It helps if you read the opening post, where all the questions you asked are already answered.
Good old Comcast! Their limit is on both up and down.Peppy wrote:
Most people have limits placed on how much they can download, but not upload. There are of course some exceptions to this rule, but that is the general way things work.
Who said it's dying?Aoitenshi wrote:
SUPERB. HYPERLY. SUPPORT. THIS. LIKE. OSU'S. LOYAL. FOLLOWER. I. DON'T. CARE. IF. ANYONE. DOESN'T. AGREE. WITH . THIS. I. WANT. TO. SUPPORT. OSU!
Okay. okay, enough with that thing, i choose option 1. I don't want osu to be dying.
I'd imagine it'd be like a torrent client (e.g. uTorrent), with a systray icon or some web interface.Card N'FoRcE wrote:
There's something i don't uderstand about option 2: we can have an external service running to keep sharing, but has the user any power about "when" it's active?
I mean, i'm fine with both an internal (that would be opt 1, closing when osu is closed) or an external (opt 2, active even if osu is not running) solution, but i really think we should also get some way to monitor and turn this off sometimes.
The current server would be the "master" seed, no?Card N'FoRcE wrote:
The main problem about this argument is that if too many people turn sharing off, we get lots of leechers/peers but no seeds.
kinda OP for anyone planning to seed to the limit daily. 70 free kd a week?Real1 wrote:
Ohh ohh ohh, 1 kudosu per 100mb uploaded!!! Add that!! With a max of, say 10 kudosu per day.
awp wrote:
personally I'd be perfectly happy with a leaderboard for seeding ratio; I'd actually have a chance to top a chart ={
Post count?awp wrote:
personally I'd be perfectly happy with a leaderboard for seeding ratio; I'd actually have a chance to top a chart ={
if people did, there wouldn't be a problemPokebis wrote:
Use more mediafire.
yeah I would disable this feature if possible (if implemented)Pokebis wrote:
Just want to throw this out. If a user is distributing an audio file that may be copyrighted they could be sued. I'm pretty sure a large majority of the songs hosted here aren't licensed to be distributed here in the first place. This puts normal users on the spot for distributing copyrighted works. If one user gets heavy traffic their ISP could notice and put penalties on them and copyright owners could sue the user for distributing their works. I feel it would be best not to put the user in that much legal danger.
On that note, it would also be nice to control which songs I want to distribute and which ones I don't. Some of the songs on here carry a much higher chance of legal penalties than others.Pokebis wrote:
Just want to throw this out. If a user is distributing an audio file that may be copyrighted they could be sued. I'm pretty sure a large majority of the songs hosted here aren't licensed to be distributed here in the first place. This puts normal users on the spot for distributing copyrighted works. If one user gets heavy traffic their ISP could notice and put penalties on them and copyright owners could sue the user for distributing their works. I feel it would be best not to put the user in that much legal danger.
I told you that once peppy, why won't you use my server to distribute traffic? It's based in Poland. In fact, i can't provide much...peppy wrote:
It is a fact that I can't keep providing direct downloads for beatmaps to the level I currently am. Donations/subscriptions do not cover the costs of bandwidth. For example, a one month subscription ($4) will provide around 20gb of traffic, which depending on how outgoing the user that subscribed is, may only cover 3-4 users' traffic.
In the near future there will be the introduction of a peer to peer distribution system. It will mean some changes to how beatmaps are downloaded and loaded into osu!. For the purpose of this discussion, let us assume the system works perfectly and speed of downloads will not be affected.
I want to find out how people feel about sharing their bandwidth (outgoing) and how willing they are to help ensure availability of maps. Bandwidth usage will be optimised to have no effect on gameplay, and have a setting for usage when minimised/idle.
I thought ads were a good idea from the beginning. I don't understand why peppy doesn't want them. You've got the kind of community that would click them. And those crazy otaku stores love to advertise in places like this. The computer literate people that don't want to see them won't. What's the issue?Randy96 wrote:
Considering all the issues at hand (bandwidth limits, college/uni stuff, legal implications), you could always resort to *gulp* advertisements.
