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ChouCho - starlog (Short Ver.)

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-Teina-
From my modding queues~
Sorry for mod late.
[Insane]

  • 00:06:600 (2,3,4) - ^ (you can Pm me if you do not understand this)
    00:14:993 (2) - X:292 Y:252
    00:38:028 (3) - X:204 Y:26
    00:56:957 (1) - My skin can not see that is a slider when I was playing.
    00:57:492 (3) - overlap with 00:56:957 (1) -
    00:59:635 (4) - X:308 Y:133
    01:05:171 (3) - X:361 Y:133

    Like this~?^ (ignore~)

    Nice map~
    The map well for the rhythm.
    Good luck for you~
Topic Starter
lolia

tellertheworld wrote:

From my modding queues~
Sorry for mod late.
[Insane]

  • 00:06:600 (2,3,4) - ^ (you can Pm me if you do not understand this) fixed
    00:14:993 (2) - X:292 Y:252 Current placement is better I think. Sorry
    00:38:028 (3) - X:204 Y:26 (1,3) and (2,4) are same shape. Sorry
    00:56:957 (1) - My skin can not see that is a slider when I was playing. If you concentrated it, you could see that I think. Sorry
    00:57:492 (3) - overlap with 00:56:957 (1) - On purpose
    00:59:635 (4) - X:308 Y:133 fixed
    01:05:171 (3) - X:361 Y:133 Keep this for DS. Sorry

    Like this~?^ (ignore~) strange for me,,sorry

    Nice map~
    The map well for the rhythm.
    Good luck for you~
Thanks for modding~
CSLM
hello!

here is my mod

sorry for the delay is that I had some problems xD

here someone notes:

easy:

00:09:814 - the slider must be a total rhythm (i mean, following the BPM)
00:23:386 - same here

normal:

i don't see anyting here :)

hard:

00:16:068 - i think what here must have a slider
00:25:354 - paste a double hitcircle here or a slider connect
00:35:354 - change the slider for a hitcircle

Insane:

00:16:068 - the same what hard
01:10:890 - change a complete slider for a half slider

i <3 the song :D
Topic Starter
lolia

CSLMVenezuela wrote:

hello!

here is my mod

sorry for the delay is that I had some problems xD

here someone notes:

easy:

00:09:814 - the slider must be a total rhythm (i mean, following the BPM) I don't know what this means..Already, this slider follow the BPM.
00:23:386 - same here Same as above

normal:

i don't see anyting here :)

hard:

00:16:068 - i think what here must have a slider Circle is better than slider I think. Sorry
00:25:354 - paste a double hitcircle here or a slider connect What this means?
00:35:354 - change the slider for a hitcircle Slider is better than circle I think. Sorry

Insane:

00:16:068 - the same what hard Same.
01:10:890 - change a complete slider for a half slider Current rhythm is more fit I thknk. Sorry

i <3 the song :D
Thanks for modding~
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however.
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay.

[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay.
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay?
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part.
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay.
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners.
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners.
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above.
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay.
01:01:957 (1) - same idea as 00:34:814, this time like this instead.
not bad, though there can be minor improvements IMO.

[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay.
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above.
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO.
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above.
same reply as easy.

[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM?
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this.
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before.
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay.
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song.
01:18:921 (6) - same as 01:01:867.
same comment as easy.

[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump.
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so :D.
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady.
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank.
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay.
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable.

and that's all i got. GL and don't give up on the map :D
Topic Starter
lolia

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however. fixed
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay. fixed

[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay. fixed
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay? fixed on myself
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part. / I want to keep this volume. (Head and arrow are same volume for me..) Sorry
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay. Keep current rhythm. I don't know why I want current rhythm. Just I like it. Sorry ;w;
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners. yeah, fixed
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners. fixed
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above. fixed
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay. fixed
01:01:957 (1) - same idea as 00:34:814, this time like this instead. pattern was changed by above suggestion xD
not bad, though there can be minor improvements IMO. :)

[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay. fixed
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above. fixed
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO. fixed
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above. fixed
same reply as easy.

