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DINY - Always be myself

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luxoDeh
Hi! M4M from my queue

EASY

00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise

NORMAL

00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes

HARD

00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better

well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play :)

MUSE'S INSANE

00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square

that's all. good luck with this map :)
Topic Starter
pife1
luxoDeh

luxoDeh wrote:

Hi! M4M from my queue

EASY

00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise

NORMAL

00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes

HARD

00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better

well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play :)

MUSE'S INSANE

00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square

that's all. good luck with this map :)
Thank you for the mod, but I couldn't change some things, because of previous mod, my guests couldn't change their parts yet
Topic Starter
pife1
updated
HabiHolic
Hi pife1~



[Easy]

00:14:387 - suggestion add note
00:27:772 (4) - spacing
01:30:541 (1) - Remove NC My suggestion
01:42:541 (1) - Remove NC
01:45:772 (2,3,4) - spacing
01:51:772 (1) - Finish


[Normal]

00:09:772 (5) - spacing
00:14:387 - suggestion add note
00:14:849 - ^
00:18:541 (1) - NC Change? 00:19:464 (3) - NC Here
00:37:464 (3) - 1/1 should be in the slider rhythmic beat seems to fit
00:59:157 (3,1,2) - spacing?


[Hard]

AR-1

00:46:925 (1) - Remove NC
00:51:080 (7) - suggestion ctrl + g


[EruJazz's Insane]

00:13:695 (5) - suggestion ctrl + g
00:16:695 (5) - Properly trimmed
00:19:695 - add note here
00:25:233 (4) - spacing
00:29:156 (1) - Remove NC
00:30:080 (1) - ^


Good Luck~
Topic Starter
pife1
Thank you for the mod
ErunamoJAZZ

HabiHolic wrote:

Hi pife1~



[EruJazz's Insane]

00:13:695 (5) - suggestion ctrl + g done
00:16:695 (5) - Properly trimmed is sliderart
00:19:695 - add note here is overmapping u.u
00:25:233 (4) - spacing done
00:29:156 (1) - Remove NC nope.
00:30:080 (1) - ^ ^


Good Luck~ thx
Topic Starter
pife1
Updated
Aurele
I will mod this tomorrow.
yachiru4
Hi from my queue!


Pretty nice, but there was a screwed up DS somewhere in the song...I can't seem to remember where.

Didn't pass both Insane modes, but I enjoyed playing Muse's Insane more, since it's flow looked better. btw you can only have 1 Insane diff in a mapset.

Cheers!
Topic Starter
pife1
Yachiru4

yachiru4 wrote:

Hi from my queue!


Pretty nice, but there was a screwed up DS somewhere in the song...I can't seem to remember where.

Didn't pass both Insane modes, but I enjoyed playing Muse's Insane more, since it's flow looked better. btw you can only have 1 Insane diff in a mapset.

Cheers!
Than you for the mod, you have cleared me some doubts
ErunamoJAZZ

yachiru4 wrote:

...btw you can only have 1 Insane diff in a mapset.
humm... where is that written?
Because I believe that there is no guideline about that.

:P
Kinomi
Hi~Hi~ from my queue
reply to m4m req >.</~~~~~~~~~~~~~

General
you need more working in your map.
you need better blanket and perfect Symmetric
when you make a blanket,turn off grid snap
you need change all illogical spacing
try to use NC more regularly
hitsound is a bit randomly placed..
I'm sure many modders before had told you about these things.

Easy
00:01:003 (1,2,3) - make them perfectly Symmetric
00:21:310 (1) - distance
00:21:310 (1,2,3) - make this blanket perfect
00:49:003 (3) - distance
01:35:157 (3) - ^
after this object,you have no reason to change the spacing snap.use x1.0 plz
spacing is a mess,don't change spacing snap.check all your objects.

Normal
same problems as easy.check spacing
00:55:926 (3,4,1) - you should make blanket like this perfect
00:59:157 (3,1,2) - this is ugly...try another pattern may be better
01:02:849 (4,5) -they should have same shape,you can use ctrl c and ctrl v

Hard
remember that even in hard or insane,you need to use logical spacing to make diff tidy and playable
00:46:925 (3) - the sv changed after this.. bgm don't have a big change,so I suggest you not to change sv

I personally don't like so……symmetric insane diffs...
Plz make full use of the map,don't only snap objects around the middle of the map
Muse's Insane
00:27:541 (5,6,7) - wht not delete these and ctrl c ctrl v 00:26:618 (1,2,3) - here,than ctrl J
00:36:541 (7) - do some rotate and make it Symmetric with 00:37:695 (1) - and00:37:233 (1,2,3) -
00:38:849 (3,4,5) - these 3 notes are not symmetric try to use this more
00:51:080 (1,2,3) - not symmetric and there are many other parts you can find out yourself

EruJazz's Insane
01:01:926 (2,3) - stack them perfectly

cute song and diffs
learning more from ranked maps is necessary
especially hit sound and patterns.
good luck~
Topic Starter
pife1
baldrace

baldrace wrote:

Hi~Hi~ from my queue
reply to m4m req >.</~~~~~~~~~~~~~

General
you need more working in your map.
you need better blanket and perfect Symmetric
when you make a blanket,turn off grid snap
you need change all illogical spacing
try to use NC more regularly
hitsound is a bit randomly placed..
I'm sure many modders before had told you about these things.

Easy
00:01:003 (1,2,3) - make them perfectly Symmetric
00:21:310 (1) - distance
00:21:310 (1,2,3) - make this blanket perfect
00:49:003 (3) - distance
01:35:157 (3) - ^
after this object,you have no reason to change the spacing snap.use x1.0 plz
spacing is a mess,don't change spacing snap.check all your objects.

Normal
same problems as easy.check spacing
00:55:926 (3,4,1) - you should make blanket like this perfect
00:59:157 (3,1,2) - this is ugly...try another pattern may be better
01:02:849 (4,5) -they should have same shape,you can use ctrl c and ctrl v

Hard
remember that even in hard or insane,you need to use logical spacing to make diff tidy and playable
00:46:925 (3) - the sv changed after this.. bgm don't have a big change,so I suggest you not to change sv

I personally don't like so……symmetric insane diffs...
Plz make full use of the map,don't only snap objects around the middle of the map
Muse's Insane
00:27:541 (5,6,7) - wht not delete these and ctrl c ctrl v 00:26:618 (1,2,3) - here,than ctrl J
00:36:541 (7) - do some rotate and make it Symmetric with 00:37:695 (1) - and00:37:233 (1,2,3) -
00:38:849 (3,4,5) - these 3 notes are not symmetric try to use this more
00:51:080 (1,2,3) - not symmetric and there are many other parts you can find out yourself

EruJazz's Insane
01:01:926 (2,3) - stack them perfectly

cute song and diffs
learning more from ranked maps is necessary
especially hit sound and patterns.
good luck~
thank you for the mod, thank you :)
10crystalmask01
Hi ^^ just dropping by here for a re-check to see how well you've improved!

[Easy]
  1. AR -1
00:01:003 (1,2,3) - Try placing these more in the center of the map, makes a better symmetry ^^
*note You may need to move a few notes after this.
00:20:387 (3) - Remove normal hitsound, it breaks the pattern :o
00:26:849 (2) - Change default hitsounds to Normal. 00:26:387 - After this, what happened to the Normal hitsounds pattern? D:
00:30:541 (1) - Add finish :3
00:37:003 (3) - Remove clap on the head.
00:47:157 (1) - Add finish?
01:01:926 (1) - ^ On the reverse.
01:15:772 (3) - ^ On the tail.
01:19:464 (4,1,2,3) - Try to center these more?
01:49:003 (5) - first objects appearing in Kai time should always be a NC

Stills looks good as before ^^ Only some small hitsound suggestions noted here.

[Normal]
00:13:003 (4) - NC
00:20:387 (4) - or 00:20:849 (5) - should be a NC, still trying to figure out which :S
00:21:772 (3) - Change the default hitsounds on the reverse to Normal as you have previously done like this:

00:28:695 (1) - Add whistle or finish?
01:02:387 (3) - Add whistle?
01:25:464 (4) - NC
01:30:080 (4) - ^

Nice:P

[Hard]
00:13:003 (5) - NC
00:28:003 (5) - ^
00:46:464 - 01:08:387 Continue that Normal-hitsound pattern? :(
01:10:463 (7) - Remove clap on the tail.
01:11:386 (2) - ^ Try not to overuse this hitsounds x.x
01:35:387 (5) - NC

Same comment as Easy

[EruJazz's Insane]
00:05:156 (1) - Not a good, jump, this note should be placed closer to 00:05:387 (2) - , since the timing between them is shorter then 00:04:233 (5,1) -
00:10:464 (1,2,3,4) - Not a very pretty flow.

00:22:926 (6) - NC
00:27:195 (5) - ^
00:41:387 (4) - The tail looks funny :3 You should just creat a curved slider with only one point.
00:49:464 (5) - NC
01:10:695 (6) - ^
01:22:003 (6) - ^
01:27:541 (7) - ^
01:33:310 (4) - ^
01:48:541 (2) - Add whistle?

Although there's a few minor issues with the flow left, and some hitsounds are questionable apart from that wow! Looks way better now :) Good job!

[Muse's Insane]
00:13:233 (6) - NC
00:13:233 (6,7,8) - Can you flip these objects vertically, it's really crowded :S
00:47:618 (2) - Remove clap,try not to overuse this hitsound.
00:48:541 (4) - ^
00:51:772 (3) - ^
00:53:849 (6) - If you listen carefully,y you'll hear a clap that should be on the head and tail of this slider.
00:54:541 (7) - NC
00:58:695 (2) - Remove clap
00:59:618 (4) - ^
01:05:618 (2) - NC
01:05:618 (2,4) - Add claps on their heads.
01:19:695 (5,6,7) - Add clap on these.
01:27:080 (3,4,5) - ^
01:30:772 (5,6,7) - ^

Looks okay :/ the flow's a bit questionable, but the hitsounds sounds a bit confusing, not really going in a consistent pattern. Definitely needs work for this.

Hope this helps~! ^^
Topic Starter
pife1
10crystalmask01

10crystalmask01 wrote:

Hi ^^ just dropping by here for a re-check to see how well you've improved!

[Easy]
  1. AR -1
00:01:003 (1,2,3) - Try placing these more in the center of the map, makes a better symmetry ^^
*note You may need to move a few notes after this.
00:20:387 (3) - Remove normal hitsound, it breaks the pattern :o
00:26:849 (2) - Change default hitsounds to Normal. 00:26:387 - After this, what happened to the Normal hitsounds pattern? D:
00:30:541 (1) - Add finish :3
00:37:003 (3) - Remove clap on the head.
00:47:157 (1) - Add finish?
01:01:926 (1) - ^ On the reverse.
01:15:772 (3) - ^ On the tail.
01:19:464 (4,1,2,3) - Try to center these more?
01:49:003 (5) - first objects appearing in Kai time should always be a NC

Stills looks good as before ^^ Only some small hitsound suggestions noted here.

[Normal]
00:13:003 (4) - NC
00:20:387 (4) - or 00:20:849 (5) - should be a NC, still trying to figure out which :S
00:21:772 (3) - Change the default hitsounds on the reverse to Normal as you have previously done like this:

00:28:695 (1) - Add whistle or finish?
01:02:387 (3) - Add whistle?
01:25:464 (4) - NC
01:30:080 (4) - ^

Nice:P

[Hard]
00:13:003 (5) - NC
00:28:003 (5) - ^
00:46:464 - 01:08:387 Continue that Normal-hitsound pattern? :(
01:10:463 (7) - Remove clap on the tail.
01:11:386 (2) - ^ Try not to overuse this hitsounds x.x
01:35:387 (5) - NC

Same comment as Easy

[EruJazz's Insane]
00:05:156 (1) - Not a good, jump, this note should be placed closer to 00:05:387 (2) - , since the timing between them is shorter then 00:04:233 (5,1) -
00:10:464 (1,2,3,4) - Not a very pretty flow.

00:22:926 (6) - NC
00:27:195 (5) - ^
00:41:387 (4) - The tail looks funny :3 You should just creat a curved slider with only one point.
00:49:464 (5) - NC
01:10:695 (6) - ^
01:22:003 (6) - ^
01:27:541 (7) - ^
01:33:310 (4) - ^
01:48:541 (2) - Add whistle?

Although there's a few minor issues with the flow left, and some hitsounds are questionable apart from that wow! Looks way better now :) Good job!

[Muse's Insane]
00:13:233 (6) - NC
00:13:233 (6,7,8) - Can you flip these objects vertically, it's really crowded :S
00:47:618 (2) - Remove clap,try not to overuse this hitsound.
00:48:541 (4) - ^
00:51:772 (3) - ^
00:53:849 (6) - If you listen carefully,y you'll hear a clap that should be on the head and tail of this slider.
00:54:541 (7) - NC
00:58:695 (2) - Remove clap
00:59:618 (4) - ^
01:05:618 (2) - NC
01:05:618 (2,4) - Add claps on their heads.
01:19:695 (5,6,7) - Add clap on these.
01:27:080 (3,4,5) - ^
01:30:772 (5,6,7) - ^

Looks okay :/ the flow's a bit questionable, but the hitsounds sounds a bit confusing, not really going in a consistent pattern. Definitely needs work for this.

Hope this helps~! ^^

Thank you so much 10crystalmask01, thank you for the mod and remember our map :)

Updated and removed it Muse's Insane because he's very busy
ErunamoJAZZ
we need a BAT now :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[General]
Your KIAI is wrong in my opinion =.=
And please make your KIAI same with all diffs

00:54:426 - KIAI ends here not 00:54:080 -
01:02:387 - KIAI should just end here and nothing more behind and remove those blank timings in front like 01:00:080 -
01:33:310 - KIAI starts here (remains)
01:55:464 - and ends here

[Easy]
This slider speed and placement could be a normal
IMO easy should follow almost full DS (distance snap)
00:02:849 - Whistle instead of clap
00:05:157 (2,3) - Make this place like the picture below so both sliders don't stick together

00:12:541 (1,2) - Try to make this DS
00:15:772 (1) - The DS is not enough and it's not on the flow. Try Ctrl+H / Ctrl+J
00:47:157 (1) - Stack on 00:47:618 (2) - while following DS
00:54:541 (1) - DS this if possible
00:58:695 (1) - Stack with 00:56:387 (3) - to make it more tidy
01:08:387 (1) - DS, this one is too close to previous note
01:17:157 (1) - Too far, this is likely a jump

[Normal]
Try to use small grid, the inconsistent DS is not nice here
00:05:157 (1) - DS
01:01:003 (1) - Too close, try to DS
01:02:849 (4) - Out of flow
01:26:387 (2) - Too close, remain the previous DS or this will look like 3 fast hits

[Hard]
Stack more to make it tidier
00:08:387 - There's no point slowing down the SV here and the DS is too close
00:15:310 (2) - Remain 1.0x DS
00:15:080 - There's no KIAI here but you speed it up again...
00:19:464 - Remove normal hitsound
00:20:387 - Remove normal hitsound too
00:21:772 (4) - Add hitsound
00:28:695 (4) - Stack with 00:28:233 (2) -
00:29:157 - Hitsound
00:30:080 - ^
00:31:464 (2) - Hold shift and stack perfectly
00:34:233 (1) - ^
00:34:695 (2,3) - This is a strange pattern
00:38:849 (4,1) - ^
00:44:618 - Make spinner starts here
00:52:464 (4) - Ctrl+G
00:53:849 (7) - This jump is not relating with previous DS and too far
00:56:618 (2,3) - This stack will make strange flow
01:03:541 (1) - Too close with next slider
01:14:387 - Add circle
01:21:772 (5,6) - Blanket
01:27:079 (1) - Remove this, looks like extra hit
01:33:310 - Put somemore hitsounds starts from here
01:40:464 - The DS is too close, try 0.9x or 1.0x DS (prefer 1.0)
01:46:926 (1,2,3) - Make them stack with 01:45:541 (2,3,4) -
01:48:310 (6) - Ctrl+J
01:50:387 (4) - Ctrl+G or this is just making confuse
01:51:541 (1,2) - Avoid this pattern
01:53:618 (5) - Make it placed on the middle line

[EruJazz's Insane]
Seems fine

Hope my mods help :3
Topic Starter
pife1
Rakuen

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[General]
Your KIAI is wrong in my opinion =.=
And please make your KIAI same with all diffs

00:54:426 - KIAI ends here not 00:54:080 -
01:02:387 - KIAI should just end here and nothing more behind and remove those blank timings in front like 01:00:080 -
01:33:310 - KIAI starts here (remains)
01:55:464 - and ends here

[Easy]
This slider speed and placement could be a normal
IMO easy should follow almost full DS (distance snap)
00:02:849 - Whistle instead of clap
00:05:157 (2,3) - Make this place like the picture below so both sliders don't stick together

00:12:541 (1,2) - Try to make this DS
00:15:772 (1) - The DS is not enough and it's not on the flow. Try Ctrl+H / Ctrl+J
00:47:157 (1) - Stack on 00:47:618 (2) - while following DS
00:54:541 (1) - DS this if possible
00:58:695 (1) - Stack with 00:56:387 (3) - to make it more tidy
01:08:387 (1) - DS, this one is too close to previous note
01:17:157 (1) - Too far, this is likely a jump

[Normal]
Try to use small grid, the inconsistent DS is not nice here
00:05:157 (1) - DS
01:01:003 (1) - Too close, try to DS
01:02:849 (4) - Out of flow
01:26:387 (2) - Too close, remain the previous DS or this will look like 3 fast hits

[Hard]
Stack more to make it tidier
00:08:387 - There's no point slowing down the SV here and the DS is too close
00:15:310 (2) - Remain 1.0x DS
00:15:080 - There's no KIAI here but you speed it up again...
00:19:464 - Remove normal hitsound
00:20:387 - Remove normal hitsound too
00:21:772 (4) - Add hitsound
00:28:695 (4) - Stack with 00:28:233 (2) -
00:29:157 - Hitsound
00:30:080 - ^
00:31:464 (2) - Hold shift and stack perfectly
00:34:233 (1) - ^
00:34:695 (2,3) - This is a strange pattern
00:38:849 (4,1) - ^
00:44:618 - Make spinner starts here
00:52:464 (4) - Ctrl+G
00:53:849 (7) - This jump is not relating with previous DS and too far
00:56:618 (2,3) - This stack will make strange flow
01:03:541 (1) - Too close with next slider
01:14:387 - Add circle
01:21:772 (5,6) - Blanket
01:27:079 (1) - Remove this, looks like extra hit
01:33:310 - Put somemore hitsounds starts from here
01:40:464 - The DS is too close, try 0.9x or 1.0x DS (prefer 1.0)
01:46:926 (1,2,3) - Make them stack with 01:45:541 (2,3,4) -
01:48:310 (6) - Ctrl+J
01:50:387 (4) - Ctrl+G or this is just making confuse
01:51:541 (1,2) - Avoid this pattern
01:53:618 (5) - Make it placed on the middle line

[EruJazz's Insane]
Seems fine

Hope my mods help :3

Thank you for the mod and updated
Lolicakey
Remove La Tale from tags, it's already in the source >.<
No kudosu post because this is just a fast check.
Zekmer
Hi and sorry for the late mod. Well then let's start!