There actually are ads. You just cant see them while logged in.Pokebis wrote:
I thought ads were a good idea from the beginning. I don't understand why peppy doesn't want them. You've got the kind of community that would click them. And those crazy otaku stores love to advertise in places like this. The computer literate people that don't want to see them won't. What's the issue?Randy96 wrote:
Considering all the issues at hand (bandwidth limits, college/uni stuff, legal implications), you could always resort to *gulp* advertisements.
Thing is, I've seen osu! chew through this much bandwidth in a couple days. That was in 2008. Now, it might be possible to eat 600GB bandwidth in an afternoon.BagnoGamer wrote:
Once I'll get enough money to upgrade my server, you could even have 80GB for maps and 600GB mo. traffic.
I think it's more of a principle thing, since ads can make a webpage look awful, and many of them are animated, which usually annoys the hell out of users. Besides, more ads would only pay for a fraction of the bandwidth used.Pokebis wrote:
I thought ads were a good idea from the beginning. I don't understand why peppy doesn't want them. You've got the kind of community that would click them. And those crazy otaku stores love to advertise in places like this. The computer literate people that don't want to see them won't. What's the issue?Randy96 wrote:
Considering all the issues at hand (bandwidth limits, college/uni stuff, legal implications), you could always resort to *gulp* advertisements.
My Internet just gets cut off at 8 GB combined upload/download every week, and a warning gets posted on my door. (although they do also do some scanning for P2P stuff and whatnots)Skyripper wrote:
Well on my campus specifically, they monitor bandwidth usage in general. They tag high upload and download bandwidth activity and monitor those accounts for a few week period. After that they start a more forensic investigation.
I'm admittedly paranoid, and always keep my bandwidth usage to a minimum.
The thing with this is, some maps might have as many as 20 mirrors, while others might not have any.Jeffro wrote:
Maybe I can give another suggestion: How about giving users the option of users uploading most of the beatmaps to their own server and be able to add it to the download as a mirror. So people could actually choose where to download those maps.
Still this would be a good option for a whole load of maps or maybe someone could just give peppy full access so he could mirror all mapsRandy96 wrote:
The thing with this is, some maps might have as many as 20 mirrors, while others might not have any.Jeffro wrote:
Maybe I can give another suggestion: How about giving users the option of users uploading most of the beatmaps to their own server and be able to add it to the download as a mirror. So people could actually choose where to download those maps.
The popularity of maps comes into factor if this is implemented.
Only power users would use this, I'd imagine, and it'd confuse normal users. The number of power users is too small for a gain, IMO.Randy96 wrote:
Perhaps there could be different buttons for different mirrors?
Like [Download] [Download from Mirrors]
[Download] will just be what we have now, and if [Download from Mirrors] is selected, a list will be brought up and the user could choose the preferred mirror.
Set mirror as default download and add a report this link is broken and if that happens let people download it from the official server.strager wrote:
Only power users would use this, I'd imagine, and it'd confuse normal users. The number of power users is too small for a gain, IMO.Randy96 wrote:
Perhaps there could be different buttons for different mirrors?
Like [Download] [Download from Mirrors]
[Download] will just be what we have now, and if [Download from Mirrors] is selected, a list will be brought up and the user could choose the preferred mirror.
I change my answer to supporting this idea fully in this case.peppy wrote:
*A user-set maximum speed limit.
*The option to disable altogether (with the possibility of a slight speed limitation in heavy load situations).
Too bad I can't offer you one at the moment. Btw, what do you currently use for hosting the beatmaps? I'm curious to the stats. Also to the people with seedboxes here just install apache and help peppy out therepeppy wrote:
Well it is good to see most of the response is positive hear.
From what I can see, not many are against the concept, but there definitely needs to be:
*A user-set maximum speed limit.
*The option to disable altogether (with the possibility of a slight speed limitation in heavy load situations).
