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DINY - Always be myself

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Seijiro
Mod request from my Modding queue :)

[EruJazz's Insane]

00:17:964 (2) - Stack this note properly
01:01:926 (2) - Same ^
01:04:695 (4) - Same ^
01:18:080 (1) - Same ^
01:21:541 (4) - Same ^

[Hard]

00:20:618 (2,4) - The (4)'s end and (2) aren't stacked properly
00:40:926 (3) - Stack this note properly
01:06:080 (2,1) - Aren't stacked properly
01:12:886 (2) - Stack this note properly
01:13:695 (4) - Same ^
01:38:617 (4) - This object's end isn't snapped

[Normal]

00:03:541 (2) - Stack this properly
00:13:003 (2,4) - Aren't stacked
01:09:310 (2,4) - Same ^ (Slider's end and note)
01:22:233 (4,2) - Same ^ ( + 01:26:387 (1) )
01:40:695 (1,3) - Same ^

[Easy]

Nothing to say :)

Alright, go rank this ;)
ErunamoJAZZ
checked stacks. Thx.

updated diff: http://puu.sh/a8nyy/5da43906b5.osu
Topic Starter
pife1
xLoupGarou and [-MrSergio-] thank you for the mod and updated
Moo-Chan
From my modding queue~

EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently
  4. 01:39:541 (1,2,3) - ^
All I see~

Good luck
ErunamoJAZZ

Moo-Chan wrote:

From my modding queue~
Hi ^^
EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently How? Why? I do not really see a problem with the shape of the circles.
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently ^
  4. 01:39:541 (1,2,3) - ^ ^
All I see~

Good luck
When do mods, you should not just say "change this or that." It is always good idea to explain the reasons, and possibly give suggestions how to change (ie, give examples). If not, most likely that the mapper ignore your suggestion (Because all mappers think their way of doing things is the best xD!).
It is normal that we all have different tastes. So when you think something is not done right, try to explain as best as possible, so that the Maper may consider possible changes.

Thx ^^

PD: If you decide to give me suggestions about the circles, I might consider changing them. Although I like are.
Topic Starter
pife1
[quote="Moo-Chan"]From my modding queue~

EruJazz's Insane:

  1. 00:19:233 (3,4,5) - Could be placed differently
  2. 00:35:387 (4) - Move up slightly. It's too close to the bottom
  3. 01:12:772 (1,2,3) - Place differently
  4. 01:39:541 (1,2,3) - ^
All I see~

I am sorry Moo-chan, I can't give a kudosu if least he take one of your suggest
XinCrin
Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

Easy

  1. 00:05:157 (2) El sampleset normal que pusiste en la flecha de reversa de este slider , suena mal . Además por lo que noté andas poniendo el sampleset normal siguiendo la música y aqui
    no se necesario . Asi que remuevalo porfavor
  2. 00:11:157 (5) Yo siento que el NC debería ir aqui , ya que se siente claramente un leve cambio de ritmo desde aquí. Consideralo
  3. 00:15:772 ¿Porqué dejaste de usar los hitsounds(sampleset normal) , se siente muy muerto sin hitsounds , intenta agregar algunos siguiendo la música como lo estabas haciendo y talvez usar algunos whistles.
  4. 00:47:157 (1) ¿Que opinas de un Finish aqui? , le da un mejor toque a esta parte , ademas que aqui comienza el kiai time.
  5. 00:52:695 (3) Invierte este slider hacia la derecha , el flow se siente raro . Esto mejorara el movimiento del cursor al jugarlo
    Ejemplo:
  6. 00:55:926 (2,3,4) Poner tres circles alineados , se siente muy aburrido de jugar . Podrías intentar hacer algo mejor con estos tres circles.
    Talvez algo como esto , o depende de ti:
  7. 01:17:157 (1) Este slider recto juega mal con respecto al siguiente slider. SLIDER RECTO > SLIDER CIRCULAR (BAD IDEA) . Podrías intentar algo como esto :
  8. 01:24:080 (3) La cola de este slider está sobre (1) , intenta mover este slider , ya que podría crear algo de confusion con un jugador principiante.
  9. 01:33:310 (1) Finish aqui
No mencioné nada nazi , para eso podrías pedirle a un nazi modder que te ayude a mejorar eso . Esta dificultad mejoró mucho

Normal

  1. 00:03:541 (2) Es una mala idea hacer un jump en una dificultad normal , arregla el (2) con el spacing correcto.
  2. 00:05:618 (1) Lo mismo que dije en la easy , con respecto al sampleset normal
  3. 00:11:618 (4) Sampleset normal al comienzo del slider , sigue bien la música
  4. 00:15:310 Lo mismo que dije en la Easy , con respecto a los hitsounds
  5. 00:47:156 (1) Finish aqui porfavor
  6. 01:09:080 (x) Yo siento que una nota aqui es realmente muy necesaria
  7. 01:21:310 (2,3,4) El mismo consejo , intenta crear algo un poco más divertido en vez de algo lineal.
  8. 01:29:618 (6) |Nazi| Para que hagas un blanket como este al menos , centralo adecuadamente
  9. 01:33:310 (1) Finish
  10. 01:36:541 (5) Estoy seguro que olvidaste poner un NC aqui
  11. 01:49:003 (3) 1 grid a la derecha , o al menos que esté bien centrado (x:256 y:160)
Hard

  1. 00:04:118 (4) Olvidaste un sampleset normal en la cola de este slider
  2. 00:13:926 (4) Arregla el spacing de este slider con (3) , están demasiado apegados
  3. 00:22:464 (7,1) No deberías poner Claps en estos dos circles ? . Por consistencia con los otros lugares
  4. 00:42:772 (2,3) Arregla el spacing entre estas dos notas
  5. 00:47:157 (4) En mi opinion un NC aqui es necesario , por el cambio de ritmo
  6. 01:04:695 (4) Este slider recto no fluye nada pero nada bien , que opinas de algo como esto ? :
  7. 01:25:926 (4) Cuando jugué la diff. , esta parte no se siente nada bien . Este slider no fluye bien con el anterior . En mi opinión deberías intentar algo como esto , luce bien y fluyerealmente mucho mejor :
  8. 01:28:926 (2,3) Lo mismo que 00:42:772 (2,3)
  9. 01:45:080 (4,5,1,2) Honestamente este patrón se siente muy random , en si , muy malo . Mi recomendación sería que rehagas este patrón , será mejor


EruJazz's Insane

  1. 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música
  2. 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo
  3. 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión
La diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
ignorado buena parte de la música . Con el resto , está bien
.


Buena suerte con el mapa pife1 , si tienes una duda preguntame in-game . Probablemente después le de otra revisada , pero esto es todo por ahora.
Eni
EruJazz :)


Just played it and I prefer the volume of EruJazz's diff. Not too quiet and not too loud. Consider using 70% as the base volume for your difficulties as well.


EruJazz: 00:39:541 (5,1) - fix stack


I may mod this mapset later (remind me via PM/message in-game).


no kudosu thanks
Topic Starter
pife1
XinCrin


[quote="XinCrin"]Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

Easy

  1. 00:05:157 (2) El sampleset normal que pusiste en la flecha de reversa de este slider , suena mal . Además por lo que noté andas poniendo el sampleset normal siguiendo la música y aqui OK
    no se necesario . Asi que remuevalo porfavor
  2. 00:11:157 (5) Yo siento que el NC debería ir aqui , ya que se siente claramente un leve cambio de ritmo desde aquí. Consideralo OK
  3. 00:15:772 ¿Porqué dejaste de usar los hitsounds(sampleset normal) , se siente muy muerto sin hitsounds , intenta agregar algunos siguiendo la música como lo estabas haciendo y talvez usar algunos whistles.OK
  4. 00:47:157 (1) ¿Que opinas de un Finish aqui? , le da un mejor toque a esta parte , ademas que aqui comienza el kiai time OK.
  5. 00:52:695 (3) Invierte este slider hacia la derecha , el flow se siente raro . Esto mejorara el movimiento del cursor al jugarlo No me gusto
    Ejemplo:
  6. 00:55:926 (2,3,4) Poner tres circles alineados , se siente muy aburrido de jugar . Podrías intentar hacer algo mejor con estos tres circles OK.
    Talvez algo como esto , o depende de ti:
  7. 01:17:157 (1) Este slider recto juega mal con respecto al siguiente slider. SLIDER RECTO > SLIDER CIRCULAR (BAD IDEA) . Podrías intentar algo como esto OK :
  8. 01:24:080 (3) La cola de este slider está sobre (1) , intenta mover este slider , ya que podría crear algo de confusion con un jugador principiante OK.
  9. 01:33:310 (1) Finish aqui
No mencioné nada nazi , para eso podrías pedirle a un nazi modder que te ayude a mejorar eso . Esta dificultad mejoró mucho

Normal

  1. 00:03:541 (2) Es una mala idea hacer un jump en una dificultad normal , arregla el (2) con el spacing correcto OK.
  2. 00:05:618 (1) Lo mismo que dije en la easy , con respecto al sampleset normalOK
  3. 00:11:618 (4) Sampleset normal al comienzo del slider , sigue bien la música OK
  4. 00:15:310 Lo mismo que dije en la Easy , con respecto a los hitsounds OK
  5. 00:47:156 (1) Finish aqui porfavor OK
  6. 01:09:080 (x) Yo siento que una nota aqui es realmente muy necesariaNo, poque se repetiria lo mismo con la primera sugerencia del normal
  7. 01:21:310 (2,3,4) El mismo consejo , intenta crear algo un poco más divertido en vez de algo lineal OK.
  8. 01:29:618 (6) |Nazi| Para que hagas un blanket como este al menos , centralo adecuadamenteOK, creo
  9. 01:33:310 (1) Finish OK
  10. 01:36:541 (5) Estoy seguro que olvidaste poner un NC aqui OK
  11. 01:49:003 (3) 1 grid a la derecha , o al menos que esté bien centrado (x:256 y:160)OK
Hard

  1. 00:04:118 (4) Olvidaste un sampleset normal en la cola de este slider OK, juraria que lo habia puesto antes
  2. 00:13:926 (4) Arregla el spacing de este slider con (3) , están demasiado apegados OK
  3. 00:22:464 (7,1) No deberías poner Claps en estos dos circles ? . Por consistencia con los otros lugares OK, antes los habia puesto pero los habia quitado porque no habia encontrado el volumen adecuado
  4. 00:42:772 (2,3) Arregla el spacing entre estas dos notas No, lo lamento pero deseo que se mantega esa forma con el slider
  5. 00:47:157 (4) En mi opinion un NC aqui es necesario , por el cambio de ritmo OK
  6. 01:04:695 (4) Este slider recto no fluye nada pero nada bien , que opinas de algo como esto ? OK:
  7. 01:25:926 (4) Cuando jugué la diff. , esta parte no se siente nada bien . Este slider no fluye bien con el anterior . En mi opinión deberías intentar algo como esto , luce bien y fluyerealmente mucho mejor OK :
  8. 01:28:926 (2,3) Lo mismo que 00:42:772 (2,3) Como dije antes no quiero cambiarlos
  9. 01:45:080 (4,5,1,2) Honestamente este patrón se siente muy random , en si , muy malo . Mi recomendación sería que rehagas este patrón , será mejorEsa parte no la cambio, lo lamento, ese patron no es algo que hice al azar lo hice pensando en la guitarra mas que todo


Gracias por el mod, me ayudaste a aclarar algunas dudas con mi mapa :)
XinCrin
Cuando me refiero a patrón , no me refiero a como seguiste la música . Si no , a como luce esa parte , está algo desordenada :P
Aleks719
let's give it a try

General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.

Hard
Kiai #3: Starts on 01:33:310, ends on 01:39:541
*turning off kiai there looks stange for me, there is no loud beats or something for making that*
00:04:118 (4) - let's stop right here. wrong snapping. relisten with 25 or 50%. It's 1/6, not 1/4. so, should be like this: http://puu.sh/apsUP/497a38f715.jpg
00:36:541 (1,2,3) - ofc i can read patterns like that, but it doesn't work good. you don't put accent on antijump and it gives bad affect to player.
00:42:772 (2,3) - same thing and not only here, check whole map
00:40:926 (3,4) - i see your work with volume, but claps should be much louder. they are hardly hearable now.
00:52:118 - skipped beats like that. better put here note, cuz blue tick is the most loud here, but you skip it.
01:04:695 (4) - doesn't fit to music. especially reverse
01:14:157 (6) - 1/4 later please, should fit to music more. and fix spacing after change
01:23:618 (4) - and here you suddenly decided to put 1/1 slider and skip loud bass sound... just follow music!
01:38:157 (3,4) - align please
01:45:080 (4,5,1) - it can look better, overlap doesn't fit here
uhhhhh, map has many tine problems: from spacing, placement and rhythm to volume and overlaps. I just picked main things. most of suggestions work for another places of diff, fix them too please. Only this diff really needs your attention, really needs.

EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying.
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe?
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills
00:46:464 (6) - better add nc for these jumps
00:50:272 - i'd add note here, maybe you agree
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe?
00:58:233 (7) - toooo close to (6). and without any reason, more it farer
01:02:849 (4) - i think nc should be here
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable
mmm, and i think that's it for Insane, quite good!

Normal
raise stats +1 for HP and OD
00:17:618 (4,5,6) - strange spacing
01:18:541 (2) - ^
01:38:387 (7) - add nc? 9 is too many for normal
01:46:233 (4) - shape can be improved, now it's too curve
In general, Normal is well-made diff. I'm pleasantly surprised. ;)

Easy
OD+1
Aaaand hapes. Shapes is only one thing that you can use in easies, make them cooler pleaeeeease! like blankets, nise waves etc
Rest is pretty fine.
ErunamoJAZZ

XinCrin wrote:

Hola . El primer mod de mi queue .Veo que mejoraste mucho el mapa , asi que a darle una revisadita. #spanish mod

EruJazz's Insane

  1. 00:00:310 (1,2,3) ¿Qué opinas de usar unos whistles aqui?. Se oirá muy bien con la música done
  2. 00:02:387 (1) Este NC es totalmente innecesario . Podrías removerlo La razón de que lo puse así es porque la distancia de notas es un poco amplia, y quería separar los dos pedasos para que no se vieran como una masa del mismo combo que dura por un montón de tiempo. Se podría queitar, pero dejandolo no se vema. (de hecho, si lo quito me parece que queda un poco feo todo del mismo color).
  3. 00:21:426 (2,3,4,5,1,2,3,4,5) Yo siento que las notas que estan en las lineas azules se sientes overmapped claramente . Recomendaría removerlas , pero es tu decisión Habrá algun stream que no tenga algo de overmap? :P, quiero dejarlo así.
La diff es buena , pero creo que podrías mejorar el modo en que sigues el ritmo , ya que es una insane y solo andas siguiendo en gran parte de la canción ese sonido agudo , y asi estás
ignorado buena parte de la música . Con el resto , está bien
.

Aleks719 wrote:

let's give it a try

General
inconsistency in combo colour in diffs. specially? i ask cuz pink colour looks bad on this bg without making it darker.
Few of your custom hitsounds are not used. as example, soft-slidertick5.wav and soft-sliderslide5.wav. Check all of them twice.
Also couple of your sliderticks and sliderslides are noiseless.And both of them can't be noiseless. that's a rule. btw, you did it, as example here: 00:41:618 (5) - Hard diff. long slider, no sliderslide, silent tick.