[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM? No problem I think. In Easy, Normal and Hard, I don't want the short combos. Sorry
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this. fixed
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before. fixed
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay. fixed
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song. fixed
01:18:921 (6) - same as 01:01:867. fixed
same comment as easy.

[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump. fixed to x2.0
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so :D. fixed
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady. I like current shape. And maybe players are can't feel it because this anti-jump has long time-term I think. Sorry
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay. Hmm... changed (3) into a slider following the music.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket. Fixed to straight-slider.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank. fixed
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay. fixed
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable. oh, yeah. Thanks for the advice xD

and that's all i got. GL and don't give up on the map :D ;D
Thanks for modding~
Leader
Here's my (late) mod

[Easy]
  1. 00:01:961 (2) - To be precise, this should be moved few grids to the left, so that it will create a better pattern with slider before
  2. 00:03:390 (3,4) - I'd personally replace them with a spinner, since I can feel a good escalation of the music which would be awesome if it's followed through a spinner. The only thing that bothers me is that sound in 00:04:104, but you could end it in 00:04:462 without many problems in my opinion
  3. 00:23:386 (3,1,2) - I don't really like how these three sliders are all similar, what I recommend is to change the first one because the (1,2) pattern looks really good. This is what I'd do if I were in you:
  4. 00:33:386 (1) - Nazi, but a bit to the left would be better..
  5. 00:54:814 (3) - Just a suggestion, but I think that a simple flip horizzontaly+vertically on 00:54:099 (2) - would be better to see
  6. 01:06:242 (3,4) - Too many finishes here orz You could delete the one in 01:06:957 (4) -'s head and just keep the clap, works fine
  7. 01:23:742 (3) - Current transition sound a bit weird due to red tick -> white tick, which has worked well in previous cases due to a proper hitsounding. What you could do here is deleting this beat and adding a repeat on 01:22:671 (2) -, sound better to me
  8. 01:28:317 - Spinner should end here, I don't see why the spinner should continue even if the music is not hearable anymore, shorten it until that point
Just a placeholder, will continue tonight (don't kudosu now)

[Normal]
  1. 00:13:386 (1) - Move this slider more to the left in order to make a perfect pattern with 00:11:957 (3) -
  2. 00:30:529 (1,2) - These sliders actually look awful, you should make them different and not similar in this case
  3. 00:51:957 (3,4,1) - Actually this triangle flows a bit bad, you should rework on pattern
  4. 00:59:099 (1,2) - Again, little flow issue: try to move rightwards
    Mh, the diff is fine itself, but I think it needs some polishing, especially on the 1/2 parts.
[Hard]
  1. 00:13:386 (1,2) - You could improve this blanket by moving the (1)'s tail totally inside (2)'s body, like in this screenshot:
  2. 00:18:743 (8) - Shouldn't new combo be applied here instead of 00:19:457 (1) - ? Follows vocals more and it's also on big white tick
  3. 00:31:779 (4,1,2) - Why don't you follow the main instrument here? Here's how I would have mapped it.
  4. 00:43:024 (3) - Avoid the overlap?
  5. 01:01:778 (6,7,1) - You could make 01:01:778 (6) - overlaps with 01:02:492 (2) - , so move the pattern up a bit. Also the curve is strange
  6. 01:14:814 (1,2) - Why no blanket here? You should try to curve 01:14:814 (1) - (in the meanwhile apply an overlap as I said in the first suggestion of the mod in Hard fiff) and then make a cool blanket, would be better!
  7. 01:24:635 (2) - Nazi, but what about moving it to x:280 y:204?
    Nice diff!
[Insane]
  1. 00:20:529 - That piano sound doesn't deserve to be just on a repeat, change 00:20:350 (5) - to a circle+1/2 slider pattern so that the louder sounds will be emphasized more.
  2. 00:31:779 (6,1,2,3) - Same issue as Hard diff, try to rearrange another pattern
  3. 01:26:114 - Add a beat here?
    Nothing else to add, very good map!
Topic Starter
lolia

Leader wrote:

