Good, Thank youpochamin wrote:
M4M
this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.
easy -
00:24:541 - add finish
Good, Thank youpochamin wrote:
M4M
this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.
easy -
00:24:541 - add finish
Very thx Lissette-chwan~~Lissette wrote:
Hi~ hi!! :3
[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map well ... It was my first maps. but you're right.
00:03:656 (3) - Remove this note and 00:04:118 - Add one here fix
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it) fix
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg fix
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg fix
00:30:541 (1) - This sounds off, what are you following? fix... I do not remember that was following HAHAH
00:36:541 (2) - This wasnt really readable, to be honest Sorry, but do not change it.
00:50:618 (4) - The reverse arrow is partially hidden fix
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me) fix
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake) fix, was a mistake xD
01:15:541 (5) - Try to follow the music better, like the examples I pointed above yep.
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing fix
01:45:541 (4,5,6) - This is overmapped too does not sound overmapped, and I really think it's not a difficult pattern to follow.
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo fix
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you
Good, Thank youLissette wrote:
Edited my post to add the rest of the mod. Sorry for the delay. ~
Avishay wrote:
From my queue, M4M, sorry for the delay, I was busy a bit in the last few days.
[Insane]
00:05:156 (1,2,3) - It may be on purpose, but I'll say it anyway, the DS from 2 to 3 is confusing a bit, perhaps make it just a bit a bit closer.
00:33:541 (5,1) - I suggest move 1 from 5, make a nice flow and don't stack, I don't think you are lazy
00:36:541 (2) - Is the slow slider necessary? One moment ago (4) was in the same length but in an other speed, I don't think slider velocity should be changed.
00:37:695 (3) - Make it a reverse slider, it fits. (don't change the position or the length of the slider)
00:39:541 (5) - I think splitting this into 2 sliders and making a nice pattern is much nicer, maybe something like this:
01:07:464 - Why did you competely ignore the beats here? That's really nice and it is Insane, so I don't think it should be ignored, I added this pattern here and it is really fun:
01:32:849 (2) - Move this circle just a bit left, it makes the pattern a bit more interesting and less confusing(x:352 y:304)
01:38:503 (2) - This slider isn't timed right, it is too early, change the snap divisor to 1/3 here and put it on 01:38:541 and end on 01:39:310
[Hard]
Add a note at 01:13:464 and change the positioning of 01:13:695 (5,6,7) - to a more interesting pattern (that will confuse less too)
Add one here too 01:15:310, this map isn't too fast and it won't be harmful for a hard
Add a note here 01:39:310, the spacing with the next note is confusing, I was sure at first that the slider is at 01:39:310 because of the spacing and the song, but well..
[Normal]
Couldn't find anything wrong
[Easy]
00:02:387 (2) - Add a whistle / clap here (to your choice)
Very nice map, good luck!
deejaydray wrote:
Hello, NM here from my queue ~
EASY:
00:16:695 (2) - I think this would look better if you flipped it horizontally
00:18:541 (4) - ^ same
01:20:849 (5) - NC here instead of here 01:22:233 (1)
01:24:080 (5) - NC here instead of here 01:26:387 (1)
01:27:772 (5) - NC here instead of here 01:30:080 (1)
NORMAL:
00:12:541 (5) - NC here
00:58:695 (2,3) - I suggest you finding another place for these 2 sliders (they are on the left edge, so some players might not see the entire slider)
Everything else is good ^^
HARD:
00:51:080 (7) - NC here instead of here 00:51:541 (1)
00:52:925 (6) - NC here
01:14:157 (6) - I would search another place for this circle, but it's just my opinion
That's all, nice map! ^^ Didn't have very much to mod, good luck!
baraatje123 wrote:
Good map
Testplays
I did a good job, if I do say so myselfEasy[url=http://www.mediafire.com/download/esu4ozjrklsb9ee/baraatje123_-_DINY_-_Always_be_myself_[Easy]_(2014-02-09)_Osu.osr][/url]
Normal[url=http://www.mediafire.com/download/d5k2f85lpzge9m6/baraatje123_-_DINY_-_Always_be_myself_[Normal]_(2014-02-09)_Osu.osr][/url]
Hard[url=http://www.mediafire.com/download/hpp6u59870cdc55/baraatje123_-_DINY_-_Always_be_myself_[Hard]_(2014-02-09)_Osu.osr][/url]
EruJazz's Insane[url=http://www.mediafire.com/download/7hn0sfwp3zrecba/baraatje123_-_DINY_-_Always_be_myself_[EruJazz's_Insane]_(2014-02-09)_Osu.osr][/url]
Good Lcuk getting this ranked, but you will probably not need it
Don't worry for thisbaraatje123 wrote:
Sprry about the dl Links. Because of the double ] and [ the DL pink doesn't work.
To dl the .osr files, copy the link, from url= to the image
Sorry about this
Neta wrote:
hi from my modding queue
sorry for long delay.. too many mod reqs
is this beatmap alive? where's BATs lol
[Easy]ok
- First check the AI mod
- 00:19:003 (5) - this slider's distance should be same with 00:18:080 (3,4) - these ok
- 01:26:387 (1) - same problem here ok
- 01:49:003 (5) - NC here ok
- 01:54:080 (1) - volume down this spinner. ok
- Map is fine but you'd better use all same distance on Easy diff
[Normal]ok
- Check AI mod too
- 00:09:772 (2) - better move to 288, 104 to make same distance with 00:08:849 (1,3) - ok
- 00:15:310 (1) - ^ 184, 56 it will too far with previous object
- 00:17:618 (4,1) - ah.. i think this is too far for normal diff. better change slider's shape or something to make distance 1.0x ok
- 00:58:233 (4) - same problem with first one 216, 160 [color=#00BF00it will too far with previous objec][/color]
- 01:03:772 (4) - why don't you use same location with 01:01:926 (2) - 256, 296 will be best i think ok
- 01:17:156 (4) - NC here
- 01:54:080 (1) - volume down this spinner.