EruJazz's Insane
last kiai section starts in another time. that's fine since it's guest diff, but start of kiai in another diffs fits better, just saying. i will speak this with pife :P ok, fixed
00:04:233 (5) - same thing about 1/6 beat here as in hard, add note maybe? ok, done. Move to 00:04:157 (4) - (lol.. this will be ugly, but follow the song @_@)
00:14:041 (1) - i'd make it 1/2 shorter and add soft whistle, after that you can add note+soft whistle before next pattern and it should be better: http://puu.sh/apvxu/67c49195aa.jpg done
00:26:617 (2,3,4) - move it away from (2)? now it looks tricky, like a bad-shape stream. additional spacing will not hurt ok, i spacing this to 2.0x
00:45:080 (2) - shapes like that can be easily improved. i believe in your skills orz.. ok, i made a wave xD
00:46:464 (6) - better add nc for these jumps done
00:50:272 - i'd add note here, maybe you agree Orz, listen fine, but i dont want chage this patter.
00:56:387 (1,2,3,4,5,6,7) - why so close to previous pattern? ctrl+j maybe? hahah, you are right. done
00:58:233 (7) - toooo close to (6). and without any reason, more it farer fixed
01:02:849 (4) - i think nc should be here fixed
01:07:464 (4,1) - hard to feel that it's 1/3. better fix spacing for making it more readable for me, the way it is now, it is easy to read. anyway I will make him more spacing.
mmm, and i think that's it for Insane, quite good!
Very very thanks for mod, ^^
PD: i try improve hitsounds a bit.

Updated diff: http://puu.sh/aq6it/b27418c15f.osu
Topic Starter
pife1
Thank you for the mod Aleks, you noticed thing that we couldn't see, thanks, about your mod I took all except to slidertick5 and sliderslide5, in the mapset, talking Easy, I am using. Example: 01:09:772 (4) -
Want 2 Buy Avon
Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better
00:19:926 (1) - could blanket a lil better
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly
00:35:387 (4) - I think the curve on this is a little harsh
00:45:080 (2) - this looks ugly imo
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll
00:59:618 (3,1) - this overlap is meh
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich
01:33:310 (1) -the curves on this are kinda pointy
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map

(I can only mod insanes really)

That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
ErunamoJAZZ
Various things you said, they are already corrected from Aleks mod. Just pife1 lingered a little update, really sorry u.u
To pife: Parce, por eso es mejor actualizar tan pronto como se responde a un mod :S

Xellie wrote:

Hi Hi, I'm here from Moo-chan's modding queue I'm her friend who used it to find maps~
[Insane]
00:15:772 (1) - This could blanket the 2 better fixed
00:19:926 (1) - could blanket a lil better fixed
00:28:118 (3) - this might overlap 00:29:003 (3) - which could be ugly idont agree. btw, i want a lineal flow 00:27:772 (2,3) -
00:35:387 (4) - I think the curve on this is a little harsh idont agree... is kawaii.
00:45:080 (2) - this looks ugly imo fix with a wave
00:47:157 (1,2,3,4,5,6) - I think have this random jump pattern doesn't really fit what's going on with the music very welll are not random. Claps are in rigth ever, and shape have a nice flow.
00:59:618 (3,1) - this overlap is meh xD, sorry, idont change thi, bc the flow in 01:00:541 (2,3,1) - and symetry.
00:59:849 (4,2) - ^
01:30:772 (2,3) - I dun like notes going over sliders like this muich cicles are fine.
01:33:310 (1) -the curves on this are kinda pointy :arrow: haha, you are right. Fixed ;)
01:39:541 (1,2,3) - triplets like this are meh to play, look ugly and aren't really used anymore. It also feels out of place since it's the only time that you use them ever in the map emm... i use this in 00:19:233 (3,4,5) -

(I can only mod insanes really)

That's what I saw at least, remember that everything here is a suggestion so don't hate me for making them xd Good luck getting this ranked <3
Thank you very much about the slider, I did this a very long time ago when I was not very careful with that stuff.

Updated diff: http://puu.sh/atSqw/a09424cd20.osu
AlexaBM
hi~ from my queue
[General]
  1. The red point should be here 00:01:003 - . Fix it in all diffs.
  2. Make the Kiai time the same in all diffs! It's necessary.


[Easy]
  1. 00:09:772 (3,4,1) - Spacing between (3,4) and (4,1) is different, fix it please.
  2. 00:31:003 (2,3,4) - ^
  3. 00:16:695 (2) - It would be better if you make this way, IMO:
  4. 00:19:464 (5) - Add NC here to make your comboing more consistant.
  5. 00:25:464 (4,1) - The spacing is right in this moment, but beginners can be confused. I suggest to make this way:
  6. 00:28:695 (4,1) - This blanket could be better.
  7. 00:39:310 (2,3) - ^
  8. 00:42:541 (1,2) - ^
  9. 00:47:618 (2) - ctrl+j this slider pls
  10. 00:52:695 (3) - I suggest to make smth like this, because beginners can click on the reverse arrow instead of slider's beginning. If you apply it, check the distance with 00:54:541 (1) - :
  11. 01:00:080 (2) - Move it to x:300 y:256
    OR
    start a spinner here and end it on 01:01:926 -
  12. 01:17:157 (1,2) - Blanket
  13. 01:20:387 (4) - Add NC here, delete it here 01:22:233 (1) - , add it here 01:24:080 - , delete here 01:26:387 (1) - , add here 01:27:772 - and delete here 01:28:233 (1) - . Comboing should be more consistant!
[Normal]
  1. 00:06:541 (2,3) - Blanket could be a bit better.
  2. 00:13:464 (3,4) - ^
  3. 00:20:849 (4,1) - You HAVE TO USE distance snap here, fix it.
  4. 00:34:233 (1,2,3,4) - If you wanted to make this patter symmetrical, make it better pls
  5. 01:24:541 (3,4) - ^
  6. 01:19:003 (3,4) - Smth like this:
  7. 01:48:080 (2,4) - Make these sliders the same?
[Hard]
  1. Move 00:06:887 (4) - to make this?
  2. 00:28:695 (7) - I suggest to add one more reverse and fix the spacing with (1)
  3. 00:45:310 (7,1) - This overlap could be fixed. 00:46:464 (1,2,3) - Also make a perfect triangle.
  4. 00:51:310 (2,3) - Blanket
  5. 01:31:464 (7) - Maybe add a reverse? This place is so empty
good luck~
Topic Starter
pife1
AlexaBM

AlexaBM wrote:

hi~ from my queue
[General]
  1. The red point should be here 00:01:003 - . Fix it in all diffs. Red point?
  2. Make the Kiai time the same in all diffs! It's necessary.
all diffs have already the same KIAI

[Easy]
  1. 00:09:772 (3,4,1) - Spacing between (3,4) and (4,1) is different, fix it please. OK
  2. 00:31:003 (2,3,4) - ^ OK
  3. 00:16:695 (2) - It would be better if you make this way, IMO: OK
    [box=]
00:19:464 (5) - Add NC here to make your comboing more consistant.OK00:25:464 (4,1) - The spacing is right in this moment, but beginners can be confused. I suggest to make this way: the begginer can!
00:28:695 (4,1) - This blanket could be better. OK00:39:310 (2,3) - ^ OK00:42:541 (1,2) - ^ OK00:47:618 (2) - ctrl+j this slider pls I don't like00:52:695 (3) - I suggest to make smth like this, because beginners can click on the reverse arrow instead of slider's beginning. If you apply it, check the distance with 00:54:541 (1) - : Ah come on, give an opportunity at the beginners
01:00:080 (2) - Move it to x:300 y:256 OK
OR
start a spinner here and end it on 01:01:926 - 01:17:157 (1,2) - Blanket OK01:20:387 (4) - Add NC here, delete it here 01:22:233 (1) - , add it here 01:24:080 - , delete here 01:26:387 (1) - , add here 01:27:772 - and delete here 01:28:233 (1) - . Comboing should be more consistant! I took a bit

[Normal]
  1. 00:06:541 (2,3) - Blanket could be a bit better. I can't, because of distance
  2. 00:13:464 (3,4) - ^ Blanket already here
  3. 00:20:849 (4,1) - You HAVE TO USE distance snap here, fix it.
  4. 00:34:233 (1,2,3,4) - If you wanted to make this patter symmetrical, make it better pls The image is not very clearly
  5. 01:24:541 (3,4) - ^
  6. 01:19:003 (3,4) - Smth like this: OK
  7. 01:48:080 (2,4) - Make these sliders the same?
But these sliders are already equal

[Hard]
  1. Move 00:06:887 (4) - to make this? OK
  2. 00:28:695 (7) - I suggest to add one more reverse and fix the spacing with (1) No, because if add a reverse more it will be difficult to read
  3. 00:45:310 (7,1) - This overlap could be fixed. 00:46:464 (1,2,3) - Also make a perfect triangle. I don't know how I can do a perfect triangule here, sorry
  4. 00:51:310 (2,3) - Blanket
  5. 01:31:464 (7) - Maybe add a reverse? This place is so empty
Better no, because the tail of slider is fine with rhythm, sorry

good luck~[/box]

Thank you so much for the mod
SkinnyJommy
Hi, here's the mod from my queue! Wow this has a lot of stars, so I hope this can help you in some way

[EruJazz's Insane]

00:10:926 (3) - If you delete this note, you can hear that there is no double rhythm at that part, if that makes sense, so maybe take this note out? It plays fine the way it is, so its your call

00:16:464 (4,5,6,7,8) - select this whole combo and move it to 76, 196 I think it looks a little bit better there

00:41:156 (3) - consider moving this to 172, 320 just to add a little more flavor to the pattern, just a straight line of notes is kind of boring

01:38:541 (2) - Maybe move this to a spot other can on top of 1, just to make a little easier to read, because it comes at an awkward timing on the timeline

Well, that's it for my mod. Sorry it's so short, but there's a reason this has 108 SP

Hopefully this helped you a little bit

It's a very nice and catchy song, I really like it

This will get ranked for sure
Luvdic
>:( Lol, +110 already... let's see what I have to offer...

[Erunamo]

00:06:310 (4,5) - I know that it follows perfectly the DS, but Id like it to have the DS reduced a bit, to make it more obvious.1.0x should be enough
00:12:541 - Somehow I feel like it is missing a clap in here.
00:22:233 (1,2,3,4,5) - Imo, it would play better if you were to delete this note 00:22:580 (4) - youd have to remap it a bit to make it look good of course.
00:26:617 - 00:30:541 - this whole part played so wrong for me, mainly because of the spacing, and Ill blame it to the fact that 00:27:772 (2) - is touching the slider.
00:37:695 (3) - Make it just a circle, for sake of consistency with 00:34:003 (1) - and sounds better this way anyways
00:49:464 - Was expecting a whistle here
01:05:387 (7) - Dont you think spacing is a bit too much? Id put it somewhere more like: https://osu.ppy.sh/ss/1905711
01:07:464 (4) - This note should be part of the next combo, and as thus, should be part of the next pattern.
01:25:464 (3,4) - This notes stacked plays bad imo.
01:27:772 (3) - Delete this circle?
01:28:233 (4) - NC should be here, and not next note
01:37:926 (4,1) - Maybe make these two notes into a slider?
01:50:387 (5,6,7,1,2,3,4,5,6) - This whole part sounds as if its wrongly timed... Or better said, guitars are offbeat, so Id strongly advise against mapping to the guitars.

[Hard]

00:04:464 - Maybe add a whistle?
00:06:887 - New Combo?
00:37:926 (2) - Slider should start at 00:37:695 -
00:41:618 (5) - Same as above
01:24:080 (3) - Same as above
01:25:926 (6) - Same as above

[Normal]

00:03:772 - Missing whistle?
00:18:080 (5) - I would add a whistle at 00:18:310 - to make it more obvious that youre following that note
01:17:156 (1) - Slightly offscreen, try to make it completely inside the grids.

[Easy]

Good enough for me
;)

Just some last words... Im not sure if from those +110 priority came from mods or not, but imo, theres a big problem with maps that gets overmodded, something that happens when modders don't really try to empathize with the mapper's style, and the mapper is very lenient to change it's thing, and what happens is a huge mix of everyone's style, anyways, not saying that this happened to this map, just saying so next time you would be careful and dont let this happen.
ErunamoJAZZ

skinnyjimmy wrote:

Hi, here's the mod from my queue! Wow this has a lot of stars, so I hope this can help you in some way hi n.n

[EruJazz's Insane]

00:10:926 (3) - If you delete this note, you can hear that there is no double rhythm at that part, if that makes sense, so maybe take this note out? It plays fine the way it is, so its your call this was because polarity, so, i think is fine (and playlable).

00:16:464 (4,5,6,7,8) - select this whole combo and move it to 76, 196 I think it looks a little bit better there nice, ty

00:41:156 (3) - consider moving this to 172, 320 just to add a little more flavor to the pattern, just a straight line of notes is kind of boring sorry, i want a lineal flow.

01:38:541 (2) - Maybe move this to a spot other can on top of 1, just to make a little easier to read, because it comes at an awkward timing on the timeline ooook, done

Well, that's it for my mod. Sorry it's so short, but there's a reason this has 108 SP

Hopefully this helped you a little bit

It's a very nice and catchy song, I really like it

This will get ranked for sure

Xanandra wrote:

>:( Lol, +110 already... let's see what I have to offer...

[Erunamo]

00:06:310 (4,5) - I know that it follows perfectly the DS, but Id like it to have the DS reduced a bit, to make it more obvious.1.0x should be enough humm.. just try it, but I do not like how it feels...
00:12:541 - Somehow I feel like it is missing a clap in here. ups... done ^^
00:22:233 (1,2,3,4,5) - Imo, it would play better if you were to delete this note 00:22:580 (4) - youd have to remap it a bit to make it look good of course. oook, i delete (4) and remap a bit ir (with a litte jump, etc..)
00:26:617 - 00:30:541 - this whole part played so wrong for me, mainly because of the spacing, and Ill blame it to the fact that 00:27:772 (2) - is touching the slider. oh, sorry. La verdad no quiero cambiar esto por muchas razones (la mayoría de orden sentimental), además, para mí es más importante mantener el spacing en la parte que hay un pequeño overlap, porque es justo el efecto que quiero causar.
00:37:695 (3) - Make it just a circle, for sake of consistency with 00:34:003 (1) - and sounds better this way anyways oooks
00:49:464 - Was expecting a whistle here ok?
01:05:387 (7) - Dont you think spacing is a bit too much? Id put it somewhere more like: https://osu.ppy.sh/ss/1905711 nahh, is fine for me.
01:07:464 (4) - This note should be part of the next combo, and as thus, should be part of the next pattern.okay, i improve combo colous here.
01:25:464 (3,4) - This notes stacked plays bad imo. for me this play fine... only need consentration
01:27:772 (3) - Delete this circle? no bc drum
01:28:233 (4) - NC should be here, and not next note humm.. no, idont like.
01:37:926 (4,1) - Maybe make these two notes into a slider? mm.. i think is will make less readable.
01:50:387 (5,6,7,1,2,3,4,5,6) - This whole part sounds as if its wrongly timed... Or better said, guitars are offbeat, so Id strongly advise against mapping to the guitars. i know, but, drums help to folow the rythm, so, i think is acceptable.
Very thaks for mods :D

Updated: http://puu.sh/aKIsw/ac3fd4b4ff.osu
Topic Starter
pife1
Xanandra


Xanandra wrote:

>:( Lol, +110 already... let's see what I have to offer...

[Hard]

00:04:464 - Maybe add a whistle? No, I don't like
00:06:887 - New Combo? No, because I don't feel a change so necessary
00:37:926 (2) - Slider should start at 00:37:695 - Ok, I got
00:41:618 (5) - Same as above Ok, I got
01:24:080 (3) - Same as above Ok, I got
01:25:926 (6) - Same as aboveOk, I got again

[Normal]

00:03:772 - Missing whistle? Ok
00:18:080 (5) - I would add a whistle at 00:18:310 - to make it more obvious that youre following that note No, I don't like, I feel that the whistle is out of place, sorry
01:17:156 (1) - Slightly offscreen, try to make it completely inside the grids. OK, it was difficult

[Easy]

Good enough for me
;)

Just some last words... Im not sure if from those +110 priority came from mods or not, but imo, theres a big problem with maps that gets overmodded, something that happens when modders don't really try to empathize with the mapper's style, and the mapper is very lenient to change it's thing, and what happens is a huge mix of everyone's style, anyways, not saying that this happened to this map, just saying so next time you would be careful and dont let this happen.