Here's my (late) mod

[Easy]
  1. 00:01:961 (2) - To be precise, this should be moved few grids to the left, so that it will create a better pattern with slider before fixed
  2. 00:03:390 (3,4) - I'd personally replace them with a spinner, since I can feel a good escalation of the music which would be awesome if it's followed through a spinner. The only thing that bothers me is that sound in 00:04:104, but you could end it in 00:04:462 without many problems in my opinion Keep about this. With spin end at 00:04:462 is strange a bit to me cuz 00:04:110 - this beat...Sorry
  3. 00:23:386 (3,1,2) - I don't really like how these three sliders are all similar, what I recommend is to change the first one because the (1,2) pattern looks really good. This is what I'd do if I were in you: ok, fixed
  4. 00:33:386 (1) - Nazi, but a bit to the left would be better.. fixed
  5. 00:54:814 (3) - Just a suggestion, but I think that a simple flip horizzontaly+vertically on 00:54:099 (2) - would be better to see Yeah. Certainly, that would be better to see, but current shape is a bit smoother flow to me. Sorry
  6. 01:06:242 (3,4) - Too many finishes here orz You could delete the one in 01:06:957 (4) -'s head and just keep the clap, works fine Hmm..Current hitsounds are good I think. Ok, I'll consider it :3 Keep this. Sorry
  7. 01:23:742 (3) - Current transition sound a bit weird due to red tick -> white tick, which has worked well in previous cases due to a proper hitsounding. What you could do here is deleting this beat and adding a repeat on 01:22:671 (2) -, sound better to me Oh, sure. Feels so good :D
  8. 01:28:317 - Spinner should end here, I don't see why the spinner should continue even if the music is not hearable anymore, shorten it until that point Hmm..But isn't there more music after here? fixed to 00:28:736
[Normal]
  1. 00:13:386 (1) - Move this slider more to the left in order to make a perfect pattern with 00:11:957 (3) - fixed
  2. 00:30:529 (1,2) - These sliders actually look awful, you should make them different and not similar in this case fixed
  3. 00:51:957 (3,4,1) - Actually this triangle flows a bit bad, you should rework on pattern fixed a bit
  4. 00:59:099 (1,2) - Again, little flow issue: try to move rightwards fixed
    Mh, the diff is fine itself, but I think it needs some polishing, especially on the 1/2 parts. Yeah, maybe I should fix more smooth
[Hard]
  1. 00:13:386 (1,2) - You could improve this blanket by moving the (1)'s tail totally inside (2)'s body, like in this screenshot: yeah, fixed
  2. 00:18:743 (8) - Shouldn't new combo be applied here instead of 00:19:457 (1) - ? Follows vocals more and it's also on big white tick Hmm..But others are all followed the music in this part. Sorry
  3. 00:31:779 (4,1,2) - Why don't you follow the main instrument here? Here's how I would have mapped it. I'll consider this :3 A bit strange to me..Sorry
  4. 00:43:024 (3) - Avoid the overlap? Keep this. Sorry
  5. 01:01:778 (6,7,1) - You could make 01:01:778 (6) - overlaps with 01:02:492 (2) - , so move the pattern up a bit. Also the curve is strange fixed the overlap
  6. 01:14:814 (1,2) - Why no blanket here? You should try to curve 01:14:814 (1) - (in the meanwhile apply an overlap as I said in the first suggestion of the mod in Hard fiff) and then make a cool blanket, would be better! Maybe fixed
  7. 01:24:635 (2) - Nazi, but what about moving it to x:280 y:204? x:280 is so far...maybe you mean x:380? If so, fixed :3
    Nice diff! xDD
[Insane]
  1. 00:20:529 - That piano sound doesn't deserve to be just on a repeat, change 00:20:350 (5) - to a circle+1/2 slider pattern so that the louder sounds will be emphasized more. Oh, fixed
  2. 00:31:779 (6,1,2,3) - Same issue as Hard diff, try to rearrange another pattern Same as hard.
  3. 01:26:114 - Add a beat here? Certainly here is beat in music. But rhythm is strange a bit to me. So not added. Sorry
    Nothing else to add, very good map! <3
Thanks for modding~
Reisen Udongein
Hello!

