Irreusagi <3
Irreusagi <3 wrote:
[Beginner]
00:06:773 (2) - It’s not a too big issue but why the DS inconsistency? Fixed all little DS issues.
00:26:157 (6) - Those claps sound really weird and noisy.. (goes to all of them) Is there really no other possibility of hitsound? Well, those soft claps might look noisy, I don't like using costum hitsounds, and i kinda like those claps, but if anyone give me a good suggestion of hitsounds i might use it. I tried every hitsounds (whistle/clap/finish ; soft/drum/normal) and for me only soft clap fits.
00:33:125 (1) - DS
00:49:770 (6) - DS
00:50:157 - I would actually make this a clickable action instead of a leaving one, because of the strong beat given - try CTRL + G a rhythm, so the slider is somewhere else. wtf, this location only have a circle with the noisy clap, are you ok?
00:50:932 (7) - DS
01:27:231 (6) - Same applies to this one. Yes fixed.
01:35:360 (1) - DS
02:03:231 (3) - How about something more spectacular instead of a curve to emphasize the end better? A curve is quite bland. I guess changed into a sexy wave.
Well, you’ve made a beginner diff to fix the spread issues - yet you use such a high DS. Not a big problem but keep it in mind next time. My mind wasn't ok when i made this entire mapset. Also, opposite. This was firtly an Easy diff, but was so easy and broke the spread, i renamed to beginner.
[Easy]
00:03:604 (4,5) - Two curves which actually look the same after each other work quite poorly together. I suggest another slider for 00:04:396 (5) - http://puu.sh/8hwpz/d493fd690a.jpg like this. Yep, fixed.
00:06:772 (4) - And as well, two curves which don’t compliment eachother. How about dragging the anchor point downwards? Flow sucks here, remapped a bit of it instead.
00:19:577 (4) - Ugly overlap. ;-; remapped the part.
00:20:738 (1) - Blanket ;___________________________________________;
00:24:609 (2,4) - :/ I can’t really explain it but it really doesn’t look appealing to me, you can compare this with ranked maps, and there is really rarely something like this. I guess it is because 00:24:609 (2) - points to the left whereas you go to the top with 3, the flow is not really given. I realized myself how the flow sucks. Remapped it a way, maybe looks better?
00:28:093 (2) - If you really insist doing stuff like this, please at least make sure that it gives a proper curve with 00:26:932 (1) -. I never realized how my flow sucks. Made a better curve.
00:28:093 (2) - Nice ignoring of a strong beat by the way, but it kind of works, up to you if you want to leave it or not (talked with you about it ingame) The pattern looks good here for me, so I don't want to change this one. And like you said, it doesn't fit bad.
00:47:061 (3) - Blanket irre senpai please
00:48:609 (1,2,3) - Could be a nice triangle pattern http://puu.sh/8hwB9/e72bd914ea.jpg like this. Make sure that it’s made really clean; elsewhise it won’t look as good as it could be. Tried my best.
00:50:157 (3) - And as well, double reverse might be too stressful for an easy map, even if you have beginner. I’d suggest removing it. Fine .-.
00:54:415 (4,1,2) - DS DS DS. Fix Fix Fix
00:56:351 (3) - DS Fix
01:02:932 (4) - The way how close 4 is to 2 doesn’t look appealing to me; play with the placement so it looks neater.Dunno exactly what you mean, but i tried playing around.. Dunno if the results is ok for you.
01:10:286 (5) - Missing hitsound? Blame grumd
01:17:167 (1) - Not sure if this is enough recovery time for an easy. Maybe..? I'll see what other says.
01:19:876 (1,3,4) - You should know what I’m talking about; the spacement looks crappy again. what the fuck i think i was completely drunk when i was making this map omg
01:38:070 (4) - Mm, how about unstacking? I think it would play better if you didn’t have this stack; the movement will improve much and after all; was there a reason to stack?
01:41:554 (1) - DS Yes
01:47:747 (1,2) - No ½ please. Completely remmaped that part, the flow sucks
01:48:909 (3) - Ignoring of downbeat.
01:52:779 (4) - o_o’ http://puu.sh/8hwNy/0bfdca0359.jpg Looks way better and less confusing. I almost wanted to suicide when seeing this. i was definitively drunk, fixed.
02:04:779 (2,3,4,5,1) - Try to get a neat curve here instead of .. something like this (looks really .. squary) Alright tried my best.
I think I pointed up most stuff, but I think you need to go through the diff yourself and clean it up a bit more; of course it’s your first map, and of course I’ll consider this, yet we should try to get the best result as possible for now. I was drunk, sorry.
[Normal]
00:07:565 (4) - DS Fix
00:09:941 (3) - Thats a really straight flow here, I don’t really like that because in my opinion there are things that play way better than this; how about moving it down a bit, or even make it curve pointing up to the top?Remapped that shit
00:17:835 (1,2,3,4) - This sounds really spammy. Please get rid of the heavy note density here; it will sound much calmer and more appropriate for an normal. Dunno yet, it's because i like them. I know my normal look kinda hard, but I kinda like it when it's a bit more hard-ish. And transforming all of these. It's true, i've gone a bit mad on the spammy 1/2. But in the same time changing them will force me a full remap.