Gracias por el mod,con respecto al SP, antes habia cometido el error de darle muchos kudos al mapa creyendo que asi se iva a rankear mas rapido y tambien con respecto al overmodded, me tomo mucho tiempo desarrollar un estilo y mas aun, aprende a decir no a algunos mods
ErunamoJAZZ
little irc mod by Xinely (no want kudo for only one diff...)
21:08 Xinely: xincrin asked me to help your GD insane here. can we irc instead?
21:08 *Xinely is editing [http://osu.ppy.sh/b/275591 DINY - Always be myself [EruJazz's Insane]]
21:09 ErunamoJAZZ: sure
21:09 ErunamoJAZZ: ok, im ready
21:11 Xinely: 00:01:464 (1,2) - hmm since the music on circle is kinda high here. i would say to give some little jump here rather than normal spacing (small spacing), oh and use blanket would be look neater here http://puu.sh/aT0z8/de797a9dc5.jpg
21:11 Xinely: 00:02:387 (1,2) - if you agree with above, do for this too
21:12 ErunamoJAZZ: humm...
21:12 ErunamoJAZZ: i really love this shape D:
21:13 Xinely: 00:04:157 (4,5) - kinda hard to read since the circle is placed on 1/6 (i mean the beat is changed from previous) , try slider instead with start on red tick like http://puu.sh/aT0Kg/3fb9a7a94f.jpg
21:13 ErunamoJAZZ: i know people want many blankets, but, i think here is not necessary
21:13 Xinely: hmm don't worry i don't rush anyone to fix
21:14 ErunamoJAZZ: hehe
21:14 Xinely: i just love to use blankets and become my style
21:16 Xinely: 00:05:618 (2,3,4) - since the gap of beat become different here (not 1/2 while usually around 1/2 or 1/1) so this is kinda hard to understand about the rhythm imo, try make http://puu.sh/aT0Vm/9f0222466f.jpg instead
21:17 Xinely: 00:06:541 (5,1,2) - here, maybe use slider repeat again like above make boring so i would suggest to change like http://puu.sh/aT0XQ/b7217abcf9.jpg
21:17 ErunamoJAZZ: 00:04:003 (4) - http://puu.sh/aT10p/8b581f555a.jpg done
21:17 Xinely: sliders on blue tick usually make player can understand it with easily
21:18 Xinely: hmm nice
21:19 Xinely: 00:07:926 (5) - i guess the whistle on slider body here is intentional. the sound really noisy here imo. i would say to remove it
21:19 ErunamoJAZZ: 00:05:618 (2,3,4) - oh, no, the diff is very simple (generaly), i dont change it
21:19 ErunamoJAZZ: btw, circles on blue ticks are fine for a insane, imo
21:20 Xinely: but the spacing (you're using same spacing for blue tick and 1/2 gap, that will make trap, i wanna say it but i would suggest sliders first ahaha)
21:21 ErunamoJAZZ: 00:07:926 (5) - yeah, is intentional. bc "wiwuu~~" in music :P
21:22 Xinely: btw so many to mentions here orz, 00:09:080 - altho the music is weak but you need to map it since this is Insane diff, that means much of 1/2 gap, 1/4 too.. 1/1 gaps kinda boring actually (yeah less use it still fine but this is really Easy) T_T
21:22 Xinely: tbh 00:08:849 (1,2,3) - feel undermapped
21:22 Xinely: hmm i just mention some of it okay? i feel not really well
21:22 Xinely: 00:11:156 (5) - since the music is pitch, louder than previous.. this is need a larger spacing (jump) so emphasize it well
21:25 Xinely: 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - the 1/3 with small spacing here i guess will make trap on first 00:28:695 (1,2,3) - , after that player will know this is 1/3.. hmm i would say to increase the spacing http://puu.sh/aT1vK/d8b267b29f.jpg
21:26 ErunamoJAZZ: humm....
21:26 ErunamoJAZZ: idk...
21:27 Xinely: also the last thing about hitsound, i guess change the all finish with whistle. example 00:47:157 (1) - the music is same with 00:47:157 (1) - so you make inconsistency her eimo
21:27 Xinely: *here imo
21:27 Xinely: also the finish too loud for this calm song
21:27 Xinely: just it
21:28 ErunamoJAZZ: lol
21:28 ErunamoJAZZ: paste same time ( 00:47:157 (1) - )
21:28 Xinely: owait
21:28 Xinely: baka me
21:28 Xinely: 00:01:003 - i mean
21:28 ErunamoJAZZ: dont worry :P
21:30 Xinely: omg i just realized you've promoted be chat mod on end of July.. congratz (late)
21:30 ErunamoJAZZ: lel, ty n.n
21:30 Xinely: hmm actually the rhythm isn't bad. it enough for Insane altho you can add more notes here :3
21:31 Xinely: i like the hitsound (except finishes lol) especially 00:07:464 (3) - the drum clap is nice to hear
21:31 ErunamoJAZZ: i know..
21:31 ErunamoJAZZ: this was my first insane gd
21:31 Xinely: about the spacing, actually you need to increase more spacing here since Insane always need many jumps to make it interesting
21:32 ErunamoJAZZ: many sections are borig and the map is slow, etc etc... but...
21:32 Xinely: about slider's shape , kinda nice but ofc still can improve here. i'm glad this was your first insane GD and my first Insane was a disaster
21:32 ErunamoJAZZ: my intention for this map was made a easy insane for nub players...
21:32 Xinely: hmm i really like the calm song like this actually lol
21:33 Xinely: oh light Insane. altho light Insane. still need more jumps ahaha
21:33 Xinely: since Insane is Insane..
21:33 ErunamoJAZZ: xD
21:33 ErunamoJAZZ: may be this need a change of name...
21:33 ErunamoJAZZ: Hard+
21:33 ErunamoJAZZ: ??
21:34 Xinely: actually something like Hard+
21:34 Xinely: Insane+ aren't allowed again
21:34 Xinely: but well this is fine for Insane i guess
21:34 Xinely: i saw the spread with Hard and i feel fine
21:34 ErunamoJAZZ: o..k..
21:35 Xinely: hmm the improvements that i say can be fixed by mapper's experience here. we modders hard to make it fixed with short time
21:35 Xinely: :<
21:35 Xinely: i felt it at past time
21:35 Xinely: just keep mapping and you will improve :3
21:36 Xinely: fight :3
21:37 ErunamoJAZZ: hehe, i think my skills are improve since this map, one year ago...
21:38 Xinely: good :3
21:39 ErunamoJAZZ: but, repect jumps... the first versio dad few jump (bc i hate jumps xD)
21:40 Xinely: ;w;
21:40 Xinely: but jump really needed
21:40 ErunamoJAZZ: now i can play many maps with jumps, but...
21:40 Xinely: on that first part since player need warm up first
21:40 Xinely: just start around 10 sec
21:41 ErunamoJAZZ: I remember when I could not, and it was boring to play
21:42 Xinely: yeah ;w;
22:11 ErunamoJAZZ: http://puu.sh/aT4gn/6ae9fd0e64.jpg
22:12 ErunamoJAZZ: may be?
22:16 Xinely: yap looks good
22:27 ErunamoJAZZ: pls, post it
22:28 Xinely: no need it :3
22:28 Xinely: i'm not really helping at all
22:28 Xinely: also i don't like to get kudosu by mod 1 diff only lol
22:28 ErunamoJAZZ: lel, ok
22:28 ErunamoJAZZ: ty for look it n.n
22:36 Xinely: :3

Updated diff: http://puu.sh/aT5Zh/9ba0b07a19.osu
ShiraKai
hi! from queue :3

[Easy]
  1. 00:08:387 - remove Inherited points? i don't think it's necessary :?
  2. 00:15:772 (1) - add whistle at start ?
  3. 00:28:695 (4) - add finish at start?
    01:33:310 (1) - ^
[Normal]
OK :)

[Hard]
  1. 00:16:695 (5) - add NC?
  2. 00:40:926 (3,4) - add clap_?
  3. 00:55:464 (3) - remove finish at start and use sampleset Normal?
[EruJazz's Insane]
  1. 00:02:387 (1) - I think this NC is not necessary :?
  2. 00:26:617 (2,3,4) - strange spacing... I was hard to read :x
  3. 00:06:541 (5,1) - better swap NC
  4. 00:31:233 (2) - hmm do you picked up any sounds?
  5. 00:40:003 (6) - ctrl + G ?
  6. 00:41:156 (3) - move to x168,y324?
  7. 00:42:310 (5,1) - add NC?
  8. 00:58:233 (7) - stuck on 00:58:695 (1) ? more jump 8-)
  9. 01:07:464 - 01:08:233 control the volume 40% of this place. It is too loud as it stands
  10. 01:25:349 (2) - delete note?
  11. 01:51:310 (4) - add NC?
Good luck ;)
Topic Starter
pife1
ShiraKai

ShiraKai wrote:

hi! from queue :3

[Easy]
  1. 00:08:387 - remove Inherited points? i don't think it's necessary :? OK
  2. 00:15:772 (1) - add whistle at start ? not necessary
  3. 00:28:695 (4) - add finish at start? not necessary
    01:33:310 (1) - ^
[Normal]
OK :)

[Hard]
  1. 00:16:695 (5) - add NC? OK, I like it
  2. 00:40:926 (3,4) - add clap_? No, better not, I used to clap here, but I felt that doesn't fit well
  3. 00:55:464 (3) - remove finish at start and use sampleset Normal?
No, because I don't like it

Good luck ;)

Thank you for your help :)
ErunamoJAZZ

ShiraKai wrote:

[EruJazz's Insane]
  1. 00:02:387 (1) - I think this NC is not necessary :? idont agree ^^u
  2. 00:26:617 (2,3,4) - strange spacing... I was hard to read :x >insane desu
  3. 00:06:541 (5,1) - better swap NC yeah, fix
  4. 00:31:233 (2) - hmm do you picked up any sounds? following the bass.
  5. 00:40:003 (6) - ctrl + G ? Okay!! :D
  6. 00:41:156 (3) - move to x168,y324? no, i want lineal flow
  7. 00:42:310 (5,1) - add NC? ~~
  8. 00:58:233 (7) - stuck on 00:58:695 (1) ? more jump 8-) hummm...mmmm... o....k...
  9. 01:07:464 - 01:08:233 control the volume 40% of this place. It is too loud as it stands 55%
  10. 01:25:349 (2) - delete note? nope.
  11. 01:51:310 (4) - add NC? nahh :P


Good luck ;)

Very thx.

http://puu.sh/aYwTI/f7963a394a.osu
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o


[EruJazz's Insane]
  1. 00:30:541 (1) - start finish
  2. 01:14:618 (1,2,3) - open space

[Hard]
  1. 00:28:695 (7) - suggestion : You should add a new slider at 00:29:618
  2. 00:44:618 (5) - NC
  3. 01:53:387 - add circle

[Normal]
  1. 01:34:695 (3) - To the right a little more this

[Easy]

  • fine

Good relax maps :)
Topic Starter
pife1
PuttyoU

PuttyoU wrote:

Hello , from my modding queues!
My English is very poor, sorry :o

[Hard]
  1. 00:28:695 (7) - suggestion : You should add a new slider at 00:29:618 No because it will be very confunsing
  2. 00:44:618 (5) - NC No because this isn't a big change of rhythm
  3. 01:53:387 - add circle
No, because I don't see necessary add a new note here

[Normal]
  1. 01:34:695 (3) - To the right a little more this


Good relax maps :)

Thank you for your help :)
MirinH
From modding Team
[Insane]
od8 maybe too hard for a ar8, od7 is nice
00:26:617 (2,3,4) , 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) so why not cs4?
01:50:849 (1,2,3,4,5,6) - why not same ds
01:16:695 (1) - wip, just i don't like it
01:45:541 (1,2,3) - it dosent looks well
[Hard]
wow, green master
00:52:464 (5,6) - do a blanket maybe?
[Normal]
ctlr shit a and check ds prob
[Easy]
^ same normal
im lazy nice map, gl on ranking
Topic Starter
pife1

Alex Li wrote:

From modding Team
[Hard]
wow, green master ?
00:52:464 (5,6) - do a blanket maybe? OK
[Normal]
ctlr shit a and check ds prob I couldn't do it
[Easy]
^ same normal I couldn't do it
im lazy nice map, gl on ranking
Thank you for your help
DakeDekaane
Hi~ :3

[General]
Unicode Title: 수경농장
¿En Source no debería ser "La Tale"?
Podrías añadir "HyunTaek Yun" a los tags, que es el nombre real de DINY.

[Easy]
00:22:695 (1) - Se vería mejor si este slider fuera similar a 00:24:541 (3), solo copia ese y pégalo aquí, después hazle Ctrl+H y Ctrl+G y listo. No olvides el NC.
00:23:618 (4) - Después que hagas lo de arriba, mueve este un poco al centro y a la derecha.
00:28:695 (4) - Un whistle en el final no sonaría mal.
00:45:310 (4) - Podrías hacer que este slider solo dure 1 beat, teniendo el final en un sonido más fuerte queda mejor.
00:56:849 (4) - Mueve este un poco hacia arriba para alinearlo con la nota anterior.
01:31:926 (6) - No te equivocaste de hitsound para el slidertick?
01:33:310 (1) - Finish al inicio
01:54:080 (1) - El spinner quedaría mejor iniciando en 01:54:541 junto con el hold en la guitarra.

Algunos whistles más no vendrían mal y ayudarían a que la diff no suene tan monótona, como en la Hard. Buena diff.

[Normal]
00:07:926 (4) - Podrías eliminar el slider y poner un círculo en 00:08:387, la pequeña pausa da énfasis a el final de 00:07:003 (3) y permite golpear en un beat fuerte.
00:20:849 (4) - Remueve la repetición, asi el sonido de 00:21:310 se enfatiza mejor.
00:26:387 (1) - Podrías eliminar esta por la misma razón.
00:28:695 (1) - Este spinner tiene muy poco tiempo de recuperación antes de la siguiente nota, prueba con un slider de 00:28:695 a 00:30:080 y un círculo en 00:30:541.
00:42:080 (2,3) - Podrías intentar hacer un ritmo similar a este, haría la diff más interesante aun.

01:05:157 (1) - Algo similar a lo que mencioné en 00:07:926 (4).
01:08:387 (1) - ^
01:34:695 (3) - Este slider se va fuera del grid, si pudieras arreglarlo estaría muy bien.

Misma sugerencia sobre algunos soft whistles para los hitsounds.

[Hard]
Te recomendaría subir el HP a 6.
00:01:003 (4) - Esta nota esta algo fuera del grid, muévela a la derecha un poco
:!: 00:04:176 (4) - Unsnapped.
00:24:310 (1) - Podrías eliiminar el slider y poner un círculo en 00:24:541, ritmicamente enfatizaría mejor esta parte de la música, y podrías hacer algo similar a lo que muestro en la imagen, tal vez con unos pentagonos más regulares o3o
01:13:003 (3,4) - Te recomendaría remover el círculo y añadir una repetición al slider, los 3/4 son algo impredecibles cuando hay un stack.
01:14:849 (3,4) - ^
01:31:464 (7) - Finish en el final?

Ya acercandose al final esta diff se ve muy bien.