[Modding time!]

[General]
Nothing wrong here.


[Easy]
All good

[Normal]
All good

[Hard]
All good

[Insane]
All good


[Summary]
This is a great map, I can't point out anything major so I can't really contribute to improving this one. (I usually mod maps with lots of major issues, like WIP's ect. And this seems cleaned up by other mods so yeah I can't do much here :P )
Topic Starter
pife1

Lolicakes wrote:

Remove La Tale from tags, it's already in the source >.<
No kudosu post because this is just a fast check.
Gracias por la sugerencia Lolicakes no me había fijado. Muchas gracias :)
Topic Starter
pife1
Zekmer


Zekmer wrote:

Hi and sorry for the late mod. Well then let's start!

[Modding time!]

[General]
Nothing wrong here.


[Easy]
All good

[Normal]
All good

[Hard]
All good

[Insane]
All good


[Summary]
This is a great map, I can't point out anything major so I can't really contribute to improving this one. (I usually mod maps with lots of major issues, like WIP's ect. And this seems cleaned up by other mods so yeah I can't do much here :P )

Good :) , Thank you a lot Zekmer
ErunamoJAZZ
gogogo rank!!

Pls Mrs. BATs, look this mapset ._.
BounceBabe
Hey, mod from my "non-japanese" queue.

General

01:01:926 - , 01:33:310 - , 01:41:157 - This kiai isn't really needed. It is too much and the main part already has kiai. It's a little abusive to have so much kiai for a short song.

Easy

- 00:21:310 (1,2) - Mentioning for the next time; the flow is bad here because the slider is curved and the next element is upwards, so you have to change the way your natrual movements go. This is especially important for new players so they can practice the clicking better at first and then focus on movments.

00:20:849 (4,1) - Almost 1,1x spacing when your spacing is 1,0x. Easy fix
00:21:310 (1,2,3) - You could blanket this better

Normal

00:03:772 (1) - Here is a spacing difference of 0,9 to the normal spacing, so you have 0,9 to much. Easy fix again.
00:07:003 (3) - , 00:13:003 (1) - , 00:18:541 (1) - , 00:45:310 (4,5) - Here is also a small spacing change.
00:58:695 (2,3,4) - This is very clustered and hard to play imo. You should keep each element a little more space so its more playable. Also the spacing 00:58:695 (2,3) - here is wrong.
01:49:003 (3,4) - Spacing

Hard

- I really think the slider speed changes are not needed. Its very confusing to notice and play. you have 0,8 which is totally unneeded. Best to remove them.

00:04:233 (4,5) - , 00:05:387 (7,1) - Spacing doesn't fit to the others. You should keep consistant spacing.
00:06:772 (4,5) - Spacing. You should keep it normal or else it's played as 1/4, since it looks like it.
00:07:926 (6) - Too close to previous element.
00:25:464 (5,1,2) - Make normal spacing between
00:28:003 (1,2,3) - Keep this normal spacing
00:39:310 (1,2) - Spacing doesn't fit to previous and following spacing, make it normal.
00:46:464 (1,2,3) - Keep spacing consistant
00:46:926 (3,4) - , 00:47:617 (5,1) - Spacing mistake
00:48:310 (2,3) - , 00:49:233 (1,2) - , 00:51:541 (1,2) - You should make it 1,5x spacing like you did here too 00:47:617 (5) - . Don't use such random spacing please. You can make jumps but then make them readable and consistant to other spacing.
00:49:925 (3,4,5) - Spacing is above 1,1x, almost 1,2x. Fix this please.
00:53:157 (6,7) - Spacing is 2,5x. This is a lot for a Hard difficultie.

Your combo pattern is really messed up. In the middle of each part you start using NC, which is wrong.
00:01:925 (2) - , 00:02:849 - , ... 00:17:618 - , 00:19:464 - , 00:21:310 - , 00:23:157 - NC should be here
I'd say you make longer combos. It fits the song better. For example: http://puu.sh/4XqFG.jpg (00:05:618 (4) - starting point)

A lot contradictions with your spacing here, try to improve them more and accept my mentioned ones. It will help you. Some don't make sense at all and are really random placed.

Insane

- Comboing is random, you should recombo them (long or short combos).
- Kiai isn't the same as the other difficulties.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

If you need further help on how to fix things, contact me.
Topic Starter
pife1
BounceBabe

BounceBabe wrote:

Hey, mod from my "non-japanese" queue.

General

01:01:926 - , 01:33:310 - , 01:41:157 - This kiai isn't really needed. It is too much and the main part already has kiai. It's a little abusive to have so much kiai for a short song.

Easy

- 00:21:310 (1,2) - Mentioning for the next time; the flow is bad here because the slider is curved and the next element is upwards, so you have to change the way your natrual movements go. This is especially important for new players so they can practice the clicking better at first and then focus on movments.

00:20:849 (4,1) - Almost 1,1x spacing when your spacing is 1,0x. Easy fix
00:21:310 (1,2,3) - You could blanket this better

Normal

00:03:772 (1) - Here is a spacing difference of 0,9 to the normal spacing, so you have 0,9 to much. Easy fix again.
00:07:003 (3) - , 00:13:003 (1) - , 00:18:541 (1) - , 00:45:310 (4,5) - Here is also a small spacing change.
00:58:695 (2,3,4) - This is very clustered and hard to play imo. You should keep each element a little more space so its more playable. Also the spacing 00:58:695 (2,3) - here is wrong.
01:49:003 (3,4) - Spacing

Hard

- I really think the slider speed changes are not needed. Its very confusing to notice and play. you have 0,8 which is totally unneeded. Best to remove them.

00:04:233 (4,5) - , 00:05:387 (7,1) - Spacing doesn't fit to the others. You should keep consistant spacing.
00:06:772 (4,5) - Spacing. You should keep it normal or else it's played as 1/4, since it looks like it.
00:07:926 (6) - Too close to previous element.
00:25:464 (5,1,2) - Make normal spacing between
00:28:003 (1,2,3) - Keep this normal spacing
00:39:310 (1,2) - Spacing doesn't fit to previous and following spacing, make it normal.
00:46:464 (1,2,3) - Keep spacing consistant
00:46:926 (3,4) - , 00:47:617 (5,1) - Spacing mistake
00:48:310 (2,3) - , 00:49:233 (1,2) - , 00:51:541 (1,2) - You should make it 1,5x spacing like you did here too 00:47:617 (5) - . Don't use such random spacing please. You can make jumps but then make them readable and consistant to other spacing.
00:49:925 (3,4,5) - Spacing is above 1,1x, almost 1,2x. Fix this please.
00:53:157 (6,7) - Spacing is 2,5x. This is a lot for a Hard difficultie.

Your combo pattern is really messed up. In the middle of each part you start using NC, which is wrong.
00:01:925 (2) - , 00:02:849 - , ... 00:17:618 - , 00:19:464 - , 00:21:310 - , 00:23:157 - NC should be here
I'd say you make longer combos. It fits the song better. For example: http://puu.sh/4XqFG.jpg (00:05:618 (4) - starting point)

A lot contradictions with your spacing here, try to improve them more and accept my mentioned ones. It will help you. Some don't make sense at all and are really random placed.

Insane

- Comboing is random, you should recombo them (long or short combos).
- Kiai isn't the same as the other difficulties.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

If you need further help on how to fix things, contact me.

Thank you so much for the mod
ErunamoJAZZ

BounceBabe wrote:

Hey, mod from my "non-japanese" queue. oh, wow.

Insane

- Comboing is random, you should recombo them (long or short combos). I made some changes, I hope it improves.
- Kiai isn't the same as the other difficulties. Because it is a guest diff.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

You're absolutely right with the spacing. This was one of my first maps, so it has been improving over the mods. I made some corrections.

If you need further help on how to fix things, contact me.
Very thx for mod ^_^
GIDZ
Hi, from my M4M queue. Sry for delay. was very busy :o

General:
~I think the volume of notes are slightly loud. Maybe decrease it by 5% or 10% if necessary.

Easy:
~00:19:464 (1,2,3,4) - Don't put them in straight lines, they are boring. Try this --> http://puu.sh/56iVW.jpg
~00:30:541 (1) - Since you've made a hook slider, use the hook to blanket the circle. http://puu.sh/56iZd.jpg
~00:31:003 (2,3,4) - Blanket properly. http://puu.sh/56j3I.jpg
~01:19:464 (4) - Make this 1.15x distance snapped to keep it symmetrical and move the slider to the left a bit. Switch off grid and distance snap for this.
~01:23:619 (3) - Doesn't really follow anything, try circle than slider.http://puu.sh/56jez.jpg
~01:24:080 (4) - NC here.

Normal:
~00:13:003 (1) - Stack on top of 00:11:157 (2) .
~00:17:618 (4) - Move this up a bit for better flow.
~00:54:080 (1) - NC to emphasis velocity change.
~01:46:233 (4) - Move this down a bit for better flow.
~01:54:080 (1) - Why does this slider end in a different spot than the other diffs. End in 01:55:464 and add finish like Easy.

Hard:
~01:25:233 (3) - Delete this note since you've slowed the pace in front. Keep the rhythm consistent.
~01:25:926 - Missed a downbeat, stack a note on 01:25:463 (3,4) - and add NC.
~01:29:156 (3,4) - Move to X:276 Y:188.
~01:29:156 (3,4) - Inconsistent rhythm, as you've placed fast paced notes in front and then now you've inserted a small break that breaks the flow, pls fill in the gaps.
~01:53:733 (1) - Same problem as the prev diff.

EruJazz's Insane:
~00:07:003 (2,3,4) - This triplet doesn't flow, as the notes b4 were going in a smooth circle then suddenly there was a sharp turn. Try http://puu.sh/56kX3.jpg
~00:10:464 (2,3,4) - ^
~00:17:618 (1,2,3) - This confused me as the pattern b4 was sparse 00:16:695 (5,6,7) - therefore try keeping patterns consistent to play or it'll feel uncomfortable.
~00:18:310 (4,5,6) - Inconsistent triplet spacing. Spave the triplets like b4, dun space them in a different way.
~00:27:772 (2,3,4) - http://puu.sh/56l3v.jpg Sounds better and readies you for the next pattern.
~00:28:695 (1,2,3,4,5,6,7,8,9,10,11,12) - Remove the NCs in the stream (apart from the 1st one.) to keep the pattern easy to read.
~00:36:310 (6) - DS problem.
~00:36:541 (7) - NC to emphasis velocity change.
~00:40:695 (1,2,3) - Jumps dun really flow well here. Space the jumps (and 00:41:387 (1) - )to 2.5x Try this --> http://puu.sh/56wO4.jpg
~00:41:387 (1) - NC to emphasis SV change.
~00:49:464 (1,2,3,4) - Wat is this? 0.o So many overlaps..
~01:04:695 (4) - Unnecessary note delete it, doesn't follow anything.
~01:23:387 (1,2,3) - I thought they were triplets.. Pls space 1/2 beats closer.
~01:38:503 (2) - It's overlapping.
~01:39:541 (1,2,3) - Same triplet problem as beginning.
~01:50:849 (1,2,3,4,5,6) - Dun put them in zig zags, it doesn't flow well while playing.
This diff needs to be tidied. Wat I mean is search for overlaps and try to fix them with the correct spacing or blanket.

That's all from me! Good luck!~ :D
Topic Starter
pife1
gideon5504

Hi, from my M4M queue. Sry for delay. was very busy :o

General:
~I think the volume of notes are slightly loud. Maybe decrease it by 5% or 10% if necessary.

Easy:
~00:19:464 (1,2,3,4) - Don't put them in straight lines, they are boring. Try this --> http://puu.sh/56iVW.jpg
~00:30:541 (1) - Since you've made a hook slider, use the hook to blanket the circle. http://puu.sh/56iZd.jpg
~00:31:003 (2,3,4) - Blanket properly. http://puu.sh/56j3I.jpg
~01:19:464 (4) - Make this 1.15x distance snapped to keep it symmetrical and move the slider to the left a bit. Switch off grid and distance snap for this.
~01:23:619 (3) - Doesn't really follow anything, try circle than slider.http://puu.sh/56jez.jpg
~01:24:080 (4) - NC here.

Normal:
~00:13:003 (1) - Stack on top of 00:11:157 (2) .
~00:17:618 (4) - Move this up a bit for better flow.
~00:54:080 (1) - NC to emphasis velocity change.
~01:46:233 (4) - Move this down a bit for better flow.
~01:54:080 (1) - Why does this slider end in a different spot than the other diffs. End in 01:55:464 and add finish like Easy.

Hard:
~01:25:233 (3) - Delete this note since you've slowed the pace in front. Keep the rhythm consistent.
~01:25:926 - Missed a downbeat, stack a note on 01:25:463 (3,4) - and add NC.
~01:29:156 (3,4) - Move to X:276 Y:188.
~01:29:156 (3,4) - Inconsistent rhythm, as you've placed fast paced notes in front and then now you've inserted a small break that breaks the flow, pls fill in the gaps.
~01:53:733 (1) - Same problem as the prev diff.

EruJazz's Insane:
~00:07:003 (2,3,4) - This triplet doesn't flow, as the notes b4 were going in a smooth circle then suddenly there was a sharp turn. Try http://puu.sh/56kX3.jpg
~00:10:464 (2,3,4) - ^
~00:17:618 (1,2,3) - This confused me as the pattern b4 was sparse 00:16:695 (5,6,7) - therefore try keeping patterns consistent to play or it'll feel uncomfortable.
~00:18:310 (4,5,6) - Inconsistent triplet spacing. Spave the triplets like b4, dun space them in a different way.
~00:27:772 (2,3,4) - http://puu.sh/56l3v.jpg Sounds better and readies you for the next pattern.
~00:28:695 (1,2,3,4,5,6,7,8,9,10,11,12) - Remove the NCs in the stream (apart from the 1st one.) to keep the pattern easy to read.
~00:36:310 (6) - DS problem.
~00:36:541 (7) - NC to emphasis velocity change.
~00:40:695 (1,2,3) - Jumps dun really flow well here. Space the jumps (and 00:41:387 (1) - )to 2.5x Try this --> http://puu.sh/56wO4.jpg
~00:41:387 (1) - NC to emphasis SV change.
~00:49:464 (1,2,3,4) - Wat is this? 0.o So many overlaps..
~01:04:695 (4) - Unnecessary note delete it, doesn't follow anything.
~01:23:387 (1,2,3) - I thought they were triplets.. Pls space 1/2 beats closer.
~01:38:503 (2) - It's overlapping.
~01:39:541 (1,2,3) - Same triplet problem as beginning.
~01:50:849 (1,2,3,4,5,6) - Dun put them in zig zags, it doesn't flow well while playing.
This diff needs to be tidied. Wat I mean is search for overlaps and try to fix them with the correct spacing or blanket.

That's all from me! Good luck!~ :D

Thank you for the mod :)
[ Zzz ]
Hi~ pife1

your Do not show such a big problem.

sorry..

Star...
Topic Starter
pife1

[ Zzz ] wrote:

Hi~ pife1

your Do not show such a big problem.

sorry..