[Hard]ok
- 00:10:233 (6,1) - Swap NC ok
- 00:12:080 (3,1) - ^ better no
- 00:55:002 (3,5) - better make slider watching each other it's not that good flow now ok
- 00:58:002 (2,3) - ^ better no
- 01:01:926 (3,1) - Distance shorter plz. it can be confused with 01:01:233 (1,2) - this beat I think better because I need that be a little of difficult
- 01:19:695 (2,3) - make this overlap will be nice ok
- 01:35:387 (5) - i don't think here needs finish it doesn't sound natural ok
- 01:47:387 (1,2,3,4,5) - better use all same distance no,better no I like this
- 01:53:849 (1) - volume down this spinner.
GL!
Very thx for mod.Silver Crow wrote:
hi~come from my que ;3
Insane:
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - nice shape xD thx
00:36:541 (2) - feel a little hard to play here, maybe just stack with 1 done
00:51:772 - make 1 to be a short slider? em.. nope, i following drums, no piano.
00:59:503 - here is a sound, think this part 00:59:157 (2,3,4) - again maybe? ^
01:01:926 (2,3) - del 2 of the notes, use a slider? hhehe, sorry, dont agree.
01:38:272 - https://osu.ppy.sh/ss/1577603 im a little weird about the green slider 2,its on 1/8? Is 1/3
01:42:772 (1,2,3,4,5,6) - OMG, why so jump haha, you are right, i did improve this pattern, now the jumps have sense.
01:50:849 - http://osu.ppy.sh/ss/1577612 double triangle? good idea
Very thx raikuRaiku wrote:
Raiku mod!
[EruJazz's Insane]
I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.
When we created the mapset, there was another insane, which after a few months decided to remove, because the Maper had no time to be applying their mods (MuseCaliope).
The map itself had the SV 2.0. My insane was insanely easy and fun to play.
For that reason it is slower, and the circles are smaller.
So.. I dont change this.
00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg). done
00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg). done
01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg). sorry, im following guitar to start, but change to drums at end. This slider is fine.
00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too. well... i really want slow sliders here, but, you are right, this can be more funny. I change a bit the sliders and add more notes.
very thx ^^neonat wrote:
Insane
00:06:541 (5) - remove the whistle sorry, i dont agree
00:06:887 (1) - whistle ^
00:07:233 (2) - remove whistle ^
00:10:233 (1) - whistle done
00:13:003 (3) - ^ done
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape) sorry, but but flow is fine. Yes, is a bit ugly, but this no afect the flow.
00:21:426 (2,3,4,5) - no music here, this is extra yep, but is kawaii ^^
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so hehe, fix
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement mm.. sorry, i dont change this
00:41:387 (4) - remove clap from start of slider done
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow sorry, i love this misshape slider u.u
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard lol, Hard no have whistles here xD
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider i change the pattern a bit.
00:56:387 (1) - ctrl g h j this slider as well sorry, but not.
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape DS vs shape.. i dont change nothing
01:09:195 - add a note done xD
01:23:041 (8) - remove clap from end of slider done
01:25:464 (3,4) - stacking this is not good, space them apart for better playing sorry, i dont agree.
01:33:310 (1) - the sharp curves are not pretty tastes
01:38:272 (1) - the finish is not need, unexpected/out-of-place mm.. i think is fine, because is a blue tick note... so gives a bit surprise, if something stronger not is heard
01:45:541 (3) - NC here instead fix
Good luck
fix spacing.fanzhen0019 wrote:
Hi :3 From my queueEruJazz's Insane
HitsoundsArrangement & Design
- I see there's very inconsistent in your diff.In general, It feels very random.
- 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.
Good luck~
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^UIlfri wrote:
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.
1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.
00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.
00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.
I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.
I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^UIlfri wrote:
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.
1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.
00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.
00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.
I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.
I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
This isn't very nice...ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^UIlfri wrote:
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.
1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.
00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.
00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.
I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.
I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
Thank you a lot for the modNo Dap wrote:
This isn't very nice...ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
Anyway here is my mod.
[Easy]
- 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.ok
- 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff ok
- 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) - no, because there a another note here
- 00:31:003 (2,3,4) - Check spacing.I know about the spacing here, but I want give some aesthetic
- 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here clap, there is not ever clap
- 01:52:233 (2) - How about this? ??
[Normal]ok
- 00:03:541 (2,3) - Stack error, and check distance. ok, stack fix
- 00:13:003 (2,4) - stack error ok
- 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.ok
- 00:41:157 (5) - NC here? it's really long and not following your pattern ok, you right
- 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing ok
- 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it ok
- 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing Ok, I changed the slider orientation
- 01:37:464 (3) - shouldn't the NC start here? every 2 stanza ok
- 01:46:233 (4,2) - This overlap isn't pretty imo
[Hard]
- OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2 ok
- 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play I don't understand you here
- 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 - ok
- 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note ok
- 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this. ok
- 00:25:464 (5) - crtl+g would play better imo ok
- 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part. ok
- 01:00:195 (1,1) - I hope you realize how hard this is to play :3 ok
- 01:10:464 (7,1) - What happened to the spacing here? ok
- 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3? This is a good idea, but I want keep some the map a bit more hard
- 01:45:080 (4,1) - Not really liking the overlap and blanket here. oh man, relax
- 01:49:695 - you're not going to map this beat? ok, there, I put a new note
- 01:50:849 (3,5) - Not liking this overlap either. ok
[EruJazz's Insane]Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
- AR-1 please. this is BPM 130 and the note density is too small for AR9
Mine is a blanket, your current one is not a blanket.pife1 wrote:
No Dap wrote:
- 01:52:233 (2) - How about this? ??
Dont worryLizeKotze wrote:
Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet.![]()
Good Luck!
LizeKotze wrote:
Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.SPOILEREasy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.
Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.OK
I didn't spot any other problems with this diff.SPOILERNormal:
AiMod again, but the distance is fine to me. OK with the distance
No other problems that I saw.SPOILERHard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464. No, because the Hard has more free and can use more notes both red and white
I didn't see any other problems.
Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet.![]()
Good Luck!
