Updated
Very thx raikuRaiku wrote:
Raiku mod!
[EruJazz's Insane]
I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.
When we created the mapset, there was another insane, which after a few months decided to remove, because the Maper had no time to be applying their mods (MuseCaliope).
The map itself had the SV 2.0. My insane was insanely easy and fun to play.
For that reason it is slower, and the circles are smaller.
So.. I dont change this.
00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg). done
00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg). done
01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg). sorry, im following guitar to start, but change to drums at end. This slider is fine.
00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too. well... i really want slow sliders here, but, you are right, this can be more funny. I change a bit the sliders and add more notes.
very thx ^^neonat wrote:
Insane
00:06:541 (5) - remove the whistle sorry, i dont agree
00:06:887 (1) - whistle ^
00:07:233 (2) - remove whistle ^
00:10:233 (1) - whistle done
00:13:003 (3) - ^ done
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape) sorry, but but flow is fine. Yes, is a bit ugly, but this no afect the flow.
00:21:426 (2,3,4,5) - no music here, this is extra yep, but is kawaii ^^
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so hehe, fix
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement mm.. sorry, i dont change this
00:41:387 (4) - remove clap from start of slider done
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow sorry, i love this misshape slider u.u
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard lol, Hard no have whistles here xD
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider i change the pattern a bit.
00:56:387 (1) - ctrl g h j this slider as well sorry, but not.
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape DS vs shape.. i dont change nothing
01:09:195 - add a note done xD
01:23:041 (8) - remove clap from end of slider done
01:25:464 (3,4) - stacking this is not good, space them apart for better playing sorry, i dont agree.
01:33:310 (1) - the sharp curves are not pretty tastes
01:38:272 (1) - the finish is not need, unexpected/out-of-place mm.. i think is fine, because is a blue tick note... so gives a bit surprise, if something stronger not is heard
01:45:541 (3) - NC here instead fix
Good luck
fix spacing.fanzhen0019 wrote:
Hi :3 From my queueEruJazz's Insane
HitsoundsArrangement & Design
- I see there's very inconsistent in your diff.In general, It feels very random.
- 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.
Good luck~
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^UIlfri wrote:
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.
1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.
00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.
00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.
I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.
I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^UIlfri wrote:
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.
1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.
00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.
00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.
I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.
I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
This isn't very nice...ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^UIlfri wrote:
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.
1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.
00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.
00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.
I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.
I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
Thank you a lot for the modNo Dap wrote:
This isn't very nice...ErunamoJAZZ wrote:
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
Anyway here is my mod.
[Easy]
- 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.ok
- 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff ok
- 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) - no, because there a another note here
- 00:31:003 (2,3,4) - Check spacing.I know about the spacing here, but I want give some aesthetic
- 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here clap, there is not ever clap
- 01:52:233 (2) - How about this? ??
[Normal]ok
- 00:03:541 (2,3) - Stack error, and check distance. ok, stack fix
- 00:13:003 (2,4) - stack error ok
- 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.ok
- 00:41:157 (5) - NC here? it's really long and not following your pattern ok, you right
- 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing ok
- 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it ok
- 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing Ok, I changed the slider orientation
- 01:37:464 (3) - shouldn't the NC start here? every 2 stanza ok
- 01:46:233 (4,2) - This overlap isn't pretty imo
[Hard]
- OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2 ok
- 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play I don't understand you here
- 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 - ok
- 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note ok
- 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this. ok
- 00:25:464 (5) - crtl+g would play better imo ok
- 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part. ok
- 01:00:195 (1,1) - I hope you realize how hard this is to play :3 ok
- 01:10:464 (7,1) - What happened to the spacing here? ok
- 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3? This is a good idea, but I want keep some the map a bit more hard
- 01:45:080 (4,1) - Not really liking the overlap and blanket here. oh man, relax
- 01:49:695 - you're not going to map this beat? ok, there, I put a new note
- 01:50:849 (3,5) - Not liking this overlap either. ok
[EruJazz's Insane]Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
- AR-1 please. this is BPM 130 and the note density is too small for AR9
Mine is a blanket, your current one is not a blanket.pife1 wrote:
No Dap wrote:
- 01:52:233 (2) - How about this? ??
Dont worryLizeKotze wrote:
Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet.
Good Luck!
LizeKotze wrote:
Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.SPOILEREasy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.
Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.OK
I didn't spot any other problems with this diff.SPOILERNormal:
AiMod again, but the distance is fine to me. OK with the distance
No other problems that I saw.SPOILERHard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464. No, because the Hard has more free and can use more notes both red and white
I didn't see any other problems.
Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet.
Good Luck!
Hi. thx for mod.[-Sophie-] wrote:
From my moe queue
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
osu file format v13
[General]
AudioFilename: Always be myself.mp3
AudioLeadIn: 0
PreviewTime: 46349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 1003,15772,28580,30080,47156,60080,61003,62387,69310,76695,93310,108080,115464,117887,119157
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4
[Metadata]
Title:Always be myself
TitleUnicode:Always be myself
Artist:DINY
ArtistUnicode:DINY
Creator:pife1
Version:EruJazz's Insane
Source:LaTale
Tags:mmorpg ErunamoJAZZ
BeatmapID:275591
BeatmapSetID:103638
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:2
[Events]
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Thank you for the mod and forgiveness for ignoring one of requirements to a mod: Request Form[-Sophie-] wrote:
From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off OK
01:29:849 - Reverse arrow here Good
The AIMod is very good when we are talking in Easy and Normal, but when we are talking hard or above it, the AIMod become some bit useful, because the AIMod limited at the mapper.
When do mods, you should not just say "change this or that." It is always good idea to explain the reasons, and possibly give suggestions how to change (ie, give examples). If not, most likely that the mapper ignore your suggestion (Because all mappers think their way of doing things is the best xD!).Moo-Chan wrote:
From my modding queue~
Hi ^^EruJazz's Insane:All I see~
- 00:19:233 (3,4,5) - Could be placed differently How? Why? I do not really see a problem with the shape of the circles.
- 00:35:387 (4) - Move up slightly. It's too close to the bottom
- 01:12:772 (1,2,3) - Place differently ^
- 01:39:541 (1,2,3) - ^ ^
Good luck
XinCrin wrote:
Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod
EruJazz's InsaneLa diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
- 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música done
- 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo La razón de que lo puse así es porque la distancia de notas es un poco amplia, y quería separar los dos pedasos para que no se vieran como una masa del mismo combo que dura por un montón de tiempo. Se podría queitar, pero dejandolo no se vema. (de hecho, si lo quito me parece que queda un poco feo todo del mismo color).
- 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión Habrá algun stream que no tenga algo de overmap? , quiero dejarlo así.
ignorado buena parte de la música . Con el resto , está bien .
Very very thanks for mod, ^^Aleks719 wrote:
let's give it a try
General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.
EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying.i will speak this with pifeok, fixed
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe? ok, done. Move to 00:04:157 (4) - (lol.. this will be ugly, but follow the song @_@)
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg done
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt ok, i spacing this to 2.0x
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills orz.. ok, i made a wave xD
00:46:464 (6) - better add nc for these jumps done
00:50:272 - i'd add note here, maybe you agree Orz, listen fine, but i dont want chage this patter.
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe? hahah, you are right. done
00:58:233 (7) - toooo close to (6). and without any reason, more it farer fixed
01:02:849 (4) - i think nc should be here fixed
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable for me, the way it is now, it is easy to read. anyway I will make him more spacing.
mmm, and i think that's it for Insane, quite good!