[Beginner]
00:06:773 (2) - It’s not a too big issue but why the DS inconsistency?
00:26:157 (6) - Those claps sound really weird and noisy.. (goes to all of them) Is there really no other possibility of hitsound?
00:33:125 (1) - DS
00:49:770 (6) - DS
00:50:157 - I would actually make this a clickable action instead of a leaving one, because of the strong beat given - try CTRL + G a rhythm, so the slider is somewhere else.
00:50:932 (7) - DS
01:27:231 (6) - Same applies to this one.
01:35:360 (1) - DS
02:03:231 (3) - How about something more spectacular instead of a curve to emphasize the end better? A curve is quite bland.
Well, you’ve made a beginner diff to fix the spread issues - yet you use such a high DS. Not a big problem but keep it in mind next time.
[Easy]
00:03:604 (4,5) - Two curves which actually look the same after each other work quite poorly together. I suggest another slider for 00:04:396 (5) - http://puu.sh/8hwpz/d493fd690a.jpg like this.
00:06:772 (4) - And as well, two curves which don’t compliment eachother. How about dragging the anchor point downwards?
00:19:577 (4) - Ugly overlap.
00:20:738 (1) - Blanket
00:24:609 (2,4) - :/ I can’t really explain it but it really doesn’t look appealing to me, you can compare this with ranked maps, and there is really rarely something like this. I guess it is because 00:24:609 (2) - points to the left whereas you go to the top with 3, the flow is not really given.
00:28:093 (2) - If you really insist doing stuff like this, please at least make sure that it gives a proper curve with 00:26:932 (1) -.
00:28:093 (2) - Nice ignoring of a strong beat by the way, but it kind of works, up to you if you want to leave it or not (talked with you about it ingame)
00:47:061 (3) - Blanket
00:48:609 (1,2,3) - Could be a nice triangle pattern http://puu.sh/8hwB9/e72bd914ea.jpg like this. Make sure that it’s made really clean; elsewhise it won’t look as good as it could be.
00:50:157 (3) - And as well, double reverse might be too stressful for an easy map, even if you have beginner. I’d suggest removing it.
00:54:415 (4,1,2) - DS DS DS.
00:56:351 (3) - DS
01:02:932 (4) - The way how close 4 is to 2 doesn’t look appealing to me; play with the placement so it looks neater.
01:10:286 (5) - Missing hitsound?
01:17:167 (1) - Not sure if this is enough recovery time for an easy.
01:19:876 (1,3,4) - You should know what I’m talking about; the spacement looks crappy again.
01:38:070 (4) - Mm, how about unstacking? I think it would play better if you didn’t have this stack; the movement will improve much and after all; was there a reason to stack?
01:41:554 (1) - DS
01:47:747 (1,2) - No ½ please.
01:48:909 (3) - Ignoring of downbeat.
01:52:779 (4) - o_o’ http://puu.sh/8hwNy/0bfdca0359.jpg Looks way better and less confusing.
02:04:779 (2,3,4,5,1) - Try to get a neat curve here instead of .. something like this (looks really .. squary)
I think I pointed up most stuff, but I think you need to go through the diff yourself and clean it up a bit more; of course it’s your first map, and of course I’ll consider this, yet we should try to get the best result as possible for now.
[Normal]
00:07:565 (4) - DS
00:09:941 (3) - Thats a really straight flow here, I don’t really like that because in my opinion there are things that play way better than this; how about moving it down a bit, or even make it curve pointing up to the top?
00:17:835 (1,2,3,4) - This sounds really spammy. Please get rid of the heavy note density here; it will sound much calmer and more appropriate for an normal.
00:23:448 (6,1,2,3,4) - ^
00:29:641 - Where’s the circle here? Add one please.
00:37:190 (2,3,4,5) - And as well, I think this is too hard for a normal.. oh well.
00:46:093 (2) - Bad transition; try to get a better overall- curve here with rotating slider 2!
00:48:415 - Unnecessary circle, please get rid of it.
00:54:996 (2,3,4,5,6) - ^
01:01:190 (2,3,4,5) - ^
01:07:577 (2) - I miss the empahsized beat 01:07:964 - which is here, but sadly it’s completely ignored; how about ending the slider there to give it a better emphasis?