Hi. thx for mod.[-Sophie-] wrote:
From my moe queue
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
osu file format v13
[General]
AudioFilename: Always be myself.mp3
AudioLeadIn: 0
PreviewTime: 46349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 1003,15772,28580,30080,47156,60080,61003,62387,69310,76695,93310,108080,115464,117887,119157
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Always be myself
TitleUnicode:Always be myself
Artist:DINY
ArtistUnicode:DINY
Creator:pife1
Version:EruJazz's Insane
Source:LaTale
Tags:mmorpg ErunamoJAZZ
BeatmapID:275591
BeatmapSetID:103638
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"fond-ecran-jeux-latale-online-005.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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Combo1 : 255,216,98
Combo2 : 98,255,98
Combo3 : 255,60,255
Combo4 : 244,62,89
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432,176,107618,1,4,3:0:0:0:
80,176,107849,1,4,3:0:0:0:
392,312,108080,5,0,0:0:0:0:
200,360,108541,1,2,0:0:0:0:
48,240,109003,1,0,0:0:0:0:
72,144,109233,5,2,0:0:0:0:
112,132,109349,1,2,0:0:0:0:
152,120,109464,1,2,0:0:0:0:
348,120,109926,2,0,B|388:116|388:116|428:104,1,75.000000298023
368,24,110387,1,0,0:0:0:0:
328,20,110503,1,0,0:0:0:0:
288,32,110618,1,0,0:0:0:0:
268,128,110849,5,2,0:0:0:0:
224,168,111003,1,2,0:0:0:0:
280,188,111157,1,2,0:0:0:0:
268,248,111310,1,2,0:0:0:0:
208,264,111464,1,2,0:0:0:0:
252,308,111618,1,2,0:0:0:0:
196,340,111772,6,2,B|118:360|165:275|68:270,1,150.000000596046
24,248,112387,1,0,0:0:0:0:
8,192,112541,1,0,0:0:0:0:
24,136,112695,2,0,P|56:100|296:36,1,300.000001192092
288,106,113849,5,0,0:0:0:0:
341,159,114080,1,0,0:0:0:0:
393,106,114310,2,0,P|448:152|416:224,1,150.000000596046
368,268,115003,1,2,0:0:0:0:
256,192,115464,12,2,117310,0:0:0:0:
Thank you for the mod and forgiveness for ignoring one of requirements to a mod: Request Form[-Sophie-] wrote:
From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off OK
01:29:849 - Reverse arrow here Good
The AIMod is very good when we are talking in Easy and Normal, but when we are talking hard or above it, the AIMod become some bit useful, because the AIMod limited at the mapper.
When do mods, you should not just say "change this or that." It is always good idea to explain the reasons, and possibly give suggestions how to change (ie, give examples). If not, most likely that the mapper ignore your suggestion (Because all mappers think their way of doing things is the best xD!).Moo-Chan wrote:
From my modding queue~
Hi ^^EruJazz's Insane:All I see~
- 00:19:233 (3,4,5) - Could be placed differently How? Why? I do not really see a problem with the shape of the circles.
- 00:35:387 (4) - Move up slightly. It's too close to the bottom
- 01:12:772 (1,2,3) - Place differently ^
- 01:39:541 (1,2,3) - ^ ^
Good luck
XinCrin wrote:
Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod
EruJazz's InsaneLa diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
- 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música done
- 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo La razón de que lo puse así es porque la distancia de notas es un poco amplia, y quería separar los dos pedasos para que no se vieran como una masa del mismo combo que dura por un montón de tiempo. Se podría queitar, pero dejandolo no se vema. (de hecho, si lo quito me parece que queda un poco feo todo del mismo color).
- 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión Habrá algun stream que no tenga algo de overmap?
, quiero dejarlo así.
ignorado buena parte de la música . Con el resto , está bien .
Very very thanks for mod, ^^Aleks719 wrote:
let's give it a try
General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.
EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying.i will speak this with pifeok, fixed
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe? ok, done. Move to 00:04:157 (4) - (lol.. this will be ugly, but follow the song @_@)
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg done
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt ok, i spacing this to 2.0x
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills orz.. ok, i made a wave xD
00:46:464 (6) - better add nc for these jumps done
00:50:272 - i'd add note here, maybe you agree Orz, listen fine, but i dont want chage this patter.
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe? hahah, you are right. done
00:58:233 (7) - toooo close to (6). and without any reason, more it farer fixed
01:02:849 (4) - i think nc should be here fixed
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable for me, the way it is now, it is easy to read. anyway I will make him more spacing.
mmm, and i think that's it for Insane, quite good!
Thank you very much about the slider, I did this a very long time ago when I was not very careful with that stuff.Xellie wrote:
Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better fixed
00:19:926 (1) - could blanket a lil better fixed
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly idont agree. btw, i want a lineal flow 00:27:772 (2,3) -
00:35:387 (4) - I think the curve on this is a little harsh idont agree... is kawaii.
00:45:080 (2) - this looks ugly imo fix with a wave
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll are not random. Claps are in rigth ever, and shape have a nice flow.
00:59:618 (3,1) - this overlap is meh xD, sorry, idont change thi, bc the flow in 01:00:541 (2,3,1) - and symetry.
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich cicles are fine.
01:33:310 (1) -the curves on this are kinda pointyhaha, you are right. Fixed
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map emm... i use this in 00:19:233 (3,4,5) -
(I can only mod insanes really)
That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
AlexaBM wrote:
hi~ from my queue
[General]all diffs have already the same KIAI
- The red point should be here 00:01:003 - . Fix it in all diffs. Red point?
- Make the Kiai time the same in all diffs! It's necessary.
[Easy]
- 00:09:772 (3,4,1) - Spacing between (3,4) and (4,1) is different, fix it please. OK
- 00:31:003 (2,3,4) - ^ OK
- 00:16:695 (2) - It would be better if you make this way, IMO: OK
[box=]
skinnyjimmy wrote:
Hi, here's the mod from my queue! Wow this has a lot of stars, so I hope this can help you in some way hi n.n
[EruJazz's Insane]
00:10:926 (3) - If you delete this note, you can hear that there is no double rhythm at that part, if that makes sense, so maybe take this note out? It plays fine the way it is, so its your call this was because polarity, so, i think is fine (and playlable).
00:16:464 (4,5,6,7,8) - select this whole combo and move it to 76, 196 I think it looks a little bit better there nice, ty
00:41:156 (3) - consider moving this to 172, 320 just to add a little more flavor to the pattern, just a straight line of notes is kind of boring sorry, i want a lineal flow.