[Insane]
CS4. CS5 no soporta muy bien mapas con jumps, si acaso CS 4.5 como máximo
00:05:156 (1,2,3,4,1,2,3,4) - Aunque el spacing es consistente, puede ser algo confuso, te recomendaría usar sliders para introducir este ritmo en 3/4.
00:19:233 (3,4,5) - Te recomendaría algo más lineal, este tipo de triples no suelen ser agradables de jugar.
00:21:426 (2) - Un quíntuple aquí se siente algo cargado para esta parte, borra esta nota, un triple sería suficiente.
00:22:464 (3,4,1) - Reduce el spacing acá, tal como lo tienes en 00:24:541 (3,4,5,6).
00:25:926 (7,1,2,3,4) - El spacing aquí es algo extremo :(
00:27:195 (1,2,3,4) - Y acá es muy pequeño.
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Te recomendaría usar sliders para introducir el 1/3, a simple vista puede parecer un 1/4, ya que usas un triple con un spacing mayor anteriormente.
00:29:156 (1) - Remueve el NC
00:30:080 (1) - ^
00:32:849 (3) - Apilalo con (4), la intensidad indica que el jump debería estar para esta nota.
00:36:541 (2) - Personalmente no me gusta este tipo de reducciones drásticas de velocidad, en este caso tiende a romper el flujo debido a que viene de una parte rápida y se dirige a otra igual de rápida.
00:37:695 (3,4,1) - Si pudieras incrementar el spacing de (4,1) sería bueno, actualmente son algo similares, lo cual puede causar algo de confusión.
00:41:387 (4) - Lo mismo sobre los sliders lentos
00:43:233 (1,3) - ^
00:45:080 (2) - ^
01:03:772 (4) - Noté que algunos sliders tienen el whistle en todo el cuerpo, no suena muy bien que digamos, sería mejor poner el whistle manualmente en cada punto.
01:07:464 (1,2,3,4) - Podrías usar un spacing más amigable acá, y usar slider-circulo, es algo más natural imo.
01:28:233 (4,1) - Este spacing no es muy intuitivo, ya que el anterior es parecido y es 1/1 beat, al contrario de este.
01:29:618 (2) - Esta nota es algo intrusiva en el ritmo que estás siguiendo, sería mejor removerla.
01:35:157 (1,2,3,4,5) - Hacen falta unos hitsounds aquí.
01:37:926 (4,1,1) - Este ritmo no es muy intuitivo, podrías usar un slider de (4) a (1).
01:39:541 (1,2,3) - Creo que ya había mencionado algo acerca de streams de esta forma.
01:44:387 (5,6,7,8) - Un spacing algo un poco más consistente aquí no caería mal.
01:45:541 (1,2,3) - Estos sliders rompen en cierta manera el estilo que has llevado en el mapa, sería mejor usar círculos en su lugar (no un stream, solo círculos en 1/2)

La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
SoGa
Hi From SoGa's Modding Queue

[General]
  1. Set AudioLeadin to 2000ms
[Easy]
  1. 00:04:233 (1) - Clap?
  2. 00:07:464 (4) - ^
  3. 00:09:310 (2) - ^
  4. 00:12:541 (2) - ^

    Fine :)
[Hardl]
  1. 00:38:387 (3) - Finish
  2. 00:40:233 (1) - ^
  3. 01:24:541 (3) - ^(Up to u
  4. 01:26:387 (1) - ^
  5. 00:04:176 (4) - AiMod Check !

Sry for this useless Mod ._.
:( :? :?
ErunamoJAZZ

DakeDekaane wrote:

Hi~ :3

[Insane]
CS4. CS5 no soporta muy bien mapas con jumps, si acaso CS 4.5 como máximo Bueno, creo que necesito una explicación más detallada de esto xD. Realmente creo que el CS5 esta bien por lo lento del mapa, y aunque hay jumps, debido al BPM bajo, no lo veo tan terrible, estoy convensido que los jugadores experimentados podran sacarle el DT en algunos pocos intentos.
00:05:156 (1,2,3,4,1,2,3,4) - Aunque el spacing es consistente, puede ser algo confuso, te recomendaría usar sliders para introducir este ritmo en 3/4. mm... justamente por el spacing consistente es que se minimiza la posible confución, pero es un insane, pienso que quienes lo jueguen ya vana tener suficientes skills de lectura como para no confundirsen al punto de perder el combo :P
00:19:233 (3,4,5) - Te recomendaría algo más lineal, este tipo de triples no suelen ser agradables de jugar. Lineal no porque no hace el flow que quiero, mas bien un stack.
00:21:426 (2) - Un quíntuple aquí se siente algo cargado para esta parte, borra esta nota, un triple sería suficiente. ok ~_~
00:22:464 (3,4,1) - Reduce el spacing acá, tal como lo tienes en 00:24:541 (3,4,5,6). mm.. mm... hice otra cosa.
00:25:926 (7,1,2,3,4) - El spacing aquí es algo extremo :( Blame Aleks
00:27:195 (1,2,3,4) - Y acá es muy pequeño. fix, lo puse a 1.2x, así la parte a 1/3 va a ser mucho más obvia.
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Te recomendaría usar sliders para introducir el 1/3, a simple vista puede parecer un 1/4, ya que usas un triple con un spacing mayor anteriormente. ^
00:29:156 (1) - Remueve el NC OK
00:30:080 (1) - ^ ya vi p q.. en DT estos combos pueden ser matadores al fallarlos xD
00:32:849 (3) - Apilalo con (4), la intensidad indica que el jump debería estar para esta nota. done
00:36:541 (2) - Personalmente no me gusta este tipo de reducciones drásticas de velocidad, en este caso tiende a romper el flujo debido a que viene de una parte rápida y se dirige a otra igual de rápida. Lo uso en muchas partes del mapa, y la verdad, siento que son lo suficientemente intuitivos.
00:37:695 (3,4,1) - Si pudieras incrementar el spacing de (4,1) sería bueno, actualmente son algo similares, lo cual puede causar algo de confusión. el spacing actual no es tan cercano como para inducir a errores (a menos que el jugador este demasiado distraido y juegue en "modo automatico" xD)
00:41:387 (4) - Lo mismo sobre los sliders lentos ^
00:43:233 (1,3) - ^ ^
00:45:080 (2) - ^ ^
01:03:772 (4) - Noté que algunos sliders tienen el whistle en todo el cuerpo, no suena muy bien que digamos, sería mejor poner el whistle manualmente en cada punto. Algunos si los quite, otros no.
01:07:464 (1,2,3,4) - Podrías usar un spacing más amigable acá, y usar slider-circulo, es algo más natural imo. mm.. pero esto dañaría el que los sonidos fuertes vayan con los circulos. Aunque tienes razón, prefiero dejarlo así.
01:28:233 (4,1) - Este spacing no es muy intuitivo, ya que el anterior es parecido y es 1/1 beat, al contrario de este. Este es un poco más largo.. por algo son jumps; xD
01:29:618 (2) - Esta nota es algo intrusiva en el ritmo que estás siguiendo, sería mejor removerla. Por consistencia con el ritmo, prefiero dejarla.
01:35:157 (1,2,3,4,5) - Hacen falta unos hitsounds aquí. fix
01:37:926 (4,1,1) - Este ritmo no es muy intuitivo, podrías usar un slider de (4) a (1). La idea es que sea soprendente. Ya lo hablaré con pife a ver que opina él.
01:39:541 (1,2,3) - Creo que ya había mencionado algo acerca de streams de esta forma. Aquí si no lo quito... tal y como está, lleva el flow que espero, y aunque si se ve un poco raro para los standares actuales, no veo la necesidad de cambiarlo.
01:44:387 (5,6,7,8) - Un spacing algo un poco más consistente aquí no caería mal. ok
01:45:541 (1,2,3) - Estos sliders rompen en cierta manera el estilo que has llevado en el mapa, sería mejor usar círculos en su lugar (no un stream, solo círculos en 1/2) Quiero dejarlo, sorry

La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
http://puu.sh/bgdUj/4177d7599f.osu
Topic Starter
pife1

DakeDekaane wrote:

Hi~ :3

[General]
Unicode Title: 수경농장
¿En Source no debería ser "La Tale"? Al principio del mapa tenia pensando pornerlo asi, pero cuando buscas por latale aqui en osu el buscador te da resultado erroneos
Podrías añadir "HyunTaek Yun" a los tags, que es el nombre real de DINY. Ok,

[Easy]
00:22:695 (1) - Se vería mejor si este slider fuera similar a 00:24:541 (3), solo copia ese y pégalo aquí, después hazle Ctrl+H y Ctrl+G y listo. No olvides el NC. OK
00:23:618 (4) - Después que hagas lo de arriba, mueve este un poco al centro y a la derecha. Ok
00:28:695 (4) - Un whistle en el final no sonaría mal.OK
00:45:310 (4) - Podrías hacer que este slider solo dure 1 beat, teniendo el final en un sonido más fuerte queda mejor. Disculpa mi ignorancia pero aqui si no te entendi
00:56:849 (4) - Mueve este un poco hacia arriba para alinearlo con la nota anterior. Ok,
01:31:926 (6) - No te equivocaste de hitsound para el slidertick? Ohh,asi es
01:33:310 (1) - Finish al inicio Ok,
01:54:080 (1) - El spinner quedaría mejor iniciando en 01:54:541 junto con el hold en la guitarra. Ok,

Algunos whistles más no vendrían mal y ayudarían a que la diff no suene tan monótona, como en la Hard. Buena diff.

[Normal]
00:07:926 (4) - Podrías eliminar el slider y poner un círculo en 00:08:387, la pequeña pausa da énfasis a el final de 00:07:003 (3) y permite golpear en un beat fuerte. no me gusta como queda, pero, creo que te equivocaste dandeme la descripcion
00:20:849 (4) - Remueve la repetición, asi el sonido de 00:21:310 se enfatiza mejor.Ok,
00:26:387 (1) - Podrías eliminar esta por la misma razón.Ok,
00:28:695 (1) - Este spinner tiene muy poco tiempo de recuperación antes de la siguiente nota, prueba con un slider de 00:28:695 a 00:30:080 y un círculo en 00:30:541. OK
00:42:080 (2,3) - Podrías intentar hacer un ritmo similar a este, haría la diff más interesante aun.OK

01:05:157 (1) - Algo similar a lo que mencioné en 00:07:926 (4). lo mismo de arriba no te entendi bien
01:08:387 (1) - ^ ^
01:34:695 (3) - Este slider se va fuera del grid, si pudieras arreglarlo estaría muy bien. Ok,

Misma sugerencia sobre algunos soft whistles para los hitsounds.

[Hard]
Te recomendaría subir el HP a 6. OK
00:01:003 (4) - Esta nota esta algo fuera del grid, muévela a la derecha un poco Ok
:!: 00:04:176 (4) - Unsnapped. Aqui en realidad esta a 1/6
00:24:310 (1) - Podrías eliiminar el slider y poner un círculo en 00:24:541, ritmicamente enfatizaría mejor esta parte de la música, y podrías hacer algo similar a lo que muestro en la imagen, tal vez con unos pentagonos más regulares o3o Ya, no me habia fijado bien en esta parte ya lo aregle aunque no hize un pentagono hice algo mas simple
01:13:003 (3,4) - Te recomendaría remover el círculo y añadir una repetición al slider, los 3/4 son algo impredecibles cuando hay un stack. Perdon pero no quiero, al menos quiero mantener una pizca de dificultad en el mapa
01:14:849 (3,4) - ^ ^
01:31:464 (7) - Finish en el final? Ok

Ya acercandose al final esta diff se ve muy bien.

La verdad no veo necesarios más mods, pero la Insane aun requiere algo de trabajo, con lo que señale debería ser suficiente, ya que especialmente sufre mucho de algunos spacings no intuitivos y de igual manera con el 1/3. Sientete libre de buscar más mods, mandame un PM cuando sientas que estás listo para seguir adelante con el mapa :p
Muchas gracias por el mod, lo esperaba con muchas ansias :)
Topic Starter
pife1
SoGa

SoGa wrote:

Hi From SoGa's Modding Queue

[General]
  1. Set AudioLeadin to 2000ms
[Easy]
  1. 00:04:233 (1) - Clap?
  2. 00:07:464 (4) - ^
  3. 00:09:310 (2) - ^
  4. 00:12:541 (2) - ^

    Fine :)
[Hardl]
  1. 00:38:387 (3) - Finish
  2. 00:40:233 (1) - ^
  3. 01:24:541 (3) - ^(Up to u
  4. 01:26:387 (1) - ^
  5. 00:04:176 (4) - AiMod Check !
Sry for this useless Mod ._.
:( :? :?

Don't worry you gave me good ideas
DakeDekaane
Recheck, no kds.

[ Easy]
Sugeriré algunos puntos para los whistles que te había comentado, aplican también para el Normal.
Ten en cuenta que todos deben ser soft, así que cuando oigas que sale el normal, basta con que modifiques las Adiciones arriba a la izquierda.



00:07:464 -
00:11:157 -
00:13:926 -
00:16:695 -
00:17:618 -
00:26:849 -
00:27:772 -
00:28:695 -
00:31:926 -
00:33:772 -
00:38:849 -
00:40:695 -
01:13:003 -
01:14:849 -
01:16:695 -
01:19:003 -
01:19:464 -
01:20:387 -
01:22:233 -
01:24:080 -
01:26:387 -
01:26:849 -
01:29:618 -
En los kiai podrías añadir un soft whistle cada 1 y 3 beat, es decir, los lugares que muestro en la figura, donde el 1 está en el tick blanco grande.


Podrán verse muchos pero alegrarán el mapset ya que habrá más variedad de hitsounds, y si te das cuenta, sugerí ponerlos acorde con el instrumental de fondo o intentando que quedaran con otros sonidos en los ticks rojos, aun estando en los blancos.

Algunas sugerencias más

00:19:003 (4) - Podrías eliminarlo para separar las dos partes de la música y dar un pequeño descanso a los jugadores.
00:41:157 (4) - Termínalo en 00:41:618 y ponle un soft finish al final.
01:08:387 (2,3,4,5) - Aquí te sugeriría hacer un ritmo similar al de 00:22:695 (1,2,3,4) ya que es lo mismo rítmicamente.

[ Normal]
00:22:233 - Podrías añadir una nota aqui o mover el slider siguiente y añadirle una repetición, este punto se siente algo raro al jugarlo.
01:08:387 (1) - Te sugeriría poner solo un círculo en 01:08:849, así iría más acorde al ritmo más notorio aquí.

[ Hard]
00:41:387 (5) - No creo que el finish en el slidertick sea una buena idea, ya que quita un poco el énfasis que quieres dar siguiendo el instrumento de viento.
01:27:541 (5) - ^

[ Insane]
Acerca del CS 5, es que se fuerzas a los jugadores a ser más precisos, lo cual aumenta la dificultad, y teniendo en cuenta que la Hard no es muy compleja, el spread se siente algo fuera de lugar, por eso recomiendo el cambio de CS.
00:10:926 (4,5) - Hay veces que los jumps simétricos quedan muy bien, pero hay otras veces que no
00:26:618 (2,3,4) - :(
00:28:695 (1,2,3,4,5,6) - Sigo insisntiendo que debes meter algunos sliders aquí para introducir el 1/3 mejor
00:53:618 (3,4,5) - Spacing más consistente aquí se vería mejor con la simetría, podrías intentar un triangulo más regular.
00:54:310 (5,1) - Intenta reducir este jump.
01:00:080 (1,2,3) - Spacing más consistente aquí se vería mejor con la simetría.
01:04:926 (6,7,1) - El flujo acá es demasiado malo, podrías intentar algo similar -> https://osu.ppy.sh/ss/2036487
01:07:464 (1,2,3,4) - Spacing más consistente aquí se vería mejor y haría el 1/3 más notorio.
01:12:772 (1,2,3,4,5,6,1,2,3) - Podrías hacer esto simétrico -> https://osu.ppy.sh/ss/2036499
01:16:003 (1) - Podría hacer un stack con el final de 01:16:695 (1) y arreglar (2,3) para mejor simetría.
01:27:772 (3,4,1) - Puede ser un jump, pero precisamente, por el spacing pareciera que las tres notas están en 1/1. Otra manera de verlo es porque el spacing de 1/2 se ve más grande que el de 1/1? Si lo ves de esa manera verás a que me refiero. Una solución sería aumentar el spacing en (3,4) moviendo (3) hacia arriba, alrededor de 256,100.
01:45:541 (1,2,3) - Y voy a repetir lo mismo, podrá jugarse bien, pero no queda con el estilo del resto del mapa, lo cual se siente algo raro al jugarlo.
01:50:849 (1,2,3,4,5,6) - Algo un poco más curvo para el stream ayudaría al flujo aquí, ya que este tipo de movimiento angular siempre trae algunos problemas, sumando el 1/3 x.x

\o/
ErunamoJAZZ
Reservado para la respuesta. Ando sin mouse, y mapear con tableta es horrible (almenos con la huion.. cualquier cosa le hace clic xD).