01:20:457 (2,3,4) - I think this is more appropriate for a normal, however, you ignore two downbeats again here.
01:32:263 (1) - o_O ..that’s probably really weird to play this, because it’s really inconsistent andl et’s be honest; is it worth that for a plain curve? I don’t think so. Keep the rhythm here.
01:50:844 (1,2,3,4,5) - I think as well, many normal player will miss here because the rhythm is quite complicated.
01:53:941 (1) - ^ like 01:07:577 (2)
02:00:134 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Nothing against you now but the map was ookaaayyish so far, but this looks like you just wanted to end it and didn’t consider things properly anymore. The rhythm is strange and 02:02:070 (7,8,1) - patterns like these are really questionable. Please rework this little part a bit!
[Kaguya’s Hard]
00:08:357 (1) - I think it’s easy to avoid the overlap here. 409 168 ?
00:10:535 (1) - Not sure what you tried to do here but the rhythm as well as the placement seems odd to me. I guess a stack would be okay.
00:18:803 (4,5,6) - Avoid those tiny overlaps please.
00:22:867 (2) - Try to get an even better blanket here!
00:23:835 (1,2,3,4,5,6) - Well you can see really well that you’ve simply run out of space here, but it doesn’t look so neat to be honest. Try to get another placement for them to avoid unnecessary overlaps.
00:31:577 (9) - NC?
00:31:964 (10) - Doesn’t look too appealing again, and i’m not sure about the flow.. what about another slider shape here?
00:36:222 (1,2,3,4,5,6,7) - This is personal opinion now, feel free to deny; but this plays really poor, especially in a hard diff. The movement that this creates, it’s just really meh. Try to get a zickzack pattern or something, it will be way better.
01:38:457 (1,2,3,4,5,6,7) - Like this, it’s really good~
Please get rid of all overlaps (except it really looks outstandingly good, what I doubt), there are really many, and it just looks unprofessional made if you ask me. The map itself is ok, except the mentioned overlaps.. but I just stopped pointing them out after 0:36.
Will mod Lunatic later, I Need a break xD
00:06:773 (2) - It’s not a too big issue but why the DS inconsistency?
00:26:157 (6) - Those claps sound really weird and noisy.. (goes to all of them) Is there really no other possibility of hitsound?
00:33:125 (1) - DS
00:49:770 (6) - DS
00:50:157 - I would actually make this a clickable action instead of a leaving one, because of the strong beat given - try CTRL + G a rhythm, so the slider is somewhere else.
00:50:932 (7) - DS
01:27:231 (6) - Same applies to this one.
01:35:360 (1) - DS
02:03:231 (3) - How about something more spectacular instead of a curve to emphasize the end better? A curve is quite bland.
Well, you’ve made a beginner diff to fix the spread issues - yet you use such a high DS. Not a big problem but keep it in mind next time.
[Easy]
00:03:604 (4,5) - Two curves which actually look the same after each other work quite poorly together. I suggest another slider for 00:04:396 (5) - http://puu.sh/8hwpz/d493fd690a.jpg like this.
00:06:772 (4) - And as well, two curves which don’t compliment eachother. How about dragging the anchor point downwards?
00:19:577 (4) - Ugly overlap.
00:20:738 (1) - Blanket
00:24:609 (2,4) - :/ I can’t really explain it but it really doesn’t look appealing to me, you can compare this with ranked maps, and there is really rarely something like this. I guess it is because 00:24:609 (2) - points to the left whereas you go to the top with 3, the flow is not really given.
00:28:093 (2) - If you really insist doing stuff like this, please at least make sure that it gives a proper curve with 00:26:932 (1) -.
00:28:093 (2) - Nice ignoring of a strong beat by the way, but it kind of works, up to you if you want to leave it or not (talked with you about it ingame)
00:47:061 (3) - Blanket
00:48:609 (1,2,3) - Could be a nice triangle pattern http://puu.sh/8hwB9/e72bd914ea.jpg like this. Make sure that it’s made really clean; elsewhise it won’t look as good as it could be.
00:50:157 (3) - And as well, double reverse might be too stressful for an easy map, even if you have beginner. I’d suggest removing it.