01:38:541 (2) - Maybe move this to a spot other can on top of 1, just to make a little easier to read, because it comes at an awkward timing on the timeline ooook, done
Well, that's it for my mod. Sorry it's so short, but there's a reason this has 108 SP
Hopefully this helped you a little bit
It's a very nice and catchy song, I really like it
This will get ranked for sure
Very thaks for modsXanandra wrote:
>:( Lol, +110 already... let's see what I have to offer...
[Erunamo]
00:06:310 (4,5) - I know that it follows perfectly the DS, but Id like it to have the DS reduced a bit, to make it more obvious.1.0x should be enough humm.. just try it, but I do not like how it feels...
00:12:541 - Somehow I feel like it is missing a clap in here. ups... done ^^
00:22:233 (1,2,3,4,5) - Imo, it would play better if you were to delete this note 00:22:580 (4) - youd have to remap it a bit to make it look good of course. oook, i delete (4) and remap a bit ir (with a litte jump, etc..)
00:26:617 - 00:30:541 - this whole part played so wrong for me, mainly because of the spacing, and Ill blame it to the fact that 00:27:772 (2) - is touching the slider. oh, sorry. La verdad no quiero cambiar esto por muchas razones (la mayoría de orden sentimental), además, para mí es más importante mantener el spacing en la parte que hay un pequeño overlap, porque es justo el efecto que quiero causar.
00:37:695 (3) - Make it just a circle, for sake of consistency with 00:34:003 (1) - and sounds better this way anyways oooks
00:49:464 - Was expecting a whistle here ok?
01:05:387 (7) - Dont you think spacing is a bit too much? Id put it somewhere more like: https://osu.ppy.sh/ss/1905711 nahh, is fine for me.
01:07:464 (4) - This note should be part of the next combo, and as thus, should be part of the next pattern.okay, i improve combo colous here.
01:25:464 (3,4) - This notes stacked plays bad imo. for me this play fine... only need consentration
01:27:772 (3) - Delete this circle? no bc drum
01:28:233 (4) - NC should be here, and not next note humm.. no, idont like.
01:37:926 (4,1) - Maybe make these two notes into a slider? mm.. i think is will make less readable.
01:50:387 (5,6,7,1,2,3,4,5,6) - This whole part sounds as if its wrongly timed... Or better said, guitars are offbeat, so Id strongly advise against mapping to the guitars. i know, but, drums help to folow the rythm, so, i think is acceptable.
Xanandra wrote:
>:( Lol, +110 already... let's see what I have to offer...
[Hard]
00:04:464 - Maybe add a whistle? No, I don't like
00:06:887 - New Combo? No, because I don't feel a change so necessary
00:37:926 (2) - Slider should start at 00:37:695 - Ok, I got
00:41:618 (5) - Same as above Ok, I got
01:24:080 (3) - Same as above Ok, I got
01:25:926 (6) - Same as aboveOk, I got again
[Normal]
00:03:772 - Missing whistle? Ok
00:18:080 (5) - I would add a whistle at 00:18:310 - to make it more obvious that youre following that note No, I don't like, I feel that the whistle is out of place, sorry
01:17:156 (1) - Slightly offscreen, try to make it completely inside the grids. OK, it was difficult
[Easy]
Good enough for me
Just some last words... Im not sure if from those +110 priority came from mods or not, but imo, theres a big problem with maps that gets overmodded, something that happens when modders don't really try to empathize with the mapper's style, and the mapper is very lenient to change it's thing, and what happens is a huge mix of everyone's style, anyways, not saying that this happened to this map, just saying so next time you would be careful and dont let this happen.
ShiraKai wrote:
hi! from queue :3
[Easy][Normal]
- 00:08:387 - remove Inherited points? i don't think it's necessary
OK
- 00:15:772 (1) - add whistle at start ? not necessary
- 00:28:695 (4) - add finish at start? not necessary
01:33:310 (1) - ^
OK
[Hard]No, because I don't like it
- 00:16:695 (5) - add NC? OK, I like it
- 00:40:926 (3,4) - add clap_? No, better not, I used to clap here, but I felt that doesn't fit well
- 00:55:464 (3) - remove finish at start and use sampleset Normal?
Good luck
ShiraKai wrote:
[EruJazz's Insane]
- 00:02:387 (1) - I think this NC is not necessary
idont agree ^^u
- 00:26:617 (2,3,4) - strange spacing... I was hard to read
>insane desu
- 00:06:541 (5,1) - better swap NC yeah, fix
- 00:31:233 (2) - hmm do you picked up any sounds? following the bass.
- 00:40:003 (6) - ctrl + G ? Okay!!
- 00:41:156 (3) - move to x168,y324? no, i want lineal flow
- 00:42:310 (5,1) - add NC? ~~
- 00:58:233 (7) - stuck on 00:58:695 (1) ? more jump
hummm...mmmm... o....k...
- 01:07:464 - 01:08:233 control the volume 40% of this place. It is too loud as it stands 55%
- 01:25:349 (2) - delete note? nope.
- 01:51:310 (4) - add NC? nahh
Good luck
PuttyoU wrote:
Hello , from my modding queues!
My English is very poor, sorry![]()
[Hard]No, because I don't see necessary add a new note here
- 00:28:695 (7) - suggestion : You should add a new slider at 00:29:618 No because it will be very confunsing
- 00:44:618 (5) - NC No because this isn't a big change of rhythm
- 01:53:387 - add circle
[Normal]
- 01:34:695 (3) - To the right a little more this
Good relax maps
[Insane]
od8 maybe too hard for a ar8, od7 is nice
00:26:617 (2,3,4) , 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) so why not cs4?
01:50:849 (1,2,3,4,5,6) - why not same ds
01:16:695 (1) - wip, just i don't like it
01:45:541 (1,2,3) - it dosent looks well
[Hard]
wow, green master
00:52:464 (5,6) - do a blanket maybe?
[Normal]
ctlr shit a and check ds prob
[Easy]
^ same normal
Thank you for your helpAlex Li wrote:
From modding Team[Hard]
wow, green master ?
00:52:464 (5,6) - do a blanket maybe? OK
[Normal]
ctlr shit a and check ds prob I couldn't do it
[Easy]
^ same normal I couldn't do itim lazynice map, gl on ranking
Hi From SoGa's Modding Queue
[General][Easy]
- Set AudioLeadin to 2000ms
[Hardl]
- 00:04:233 (1) - Clap?
