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DINY - Always be myself

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Topic Starter
pife1
Updated
Raiku
Raiku mod!

[Easy]

00:05:157 (2,3) - I recommend making sure the spacing between these two sliders roughly equals the spacing between the notes in the rest of the song. By that I mean the spacing between the bodies of the sliders (http://puu.sh/8I423.jpg). It makes a big difference towards the aesthetics of the map.

00:24:541 (3,4) - I suggest neatening the blanket spacing between these using the mid-point of the slider (http://puu.sh/8I47F.jpg).

00:39:772 (3,4) - Perhaps close the distance between these two notes as the spacing is inconsistent with the rest of the map.

01:01:926 (1,2) - Same with these two, consistency is very important.

01:08:387 (1,2,3) - To make this pattern cohesive and fit together whilst being consistent with the spacing in the map but ALSO to think about consistency of blanket spacing with the rest of the map, you have to be consistent in the spacing you use in the same pattern (http://puu.sh/8I4kR.jpg).

01:24:080 (3,4) - Again the spacing here needs to be closed a little to keep in check with the rest of the map.

01:26:387 (1,2) - And to a lesser extent, here.

01:28:695 (4,1) - For a cleaner blanket and consistent spacing, pull the mid point of slider 4 out a little to neaten the curve, but also pull the actual slider closer to slider 1 to keep in accordance with the distance spacing (http://puu.sh/8I4tz.jpg).

01:33:310 (1) - Stack this note on x:256 y:241 so that it is perfectly stacked with circle 2 in its position from the last combo.

01:39:772 (4) - Bring this note closer in to the pack of notes so that the spacing is equal on the head and the tail of the slider.

01:44:387 (1,2,3) - I really feel like notes 2 and 3 should be in line with the tail of slider 1, it looks a lot neater.


[Normal]

00:08:849 (1,2) - I suggest making this blanket more symmetrical and even like so (http://puu.sh/8I4GG.jpg).Be careful to keep within the spacing boundaries also.

00:09:772 (2,3) - Pretty much exactly the same here (http://puu.sh/8I4M1.jpg).

00:13:464 (3,4) - If you are going to blanket like this, the curve of the slider must be consistent with the curve of the circle the whole way along the body of the slider. It is a good idea to use the approach circle as a guide to form your curve with (http://puu.sh/8I4UH.jpg).

00:19:464 (2,3) - The blanket between these notes could be evened out a little like so (http://puu.sh/8I53W.jpg). Try make it so the head and tail of each slider sits directly in between the head and tail of the opposite slider. Again you can use approach circles.

00:24:541 (4,6) - I recommend avoiding this overlap, perhaps make it so the tail of this slider stacks on the circle perfectly?

00:31:464 (2) - I suggest softening the curve of this slider, too sharp is too ugly and ends up wrecking the aesthetics especially if the rest of the map doesn't include sliders this acute.

00:33:310 (1,2,3) - I recommend improving the blanket here using the approach circle as a guide (http://puu.sh/8I5ek.jpg).

00:36:080 (1,2) - Perhaps here too (http://puu.sh/8I5tM.jpg).

00:42:080 (1,2) - Taking into account what I mentioned earlier when blanketing two sliders, make sure that the spacing between the curves is completely even the whole way around and also make sure that the head and tail are centralized and opposite each other (http://puu.sh/8I5Bt.jpg).

00:48:541 (4) - Make sure this note is stacked to y:188.

00:49:926 (2) - And the head of this slider to x:257 y:188.

00:55:003 (2,2) - Try to improve this overlap here through a stack or plainly spacing them out more.

01:06:541 (3) - Move this circle down 1 pixel and 2 pixels to the right.

01:10:695 (4,2) - Perhaps try and neaten this overlap?

01:13:926 (1,2) - You could smoothen this blanket out between these two sliders (http://puu.sh/8I6sf.jpg).

01:14:849 (2,3) - Possibly between these two too (http://puu.sh/8I6L5.jpg).

01:24:080 (2,3,1) - I feel this pattern should be centered around the top circle like so (http://puu.sh/8I6k2.jpg).

01:26:849 (3,1) - Even the blanket out (http://puu.sh/8I6QM.jpg).

01:30:080 (1,2) - Even the blanket out.

01:33:772 (2,3) - Pull the tail point in a touch to improve this one too (http://puu.sh/8I6Uf.jpg).

01:41:157 (2,4) - Slight overlap here that could be dealt with.

01:47:618 (1) - Stack this note to x:396 y:130.

01:51:772 (1) - Make sure this note is equidistant from objects 5 and 2 to ensure perfect consistent spacing (http://puu.sh/8I77L.jpg).

01:52:233 (2,3) - Ensure the blanket curve is perfect (http://puu.sh/8I7aw.jpg).

When going through a map yourself, check for uneven blankets, inconsistencies in spacing and general clustered overlaps that may make it less manageable for the newer player to read. Double check this map after applying these mods so you get an idea of what you can improve yourself, then I will re check it before you get a BAT.


[Hard]

On a serious note, taking the principles from the mods you have seen on the easy and normal, I'm certain you can pick up some basic things to fix. The map in general is solid but missing some essential fundamentals such as consistent spacing throughout, neater aesthetics including making sure that objects you have blanketed are blanketed evenly.

The flow is excellent with this map, but you have to try and make sure that the sliders and circles cohere with each other as much as you can. What I mean by cohere is like when you have a puzzle and all the pieces fit together perfectly.


[EruJazz's Insane]

I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.

00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg).

00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg).

01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg).

00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too.

I'm impressed by this map set, unique style and very inventive, just need to iron out the creases and make sure the fundamentals are in place. Go over all the maps after you have implemented my mods and see for yourself what you really think you can even out.

Remember: you are more likely to have success with a BAT if you KNOW you are confident that everything in your map is worth a 9+ user rating. If you love the map and everyone you have asked to testplay loves it, you are going to be more successful than if you hadn't bothered to iron out basic creases.

Finally I feel that the hard needs the most work in terms of ironing out these creases. Do this, then personally ask me for a re-check via inbox or in-game pm. Thanks and GOOD LUCK!
ErunamoJAZZ

Raiku wrote:

Raiku mod!

[EruJazz's Insane]

I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.

When we created the mapset, there was another insane, which after a few months decided to remove, because the Maper had no time to be applying their mods (MuseCaliope).
The map itself had the SV 2.0. My insane was insanely easy and fun to play.
For that reason it is slower, and the circles are smaller.
So.. I dont change this.


00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg). done

00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg). done

01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg). sorry, im following guitar to start, but change to drums at end. This slider is fine.

00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too. well... i really want slow sliders here, but, you are right, this can be more funny. I change a bit the sliders and add more notes.
Very thx raiku :)

Updated diff: http://puu.sh/8IHrE.osu
Topic Starter
pife1
Raiku

[quote="Raiku"]Raiku mod!

[Easy]

00:05:157 (2,3) - I recommend making sure the spacing between these two sliders roughly equals the spacing between the notes in the rest of the song. By that I mean the spacing between the bodies of the sliders (http://puu.sh/8I423.jpg). It makes a big difference towards the aesthetics of the map.

00:24:541 (3,4) - I suggest neatening the blanket spacing between these using the mid-point of the slider (http://puu.sh/8I47F.jpg).

00:39:772 (3,4) - Perhaps close the distance between these two notes as the spacing is inconsistent with the rest of the map.

01:01:926 (1,2) - Same with these two, consistency is very important.

01:08:387 (1,2,3) - To make this pattern cohesive and fit together whilst being consistent with the spacing in the map but ALSO to think about consistency of blanket spacing with the rest of the map, you have to be consistent in the spacing you use in the same pattern (http://puu.sh/8I4kR.jpg).