[Insane]

00:41:596 - add finish here like following patterns? i think it sounds better

[Hard]

00:10:529 (2) - NC here for emphasizing 00:09:814 (1) - like insane diff
00:41:596 - same issue as insane diff
01:06:957 (3) - same suggestion as 00:10:529 (2) -

[Normal]

01:25:380 (2) - NC since it has bpm change there

[Easy]

00:24:814 (1,2) - since it's not good to make sliders close to each other on easy diff, how about arranging like this? http://puu.sh/6Vr0C.jpg

sorry for poor mod :( can't find any weird things since this mapset is really solid orz.

good luck!
Topic Starter
lolia

Reisen Udongein wrote:

Hello!

[Insane]

00:41:596 - add finish here like following patterns? i think it sounds better fixed

[Hard]

00:10:529 (2) - NC here for emphasizing 00:09:814 (1) - like insane diff 개인적으로 인센 밑으로의 난이도에선 정말 특별한 경우를 빼고는 짧은 콤보를 쓰질 않아서...일단 킵할게요 ㅜ
00:41:596 - same issue as insane diff fixed
01:06:957 (3) - same suggestion as 00:10:529 (2) - Same reason as above. Sorry

[Normal]

01:25:380 (2) - NC since it has bpm change there 이건 좀 애매하네요,,다른 맵들보면 비피엠이 바뀌어도 뉴콤 안하는것도 있어서..일단 뉴콤 안하는게 더 좋긴 한데 이건 여러 의견을 모아봐야겠어요.

[Easy]

00:24:814 (1,2) - since it's not good to make sliders close to each other on easy diff, how about arranging like this? http://puu.sh/6Vr0C.jpg 음,,이건 지금이 더 맘에 들어서..킵할게요 ㅜ

sorry for poor mod :( can't find any weird things since this mapset is really solid orz.

good luck!
Thanks for modding~
Zero__wind
boom~ valentine's special service!

General
consider to set some additional inherited points to gradually turn down the volume of the last spinner in all diffs

Hard
00:59:992 (5) - consider adding an additional NC to avoid confusion? as this is not really an intuitive point to set a gap-stack

Normal
00:04:815 (1) - add NC here
01:24:635 (2,1) - unstacking them may be good, as you only stacked 1/1 beats in this diff, no 1/2 ones, just move 01:24:814 (1,2) - together to (272,288) and it would be fine

call me back after your update
Topic Starter
lolia

Zero__wind wrote:

boom~ valentine's special service! lol xD

General
consider to set some additional inherited points to gradually turn down the volume of the last spinner in all diffs Oh, added

Hard
00:59:992 (5) - consider adding an additional NC to avoid confusion? as this is not really an intuitive point to set a gap-stack I don't want the NC on here..Really sorry ;w;

Normal
00:04:815 (1) - add NC here fixed
01:24:635 (2,1) - unstacking them may be good, as you only stacked 1/1 beats in this diff, no 1/2 ones, just move 01:24:814 (1,2) - together to (272,288) and it would be fine oops, yeah. Hard also not stack this..My mistake ;w; moved to (244|296)

call me back after your update
Thanks!!
Zero__wind
interesting and structured map
you deserve this
Beige
2번째 탄생하시네요 ㅊㅊ!
Topic Starter
lolia

Zero__wind wrote:

interesting and structured map
you deserve this
yay, thanks!! xD/

W h i t e wrote:

2번째 탄생하시네요 ㅊㅊ!
감사합니다 ㅎ \:D/
AllStar12
go go rank!~
Natsu
I'm late sorry, feel free to ask me for your next map. GL with rank c:
BeatofIke
Good luck with rank! :3
Oyatsu
Your mp3 is really bad quality. I guess you need changed better quality mp3. To use xChippy's map is nice https://osu.ppy.sh/s/103552
[Yue]

Natsu wrote:

I'm late sorry, feel free to ask me for your next map. GL with rank c:
I say the same thing :c
KSHR

Oyatsu wrote:

Your mp3 is really bad quality. I guess you need changed better quality mp3. To use xChippy's map is nice https://osu.ppy.sh/s/103552
There is little difference between those mp3 as Oyatsu pointed out. However most of players probably won't notice that unless they compare both carefully in my opinion. Well it's up to the mapper whether to change or not.
Winnie
I'm not much of a Modder but first thing first the song is really nice and audio is quite well.