- 00:07:464 (4) - ^
- 00:09:310 (2) - ^
- 00:12:541 (2) - ^
Fine![]()
Sry for this useless Mod ._.
- 00:38:387 (3) - Finish
- 00:40:233 (1) - ^
- 01:24:541 (3) - ^(Up to u
- 01:26:387 (1) - ^
- 00:04:176 (4) - AiMod Check !
![]()
![]()
http://puu.sh/bgdUj/4177d7599f.osuDakeDekaane wrote:
Hi~ :3
[Insane]
CS4. CS5 no soporta muy bien mapas con jumps, si acaso CS 4.5 como máximo Bueno, creo que necesito una explicación más detallada de esto xD. Realmente creo que el CS5 esta bien por lo lento del mapa, y aunque hay jumps, debido al BPM bajo, no lo veo tan terrible, estoy convensido que los jugadores experimentados podran sacarle el DT en algunos pocos intentos.
00:05:156 (1,2,3,4,1,2,3,4) - Aunque el spacing es consistente, puede ser algo confuso, te recomendaría usar sliders para introducir este ritmo en 3/4. mm... justamente por el spacing consistente es que se minimiza la posible confución, pero es un insane, pienso que quienes lo jueguen ya vana tener suficientes skills de lectura como para no confundirsen al punto de perder el combo
00:19:233 (3,4,5) - Te recomendaría algo más lineal, este tipo de triples no suelen ser agradables de jugar. Lineal no porque no hace el flow que quiero, mas bien un stack.
00:21:426 (2) - Un quíntuple aquí se siente algo cargado para esta parte, borra esta nota, un triple sería suficiente. ok ~_~
00:22:464 (3,4,1) - Reduce el spacing acá, tal como lo tienes en 00:24:541 (3,4,5,6). mm.. mm... hice otra cosa.
00:25:926 (7,1,2,3,4) - El spacing aquí es algo extremoBlame Aleks
00:27:195 (1,2,3,4) - Y acá es muy pequeño. fix, lo puse a 1.2x, así la parte a 1/3 va a ser mucho más obvia.
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Te recomendaría usar sliders para introducir el 1/3, a simple vista puede parecer un 1/4, ya que usas un triple con un spacing mayor anteriormente. ^
00:29:156 (1) - Remueve el NC OK
00:30:080 (1) - ^ ya vi p q.. en DT estos combos pueden ser matadores al fallarlos xD
00:32:849 (3) - Apilalo con (4), la intensidad indica que el jump debería estar para esta nota. done
00:36:541 (2) - Personalmente no me gusta este tipo de reducciones drásticas de velocidad, en este caso tiende a romper el flujo debido a que viene de una parte rápida y se dirige a otra igual de rápida. Lo uso en muchas partes del mapa, y la verdad, siento que son lo suficientemente intuitivos.
00:37:695 (3,4,1) - Si pudieras incrementar el spacing de (4,1) sería bueno, actualmente son algo similares, lo cual puede causar algo de confusión. el spacing actual no es tan cercano como para inducir a errores (a menos que el jugador este demasiado distraido y juegue en "modo automatico" xD)
00:41:387 (4) - Lo mismo sobre los sliders lentos ^
00:43:233 (1,3) - ^ ^
00:45:080 (2) - ^ ^
01:03:772 (4) - Noté que algunos sliders tienen el whistle en todo el cuerpo, no suena muy bien que digamos, sería mejor poner el whistle manualmente en cada punto. Algunos si los quite, otros no.
01:07:464 (1,2,3,4) - Podrías usar un spacing más amigable acá, y usar slider-circulo, es algo más natural imo. mm.. pero esto dañaría el que los sonidos fuertes vayan con los circulos. Aunque tienes razón, prefiero dejarlo así.
01:28:233 (4,1) - Este spacing no es muy intuitivo, ya que el anterior es parecido y es 1/1 beat, al contrario de este. Este es un poco más largo.. por algo son jumps; xD
01:29:618 (2) - Esta nota es algo intrusiva en el ritmo que estás siguiendo, sería mejor removerla. Por consistencia con el ritmo, prefiero dejarla.
01:35:157 (1,2,3,4,5) - Hacen falta unos hitsounds aquí. fix
01:37:926 (4,1,1) - Este ritmo no es muy intuitivo, podrías usar un slider de (4) a (1). La idea es que sea soprendente. Ya lo hablaré con pife a ver que opina él.
01:39:541 (1,2,3) - Creo que ya había mencionado algo acerca de streams de esta forma. Aquí si no lo quito... tal y como está, lleva el flow que espero, y aunque si se ve un poco raro para los standares actuales, no veo la necesidad de cambiarlo.
01:44:387 (5,6,7,8) - Un spacing algo un poco más consistente aquí no caería mal. ok
01:45:541 (1,2,3) - Estos sliders rompen en cierta manera el estilo que has llevado en el mapa, sería mejor usar círculos en su lugar (no un stream, solo círculos en 1/2) Quiero dejarlo, sorry
La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
Muchas gracias por el mod, lo esperaba con muchas ansiasDakeDekaane wrote:
Hi~ :3
[General]
Unicode Title: 수경농장
¿En Source no debería ser "La Tale"? Al principio del mapa tenia pensando pornerlo asi, pero cuando buscas por latale aqui en osu el buscador te da resultado erroneos
Podrías añadir "HyunTaek Yun" a los tags, que es el nombre real de DINY. Ok,
[Easy]
00:22:695 (1) - Se vería mejor si este slider fuera similar a 00:24:541 (3), solo copia ese y pégalo aquí, después hazle Ctrl+H y Ctrl+G y listo. No olvides el NC. OK
00:23:618 (4) - Después que hagas lo de arriba, mueve este un poco al centro y a la derecha. Ok
00:28:695 (4) - Un whistle en el final no sonaría mal.OK
00:45:310 (4) - Podrías hacer que este slider solo dure 1 beat, teniendo el final en un sonido más fuerte queda mejor. Disculpa mi ignorancia pero aqui si no te entendi
00:56:849 (4) - Mueve este un poco hacia arriba para alinearlo con la nota anterior. Ok,
01:31:926 (6) - No te equivocaste de hitsound para el slidertick? Ohh,asi es
01:33:310 (1) - Finish al inicio Ok,
01:54:080 (1) - El spinner quedaría mejor iniciando en 01:54:541 junto con el hold en la guitarra. Ok,
Algunos whistles más no vendrían mal y ayudarían a que la diff no suene tan monótona, como en la Hard. Buena diff.