01:24:080 (3,4) - Again the spacing here needs to be closed a little to keep in check with the rest of the map.

01:26:387 (1,2) - And to a lesser extent, here.

01:28:695 (4,1) - For a cleaner blanket and consistent spacing, pull the mid point of slider 4 out a little to neaten the curve, but also pull the actual slider closer to slider 1 to keep in accordance with the distance spacing (http://puu.sh/8I4tz.jpg).

01:33:310 (1) - Stack this note on x:256 y:241 so that it is perfectly stacked with circle 2 in its position from the last combo.

01:39:772 (4) - Bring this note closer in to the pack of notes so that the spacing is equal on the head and the tail of the slider.

01:44:387 (1,2,3) - I really feel like notes 2 and 3 should be in line with the tail of slider 1, it looks a lot neater.


[Normal]

00:08:849 (1,2) - I suggest making this blanket more symmetrical and even like so (http://puu.sh/8I4GG.jpg).Be careful to keep within the spacing boundaries also.

00:09:772 (2,3) - Pretty much exactly the same here (http://puu.sh/8I4M1.jpg).

00:13:464 (3,4) - If you are going to blanket like this, the curve of the slider must be consistent with the curve of the circle the whole way along the body of the slider. It is a good idea to use the approach circle as a guide to form your curve with (http://puu.sh/8I4UH.jpg).

00:19:464 (2,3) - The blanket between these notes could be evened out a little like so (http://puu.sh/8I53W.jpg). Try make it so the head and tail of each slider sits directly in between the head and tail of the opposite slider. Again you can use approach circles.

00:24:541 (4,6) - I recommend avoiding this overlap, perhaps make it so the tail of this slider stacks on the circle perfectly?

00:31:464 (2) - I suggest softening the curve of this slider, too sharp is too ugly and ends up wrecking the aesthetics especially if the rest of the map doesn't include sliders this acute.

00:33:310 (1,2,3) - I recommend improving the blanket here using the approach circle as a guide (http://puu.sh/8I5ek.jpg).

00:36:080 (1,2) - Perhaps here too (http://puu.sh/8I5tM.jpg).

00:42:080 (1,2) - Taking into account what I mentioned earlier when blanketing two sliders, make sure that the spacing between the curves is completely even the whole way around and also make sure that the head and tail are centralized and opposite each other (http://puu.sh/8I5Bt.jpg).

00:48:541 (4) - Make sure this note is stacked to y:188.

00:49:926 (2) - And the head of this slider to x:257 y:188.

00:55:003 (2,2) - Try to improve this overlap here through a stack or plainly spacing them out more.

01:06:541 (3) - Move this circle down 1 pixel and 2 pixels to the right.

01:10:695 (4,2) - Perhaps try and neaten this overlap?

01:13:926 (1,2) - You could smoothen this blanket out between these two sliders (http://puu.sh/8I6sf.jpg).

01:14:849 (2,3) - Possibly between these two too (http://puu.sh/8I6L5.jpg).

01:24:080 (2,3,1) - I feel this pattern should be centered around the top circle like so (http://puu.sh/8I6k2.jpg).

01:26:849 (3,1) - Even the blanket out (http://puu.sh/8I6QM.jpg).

01:30:080 (1,2) - Even the blanket out.

01:33:772 (2,3) - Pull the tail point in a touch to improve this one too (http://puu.sh/8I6Uf.jpg).

01:41:157 (2,4) - Slight overlap here that could be dealt with.

01:47:618 (1) - Stack this note to x:396 y:130.

01:51:772 (1) - Make sure this note is equidistant from objects 5 and 2 to ensure perfect consistent spacing (http://puu.sh/8I77L.jpg).

01:52:233 (2,3) - Ensure the blanket curve is perfect (http://puu.sh/8I7aw.jpg).

When going through a map yourself, check for uneven blankets, inconsistencies in spacing and general clustered overlaps that may make it less manageable for the newer player to read. Double check this map after applying these mods so you get an idea of what you can improve yourself, then I will re check it before you get a BAT.


[Hard]

On a serious note, taking the principles from the mods you have seen on the easy and normal, I'm certain you can pick up some basic things to fix. The map in general is solid but missing some essential fundamentals such as consistent spacing throughout, neater aesthetics including making sure that objects you have blanketed are blanketed evenly.

The flow is excellent with this map, but you have to try and make sure that the sliders and circles cohere with each other as much as you can. What I mean by cohere is like when you have a puzzle and all the pieces fit together perfectly.


I've changed almost all, thank you a lot for the mod, I will try the improve my hardd
neonat
Check on the flow, it's not really ideal right now. As well as hitsounding.

Normal

I would recommend making the use of whistles here more consistent because it could be nice at the start
00:03:772 (3) - whistle on the start of the slider
00:05:618 (2) - whistle on end of slider
00:07:003 (4) - whistle on start of slider
00:07:926 (5) - ^
00:08:849 (1,2,3) - ^
00:11:618 (4) - Normal sampleset on all ends of the slider, including the start and middle
00:13:464 (3,4) - blanket can be improved, easier if you're using a smaller grid size/without grid snap
00:18:772 (6) - clap on start of slider and middle/repeat of slider
00:22:695 (1) - clap on start of slider
00:26:387 (1) - clap
00:42:080 (1,2) - use a better blanket
00:43:464 (2,3) - I think stacking them is quite weird, as well as it causes them to be so close to each other even with the 1 beat time gap
00:43:464 (2,3,4) - blanket
00:46:233 (4,1) - the flow between them is weird and not really good, they move in separate directions, I think best option is to make the slider go right instead of left
00:47:618 (2,4) - not stacked perfectly (make sure when stacked perfectly 00:49:926 (2) is too)
00:55:464 (3,1) - not stacked perfectly as well
01:05:157 (1,2) - movement between them isn't really good too, because (2) is below (1) which is flowing up
01:20:387 (1,2) - not really ideal flow as well
01:33:772 (2,3) - blanket
01:41:157 (2,3) - ^
01:40:695 (1,3) - I wouldn't suggest this pattern because of the overlap
01:41:157 (2,4) - not stacked perfectly
01:45:772 (3,1) - ^
01:52:233 (2,3) - blanket
01:54:080 (1) - the spinner starts at a weird place, because I can't hear anything for it to start on there