[Easy]

Seems find I don't think there is anything wrong with it after the many fixes

[Normal]

At around (3) 00:25:886 - (4) 00:27:314 I assumed something was missing because the vocals was still going. After checking you went after the chime sounds. So throughout that nothing wrong with normal.

[Hard]

Nothing seemed out of the ordinary. Seemed to flow smoothly and the blankets into the notes are nice.

[Insane]

This is only my preference but at the (1) 01:25:380 I made it a repeat because I felt there was a note missing 01:26:114. From that I moved the spinner to a blue tick right after so it still follows into a transition but still kept it in the region of where you wanted the song to end.

I liked the song after listening it once but I hope I will be able to play this once it is released. I'm still going through intensive stuff trying to get mine approved. But I hope the best for you man :)
Sekai
Hey Karia o.o

the title is wrong it should be "Short Ver." not "TV Size"

Check here, just be sure http://vgmdb.net/album/40421
Topic Starter
lolia

iTormenter wrote:

I'm not much of a Modder but first thing first the song is really nice and audio is quite well.

[Easy]

Seems find I don't think there is anything wrong with it after the many fixes

[Normal]

At around (3) 00:25:886 - (4) 00:27:314 I assumed something was missing because the vocals was still going. After checking you went after the chime sounds. So throughout that nothing wrong with normal. These sliders are just following the music..not vocal ;w;

[Hard]

Nothing seemed out of the ordinary. Seemed to flow smoothly and the blankets into the notes are nice.

[Insane]

This is only my preference but at the (1) 01:25:380 I made it a repeat because I felt there was a note missing 01:26:114. From that I moved the spinner to a blue tick right after so it still follows into a transition but still kept it in the region of where you wanted the song to end. Yeah, I know there is a beat in music. But blank at there is better to me and 01:26:219 (1) - Also I can hear the beat at here owo..

I liked the song after listening it once but I hope I will be able to play this once it is released. I'm still going through intensive stuff trying to get mine approved. But I hope the best for you man :)
Thanks for modding~ :)

Sekai-nyan wrote:

Hey Karia o.o

the title is wrong it should be "Short Ver." not "TV Size"

Check here, just be sure http://vgmdb.net/album/40421
QwQ,,, I should talk about re-bubble with Zero__wind..
Zero__wind
I'm here
just plz fix that title and I'll do the repair
sorry for the inconvenience
Topic Starter
lolia

Zero__wind wrote:

I'm here
just plz fix that title and I'll do the repair
sorry for the inconvenience
fixed~xD
Zero__wind
ok, bubble repaired
Kytoxid
[General]

- The Japanese show name, プリズマ☆イリヤ, would be good to add to tags.
- The lack of whistles in the kiai parts felt a bit weird.

[Easy]

01:21:242 (4) - Nothing big, but I think it plays better if you remove a repeat here and add a note (with NC) instead. You'll probably need to rearrange a bit, but I think having the player press something on the downbeat here is important.

[Normal]

00:03:032 (1) - This spinner is a bit too fast for a Normal imo. Your drain and AR are low enough that it should be fine to remove it and leave a gap here.
00:25:886 (3) - I'd add a repeat on this slider and rearrange 4 to make 4 easier to catch and read; the 3/2 delay might throw people off guard.
00:31:422 (2) - The sudden transition to vocals is a bit weird; maybe just a note at 00:31:600 would be better to settle the player into the 1/1 beat after.
00:45:701 (3) - This slider's rhythm is a bit weird; try something else here?

[Hard]

00:30:350 - Add a note to the stack? There's vocals here.
00:43:024 (3) - The overlap doesn't look too good; maybe you can ignore DS here and put it somewhere where there's no overlap?
00:48:737 (2) - The stack under the slider doesn't work too well here because the player has to stop moving to hit it, and it's not really a comfortable place in the music to stop. I would just space these regularly.

Feels a bit difficult overall; sort of like an easier Insane instead of a medium Hard.