[Normal]
00:07:926 (4) - Podrías eliminar el slider y poner un círculo en 00:08:387, la pequeña pausa da énfasis a el final de 00:07:003 (3) y permite golpear en un beat fuerte. no me gusta como queda, pero, creo que te equivocaste dandeme la descripcion
00:20:849 (4) - Remueve la repetición, asi el sonido de 00:21:310 se enfatiza mejor.Ok,
00:26:387 (1) - Podrías eliminar esta por la misma razón.Ok,
00:28:695 (1) - Este spinner tiene muy poco tiempo de recuperación antes de la siguiente nota, prueba con un slider de 00:28:695 a 00:30:080 y un círculo en 00:30:541. OK
00:42:080 (2,3) - Podrías intentar hacer un ritmo similar a este, haría la diff más interesante aun.OK
01:05:157 (1) - Algo similar a lo que mencioné en 00:07:926 (4). lo mismo de arriba no te entendi bien
01:08:387 (1) - ^ ^
01:34:695 (3) - Este slider se va fuera del grid, si pudieras arreglarlo estaría muy bien. Ok,
Misma sugerencia sobre algunos soft whistles para los hitsounds.
[Hard]
Te recomendaría subir el HP a 6. OK
00:01:003 (4) - Esta nota esta algo fuera del grid, muévela a la derecha un poco Ok
00:04:176 (4) - Unsnapped. Aqui en realidad esta a 1/6
00:24:310 (1) - Podrías eliiminar el slider y poner un círculo en 00:24:541, ritmicamente enfatizaría mejor esta parte de la música, y podrías hacer algo similar a lo que muestro en la imagen, tal vez con unos pentagonos más regulares o3o Ya, no me habia fijado bien en esta parte ya lo aregle aunque no hize un pentagono hice algo mas simple
01:13:003 (3,4) - Te recomendaría remover el círculo y añadir una repetición al slider, los 3/4 son algo impredecibles cuando hay un stack. Perdon pero no quiero, al menos quiero mantener una pizca de dificultad en el mapa
01:14:849 (3,4) - ^ ^
01:31:464 (7) - Finish en el final? Ok
Ya acercandose al final esta diff se ve muy bien.
La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
SoGa wrote:
Hi From SoGa's Modding Queue
[General][Easy]
- Set AudioLeadin to 2000ms
[Hardl]
- 00:04:233 (1) - Clap?
- 00:07:464 (4) - ^
- 00:09:310 (2) - ^
- 00:12:541 (2) - ^
Fine![]()
Sry for this useless Mod ._.
- 00:38:387 (3) - Finish
- 00:40:233 (1) - ^
- 01:24:541 (3) - ^(Up to u
- 01:26:387 (1) - ^
- 00:04:176 (4) - AiMod Check !
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Applied almost all.DakeDekaane wrote:
Recheck, no kds.
[Insane]
Acerca del CS 5, es que se fuerzas a los jugadores a ser más precisos, lo cual aumenta la dificultad, y teniendo en cuenta que la Hard no es muy compleja, el spread se siente algo fuera de lugar, por eso recomiendo el cambio de CS.
00:10:926 (4,5) - Hay veces que los jumps simétricos quedan muy bien, pero hay otras veces que no
00:26:618 (2,3,4) -Blame Aleks... a mi me gusta... además, sirve para despertarlos, y aun más porque luego de esto viene la parte a 1/3.
00:28:695 (1,2,3,4,5,6) - Sigo insisntiendo que debes meter algunos sliders aquí para introducir el 1/3 mejor De verdad creo que el spacing da el suficiente aviso para saber que ese stream no es natural... es cierto que con tu sugerencia tampoco queda mal, pero, no lo veo tan necesario ademá que es el insane, esto es casi que lo unico "retador" (y eso que es muy facil xD) en cuanto a lectura.
00:53:618 (3,4,5) - Spacing más consistente aquí se vería mejor con la simetría, podrías intentar un triangulo más regular.
00:54:310 (5,1) - Intenta reducir este jump.
01:00:080 (1,2,3) - Spacing más consistente aquí se vería mejor con la simetría.
01:04:926 (6,7,1) - El flujo acá es demasiado malo, podrías intentar algo similar -> https://osu.ppy.sh/ss/2036487
01:07:464 (1,2,3,4) - Spacing más consistente aquí se vería mejor y haría el 1/3 más notorio.
01:12:772 (1,2,3,4,5,6,1,2,3) - Podrías hacer esto simétrico -> https://osu.ppy.sh/ss/2036499
01:16:003 (1) - Podría hacer un stack con el final de 01:16:695 (1) y arreglar (2,3) para mejor simetría.
01:27:772 (3,4,1) - Puede ser un jump, pero precisamente, por el spacing pareciera que las tres notas están en 1/1. Otra manera de verlo es porque el spacing de 1/2 se ve más grande que el de 1/1? Si lo ves de esa manera verás a que me refiero. Una solución sería aumentar el spacing en (3,4) moviendo (3) hacia arriba, alrededor de 256,100.
01:45:541 (1,2,3) - Y voy a repetir lo mismo, podrá jugarse bien, pero no queda con el estilo del resto del mapa, lo cual se siente algo raro al jugarlo.
01:50:849 (1,2,3,4,5,6) - Algo un poco más curvo para el stream ayudaría al flujo aquí, ya que este tipo de movimiento angular siempre trae algunos problemas, sumando el 1/3 x.x
\o/
[Colours]
Combo1 : 170,196,102
Combo2 : 159,227,205
Combo3 : 129,183,125
Combo4 : 202,136,138
Thank you for the help!-Bakari- wrote:
Yo, as requested.
[General][Easy]
- Remove ErunamoJAZZ from the tags if you are not keeping his diff anymore. OK
- Your kiais are inconsistent, which is not allowed by the rules. [url=http://puu.sh/cgJMd.png]Example
- Try to add 1300ms of lead in, to give players some time to get ready. Just oprn your .osu files and set AudioLeadIn: to 1300 OK
- Your colours are too bright and don't seem to fit well with the BG. Try something else, maybe?