DakeDekaane wrote:

Recheck, no kds.
[ Insane]
Acerca del CS 5, es que se fuerzas a los jugadores a ser más precisos, lo cual aumenta la dificultad, y teniendo en cuenta que la Hard no es muy compleja, el spread se siente algo fuera de lugar, por eso recomiendo el cambio de CS.
00:10:926 (4,5) - Hay veces que los jumps simétricos quedan muy bien, pero hay otras veces que no
00:26:618 (2,3,4) - :( Blame Aleks... a mi me gusta... además, sirve para despertarlos, y aun más porque luego de esto viene la parte a 1/3.
00:28:695 (1,2,3,4,5,6) - Sigo insisntiendo que debes meter algunos sliders aquí para introducir el 1/3 mejor De verdad creo que el spacing da el suficiente aviso para saber que ese stream no es natural... es cierto que con tu sugerencia tampoco queda mal, pero, no lo veo tan necesario ademá que es el insane, esto es casi que lo unico "retador" (y eso que es muy facil xD) en cuanto a lectura.
00:53:618 (3,4,5) - Spacing más consistente aquí se vería mejor con la simetría, podrías intentar un triangulo más regular.
00:54:310 (5,1) - Intenta reducir este jump.
01:00:080 (1,2,3) - Spacing más consistente aquí se vería mejor con la simetría.
01:04:926 (6,7,1) - El flujo acá es demasiado malo, podrías intentar algo similar -> https://osu.ppy.sh/ss/2036487
01:07:464 (1,2,3,4) - Spacing más consistente aquí se vería mejor y haría el 1/3 más notorio.
01:12:772 (1,2,3,4,5,6,1,2,3) - Podrías hacer esto simétrico -> https://osu.ppy.sh/ss/2036499
01:16:003 (1) - Podría hacer un stack con el final de 01:16:695 (1) y arreglar (2,3) para mejor simetría.
01:27:772 (3,4,1) - Puede ser un jump, pero precisamente, por el spacing pareciera que las tres notas están en 1/1. Otra manera de verlo es porque el spacing de 1/2 se ve más grande que el de 1/1? Si lo ves de esa manera verás a que me refiero. Una solución sería aumentar el spacing en (3,4) moviendo (3) hacia arriba, alrededor de 256,100.
01:45:541 (1,2,3) - Y voy a repetir lo mismo, podrá jugarse bien, pero no queda con el estilo del resto del mapa, lo cual se siente algo raro al jugarlo.
01:50:849 (1,2,3,4,5,6) - Algo un poco más curvo para el stream ayudaría al flujo aquí, ya que este tipo de movimiento angular siempre trae algunos problemas, sumando el 1/3 x.x

\o/
Applied almost all.
http://puu.sh/bB2tE/6adfbfc86a.osu
Topic Starter
pife1
Updated and Dake I took all, except one of thing to normal
Natsu
Pife asked me for some suggestions about the insane:

Insane:

  1. 00:00:080 this line is not even necessary if you want to change the volume use the first red line
  2. 00:01:003 (4) - whistle at this point doesn't really fit the song, try a clap or normal sampleset, since is clearly audible how different the music is to 00:00:310 (1,2,3) -
  3. 00:02:387 (1) - this NC is not even necessary, spamming NC just mess up the overall HP drain in the whole diff, also 00:02:387 (1,2) - is part of the symmetrical pattern at 00:01:464 (1,2) - keeping them as a single combo make more sense to me
  4. 00:07:695 (5) - this circle doesn't fit what you was doing before by mapping just the prominet beats, I guess is better if you remove this one
  5. 00:07:926 (1) - ending sliders in stanzas, doesn't represent the song nicely IMO, remove the repeat of 00:07:926 (1) - and add a circle in 00:08:387 - there is the place where your NC should be
  6. 00:08:849 (2,4) - I guess you are missing whistles in both places
  7. 00:10:695 (3,4) - the spacing here is too short compared to 00:10:926 (4,5) - , plus the weird rhythm at this part make the gameplay really not comfortable, I highly suggest you to use consistent spacing here.
  8. 00:11:503 (1) - remove NC following your 1 stanza pattern?
  9. 00:12:080 (3) - this is the place where your NC should be, but not in 00:12:310 (1) -
  10. 00:12:310 (1) - this passive slider play really weird, since you are starting it in a really weak beat and ending it in a really strong one
  11. 00:15:541 (1,2) - there are some bad blankets like that one, when you do a blanket make sure that it is perfect by using the aproach circle of the next or previous circle
  12. 00:18:080 (3) - missing clap?
  13. 00:18:426 (5) - there is almost nothing in the music, since what are you mapping is a tiny and almost inaudible sound, is not better to remove it?
  14. 00:19:926 (1,2) - for cases like this one I don't understand what are your combos following, is not the song or stanzas >:
  15. 00:20:849 (1) - same as 00:07:926
  16. 00:23:618 (1,2,1) - yeah I kinda dont agree witht his combo spam
  17. 00:26:617 (2,3,4) - why this suddenly spacing increasing? is not comfortable to play, take in consideration that you also have 1/3 patterns and can be easily confused with this
  18. 00:28:695 (1,2,3,4,5,6,1,2,3,4,5,6) - try to add some slider to introduce the 1/3 rhythm, since a player will get a lot of 100 or even fail at this part (personally I broke combo here), and no the spacing doesn't work to predict this
  19. 00:40:003 (6) - similar to 00:12:310
  20. 00:53:618 (3,4) - spacing? this doesn't play nice since you suddenly change spacing in the same combo >:
  21. 01:07:464 (1,2,3,4,1) - try to keep the same spacing between them, since 1/3 is kinda hard to play plus the spacing here is different make the gameplay not nice, atleast for me
  22. 01:20:387 add a circle here? will follow better the melody IMO
  23. 01:33:310 (1) - nazi, this slider can be improve a lot, my issue with this is that the curves look really forced and not natural D:
  24. 01:38:272 (1,1) - why the combo spam?
  25. 01:50:387 (5,6,7) - 01:50:849 (1,2,3) - 1/4 stream and 1/3 stream at the same part can be really confuse, can you consider to use sliders in the 1/3 part? or in the 1/4? to not make the player lose the rhythm
GL :3
ErunamoJAZZ
Perdón por la demora. Esta semana he estado muy atareado, y me ha quedado poco tiempo de sentarme en el editor (que solo tengo en juego en el desktop).

http://puu.sh/bX6HB/634825cd12.osu


Natsu, no te preocupes, te responderé apropiadamente, pero no hoy D:
riffy
Yo, as requested.

[General]
  1. Remove ErunamoJAZZ from the tags if you are not keeping his diff anymore.
  2. Your kiais are inconsistent, which is not allowed by the rules. Example
  3. Try to add 1300ms of lead in, to give players some time to get ready. Just oprn your .osu files and set AudioLeadIn: to 1300
  4. Your colours are too bright and don't seem to fit well with the BG. Try something else, maybe? :)
    Alternative set

    [Colours]
    Combo1 : 170,196,102
    Combo2 : 159,227,205
    Combo3 : 129,183,125
    Combo4 : 202,136,138
[Easy]
  1. Try to drop your HP Drain to make the long gaps like 00:22:003 - less stressful for the beginners, please!
  2. 00:09:772 (3,4) - the doenbeat here is unstressed, which makes your rhythm sorta hard to catch. Try to select the notes and hit Ctrl+G, it will swap them on the timeline and give you better rhythm. Do not forget to fix the spacing, afterwards. Example
    Note: This might be helpful. Please, take into consideration the things explained here! :)
  3. 00:56:849 (4,5) - same as above. exactly the same as above. A simple Ctrl+G would help ou to resolve the prroblem. Of course, you'll have to fix the spacing afterwards.
  4. 01:29:618 (5) - pretty sure you've missed a new combo here. it would match with your pattern and with the song.
    Note: speaking about comboing, it gets sorta inconsistent in the end of the diff, 01:36:080 (1,2,3,4,1,2,3,4,5,6,7) - these combos are also waaay too long. So, try to re-consider your comboing at that part.

    Not bad, but comboing gets a bit weird in the end and your rhythm could use a bit more work.
[Normal]
  1. As you use a lot of 3/4 beats, i strogly suggest you to lower OD and think about some ways to simplify the rhythm.
  2. 00:05:618 (1,2,3,4) - 3/4 sliders. Givve them a chance, they seem to fit prefectly with the rhythm. Example. They are much easier to hit and to undersand _ they fit better in terms of rhythm.
  3. 00:28:695 (5) - you've probably missed a new combo here, I think it really needs a new combo as thmusic changes significantly.
    Note: 01:29:618 (6) - same here, I guess. :)
  4. 01:05:157 (1) - the slider does not really fit. First of all, its head hits practuacally nothing and secondly the doenbeat remains unstressed.

    Not bad but you can improve the appearance and work with the rhythm more.
[Hard]
  1. Please, take a look at the polarity guide and see how you can improve your own map according to the guide. :)
  2. 00:08:618 (2) - exactly the same thng about unstressing beats. I've already pointed out a few examples on Easy and Normal. The slider begins on a red (mnor) beat, and ends on the strong (white). It makes the slider kinda unfitting and leaves the main beat unsressed. It happens a lot and this seriously needs your attention.

    Apart from the listed rhythm issues, it is fine. Just, try to work on your rhythm more attentively, please!
I have a feeling that your mapping goes slightly off the actual music because of the rhythm you use, in some parts. It can also get slightly better visually.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
neonat
Modded this 5 months ago

General

As mentioned above, add to the AudioLeadIn in .osu for all difficulties

Easy

00:16:695 (2,3) - blanket better
00:24:541 (3,4) - ^
00:42:541 (1,2) - you could improve on it better, an exmaple:
01:33:310 (1,2) - can you try and make these look better beside each other, like this:
01:39:310 (4,2) - avoid overlap to be neater

It's probably the song, but everytime it ends with a 1/1 slider, it feels weird. Some gaps between patterns also felt weirdly empty, like the part after 00:17:618 (3)
Presentation is crucial, it is weird when the ending slider always looks the same, being a straight slider, you can see 00:20:849 (2) and 00:25:464 (4) to know what I mean

Normal

00:05:618 (1,2,3,4) - you need to give players a chance to familiarise themselves with 3/4 rhythms,especially in Normal. Giving them multiple sliders is too difficult, you should use repeat sliders to give them the first taste of the rhythm:
00:15:772 (2) - NC should be here imo
00:23:157 (2) - ^
00:36:080 (3,1) - not stacked perfectly
00:41:157 (1,2,3) - blanket them nicely to look better
01:01:926 (2,3) - either blanket these or blanket 01:02:387 (3,4) or do both
01:05:157 (1,2) - I don't think this needs to be stacked, and it adds to make it more confusing
01:09:310 (2) - NC here instead
01:20:849 (5) - NC
01:22:695 (1) - remove NC
01:24:080 (2) - NC here
01:26:387 (1) - remove NC
01:28:233 (3) - NC
01:41:618 (3,4) - blanket

I would say there is still work to do in appearance to make it look better

Hard

00:46:464 (1,2,3,1) - you can make this more organised looking, equal spacing between objects does make things look neater
00:58:464 (3,4,5,6) - you can have an improved sense of pattern here, instead of them just looking like individual sliders placed around each other
01:13:003 (3,4) - you shouldn't stack these, that doesn't fit to the song
01:14:849 (3,4) - ^ it will be easier to read the 3/4 rhythm as well
01:31:233 (6,7) - blanket them
01:47:387 (1,2) - too close to each other

Appearance-wise it can be better. Combos should look more consistent, I feel just use a pattern of 8 white beats per combo would do fine here, and it makes the sectioning of combo more clear and obvious.

Good Luck once again
Topic Starter
pife1

-Bakari- wrote:

Yo, as requested.

[General]
  1. Remove ErunamoJAZZ from the tags if you are not keeping his diff anymore. OK
  2. Your kiais are inconsistent, which is not allowed by the rules. [url=http://puu.sh/cgJMd.png]Example
  3. Try to add 1300ms of lead in, to give players some time to get ready. Just oprn your .osu files and set AudioLeadIn: to 1300 OK
  4. Your colours are too bright and don't seem to fit well with the BG. Try something else, maybe? :)OK
    Alternative set

    [Colours]
    Combo1 : 170,196,102
    Combo2 : 159,227,205
    Combo3 : 129,183,125
    Combo4 : 202,136,138
[Easy]
  1. Try to drop your HP Drain to make the long gaps like 00:22:003 - less stressful for the beginners, please! OK
  2. 00:09:772 (3,4) - the doenbeat here is unstressed, which makes your rhythm sorta hard to catch. Try to select the notes and hit Ctrl+G, it will swap OKthem on the timeline and give you better rhythm. Do not forget to fix the spacing, afterwards. Example
    Note: This might be helpful. Please, take into consideration the things explained here! :)OK
  3. 00:56:849 (4,5) - same as above. exactly the same as above. A simple Ctrl+G would help ou to resolve the prroblem. Of course, you'll have to fix the spacing afterwards.OK
  4. 01:29:618 (5) - pretty sure you've missed a new combo here. it would match with your pattern and with the song. OK
    Note: speaking about comboing, it gets sorta inconsistent in the end of the diff, 01:36:080 (1,2,3,4,1,2,3,4,5,6,7) - these combos are also waaay too OKlong. So, try to re-consider your comboing at that part.

    Not bad, but comboing gets a bit weird in the end and your rhythm could use a bit more work.
[Normal]
  1. As you use a lot of 3/4 beats, i strogly suggest you to lower OD and think about some ways to simplify the rhythm. No, because a lot of people say me that my map should be more interesting although this part can be a bit hard, they can learn a bit to bit, but I will try
  2. 00:05:618 (1,2,3,4) - 3/4 sliders. Givve them a chance, they seem to fit prefectly with the rhythm. Example. They are much easier to hit and to undersand _ they fit better in terms of rhythm.
  3. 00:28:695 (5) - you've probably missed a new combo here, I think it really needs a new combo as thmusic changes significantly. No, becasue I don't feel that this part be a change so significant
    Note: 01:29:618 (6) - same here, I guess. :) ^
  4. 01:05:157 (1) - the slider does not really fit. First of all, its head hits practuacally nothing and secondly the doenbeat remains unstressed. OK

    Not bad but you can improve the appearance and work with the rhythm more.
[Hard]
  1. Please, take a look at the polarity guide and see how you can improve your own map according to the guide. :)
  2. 00:08:618 (2) - exactly the same thng about unstressing beats. I've already pointed out a few examples on Easy and Normal. The slider begins on a red (mnor) beat, and ends on the strong (white). It makes the slider kinda unfitting and leaves the main beat unsressed. It happens a lot and this seriously needs your attention. Thank you a lot I didn't know that

    Apart from the listed rhythm issues, it is fine. Just, try to work on your rhythm more attentively, please!
I have a feeling that your mapping goes slightly off the actual music because of the rhythm you use, in some parts. It can also get slightly better visually.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for the help!
Topic Starter
pife1
Neonat thank you a lot for remember me, I took all of mod to Easy, but I get at this point I don't want change about both normal and hard

Thank you for the mod. :)
MyAngelInazuma
Official title is NOT 수경농장. 수경농장 is where the BGM is playing, not the official title. The official title of the song is still Always be myself. 수경농장 can go to the tags or something

There are so many parts in hard where the notes are placed off the beat. Please play the song in 25% or 50% and check where the notes actually land on.

no kds
Shiro
Hello pife1,

your map has undergone a session of Community Modding !
Special thanks to the modders who participated in this collaborative effort:
ursa
Kaguya Hourain
Estellia-
Sieg

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
mod
normal-sliderslide2.wav and drum-hitslidertick.wav are unused files, delete them. | Sieg
soft-sliderslide.wav is not a valid blank file, you must use http://up.ppy.sh/files/blank.wav instead. Same goes for drum-sliderslide.wav soft-sliderslide3.wav soft-sliderslide4.wav soft-sliderslide5.wav and soft-sliderslide6.wav | Sieg
Offset should be 1003 so the first downbeat will be on the right spot, http://en.wikipedia.org/wiki/Anacrusis | Sieg
Check you kiai times for consistency, I don’t see a point why they differ across diffs. | Sieg