Hard

00:03:772 (2) - whistle on start of slider
00:05:157 (1) - whistle
00:16:003 (3,5) - not stacked perfectly
00:17:157 (6,7) - this doesn't flow well, cutbacks are not really good for flow, especially when you don't need one
00:19:003 (2) - remove clap from end of slider
00:22:464 (7,1) - clap
00:23:157 (3) - ctrl-H this one, it is currently bad for flow
00:24:310 (1) - ^
00:22:695 (1,2,3,4,5,6,1,2,3) - in general having the sliders go down then suddenly continuing the flow like as if the head of the slider was part of some curve is not good
00:26:849 - why is there nothing here, at least make it a repeat slider or add a note
00:27:080 (3) - the rest are all in the 3/4 except this one, it feels out of place
00:37:003 (2,3) - blanket
00:40:926 (3) - clap
00:41:157 (4) - clap on start of slider
00:47:157 (4) - whistle on end of slider
00:47:849 (6) - whistle on start of slider
00:48:310 (7) - ^
00:48:772 (8) - whistle on start and end of slider
00:49:464 (1,2) - whistle on end of slider
00:49:926 (2) - clap on end of slider as well
00:50:387 (3) - clap
00:50:618 (4) - whistle
00:50:849 (5,1) - whistle on end of slider
00:53:387 (4) - whistle on start of slider
00:54:541 (1,2,3) - whistle on end of slider
00:55:926 (4) - ^
00:56:618 (6) - whistle on start of slider
00:57:080 (7) - whistle
00:57:541 (1) - whistle on end and start of slider. Clap on start and middle part of slider
00:57:080 (7,3) - not stacked perfectly
00:58:464 (3) - whistle on start of slider
00:58:926 (4,5,6) - ^
01:04:695 (4,2) - not stacked perfectly
01:07:002 (1,2) - not stacked perfectly on 01:04:695 (4,2)
01:19:695 (2) - clap
01:19:926 (3) - clap on start of slider
01:25:233 (3,4) - blanket
01:27:080 (2) - clap
01:27:310 (3) - clap on start of slider
01:33:310 (1,2,3) - whistle on end of slider
01:34:695 (4) - whistle on middle part of slider
01:35:387 (5) - whistle on start of slider
01:35:849 (1,3,5) - whistle
01:36:772 (5,1) - blanket properly
01:37:695 (2,3) - whistle on start of slider
01:38:618 (4) - whistle on start and end of slider
01:39:541 (6) - whistle on start of slider
01:41:387 (3) - whistle
01:42:310 (5) - whistle on start of slider
01:42:772 (6) - whistle on start and end of slider
01:44:157 (2) - whistle
01:44:157 (2,3) - blanket
01:45:080 (4) - whistle instead of clap
01:45:541 (1) - whistle on start and end of slider
01:46:926 (3,1) - whistle on start of slider
01:46:233 (2,1) - don't overlap each other
01:47:849 (2,3,4,5) - whistle on start of slider, and they look very messy right now
01:49:926 (1,2,3,4,5) - whistle on end of slider
01:53:849 (1) - can't hear anything at where it starts

Insane

00:06:541 (5) - remove the whistle
00:06:887 (1) - whistle
00:07:233 (2) - remove whistle
00:10:233 (1) - whistle
00:13:003 (3) - ^
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape)
00:21:426 (2,3,4,5) - no music here, this is extra
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement
00:41:387 (4) - remove clap from start of slider
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider
00:56:387 (1) - ctrl g h j this slider as well
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape
01:09:195 - add a note
01:23:041 (8) - remove clap from end of slider
01:25:464 (3,4) - stacking this is not good, space them apart for better playing
01:33:310 (1) - the sharp curves are not pretty
01:38:272 (1) - the finish is not need, unexpected/out-of-place
01:45:541 (3) - NC here instead

Good luck
fanzhen0019
Hi :3 From my queue

General
  • Whoa,peaceful song!

Hard

Hitsounds
  1. 00:13:926 (3) - I suggest to use Drum hitsound here.
  2. 00:22:464 (7,1) - Add clap.
  3. 00:31:926 - Normal sample
  4. 00:47:157 - ..Why no hitsound in KIAI part? orz..
    ..Please finish the hitsound o.o
Arrangement & Design
  1. 00:26:618 (2) - Add a reverse arrow.
  2. 00:27:080 (3) - Move it to 00:27:195 -

EruJazz's Insane

Hitsounds
  • I see there's very inconsistent in your diff.In general, It feels very random.
Arrangement & Design
  1. 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.

Good luck~
ErunamoJAZZ

neonat wrote:

Insane

00:06:541 (5) - remove the whistle sorry, i dont agree
00:06:887 (1) - whistle ^
00:07:233 (2) - remove whistle ^
00:10:233 (1) - whistle done
00:13:003 (3) - ^ done
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape) sorry, but but flow is fine. Yes, is a bit ugly, but this no afect the flow.
00:21:426 (2,3,4,5) - no music here, this is extra yep, but is kawaii ^^
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so hehe, fix
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement mm.. sorry, i dont change this
00:41:387 (4) - remove clap from start of slider done
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow sorry, i love this misshape slider u.u
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard lol, Hard no have whistles here xD
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider i change the pattern a bit.
00:56:387 (1) - ctrl g h j this slider as well sorry, but not.
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape DS vs shape.. i dont change nothing
01:09:195 - add a note done xD
01:23:041 (8) - remove clap from end of slider done
01:25:464 (3,4) - stacking this is not good, space them apart for better playing sorry, i dont agree.
01:33:310 (1) - the sharp curves are not pretty tastes :P
01:38:272 (1) - the finish is not need, unexpected/out-of-place mm.. i think is fine, because is a blue tick note... so gives a bit surprise, if something stronger not is heard
01:45:541 (3) - NC here instead fix

Good luck
very thx ^^

fanzhen0019 wrote:

Hi :3 From my queue
EruJazz's Insane

Hitsounds
  • I see there's very inconsistent in your diff.In general, It feels very random.
Arrangement & Design
  1. 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.

Good luck~
fix spacing.


http://puu.sh/8S4Fs.osu
Topic Starter
pife1
Thank you for the mods fanzhen0019 and neonat, but neonat I didn't take all of suggestions
Senpoii
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -


00:44:850 (1) - Try to space away from the slider.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
ErunamoJAZZ

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
Senpoii

ErunamoJAZZ wrote:

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U

As I posted in my forum thread where I was told to come here, I'm a new modder and I'm in no way experienced or professional at modding.

Kibbleru
should you also put in the tags the place where this bgm is?

(i used to play latale but i forgot)

Insane still has some issues with it. first of all, ar 9 od 8 and cs 5 such a slow map?? please do ar -1 od -1 cs is still up to you but i wouldn't recommend
Ozato Fumika

ErunamoJAZZ wrote:

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
This isn't very nice...

Anyway here is my mod.

[Easy]
  1. 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.
  2. 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff
  3. 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) -
  4. 00:31:003 (2,3,4) - Check spacing.
  5. 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here
  6. 01:52:233 (2) - How about this?

[Normal]
  1. 00:03:541 (2,3) - Stack error, and check distance.
  2. 00:13:003 (2,4) - stack error
  3. 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.
  4. 00:41:157 (5) - NC here? it's really long and not following your pattern
  5. 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing
  6. 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it
  7. 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing
  8. 01:37:464 (3) - shouldn't the NC start here? every 2 stanza
  9. 01:46:233 (4,2) - This overlap isn't pretty imo

[Hard]
  1. OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2
  2. 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play
  3. 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 -
  4. 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note
  5. 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this.
  6. 00:25:464 (5) - crtl+g would play better imo
  7. 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part.
  8. 01:00:195 (1,1) - I hope you realize how hard this is to play :3
  9. 01:10:464 (7,1) - What happened to the spacing here?
  10. 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3?
  11. 01:45:080 (4,1) - Not really liking the overlap and blanket here.
  12. 01:49:695 - you're not going to map this beat?
  13. 01:50:849 (3,5) - Not liking this overlap either.

[EruJazz's Insane]
Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
  1. AR-1 please. this is BPM 130 and the note density is too small for AR9
Kibbleru

ErunamoJAZZ wrote:

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.
It's all up to you but i personally would not place a bunch of triplets as circles, rather, i would keep the polarity good and use sliders or something
Topic Starter
pife1

No Dap wrote:

ErunamoJAZZ wrote:

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
This isn't very nice...

Anyway here is my mod.

[Easy]
  1. 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.ok
  2. 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff ok
  3. 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) - no, because there a another note here
  4. 00:31:003 (2,3,4) - Check spacing.I know about the spacing here, but I want give some aesthetic
  5. 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here clap, there is not ever clap
  6. 01:52:233 (2) - How about this? ??