OK
Alternative set[Colours]
Combo1 : 170,196,102
Combo2 : 159,227,205
Combo3 : 129,183,125
Combo4 : 202,136,138[Normal]
- Try to drop your HP Drain to make the long gaps like 00:22:003 - less stressful for the beginners, please! OK
- 00:09:772 (3,4) - the doenbeat here is unstressed, which makes your rhythm sorta hard to catch. Try to select the notes and hit Ctrl+G, it will swap OKthem on the timeline and give you better rhythm. Do not forget to fix the spacing, afterwards. Example
Note: This might be helpful. Please, take into consideration the things explained here!OK
- 00:56:849 (4,5) - same as above. exactly the same as above. A simple Ctrl+G would help ou to resolve the prroblem. Of course, you'll have to fix the spacing afterwards.OK
- 01:29:618 (5) - pretty sure you've missed a new combo here. it would match with your pattern and with the song. OK
Note: speaking about comboing, it gets sorta inconsistent in the end of the diff, 01:36:080 (1,2,3,4,1,2,3,4,5,6,7) - these combos are also waaay too OKlong. So, try to re-consider your comboing at that part.
Not bad, but comboing gets a bit weird in the end and your rhythm could use a bit more work.[Hard]
- As you use a lot of 3/4 beats, i strogly suggest you to lower OD and think about some ways to simplify the rhythm. No, because a lot of people say me that my map should be more interesting although this part can be a bit hard, they can learn a bit to bit, but I will try
- 00:05:618 (1,2,3,4) - 3/4 sliders. Givve them a chance, they seem to fit prefectly with the rhythm. Example. They are much easier to hit and to undersand _ they fit better in terms of rhythm.
- 00:28:695 (5) - you've probably missed a new combo here, I think it really needs a new combo as thmusic changes significantly. No, becasue I don't feel that this part be a change so significant
Note: 01:29:618 (6) - same here, I guess.^
- 01:05:157 (1) - the slider does not really fit. First of all, its head hits practuacally nothing and secondly the doenbeat remains unstressed. OK
Not bad but you can improve the appearance and work with the rhythm more.I have a feeling that your mapping goes slightly off the actual music because of the rhythm you use, in some parts. It can also get slightly better visually.
- Please, take a look at the polarity guide and see how you can improve your own map according to the guide.
- 00:08:618 (2) - exactly the same thng about unstressing beats. I've already pointed out a few examples on Easy and Normal. The slider begins on a red (mnor) beat, and ends on the strong (white). It makes the slider kinda unfitting and leaves the main beat unsressed. It happens a lot and this seriously needs your attention. Thank you a lot I didn't know that
Apart from the listed rhythm issues, it is fine. Just, try to work on your rhythm more attentively, please!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Shiro wrote:
Hello pife1,
your map has undergone a session of Community Modding !
Special thanks to the modders who participated in this collaborative effort:
ursa
Kaguya Hourain
Estellia-
Sieg
Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.
GeneralmodOKnormal-sliderslide2.wav and drum-hitslidertick.wav are unused files, delete them. | Sieg OK
soft-sliderslide.wav is not a valid blank file, you must use http://up.ppy.sh/files/blank.wav instead. Same goes for drum-sliderslide.wav soft-sliderslide3.wav soft-sliderslide4.wav soft-sliderslide5.wav and soft-sliderslide6.wav | Sieg OK
Offset should be 1003 so the first downbeat will be on the right spot, http://en.wikipedia.org/wiki/Anacrusis | Sieg OK
Check you kiai times for consistency, I don’t see a point why they differ across diffs. | Sieg
EasymodI don't feel any confunsingCS2 feels a bit too high. I would suggest to use cs 2.5 or even 3 to make the circles a bit smaller and make the map visually more appealing! Also it will make for better spread, also will increase player experience overall for this difficulty - Kaguya, Sieg OK
OD + 1 would be preferred, as OD<AR can lead to confusing situations, and those ODs are very low already- Kaguya OK
00:01:003 (1,2,3) - Consider blanketing \ redesign this, atm looks way too clunky | Sieg OK
01:29:618 (1,2) - The flow here could be done better if you followed the sliderpath from 1. The problem is this: http://media.tumblr.com/f9d97bfa3e85d22 ... qz4rgp.png the flow is visually inconsistent (although it’s playable), and fixing that would make the map look better.- Kaguya I could catch well the idea but I did something
01:31:926 (2,1) - This blanket looks pretty bad, the end of (2) is too close to (1), you can drag (1) earlier in the timeline to use its approach circle as help! - Kaguya OK
01:37:464 (2,3) - The blanket is also imperfect here, you can do the same to improve it - Kaguya OK
01:38:387 (3,4) - Same. - Kaguya OK
Overall I don’t like the slidertick hitsounds. They feel confusing. Refer to Sieg’s comment in Hard. - Kaguya
NormalmodOD2 is way too low for this difficulty, especially considering it is AR5. Never use such drastic differences in AR and OD, as they lead to numerous problems while playing. - Kaguya OK
Generally I don’t enjoy the useage of sliders here. Symmetry is also being done wrong, this could use a lot of fine tuning. - Kaguya sorry but I am very noob
00:07:926 (4,1,2) - Sliders feel wrong. Circle should be placed on the first tick of the combo and sliders should start on the big white tick and the and the third tick. Replace 00:07:926 (4,1,2) - with circle slider slider and add a new combo on the first slider. - Kaguya Sorry, But I don't want like this idea
00:08:849 (1,2,3) - Try blanket with (2)? | Estellia- OK
00:10:233 (3,4) - This feels and plays bad. It’s bound to confuse the player into a sliderbreak. I would suggest a reverse ¾ slider and a circle on the white tick. - Kaguya Sorry I don't like it
00:13:464 (3,4) - Fix blanket | Estellia-Good
00:16:695 (3,4) - 01:02:387 (3,4) - Better replace this with repeat slider because it will be hard to normal level players hit 3\4 rhythm accurate. | Sieg Yes, Sir but I don'tuse reverse