Star...
OK, Thank you :)
MiniKotoba
M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Topic Starter
pife1

pochamin wrote:

M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Good, Thank you
eniyan
Hi~ M4M~

[General]
I suggest that you add ' 巨大プラント ' to a tag

[Easy]

General
  1. 00:21:310 (1) - 00:23:157 (3) - remove NC from (1) and add NC on the (3)
Placement
  1. 00:11:157 (5,1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 00:28:695 (4) - I think that some form of the slider are strange.How about in this way?
  1. 00:31:003 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
  1. 01:17:618 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 01:31:464 (2) - You should stack it on 01:29:618 (3) perfectly.
Rhythm
I think that it is perfect about rhythm.
Hitsound
I have a feeling that a position of Finish is strange generally.
I think that you should add Finish to the first sound that melody turns into.
List
the head of 00:01:003 (1)
the head of 00:08:387 (1)
the head of 00:15:772 (1)
the head of 00:23:157 (1)
00:30:541 (1)
the head of 00:37:926 (1)
00:47:157 (1)
the head of 00:54:541 (1)
the head of 01:01:926 (1)
01:09:310 (2)
the end of 01:15:772 (3)
the head of 01:24:080 (3)
01:33:310 (1)
01:40:695 (1)
01:48:080 slidertick

I think that the preference is enough for other points,but you should add on these points.
[Normal]

General
  1. You get a wrong a lot of points adding NC.
    NC List
    00:03:772 (1) - remove
    00:04:695 (1) - add
    00:05:157 (2) - remove
    00:07:926 (1) - remove
    00:08:387 (1) - add
    00:10:695 (1) - remove
    00:11:618 (7) - add
    00:13:003 (2) - remove
    00:19:003 (5) - add
    00:20:387 (1) - remove
    00:25:926 (1) - remove
    00:26:387 (2) - add
    00:33:310 (5) - remove
    00:33:772 (1) - add
    00:36:080 (1) - remove
    00:37:464 (3) - add
    00:38:849 (1) - remove
    00:43:464 (5) - add
    00:43:926 (1) - remove
    00:49:464 (1) - remove
    00:50:849 (3) - add
    00:52:233 (1) - remove
    00:54:080 (6) - add
    00:55:003 (2) - remove
    01:11:156 (1) - remove
    01:13:003 (8) - add
    01:13:926 (1) - remove
    01:14:849 (2) - remove
    01:22:695 (1) - remove
    01:24:080 (2) - add
    01:25:464 (1) - remove
    01:30:080 (1) - remove
    01:36:541 (1) - remove
    01:37:003 (1) - add
    01:47:618 (1) - remove
    01:48:080 (2) - add

    I think that there is a point different in a number, but, please judge it from time.
Placement
  1. 00:13:926 (4,1) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:13:926 (4) to x=160 y=224


  1. 00:57:310 (1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:57:310 (1) to x=240 y=240 and fix the form(blanket perfectly)


  1. 01:31:926 (3,1) - Spacing is different from others! It is necessary for you to fix this!
Rhythm
no problem
Hitsound
It is the same as Easy.
[Hard]

General
no problem
Placement
  1. 00:13:464 (2,3) - Distance is very near.I think that you should separate distance.
  1. 00:16:233 (4,6) - Let's make a symmetry.
  1. 00:30:541 ~ 00:33:310 - Rhythm becomes slow suddenly,and distance shortens suddenly.This confuses a player very much, and it will become the cause that it is hard to play.
Rhythm
  1. 01:16:464 - Why did you lower Slider velocity?
Hitsound
It is the same as Easy.
[EruJazz's Insane]

General
no problem.
Placement
  1. 01:15:195 (4,5) - I think that you should separate distance
  1. 01:19:926 (1,2,3,4) - Though most of the distance is the same, rhythm is totally different.It will become easy to play for a player when you greatly change distance.
  1. 01:23:387 (1,2,3) - 01:25:233 (1,2,3) - ^
Rhythm
no problem
Hitsound
no problem



I love BGM of the game personally,because I pray for getting ranked.

good luck~ :)
Topic Starter
pife1
EnixYuki



Thank you, I took the necessary
Lissette
Hi~

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map
00:03:656 (3) - Remove this note and 00:04:118 - Add one here
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it)
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg
00:30:541 (1) - This sounds off, what are you following?
00:36:541 (2) - This wasnt really readable, to be honest
00:50:618 (4) - The reverse arrow is partially hidden
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me)
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake)
01:15:541 (5) - Try to follow the music better, like the examples I pointed above
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing
01:45:541 (4,5,6) - This is overmapped too
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you

[Hard]
Try to check the suggestiong os rhythm I gave on Insane, because this maps is kidna monotonous, almost all notes where 1/2. Try to vary more the pattern
00:05:618 (1) - Dont see the need of the new combo
00:17:157 (6) - mirror the prev slider, so are equal
00:30:310 - I don't understand the slow down in this section
00:59:156 (1) - SAme about the new combo
01:12:310 - Add note
01:12:541 - ^
01:13:002 (3) - This should end at 01:13:349 - (sounds better)
01:14:848 (3) - And this one should end at 01:14:157 (6) -
01:16:695 - I keep not getting the slow down, it just kills the fun, in my opinion (This part doesn't calls for a slow down, and if you gonna do it, not that slow)
Try to make yours combos even, chose a pattern to them and be consistent
Didn't mention about the rhythm suggestions, because are practically the same as Insane

EDIT:
[Normal]
00:01:003 - It's kinda wierd that you used different hitsounds on this one if we compared to Hard diff
00:04:233 (2) - Missing hitsound?
01:41:618 (3) - The reverse arrow is partially hide by, previous note hitburts, try not to do that, specially on a Normal diff
I find this diff kinda boring since is all about 1/1 notes and sliders, I think you should follow better the rhythm and make the diff more interesting, using 1/2 aswell in some parts, it's ok for a Normal diff.

[Easy]
I have same opinion as above, but of course since is a Easy is more understanable. Also, I dont get why did you use same slider velocity for Easy and Normal, no wonder I felt both diff very similar.

I have to run, but will check the rest later~
ErunamoJAZZ

Lissette wrote:

Hi~ hi!! :3

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map well ... It was my first maps. but you're right.
00:03:656 (3) - Remove this note and 00:04:118 - Add one here fix
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it) fix
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg fix
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg fix
00:30:541 (1) - This sounds off, what are you following? fix... I do not remember that was following HAHAH
00:36:541 (2) - This wasnt really readable, to be honest Sorry, but do not change it.
00:50:618 (4) - The reverse arrow is partially hidden fix
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me) fix
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake) fix, was a mistake xD
01:15:541 (5) - Try to follow the music better, like the examples I pointed above yep.
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing fix
01:45:541 (4,5,6) - This is overmapped too does not sound overmapped, and I really think it's not a difficult pattern to follow.
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo fix
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you
Very thx Lissette-chwan~~
Lissette
Edited my post to add the rest of the mod. Sorry for the delay. ~
Topic Starter
pife1

Lissette wrote:

Edited my post to add the rest of the mod. Sorry for the delay. ~
Good, Thank you :)

Updated
Avishay
From my queue, M4M, sorry for the delay, I was busy a bit in the last few days.

[Insane]
00:05:156 (1,2,3) - It may be on purpose, but I'll say it anyway, the DS from 2 to 3 is confusing a bit, perhaps make it just a bit a bit closer.
00:33:541 (5,1) - I suggest move 1 from 5, make a nice flow and don't stack, I don't think you are lazy :)
00:36:541 (2) - Is the slow slider necessary? One moment ago (4) was in the same length but in an other speed, I don't think slider velocity should be changed.
00:37:695 (3) - Make it a reverse slider, it fits. (don't change the position or the length of the slider)
00:39:541 (5) - I think splitting this into 2 sliders and making a nice pattern is much nicer, maybe something like this:
01:07:464 - Why did you competely ignore the beats here? That's really nice and it is Insane, so I don't think it should be ignored, I added this pattern here and it is really fun:
01:32:849 (2) - Move this circle just a bit left, it makes the pattern a bit more interesting and less confusing :) (x:352 y:304)
01:38:503 (2) - This slider isn't timed right, it is too early, change the snap divisor to 1/3 here and put it on 01:38:541 and end on 01:39:310

[Hard]
Add a note at 01:13:464 and change the positioning of 01:13:695 (5,6,7) - to a more interesting pattern (that will confuse less too)
Add one here too 01:15:310, this map isn't too fast and it won't be harmful for a hard :)
Add a note here 01:39:310, the spacing with the next note is confusing, I was sure at first that the slider is at 01:39:310 because of the spacing and the song, but well..

[Normal]
Couldn't find anything wrong :)

[Easy]
00:02:387 (2) - Add a whistle / clap here (to your choice)


Very nice map, good luck!
Topic Starter
pife1
Avishay

Avishay wrote:

From my queue, M4M, sorry for the delay, I was busy a bit in the last few days.

[Insane]
00:05:156 (1,2,3) - It may be on purpose, but I'll say it anyway, the DS from 2 to 3 is confusing a bit, perhaps make it just a bit a bit closer.
00:33:541 (5,1) - I suggest move 1 from 5, make a nice flow and don't stack, I don't think you are lazy :)
00:36:541 (2) - Is the slow slider necessary? One moment ago (4) was in the same length but in an other speed, I don't think slider velocity should be changed.
00:37:695 (3) - Make it a reverse slider, it fits. (don't change the position or the length of the slider)
00:39:541 (5) - I think splitting this into 2 sliders and making a nice pattern is much nicer, maybe something like this:
01:07:464 - Why did you competely ignore the beats here? That's really nice and it is Insane, so I don't think it should be ignored, I added this pattern here and it is really fun:
01:32:849 (2) - Move this circle just a bit left, it makes the pattern a bit more interesting and less confusing :) (x:352 y:304)
01:38:503 (2) - This slider isn't timed right, it is too early, change the snap divisor to 1/3 here and put it on 01:38:541 and end on 01:39:310

[Hard]
Add a note at 01:13:464 and change the positioning of 01:13:695 (5,6,7) - to a more interesting pattern (that will confuse less too)
Add one here too 01:15:310, this map isn't too fast and it won't be harmful for a hard :)
Add a note here 01:39:310, the spacing with the next note is confusing, I was sure at first that the slider is at 01:39:310 because of the spacing and the song, but well..

[Normal]
Couldn't find anything wrong :)

[Easy]
00:02:387 (2) - Add a whistle / clap here (to your choice)


Very nice map, good luck!

Don't worry, Thank you
deejaydray
Hello, NM here from my queue ~

EASY:

00:16:695 (2) - I think this would look better if you flipped it horizontally
00:18:541 (4) - ^ same
01:20:849 (5) - NC here instead of here 01:22:233 (1)
01:24:080 (5) - NC here instead of here 01:26:387 (1)
01:27:772 (5) - NC here instead of here 01:30:080 (1)

NORMAL:

00:12:541 (5) - NC here
00:58:695 (2,3) - I suggest you finding another place for these 2 sliders (they are on the left edge, so some players might not see the entire slider)
Everything else is good ^^

HARD:

00:51:080 (7) - NC here instead of here 00:51:541 (1)
00:52:925 (6) - NC here
01:14:157 (6) - I would search another place for this circle, but it's just my opinion

That's all, nice map! ^^ Didn't have very much to mod, good luck! :)
Topic Starter
pife1
deejaydray


deejaydray wrote:

Hello, NM here from my queue ~

EASY:

00:16:695 (2) - I think this would look better if you flipped it horizontally
00:18:541 (4) - ^ same
01:20:849 (5) - NC here instead of here 01:22:233 (1)
01:24:080 (5) - NC here instead of here 01:26:387 (1)
01:27:772 (5) - NC here instead of here 01:30:080 (1)

NORMAL:

00:12:541 (5) - NC here
00:58:695 (2,3) - I suggest you finding another place for these 2 sliders (they are on the left edge, so some players might not see the entire slider)
Everything else is good ^^

HARD:

00:51:080 (7) - NC here instead of here 00:51:541 (1)
00:52:925 (6) - NC here
01:14:157 (6) - I would search another place for this circle, but it's just my opinion

That's all, nice map! ^^ Didn't have very much to mod, good luck! :)

Thank you for the mod :) and updated
Bara-
Good map

Testplays
I did a good job, if I do say so myself
Easy
[url=http://www.mediafire.com/download/esu4ozjrklsb9ee/baraatje123_-_DINY_-_Always_be_myself_[Easy]_(2014-02-09)_Osu.osr][/url]
Normal
[url=http://www.mediafire.com/download/d5k2f85lpzge9m6/baraatje123_-_DINY_-_Always_be_myself_[Normal]_(2014-02-09)_Osu.osr][/url]
Hard
[url=http://www.mediafire.com/download/hpp6u59870cdc55/baraatje123_-_DINY_-_Always_be_myself_[Hard]_(2014-02-09)_Osu.osr][/url]
EruJazz's Insane
[url=http://www.mediafire.com/download/7hn0sfwp3zrecba/baraatje123_-_DINY_-_Always_be_myself_[EruJazz&#39;s_Insane]_(2014-02-09)_Osu.osr][/url]

Good Lcuk getting this ranked, but you will probably not need it ;)
Topic Starter
pife1
"baraatje123


baraatje123 wrote:

Good map

Testplays
I did a good job, if I do say so myself
Easy
[url=http://www.mediafire.com/download/esu4ozjrklsb9ee/baraatje123_-_DINY_-_Always_be_myself_[Easy]_(2014-02-09)_Osu.osr][/url]
Normal
[url=http://www.mediafire.com/download/d5k2f85lpzge9m6/baraatje123_-_DINY_-_Always_be_myself_[Normal]_(2014-02-09)_Osu.osr][/url]
Hard
[url=http://www.mediafire.com/download/hpp6u59870cdc55/baraatje123_-_DINY_-_Always_be_myself_[Hard]_(2014-02-09)_Osu.osr][/url]
EruJazz's Insane
[url=http://www.mediafire.com/download/7hn0sfwp3zrecba/baraatje123_-_DINY_-_Always_be_myself_[EruJazz&#39;s_Insane]_(2014-02-09)_Osu.osr][/url]

Good Lcuk getting this ranked, but you will probably not need it ;)

Thank you :D
Bara-
Sprry about the dl Links. Because of the double ] and [ the DL pink doesn't work.
To dl the .osr files, copy the link, from url= to the image
Sorry about this
Topic Starter
pife1

baraatje123 wrote:

Sprry about the dl Links. Because of the double ] and [ the DL pink doesn't work.
To dl the .osr files, copy the link, from url= to the image
Sorry about this
Don't worry for this :) , I could do it without problem
ErunamoJAZZ
holy cow, 8 month ago!.
I will make a long mod.

[Insane]
orz

[Easy]
Bueno, el inconveniente que le veo al easy, es que le das muy pocos respiros al jugador.
Los patrones 1/1 van todos seguidos por decenas de segundos... lo cual puede ser extenuante para un jugador novato. Lo que habría que hacer para mejorar este punto es dejar espacios consistentes de descanso entre los patrones. En ese orden, van estas sugerencias:
  1. 00:09:310 (2) - elimina ese circulo, y corre el slider de adelante. Rellenando el espacio que queda con un circulo.

    La razón detras de esto es que dos sliders de la misma logitud seguidos, son menos extenuantes de jugar. Además que va bien con la canción.
  2. 00:11:157 (5,1,2) - haciendo el cambio anterior, a estos deberías hacerles un flip horizontal (Ctrl+H), y hacer algo como esto: http://puu.sh/7f3K3.jpg http://puu.sh/7f3LT.jpg
  3. 00:18:541 (4) - el primer lugar donde se puede simplificar la cosa. Cambia el slider por un circulo. Le dará un descanso al jugador, y de nuevo, el espacio sin mapear no queda mal.
  4. 00:19:464 (1,2) - Sugiero que de verdad cambies estos dos por un slider. tantos circulo seguidos, y tan juntos, pueden ser dificiles de seguir.
  5. 00:25:464 (6,7) - estos podrias simplificarlos eliminando (6) y coriendo (7) a antes. No olvides poner los finish.
  6. 00:23:157 (3,4,5,6) - a todos estos deberías hacerles un flip vertical (Ctrl+J). Lo que pasa es que todos los patrones anteriores estuvieron en esa esquina del mapa... y al devolverte por el mismo lugar, aunque no sea dificil de leer, no es... mmm... ¿muy profesional?, algo así xD, el caso es que este patron podrías ponerlo como http://puu.sh/7f4rO.jpg, aunque te implicará algo más...
  7. 00:26:849 (1,2,3) - http://puu.sh/7f4vF.jpg
  8. 00:37:926 (1,4) - vi que a este le hiciste un arreglo en el sonido y eso, pero, en pro de lo espacio de descanso, podrías hacer algo así: http://puu.sh/7f5Uf.jpg
  9. 01:12:541 (5) - Podrías quitarlo sin problemas.
  10. 01:15:772 (3,2) - uggg, eso si está mal. Ese overlap aunque sea interesante, le van a poner problemas los bat. Podrías poner ésta parte así:
  11. 01:23:618 (2) - Podrías eliminarlo sin problemas.
  12. 01:27:772 (3) - Podrías cambiarlo po un circulo.
  13. 01:53:618 (3) - Podrías eliminarlo sin problemas.
Nunca antes me había fijado, pero el ultimo spinner 01:54:080 (1) - termina antes del tick blanco grande. Lo lógico sería que termine ahí (en el mío lo hace xD).
Esto iría para todas las diff.