[Normal]
  1. 00:03:541 (2,3) - Stack error, and check distance. ok, stack fix
  2. 00:13:003 (2,4) - stack error ok
  3. 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.ok
  4. 00:41:157 (5) - NC here? it's really long and not following your pattern ok, you right
  5. 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing ok
  6. 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it ok
  7. 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing Ok, I changed the slider orientation
  8. 01:37:464 (3) - shouldn't the NC start here? every 2 stanza ok
  9. 01:46:233 (4,2) - This overlap isn't pretty imo
ok

[Hard]
  1. OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2 ok
  2. 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play I don't understand you here
  3. 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 - ok
  4. 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note ok
  5. 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this. ok
  6. 00:25:464 (5) - crtl+g would play better imo ok
  7. 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part. ok
  8. 01:00:195 (1,1) - I hope you realize how hard this is to play :3 ok
  9. 01:10:464 (7,1) - What happened to the spacing here? ok
  10. 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3? This is a good idea, but I want keep some the map a bit more hard
  11. 01:45:080 (4,1) - Not really liking the overlap and blanket here. oh man, relax
  12. 01:49:695 - you're not going to map this beat? ok, there, I put a new note
  13. 01:50:849 (3,5) - Not liking this overlap either. ok


[EruJazz's Insane]
Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
  1. AR-1 please. this is BPM 130 and the note density is too small for AR9
Thank you a lot for the mod :)
Topic Starter
pife1
Kibbleru


01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws[/quote]

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U[/quote]

He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.
It's all up to you but i personally would not place a bunch of triplets as circles, rather, i would keep the polarity good and use sliders or something[/quote]

I agree with Kibbleru and No Dap
Ozato Fumika

pife1 wrote:

No Dap wrote:

  1. 01:52:233 (2) - How about this? ??
Mine is a blanket, your current one is not a blanket.
ErunamoJAZZ
AR -1 (No Dap is right), and...
really sorry, i dont change 00:05:964 (3) - 00:06:887 (1) - 00:10:580 (2) - 00:28:118 (3) - 00:28:118 (3) - 01:03:195 (1) - 01:38:272 (1) -
because: 1) are secction easy of read (except to DT, but... I do not care DT) bc music listen high, circles are small and 130BPM is slow. 2) I understand the theory of polarity, I use it in many of my maps(example: 01:22:695 (7,8) - ), and I think the way I use it here is not any abuse, and is not stupid.
Respect triples... I've always thought that the mapping is a matter of how each person feels the music. For many people doing triple is annoying, but to me, are very easy and addictive. It is possible that many can be changed by sliders, yes, but that would change the way I feel music.


btw, muy diff updated: http://puu.sh/9pOey/55f34a6b26.osu

Very thx guys ^^
-Nya-
Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.

SPOILER
Easy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.

Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.

I didn't spot any other problems with this diff.

SPOILER
Normal:
AiMod again, but the distance is fine to me.

No other problems that I saw.

SPOILER
Hard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464.

I didn't see any other problems.

Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet. :|
Good Luck! :D
ErunamoJAZZ

LizeKotze wrote:

Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet. :|
Good Luck! :D
Dont worry ;)
very thanks for mod this ^^
Topic Starter
pife1
LizeKotze


LizeKotze wrote:

Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.

SPOILER
Easy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.

Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.OK

I didn't spot any other problems with this diff.

SPOILER
Normal:
AiMod again, but the distance is fine to me. OK with the distance


No other problems that I saw.

SPOILER
Hard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464. No, because the Hard has more free and can use more notes both red and white

I didn't see any other problems.

Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet. :|
Good Luck! :D

Thank you I don't realize about the KIAI
ErunamoJAZZ
HAPPY BIRTHDAY, MAPSET ._.

1 year ago...
[-Sophie-]_old
From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off
01:29:849 - Reverse arrow here
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
ErunamoJAZZ

[-Sophie-] wrote:

From my moe queue
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
Hi. thx for mod.
In a insane, you no need be care about distance warnings in AiMod... this not have big issues


And, i made a blanket between 00:20:849 (1) - and 00:19:233 (3) - :P

Updated diff
Pife, esto lo edité desde linux, disculpa que no te lo pase por dropbox, voy de afan para el trabajo ahora xDDD
osu file format v13

[General]
AudioFilename: Always be myself.mp3
AudioLeadIn: 0
PreviewTime: 46349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1003,15772,28580,30080,47156,60080,61003,62387,69310,76695,93310,108080,115464,117887,119157
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Always be myself
TitleUnicode:Always be myself
Artist:DINY
ArtistUnicode:DINY
Creator:pife1
Version:EruJazz's Insane
Source:LaTale
Tags:mmorpg ErunamoJAZZ
BeatmapID:275591
BeatmapSetID:103638

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"fond-ecran-jeux-latale-online-005.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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80,-100,4,2,0,70,0,0
28695,-100,4,2,0,70,0,0
30541,-100,4,2,0,70,0,0
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74618,-83.3333333333333,4,2,0,70,0,0
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92618,-90.9090909090909,4,2,0,70,0,1
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105733,-90.9090909090909,4,2,0,70,0,1
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108080,-100,4,2,0,70,0,1
113618,-100,4,2,0,70,0,0
117080,-100,4,2,0,45,0,0


[Colours]
Combo1 : 255,216,98
Combo2 : 98,255,98
Combo3 : 255,60,255
Combo4 : 244,62,89

