Replacing them with repeated 1/4 sliders would fit here + polarity. didn't think i'd like it, but i did
Note: it's fine to use 3/4s here since it gives some challenge and sounds rather interesting, so you can leave it as it is, but having 3/4s on the [Hard] feels too complicated.
Well, that's pretty much it. Just a couple of things you should consider. Good job!
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Best of luck! ty :3
re2
i think Shiro told me to use the current timing, but looking closer it is definitely wrong. i would have never noticed since my universal offset is purposely off by 20 ms (don't question it). will implement once i'm done with bakari's modLegxis wrote:
Try decreasing the offset by at least -20, the parts from 00:51:464 (1) onward sound very late, it's less noticable at the end and start especially, but it sounds way better with -20 already, especially on reduced speed. I believe the right amount should be somewhere between 2530 and 2540