Hello; modding for M4M here~
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy
Good luck on the way
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy
- Why does this diff have almost no default soft whistles compared to the harder diffs? This inconsistency is driving me crazy lol. Try to make the hitsound usage consistent, at least...
- 00:01:961 (2) - Moving this to (424,188) makes 00:00:533 (1,2) look neater and it improves the flow. I think you should try it.
- 00:03:747 - There's nothing that can be heard here, so I suggest to make a 2/1 slider instead of a 1/1 slider with a repeat like 00:03:390 (3). It just feels awkward...
- 00:05:350 - Add a whistle here to emphasize the instrument? Reflects the song better, IMO.
- 00:18:386 (4) - Move to (408,352) (for the same reason as 00:01:961 (2))?
- 00:24:814 (1) - I prefer to see two 1/1 sliders with a 1/1 gap between each other instead of this, to emphasize the 3/2 rhythm of 00:26:243 (3) (there is nothing at 00:25:350 anyway, so why bother mapping that lol). It will definitely reflect the song better.
- 00:26:243 (3) - NC this since the music here is different compared to the previous and next sections?
- 00:40:703 (2) - I really don't recommend leaving out the cymbal at 00:41:239. It seriously feels awkward, you know... Shorten the slider to 00:41:239, instead, and then add a circle at 00:41:596 to map the instrument there.
- 00:49:451 - Uh, try to add a finish here since there's a cymbal?
- 00:13:386 (1) - This is a purely optional suggestion, but shaping the slider like this fits with how the instrument is played here, at least for me.
- 00:16:243 (1) - Try to add a finish here, since a light cymbal can be heard (and whistle is not heavy enough to emphasize it).
- 00:17:493 (3) - Make this a 1/2 slider with a repeat to accentuate the instrument at 00:17:672? The instrument there is strong, so it feels weird to leave that unmapped, IMO. I know you want to follow the vocal, but don't sacrifice the stronger instruments, please...
- 00:23:207 (3) - ^
- 00:26:779 (1) - NC for the same reason as 00:26:243 (3) in the Easy iff?
- 00:47:666 - The instrument here is as heavy as 00:48:201, so why not add a finish here too?
- 00:54:099 (2) - Move it to (16,188) for a better flow?
- 00:07:582 - Add a circle to follow the instrument here? I mean, I can't see any reason why should you ignore it if you mapped 00:07:225... It feels strange this way.
- 00:35:350 (5) - Make the curve inverted (so it's not following the previous slider's curve, but opposing it) by using Ctrl+J? Creates a better flow that way.
- 00:40:703 - Uh, there isn't any cymbal sounds at all, so I think you should remove the finish here.
- 00:43:559 - ^
- 01:01:867 - Add a circle here since the instrument is very audible? Would sound nice to accompany the 01:01:242 (3,4,5) triplet.
- 01:06:957 (3) - Actually, I'm sure enough the instruments and the vocal are very heavy here, so you can try to add finishes to the head and tail.
- 01:02:492 (2) - Making the curve go downward instead of upward (if you don't understand this, just Ctrl+J it; that's what I'm trying to convey here) will create a better flow. Try it?
- 01:19:010 - Same as 01:01:867.
- 00:00:533 (1,2,3) - This is more like "what-I-would-do-if-I-were-you", so yeah, it's optional if you do on't like it, but don't you think it'll be better if you made a moderate jump from (1) to (2) (around 2.4-2.8x DS should do), and then make a 0.1x DS anti-jump from (2) to (3)? (This also applies to 00:01:961 (1,2,3).) This reflects how the instruments are played better, at least for me.
- 00:08:922 (6,7,1) - ^ (Although I'll only recommend a (2.0-2.4x DS jump from (6) to (7).)
- 00:15:886 (6,1) - What's the point of making them spaced small like this after all those jumps? This causes serious awkwardness since it feels really forced. I recommend to space them by 1.4x at least...
- 00:49:809 (1) - Ctrl+G gives a better flow, and it makes the patterns here fit the song better, IMO. You should try it.
- 00:56:242 (1) - The hitburst and the "shadows" of the sliders that are still there after the slider is hit obscures 00:56:957 (3) from our sight, making it extremely hard to read. Please consider moving it somewhere.
- 01:18:296 (3) - I'm afraid the sudden 1/4 spacing change is going to be very unreadable here... Try to add an NC here to improve the readability, at least?
- 01:24:099 (1) - Won't people think that this is a 1/4 slider because of the length? There is nothing at 01:24:278 anyway, so try to use a 1/1 slider instead so it won't deceive players.
- 01:24:814 (1,1) - The change of the sliders' velocity here are also hard to read, yet you actually made the second slider's head stacked to the first's tail, and again, this can really trap the players who are playing this. There's just nothing that indicates the change. Try to space these two sliders from each other (or even make a jump) so they'll be readable?
Good luck on the way