[Normal]
Este no tiene mayores inconvenientes. En el normal no hay que ser tan estricto con los descansos y eso, por lo que no hay mucho ritmo que corregir, solo unos detalles estéticos.
  1. 00:07:926 (5) - hay muchos sliders juntos, puedes convertir esto en dos circulos.
  2. 00:40:233 (4) - Cambiale la concavidad al otro lado. Cuida el flow. http://puu.sh/7f7qO.jpg
  3. 00:47:156 (1,3,1) - No lo se... esto no se ve tan bien, http://puu.sh/7f7tK.jpg da la impresión de ser un poco desordenado.
    Me gustaría que quedaran unos encima de otros:
    , aunque a 00:46:233 (4) - le deberías hacer algo como http://puu.sh/7f7EG.jpg para mantener el espaciado.
    Y el que queden sobrepuestos no es problema, el patron es muy facil de seguir.
Lo demás son tonterías, como blankets más precisos y cosas de esas. Eso es más nazi que otra cosa, así que vos verás si lo quieres hacer o no, :P: 00:05:618 (2) - 00:56:387 (1) - 01:26:849 (3) - 01:29:157 (3,2) -

[Hard]
Lissette había dicho que la diff se ponía monotona... entonces, pues las sugerencias serán para cambiar ese aspecto, sin hacer el mapa algo complicado. Y claro, cualquier otro detalle que note xD
  1. 00:05:387 (3,1) - esos dos deberían quedar sobre puestos, así como está se ve desordenado.
  2. 00:13:926 (3) - en el easy está sin mapear, en el normal es un slider, y en el mio es un spinner. no creo que sea tan buena idea hacer un slider que se repite... ya sabes, siempre le ponen 'peros'. podrias hacer lo mismo que el insane, o tambien algo así:
    Con eso no quedará nada aburrido ni monotono. y para un hard, es aceptable.
    00:17:157 (6) - Cambia este slider por dos circulos, y has algo como este patron:
  3. 00:19:926 (4) - Cambiale la concavidad.
  4. 00:26:733 - agrega un circulo aquí.
  5. 00:27:310 (5,1,2,3,4) - de la suggerencia que me dió lisste hace tiempo, hago la misma aquí. Obviamente te va a implicar ordenar las cosas ahí, pero bueno.
    (5) sin repetir. (1,2,3) mas separados,

    y cambias (4), así:
    Ahí, (4,5) están con el snap a 1/3. (6) a 1/2.
  6. 00:32:157 (3) - lol, el slider no está haciendo bien la curva. ponlo recto, y lo vuelves a curvear :P
  7. 00:37:233 - Agrega una nota aquí, y para hacerlo más interesante, colocala así. http://puu.sh/7fbdo.jpg Ese tipo de patrones es comun en los hard.
  8. 00:43:233 (3) - Ctrl+G para mejorar el flow.
  9. 00:49:925 (3,4,5) - Ese overlap se ve raro ahí... mejor organizalos así:
  10. 00:53:964 (8) - y si agregas una nota ahí con un clap?, ya sé que probablemente quede como overmapeado, pero no suena nada mal.
  11. 01:13:695 (4,5,6) - el rimo no se siente bien. Colocalo así, espaciando adecuadamente y eso:
    Preferiría también que no las sobre pongas. No tengas miedo de un pequeño jumo entre 01:14:617 (6,1) -
  12. 01:29:387 (7) - El anterior ya estuvo arriba, p q no pones este abajo? http://puu.sh/7fbW1.jpg
  13. 01:35:387 (5) - 01:40:464 (1) - no lo se... esos finish ahí no me cuadran mucho con la canción...
  14. 01:38:618 (4) - en cambio aquí si va un finish, pero del sample normal..
  15. 01:42:310 (5) - aquí iría un triple circulo, no?
  16. 01:46:926 (3) - ^
  17. 01:49:233 (5) - ^? http://puu.sh/7fcj2.jpg

uff... Como dos horas para acabar este mod... Cuidate en la U pife :)
Topic Starter
pife1
Update
Neta
hi from my modding queue

sorry for long delay.. too many mod reqs

is this beatmap alive? where's BATs lol

[Easy]
  1. First check the AI mod
  2. 00:19:003 (5) - this slider's distance should be same with 00:18:080 (3,4) - these
  3. 01:26:387 (1) - same problem here
  4. 01:49:003 (5) - NC here
  5. 01:54:080 (1) - volume down this spinner.
  6. Map is fine but you'd better use all same distance on Easy diff

[Normal]
  1. Check AI mod too
  2. 00:09:772 (2) - better move to 288, 104 to make same distance with 00:08:849 (1,3) -
  3. 00:15:310 (1) - ^ 184, 56
  4. 00:17:618 (4,1) - ah.. i think this is too far for normal diff. better change slider's shape or something to make distance 1.0x
  5. 00:58:233 (4) - same problem with first one 216, 160
  6. 01:03:772 (4) - why don't you use same location with 01:01:926 (2) - 256, 296 will be best i think
  7. 01:17:156 (4) - NC here
  8. 01:54:080 (1) - volume down this spinner.

[Hard]
  1. 00:10:233 (6,1) - Swap NC
  2. 00:12:080 (3,1) - ^
  3. 00:55:002 (3,5) - better make slider watching each other it's not that good flow now
  4. 00:58:002 (2,3) - ^
  5. 01:01:926 (3,1) - Distance shorter plz. it can be confused with 01:01:233 (1,2) - this beat
  6. 01:19:695 (2,3) - make this overlap will be nice
  7. 01:35:387 (5) - i don't think here needs finish it doesn't sound natural
  8. 01:47:387 (1,2,3,4,5) - better use all same distance
  9. 01:53:849 (1) - volume down this spinner.

GL!
Topic Starter
pife1
Neta


Neta wrote:

hi from my modding queue

sorry for long delay.. too many mod reqs

is this beatmap alive? where's BATs lol

[Easy]
  1. First check the AI mod
  2. 00:19:003 (5) - this slider's distance should be same with 00:18:080 (3,4) - these ok
  3. 01:26:387 (1) - same problem here ok
  4. 01:49:003 (5) - NC here ok
  5. 01:54:080 (1) - volume down this spinner. ok
  6. Map is fine but you'd better use all same distance on Easy diff
ok


[Normal]
  1. Check AI mod too
  2. 00:09:772 (2) - better move to 288, 104 to make same distance with 00:08:849 (1,3) - ok
  3. 00:15:310 (1) - ^ 184, 56 it will too far with previous object
  4. 00:17:618 (4,1) - ah.. i think this is too far for normal diff. better change slider's shape or something to make distance 1.0x ok
  5. 00:58:233 (4) - same problem with first one 216, 160 [color=#00BF00it will too far with previous objec][/color]
  6. 01:03:772 (4) - why don't you use same location with 01:01:926 (2) - 256, 296 will be best i think ok
  7. 01:17:156 (4) - NC here
  8. 01:54:080 (1) - volume down this spinner.
ok


[Hard]
  1. 00:10:233 (6,1) - Swap NC ok
  2. 00:12:080 (3,1) - ^ better no
  3. 00:55:002 (3,5) - better make slider watching each other it's not that good flow now ok
  4. 00:58:002 (2,3) - ^ better no
  5. 01:01:926 (3,1) - Distance shorter plz. it can be confused with 01:01:233 (1,2) - this beat I think better because I need that be a little of difficult
  6. 01:19:695 (2,3) - make this overlap will be nice ok
  7. 01:35:387 (5) - i don't think here needs finish it doesn't sound natural ok
  8. 01:47:387 (1,2,3,4,5) - better use all same distance no,better no I like this
  9. 01:53:849 (1) - volume down this spinner.
ok


GL!

Thank you for the mod :)
Silver Crow
hi~come from my que ;3

Insane:
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - nice shape xD
00:36:541 (2) - feel a little hard to play here, maybe just stack with 1
00:51:772 - make 1 to be a short slider?
00:59:503 - here is a sound, think this part 00:59:157 (2,3,4) - again maybe?
01:01:926 (2,3) - del 2 of the notes, use a slider?
01:38:272 - https://osu.ppy.sh/ss/1577603 im a little weird about the green slider 2,its on 1/8?
01:42:772 (1,2,3,4,5,6) - OMG, why so jump
01:50:849 - http://osu.ppy.sh/ss/1577612 double triangle?

Hard:
00:05:387 (3,1) - stack?
00:30:310 - ?
00:37:233 - add 2 notes?
01:49:926 (1,2,3,4,5,6) - should think about it


nice easy and normal ;3 ( i think )

After all, some place could think more, not only just give it notes and notes, use some slider will be nice <3

Thats all
Topic Starter
pife1
Silver Crow

Hard:
00:05:387 (3,1) - stack?OK
00:30:310 - ? this is a change of rhythm
00:37:233 - add 2 notes? No, because I need that 00:37:464 (3)
its hitsound will be noticeable

01:49:926 (1,2,3,4,5,6) - should think about it I will

Thank you for the mod :)
ErunamoJAZZ

Silver Crow wrote:

hi~come from my que ;3

Insane:
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - nice shape xD thx :)
00:36:541 (2) - feel a little hard to play here, maybe just stack with 1 done
00:51:772 - make 1 to be a short slider? em.. nope, i following drums, no piano.
00:59:503 - here is a sound, think this part 00:59:157 (2,3,4) - again maybe? ^
01:01:926 (2,3) - del 2 of the notes, use a slider? hhehe, sorry, dont agree.
01:38:272 - https://osu.ppy.sh/ss/1577603 im a little weird about the green slider 2,its on 1/8? Is 1/3 :P
01:42:772 (1,2,3,4,5,6) - OMG, why so jump haha, you are right, i did improve this pattern, now the jumps have sense.
01:50:849 - http://osu.ppy.sh/ss/1577612 double triangle? good idea :D
Very thx for mod.
I made some improves in flow and patterns, and... serious, WE NEED A BAT. This is really ready.
Diff updated: http://puu.sh/8Ce2K.osu
Topic Starter
pife1
Updated
Raiku
Raiku mod!

[Easy]

00:05:157 (2,3) - I recommend making sure the spacing between these two sliders roughly equals the spacing between the notes in the rest of the song. By that I mean the spacing between the bodies of the sliders (http://puu.sh/8I423.jpg). It makes a big difference towards the aesthetics of the map.

00:24:541 (3,4) - I suggest neatening the blanket spacing between these using the mid-point of the slider (http://puu.sh/8I47F.jpg).

00:39:772 (3,4) - Perhaps close the distance between these two notes as the spacing is inconsistent with the rest of the map.

01:01:926 (1,2) - Same with these two, consistency is very important.

01:08:387 (1,2,3) - To make this pattern cohesive and fit together whilst being consistent with the spacing in the map but ALSO to think about consistency of blanket spacing with the rest of the map, you have to be consistent in the spacing you use in the same pattern (http://puu.sh/8I4kR.jpg).

01:24:080 (3,4) - Again the spacing here needs to be closed a little to keep in check with the rest of the map.

01:26:387 (1,2) - And to a lesser extent, here.

01:28:695 (4,1) - For a cleaner blanket and consistent spacing, pull the mid point of slider 4 out a little to neaten the curve, but also pull the actual slider closer to slider 1 to keep in accordance with the distance spacing (http://puu.sh/8I4tz.jpg).

01:33:310 (1) - Stack this note on x:256 y:241 so that it is perfectly stacked with circle 2 in its position from the last combo.

01:39:772 (4) - Bring this note closer in to the pack of notes so that the spacing is equal on the head and the tail of the slider.

01:44:387 (1,2,3) - I really feel like notes 2 and 3 should be in line with the tail of slider 1, it looks a lot neater.


[Normal]

00:08:849 (1,2) - I suggest making this blanket more symmetrical and even like so (http://puu.sh/8I4GG.jpg).Be careful to keep within the spacing boundaries also.

00:09:772 (2,3) - Pretty much exactly the same here (http://puu.sh/8I4M1.jpg).

00:13:464 (3,4) - If you are going to blanket like this, the curve of the slider must be consistent with the curve of the circle the whole way along the body of the slider. It is a good idea to use the approach circle as a guide to form your curve with (http://puu.sh/8I4UH.jpg).

00:19:464 (2,3) - The blanket between these notes could be evened out a little like so (http://puu.sh/8I53W.jpg). Try make it so the head and tail of each slider sits directly in between the head and tail of the opposite slider. Again you can use approach circles.

00:24:541 (4,6) - I recommend avoiding this overlap, perhaps make it so the tail of this slider stacks on the circle perfectly?

00:31:464 (2) - I suggest softening the curve of this slider, too sharp is too ugly and ends up wrecking the aesthetics especially if the rest of the map doesn't include sliders this acute.

00:33:310 (1,2,3) - I recommend improving the blanket here using the approach circle as a guide (http://puu.sh/8I5ek.jpg).

00:36:080 (1,2) - Perhaps here too (http://puu.sh/8I5tM.jpg).

00:42:080 (1,2) - Taking into account what I mentioned earlier when blanketing two sliders, make sure that the spacing between the curves is completely even the whole way around and also make sure that the head and tail are centralized and opposite each other (http://puu.sh/8I5Bt.jpg).

00:48:541 (4) - Make sure this note is stacked to y:188.

00:49:926 (2) - And the head of this slider to x:257 y:188.

00:55:003 (2,2) - Try to improve this overlap here through a stack or plainly spacing them out more.

01:06:541 (3) - Move this circle down 1 pixel and 2 pixels to the right.

01:10:695 (4,2) - Perhaps try and neaten this overlap?

01:13:926 (1,2) - You could smoothen this blanket out between these two sliders (http://puu.sh/8I6sf.jpg).

01:14:849 (2,3) - Possibly between these two too (http://puu.sh/8I6L5.jpg).

01:24:080 (2,3,1) - I feel this pattern should be centered around the top circle like so (http://puu.sh/8I6k2.jpg).

01:26:849 (3,1) - Even the blanket out (http://puu.sh/8I6QM.jpg).

01:30:080 (1,2) - Even the blanket out.

01:33:772 (2,3) - Pull the tail point in a touch to improve this one too (http://puu.sh/8I6Uf.jpg).

01:41:157 (2,4) - Slight overlap here that could be dealt with.

01:47:618 (1) - Stack this note to x:396 y:130.

01:51:772 (1) - Make sure this note is equidistant from objects 5 and 2 to ensure perfect consistent spacing (http://puu.sh/8I77L.jpg).

01:52:233 (2,3) - Ensure the blanket curve is perfect (http://puu.sh/8I7aw.jpg).

When going through a map yourself, check for uneven blankets, inconsistencies in spacing and general clustered overlaps that may make it less manageable for the newer player to read. Double check this map after applying these mods so you get an idea of what you can improve yourself, then I will re check it before you get a BAT.


[Hard]

On a serious note, taking the principles from the mods you have seen on the easy and normal, I'm certain you can pick up some basic things to fix. The map in general is solid but missing some essential fundamentals such as consistent spacing throughout, neater aesthetics including making sure that objects you have blanketed are blanketed evenly.

The flow is excellent with this map, but you have to try and make sure that the sliders and circles cohere with each other as much as you can. What I mean by cohere is like when you have a puzzle and all the pieces fit together perfectly.


[EruJazz's Insane]

I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.

00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg).

00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg).

01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg).

00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too.

I'm impressed by this map set, unique style and very inventive, just need to iron out the creases and make sure the fundamentals are in place. Go over all the maps after you have implemented my mods and see for yourself what you really think you can even out.

Remember: you are more likely to have success with a BAT if you KNOW you are confident that everything in your map is worth a 9+ user rating. If you love the map and everyone you have asked to testplay loves it, you are going to be more successful than if you hadn't bothered to iron out basic creases.

Finally I feel that the hard needs the most work in terms of ironing out these creases. Do this, then personally ask me for a re-check via inbox or in-game pm. Thanks and GOOD LUCK!
ErunamoJAZZ

Raiku wrote:

Raiku mod!

[EruJazz's Insane]

I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.

When we created the mapset, there was another insane, which after a few months decided to remove, because the Maper had no time to be applying their mods (MuseCaliope).
The map itself had the SV 2.0. My insane was insanely easy and fun to play.
For that reason it is slower, and the circles are smaller.
So.. I dont change this.


00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg). done

00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg). done

01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg). sorry, im following guitar to start, but change to drums at end. This slider is fine.

00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too. well... i really want slow sliders here, but, you are right, this can be more funny. I change a bit the sliders and add more notes.
Very thx raiku :)

Updated diff: http://puu.sh/8IHrE.osu
Topic Starter
pife1
Raiku

[quote="Raiku"]Raiku mod!

[Easy]

00:05:157 (2,3) - I recommend making sure the spacing between these two sliders roughly equals the spacing between the notes in the rest of the song. By that I mean the spacing between the bodies of the sliders (http://puu.sh/8I423.jpg). It makes a big difference towards the aesthetics of the map.

00:24:541 (3,4) - I suggest neatening the blanket spacing between these using the mid-point of the slider (http://puu.sh/8I47F.jpg).

00:39:772 (3,4) - Perhaps close the distance between these two notes as the spacing is inconsistent with the rest of the map.