Easy
mod
CS2 feels a bit too high. I would suggest to use cs 2.5 or even 3 to make the circles a bit smaller and make the map visually more appealing! Also it will make for better spread, also will increase player experience overall for this difficulty - Kaguya, Sieg
OD + 1 would be preferred, as OD<AR can lead to confusing situations, and those ODs are very low already- Kaguya
00:01:003 (1,2,3) - Consider blanketing \ redesign this, atm looks way too clunky | Sieg
01:29:618 (1,2) - The flow here could be done better if you followed the sliderpath from 1. The problem is this: http://media.tumblr.com/f9d97bfa3e85d22 ... qz4rgp.png the flow is visually inconsistent (although it’s playable), and fixing that would make the map look better.- Kaguya
01:31:926 (2,1) - This blanket looks pretty bad, the end of (2) is too close to (1), you can drag (1) earlier in the timeline to use its approach circle as help! - Kaguya
01:37:464 (2,3) - The blanket is also imperfect here, you can do the same to improve it - Kaguya
01:38:387 (3,4) - Same. - Kaguya
Overall I don’t like the slidertick hitsounds. They feel confusing. Refer to Sieg’s comment in Hard. - Kaguya


Normal
mod
OD2 is way too low for this difficulty, especially considering it is AR5. Never use such drastic differences in AR and OD, as they lead to numerous problems while playing. - Kaguya
Generally I don’t enjoy the useage of sliders here. Symmetry is also being done wrong, this could use a lot of fine tuning. - Kaguya
00:07:926 (4,1,2) - Sliders feel wrong. Circle should be placed on the first tick of the combo and sliders should start on the big white tick and the and the third tick. Replace 00:07:926 (4,1,2) - with circle slider slider and add a new combo on the first slider. - Kaguya
00:08:849 (1,2,3) - Try blanket with (2)? | Estellia-
00:10:233 (3,4) - This feels and plays bad. It’s bound to confuse the player into a sliderbreak. I would suggest a reverse ¾ slider and a circle on the white tick. - Kaguya
00:13:464 (3,4) - Fix blanket | Estellia-
00:16:695 (3,4) - 01:02:387 (3,4) - Better replace this with repeat slider because it will be hard to normal level players hit 3\4 rhythm accurate. | Sieg
00:23:618 (3,4) - Flow slightly thrown off visually,(4) should look like it comes from (1). Just move it down a bit and rotate it clockwise to fix that | Estellia-
00:24:541 (4,5) - Circle > slider > circle would work better here instead of 2 sliders, it is the same problem as 00:07:926 (4,1,2) - and you can fix the comboing - Kaguya
00:27:310 (3,4,5) - Fix blanket on 3&4 and stack 5’s head on 3 after fix | Estellia-
00:31:464 (2,3,4) - Flow is a bit messy here, try making sliders lead into other sliders better | Estellia-
00:31:464 (2,3) - Hitsounds missed on head of each slider | Sieg
00:34:233 (1,2,3,4) - Try having 1&2 parallel, 3&4 parallel, 1-2 and 3-4 direct horizontal flip | Estellia-
00:37:926 (1,2) - Centralize | Estellia-
00:40:233 (4,1) - You could continue the cursorpath here better if you move 1 a bit lower. Also same rhythm issue as pointed out before - Kaguya
00:41:157 (1,2,3) - Fix double blanket and stack head of 3 with head of 1 | Estellia-, Sieg
00:50:849 (3,1) - Make sliders parallel? At least the first part of (1) | Estellia-
00:56:387 (1,2) - Same suggestion as 00:10:233 (3,4) - . - Kaguya
01:02:387 (3,4) - You should make slider 3 a circle and start ¾ reverse slider where 3 currently ends, otherwise this would be a bit too confusing to play. - Kaguya
01:33:772 (2,3) - If you intended a blanket here, fix it. Use the sliderball followcircle for help. - Kaguya, Sieg
01:41:157 (2,4) - I don’t fancy this overlap here. Try to stack them properly - Kaguya


Hard
mod
01:41:618 (4) - As example, this applies for all such sliders with slidertick high volume on all difficulties
Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
Guide line from https://osu.ppy.sh/wiki/Ranking_Criteria | Sieg
Pretty much the kiai is boring with unintuitive and bad-looking patterns. I suggest a full remap with more interesting rhythm - Kaguya

OD +1, here again ideally OD=AR - Kaguya
00:04:157 (4) - i think use a circle would be nicer instead of slider - ursa
00:06:310 (3,4) - The slider fits more on the downbeat. Place circle on red tick it would work better. - Kaguya
00:06:310 (3,5) - make those the same slider! Just copy (3), then paste and rotate it | Estellia-
00:10:695 (6) - This goes to the blue tick before it. It lands on nothing there. You will need to fix t he spacing 00:10:233 (5,6,7) - - Kaguya
00:12:080 (3,4) - Try to blanket with (4)? | Estellia-
00:13:926 (4) - This feels unintuitive and boring, you could just map it the same way you’ve mapped the whole thing. - Kaguya
00:15:310 (2) - Try to fix the symmetry on this slider. Refer to t/37194 for more information. | Estellia-
00:19:003 (2,3,4) - This sliders interact really bad with each other. This can be fixed by blanketing them or making good flow between them.| Sieg
00:20:387 (1,2,3,4,5,6,7,1,2) - This isn’t very enticing to play because of how square the movement is. Try to make a different pattern! | Estellia-
00:25:464 (5) - Removing the reverse and adding a circle instead works better with the hitfinish imo. Also current spacing is confusing as it implies this slider has two repeats, not one, since everything so far has been properly spaced. - Kaguya
00:28:695 (7) - Just like for Normal, this is not very interesting to play. At least split it into several shorter repeat sliders (with only one repeat for example). - Kaguya
00:28:695 (7) - One more repeat to follow this 1\6 sound, or make sure not to overlook it if you redo this part | Sieg
00:38:849 (4,5) - Fix that blanket | Estellia-
00:44:618 (5,6,7) - fix the blankets between (5,7) and (6) | Estellia-, Sieg
00:47:618 (2,3,4) - Continue the sliders on the white ticks they really don’t fit on the red ticks. - Kaguya
00:50:387 (3) - http://puu.sh/dkJh5/e2113e33a7.jpg to avoid overlap with 00:49:464 (1) , minor thing | Sieg
00:52:464 (5,6) - Fix the blanket | Estellia-
00:54:541 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - If you are going to use drum samples, make sure they are audible. Reducing the volume on those makes no sense and goes entirely against the song. At this level, the drum samples are basically muted and that is unrankable. This goes for the kiai as well. | Shiro
00:58:464 (3,4) - Make 4 further away? The way they touch feel so ugly | Estellia-
01:10:233 (6,7) - Make this two sliders instead of circle + reverse. - Kaguya
01:14:849 (3,5) - Are these even symmetrical? | Estellia-
01:23:618 (1,2) - Blanket those | Estellia-, Sieg
01:23:618 (1,2) - Blanket those | Estellia-
01:31:233 (6,7) - Blanket those | Estellia-
01:39:310 (5) - move this beat to x :144 y:104 ? to make sure it’ll not overlap with the previous slider - ursa
Can’t say much, generally looks like a super old map but has areas which have perfectly nice flow like 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:43:464 (1,2,3) - . Try have the map mimic flow with the above mentioned parts. | Estellia-

Participants have been awarded 3kd for their participation.
Topic Starter
pife1

Shiro wrote:

Hello pife1,

your map has undergone a session of Community Modding !
Special thanks to the modders who participated in this collaborative effort:
ursa
Kaguya Hourain
Estellia-
Sieg

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them.

General
mod
normal-sliderslide2.wav and drum-hitslidertick.wav are unused files, delete them. | Sieg OK
soft-sliderslide.wav is not a valid blank file, you must use http://up.ppy.sh/files/blank.wav instead. Same goes for drum-sliderslide.wav soft-sliderslide3.wav soft-sliderslide4.wav soft-sliderslide5.wav and soft-sliderslide6.wav | Sieg OK
Offset should be 1003 so the first downbeat will be on the right spot, http://en.wikipedia.org/wiki/Anacrusis | Sieg OK
Check you kiai times for consistency, I don’t see a point why they differ across diffs. | Sieg
OK


Easy
mod
CS2 feels a bit too high. I would suggest to use cs 2.5 or even 3 to make the circles a bit smaller and make the map visually more appealing! Also it will make for better spread, also will increase player experience overall for this difficulty - Kaguya, Sieg OK
OD + 1 would be preferred, as OD<AR can lead to confusing situations, and those ODs are very low already- Kaguya OK
00:01:003 (1,2,3) - Consider blanketing \ redesign this, atm looks way too clunky | Sieg OK
01:29:618 (1,2) - The flow here could be done better if you followed the sliderpath from 1. The problem is this: http://media.tumblr.com/f9d97bfa3e85d22 ... qz4rgp.png the flow is visually inconsistent (although it’s playable), and fixing that would make the map look better.- Kaguya I could catch well the idea but I did something
01:31:926 (2,1) - This blanket looks pretty bad, the end of (2) is too close to (1), you can drag (1) earlier in the timeline to use its approach circle as help! - Kaguya OK
01:37:464 (2,3) - The blanket is also imperfect here, you can do the same to improve it - Kaguya OK
01:38:387 (3,4) - Same. - Kaguya OK
Overall I don’t like the slidertick hitsounds. They feel confusing. Refer to Sieg’s comment in Hard. - Kaguya
I don't feel any confunsing


Normal
mod
OD2 is way too low for this difficulty, especially considering it is AR5. Never use such drastic differences in AR and OD, as they lead to numerous problems while playing. - Kaguya OK
Generally I don’t enjoy the useage of sliders here. Symmetry is also being done wrong, this could use a lot of fine tuning. - Kaguya sorry but I am very noob
00:07:926 (4,1,2) - Sliders feel wrong. Circle should be placed on the first tick of the combo and sliders should start on the big white tick and the and the third tick. Replace 00:07:926 (4,1,2) - with circle slider slider and add a new combo on the first slider. - Kaguya Sorry, But I don't want like this idea
00:08:849 (1,2,3) - Try blanket with (2)? | Estellia- OK
00:10:233 (3,4) - This feels and plays bad. It’s bound to confuse the player into a sliderbreak. I would suggest a reverse ¾ slider and a circle on the white tick. - Kaguya Sorry I don't like it
00:13:464 (3,4) - Fix blanket | Estellia-Good
00:16:695 (3,4) - 01:02:387 (3,4) - Better replace this with repeat slider because it will be hard to normal level players hit 3\4 rhythm accurate. | Sieg Yes, Sir but I don'tuse reverse
00:23:618 (3,4) - Flow slightly thrown off visually,(4) should look like it comes from (1). Just move it down a bit and rotate it clockwise to fix that | Estellia- No, because I want let it like is
00:24:541 (4,5) - Circle > slider > circle would work better here instead of 2 sliders, it is the same problem as 00:07:926 (4,1,2) - and you can fix the comboing - Kaguya Same above
00:27:310 (3,4,5) - Fix blanket on 3&4 and stack 5’s head on 3 after fix | Estellia-OK
00:31:464 (2,3,4) - Flow is a bit messy here, try making sliders lead into other sliders better | Estellia-Yes
00:31:464 (2,3) - Hitsounds missed on head of each slider | Sieg No, both Easy and Normal have a conduct same in hitsounds
00:34:233 (1,2,3,4) - Try having 1&2 parallel, 3&4 parallel, 1-2 and 3-4 direct horizontal flip | Estellia- Yes, Sir
00:37:926 (1,2) - Centralize | Estellia-Yes
00:40:233 (4,1) - You could continue the cursorpath here better if you move 1 a bit lower. Also same rhythm issue as pointed out before - Kaguya
Sorry, but I don't undestand you
00:41:157 (1,2,3) - Fix double blanket and stack head of 3 with head of 1 | Estellia-, Sieg Yes Sir
00:50:849 (3,1) - Make sliders parallel? At least the first part of (1) | Estellia- Good
00:56:387 (1,2) - Same suggestion as 00:10:233 (3,4) - . - Kaguya Sorry
01:02:387 (3,4) - You should make slider 3 a circle and start ¾ reverse slider where 3 currently ends, otherwise this would be a bit too confusing to play. - Kaguya Ok, but with 3 circles doesn't work well in my opinion
01:33:772 (2,3) - If you intended a blanket here, fix it. Use the sliderball followcircle for help. - Kaguya, Sieg This is not blanket
01:41:157 (2,4) - I don’t fancy this overlap here. Try to stack them properly - Kaguya OK


Hard
mod
01:41:618 (4) - As example, this applies for all such sliders with slidertick high volume on all difficulties
Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
Guide line from https://osu.ppy.sh/wiki/Ranking_Criteria | Sieg I will try
Pretty much the kiai is boring with unintuitive and bad-looking patterns. I suggest a full remap with more interesting rhythm - Kaguya Ushh, I can't sorry

OD +1, here again ideally OD=AR - Kaguya Sorry, But this difficulty have had many changes with AR and OR
00:04:157 (4) - i think use a circle would be nicer instead of slider - ursa Yes, Sir
00:06:310 (3,4) - The slider fits more on the downbeat. Place circle on red tick it would work better. - Kaguya I don't see neccesary
00:06:310 (3,5) - make those the same slider! Just copy (3), then paste and rotate it | Estellia- OK
00:10:695 (6) - This goes to the blue tick before it. It lands on nothing there. You will need to fix t he spacing 00:10:233 (5,6,7) - - Kaguya Yes,Sir
00:12:080 (3,4) - Try to blanket with (4)? | Estellia-Yes
00:13:926 (4) - This feels unintuitive and boring, you could just map it the same way you’ve mapped the whole thing. - Kaguya No, I like this part
00:15:310 (2) - Try to fix the symmetry on this slider. Refer to t/37194 for more information. | Estellia-Yes,Sir
00:19:003 (2,3,4) - This sliders interact really bad with each other. This can be fixed by blanketing them or making good flow between them.| Sieg Yes,Sir
00:20:387 (1,2,3,4,5,6,7,1,2) - This isn’t very enticing to play because of how square the movement is. Try to make a different pattern! | Estellia- Yes,Sir
00:25:464 (5) - Removing the reverse and adding a circle instead works better with the hitfinish imo. Also current spacing is confusing as it implies this slider has two repeats, not one, since everything so far has been properly spaced. - Kaguya Yes,Yes
00:28:695 (7) - Just like for Normal, this is not very interesting to play. At least split it into several shorter repeat sliders (with only one repeat for example). - Kaguya I amo sorry for be so predictable
00:28:695 (7) - One more repeat to follow this 1\6 sound, or make sure not to overlook it if you redo this part | Sieg Good
00:38:849 (4,5) - Fix that blanket | Estellia- Yes
00:44:618 (5,6,7) - fix the blankets between (5,7) and (6) | Estellia-, Sieg Oh Good
00:47:618 (2,3,4) - Continue the sliders on the white ticks they really don’t fit on the red ticks. - KaguyaI don't see a really problem here
00:50:387 (3) - http://puu.sh/dkJh5/e2113e33a7.jpg to avoid overlap with 00:49:464 (1) , minor thing | SiegYes,Sir
00:52:464 (5,6) - Fix the blanket | Estellia-Yes,Sir
00:54:541 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - If you are going to use drum samples, make sure they are audible. Reducing the volume on those makes no sense and goes entirely against the song. At this level, the drum samples are basically muted and that is unrankable. This goes for the kiai as well. | Shiro Oh,god, you are right
00:58:464 (3,4) - Make 4 further away? The way they touch feel so ugly | Estellia-??
01:10:233 (6,7) - Make this two sliders instead of circle + reverse. - Kaguya ??
01:14:849 (3,5) - Are these even symmetrical? | Estellia-Yes
01:23:618 (1,2) - Blanket those | Estellia-, Sieg Yes
01:23:618 (1,2) - Blanket those | Estellia- Yes
01:31:233 (6,7) - Blanket those | Estellia- Yes
01:39:310 (5) - move this beat to x :144 y:104 ? to make sure it’ll not overlap with the previous slider - ursa Yes
Can’t say much, generally looks like a super old map but has areas which have perfectly nice flow like 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:16:695 (1,2,3,4,1,2,3,4,5,6,7,8) - and 01:43:464 (1,2,3) - . Try have the map mimic flow with the above mentioned parts. | Estellia-
Thanks

Participants have been awarded 3kd for their participation.