00:23:618 (3,4) - Flow slightly thrown off visually,(4) should look like it comes from (1). Just move it down a bit and rotate it clockwise to fix that | Estellia- No, because I want let it like is
00:24:541 (4,5) - Circle > slider > circle would work better here instead of 2 sliders, it is the same problem as 00:07:926 (4,1,2) - and you can fix the comboing - Kaguya Same above
00:27:310 (3,4,5) - Fix blanket on 3&4 and stack 5’s head on 3 after fix | Estellia-OK
00:31:464 (2,3,4) - Flow is a bit messy here, try making sliders lead into other sliders better | Estellia-Yes
00:31:464 (2,3) - Hitsounds missed on head of each slider | Sieg No, both Easy and Normal have a conduct same in hitsounds
00:34:233 (1,2,3,4) - Try having 1&2 parallel, 3&4 parallel, 1-2 and 3-4 direct horizontal flip | Estellia- Yes, Sir
00:37:926 (1,2) - Centralize | Estellia-Yes
00:40:233 (4,1) - You could continue the cursorpath here better if you move 1 a bit lower. Also same rhythm issue as pointed out before - Kaguya
Sorry, but I don't undestand you
00:41:157 (1,2,3) - Fix double blanket and stack head of 3 with head of 1 | Estellia-, Sieg Yes Sir
00:50:849 (3,1) - Make sliders parallel? At least the first part of (1) | Estellia- Good
00:56:387 (1,2) - Same suggestion as 00:10:233 (3,4) - . - Kaguya Sorry
01:02:387 (3,4) - You should make slider 3 a circle and start ¾ reverse slider where 3 currently ends, otherwise this would be a bit too confusing to play. - Kaguya Ok, but with 3 circles doesn't work well in my opinion
01:33:772 (2,3) - If you intended a blanket here, fix it. Use the sliderball followcircle for help. - Kaguya, Sieg This is not blanket
01:41:157 (2,4) - I don’t fancy this overlap here. Try to stack them properly - Kaguya OK
HardmodThanks01:41:618 (4) - As example, this applies for all such sliders with slidertick high volume on all difficulties
Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
Guide line from https://osu.ppy.sh/wiki/Ranking_Criteria | Sieg I will try
Pretty much the kiai is boring with unintuitive and bad-looking patterns. I suggest a full remap with more interesting rhythm - Kaguya Ushh, I can't sorry
OD +1, here again ideally OD=AR - Kaguya Sorry, But this difficulty have had many changes with AR and OR
00:04:157 (4) - i think use a circle would be nicer instead of slider - ursa Yes, Sir
00:06:310 (3,4) - The slider fits more on the downbeat. Place circle on red tick it would work better. - Kaguya I don't see neccesary
00:06:310 (3,5) - make those the same slider! Just copy (3), then paste and rotate it | Estellia- OK
00:10:695 (6) - This goes to the blue tick before it. It lands on nothing there. You will need to fix t he spacing 00:10:233 (5,6,7) - - Kaguya Yes,Sir
00:12:080 (3,4) - Try to blanket with (4)? | Estellia-Yes
00:13:926 (4) - This feels unintuitive and boring, you could just map it the same way you’ve mapped the whole thing. - Kaguya No, I like this part
00:15:310 (2) - Try to fix the symmetry on this slider. Refer to t/37194 for more information. | Estellia-Yes,Sir
00:19:003 (2,3,4) - This sliders interact really bad with each other. This can be fixed by blanketing them or making good flow between them.| Sieg Yes,Sir
00:20:387 (1,2,3,4,5,6,7,1,2) - This isn’t very enticing to play because of how square the movement is. Try to make a different pattern! | Estellia- Yes,Sir
00:25:464 (5) - Removing the reverse and adding a circle instead works better with the hitfinish imo. Also current spacing is confusing as it implies this slider has two repeats, not one, since everything so far has been properly spaced. - Kaguya Yes,Yes
00:28:695 (7) - Just like for Normal, this is not very interesting to play. At least split it into several shorter repeat sliders (with only one repeat for example). - Kaguya I amo sorry for be so predictable
00:28:695 (7) - One more repeat to follow this 1\6 sound, or make sure not to overlook it if you redo this part | Sieg Good
00:38:849 (4,5) - Fix that blanket | Estellia- Yes
00:44:618 (5,6,7) - fix the blankets between (5,7) and (6) | Estellia-, Sieg Oh Good
00:47:618 (2,3,4) - Continue the sliders on the white ticks they really don’t fit on the red ticks. - KaguyaI don't see a really problem here
00:50:387 (3) - http://puu.sh/dkJh5/e2113e33a7.jpg to avoid overlap with 00:49:464 (1) , minor thing | SiegYes,Sir
00:52:464 (5,6) - Fix the blanket | Estellia-Yes,Sir
00:54:541 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - If you are going to use drum samples, make sure they are audible. Reducing the volume on those makes no sense and goes entirely against the song. At this level, the drum samples are basically muted and that is unrankable. This goes for the kiai as well. | Shiro Oh,god, you are right
00:58:464 (3,4) - Make 4 further away? The way they touch feel so ugly | Estellia-??
01:10:233 (6,7) - Make this two sliders instead of circle + reverse. - Kaguya ??
01:14:849 (3,5) - Are these even symmetrical? | Estellia-Yes
01:23:618 (1,2) - Blanket those | Estellia-, Sieg Yes
01:23:618 (1,2) - Blanket those | Estellia- Yes
01:31:233 (6,7) - Blanket those | Estellia- Yes
01:39:310 (5) - move this beat to x :144 y:104 ? to make sure it’ll not overlap with the previous slider - ursa Yes
Can’t say much, generally looks like a super old map but has areas which have perfectly nice flow like 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:43:464 (1,2,3) - . Try have the map mimic flow with the above mentioned parts. | Estellia-
Participants have been awarded 3kd for their participation.
Kenterz wrote:
Hey :3
(no kd)
[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 - OK
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine
Others diffs are fine
(answer with the things you fixed plz)
Call me back after you fixed the check
I have made many mistakes with answerspife1 wrote:
Kenterz Kenterz wrote:
Hey :3
(no kd)
[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 -No, because the previous notes are white
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine
Others diffs are fine
(answer with the things you fixed plz)
Call me back after you fixed the check
Thank you a lot for the mod