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ChouCho - starlog (Short Ver.)

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Topic Starter
lolia
This beatmap was submitted using in-game submission on 2014년 3월 17일 월요일 at 오전 8:46:24

Artist: ChouCho
Title: starlog (Short Ver.)
Source: Fate/kaleid liner PRISMA☆ILLYA
Tags: op opening Prismaillya Illyasviel von Einzbern Miyu Edelfelt Kadowaki Mai Nazuka Kaori プリズマ☆イリヤ
BPM: 168
Filesize: 10278kb
Play Time: 01:28
Difficulties Available:
  1. Easy (3.04 stars, 98 notes)
  2. Hard (4.95 stars, 224 notes)
  3. Insane (5 stars, 271 notes)
  4. Normal (4.26 stars, 129 notes)
Download: ChouCho - starlog (Short Ver.)
Download: ChouCho - starlog (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - 100% (By me)
Normal - 100% (By me)
Hard - 100% (By me)
Insane - 100% (By me)

Hitsounds from xChippy. Thanks /
DenoisoGoiso
good
Topic Starter
lolia

DenoisoGoiso wrote:

good
>///<
Xinchii
Hi ~ from my queue ~~

[Easy]
  1. 01:10:156(4) - cus 01:10:513 - is a strong vocal , think it will be better fit with slider start
[Normal]
ah.... clean lol
nothing I want to point
[Hard]
  1. How about AR8 ? I feel AR7 is so low to this BPM
  2. 00:04:447 - like suggestion in Insane , remove the finsh ?
  3. 00:59:620(4,5) - Just feel this pause is so suddenly , I would like a 1/1 slider more here like previous part
[Insane]
  1. 00:04:095 - I suggest to change this clap into whistle
  2. 00:04:447 - Remove finsh ? feel suddenly here
  3. 00:07:657(1,2) - I will suggest to do a slider here , the music fit with slider more in my view
    and it can symmetry with 00:04:271(1,2,3,4,5,6,1) - this part
  4. 00:09:799(1,2,3,1) - this part is 3 of 3/4 rhythm then with a 1/2 rhythm
    try to make (1,2,3)'s spacing bigger than (3,4) or do some Identifiable spacing difference to make it convenient to read
  5. 00:26:228 - How about a anti-jump pattern here :3 ?
    quite fit with this part
  6. 00:44:080(2) - Only this slider cross previous slider in this part
    try to make them unitary ?
  7. 00:44:437 - Remove the finsh at slider end

That's all from me

Nice ~

Star and good luck ! :D
Topic Starter
lolia

leon1341414 wrote:

Hi ~ from my queue ~~

[Easy]
  1. 01:10:156(4) - cus 01:10:513 - is a strong vocal , think it will be better fit with slider start fixed
[Normal]
ah.... clean lol
nothing I want to point :D
[Hard]
  1. How about AR8 ? I feel AR7 is so low to this BPM Maybe AR8 is too high in Hard diff for me. Keep.
  2. 00:04:447 - like suggestion in Insane , remove the finsh ? But here is finish in the music..Instead, adjusted volume.
  3. 00:59:620(4,5) - Just feel this pause is so suddenly , I would like a 1/1 slider more here like previous part Keep. I'll fix this after I get more advice about this.
[Insane]
  1. 00:04:095 - I suggest to change this clap into whistle Sorry.
  2. 00:04:447 - Remove finsh ? feel suddenly here Same as Hard.
  3. 00:07:657(1,2) - I will suggest to do a slider here , the music fit with slider more in my view
    and it can symmetry with 00:04:271(1,2,3,4,5,6,1) - this part I want to differentiate this from previous part. Sorry, but keep. I'll consider this later.
  4. 00:09:799(1,2,3,1) - this part is 3 of 3/4 rhythm then with a 1/2 rhythm
    try to make (1,2,3)'s spacing bigger than (3,4) or do some Identifiable spacing difference to make it convenient to read fixed
  5. 00:26:228 - How about a anti-jump pattern here :3 ?
    quite fit with this part fixed
  6. 00:44:080(2) - Only this slider cross previous slider in this part
    try to make them unitary ? Yeah, right! fixed
  7. 00:44:437 - Remove the finsh at slider end Sorry, here is finish in the music.

That's all from me

Nice ~

Star and good luck ! :D
Thanks for modding and star!
DenoisoGoiso
Sorry, i can't mod your map because i had a weird problem.... ._.

Have a star~
Topic Starter
lolia

DenoisoGoiso wrote:

Sorry, i can't mod your map because i had a weird problem.... ._.