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420,200,27772,1,0,0:0:0:0:
341,200,28118,1,0,0:0:0:0:
380,132,28464,1,0,0:0:0:0:
244,144,28695,5,0,0:0:0:0:
286,188,28849,1,0,0:0:0:0:
328,230,29003,1,0,0:0:0:0:
285,272,29156,5,0,0:0:0:0:
242,314,29310,1,0,0:0:0:0:
199,356,29464,1,0,0:0:0:0:
138,356,29618,5,2,0:0:0:0:
95,313,29772,1,2,0:0:0:0:
52,270,29926,1,2,0:0:0:0:
94,227,30080,5,2,0:0:0:0:
136,184,30234,1,2,0:0:0:0:
178,141,30388,1,2,0:0:0:0:
176,80,30541,6,0,P|139:51|35:35,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
176,80,31233,1,0,0:0:0:0:
244,144,31464,1,0,0:0:0:0:
312,200,31695,1,0,0:0:0:0:
362,53,31926,6,0,P|364:100|386:125,2,75.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
432,72,32618,1,2,0:0:0:0:
432,72,32849,1,10,0:0:0:0:
304,144,33080,1,0,0:0:0:0:
424,232,33310,1,0,0:0:0:0:
424,232,33541,2,0,P|469:255|496:248,1,75.000000298023,8|8,0:0|0:0,0:0:0:0:
424,168,34003,5,2,0:0:0:0:
256,40,34464,1,0,0:0:0:0:
87,168,34926,1,0,0:0:0:0:
207,339,35387,2,0,P|255:385|307:335,1,150.000000596046,0|2,0:0|0:0,0:0:0:0:
320,228,36310,21,2,0:0:0:0:
320,228,36541,2,2,P|308:192|320:148,1,75.000000298023
396,78,37233,5,0,0:0:0:0:
480,152,37464,1,0,0:0:0:0:
445,259,37695,2,0,P|429:297|381:325,1,75.000000298023
255,349,38387,5,8,0:0:0:0:
256,56,38849,1,2,0:0:0:0:
203,108,39079,1,2,0:0:0:0:
149,54,39310,1,2,0:0:0:0:
95,107,39541,2,0,P|68:144|64:184,1,75.000000298023
138,167,40003,2,0,P|129:203|106:232,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
64,173,40695,5,0,0:0:0:0:
64,280,40926,1,8,0:0:0:0:
168,280,41156,1,8,0:0:0:0:
272,280,41387,2,0,B|323:279|406:285,1,112.500000447034,0|2,3:0|3:2,0:0:0:0:
488,172,42310,1,0,0:0:0:0:
344,216,42541,1,0,0:0:0:0:
448,104,42772,5,0,0:0:0:0:
381,138,43003,1,2,3:2:0:0:
312,108,43233,2,2,P|284:96|236:104,1,75.000000298023
120,148,43926,1,0,3:0:0:0:
248,168,44157,2,2,P|275:169|296:216,1,75.000000298023,2|10,0:0|0:0,0:0:0:0:
256,328,44850,5,8,0:0:0:0:
256,328,45080,2,0,B|272:272|224:268|224:268|176:268,1,112.500000447034,2|4,0:0|0:3,0:0:0:0:
72,260,46003,1,0,3:0:0:0:
72,260,46118,1,0,3:0:0:0:
72,260,46233,1,0,3:0:0:0:
114,166,46464,1,2,0:0:0:0:
397,166,46695,1,2,0:0:0:0:
256,44,46926,1,2,0:0:0:0:
256,192,47157,37,14,0:0:0:0:
168,312,47387,1,0,0:0:0:0:
344,312,47618,1,10,0:0:0:0:
168,220,47849,1,0,0:0:0:0:
344,220,48080,1,10,0:0:0:0:
256,340,48310,1,0,0:0:0:0:
456,216,48541,2,0,P|488:136|464:72,1,150.000000596046,10|2,0:0|0:0,0:0:0:0:
232,28,49464,22,0,P|192:35|171:70,2,75.000000298023,0|0|2,0:0|0:0|0:0,0:0:0:0:
216,116,50156,1,10,0:0:0:0:
232,28,50387,1,10,0:0:0:0:
216,116,50618,2,0,P|241:118|274:80,2,75.000000298023
232,188,51310,1,0,0:0:0:0:
264,256,51541,1,0,0:0:0:0:
316,312,51772,5,2,0:0:0:0:
367,255,52003,2,0,P|384:224|360:184,1,75.000000298023
316,136,52464,1,0,0:0:0:0:
369,82,52695,1,2,0:0:0:0:
422,135,52926,6,0,P|436:176|424:208,1,75.000000298023
368,256,53387,1,0,0:0:0:0:
316,312,53618,1,2,0:0:0:0:
196,312,53849,2,10,P|182:299|168:266,2,37.5000001490115
256,364,54310,1,0,0:0:0:0:
256,56,54541,5,4,0:0:0:0:
352,176,55003,1,0,0:0:0:0:
160,176,55464,1,6,0:0:0:0:
256,320,55926,1,2,0:0:0:0:
184,312,56387,6,0,P|160:256|96:256,1,112.500000447034,0|2,0:0|0:0,0:0:0:0:
76,260,56849,1,8,0:0:0:0:
16,192,57080,1,0,0:0:0:0:
184,72,57310,2,0,P|160:128|92:128,1,112.500000447034,0|2,0:0|0:0,0:0:0:0:
76,124,57772,1,8,0:0:0:0:
16,192,58003,1,0,0:0:0:0:
88,192,58233,1,0,0:0:0:0:
240,192,58695,5,2,0:0:0:0:
392,192,59157,2,2,L|472:192,1,75.000000298023
192,192,59618,1,0,0:0:0:0:
320,192,59849,1,8,0:0:0:0:
192,124,60080,6,2,P|176:148|144:160,2,50.000000198682
320,124,60541,2,2,P|336:148|368:160,2,50.000000198682
368,48,61003,1,0,0:0:0:0:
488,24,61233,6,0,P|492:56|480:96,1,75.000000298023
480,96,61926,1,2,0:0:0:0:
480,96,62387,1,4,0:0:0:0:
443,241,62849,1,0,0:0:0:0:
363,320,63195,5,0,0:0:0:0:
283,240,63541,1,0,0:0:0:0:
229,293,63772,2,2,P|176:304|125:261,2,112.500000447034
229,294,64695,1,0,0:0:0:0:
232,180,64926,2,0,P|200:156|156:152,1,75.000000298023
364,320,65387,1,0,0:0:0:0:
424,64,65618,6,0,P|384:48|272:56,2,150.000000596046,4|0|2,0:3|0:0|0:0,0:0:0:0:
408,216,67003,1,0,0:0:0:0:
408,160,67233,1,0,0:0:0:0:
408,272,67464,1,2,0:0:0:0:
327,263,67618,6,0,L|287:223,1,50.000000198682
256,192,67926,1,0,0:0:0:0:
220,156,68080,2,0,L|180:116,1,50.000000198682
120,192,68387,1,2,3:2:0:0:
56,304,68618,1,8,0:0:0:0:
183,304,68849,1,8,0:0:0:0:
120,192,69080,5,0,0:0:0:0:
120,192,69195,1,0,0:0:0:0:
120,192,69310,2,2,P|88:176|56:192,2,75.000000298023
256,264,70233,1,0,0:0:0:0:
392,192,70695,5,0,0:0:0:0:
392,192,70926,1,0,0:0:0:0:
392,192,71157,2,2,P|424:176|456:192,2,75.000000298023
256,264,72080,1,4,0:3:0:0:
256,120,72310,1,8,0:0:0:0:
256,264,72541,1,12,0:0:0:0:
400,296,72772,5,0,0:0:0:0:
396,246,72887,1,0,0:0:0:0:
440,232,73003,1,0,0:0:0:0:
384,96,73349,1,2,0:0:0:0:
280,48,73695,2,0,P|244:40|192:40,1,75.000000298023
93,48,74272,1,0,0:0:0:0:
87,184,74618,5,0,0:0:0:0:
128,208,74733,1,0,0:0:0:0:
136,256,74849,1,4,0:0:0:0:
231,351,75195,1,2,0:2:0:0:
364,344,75541,2,0,P|402:336|432:296,1,89.9999976110456
456,192,76003,5,2,0:0:0:0:
324,116,76233,1,2,0:0:0:0:
170,116,76464,1,2,0:0:0:0:
80,208,76695,6,2,P|256:272|432:208,1,375.000001490115
426,212,78080,5,0,0:0:0:0:
352,144,78310,2,0,P|336:64|288:16,1,150.000000596046
256,80,79003,1,0,0:0:0:0:
160,144,79233,2,0,P|160:96|224:16,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
256,80,79926,1,8,0:0:0:0:
416,176,80156,5,0,0:0:0:0:
256,148,80618,1,0,0:0:0:0:
96,176,81080,1,0,0:0:0:0:
256,216,81541,1,0,0:0:0:0:
256,215,82003,2,0,P|291:225|315:253,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
252,288,82464,1,2,0:0:0:0:
185,323,82695,2,0,P|212:353|250:361,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
281,359,83041,2,0,L|312:332,1,37.5000001490115,0|4,0:0|0:0,0:0:0:0:
379,219,83387,5,10,0:0:0:0:
256,132,83618,1,10,0:0:0:0:
133,219,83849,1,2,0:0:0:0:
112,292,84080,2,0,P|120:336|96:372,1,75.000000298023
32,360,84541,2,0,P|8:280|24:216,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
96,88,85233,5,2,0:0:0:0:
128,64,85349,1,2,0:0:0:0:
168,56,85464,1,2,0:0:0:0:
168,56,85695,2,0,P|240:64|304:120,1,150.000000596046
340,176,86387,1,4,0:0:0:0:
372,324,86849,6,0,P|337:304|313:271,2,75.000000298023,0|8|8,0:0|0:0|0:0,0:0:0:0:
372,324,87541,1,0,3:0:0:0:
372,324,87772,1,0,3:0:0:0:
256,192,88233,1,2,0:0:0:0:
73,60,88464,5,2,0:0:0:0:
438,60,88926,1,2,0:0:0:0:
73,323,89387,5,2,0:0:0:0:
256,268,89618,1,2,3:2:0:0:
438,323,89849,2,0,P|467:294|472:256,2,75.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,268,90541,5,2,3:2:0:0:
256,192,90772,1,8,0:1:0:0:
256,120,91003,1,8,0:1:0:0:
256,54,91233,38,2,B|256:94|256:94|280:118|280:118|232:142|232:142|256:166|256:166|256:206,1,187.500000745057
368,304,92618,5,10,0:0:0:0:
144,304,92849,1,10,0:0:0:0:
368,304,93080,1,10,0:0:0:0:
144,304,93310,6,2,B|96:304|80:256|80:256|96:208|144:224|160:176|160:176|144:128|96:144|82:92|104:76,1,330.000011382102,12|0,0:0|0:0,0:0:0:0:
192,16,94464,1,2,0:0:0:0:
192,16,94580,1,2,0:0:0:0:
192,16,94695,1,2,0:0:0:0:
320,16,94926,1,0,0:0:0:0:
364,132,95157,6,0,B|408:148|424:196|424:196|464:184|476:136,1,165.000005691051
376,68,95849,2,0,P|336:72|302:113,1,82.5000028455256
220,192,96310,1,0,0:0:0:0:
268,304,96541,1,0,0:0:0:0:
344,208,96772,1,0,0:0:0:0:
276,104,97003,6,2,P|192:92|128:144,1,165.000005691051
220,192,97695,1,0,0:0:0:0:
220,192,97810,1,0,0:0:0:0:
220,192,97926,1,0,0:0:0:0:
384,280,98272,5,6,0:0:0:0:
384,280,98541,2,2,P|257:323|128:280,1,275.000009485085
128,116,99541,5,2,0:0:0:0:
96,96,99657,1,2,0:0:0:0:
88,132,99772,1,2,0:0:0:0:
128,208,100003,1,0,0:0:0:0:
256,308,100233,1,0,3:0:0:0:
256,76,100464,1,0,3:0:0:0:
384,176,100695,1,2,3:2:0:0:
385,352,100926,5,0,0:0:0:0:
472,264,101157,1,0,0:0:0:0:
384,176,101387,1,0,0:0:0:0:
471,88,101618,2,2,P|476:48|456:8,2,82.5000028455256,2|2|2,3:2|0:0|0:0,0:0:0:0:
353,64,102310,1,0,0:0:0:0:
353,64,102426,1,0,0:0:0:0:
353,64,102541,1,0,0:0:0:0:
256,192,102772,5,0,0:0:0:0:
256,192,103003,1,0,0:0:0:0:
256,192,103233,1,0,0:0:0:0:
98,71,103464,5,2,0:0:0:0:
256,192,103695,1,0,0:0:0:0:
98,312,103926,1,2,0:0:0:0:
256,192,104157,1,2,0:0:0:0:
379,192,104387,1,2,0:0:0:0:
502,192,104618,2,2,P|488:240|460:264,1,82.5000028455256,2|2,0:0|0:0,0:0:0:0:
380,260,105080,1,0,0:0:0:0:
296,120,105310,1,4,0:0:0:0:
117,245,105541,6,0,P|101:229|101:197,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
136,192,105772,2,0,P|128:168|104:152,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
80,176,106003,2,0,P|64:160|64:128,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
89,113,106233,2,2,P|121:57|217:33,1,165.000005691051,2|2,0:0|0:0,0:0:0:0:
224,112,106926,5,2,0:0:0:0:
224,152,107041,1,2,0:0:0:0:
224,192,107157,2,0,P|256:200|304:192,1,82.5000028455256
432,176,107618,1,4,3:0:0:0:
80,176,107849,1,4,3:0:0:0:
392,312,108080,5,0,0:0:0:0:
200,360,108541,1,2,0:0:0:0:
48,240,109003,1,0,0:0:0:0:
72,144,109233,5,2,0:0:0:0:
112,132,109349,1,2,0:0:0:0:
152,120,109464,1,2,0:0:0:0:
348,120,109926,2,0,B|388:116|388:116|428:104,1,75.000000298023
368,24,110387,1,0,0:0:0:0:
328,20,110503,1,0,0:0:0:0:
288,32,110618,1,0,0:0:0:0:
268,128,110849,5,2,0:0:0:0:
224,168,111003,1,2,0:0:0:0:
280,188,111157,1,2,0:0:0:0:
268,248,111310,1,2,0:0:0:0:
208,264,111464,1,2,0:0:0:0:
252,308,111618,1,2,0:0:0:0:
196,340,111772,6,2,B|118:360|165:275|68:270,1,150.000000596046
24,248,112387,1,0,0:0:0:0:
8,192,112541,1,0,0:0:0:0:
24,136,112695,2,0,P|56:100|296:36,1,300.000001192092
288,106,113849,5,0,0:0:0:0:
341,159,114080,1,0,0:0:0:0:
393,106,114310,2,0,P|448:152|416:224,1,150.000000596046
368,268,115003,1,2,0:0:0:0:
256,192,115464,12,2,117310,0:0:0:0:
Topic Starter
pife1