01:01:926 (1,2) - Same with these two, consistency is very important.

01:08:387 (1,2,3) - To make this pattern cohesive and fit together whilst being consistent with the spacing in the map but ALSO to think about consistency of blanket spacing with the rest of the map, you have to be consistent in the spacing you use in the same pattern (http://puu.sh/8I4kR.jpg).

01:24:080 (3,4) - Again the spacing here needs to be closed a little to keep in check with the rest of the map.

01:26:387 (1,2) - And to a lesser extent, here.

01:28:695 (4,1) - For a cleaner blanket and consistent spacing, pull the mid point of slider 4 out a little to neaten the curve, but also pull the actual slider closer to slider 1 to keep in accordance with the distance spacing (http://puu.sh/8I4tz.jpg).

01:33:310 (1) - Stack this note on x:256 y:241 so that it is perfectly stacked with circle 2 in its position from the last combo.

01:39:772 (4) - Bring this note closer in to the pack of notes so that the spacing is equal on the head and the tail of the slider.

01:44:387 (1,2,3) - I really feel like notes 2 and 3 should be in line with the tail of slider 1, it looks a lot neater.


[Normal]

00:08:849 (1,2) - I suggest making this blanket more symmetrical and even like so (http://puu.sh/8I4GG.jpg).Be careful to keep within the spacing boundaries also.

00:09:772 (2,3) - Pretty much exactly the same here (http://puu.sh/8I4M1.jpg).

00:13:464 (3,4) - If you are going to blanket like this, the curve of the slider must be consistent with the curve of the circle the whole way along the body of the slider. It is a good idea to use the approach circle as a guide to form your curve with (http://puu.sh/8I4UH.jpg).

00:19:464 (2,3) - The blanket between these notes could be evened out a little like so (http://puu.sh/8I53W.jpg). Try make it so the head and tail of each slider sits directly in between the head and tail of the opposite slider. Again you can use approach circles.

00:24:541 (4,6) - I recommend avoiding this overlap, perhaps make it so the tail of this slider stacks on the circle perfectly?

00:31:464 (2) - I suggest softening the curve of this slider, too sharp is too ugly and ends up wrecking the aesthetics especially if the rest of the map doesn't include sliders this acute.

00:33:310 (1,2,3) - I recommend improving the blanket here using the approach circle as a guide (http://puu.sh/8I5ek.jpg).

00:36:080 (1,2) - Perhaps here too (http://puu.sh/8I5tM.jpg).

00:42:080 (1,2) - Taking into account what I mentioned earlier when blanketing two sliders, make sure that the spacing between the curves is completely even the whole way around and also make sure that the head and tail are centralized and opposite each other (http://puu.sh/8I5Bt.jpg).

00:48:541 (4) - Make sure this note is stacked to y:188.

00:49:926 (2) - And the head of this slider to x:257 y:188.

00:55:003 (2,2) - Try to improve this overlap here through a stack or plainly spacing them out more.

01:06:541 (3) - Move this circle down 1 pixel and 2 pixels to the right.

01:10:695 (4,2) - Perhaps try and neaten this overlap?

01:13:926 (1,2) - You could smoothen this blanket out between these two sliders (http://puu.sh/8I6sf.jpg).

01:14:849 (2,3) - Possibly between these two too (http://puu.sh/8I6L5.jpg).

01:24:080 (2,3,1) - I feel this pattern should be centered around the top circle like so (http://puu.sh/8I6k2.jpg).

01:26:849 (3,1) - Even the blanket out (http://puu.sh/8I6QM.jpg).

01:30:080 (1,2) - Even the blanket out.

01:33:772 (2,3) - Pull the tail point in a touch to improve this one too (http://puu.sh/8I6Uf.jpg).

01:41:157 (2,4) - Slight overlap here that could be dealt with.

01:47:618 (1) - Stack this note to x:396 y:130.

01:51:772 (1) - Make sure this note is equidistant from objects 5 and 2 to ensure perfect consistent spacing (http://puu.sh/8I77L.jpg).

01:52:233 (2,3) - Ensure the blanket curve is perfect (http://puu.sh/8I7aw.jpg).

When going through a map yourself, check for uneven blankets, inconsistencies in spacing and general clustered overlaps that may make it less manageable for the newer player to read. Double check this map after applying these mods so you get an idea of what you can improve yourself, then I will re check it before you get a BAT.


[Hard]

On a serious note, taking the principles from the mods you have seen on the easy and normal, I'm certain you can pick up some basic things to fix. The map in general is solid but missing some essential fundamentals such as consistent spacing throughout, neater aesthetics including making sure that objects you have blanketed are blanketed evenly.

The flow is excellent with this map, but you have to try and make sure that the sliders and circles cohere with each other as much as you can. What I mean by cohere is like when you have a puzzle and all the pieces fit together perfectly.


I've changed almost all, thank you a lot for the mod, I will try the improve my hardd
neonat
Check on the flow, it's not really ideal right now. As well as hitsounding.

Normal

I would recommend making the use of whistles here more consistent because it could be nice at the start
00:03:772 (3) - whistle on the start of the slider
00:05:618 (2) - whistle on end of slider
00:07:003 (4) - whistle on start of slider
00:07:926 (5) - ^
00:08:849 (1,2,3) - ^
00:11:618 (4) - Normal sampleset on all ends of the slider, including the start and middle
00:13:464 (3,4) - blanket can be improved, easier if you're using a smaller grid size/without grid snap
00:18:772 (6) - clap on start of slider and middle/repeat of slider
00:22:695 (1) - clap on start of slider
00:26:387 (1) - clap
00:42:080 (1,2) - use a better blanket
00:43:464 (2,3) - I think stacking them is quite weird, as well as it causes them to be so close to each other even with the 1 beat time gap
00:43:464 (2,3,4) - blanket
00:46:233 (4,1) - the flow between them is weird and not really good, they move in separate directions, I think best option is to make the slider go right instead of left
00:47:618 (2,4) - not stacked perfectly (make sure when stacked perfectly 00:49:926 (2) is too)
00:55:464 (3,1) - not stacked perfectly as well
01:05:157 (1,2) - movement between them isn't really good too, because (2) is below (1) which is flowing up
01:20:387 (1,2) - not really ideal flow as well
01:33:772 (2,3) - blanket
01:41:157 (2,3) - ^
01:40:695 (1,3) - I wouldn't suggest this pattern because of the overlap
01:41:157 (2,4) - not stacked perfectly
01:45:772 (3,1) - ^
01:52:233 (2,3) - blanket
01:54:080 (1) - the spinner starts at a weird place, because I can't hear anything for it to start on there

Hard

00:03:772 (2) - whistle on start of slider
00:05:157 (1) - whistle
00:16:003 (3,5) - not stacked perfectly
00:17:157 (6,7) - this doesn't flow well, cutbacks are not really good for flow, especially when you don't need one
00:19:003 (2) - remove clap from end of slider
00:22:464 (7,1) - clap
00:23:157 (3) - ctrl-H this one, it is currently bad for flow
00:24:310 (1) - ^
00:22:695 (1,2,3,4,5,6,1,2,3) - in general having the sliders go down then suddenly continuing the flow like as if the head of the slider was part of some curve is not good
00:26:849 - why is there nothing here, at least make it a repeat slider or add a note
00:27:080 (3) - the rest are all in the 3/4 except this one, it feels out of place
00:37:003 (2,3) - blanket
00:40:926 (3) - clap
00:41:157 (4) - clap on start of slider
00:47:157 (4) - whistle on end of slider
00:47:849 (6) - whistle on start of slider
00:48:310 (7) - ^
00:48:772 (8) - whistle on start and end of slider
00:49:464 (1,2) - whistle on end of slider
00:49:926 (2) - clap on end of slider as well
00:50:387 (3) - clap
00:50:618 (4) - whistle
00:50:849 (5,1) - whistle on end of slider
00:53:387 (4) - whistle on start of slider
00:54:541 (1,2,3) - whistle on end of slider
00:55:926 (4) - ^
00:56:618 (6) - whistle on start of slider
00:57:080 (7) - whistle
00:57:541 (1) - whistle on end and start of slider. Clap on start and middle part of slider
00:57:080 (7,3) - not stacked perfectly
00:58:464 (3) - whistle on start of slider
00:58:926 (4,5,6) - ^
01:04:695 (4,2) - not stacked perfectly
01:07:002 (1,2) - not stacked perfectly on 01:04:695 (4,2)
01:19:695 (2) - clap
01:19:926 (3) - clap on start of slider
01:25:233 (3,4) - blanket
01:27:080 (2) - clap
01:27:310 (3) - clap on start of slider
01:33:310 (1,2,3) - whistle on end of slider
01:34:695 (4) - whistle on middle part of slider
01:35:387 (5) - whistle on start of slider
01:35:849 (1,3,5) - whistle
01:36:772 (5,1) - blanket properly
01:37:695 (2,3) - whistle on start of slider
01:38:618 (4) - whistle on start and end of slider
01:39:541 (6) - whistle on start of slider
01:41:387 (3) - whistle
01:42:310 (5) - whistle on start of slider
01:42:772 (6) - whistle on start and end of slider
01:44:157 (2) - whistle
01:44:157 (2,3) - blanket
01:45:080 (4) - whistle instead of clap
01:45:541 (1) - whistle on start and end of slider
01:46:926 (3,1) - whistle on start of slider
01:46:233 (2,1) - don't overlap each other
01:47:849 (2,3,4,5) - whistle on start of slider, and they look very messy right now
01:49:926 (1,2,3,4,5) - whistle on end of slider
01:53:849 (1) - can't hear anything at where it starts

Insane

00:06:541 (5) - remove the whistle
00:06:887 (1) - whistle
00:07:233 (2) - remove whistle
00:10:233 (1) - whistle
00:13:003 (3) - ^
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape)
00:21:426 (2,3,4,5) - no music here, this is extra
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement
00:41:387 (4) - remove clap from start of slider
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider
00:56:387 (1) - ctrl g h j this slider as well
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape
01:09:195 - add a note
01:23:041 (8) - remove clap from end of slider
01:25:464 (3,4) - stacking this is not good, space them apart for better playing
01:33:310 (1) - the sharp curves are not pretty
01:38:272 (1) - the finish is not need, unexpected/out-of-place
01:45:541 (3) - NC here instead

Good luck
fanzhen0019
Hi :3 From my queue

General
  • Whoa,peaceful song!

Hard

Hitsounds
  1. 00:13:926 (3) - I suggest to use Drum hitsound here.
  2. 00:22:464 (7,1) - Add clap.
  3. 00:31:926 - Normal sample
  4. 00:47:157 - ..Why no hitsound in KIAI part? orz..
    ..Please finish the hitsound o.o
Arrangement & Design
  1. 00:26:618 (2) - Add a reverse arrow.
  2. 00:27:080 (3) - Move it to 00:27:195 -

EruJazz's Insane

Hitsounds
  • I see there's very inconsistent in your diff.In general, It feels very random.
Arrangement & Design
  1. 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.

Good luck~
ErunamoJAZZ

neonat wrote:

Insane

00:06:541 (5) - remove the whistle sorry, i dont agree
00:06:887 (1) - whistle ^
00:07:233 (2) - remove whistle ^
00:10:233 (1) - whistle done
00:13:003 (3) - ^ done
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape) sorry, but but flow is fine. Yes, is a bit ugly, but this no afect the flow.
00:21:426 (2,3,4,5) - no music here, this is extra yep, but is kawaii ^^
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so hehe, fix
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement mm.. sorry, i dont change this
00:41:387 (4) - remove clap from start of slider done
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow sorry, i love this misshape slider u.u
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard lol, Hard no have whistles here xD
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider i change the pattern a bit.
00:56:387 (1) - ctrl g h j this slider as well sorry, but not.
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape DS vs shape.. i dont change nothing
01:09:195 - add a note done xD
01:23:041 (8) - remove clap from end of slider done
01:25:464 (3,4) - stacking this is not good, space them apart for better playing sorry, i dont agree.
01:33:310 (1) - the sharp curves are not pretty tastes :P
01:38:272 (1) - the finish is not need, unexpected/out-of-place mm.. i think is fine, because is a blue tick note... so gives a bit surprise, if something stronger not is heard
01:45:541 (3) - NC here instead fix

Good luck
very thx ^^

fanzhen0019 wrote:

Hi :3 From my queue
EruJazz's Insane

Hitsounds
  • I see there's very inconsistent in your diff.In general, It feels very random.
Arrangement & Design
  1. 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.

Good luck~
fix spacing.


http://puu.sh/8S4Fs.osu
Topic Starter
pife1
Thank you for the mods fanzhen0019 and neonat, but neonat I didn't take all of suggestions
Senpoii
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -


00:44:850 (1) - Try to space away from the slider.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
ErunamoJAZZ

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
Senpoii

ErunamoJAZZ wrote:

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U

As I posted in my forum thread where I was told to come here, I'm a new modder and I'm in no way experienced or professional at modding.

Kibbleru
should you also put in the tags the place where this bgm is?

(i used to play latale but i forgot)

Insane still has some issues with it. first of all, ar 9 od 8 and cs 5 such a slow map?? please do ar -1 od -1 cs is still up to you but i wouldn't recommend
DeletedUser_3044645

ErunamoJAZZ wrote:

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
This isn't very nice...

Anyway here is my mod.

[Easy]
  1. 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.
  2. 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff
  3. 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) -
  4. 00:31:003 (2,3,4) - Check spacing.
  5. 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here
  6. 01:52:233 (2) - How about this?

[Normal]
  1. 00:03:541 (2,3) - Stack error, and check distance.
  2. 00:13:003 (2,4) - stack error
  3. 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.
  4. 00:41:157 (5) - NC here? it's really long and not following your pattern
  5. 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing
  6. 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it
  7. 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing
  8. 01:37:464 (3) - shouldn't the NC start here? every 2 stanza
  9. 01:46:233 (4,2) - This overlap isn't pretty imo

[Hard]
  1. OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2
  2. 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play
  3. 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 -
  4. 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note
  5. 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this.
  6. 00:25:464 (5) - crtl+g would play better imo
  7. 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part.
  8. 01:00:195 (1,1) - I hope you realize how hard this is to play :3
  9. 01:10:464 (7,1) - What happened to the spacing here?
  10. 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3?
  11. 01:45:080 (4,1) - Not really liking the overlap and blanket here.
  12. 01:49:695 - you're not going to map this beat?
  13. 01:50:849 (3,5) - Not liking this overlap either.

[EruJazz's Insane]
Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
  1. AR-1 please. this is BPM 130 and the note density is too small for AR9
Kibbleru

ErunamoJAZZ wrote:

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.
It's all up to you but i personally would not place a bunch of triplets as circles, rather, i would keep the polarity good and use sliders or something
Topic Starter
pife1

No Dap wrote:

ErunamoJAZZ wrote:

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
This isn't very nice...

Anyway here is my mod.

[Easy]
  1. 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.ok
  2. 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff ok
  3. 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) - no, because there a another note here
  4. 00:31:003 (2,3,4) - Check spacing.I know about the spacing here, but I want give some aesthetic
  5. 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here clap, there is not ever clap
  6. 01:52:233 (2) - How about this? ??

[Normal]
  1. 00:03:541 (2,3) - Stack error, and check distance. ok, stack fix
  2. 00:13:003 (2,4) - stack error ok
  3. 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.ok
  4. 00:41:157 (5) - NC here? it's really long and not following your pattern ok, you right
  5. 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing ok
  6. 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it ok
  7. 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing Ok, I changed the slider orientation
  8. 01:37:464 (3) - shouldn't the NC start here? every 2 stanza ok
  9. 01:46:233 (4,2) - This overlap isn't pretty imo
ok

[Hard]
  1. OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2 ok
  2. 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play I don't understand you here
  3. 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 - ok
  4. 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note ok
  5. 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this. ok
  6. 00:25:464 (5) - crtl+g would play better imo ok
  7. 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part. ok
  8. 01:00:195 (1,1) - I hope you realize how hard this is to play :3 ok
  9. 01:10:464 (7,1) - What happened to the spacing here? ok
  10. 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3? This is a good idea, but I want keep some the map a bit more hard
  11. 01:45:080 (4,1) - Not really liking the overlap and blanket here. oh man, relax
  12. 01:49:695 - you're not going to map this beat? ok, there, I put a new note
  13. 01:50:849 (3,5) - Not liking this overlap either. ok


[EruJazz's Insane]
Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
  1. AR-1 please. this is BPM 130 and the note density is too small for AR9
Thank you a lot for the mod :)
Topic Starter
pife1
Kibbleru


01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws[/quote]

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U[/quote]

He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.
It's all up to you but i personally would not place a bunch of triplets as circles, rather, i would keep the polarity good and use sliders or something[/quote]

I agree with Kibbleru and No Dap
DeletedUser_3044645

pife1 wrote:

No Dap wrote:

  1. 01:52:233 (2) - How about this? ??
Mine is a blanket, your current one is not a blanket.
ErunamoJAZZ
AR -1 (No Dap is right), and...
really sorry, i dont change 00:05:964 (3) - 00:06:887 (1) - 00:10:580 (2) - 00:28:118 (3) - 00:28:118 (3) - 01:03:195 (1) - 01:38:272 (1) -
because: 1) are secction easy of read (except to DT, but... I do not care DT) bc music listen high, circles are small and 130BPM is slow. 2) I understand the theory of polarity, I use it in many of my maps(example: 01:22:695 (7,8) - ), and I think the way I use it here is not any abuse, and is not stupid.
Respect triples... I've always thought that the mapping is a matter of how each person feels the music. For many people doing triple is annoying, but to me, are very easy and addictive. It is possible that many can be changed by sliders, yes, but that would change the way I feel music.


btw, muy diff updated: http://puu.sh/9pOey/55f34a6b26.osu

Very thx guys ^^
-Nya-
Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.