Thank you,Thank you,Thank you,Thank you so much for the mod and thank you a lot for considering me,although I had careless with the map I want that this map will be ranked because I don't want let nothing pending in my life, I don't take all of mod because it was difficult adapt my style with the suggestions
AruOtta
Hey, mod as requested

Easy

00:04:233 (1) - You should use 2 circles instead, then you'll make these 2 emphasized beats clickable
00:13:926 (3,1) - There's a problem with the distance snap here, you must use the same distance snap for the whole diff since you have to respect the distance snap for Easy and Normal diffs.
00:17:618 (3,1) - ^

Very good diff in my opinion

Normal

00:08:849 (1,2,3) - You should maybe try a pattern with blankets ? Like this :
00:28:695 (5,2) - There's a big overlap here, it'll be a bit annoying for the player. You should try another pattern, maybe this one ? :
00:42:080 (2) - This blanket can be improved
00:50:849 (3,1) - Maybe you can try to make them parallel ?
01:39:772 (5) - This slider is breaking the flow, it makes a bad play, I think you should try something like this :
01:41:618 (3,4) - You can improve the blanket
01:46:233 (4) - The shape looks very strange, the 2 constructions points near the red anchor makes it weird and a bit ugly, you should try to move them away the red anchor :

This diffs is fine. The only problem is about the star difficulty : the difficulty is just a little bit higher than the Easy diff. It makes these 2 diffs quite similar, so in my opinion you should increase the difficulty of the Normal, or decrease the difficulty of the Easy one.

Hard

00:04:118 - You missed this beat, and it's a problem since you followed this music pattern previously. You should try to have a 3/4 slider starting at 00:03:772, and have the circle at 00:04:233 - (then you'll still click the emphasized beat)
00:10:579 - Same problem here. You should try the same pattern.
00:11:503 - ^
00:12:080 (3,4) - You can improve this blanket by increasing (3)'s curve.
00:15:310 (2) - Same problem for the shape as in the Normal diff, try this :
00:21:541 - Why didn't you map here ? It's annoying because there's a lot of beats you missed and it's hard to play 00:22:464 (1) because it's on a red tick, players could think it's on white tick and miss it =/
00:26:618 (2,3,4) - There's a problem about the distance snap here (it's important for me to follow it for these kinds of patterns)
00:27:541 (4,5,6,7) - ^
00:28:695 (7) - You can actually add another reverse
00:45:310 (7,1) - The overlap is quite annoying imo =/
00:47:849 (3,4,5) - There's no reason for them to start on red ticks, it makes the emphasized beats on the white ticks unclickable.
00:52:464 (5,6,7) - ^
00:56:618 (6) - ^
00:58:464 (3,4,5,6) - ^
01:13:926 (5,6,1) - Distance snap issue
01:29:387 (3,4) - The blanket can be improved here.
01:32:156 - You can maybe map here ? There's some beats to follow (like 1/4 patterns)
01:36:541 (4,1) - The overlap is quite ugly and annoying, you should try this pattern imo :
01:48:310 (3,5) - Overlap again =/
01:49:233 (5,1) - These 2 sliders are overlaping, you should move (1)'s tail like this :
01:51:310 (4,5) - Blanket can be improved

I hope my mod was helpful
Call me back after you fixed the mod ~
ErunamoJAZZ
irc
13:59 pife1: Erunamo!!
14:03 ErunamoJAZZ: eo
14:03 pife1: I need your mod!
14:19 ErunamoJAZZ: mandeme msg a las 3
14:19 ErunamoJAZZ: es que quiero calentar, no he jugado nada xD
14:20 ErunamoJAZZ: me levanté como a las 9am, y apenas me conecté, me pidieron mod también xD
14:20 pife1: quiero mapear una cancion pero nose si me equivoco en el offset o en el BPM
14:20 pife1: cuanto me cobras por el mod!!!
14:20 ErunamoJAZZ: lol
14:21 ErunamoJAZZ: nada, pero ya a las 3 lo atiendo (?
14:22 pife1: dale
15:00 ErunamoJAZZ: asdf
15:00 pife1: ?
15:01 ErunamoJAZZ: 3pm
15:02 pife1: dale
15:05 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/284734 DINY - Always be myself [Easy]]
15:06 ErunamoJAZZ: 00:09:772 (2,3) - corra el 2 un poco hacia la derecha arriba. la idea es que quede con stack al final del slider largo: http://puu.sh/ihoHw/971d870785.jpg
15:09 ErunamoJAZZ: 00:47:157 (1,2,3,4) - mueva estos de forma que se haga un "triangulo" entre los 3 primeros: http://puu.sh/ihoX9/5d99a4b8cc.jpg
15:09 ErunamoJAZZ: (recuerde que luego de mover esas cosas, cuidar que el espaciado quede correcto con las cosas que quedan cerca)
15:10 pife1: triangulo!! iluminati
15:11 ErunamoJAZZ: hahahah
15:11 ErunamoJAZZ: (?)
15:11 ErunamoJAZZ: 01:44:849 (1,3) - es chistoso que estos dos no hayan quedado simetricos... tampoco es que sea indispensable moverlos, pero en fin :P
15:12 ErunamoJAZZ: y ese sería del easy.
15:12 ErunamoJAZZ: está bastante bien, excepto por esas bobaditas que le dije.
15:12 ErunamoJAZZ: me avisa para ir por el normal;
15:16 pife1: yap
15:19 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/273004 DINY - Always be myself [Normal]]
15:19 ErunamoJAZZ: voy a ir paso por paso
15:19 ErunamoJAZZ: 00:26:387 (1) - muevalo de forma que haga el stack perfecto con 00:24:541 (4) -
15:20 ErunamoJAZZ: Al editor me mejoraron eso de los stacks, simplemente seleccionelo, y se mueve de forma que aparezca el (4), y casi que se acomoda solo http://puu.sh/ihpPr/f58137ec45.jpg
15:21 pife1: si eso lo note
15:23 ErunamoJAZZ: la idea es mover a 00:28:695 (5) - para que quede simetrico. Entonces, pienso que se puede hacer lo siguiente
15:24 ErunamoJAZZ: sacar a 00:27:310 (3) - más para arriba-izquierda, sin olvidar acomodar a (2)
15:25 ErunamoJAZZ: y rotar 00:27:772 (4) - , algo así: http://puu.sh/ihqdZ/6219b9daae.jpg
15:25 ErunamoJAZZ: luego...
15:25 ErunamoJAZZ: 00:28:695 (5,1) - mover estos dos, de tal forma que 00:31:003 (1) - haga stack con el final de 00:27:772 (4) -
15:26 ErunamoJAZZ: http://puu.sh/ihqjf/fc127ac433.jpg
15:27 ErunamoJAZZ: y al final, acomodar lo que sigue para que espaciado quede bien.
15:27 pife1: ya
15:28 ErunamoJAZZ: 00:42:080 (2) - no es indispensable, pero, el blanket no quedó perfecto acá
15:29 ErunamoJAZZ: y el espaciado tampoco, está a 0.9 xD
15:29 pife1: es por tratar ese blanket
15:29 ErunamoJAZZ: http://puu.sh/ihqCN/32c084b637.jpg
15:29 pife1: por ese blanket si ha habido traba
15:30 pife1: creo que ya
15:31 pife1: por esas partes nadie se pone de acurdo
15:31 ErunamoJAZZ: lol, cómo así?
15:32 pife1: recuerdo que algunos me decian que el blanket no estaba bien otros que si, nadie practicamente tenia la razon
15:32 pife1: yo creo que es por el angulo que hace creer que para algunos esta bien y para otros no
15:33 ErunamoJAZZ: el unico que tiene razón ahí, es el circulito que muestra si está bueno no xD
15:33 ErunamoJAZZ: 00:56:387 (1) - esta si es una bobada xD, si lo pudiera correr un cuadrito a la izquiera para no hacer el overlap... xD
15:34 pife1: overlap con quien?
15:34 ErunamoJAZZ: 00:55:003 (2) -
15:34 ErunamoJAZZ: con ese
15:35 pife1: de verdad es una bobada
15:35 ErunamoJAZZ: sisas
15:39 ErunamoJAZZ: 01:34:695 (3,4) - blanket: http://puu.sh/ihrnb/cc285b01c4.jpg
15:41 pife1: ahora si entido lo del circulo
15:42 ErunamoJAZZ: :D
15:42 pife1: no puedo dejarlo con el circulo el espaciado se dañaria
15:43 pife1: ya alli hice algo mas o menos
15:44 ErunamoJAZZ: fijese el punto de inicio y final del slider en la imagen
15:44 ErunamoJAZZ: y fijese también en donde quedó el circulo (4)
15:44 ErunamoJAZZ: se mueve un poquito para que el espaciado quede bien
15:44 pife1: ya lo aregle
15:45 ErunamoJAZZ: y por ultimo... 01:48:080 (2,4) -
15:45 ErunamoJAZZ: no sé...
15:45 ErunamoJAZZ: xD
15:45 ErunamoJAZZ: como no son simetricos los sliders se ven como raros
15:46 ErunamoJAZZ: no sé si quiera copiar/pegar uno de los dos, y con el Ctrl+h hacer la simetría y eso
15:46 pife1: iva a ser algo como ondas simetricas pero, como la dificultad es normal no podia forzar el espaciado
15:46 pife1: en eso pense la primera vez
15:46 ErunamoJAZZ: mm... pero no creo que quede forzado
15:47 pife1: se ve raro
15:47 ErunamoJAZZ: http://puu.sh/ihs4U/b656f708d7.jpg
15:48 pife1: asi estaba antes
15:49 ErunamoJAZZ: bueno, esa es la cosa, vos sos el mapper y tenés que decidir qué hacer n.n
15:49 ErunamoJAZZ: apenas lo tenga, dele una updateada para ver cómo le quedaron los blanket esos :P
15:51 pife1: mas tarde miro que se me ocurre
15:52 ErunamoJAZZ: oks, me avisa cuando lo actualice
15:52 pife1: no falta el hard?
15:54 ErunamoJAZZ: si, pero mejor dejar lo otros dos listos
15:55 ErunamoJAZZ: así le pregunto a un amigo que en BN
15:56 pife1: para uno rankear un mapa es muy sufrido
15:57 pife1: ya
15:57 pife1: ve erunamo los kudos sirve para algo ahora?
15:58 ErunamoJAZZ: pues... sí
15:58 pife1: si para que
15:58 ErunamoJAZZ: para las estrellas y eso... y también para el sistema de puntaje de los BN
15:58 pife1: se cambian con dinero?
15:59 ErunamoJAZZ: los que quieren ser BN ahora sí les sirven los kudosus
15:59 pife1: tengo 42 kudos
15:59 pife1: libres
16:03 pife1: Erunamo aveces no te pasas que cada vez que sientes que tu mapa ya esta bien y sientes por dentro que se puede ser mejor, pero a la vez no lo puedes mejorar mas?
16:03 ErunamoJAZZ: todo el tiempo
16:03 ErunamoJAZZ: D:
16:04 pife1: estoy seguro que todos los mappers sienten lo mismo
16:04 pife1: esa frustaccion "mi mapa de aqui no se puede mejorar mas, pero hay algo que le falta nose que"
16:06 ErunamoJAZZ: relajado
16:06 ErunamoJAZZ: ud ya pasó la parte dura es que cuando uno mapea sin saber bien qué está haciendo
16:07 ErunamoJAZZ: (o eso creo yo xD)
16:07 pife1: parc
16:07 pife1: mas facil es ganar calculo que rankear esto lol
16:08 ErunamoJAZZ: que va
16:08 ErunamoJAZZ: es más dificil rankear erasus qe esto
16:08 ErunamoJAZZ: xD
16:08 pife1: ajajjaa
16:08 pife1: verdad como va tu erasus
16:08 pife1: veo los foros y dice burbuja y burbuja
16:09 ErunamoJAZZ: meh... me da piedra pensar en eso
16:09 ErunamoJAZZ: es que quieren que le cambie unas cosas al normal
16:10 ErunamoJAZZ: cosas que de verdad pienso que están bien y son más que aceptables para un normal, pero no
16:10 pife1: esa es la cosa, y despues si cambias algo resulta que eso, daña al mapa
16:10 ErunamoJAZZ: quien me va a dar la bubble es un BN de ctb, pero el dice "hasta que los BN de std no se pongan deacuerdo, no te puedo dar la bubble"
16:11 ErunamoJAZZ: y está bien, porque el no sabe mucho de std
16:11 ErunamoJAZZ: pero mehh
16:11 ErunamoJAZZ: ud tiene la versión vieja del mapa?
16:11 ErunamoJAZZ: no vaya a actualizar todavía xD
16:12 ErunamoJAZZ: del mapa= erasus*
16:12 pife1: ahhh que canson
16:13 pife1: erunamo si logras rankear el mapa
16:13 pife1: continuaras con otro?
16:13 pife1: porque hermano
16:13 ErunamoJAZZ: ya tengo como 4 en cola pa subir
16:13 pife1: esta muy sufrido esto
16:13 ErunamoJAZZ: hahaha
16:13 ErunamoJAZZ: sisas, yo no sé uno por qué es tan masoquista xD
16:14 pife1: honestamente pienso que el sistema esta mal
16:14 ErunamoJAZZ: en parte sí
16:14 ErunamoJAZZ: pero el sistema es la gente
16:14 ErunamoJAZZ: xD
16:15 pife1: nose se pierde mucho tiempo
16:15 pife1: esfuerzo
16:15 pife1: o somos nosotros los malos mappers lol
16:16 ErunamoJAZZ: oe
16:16 pife1: sabes
16:16 ErunamoJAZZ: suba pues el mapa :P
16:16 ErunamoJAZZ: pa poder revisar los blankets
16:16 pife1: ya lo subi
16:17 ErunamoJAZZ: 00:09:772 (2,1) - :(
16:18 ErunamoJAZZ: bueno, no es como lo esperaba, pero almenos se ve más organizado
16:18 ErunamoJAZZ: xD
16:19 pife1: ni me imagino como lo esperabas, porque me base en la imagen lol
16:19 ErunamoJAZZ: en la imagen, el circulo estaba completamente debajo del final del slider :P
16:19 ErunamoJAZZ: pero fresco, así tampoco queda mal
16:21 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/273004 DINY - Always be myself [Normal]]
16:21 ErunamoJAZZ: 00:20:387 (3,1) - (bobada) el stack entre estos dos xD
16:22 pife1: ya
16:22 pife1: santa bobada
16:22 ErunamoJAZZ: se acuerda la forma para ver si algo había quedado simetrico? (que mamon yo tan jodón con la simetría D:)
16:22 ErunamoJAZZ: de usar el Ctrl+H para ver si sí?
16:23 pife1: la de la parte de las guitarras?
16:23 ErunamoJAZZ: 00:28:695 (5) -
16:24 pife1: la de alli
16:25 pife1: no lo puse tan a la derecha porque queria que tuviera un stack con el 4
16:26 pife1: http://puu.sh/ihuSD/db44559e14.jpg
16:28 ErunamoJAZZ: mm..
16:28 ErunamoJAZZ: en ese que me acaba de mostrar,le hace falta un Ctrl+G al 4
16:28 ErunamoJAZZ: si lo deja así, eso queda mero jump
16:28 ErunamoJAZZ: y eso no lo dejan rankear en un normal xD
16:28 pife1: pero es un normal
16:29 pife1: y el espaciado y todo eso
16:34 pife1: http://www.intercambiosvirtuales.org/ju ... on-pc-game
16:35 pife1: echale un ojo a la descripcion
16:35 ErunamoJAZZ: aver
16:35 ErunamoJAZZ: LOL
16:36 pife1: ya hay hasta simulador de rocas
16:43 ErunamoJAZZ: 00:42:080 (2) - aun no quedó perfecto, pero mehh
16:43 ErunamoJAZZ: xD
16:44 pife1: si lo muevo no solo se dañara algo con su espaciado sino que afectara el stack con la nota anterior
16:46 ErunamoJAZZ: hagamos una cosa....
16:46 ErunamoJAZZ: yo le reglo los blankets, y se lo mando
16:47 pife1: no, no te molestes con eso
16:48 ErunamoJAZZ: no es para nada una molestia
16:48 pife1: mejor si ves algun error critico
16:48 pife1: me avisas
16:48 ErunamoJAZZ: el mapa no tiene errores criticos
16:48 pife1: erunamo
16:48 pife1: llegados a este punto
16:48 ErunamoJAZZ: ?
16:48 pife1: no quiero que mi bebe lo toquen, se muy bien que me entiendes en ese sentido
16:49 ErunamoJAZZ: bueeeno
16:49 ErunamoJAZZ: xD
16:49 pife1: gracias pero no mejor
16:49 ErunamoJAZZ: jeje, yo lo entiendo, n.n
16:50 *ErunamoJAZZ is editing [http://osu.ppy.sh/b/273001 DINY - Always be myself [Hard]]
16:50 ErunamoJAZZ: sigamos con este
16:50 ErunamoJAZZ: 00:04:233 (4,5) - pienso que es mejor slider-circulo
16:51 ErunamoJAZZ: por el tema del golpe fuerte en 00:04:695 -
16:51 pife1: ya se probo esa del slider circulo y los bat si me lo criticaron
16:52 pife1: esa parte tiene un normal en la cola
16:52 pife1: uno no muy fuerte para no salir de tono
16:52 ErunamoJAZZ: es que en los normales se suelen pasar, pero en este, ps... insisto en que sería mejor
16:52 ErunamoJAZZ: igual no es un cambio demasiado drástico :P
16:53 ErunamoJAZZ: 00:11:849 (2) - en un lado está a 0.9, pilas :P
16:54 pife1: como asi?!!!
16:54 pife1: no te entiendo bien
16:54 ErunamoJAZZ: del circulo a 0.9?
16:55 ErunamoJAZZ: http://puu.sh/ihx1R/7281788e6a.jpg
16:55 pife1: 0.9
16:55 ErunamoJAZZ: debería estar a 1.0 :P
16:56 pife1: ahh
16:56 pife1: ya
16:56 ErunamoJAZZ: 00:15:310 (2) - (nazi) esto no está 100% simetrico
16:56 pife1: no me sabia esa
16:57 ErunamoJAZZ: 00:19:003 (2,3,4,5) - cojalos todos, y muevalos un cuadrito a la izquierda, para que 4 y 6 queden en toda la linea del centro
16:58 ErunamoJAZZ: 00:19:003 (2,3,4,5,6) - ***
17:00 ErunamoJAZZ: y...
17:00 ErunamoJAZZ: hace falta agregar una nota después
17:00 ErunamoJAZZ: tal y como está ahora, se siente muy raro
17:01 pife1: ps alli hay un buen espacio
17:01 ErunamoJAZZ: en 00:22:233 - agrege un circulo, lo puede poner aquí (fijese las coordenadas): http://puu.sh/ihxtC/e74d90e655.jpg
17:02 ErunamoJAZZ: me avisa cuando ya.
17:03 pife1: ya
17:04 ErunamoJAZZ: 00:28:695 (7) - lo primero, es que creo que debería ir un NC ahí
17:04 ErunamoJAZZ: y, creo que separandolo en dos sliders, sale mejor. pille
17:05 ErunamoJAZZ: http://puu.sh/ihxKH/deb24d5c6c.jpg
17:06 ErunamoJAZZ: aunque queda un salto de 1.9x después, se siente genial
17:06 ErunamoJAZZ: y no es exagerado
17:07 pife1: eso te iva a decir a un gran salto de olimpiada
17:07 ErunamoJAZZ: saltos los que se pega la muchacha esa que estuvo en las olimpiadas
17:07 ErunamoJAZZ: dizque 15m xD
17:07 pife1: a mi tambien me gusta
17:08 pife1: le agrega algo mas interesante al mapa
17:08 pife1: ojala no pongan traba por eso
17:09 ErunamoJAZZ: muestre
17:09 pife1: muestro?
17:10 ErunamoJAZZ: si. ya sabes, con Shif+F12 sube pantallasos
17:10 ErunamoJAZZ: sabés*
17:13 pife1: no le agregue el NC porque el ya estaba terminando esa seccion de la cancion
17:13 pife1: http://puu.sh/ihyb6/7e2619740c.jpg
17:15 ErunamoJAZZ: pero, sí si separó el slider en dos?
17:15 ErunamoJAZZ: de forma que un slider quede en 00:28:695 -
17:15 ErunamoJAZZ: y el otro en 00:29:618 - ?
17:19 pife1: no le veo necesidad de separar
17:20 ErunamoJAZZ: yo si le veo la necesidad por dos razones:
17:20 pife1: erunamo disculpa ya vamos a acabar? aun no he almorzado
17:21 ErunamoJAZZ: cómo así ome
17:21 ErunamoJAZZ: vaya y almuerce!
17:21 ErunamoJAZZ: yo le dejo escrito esto, y lo subo ya mismo
17:22 ErunamoJAZZ: 1) actualmente el slider termina ahí 00:30:233 - , pero debería seguir un beat más.
17:22 ErunamoJAZZ: 2)00:29:618 - aquí comieza otro sonido, así que lo más logico sería que hubiera algo para presionar ahí
17:23 ErunamoJAZZ: y ya, vaya almuerce. Lo demás se lo dejo escrito en un post :)