[-Sophie-] wrote:

From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off OK
01:29:849 - Reverse arrow here Good

The AIMod is very good when we are talking in Easy and Normal, but when we are talking hard or above it, the AIMod become some bit useful, because the AIMod limited at the mapper.
Thank you for the mod and forgiveness for ignoring one of requirements to a mod: Request Form
Map Link:
Map Title:
m4m?:
CTB or STD?:
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK



*BG --> OK


Nyan~MOD
[Easy]
Nothing

[Normal]
00:18:080 Fix and Move ( x:480 y:208 )


00:18:772 Move ( x:432 y:64 )
00:20:849 Move ( x:176 y:176 )
00:22:695 Move ( x:272 y:56 ) and Improve Blanket


00:38:387 Fix


00:39:310 Fix


00:43:464 Improve your Blanket on this part
00:51:772 Fix


00:53:157 Fix


00:54:541 Move ( x:256 y:256 )
00:55:003 Move ( x:152 y:176 )
01:19:464 Fix


01:20:387 Fix


01:36:541 Blanket more


[Hard]
00:00:310 (1,2,3) Align / Fix


00:03:310 (1,2,3) Align / Fix


00:11:387 (1,2,3,4) Align / Fix


00:13:926 Move ( x:288 y:160 )
00:16:233 Change to Tiny Grid Size then Fix your blanket


00:28:695 Add one more repeat


00:41:618 Change


00:52:233 Move ( x:132 y:208 )
00:52:695 Move ( x:176 y:60 )
00:53:157 Move ( x:132 y:208 )
01:14:387 Add a note?
01:49:233 Move ( x:448 y:36 )

That's All, Not bad :)
Good Luck~
Seijiro
Mod request from my Modding queue :)

[EruJazz's Insane]

00:17:964 (2) - Stack this note properly
01:01:926 (2) - Same ^
01:04:695 (4) - Same ^
01:18:080 (1) - Same ^
01:21:541 (4) - Same ^

[Hard]

00:20:618 (2,4) - The (4)'s end and (2) aren't stacked properly
00:40:926 (3) - Stack this note properly
01:06:080 (2,1) - Aren't stacked properly
01:12:886 (2) - Stack this note properly
01:13:695 (4) - Same ^
01:38:617 (4) - This object's end isn't snapped