00:54:415 (4,1,2) - DS DS DS.
00:56:351 (3) - DS
01:02:932 (4) - The way how close 4 is to 2 doesn’t look appealing to me; play with the placement so it looks neater.
01:10:286 (5) - Missing hitsound?
01:17:167 (1) - Not sure if this is enough recovery time for an easy.
01:19:876 (1,3,4) - You should know what I’m talking about; the spacement looks crappy again.
01:38:070 (4) - Mm, how about unstacking? I think it would play better if you didn’t have this stack; the movement will improve much and after all; was there a reason to stack?
01:41:554 (1) - DS
01:47:747 (1,2) - No ½ please.
01:48:909 (3) - Ignoring of downbeat.
01:52:779 (4) - o_o’ http://puu.sh/8hwNy/0bfdca0359.jpg Looks way better and less confusing.
02:04:779 (2,3,4,5,1) - Try to get a neat curve here instead of .. something like this (looks really .. squary)
I think I pointed up most stuff, but I think you need to go through the diff yourself and clean it up a bit more; of course it’s your first map, and of course I’ll consider this, yet we should try to get the best result as possible for now.
[Normal]
00:07:565 (4) - DS
00:09:941 (3) - Thats a really straight flow here, I don’t really like that because in my opinion there are things that play way better than this; how about moving it down a bit, or even make it curve pointing up to the top?
00:17:835 (1,2,3,4) - This sounds really spammy. Please get rid of the heavy note density here; it will sound much calmer and more appropriate for an normal.
00:23:448 (6,1,2,3,4) - ^
00:29:641 - Where’s the circle here? Add one please.
00:37:190 (2,3,4,5) - And as well, I think this is too hard for a normal.. oh well.
00:46:093 (2) - Bad transition; try to get a better overall- curve here with rotating slider 2!
00:48:415 - Unnecessary circle, please get rid of it.
00:54:996 (2,3,4,5,6) - ^
01:01:190 (2,3,4,5) - ^
01:07:577 (2) - I miss the empahsized beat 01:07:964 - which is here, but sadly it’s completely ignored; how about ending the slider there to give it a better emphasis?
01:20:457 (2,3,4) - I think this is more appropriate for a normal, however, you ignore two downbeats again here.
01:32:263 (1) - o_O ..that’s probably really weird to play this, because it’s really inconsistent andl et’s be honest; is it worth that for a plain curve? I don’t think so. Keep the rhythm here.
01:50:844 (1,2,3,4,5) - I think as well, many normal player will miss here because the rhythm is quite complicated.
01:53:941 (1) - ^ like 01:07:577 (2)
02:00:134 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - Nothing against you now but the map was ookaaayyish so far, but this looks like you just wanted to end it and didn’t consider things properly anymore. The rhythm is strange and 02:02:070 (7,8,1) - patterns like these are really questionable. Please rework this little part a bit!
[Kaguya’s Hard]
00:08:357 (1) - I think it’s easy to avoid the overlap here. 409 168 ?
00:10:535 (1) - Not sure what you tried to do here but the rhythm as well as the placement seems odd to me. I guess a stack would be okay.
00:18:803 (4,5,6) - Avoid those tiny overlaps please.
00:22:867 (2) - Try to get an even better blanket here!
00:23:835 (1,2,3,4,5,6) - Well you can see really well that you’ve simply run out of space here, but it doesn’t look so neat to be honest. Try to get another placement for them to avoid unnecessary overlaps.
00:31:577 (9) - NC?
00:31:964 (10) - Doesn’t look too appealing again, and i’m not sure about the flow.. what about another slider shape here?
00:36:222 (1,2,3,4,5,6,7) - This is personal opinion now, feel free to deny; but this plays really poor, especially in a hard diff. The movement that this creates, it’s just really meh. Try to get a zickzack pattern or something, it will be way better.
01:38:457 (1,2,3,4,5,6,7) - Like this, it’s really good~
Please get rid of all overlaps (except it really looks outstandingly good, what I doubt), there are really many, and it just looks unprofessional made if you ask me. The map itself is ok, except the mentioned overlaps.. but I just stopped pointing them out after 0:36.
Will mod Lunatic later, I Need a break xD