00:23:448 (6,1,2,3,4) - ^
00:29:641 - Where’s the circle here? Add one please. Where is it .3.
00:37:190 (2,3,4,5) - And as well, I think this is too hard for a normal.. oh well.
00:46:093 (2) - Bad transition; try to get a better overall- curve here with rotating slider 2! Overall is just bad. I replaced it with 2 circle instead.
00:48:415 - Unnecessary circle, please get rid of it. There is no circle here? o.o Maybe i forgot to upload lol
00:54:996 (2,3,4,5,6) - ^
01:01:190 (2,3,4,5) - ^
01:07:577 (2) - I miss the empahsized beat 01:07:964 - which is here, but sadly it’s completely ignored; how about ending the slider there to give it a better emphasis? Yep. Fixed.
01:20:457 (2,3,4) - I think this is more appropriate for a normal, however, you ignore two downbeats again here.
01:32:263 (1) - o_O ..that’s probably really weird to play this, because it’s really inconsistent andl et’s be honest; is it worth that for a plain curve? I don’t think so. Keep the rhythm here. Ok, true, pure bullshit. Fixed. Remapped the part.
01:50:844 (1,2,3,4,5) - I think as well, many normal player will miss here because the rhythm is quite complicated.
01:53:941 (1) - ^ like 01:07:577 (2)
02:00:134 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Nothing against you now but the map was ookaaayyish so far, but this looks like you just wanted to end it and didn’t consider things properly anymore. The rhythm is strange and 02:02:070 (7,8,1) - patterns like these are really questionable. Please rework this little part a bit! Don't really understand... But did something?
Will mod Lunatic later, I Need a break xD Sorry, my map sucks, anyway huge thanks, i'll be remembering all the single thing you said.
baraatje123
baraatje123 wrote:
Hello, little mod here Thank you!
[General]
Remove Timing Point at 126328, it ends here, and does NOT change anything, since the maps is already over It was in case, maybe some GD wanted to map until th eending, who knows... I'll let it for now.
[Beginner]
00:09:149 (2) - This is beginner, so don't do this, Since it is even below easy, stick to 1/1 only, and nothing less, so 3/2 is allowed It's ok. Orelse it look very bad.
00:48:996 (4,5) - Might be too high spacing, consider lowing to 1.00 That would break all the constanthingy of the map o.O Same for down.
01:05:254 (2) - See above
01:08:351 (3) - ^
01:14:544 (2) - ^
01:26:457 (4,5) - See above
02:05:554 (4) - Remove Clap (Add Whistle) This one is IMO the only Clap which feels bad Everyone hate those claps so much ;-; But really, for me a whistle feels too low on this part.
For the rest good diff
[Easy]
HP +1
OD + 1
All the NC are optional, unless notified placng those NC would break the constanthingy
00:03:604 (4) - NC
00:04:396 (5) - Make it a single note, at 00:04:396 Nah, I like it like that.
00:06:772 (4) - NC
00:09:940 (4) - NC
00:14:932 (1,4,1,2) - Try to use less 1/2 in Easy diffs (I will not repeat this in this mod!) All 1/2 were removed.
00:19:577 (4) - Overlap with (1,2) fixed ~.~ completely remapped the part into something that look nice
00:22:286 (3) - NC
00:50:157 (3) - NO kicksliders in Easy diffs remove the reverses, and make a 2nd slider Yes, changed this part.
01:48:909 (3) - Make it a note, only at the end of the slider, so at 01:49:296 Don't really understand
Rest is fine
[Normal]
Same speed as Easy ○.○ This mapset sucks it should go to grave
Might be too hard, because of the 1/2 sliderspam I like it this way.
Because of this, I recommend using Slider Tick 2 I'll see what other says.
00:02:812 (3,4) - Better as slider, because it is still a low diff, but it does have 2 diffs lower than this, so it is okay Lol why not
01:26:070 (1) - No Kickslider It's alright to have some in normals. Maybe for easy it isn't but for normal it's ok.
01:32:263 (1) - Trail goes out of bounds? Hits HP bar. NO Don't do this Ok vocaloid-addict-senpai
01:52:779 (6) - I don't feel this, you can make it 1/2 Uh, senapi, it sounds completely off...
01:57:038 (1) - Please make it 1/1 instead of 3/2 But i like the soudning .3.
[Lunatic Collab]
Check AiMod: Kiai Is unsnapped at 00:39:329
00:04:595 (1,2) - What Blame Ef, he seems to like these.
00:07:763 (5,6) - ^^
00:09:347 (4,5) - ^^
00:48:609 (1) - Kickslider Yes, kickslider. I love this pattern, and exept if someone give me a proper explanation to why i should remove it, i'll be keepin' it.
Good map for the rest
Good Luck, getting this good map ranked!
I expect that to happen soon MAP IS TOO SHITTY TO BE RANKED
Thanks for the mod, both of you.