[Normal]

00:03:541 (2) - Stack this properly
00:13:003 (2,4) - Aren't stacked
01:09:310 (2,4) - Same ^ (Slider's end and note)
01:22:233 (4,2) - Same ^ ( + 01:26:387 (1) )
01:40:695 (1,3) - Same ^

[Easy]

Nothing to say :)

Alright, go rank this ;)
ErunamoJAZZ
checked stacks. Thx.

updated diff: http://puu.sh/a8nyy/5da43906b5.osu
Topic Starter
pife1
xLoupGarou and [-MrSergio-] thank you for the mod and updated
Moo-Chan
From my modding queue~

EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently
  4. 01:39:541 (1,2,3) - ^
All I see~

Good luck
ErunamoJAZZ

Moo-Chan wrote:

From my modding queue~
Hi ^^
EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently How? Why? I do not really see a problem with the shape of the circles.
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently ^
  4. 01:39:541 (1,2,3) - ^ ^
All I see~

Good luck
When do mods, you should not just say "change this or that." It is always good idea to explain the reasons, and possibly give suggestions how to change (ie, give examples). If not, most likely that the mapper ignore your suggestion (Because all mappers think their way of doing things is the best xD!).
It is normal that we all have different tastes. So when you think something is not done right, try to explain as best as possible, so that the Maper may consider possible changes.

Thx ^^

PD: If you decide to give me suggestions about the circles, I might consider changing them. Although I like are.
Topic Starter
pife1
[quote="Moo-Chan"]From my modding queue~

EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently
  4. 01:39:541 (1,2,3) - ^
All I see~

I am sorry Moo-chan, I can't give a kudosu if least he take one of your suggest
XinCrin
Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

Easy

  1. 00:05:157 (2) El sampleset normal que pusiste en la flecha de reversa de este slider , suena mal . Además por lo que noté andas poniendo el sampleset normal siguiendo la música y aqui
    no se necesario . Asi que remuevalo porfavor
  2. 00:11:157 (5) Yo siento que el NC debería ir aqui , ya que se siente claramente un leve cambio de ritmo desde aquí. Consideralo
  3. 00:15:772 ¿Porqué dejaste de usar los hitsounds(sampleset normal) , se siente muy muerto sin hitsounds , intenta agregar algunos siguiendo la música como lo estabas haciendo y talvez usar algunos whistles.
  4. 00:47:157 (1) ¿Que opinas de un Finish aqui? , le da un mejor toque a esta parte , ademas que aqui comienza el kiai time.
  5. 00:52:695 (3) Invierte este slider hacia la derecha , el flow se siente raro . Esto mejorara el movimiento del cursor al jugarlo
    Ejemplo:
  6. 00:55:926 (2,3,4) Poner tres circles alineados , se siente muy aburrido de jugar . Podrías intentar hacer algo mejor con estos tres circles.
    Talvez algo como esto , o depende de ti:
  7. 01:17:157 (1) Este slider recto juega mal con respecto al siguiente slider. SLIDER RECTO > SLIDER CIRCULAR (BAD IDEA) . Podrías intentar algo como esto :
  8. 01:24:080 (3) La cola de este slider está sobre (1) , intenta mover este slider , ya que podría crear algo de confusion con un jugador principiante.
  9. 01:33:310 (1) Finish aqui
No mencioné nada nazi , para eso podrías pedirle a un nazi modder que te ayude a mejorar eso . Esta dificultad mejoró mucho

Normal

  1. 00:03:541 (2) Es una mala idea hacer un jump en una dificultad normal , arregla el (2) con el spacing correcto.
  2. 00:05:618 (1) Lo mismo que dije en la easy , con respecto al sampleset normal
  3. 00:11:618 (4) Sampleset normal al comienzo del slider , sigue bien la música
  4. 00:15:310 Lo mismo que dije en la Easy , con respecto a los hitsounds
  5. 00:47:156 (1) Finish aqui porfavor
  6. 01:09:080 (x) Yo siento que una nota aqui es realmente muy necesaria
  7. 01:21:310 (2,3,4) El mismo consejo , intenta crear algo un poco más divertido en vez de algo lineal.
  8. 01:29:618 (6) |Nazi| Para que hagas un blanket como este al menos , centralo adecuadamente
  9. 01:33:310 (1) Finish
  10. 01:36:541 (5) Estoy seguro que olvidaste poner un NC aqui
  11. 01:49:003 (3) 1 grid a la derecha , o al menos que esté bien centrado (x:256 y:160)
Hard

  1. 00:04:118 (4) Olvidaste un sampleset normal en la cola de este slider
  2. 00:13:926 (4) Arregla el spacing de este slider con (3) , están demasiado apegados
  3. 00:22:464 (7,1) No deberías poner Claps en estos dos circles ? . Por consistencia con los otros lugares
  4. 00:42:772 (2,3) Arregla el spacing entre estas dos notas
  5. 00:47:157 (4) En mi opinion un NC aqui es necesario , por el cambio de ritmo
  6. 01:04:695 (4) Este slider recto no fluye nada pero nada bien , que opinas de algo como esto ? :
  7. 01:25:926 (4) Cuando jugué la diff. , esta parte no se siente nada bien . Este slider no fluye bien con el anterior . En mi opinión deberías intentar algo como esto , luce bien y fluyerealmente mucho mejor :
  8. 01:28:926 (2,3) Lo mismo que 00:42:772 (2,3)
  9. 01:45:080 (4,5,1,2) Honestamente este patrón se siente muy random , en si , muy malo . Mi recomendación sería que rehagas este patrón , será mejor


EruJazz's Insane

  1. 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música
  2. 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo
  3. 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión
La diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
ignorado buena parte de la música . Con el resto , está bien
.


Buena suerte con el mapa pife1 , si tienes una duda preguntame in-game . Probablemente después le de otra revisada , pero esto es todo por ahora.
Eni
EruJazz :)


Just played it and I prefer the volume of EruJazz's diff. Not too quiet and not too loud. Consider using 70% as the base volume for your difficulties as well.


EruJazz: 00:39:541 (5,1) - fix stack


I may mod this mapset later (remind me via PM/message in-game).


no kudosu thanks
Topic Starter
pife1
XinCrin


[quote="XinCrin"]Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

Easy

  1. 00:05:157 (2) El sampleset normal que pusiste en la flecha de reversa de este slider , suena mal . Además por lo que noté andas poniendo el sampleset normal siguiendo la música y aqui OK
    no se necesario . Asi que remuevalo porfavor
  2. 00:11:157 (5) Yo siento que el NC debería ir aqui , ya que se siente claramente un leve cambio de ritmo desde aquí. Consideralo OK
  3. 00:15:772 ¿Porqué dejaste de usar los hitsounds(sampleset normal) , se siente muy muerto sin hitsounds , intenta agregar algunos siguiendo la música como lo estabas haciendo y talvez usar algunos whistles.OK
  4. 00:47:157 (1) ¿Que opinas de un Finish aqui? , le da un mejor toque a esta parte , ademas que aqui comienza el kiai time OK.
  5. 00:52:695 (3) Invierte este slider hacia la derecha , el flow se siente raro . Esto mejorara el movimiento del cursor al jugarlo No me gusto
    Ejemplo:
  6. 00:55:926 (2,3,4) Poner tres circles alineados , se siente muy aburrido de jugar . Podrías intentar hacer algo mejor con estos tres circles OK.
    Talvez algo como esto , o depende de ti:
  7. 01:17:157 (1) Este slider recto juega mal con respecto al siguiente slider. SLIDER RECTO > SLIDER CIRCULAR (BAD IDEA) . Podrías intentar algo como esto OK :
  8. 01:24:080 (3) La cola de este slider está sobre (1) , intenta mover este slider , ya que podría crear algo de confusion con un jugador principiante OK.
  9. 01:33:310 (1) Finish aqui
No mencioné nada nazi , para eso podrías pedirle a un nazi modder que te ayude a mejorar eso . Esta dificultad mejoró mucho