Have a star~
Well, ok. :)
And thanks for star
Yuhina_old
개인적으로 노래가 좋아서 별 많이 쏘고 갑니당ㅎ

은 다시 돌아와서 겟난 가능한가여?ㅎㅎ

하드나인세인으로
Topic Starter
lolia

Yuhina wrote:

개인적으로 노래가 좋아서 별 많이 쏘고 갑니당ㅎ

은 다시 돌아와서 겟난 가능한가여?ㅎㅎ

하드나인세인으로
Thanks for star! And sorry about GD ;w;
Sonnyc
랜덤모딩이에요

Easy:

00:48:544 (2) - 삭제를 추천합니다. 가사에 맞을수는 있지만, 00:48:722에 노트가 없기 때문에 이지로써 헷갈릴 여지가 있습니다. 여기서는 강한 박자만 강조하는거도 나쁘지 않을거에요

Normal:

00:29:799 (5) - 가사에 맞춰서 00:29:621 부터 시작하는건 어때요?
00:31:942 (4) - 패턴 변형이니 뉴콤해주세요
00:33:728 (2) - 앞에 반복 클릭이 2번이나 나왔으니 이 노트는 (3) 위에 놓는게 더 자연스러울거 같아요

Hard:

00:33:728 (1,2,3) - 맵 전체의 흐름에서 봤을때 좀 너무 먼 슬라이더들인듯 싶습니다.
01:24:084 (3) - 뉴콤 부탁합니다. 좀 낚시성이 있어요

Insane:

00:14:442 (3,4) - 좀 거리가 많이 먼 점프 같습니다
00:47:294 (3,4) - 간격이 너무 먼거 같은데 노트들을 각각 (1,2) 위에 놓는건 어때요?
00:49:436 (2) - 노트를 00:49:794 (1) 위에 놓는건 어때요? 좀 가려서 이상하려나요,, 이러는 편이 시간차를 더 알기 쉽긴 할거 같아요
01:24:084 (3) - 템포가 변하니까 뉴콤 넣어주는게 좋을겁니다.

맵 재밌을거 같네요 ㅋ
Xinely
Hi Karia :)


  • General
    recommended to use soft-sliderslide from 00:00:518 - until 00:02:839 - . we know the music is only piano, so relax. w/o silent sliderslide, heard too noisy. here link to get sliderslide puu.sh/5X0mS.wav
    01:05:870 (2) - imo no need kiai fountain here. remove it?


  • Easy
    00:04:447 (4) - there is only drum (loud) sound here. remove finish and keep clap in this circle
    00:04:800 (1) - there is a cymbal sound in slider's head (00:04:800 - ), add finish on head
    00:06:228 (2) - nazi, move to 236,136 to have better blanket. if you following this, move 00:06:942 (3) - 260,232 and 00:07:657 (1) - 316,380
    if you lazy to change it one by one, i have a code for you
    236,136,6228,2,0,P|292:144|344:172,1,100,0|8,0:0|0:0,0:0:0:0:
    260,232,6942,2,0,P|312:254|355:294,1,100,0|8,0:0|0:0,0:0:0:0:
    316,380,7657,6,0,P|248:360|192:300,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    00:09:799 (3) - i heard cymbal sounds on 00:09:799 - and 00:10:335 - , add finish on head and tail than
    00:11:228 (4) - somehow i feel flow can improved a little here, similar like http://puu.sh/5X0Sa.jpg
    00:17:657 (3,4) - make it symmetrical?
    Like this

    308,240,17657,2,0,P|360:232|424:248,1,100,2|0,0:0|0:0,0:0:0:0:
    404,340,18371,2,0,P|352:348|288:332,1,100,0|0,0:0|0:0,0:0:0:0:
    00:28:371 (2) - tail 448,160 for better flow :3
    00:40:688 (2) - for this, in 00:41:224 - have a loud sound which need to use finish too. i suggest to make this slider end in 00:41:224 - (tail use finish) and add circle in 00:41:581 - (circle use clap)
    Solid diff ~


  • Normal
    00:04:447 (1) - remove this, just saying but in Easy Normal need rest at least 1 whitetick after spinner because newbie still confusing after do a spin.
    00:09:799 (5) - finish on head tail and repeat. loud music /w/
    00:10:514 (1) - finish on head too
    00:19:085 (1) - move to 216,288? i think it will have better flow here
    00:31:942 (4,5,6,7) - in this part it will be better if you follow piano sound only. so remove 00:32:299 (5,7) - instead?
    00:56:942 (2,3) - try to make better blanket?
    01:01:584 (5) - remove whistle in head. too noisy
    01:11:227 (2) - nazi, 328,208 for better symmetrical
    01:18:370 (4) - i guess remove it and make 2 sliders of 1/2 will be better and keep consistency with 01:01:227 (4,5) -
    01:23:191 (3) - i'm not tell 0,95x in here is inconsistency but it will be better if you fix it with move to 480,72. some BATs can tell 0,95x is inconsistency spacing >3<