SPOILER
Easy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.

Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.

I didn't spot any other problems with this diff.

SPOILER
Normal:
AiMod again, but the distance is fine to me.

No other problems that I saw.

SPOILER
Hard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464.

I didn't see any other problems.

Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet. :|
Good Luck! :D
ErunamoJAZZ

LizeKotze wrote:

Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet. :|
Good Luck! :D
Dont worry ;)
very thanks for mod this ^^
Topic Starter
pife1
LizeKotze


LizeKotze wrote:

Hey! I will only mod Easy, Normal and Hard.
But I almost didn't find any problems in either of them.

SPOILER
Easy:
Check out AiMod (Ctrl+Shift+A). According to it, your distance snap isn't correct; usually distance snap must always be activated in Easy and Normal diffs, but I'm fine with it.

Kiai time differs from the Normal and Hard diff; also put in kiai time from this point: 00:53:618 to this point: 00:54:541.OK

I didn't spot any other problems with this diff.

SPOILER
Normal:
AiMod again, but the distance is fine to me. OK with the distance


No other problems that I saw.

SPOILER
Hard:
The kiai time may not differ from other diffs; also apply kiai time from this point: 01:39:541 to this point: 01:40:464. No, because the Hard has more free and can use more notes both red and white

I didn't see any other problems.

Overall, it's an excellent map!
Sorry for not being able to mod the insane; I'm just not on that level yet. :|
Good Luck! :D

Thank you I don't realize about the KIAI
ErunamoJAZZ
HAPPY BIRTHDAY, MAPSET ._.

1 year ago...
[-Sophie-]_old
From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off
01:29:849 - Reverse arrow here
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
ErunamoJAZZ

[-Sophie-] wrote:

From my moe queue
[Insane]
00:21:426 - Move this stream further away from the slider because it dosen't flow well
Please look at AIMod first.
Hi. thx for mod.
In a insane, you no need be care about distance warnings in AiMod... this not have big issues


And, i made a blanket between 00:20:849 (1) - and 00:19:233 (3) - :P

Updated diff
Pife, esto lo edité desde linux, disculpa que no te lo pase por dropbox, voy de afan para el trabajo ahora xDDD
osu file format v13

[General]
AudioFilename: Always be myself.mp3
AudioLeadIn: 0
PreviewTime: 46349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1003,15772,28580,30080,47156,60080,61003,62387,69310,76695,93310,108080,115464,117887,119157
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Always be myself
TitleUnicode:Always be myself
Artist:DINY
ArtistUnicode:DINY
Creator:pife1
Version:EruJazz's Insane
Source:LaTale
Tags:mmorpg ErunamoJAZZ
BeatmapID:275591
BeatmapSetID:103638

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.50000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"fond-ecran-jeux-latale-online-005.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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-843,461.538461538462,4,2,0,100,1,0
80,-100,4,2,0,70,0,0
28695,-100,4,2,0,70,0,0
30541,-100,4,2,0,70,0,0
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61003,-200,4,2,0,70,0,1
61233,-200,4,2,0,70,0,0
62387,-100,4,2,0,70,0,0
74618,-83.3333333333333,4,2,0,70,0,0
76695,-100,4,2,0,70,0,0
91233,-200,4,2,0,70,0,0
92618,-90.9090909090909,4,2,0,70,0,1
105618,-90.9090909090909,4,2,0,40,0,1
105733,-90.9090909090909,4,2,0,70,0,1
105849,-90.9090909090909,4,2,0,40,0,1
105964,-90.9090909090909,4,2,0,70,0,1
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106195,-90.9090909090909,4,2,0,70,0,1
108080,-100,4,2,0,70,0,1
113618,-100,4,2,0,70,0,0
117080,-100,4,2,0,45,0,0


[Colours]
Combo1 : 255,216,98
Combo2 : 98,255,98
Combo3 : 255,60,255
Combo4 : 244,62,89

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152,96,24426,1,0,0:0:0:0:
152,96,24541,1,2,0:0:0:0:
88,136,24772,1,2,0:0:0:0:
72,208,25003,1,2,0:0:0:0:
100,276,25233,2,0,P|116:308|160:320,2,75.000000298023,2|2|0,0:0|0:0|0:0,0:0:0:0:
168,248,25926,1,2,0:0:0:0:
192,64,26157,6,2,L|216:32,2,37.5000001490115,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,32,26617,1,0,0:0:0:0:
264,72,26733,1,0,0:0:0:0:
272,112,26848,1,2,0:0:0:0:
408,352,27195,6,2,P|440:288|436:236,1,112.500000447034,2|2,0:0|0:0,0:0:0:0:
420,200,27772,1,0,0:0:0:0:
341,200,28118,1,0,0:0:0:0:
380,132,28464,1,0,0:0:0:0:
244,144,28695,5,0,0:0:0:0:
286,188,28849,1,0,0:0:0:0:
328,230,29003,1,0,0:0:0:0:
285,272,29156,5,0,0:0:0:0:
242,314,29310,1,0,0:0:0:0:
199,356,29464,1,0,0:0:0:0:
138,356,29618,5,2,0:0:0:0:
95,313,29772,1,2,0:0:0:0:
52,270,29926,1,2,0:0:0:0:
94,227,30080,5,2,0:0:0:0:
136,184,30234,1,2,0:0:0:0:
178,141,30388,1,2,0:0:0:0:
176,80,30541,6,0,P|139:51|35:35,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
176,80,31233,1,0,0:0:0:0:
244,144,31464,1,0,0:0:0:0:
312,200,31695,1,0,0:0:0:0:
362,53,31926,6,0,P|364:100|386:125,2,75.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
432,72,32618,1,2,0:0:0:0:
432,72,32849,1,10,0:0:0:0:
304,144,33080,1,0,0:0:0:0:
424,232,33310,1,0,0:0:0:0:
424,232,33541,2,0,P|469:255|496:248,1,75.000000298023,8|8,0:0|0:0,0:0:0:0:
424,168,34003,5,2,0:0:0:0:
256,40,34464,1,0,0:0:0:0:
87,168,34926,1,0,0:0:0:0:
207,339,35387,2,0,P|255:385|307:335,1,150.000000596046,0|2,0:0|0:0,0:0:0:0:
320,228,36310,21,2,0:0:0:0:
320,228,36541,2,2,P|308:192|320:148,1,75.000000298023
396,78,37233,5,0,0:0:0:0:
480,152,37464,1,0,0:0:0:0:
445,259,37695,2,0,P|429:297|381:325,1,75.000000298023
255,349,38387,5,8,0:0:0:0:
256,56,38849,1,2,0:0:0:0:
203,108,39079,1,2,0:0:0:0:
149,54,39310,1,2,0:0:0:0:
95,107,39541,2,0,P|68:144|64:184,1,75.000000298023
138,167,40003,2,0,P|129:203|106:232,1,75.000000298023,0|8,0:0|0:0,0:0:0:0:
64,173,40695,5,0,0:0:0:0:
64,280,40926,1,8,0:0:0:0:
168,280,41156,1,8,0:0:0:0:
272,280,41387,2,0,B|323:279|406:285,1,112.500000447034,0|2,3:0|3:2,0:0:0:0:
488,172,42310,1,0,0:0:0:0:
344,216,42541,1,0,0:0:0:0:
448,104,42772,5,0,0:0:0:0:
381,138,43003,1,2,3:2:0:0:
312,108,43233,2,2,P|284:96|236:104,1,75.000000298023
120,148,43926,1,0,3:0:0:0:
248,168,44157,2,2,P|275:169|296:216,1,75.000000298023,2|10,0:0|0:0,0:0:0:0:
256,328,44850,5,8,0:0:0:0:
256,328,45080,2,0,B|272:272|224:268|224:268|176:268,1,112.500000447034,2|4,0:0|0:3,0:0:0:0:
72,260,46003,1,0,3:0:0:0:
72,260,46118,1,0,3:0:0:0:
72,260,46233,1,0,3:0:0:0:
114,166,46464,1,2,0:0:0:0:
397,166,46695,1,2,0:0:0:0:
256,44,46926,1,2,0:0:0:0:
256,192,47157,37,14,0:0:0:0:
168,312,47387,1,0,0:0:0:0:
344,312,47618,1,10,0:0:0:0:
168,220,47849,1,0,0:0:0:0:
344,220,48080,1,10,0:0:0:0:
256,340,48310,1,0,0:0:0:0:
456,216,48541,2,0,P|488:136|464:72,1,150.000000596046,10|2,0:0|0:0,0:0:0:0:
232,28,49464,22,0,P|192:35|171:70,2,75.000000298023,0|0|2,0:0|0:0|0:0,0:0:0:0:
216,116,50156,1,10,0:0:0:0:
232,28,50387,1,10,0:0:0:0:
216,116,50618,2,0,P|241:118|274:80,2,75.000000298023
232,188,51310,1,0,0:0:0:0:
264,256,51541,1,0,0:0:0:0:
316,312,51772,5,2,0:0:0:0:
367,255,52003,2,0,P|384:224|360:184,1,75.000000298023
316,136,52464,1,0,0:0:0:0:
369,82,52695,1,2,0:0:0:0:
422,135,52926,6,0,P|436:176|424:208,1,75.000000298023
368,256,53387,1,0,0:0:0:0:
316,312,53618,1,2,0:0:0:0:
196,312,53849,2,10,P|182:299|168:266,2,37.5000001490115
256,364,54310,1,0,0:0:0:0:
256,56,54541,5,4,0:0:0:0:
352,176,55003,1,0,0:0:0:0:
160,176,55464,1,6,0:0:0:0:
256,320,55926,1,2,0:0:0:0:
184,312,56387,6,0,P|160:256|96:256,1,112.500000447034,0|2,0:0|0:0,0:0:0:0:
76,260,56849,1,8,0:0:0:0:
16,192,57080,1,0,0:0:0:0:
184,72,57310,2,0,P|160:128|92:128,1,112.500000447034,0|2,0:0|0:0,0:0:0:0:
76,124,57772,1,8,0:0:0:0:
16,192,58003,1,0,0:0:0:0:
88,192,58233,1,0,0:0:0:0:
240,192,58695,5,2,0:0:0:0:
392,192,59157,2,2,L|472:192,1,75.000000298023
192,192,59618,1,0,0:0:0:0:
320,192,59849,1,8,0:0:0:0:
192,124,60080,6,2,P|176:148|144:160,2,50.000000198682
320,124,60541,2,2,P|336:148|368:160,2,50.000000198682
368,48,61003,1,0,0:0:0:0:
488,24,61233,6,0,P|492:56|480:96,1,75.000000298023
480,96,61926,1,2,0:0:0:0:
480,96,62387,1,4,0:0:0:0:
443,241,62849,1,0,0:0:0:0:
363,320,63195,5,0,0:0:0:0:
283,240,63541,1,0,0:0:0:0:
229,293,63772,2,2,P|176:304|125:261,2,112.500000447034
229,294,64695,1,0,0:0:0:0:
232,180,64926,2,0,P|200:156|156:152,1,75.000000298023
364,320,65387,1,0,0:0:0:0:
424,64,65618,6,0,P|384:48|272:56,2,150.000000596046,4|0|2,0:3|0:0|0:0,0:0:0:0:
408,216,67003,1,0,0:0:0:0:
408,160,67233,1,0,0:0:0:0:
408,272,67464,1,2,0:0:0:0:
327,263,67618,6,0,L|287:223,1,50.000000198682
256,192,67926,1,0,0:0:0:0:
220,156,68080,2,0,L|180:116,1,50.000000198682
120,192,68387,1,2,3:2:0:0:
56,304,68618,1,8,0:0:0:0:
183,304,68849,1,8,0:0:0:0:
120,192,69080,5,0,0:0:0:0:
120,192,69195,1,0,0:0:0:0:
120,192,69310,2,2,P|88:176|56:192,2,75.000000298023
256,264,70233,1,0,0:0:0:0:
392,192,70695,5,0,0:0:0:0:
392,192,70926,1,0,0:0:0:0:
392,192,71157,2,2,P|424:176|456:192,2,75.000000298023
256,264,72080,1,4,0:3:0:0:
256,120,72310,1,8,0:0:0:0:
256,264,72541,1,12,0:0:0:0:
400,296,72772,5,0,0:0:0:0:
396,246,72887,1,0,0:0:0:0:
440,232,73003,1,0,0:0:0:0:
384,96,73349,1,2,0:0:0:0:
280,48,73695,2,0,P|244:40|192:40,1,75.000000298023
93,48,74272,1,0,0:0:0:0:
87,184,74618,5,0,0:0:0:0:
128,208,74733,1,0,0:0:0:0:
136,256,74849,1,4,0:0:0:0:
231,351,75195,1,2,0:2:0:0:
364,344,75541,2,0,P|402:336|432:296,1,89.9999976110456
456,192,76003,5,2,0:0:0:0:
324,116,76233,1,2,0:0:0:0:
170,116,76464,1,2,0:0:0:0:
80,208,76695,6,2,P|256:272|432:208,1,375.000001490115
426,212,78080,5,0,0:0:0:0:
352,144,78310,2,0,P|336:64|288:16,1,150.000000596046
256,80,79003,1,0,0:0:0:0:
160,144,79233,2,0,P|160:96|224:16,1,150.000000596046,0|8,0:0|0:0,0:0:0:0:
256,80,79926,1,8,0:0:0:0:
416,176,80156,5,0,0:0:0:0:
256,148,80618,1,0,0:0:0:0:
96,176,81080,1,0,0:0:0:0:
256,216,81541,1,0,0:0:0:0:
256,215,82003,2,0,P|291:225|315:253,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
252,288,82464,1,2,0:0:0:0:
185,323,82695,2,0,P|212:353|250:361,1,75.000000298023,2|0,0:0|0:0,0:0:0:0:
281,359,83041,2,0,L|312:332,1,37.5000001490115,0|4,0:0|0:0,0:0:0:0:
379,219,83387,5,10,0:0:0:0:
256,132,83618,1,10,0:0:0:0:
133,219,83849,1,2,0:0:0:0:
112,292,84080,2,0,P|120:336|96:372,1,75.000000298023
32,360,84541,2,0,P|8:280|24:216,1,150.000000596046,4|0,0:0|0:0,0:0:0:0:
96,88,85233,5,2,0:0:0:0:
128,64,85349,1,2,0:0:0:0:
168,56,85464,1,2,0:0:0:0:
168,56,85695,2,0,P|240:64|304:120,1,150.000000596046
340,176,86387,1,4,0:0:0:0:
372,324,86849,6,0,P|337:304|313:271,2,75.000000298023,0|8|8,0:0|0:0|0:0,0:0:0:0:
372,324,87541,1,0,3:0:0:0:
372,324,87772,1,0,3:0:0:0:
256,192,88233,1,2,0:0:0:0:
73,60,88464,5,2,0:0:0:0:
438,60,88926,1,2,0:0:0:0:
73,323,89387,5,2,0:0:0:0:
256,268,89618,1,2,3:2:0:0:
438,323,89849,2,0,P|467:294|472:256,2,75.000000298023,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,268,90541,5,2,3:2:0:0:
256,192,90772,1,8,0:1:0:0:
256,120,91003,1,8,0:1:0:0:
256,54,91233,38,2,B|256:94|256:94|280:118|280:118|232:142|232:142|256:166|256:166|256:206,1,187.500000745057
368,304,92618,5,10,0:0:0:0:
144,304,92849,1,10,0:0:0:0:
368,304,93080,1,10,0:0:0:0:
144,304,93310,6,2,B|96:304|80:256|80:256|96:208|144:224|160:176|160:176|144:128|96:144|82:92|104:76,1,330.000011382102,12|0,0:0|0:0,0:0:0:0:
192,16,94464,1,2,0:0:0:0:
192,16,94580,1,2,0:0:0:0:
192,16,94695,1,2,0:0:0:0:
320,16,94926,1,0,0:0:0:0:
364,132,95157,6,0,B|408:148|424:196|424:196|464:184|476:136,1,165.000005691051
376,68,95849,2,0,P|336:72|302:113,1,82.5000028455256
220,192,96310,1,0,0:0:0:0:
268,304,96541,1,0,0:0:0:0:
344,208,96772,1,0,0:0:0:0:
276,104,97003,6,2,P|192:92|128:144,1,165.000005691051
220,192,97695,1,0,0:0:0:0:
220,192,97810,1,0,0:0:0:0:
220,192,97926,1,0,0:0:0:0:
384,280,98272,5,6,0:0:0:0:
384,280,98541,2,2,P|257:323|128:280,1,275.000009485085
128,116,99541,5,2,0:0:0:0:
96,96,99657,1,2,0:0:0:0:
88,132,99772,1,2,0:0:0:0:
128,208,100003,1,0,0:0:0:0:
256,308,100233,1,0,3:0:0:0:
256,76,100464,1,0,3:0:0:0:
384,176,100695,1,2,3:2:0:0:
385,352,100926,5,0,0:0:0:0:
472,264,101157,1,0,0:0:0:0:
384,176,101387,1,0,0:0:0:0:
471,88,101618,2,2,P|476:48|456:8,2,82.5000028455256,2|2|2,3:2|0:0|0:0,0:0:0:0:
353,64,102310,1,0,0:0:0:0:
353,64,102426,1,0,0:0:0:0:
353,64,102541,1,0,0:0:0:0:
256,192,102772,5,0,0:0:0:0:
256,192,103003,1,0,0:0:0:0:
256,192,103233,1,0,0:0:0:0:
98,71,103464,5,2,0:0:0:0:
256,192,103695,1,0,0:0:0:0:
98,312,103926,1,2,0:0:0:0:
256,192,104157,1,2,0:0:0:0:
379,192,104387,1,2,0:0:0:0:
502,192,104618,2,2,P|488:240|460:264,1,82.5000028455256,2|2,0:0|0:0,0:0:0:0:
380,260,105080,1,0,0:0:0:0:
296,120,105310,1,4,0:0:0:0:
117,245,105541,6,0,P|101:229|101:197,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
136,192,105772,2,0,P|128:168|104:152,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
80,176,106003,2,0,P|64:160|64:128,1,41.2500014227628,2|0,0:0|0:0,0:0:0:0:
89,113,106233,2,2,P|121:57|217:33,1,165.000005691051,2|2,0:0|0:0,0:0:0:0:
224,112,106926,5,2,0:0:0:0:
224,152,107041,1,2,0:0:0:0:
224,192,107157,2,0,P|256:200|304:192,1,82.5000028455256
432,176,107618,1,4,3:0:0:0:
80,176,107849,1,4,3:0:0:0:
392,312,108080,5,0,0:0:0:0:
200,360,108541,1,2,0:0:0:0:
48,240,109003,1,0,0:0:0:0:
72,144,109233,5,2,0:0:0:0:
112,132,109349,1,2,0:0:0:0:
152,120,109464,1,2,0:0:0:0:
348,120,109926,2,0,B|388:116|388:116|428:104,1,75.000000298023
368,24,110387,1,0,0:0:0:0:
328,20,110503,1,0,0:0:0:0:
288,32,110618,1,0,0:0:0:0:
268,128,110849,5,2,0:0:0:0:
224,168,111003,1,2,0:0:0:0:
280,188,111157,1,2,0:0:0:0:
268,248,111310,1,2,0:0:0:0:
208,264,111464,1,2,0:0:0:0:
252,308,111618,1,2,0:0:0:0:
196,340,111772,6,2,B|118:360|165:275|68:270,1,150.000000596046
24,248,112387,1,0,0:0:0:0:
8,192,112541,1,0,0:0:0:0:
24,136,112695,2,0,P|56:100|296:36,1,300.000001192092
288,106,113849,5,0,0:0:0:0:
341,159,114080,1,0,0:0:0:0:
393,106,114310,2,0,P|448:152|416:224,1,150.000000596046
368,268,115003,1,2,0:0:0:0:
256,192,115464,12,2,117310,0:0:0:0:
Topic Starter
pife1