*A statistic to show how much you are uploading, and rankings.
Touching on the mirror suggestion: I already have a system setup to manage mirrors, which involves two-way communication with the main server to ensure downloads are secure and throttled, as well as being automatically distributed. I previously made a call asking people who are willing to mirror maps, but the response was very small so find the p2p option a much more stable and future-proof path to take.
That said, considering I am almost exceeding my current bandwidth allowance (and can't afford to increase it further for the time being) I am happy to have offers for mirroring - just make sure you can spare at least 500gb of traffic and are hosting your mirror on non-shared hosting (unless you are sharing privately with friends). This means no godaddy/dreamhost/whatnot.
Wow thats alot. We really should get a server which can run from a bandwidthless environment.peppy wrote:
Tipping over 14tb/month at the moment...
Good Idea, a no skin option would certainly help. Or either just make it so ppl can't get a score on incomplete maps.xlcwzx wrote:
We know that quite a number of people just delete the skins and videos in a map, so that they won't be disturbed and can get better scores. Such kind of people are mostly those good at this game, at the same time those who have more maps, so I think they will be the main point in this P2P system.
But as I've pointed out, if they've cut most of the skins and videos, there's only the .osu file remained to be uploaded.
So I suppose it's time that something should be done to encourage them to keep the skins and videos, maybe a mod called "no skin", just like the "no video".
----------------
Please forgive my poor English.
That won't be a problem: p2p will be released concurrently with osz2 (which doesn't allow the deletion of skins / custom hitsounds). There also won't be any no-skin version, however there will still be a no-video version available to download for low-bandwidth users.xlcwzx wrote:
We know that quite a number of people just delete the skins and videos in a map, so that they won't be disturbed and can get better scores. Such kind of people are mostly those good at this game, at the same time those who have more maps, so I think they will be the main point in this P2P system.
But as I've pointed out, if they've cut most of the skins and videos, there's only the .osu file remained to be uploaded.
So I suppose it's time that something should be done to encourage them to keep the skins and videos, maybe a mod called "no skin", just like the "no video".
Nice, this would be goodIntermezzo wrote:
That won't be a problem: p2p will be released concurrently with osz2 (which doesn't allow the deletion of skins / custom hitsounds). There also won't be any no-skin version, however there will still be a no-video version available to download for low-bandwidth users.xlcwzx wrote:
We know that quite a number of people just delete the skins and videos in a map, so that they won't be disturbed and can get better scores. Such kind of people are mostly those good at this game, at the same time those who have more maps, so I think they will be the main point in this P2P system.
But as I've pointed out, if they've cut most of the skins and videos, there's only the .osu file remained to be uploaded.
So I suppose it's time that something should be done to encourage them to keep the skins and videos, maybe a mod called "no skin", just like the "no video".
............................tudanmeng wrote:
Maybe BT is a good way to solve this problem?
No (well yes kinda but no).tudanmeng wrote:
Maybe BT is a good way to solve this problem?
Voting expired.sanqian wrote:
how do i vote?
i want to choose 2
i dont know is this legal?I assume you say this because the feature in question is like torrenting, Yes?
Whilt there may be some copyrighted content on osu!, I don't condone of this and it will be removed should there be complaints from copyright holders. Besides, I'm pretty sure some of the maps you have uploaded are using unlicensed music, so you are adding to the problem if anything.Hanyuu wrote:
but the content of this is copyrighted music?
Good point, very observant. (brings me to something I have been curious about myself)Hanyuu wrote:
but the content of this is copyrighted music?
complaints from copyright holdersA very valid point I forgot to mention, its up to the coppyright holders to prevent it,
That was Squirtle. Pikachu hadn't been fed for years.awp wrote:
Pikachu is dead. You haven't fed it in two months.
Uhm, is that not already the case?mrtn wrote:
I'm a bit too late but I would choose option 2. We have to note the legal implications here though. When this is implemented all osu-ers are liable to illegal file-sharing charges.