[Insane]

00:11:243 (3,1,2) - This overlap isn't very neat; I'd space them out a bit so they don't touch.
00:40:703 (1,2,3) - ^ Move these a bit farther from the previous combo. Not a big fan of the overall presentation of this 1/1 slider section because the sliders cut each other off at weird spacings.
00:44:631 (3,1,2) - The flow across these isn't very good
00:47:487 (4) - These jumps are a bit too aggressive for the music; maybe put this under the head of 2 instead of the tail?
00:55:171 (2) - Don't conceal this under 5; it's hard to pick out, especially since your combo colours aren't very strong. Having it completely blank 00:53:742 (3) - would be better, but there are other options too.
00:56:957 (1) - ^, these two combo colours are also very similar...
00:57:492 (3) - It would make more sense to stack this under the head of 00:56:957 (1) or slightly to the left of it.
01:11:599 (5,1) - The fact that 5 bends away from 1 plays awkwardly. If you want to maintain the effect, shorten 5 by 1/2 so it's a natural curve and add a note where the tail was previously instead.

This was fun, but several jumps felt awkward when I was playing it.

Send me a forum PM once you've looked at this!
Topic Starter
lolia

Kytoxid wrote:

[General]

- The Japanese show name, プリズマ☆イリヤ, would be good to add to tags. fixed
- The lack of whistles in the kiai parts felt a bit weird. Yeah,,but I hope that is no problem... ;w;

[Easy]

01:21:242 (4) - Nothing big, but I think it plays better if you remove a repeat here and add a note (with NC) instead. You'll probably need to rearrange a bit, but I think having the player press something on the downbeat here is important. fixed

[Normal]

00:03:032 (1) - This spinner is a bit too fast for a Normal imo. Your drain and AR are low enough that it should be fine to remove it and leave a gap here. In Normal diff, this spinner is not short IMO. I want to keep current spinner..Sorry
00:25:886 (3) - I'd add a repeat on this slider and rearrange 4 to make 4 easier to catch and read; the 3/2 delay might throw people off guard. fixed
00:31:422 (2) - The sudden transition to vocals is a bit weird; maybe just a note at 00:31:600 would be better to settle the player into the 1/1 beat after. Current rhythm is better to me..Sorry
00:45:701 (3) - This slider's rhythm is a bit weird; try something else here? Well, current rhythm fit with vocal to me..Sorry

[Hard]

00:30:350 - Add a note to the stack? There's vocals here. I want the blank at here. I don't know why, just I follow my feels xD
00:43:024 (3) - The overlap doesn't look too good; maybe you can ignore DS here and put it somewhere where there's no overlap? Eeeh,,I like overlaps like this xD
00:48:737 (2) - The stack under the slider doesn't work too well here because the player has to stop moving to hit it, and it's not really a comfortable place in the music to stop. I would just space these regularly. (1,2,1) are fit with vocal to me..Sorry

Feels a bit difficult overall; sort of like an easier Insane instead of a medium Hard. lol

[Insane]

00:11:243 (3,1,2) - This overlap isn't very neat; I'd space them out a bit so they don't touch. I want to keep,,Sorry
00:40:703 (1,2,3) - ^ Move these a bit farther from the previous combo. Not a big fan of the overall presentation of this 1/1 slider section because the sliders cut each other off at weird spacings. fixed
00:44:631 (3,1,2) - The flow across these isn't very good Hmm..this is not bad flow IMO
00:47:487 (4) - These jumps are a bit too aggressive for the music; maybe put this under the head of 2 instead of the tail? fixed the (3). Cuz (4,1)'s jump is following the vocal.
00:55:171 (2) - Don't conceal this under 5; it's hard to pick out, especially since your combo colours aren't very strong. Having it completely blank 00:53:742 (3) - would be better, but there are other options too. These overlaps are KIAI's pattern. I want to use different pattern between non-KIAI and KIAI. Sorry
00:56:957 (1) - ^, these two combo colours are also very similar... Instead, changed the colors.
00:57:492 (3) - It would make more sense to stack this under the head of 00:56:957 (1) or slightly to the left of it. Current stack is better to me, Sorry
01:11:599 (5,1) - The fact that 5 bends away from 1 plays awkwardly. If you want to maintain the effect, shorten 5 by 1/2 so it's a natural curve and add a note where the tail was previously instead. This is intentional flow, sorry

This was fun, but several jumps felt awkward when I was playing it. haha xP

Send me a forum PM once you've looked at this!
Thanks for modding~
alacat
Hi, Karia :)

Please check artist before getting Ranked !