[-Sophie-] wrote:

From my moe queue
[Hard]
00:04:118 (4) - Don't add a hit sound here because of the small slider. Sounds off OK
01:29:849 - Reverse arrow here Good

The AIMod is very good when we are talking in Easy and Normal, but when we are talking hard or above it, the AIMod become some bit useful, because the AIMod limited at the mapper.
Thank you for the mod and forgiveness for ignoring one of requirements to a mod: Request Form
Map Link:
Map Title:
m4m?:
CTB or STD?:
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK



*BG --> OK


Nyan~MOD
[Easy]
Nothing

[Normal]
00:18:080 Fix and Move ( x:480 y:208 )


00:18:772 Move ( x:432 y:64 )
00:20:849 Move ( x:176 y:176 )
00:22:695 Move ( x:272 y:56 ) and Improve Blanket


00:38:387 Fix


00:39:310 Fix


00:43:464 Improve your Blanket on this part
00:51:772 Fix


00:53:157 Fix


00:54:541 Move ( x:256 y:256 )
00:55:003 Move ( x:152 y:176 )
01:19:464 Fix


01:20:387 Fix


01:36:541 Blanket more


[Hard]
00:00:310 (1,2,3) Align / Fix


00:03:310 (1,2,3) Align / Fix


00:11:387 (1,2,3,4) Align / Fix


00:13:926 Move ( x:288 y:160 )
00:16:233 Change to Tiny Grid Size then Fix your blanket


00:28:695 Add one more repeat


00:41:618 Change


00:52:233 Move ( x:132 y:208 )
00:52:695 Move ( x:176 y:60 )
00:53:157 Move ( x:132 y:208 )
01:14:387 Add a note?
01:49:233 Move ( x:448 y:36 )

That's All, Not bad :)
Good Luck~
Seijiro
Mod request from my Modding queue :)

[EruJazz's Insane]

00:17:964 (2) - Stack this note properly
01:01:926 (2) - Same ^
01:04:695 (4) - Same ^
01:18:080 (1) - Same ^
01:21:541 (4) - Same ^

[Hard]

00:20:618 (2,4) - The (4)'s end and (2) aren't stacked properly
00:40:926 (3) - Stack this note properly
01:06:080 (2,1) - Aren't stacked properly
01:12:886 (2) - Stack this note properly
01:13:695 (4) - Same ^
01:38:617 (4) - This object's end isn't snapped

[Normal]

00:03:541 (2) - Stack this properly
00:13:003 (2,4) - Aren't stacked
01:09:310 (2,4) - Same ^ (Slider's end and note)
01:22:233 (4,2) - Same ^ ( + 01:26:387 (1) )
01:40:695 (1,3) - Same ^

[Easy]

Nothing to say :)

Alright, go rank this ;)
ErunamoJAZZ
checked stacks. Thx.

updated diff: http://puu.sh/a8nyy/5da43906b5.osu
Topic Starter
pife1
xLoupGarou and [-MrSergio-] thank you for the mod and updated
Moo-Chan
From my modding queue~

EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently
  4. 01:39:541 (1,2,3) - ^
All I see~

Good luck
ErunamoJAZZ

Moo-Chan wrote:

From my modding queue~
Hi ^^
EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently How? Why? I do not really see a problem with the shape of the circles.
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently ^
  4. 01:39:541 (1,2,3) - ^ ^
All I see~

Good luck
When do mods, you should not just say "change this or that." It is always good idea to explain the reasons, and possibly give suggestions how to change (ie, give examples). If not, most likely that the mapper ignore your suggestion (Because all mappers think their way of doing things is the best xD!).
It is normal that we all have different tastes. So when you think something is not done right, try to explain as best as possible, so that the Maper may consider possible changes.

Thx ^^

PD: If you decide to give me suggestions about the circles, I might consider changing them. Although I like are.
Topic Starter
pife1
[quote="Moo-Chan"]From my modding queue~

EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently
  4. 01:39:541 (1,2,3) - ^
All I see~

I am sorry Moo-chan, I can't give a kudosu if least he take one of your suggest
XinCrin
Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

Easy

  1. 00:05:157 (2) El sampleset normal que pusiste en la flecha de reversa de este slider , suena mal . Además por lo que noté andas poniendo el sampleset normal siguiendo la música y aqui
    no se necesario . Asi que remuevalo porfavor
  2. 00:11:157 (5) Yo siento que el NC debería ir aqui , ya que se siente claramente un leve cambio de ritmo desde aquí. Consideralo
  3. 00:15:772 ¿Porqué dejaste de usar los hitsounds(sampleset normal) , se siente muy muerto sin hitsounds , intenta agregar algunos siguiendo la música como lo estabas haciendo y talvez usar algunos whistles.
  4. 00:47:157 (1) ¿Que opinas de un Finish aqui? , le da un mejor toque a esta parte , ademas que aqui comienza el kiai time.
  5. 00:52:695 (3) Invierte este slider hacia la derecha , el flow se siente raro . Esto mejorara el movimiento del cursor al jugarlo
    Ejemplo:
  6. 00:55:926 (2,3,4) Poner tres circles alineados , se siente muy aburrido de jugar . Podrías intentar hacer algo mejor con estos tres circles.
    Talvez algo como esto , o depende de ti:
  7. 01:17:157 (1) Este slider recto juega mal con respecto al siguiente slider. SLIDER RECTO > SLIDER CIRCULAR (BAD IDEA) . Podrías intentar algo como esto :
  8. 01:24:080 (3) La cola de este slider está sobre (1) , intenta mover este slider , ya que podría crear algo de confusion con un jugador principiante.
  9. 01:33:310 (1) Finish aqui
No mencioné nada nazi , para eso podrías pedirle a un nazi modder que te ayude a mejorar eso . Esta dificultad mejoró mucho

Normal

  1. 00:03:541 (2) Es una mala idea hacer un jump en una dificultad normal , arregla el (2) con el spacing correcto.
  2. 00:05:618 (1) Lo mismo que dije en la easy , con respecto al sampleset normal
  3. 00:11:618 (4) Sampleset normal al comienzo del slider , sigue bien la música
  4. 00:15:310 Lo mismo que dije en la Easy , con respecto a los hitsounds
  5. 00:47:156 (1) Finish aqui porfavor
  6. 01:09:080 (x) Yo siento que una nota aqui es realmente muy necesaria
  7. 01:21:310 (2,3,4) El mismo consejo , intenta crear algo un poco más divertido en vez de algo lineal.
  8. 01:29:618 (6) |Nazi| Para que hagas un blanket como este al menos , centralo adecuadamente
  9. 01:33:310 (1) Finish
  10. 01:36:541 (5) Estoy seguro que olvidaste poner un NC aqui
  11. 01:49:003 (3) 1 grid a la derecha , o al menos que esté bien centrado (x:256 y:160)
Hard

  1. 00:04:118 (4) Olvidaste un sampleset normal en la cola de este slider
  2. 00:13:926 (4) Arregla el spacing de este slider con (3) , están demasiado apegados
  3. 00:22:464 (7,1) No deberías poner Claps en estos dos circles ? . Por consistencia con los otros lugares
  4. 00:42:772 (2,3) Arregla el spacing entre estas dos notas
  5. 00:47:157 (4) En mi opinion un NC aqui es necesario , por el cambio de ritmo
  6. 01:04:695 (4) Este slider recto no fluye nada pero nada bien , que opinas de algo como esto ? :
  7. 01:25:926 (4) Cuando jugué la diff. , esta parte no se siente nada bien . Este slider no fluye bien con el anterior . En mi opinión deberías intentar algo como esto , luce bien y fluyerealmente mucho mejor :
  8. 01:28:926 (2,3) Lo mismo que 00:42:772 (2,3)
  9. 01:45:080 (4,5,1,2) Honestamente este patrón se siente muy random , en si , muy malo . Mi recomendación sería que rehagas este patrón , será mejor


EruJazz's Insane

  1. 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música
  2. 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo
  3. 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión
La diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
ignorado buena parte de la música . Con el resto , está bien
.


Buena suerte con el mapa pife1 , si tienes una duda preguntame in-game . Probablemente después le de otra revisada , pero esto es todo por ahora.
Eni
EruJazz :)


Just played it and I prefer the volume of EruJazz's diff. Not too quiet and not too loud. Consider using 70% as the base volume for your difficulties as well.


EruJazz: 00:39:541 (5,1) - fix stack


I may mod this mapset later (remind me via PM/message in-game).


no kudosu thanks
Topic Starter
pife1
XinCrin


[quote="XinCrin"]Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

Easy

  1. 00:05:157 (2) El sampleset normal que pusiste en la flecha de reversa de este slider , suena mal . Además por lo que noté andas poniendo el sampleset normal siguiendo la música y aqui OK
    no se necesario . Asi que remuevalo porfavor
  2. 00:11:157 (5) Yo siento que el NC debería ir aqui , ya que se siente claramente un leve cambio de ritmo desde aquí. Consideralo OK
  3. 00:15:772 ¿Porqué dejaste de usar los hitsounds(sampleset normal) , se siente muy muerto sin hitsounds , intenta agregar algunos siguiendo la música como lo estabas haciendo y talvez usar algunos whistles.OK
  4. 00:47:157 (1) ¿Que opinas de un Finish aqui? , le da un mejor toque a esta parte , ademas que aqui comienza el kiai time OK.
  5. 00:52:695 (3) Invierte este slider hacia la derecha , el flow se siente raro . Esto mejorara el movimiento del cursor al jugarlo No me gusto
    Ejemplo:
  6. 00:55:926 (2,3,4) Poner tres circles alineados , se siente muy aburrido de jugar . Podrías intentar hacer algo mejor con estos tres circles OK.
    Talvez algo como esto , o depende de ti:
  7. 01:17:157 (1) Este slider recto juega mal con respecto al siguiente slider. SLIDER RECTO > SLIDER CIRCULAR (BAD IDEA) . Podrías intentar algo como esto OK :
  8. 01:24:080 (3) La cola de este slider está sobre (1) , intenta mover este slider , ya que podría crear algo de confusion con un jugador principiante OK.
  9. 01:33:310 (1) Finish aqui
No mencioné nada nazi , para eso podrías pedirle a un nazi modder que te ayude a mejorar eso . Esta dificultad mejoró mucho

Normal

  1. 00:03:541 (2) Es una mala idea hacer un jump en una dificultad normal , arregla el (2) con el spacing correcto OK.
  2. 00:05:618 (1) Lo mismo que dije en la easy , con respecto al sampleset normalOK
  3. 00:11:618 (4) Sampleset normal al comienzo del slider , sigue bien la música OK
  4. 00:15:310 Lo mismo que dije en la Easy , con respecto a los hitsounds OK
  5. 00:47:156 (1) Finish aqui porfavor OK
  6. 01:09:080 (x) Yo siento que una nota aqui es realmente muy necesariaNo, poque se repetiria lo mismo con la primera sugerencia del normal
  7. 01:21:310 (2,3,4) El mismo consejo , intenta crear algo un poco más divertido en vez de algo lineal OK.
  8. 01:29:618 (6) |Nazi| Para que hagas un blanket como este al menos , centralo adecuadamenteOK, creo
  9. 01:33:310 (1) Finish OK
  10. 01:36:541 (5) Estoy seguro que olvidaste poner un NC aqui OK
  11. 01:49:003 (3) 1 grid a la derecha , o al menos que esté bien centrado (x:256 y:160)OK
Hard

  1. 00:04:118 (4) Olvidaste un sampleset normal en la cola de este slider OK, juraria que lo habia puesto antes
  2. 00:13:926 (4) Arregla el spacing de este slider con (3) , están demasiado apegados OK
  3. 00:22:464 (7,1) No deberías poner Claps en estos dos circles ? . Por consistencia con los otros lugares OK, antes los habia puesto pero los habia quitado porque no habia encontrado el volumen adecuado
  4. 00:42:772 (2,3) Arregla el spacing entre estas dos notas No, lo lamento pero deseo que se mantega esa forma con el slider
  5. 00:47:157 (4) En mi opinion un NC aqui es necesario , por el cambio de ritmo OK
  6. 01:04:695 (4) Este slider recto no fluye nada pero nada bien , que opinas de algo como esto ? OK:
  7. 01:25:926 (4) Cuando jugué la diff. , esta parte no se siente nada bien . Este slider no fluye bien con el anterior . En mi opinión deberías intentar algo como esto , luce bien y fluyerealmente mucho mejor OK :
  8. 01:28:926 (2,3) Lo mismo que 00:42:772 (2,3) Como dije antes no quiero cambiarlos
  9. 01:45:080 (4,5,1,2) Honestamente este patrón se siente muy random , en si , muy malo . Mi recomendación sería que rehagas este patrón , será mejorEsa parte no la cambio, lo lamento, ese patron no es algo que hice al azar lo hice pensando en la guitarra mas que todo


Gracias por el mod, me ayudaste a aclarar algunas dudas con mi mapa :)
XinCrin
Cuando me refiero a patrón , no me refiero a como seguiste la música . Si no , a como luce esa parte , está algo desordenada :P
Aleks719
let's give it a try

General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.

Hard
Kiai #3: Starts on 01:33:310, ends on 01:39:541
*turning off kiai there looks stange for me, there is no loud beats or something for making that*
00:04:118 (4) - let's stop right here. wrong snapping. relisten with 25 or 50%. It's 1/6, not 1/4. so, should be like this: http://puu.sh/apsUP/497a38f715.jpg
00:36:541 (1,2,3) - ofc i can read patterns like that, but it doesn't work good. you don't put accent on antijump and it gives bad affect to player.
00:42:772 (2,3) - same thing and not only here, check whole map
00:40:926 (3,4) - i see your work with volume, but claps should be much louder. they are hardly hearable now.
00:52:118 - skipped beats like that. better put here note, cuz blue tick is the most loud here, but you skip it.
01:04:695 (4) - doesn't fit to music. especially reverse
01:14:157 (6) - 1/4 later please, should fit to music more. and fix spacing after change
01:23:618 (4) - and here you suddenly decided to put 1/1 slider and skip loud bass sound... just follow music!
01:38:157 (3,4) - align please
01:45:080 (4,5,1) - it can look better, overlap doesn't fit here
uhhhhh, map has many tine problems: from spacing, placement and rhythm to volume and overlaps. I just picked main things. most of suggestions work for another places of diff, fix them too please. Only this diff really needs your attention, really needs.

EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying.
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe?
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills
00:46:464 (6) - better add nc for these jumps
00:50:272 - i'd add note here, maybe you agree
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe?
00:58:233 (7) - toooo close to (6). and without any reason, more it farer
01:02:849 (4) - i think nc should be here
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable
mmm, and i think that's it for Insane, quite good!

Normal
raise stats +1 for HP and OD
00:17:618 (4,5,6) - strange spacing
01:18:541 (2) - ^
01:38:387 (7) - add nc? 9 is too many for normal
01:46:233 (4) - shape can be improved, now it's too curve
In general, Normal is well-made diff. I'm pleasantly surprised. ;)

Easy
OD+1
Aaaand hapes. Shapes is only one thing that you can use in easies, make them cooler pleaeeeease! like blankets, nise waves etc
Rest is pretty fine.
ErunamoJAZZ

XinCrin wrote:

Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

EruJazz's Insane

  1. 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música done
  2. 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo La razón de que lo puse así es porque la distancia de notas es un poco amplia, y quería separar los dos pedasos para que no se vieran como una masa del mismo combo que dura por un montón de tiempo. Se podría queitar, pero dejandolo no se vema. (de hecho, si lo quito me parece que queda un poco feo todo del mismo color).
  3. 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión Habrá algun stream que no tenga algo de overmap? :P, quiero dejarlo así.
La diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
ignorado buena parte de la música . Con el resto , está bien
.

Aleks719 wrote:

let's give it a try

General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.

EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying. i will speak this with pife :P ok, fixed
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe? ok, done. Move to 00:04:157 (4) - (lol.. this will be ugly, but follow the song @_@)
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg done
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt ok, i spacing this to 2.0x
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills orz.. ok, i made a wave xD
00:46:464 (6) - better add nc for these jumps done
00:50:272 - i'd add note here, maybe you agree Orz, listen fine, but i dont want chage this patter.
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe? hahah, you are right. done
00:58:233 (7) - toooo close to (6). and without any reason, more it farer fixed
01:02:849 (4) - i think nc should be here fixed
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable for me, the way it is now, it is easy to read. anyway I will make him more spacing.
mmm, and i think that's it for Insane, quite good!
Very very thanks for mod, ^^
PD: i try improve hitsounds a bit.

Updated diff: http://puu.sh/aq6it/b27418c15f.osu
Topic Starter
pife1
Thank you for the mod Aleks, you noticed thing that we couldn't see, thanks, about your mod I took all except to slidertick5 and sliderslide5, in the mapset, talking Easy, I am using. Example: 01:09:772 (4) -
Want 2 Buy Avon
Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better
00:19:926 (1) - could blanket a lil better
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly
00:35:387 (4) - I think the curve on this is a little harsh
00:45:080 (2) - this looks ugly imo
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll
00:59:618 (3,1) - this overlap is meh
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich
01:33:310 (1) -the curves on this are kinda pointy
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map

(I can only mod insanes really)

That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
ErunamoJAZZ
Various things you said, they are already corrected from Aleks mod. Just pife1 lingered a little update, really sorry u.u
To pife: Parce, por eso es mejor actualizar tan pronto como se responde a un mod :S

Xellie wrote:

Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better fixed
00:19:926 (1) - could blanket a lil better fixed
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly idont agree. btw, i want a lineal flow 00:27:772 (2,3) -
00:35:387 (4) - I think the curve on this is a little harsh idont agree... is kawaii.
00:45:080 (2) - this looks ugly imo fix with a wave
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll are not random. Claps are in rigth ever, and shape have a nice flow.
00:59:618 (3,1) - this overlap is meh xD, sorry, idont change thi, bc the flow in 01:00:541 (2,3,1) - and symetry.
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich cicles are fine.
01:33:310 (1) -the curves on this are kinda pointy :arrow: haha, you are right. Fixed ;)
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map emm... i use this in 00:19:233 (3,4,5) -

(I can only mod insanes really)

That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
Thank you very much about the slider, I did this a very long time ago when I was not very careful with that stuff.

Updated diff: http://puu.sh/atSqw/a09424cd20.osu
AlexaBM
hi~ from my queue
[General]
  1. The red point should be here 00:01:003 - . Fix it in all diffs.
  2. Make the Kiai time the same in all diffs! It's necessary.


[Easy]
  1. 00:09:772 (3,4,1) - Spacing between (3,4) and (4,1) is different, fix it please.
  2. 00:31:003 (2,3,4) - ^
  3. 00:16:695 (2) - It would be better if you make this way, IMO:
  4. 00:19:464 (5) - Add NC here to make your comboing more consistant.
  5. 00:25:464 (4,1) - The spacing is right in this moment, but beginners can be confused. I suggest to make this way:
  6. 00:28:695 (4,1) - This blanket could be better.
  7. 00:39:310 (2,3) - ^
  8. 00:42:541 (1,2) - ^
  9. 00:47:618 (2) - ctrl+j this slider pls
  10. 00:52:695 (3) - I suggest to make smth like this, because beginners can click on the reverse arrow instead of slider's beginning. If you apply it, check the distance with 00:54:541 (1) - :
  11. 01:00:080 (2) - Move it to x:300 y:256
    OR
    start a spinner here and end it on 01:01:926 -
  12. 01:17:157 (1,2) - Blanket
  13. 01:20:387 (4) - Add NC here, delete it here 01:22:233 (1) - , add it here 01:24:080 - , delete here 01:26:387 (1) - , add here 01:27:772 - and delete here 01:28:233 (1) - . Comboing should be more consistant!
[Normal]
  1. 00:06:541 (2,3) - Blanket could be a bit better.
  2. 00:13:464 (3,4) - ^
  3. 00:20:849 (4,1) - You HAVE TO USE distance snap here, fix it.
  4. 00:34:233 (1,2,3,4) - If you wanted to make this patter symmetrical, make it better pls
  5. 01:24:541 (3,4) - ^
  6. 01:19:003 (3,4) - Smth like this:
  7. 01:48:080 (2,4) - Make these sliders the same?
[Hard]
  1. Move 00:06:887 (4) - to make this?
  2. 00:28:695 (7) - I suggest to add one more reverse and fix the spacing with (1)
  3. 00:45:310 (7,1) - This overlap could be fixed. 00:46:464 (1,2,3) - Also make a perfect triangle.
  4. 00:51:310 (2,3) - Blanket
  5. 01:31:464 (7) - Maybe add a reverse? This place is so empty
good luck~
Topic Starter
pife1
AlexaBM

AlexaBM wrote:

hi~ from my queue
[General]
  1. The red point should be here 00:01:003 - . Fix it in all diffs. Red point?
  2. Make the Kiai time the same in all diffs! It's necessary.
all diffs have already the same KIAI

[Easy]
  1. 00:09:772 (3,4,1) - Spacing between (3,4) and (4,1) is different, fix it please. OK
  2. 00:31:003 (2,3,4) - ^ OK
  3. 00:16:695 (2) - It would be better if you make this way, IMO: OK
    [box=]
00:19:464 (5) - Add NC here to make your comboing more consistant.OK00:25:464 (4,1) - The spacing is right in this moment, but beginners can be confused. I suggest to make this way: the begginer can!
00:28:695 (4,1) - This blanket could be better. OK00:39:310 (2,3) - ^ OK00:42:541 (1,2) - ^ OK00:47:618 (2) - ctrl+j this slider pls I don't like00:52:695 (3) - I suggest to make smth like this, because beginners can click on the reverse arrow instead of slider's beginning. If you apply it, check the distance with 00:54:541 (1) - : Ah come on, give an opportunity at the beginners
01:00:080 (2) - Move it to x:300 y:256 OK
OR
start a spinner here and end it on 01:01:926 - 01:17:157 (1,2) - Blanket OK01:20:387 (4) - Add NC here, delete it here 01:22:233 (1) - , add it here 01:24:080 - , delete here 01:26:387 (1) - , add here 01:27:772 - and delete here 01:28:233 (1) - . Comboing should be more consistant! I took a bit

[Normal]
  1. 00:06:541 (2,3) - Blanket could be a bit better. I can't, because of distance
  2. 00:13:464 (3,4) - ^ Blanket already here
  3. 00:20:849 (4,1) - You HAVE TO USE distance snap here, fix it.
  4. 00:34:233 (1,2,3,4) - If you wanted to make this patter symmetrical, make it better pls The image is not very clearly
  5. 01:24:541 (3,4) - ^
  6. 01:19:003 (3,4) - Smth like this: OK
  7. 01:48:080 (2,4) - Make these sliders the same?
But these sliders are already equal

[Hard]
  1. Move 00:06:887 (4) - to make this? OK
  2. 00:28:695 (7) - I suggest to add one more reverse and fix the spacing with (1) No, because if add a reverse more it will be difficult to read
  3. 00:45:310 (7,1) - This overlap could be fixed. 00:46:464 (1,2,3) - Also make a perfect triangle. I don't know how I can do a perfect triangule here, sorry
  4. 00:51:310 (2,3) - Blanket
  5. 01:31:464 (7) - Maybe add a reverse? This place is so empty
Better no, because the tail of slider is fine with rhythm, sorry

good luck~[/box]

Thank you so much for the mod
SkinnyJommy
Hi, here's the mod from my queue! Wow this has a lot of stars, so I hope this can help you in some way

[EruJazz's Insane]

00:10:926 (3) - If you delete this note, you can hear that there is no double rhythm at that part, if that makes sense, so maybe take this note out? It plays fine the way it is, so its your call

00:16:464 (4,5,6,7,8) - select this whole combo and move it to 76, 196 I think it looks a little bit better there

00:41:156 (3) - consider moving this to 172, 320 just to add a little more flavor to the pattern, just a straight line of notes is kind of boring

01:38:541 (2) - Maybe move this to a spot other can on top of 1, just to make a little easier to read, because it comes at an awkward timing on the timeline

Well, that's it for my mod. Sorry it's so short, but there's a reason this has 108 SP

Hopefully this helped you a little bit

It's a very nice and catchy song, I really like it

This will get ranked for sure
Luvdic
>:( Lol, +110 already... let's see what I have to offer...

[Erunamo]

00:06:310 (4,5) - I know that it follows perfectly the DS, but Id like it to have the DS reduced a bit, to make it more obvious.1.0x should be enough
00:12:541 - Somehow I feel like it is missing a clap in here.
00:22:233 (1,2,3,4,5) - Imo, it would play better if you were to delete this note 00:22:580 (4) - youd have to remap it a bit to make it look good of course.
00:26:617 - 00:30:541 - this whole part played so wrong for me, mainly because of the spacing, and Ill blame it to the fact that 00:27:772 (2) - is touching the slider.
00:37:695 (3) - Make it just a circle, for sake of consistency with 00:34:003 (1) - and sounds better this way anyways
00:49:464 - Was expecting a whistle here
01:05:387 (7) - Dont you think spacing is a bit too much? Id put it somewhere more like: https://osu.ppy.sh/ss/1905711
01:07:464 (4) - This note should be part of the next combo, and as thus, should be part of the next pattern.
01:25:464 (3,4) - This notes stacked plays bad imo.
01:27:772 (3) - Delete this circle?
01:28:233 (4) - NC should be here, and not next note
01:37:926 (4,1) - Maybe make these two notes into a slider?
01:50:387 (5,6,7,1,2,3,4,5,6) - This whole part sounds as if its wrongly timed... Or better said, guitars are offbeat, so Id strongly advise against mapping to the guitars.

[Hard]

00:04:464 - Maybe add a whistle?
00:06:887 - New Combo?
00:37:926 (2) - Slider should start at 00:37:695 -
00:41:618 (5) - Same as above
01:24:080 (3) - Same as above
01:25:926 (6) - Same as above

[Normal]

00:03:772 - Missing whistle?
00:18:080 (5) - I would add a whistle at 00:18:310 - to make it more obvious that youre following that note
01:17:156 (1) - Slightly offscreen, try to make it completely inside the grids.

[Easy]

Good enough for me
;)

Just some last words... Im not sure if from those +110 priority came from mods or not, but imo, theres a big problem with maps that gets overmodded, something that happens when modders don't really try to empathize with the mapper's style, and the mapper is very lenient to change it's thing, and what happens is a huge mix of everyone's style, anyways, not saying that this happened to this map, just saying so next time you would be careful and dont let this happen.
ErunamoJAZZ

skinnyjimmy wrote:

Hi, here's the mod from my queue! Wow this has a lot of stars, so I hope this can help you in some way hi n.n

[EruJazz's Insane]

00:10:926 (3) - If you delete this note, you can hear that there is no double rhythm at that part, if that makes sense, so maybe take this note out? It plays fine the way it is, so its your call this was because polarity, so, i think is fine (and playlable).

00:16:464 (4,5,6,7,8) - select this whole combo and move it to 76, 196 I think it looks a little bit better there nice, ty

00:41:156 (3) - consider moving this to 172, 320 just to add a little more flavor to the pattern, just a straight line of notes is kind of boring sorry, i want a lineal flow.

01:38:541 (2) - Maybe move this to a spot other can on top of 1, just to make a little easier to read, because it comes at an awkward timing on the timeline ooook, done

Well, that's it for my mod. Sorry it's so short, but there's a reason this has 108 SP

Hopefully this helped you a little bit

It's a very nice and catchy song, I really like it

This will get ranked for sure

Xanandra wrote:

>:( Lol, +110 already... let's see what I have to offer...

[Erunamo]

00:06:310 (4,5) - I know that it follows perfectly the DS, but Id like it to have the DS reduced a bit, to make it more obvious.1.0x should be enough humm.. just try it, but I do not like how it feels...
00:12:541 - Somehow I feel like it is missing a clap in here. ups... done ^^
00:22:233 (1,2,3,4,5) - Imo, it would play better if you were to delete this note 00:22:580 (4) - youd have to remap it a bit to make it look good of course. oook, i delete (4) and remap a bit ir (with a litte jump, etc..)
00:26:617 - 00:30:541 - this whole part played so wrong for me, mainly because of the spacing, and Ill blame it to the fact that 00:27:772 (2) - is touching the slider. oh, sorry. La verdad no quiero cambiar esto por muchas razones (la mayoría de orden sentimental), además, para mí es más importante mantener el spacing en la parte que hay un pequeño overlap, porque es justo el efecto que quiero causar.
00:37:695 (3) - Make it just a circle, for sake of consistency with 00:34:003 (1) - and sounds better this way anyways oooks
00:49:464 - Was expecting a whistle here ok?
01:05:387 (7) - Dont you think spacing is a bit too much? Id put it somewhere more like: https://osu.ppy.sh/ss/1905711 nahh, is fine for me.
01:07:464 (4) - This note should be part of the next combo, and as thus, should be part of the next pattern.okay, i improve combo colous here.
01:25:464 (3,4) - This notes stacked plays bad imo. for me this play fine... only need consentration
01:27:772 (3) - Delete this circle? no bc drum
01:28:233 (4) - NC should be here, and not next note humm.. no, idont like.
01:37:926 (4,1) - Maybe make these two notes into a slider? mm.. i think is will make less readable.
01:50:387 (5,6,7,1,2,3,4,5,6) - This whole part sounds as if its wrongly timed... Or better said, guitars are offbeat, so Id strongly advise against mapping to the guitars. i know, but, drums help to folow the rythm, so, i think is acceptable.
Very thaks for mods :D

Updated: http://puu.sh/aKIsw/ac3fd4b4ff.osu
Topic Starter
pife1
Xanandra


Xanandra wrote:

>:( Lol, +110 already... let's see what I have to offer...

[Hard]

00:04:464 - Maybe add a whistle? No, I don't like
00:06:887 - New Combo? No, because I don't feel a change so necessary
00:37:926 (2) - Slider should start at 00:37:695 - Ok, I got
00:41:618 (5) - Same as above Ok, I got
01:24:080 (3) - Same as above Ok, I got
01:25:926 (6) - Same as aboveOk, I got again

[Normal]

00:03:772 - Missing whistle? Ok
00:18:080 (5) - I would add a whistle at 00:18:310 - to make it more obvious that youre following that note No, I don't like, I feel that the whistle is out of place, sorry
01:17:156 (1) - Slightly offscreen, try to make it completely inside the grids. OK, it was difficult

[Easy]

Good enough for me
;)

Just some last words... Im not sure if from those +110 priority came from mods or not, but imo, theres a big problem with maps that gets overmodded, something that happens when modders don't really try to empathize with the mapper's style, and the mapper is very lenient to change it's thing, and what happens is a huge mix of everyone's style, anyways, not saying that this happened to this map, just saying so next time you would be careful and dont let this happen.

Gracias por el mod,con respecto al SP, antes habia cometido el error de darle muchos kudos al mapa creyendo que asi se iva a rankear mas rapido y tambien con respecto al overmodded, me tomo mucho tiempo desarrollar un estilo y mas aun, aprende a decir no a algunos mods
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