a ver... en el Hard, hay varias partes que me preocupan.

  1. 00:47:157 (1,2,3,4,5) - 00:52:233 (4,5,6,7) - 00:56:618 (6,7,8,1,2,3,4,5,6) - Estos todos tienen una particularidad. Es que hay un circulo que hace que tengás que empezar los sliders en los tick rojos, y al momento de jugar, eso se siente super incómodo. La solución a eso es hacer que siempre hayan dos circulos juntos (como por ejemplo lo que hizo en 00:50:387 (3,4) - eso queda bien). La cosa es que, cuando uno presiona un slider en un sitio donde no suena nada fuerte (Como en 00:47:849 - ) eso se siente inconsistente.

    Lo maluco es que a lo mejor tenga que mover muchas cosas, pero si lo hace, va a quedar listo esto.
  2. 00:41:387 (5) - 01:27:541 (5) - Aunque quizas no sea muy terrible, es un poco caro que el slider termine ahí como a mitad de camino del sonido que está siguiendo... digamos que lo más natural sería que siguienta hasta el tick blanco que sigue, ya que almenos allí suena un beat.
AruOtta
Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 -
00:10:695 (6) - should be moved at 00:10:579 -
00:11:618 (1) - should be moved at 00:11:503 -
00:47:156 - The kiai time should start here
00:58:464 (2,3) - blanket ?
01:29:387 (3,4) - ^

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check
Topic Starter
pife1
Kenterz

Kenterz wrote:

Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 - OK
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check

Thank you a lot for the map :)
Topic Starter
pife1

pife1 wrote:

Kenterz

Kenterz wrote:

Hey :3
(no kd)

[Hard]
00:04:233 (4) - should be moved at 00:04:118 - OK
00:10:695 (6) - should be moved at 00:10:579 -No, because the previous notes are white
00:11:618 (1) - should be moved at 00:11:503 - No, because I feel the change a little out of place about the rhythm
00:47:156 - The kiai time should start here The KIAI in the map is here
00:58:464 (2,3) - blanket ? Good
01:29:387 (3,4) - ^ fine

Others diffs are fine

(answer with the things you fixed plz)
Call me back after you fixed the check

Thank you a lot for the mod :)
I have made many mistakes with answers
AruOtta
Then let's go :3

Bubble
ErunamoJAZZ
HYPE!!!
Topic Starter
pife1

Kenterz wrote:

Then let's go :3

Bubble
Thank you so much, oh god, thank you :)
Wafu

Few things to point out before... qualification I hope?

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.
  2. drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work.
  3. Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played.
  4. It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.
  5. Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.

Easy


  1. 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.
  2. 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.
  3. 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.
  4. 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.

Normal


  1. 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.
  2. 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.

Hard


  1. 00:19:233 - Same as the normal difficulty.
  2. 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part.
  3. 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound?
  4. 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important sound.
  5. 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row.
  6. 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensible.


The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Topic Starter
pife1

Wafu wrote:


Few things to point out before... qualification I hope?

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Depends on your choice, but I think if you have the ability to, always use the highest resolution of background which you are allowed to use. That would prevent 16:9/16:10 users from high upscaling. Maybe you could like this background. But as I said, this should be your choice, yet I don't know why should we support only one group of people.I like this background,it suited very well with the map
  2. drum-hitslidertick.wav is unused. Respectively, you probably wanted to use it on places like 01:38:849 - but actually it is not used, because the file is called drum-hitslidertick while it should be just dream-slidertick, otherwise the file just does not work. OK
  3. Hey hey! 수경농장 is not title of the song. Real title is just Always be myself. 수경농장 was Solar Farm in LaTale if I remember correctly, which was definitely not a song, it was an area in the game, but it does not have anything to do with song name. You can actually check it there for example. 곡명 equals song and 배경음악이 나오는 지역 equals to place where the song played. OK
  4. It would be nice if you included original name of the game. Because it is South Korean game, 라테일 in source or tags would not hurt, in case you put it to source, put LaTale to tags.OK
  5. Developer would also deserve to be in tags, so add ActozSoft and 액토즈소프트 there, it is not their only game so this might be searched actually.
OK

Easy


  1. 00:22:695 (1) - Ending a slider on downbeat is not a mistake, but if it is clearly recognizable that there just starts a different music pattern, then it is mostly more appropriate to make it clickable. I would simply recommend just moving the circle on start and delaying the sliders like this.OK
  2. 01:01:926 - You choice at all, just a little suggestion, but as this place is not very expected for a pause, you could move the pause end by dragging it on timeline so it makes a little more sense with the song.OK
  3. 01:09:310 (3) - Is missing a NC to be consistent with the style you used NCs before. You either added it on a downbeat or object before downbeat every 2nd downbeat, but actually this combo is 3 measures long.Sorry, But I don't like it
  4. 01:20:387 - Since you forgot new combo here, you delayed all new combos after it, thus till 01:29:618 - it sounds completely of the melody. To be more accurate, new melody starts on 01:20:387 - and ends around 01:22:233 - so there should not be new combo, however another melody starts around 01:24:079 - and there is no new combo. Check this part till kiai completely.
OK

Normal


  1. 00:28:695 (5) - It is quite dependent on the mapper, but in my opinion, if you used CTRL+G on this slider, it would make a better flow to this and after this slider, currently you just have to change movement angle quite a lot in both cases, which doesn't play that well, but do what you want here.Ok, I like it
  2. 00:19:233 - Actually the clap doesn't fit there because it is not in the song, there is a kick in real. It's the same as 00:22:926 - or 00:26:618 - where you didn't put a clap.
I turned down the volume to suited with the map

Hard


  1. 00:19:233 - Same as the normal difficulty.
  2. 00:27:195 (3,4) - (Everything below is on Hard) The rhythm is quite difficult and in addition, you use an anti-jump here. You can use jump on 00:28:695 (7) - but manipulating with spacing before it is not really correct, because the music doesn't really call for it. Also replacing 00:27:195 (3) - with slider is in my opinion better to play because 1/2 slider in 3/4 part is quite jamming because it requires longer pause, but it feels well if you actually hold the sliders all the time instead of waiting in this part. I agree about the jumps and spacing, but the (3), I can't because I am emphasizing the whistle
  3. 00:27:195 (3) - Making few pauses like this in a map is not bad idea, it actually is cool to regain energy or emphasize next sound, but in this case you are avoiding downbeat, so it feels really empty. What about moving this pattern on 00:36:079 - and leaving gap on 00:37:003 - because it is not so significant sound? I am sorry, but I am emphasizing the wihistle of song.
  4. 00:39:772 - There is the same rhythmical issue as above, putting a circle would make it less empty, you can put the gap anywhere else, but not if there is such an important soundI am emphasizing the wihistle, sorry if I am repeating.
  5. 00:55:464 - I don't think the finish was supposed to be there since you didn't put it on 00:48:079 - either. Also you can notice it is quite mess when there are 2 finishes in a row previously I did many tests and concluded that finish emphasize more in those notes.
  6. 01:16:695 - 01:53:618 - Please, recheck new combos in this area, you actually put few more new combos then you did before, that broke consistency and some new combos don't fit the new sound in a music, but fit end or progress of current sound, which is insensibleOK.


The map is quite good, but there are some inconsistencies and weird rhythms which should be fixed.
Call me back when you are done. If you have any problem or need more explanation, catch me in-game, I'll be glad to help you out.
Thank you a lot for the mod, mainly with the drum, thank you :)
Wafu
Okay, we fixed some distance snap issue on normal and spread issue (not really spread, but huge settings difference). Stuff that was not fixed was explained and was mostly minor, so I guess the heart is yours! (tomorrow, because I cannot rank today)
bibilicu
Well congratulations in advance pife1 (:
Topic Starter
pife1

ByBy_ChAn wrote:

Well congratulations in advance pife1 (:
Thank you byby :)
ErunamoJAZZ
OMG WAAAAAAAAAAA YES!!!
XinCrin
Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo! :D
Topic Starter
pife1

XinCrin wrote:

Porque aun sigue en Pendings o.O, whatever Felicitaciones pife, me alegra muchisimo! :D
Muchas gracias :)
CSLM
graaatz~ pife1 o/
Topic Starter
pife1

CSLM wrote:

graaatz~ pife1 o/
honestamente nose que estas diciendo exactamente :)
Bara-
Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
Topic Starter
pife1

baraatje123 wrote:

Congratz
Such an old map
I remember it from an old testplay O.o
Good job!
Never giving up eventually pays off :3
ç

Than you, appreciation these suggestions
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Hard

General Technical Errors

  • 00:01:003 - Duplicate green line. You have to remove either one.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###A
Topic Starter
pife1
Hard

General Technical Errors

  • 00:01:003 - Duplicate green line. You have to remove either one. OK

fix it,well, we learn from mistakes
Wafu
Issue was fixed, seems okay.
Cloudchaser
Finalmente :)
Topic Starter
pife1

Cloudchaser wrote:

Finalmente :)
Eso quisiera pero no estare contento hasta que pase por todos los trasmite de los Quality y finalmente sea rankeado sin ninguna condicion
Pereira006
EDIT: We fix hitsounds, colors and kiais

look good now

I will re-qualify this, can't now because is aldready max, well wait little
HappyRocket88
YAY! Primer mapa rankeado. \(o.o)/

Desnrankeado

Y Rebubleado. \(o.o)/

Y vamos por el re-rank
Topic Starter
pife1

HappyRocket88 wrote:

YAY! Primer mapa rankeado. \(o.o)/

Desnrankeado

Y Rebubleado. \(o.o)/

Y vamos por el re-rank

LoL no me tires asi, aun no puedo cantar victoria hasta que este totalmente rankeado
Pereira006
requalify
ErunamoJAZZ
:D
Kogure
Ya iba siendo hora, felicidades! :)
Topic Starter
pife1

Kogure wrote:

Ya iba siendo hora, felicidades! :)
Gracias
Cloudchaser
Yay, felicidades :D
CSLM
regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones ;) )
Topic Starter
pife1

CSLM wrote:

regratz~ pife-chan o/
(por cierto, "gratz" es uns abreviacion de "congratz", que significa felicitaciones ;) )
Y yo pensando era italiano :) , muchas gracias por las felicitaciones
schwarzvgrune
congratulations <3 o(≧v≦)o~~
Topic Starter
pife1

schwarzvgrune wrote:

congratulations <3 o(≧v≦)o~~
Thank you
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