The artist's official website : http://iwill-music.co.jp/choucho/discography.html

As you can look that " ちょうちょ " is not Official name. So you must use " ChouCho "

Good Luck ~ :)
Kytoxid

alacat wrote:

Hi, Karia :)

Please check artist before getting Ranked !


The artist's official website : http://iwill-music.co.jp/choucho/discography.html

As you can look that " ちょうちょ " is not Official name. So you must use " ChouCho "

Good Luck ~ :)
Thanks alacat. <3

Sorry about the delay Karia, lemme know once this has been changed.
Topic Starter
lolia

alacat wrote:

Hi, Karia :)

Please check artist before getting Ranked !


The artist's official website : http://iwill-music.co.jp/choucho/discography.html

As you can look that " ちょうちょ " is not Official name. So you must use " ChouCho "

Good Luck ~ :)
fixed, thanks xD
Kytoxid
Alrighty~
Lach
Missing ArtistUnicode.
Kytoxid

Lach wrote:

Missing ArtistUnicode.
Looks fine to me...

http://puu.sh/7zejx.png
http://puu.sh/7zenl.png
Lach

Kytoxid wrote:

Lach wrote:

Missing ArtistUnicode.
Looks fine to me...

http://puu.sh/7zejx.png
http://puu.sh/7zenl.png
Not what I meant. The correct ArtistUnicode field should be "ちょうちょ".
Kytoxid

alacat wrote:

Hi, Karia :)

Please check artist before getting Ranked !


The artist's official website : http://iwill-music.co.jp/choucho/discography.html

As you can look that " ちょうちょ " is not Official name. So you must use " ChouCho "

Good Luck ~ :)
We changed it based on information from the artist's site.
Lach
Except at the top of the page it says ChouCho and right next to it, ちょうちょ.
Kytoxid

Lach wrote:

Except at the top of the page it says ChouCho and right next to it, ちょうちょ.
I interpreted it as the larger ChouCho text is the "official" artist name, and the smaller ちょうちょ is an interpretation of the name for Japanese readers. I usually treat ArtistUnicode as the field for the "official" name, and Artist as the field for the official name with Unicode characters reinterpreted/stripped.

I see where the grey area is though, and to be honest, I'd be fine with it either way. If you want, we can open a discussion in Ranking Criteria for cases like this one so we can have a better interpretation of how to use the fields.
alacat

Lach wrote:

Not what I meant. The correct ArtistUnicode field should be "ちょうちょ".
No, This is fine. " ちょうちょ " is not Official name.

Please check my post and Wikipedia.

Lach
After doing a bit of digging, and by that, I mean 100% illegally downloading the album for the scans, it would seem that she goes by "ChouCho" on some of her works, and "ちょうちょ" on others. And as it appears, this is one of the former. Quite a bit confusing when everyone else credited in the production is written in japanese, hah.


About calling her actual given name unofficial, it's a bit of a strange way of saying it's just not used in the scenario.

Sorry for the trouble.
AllStar12
Aside from all that, congrats Karia!! \:D/
Zero__wind
boom, totally confused
whatever, congratz~
KSHR
Choucho had uploaded her songs to NicoNicoDouga as ちょうちょ before she became a singer. That's why.
Well the current official artist name is surely "Choucho".

Gratz, Karia :)
Topic Starter
lolia
Thanks, Kytoxid and everyone xD
Sapphiire_old_1
Grats~
Topic Starter
lolia
Thanks~
KantoKun
congratz!!~ :) :)
Topic Starter
lolia
Thanks!!~ :) :)
V3n0m
Please change short ver to tv size please
Topic Starter
lolia

ifancysmeone wrote:

Please change short ver to tv size please
Well, 'Short Ver.' is right I think.
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