Normal

  1. 00:03:541 (2) Es una mala idea hacer un jump en una dificultad normal , arregla el (2) con el spacing correcto OK.
  2. 00:05:618 (1) Lo mismo que dije en la easy , con respecto al sampleset normalOK
  3. 00:11:618 (4) Sampleset normal al comienzo del slider , sigue bien la música OK
  4. 00:15:310 Lo mismo que dije en la Easy , con respecto a los hitsounds OK
  5. 00:47:156 (1) Finish aqui porfavor OK
  6. 01:09:080 (x) Yo siento que una nota aqui es realmente muy necesariaNo, poque se repetiria lo mismo con la primera sugerencia del normal
  7. 01:21:310 (2,3,4) El mismo consejo , intenta crear algo un poco más divertido en vez de algo lineal OK.
  8. 01:29:618 (6) |Nazi| Para que hagas un blanket como este al menos , centralo adecuadamenteOK, creo
  9. 01:33:310 (1) Finish OK
  10. 01:36:541 (5) Estoy seguro que olvidaste poner un NC aqui OK
  11. 01:49:003 (3) 1 grid a la derecha , o al menos que esté bien centrado (x:256 y:160)OK
Hard

  1. 00:04:118 (4) Olvidaste un sampleset normal en la cola de este slider OK, juraria que lo habia puesto antes
  2. 00:13:926 (4) Arregla el spacing de este slider con (3) , están demasiado apegados OK
  3. 00:22:464 (7,1) No deberías poner Claps en estos dos circles ? . Por consistencia con los otros lugares OK, antes los habia puesto pero los habia quitado porque no habia encontrado el volumen adecuado
  4. 00:42:772 (2,3) Arregla el spacing entre estas dos notas No, lo lamento pero deseo que se mantega esa forma con el slider
  5. 00:47:157 (4) En mi opinion un NC aqui es necesario , por el cambio de ritmo OK
  6. 01:04:695 (4) Este slider recto no fluye nada pero nada bien , que opinas de algo como esto ? OK:
  7. 01:25:926 (4) Cuando jugué la diff. , esta parte no se siente nada bien . Este slider no fluye bien con el anterior . En mi opinión deberías intentar algo como esto , luce bien y fluyerealmente mucho mejor OK :
  8. 01:28:926 (2,3) Lo mismo que 00:42:772 (2,3) Como dije antes no quiero cambiarlos
  9. 01:45:080 (4,5,1,2) Honestamente este patrón se siente muy random , en si , muy malo . Mi recomendación sería que rehagas este patrón , será mejorEsa parte no la cambio, lo lamento, ese patron no es algo que hice al azar lo hice pensando en la guitarra mas que todo


Gracias por el mod, me ayudaste a aclarar algunas dudas con mi mapa :)
XinCrin
Cuando me refiero a patrón , no me refiero a como seguiste la música . Si no , a como luce esa parte , está algo desordenada :P
Aleks719
let's give it a try

General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.

Hard
Kiai #3: Starts on 01:33:310, ends on 01:39:541
*turning off kiai there looks stange for me, there is no loud beats or something for making that*
00:04:118 (4) - let's stop right here. wrong snapping. relisten with 25 or 50%. It's 1/6, not 1/4. so, should be like this: http://puu.sh/apsUP/497a38f715.jpg
00:36:541 (1,2,3) - ofc i can read patterns like that, but it doesn't work good. you don't put accent on antijump and it gives bad affect to player.
00:42:772 (2,3) - same thing and not only here, check whole map
00:40:926 (3,4) - i see your work with volume, but claps should be much louder. they are hardly hearable now.
00:52:118 - skipped beats like that. better put here note, cuz blue tick is the most loud here, but you skip it.
01:04:695 (4) - doesn't fit to music. especially reverse
01:14:157 (6) - 1/4 later please, should fit to music more. and fix spacing after change
01:23:618 (4) - and here you suddenly decided to put 1/1 slider and skip loud bass sound... just follow music!
01:38:157 (3,4) - align please
01:45:080 (4,5,1) - it can look better, overlap doesn't fit here
uhhhhh, map has many tine problems: from spacing, placement and rhythm to volume and overlaps. I just picked main things. most of suggestions work for another places of diff, fix them too please. Only this diff really needs your attention, really needs.

EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying.
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe?
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills
00:46:464 (6) - better add nc for these jumps
00:50:272 - i'd add note here, maybe you agree
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe?
00:58:233 (7) - toooo close to (6). and without any reason, more it farer
01:02:849 (4) - i think nc should be here
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable
mmm, and i think that's it for Insane, quite good!

Normal
raise stats +1 for HP and OD
00:17:618 (4,5,6) - strange spacing
01:18:541 (2) - ^
01:38:387 (7) - add nc? 9 is too many for normal
01:46:233 (4) - shape can be improved, now it's too curve
In general, Normal is well-made diff. I'm pleasantly surprised. ;)

Easy
OD+1
Aaaand hapes. Shapes is only one thing that you can use in easies, make them cooler pleaeeeease! like blankets, nise waves etc
Rest is pretty fine.
ErunamoJAZZ

XinCrin wrote:

Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

EruJazz's Insane

  1. 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música done
  2. 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo La razón de que lo puse así es porque la distancia de notas es un poco amplia, y quería separar los dos pedasos para que no se vieran como una masa del mismo combo que dura por un montón de tiempo. Se podría queitar, pero dejandolo no se vema. (de hecho, si lo quito me parece que queda un poco feo todo del mismo color).
  3. 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión Habrá algun stream que no tenga algo de overmap? :P, quiero dejarlo así.
La diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
ignorado buena parte de la música . Con el resto , está bien
.

Aleks719 wrote:

let's give it a try

General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.

EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying. i will speak this with pife :P ok, fixed
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe? ok, done. Move to 00:04:157 (4) - (lol.. this will be ugly, but follow the song @_@)
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg done
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt ok, i spacing this to 2.0x
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills orz.. ok, i made a wave xD
00:46:464 (6) - better add nc for these jumps done
00:50:272 - i'd add note here, maybe you agree Orz, listen fine, but i dont want chage this patter.
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe? hahah, you are right. done
00:58:233 (7) - toooo close to (6). and without any reason, more it farer fixed
01:02:849 (4) - i think nc should be here fixed
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable for me, the way it is now, it is easy to read. anyway I will make him more spacing.
mmm, and i think that's it for Insane, quite good!
Very very thanks for mod, ^^
PD: i try improve hitsounds a bit.

Updated diff: http://puu.sh/aq6it/b27418c15f.osu
Topic Starter
pife1
Thank you for the mod Aleks, you noticed thing that we couldn't see, thanks, about your mod I took all except to slidertick5 and sliderslide5, in the mapset, talking Easy, I am using. Example: 01:09:772 (4) -
Want 2 Buy Avon
Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better
00:19:926 (1) - could blanket a lil better
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly
00:35:387 (4) - I think the curve on this is a little harsh
00:45:080 (2) - this looks ugly imo
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll
00:59:618 (3,1) - this overlap is meh
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich
01:33:310 (1) -the curves on this are kinda pointy
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map

(I can only mod insanes really)

That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
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