  • Hard
    tested it and AR 8 better here~ i used 1,4 SV with AR 8 so why not AR 8 in 1,5 SV xD
    00:07:657 (1,2,3) - imo, i will remove these circles and make 1/1 slider instead, somehow following music properly
    00:09:799 (1) - same as Normal
    00:10:514 (2) - same as Normal
    00:21:228 (6,7,1) - i recommended to tweak this pattern become similar as http://puu.sh/5X2Yi.jpg. better for visual and flow
    00:31:585 (3,4) - move to 148,200. if you want to make them symmetrical
    00:43:009 (3) - move this slider to 308,112. overlap with previous isn't really good. also it will be better if you do a symmetrical with next slider too :3
    01:01:495 (4,5) - too hard for Hard diff. it will be better if you remove (4) and start (5) in 01:01:495 - with add more 1 repeat
    01:10:334 - add note? i feel kinda weird when you skip this time. Idk why D:
    01:14:084 (3) - curved it a little up to have better flow with next slider http://puu.sh/5X38S.jpg
    01:24:084 (3) - SV is changed here, NC it for aware the SV changed


  • Insane
    00:09:799 (1,2,3) - same as Normal ~
    00:10:514 (1) - same as Normal
    00:11:764 (4) - nazi, inconsistency 1,06x spacing here
    00:39:082 (1,2,3,1,2) - i don't really like this pattern, well it's your pattern so just saying opinion here ~
    00:58:192 (2,3) - try to avoid overlapping here, not really nice to look
    01:00:513 (1) - same here, maybe move to 124,64
    01:03:191 (1,2) - same as previous
    01:18:013 (2,3,4,5,6,7) - oh damn this 1/4 jumps are really hard and hard to read. how about give some NCs or change it?
    01:24:084 (3) - NC to aware the SV change

Nice map, good luck ;)
Korean so pro
Topic Starter
lolia

Sonnyc wrote:

랜덤모딩이에요

Easy:

00:48:544 (2) - 삭제를 추천합니다. 가사에 맞을수는 있지만, 00:48:722에 노트가 없기 때문에 이지로써 헷갈릴 여지가 있습니다. 여기서는 강한 박자만 강조하는거도 나쁘지 않을거에요 fixed.

Normal:

00:29:799 (5) - 가사에 맞춰서 00:29:621 부터 시작하는건 어때요? 처음엔 그렇게 하려했는데, 키아이도 아닌데 리듬이 모여있다는 느낌이라 해야하나..너무 몰려있는 느낌이 들어서 이렇게 했어요 ㅎ 일단 이부분은 지적 몇번 더 들어오면 고칠게요
00:31:942 (4) - 패턴 변형이니 뉴콤해주세요 fixed
00:33:728 (2) - 앞에 반복 클릭이 2번이나 나왔으니 이 노트는 (3) 위에 놓는게 더 자연스러울거 같아요 fixed

Hard:

00:33:728 (1,2,3) - 맵 전체의 흐름에서 봤을때 좀 너무 먼 슬라이더들인듯 싶습니다. fixed
01:24:084 (3) - 뉴콤 부탁합니다. 좀 낚시성이 있어요 fixed

Insane:

00:14:442 (3,4) - 좀 거리가 많이 먼 점프 같습니다 뒤에 더 넓은 점프도 있는데..이정도는 괜찮지 않을까요?
00:47:294 (3,4) - 간격이 너무 먼거 같은데 노트들을 각각 (1,2) 위에 놓는건 어때요? 보컬 자체가 점프랑 어울리기도 하고 슬라머리에 올리면 바로 뒷슬라와의 흐름이 흐트러지는 느낌이 드네요..
00:49:436 (2) - 노트를 00:49:794 (1) 위에 놓는건 어때요? 좀 가려서 이상하려나요,, 이러는 편이 시간차를 더 알기 쉽긴 할거 같아요 음..이 부분만 보면 그것도 괜찮은데 (1) 슬라 두개까지 생각하면 뭔가..지루한 느낌이 드네요 계속 겹치는 것만 나오니...
01:24:084 (3) - 템포가 변하니까 뉴콤 넣어주는게 좋을겁니다. fixed

맵 재밌을거 같네요 ㅋ :3
모딩 감사드립니다 ㅎ

Xinely wrote:

Hi Karia :)


  • General
    recommended to use soft-sliderslide from 00:00:518 - until 00:02:839 - . we know the music is only piano, so relax. w/o silent sliderslide, heard too noisy. here link to get sliderslide puu.sh/5X0mS.wav fixed
    01:05:870 (2) - imo no need kiai fountain here. remove it? KEEP


  • Easy
    00:04:447 (4) - there is only drum (loud) sound here. remove finish and keep clap in this circle fixed
    00:04:800 (1) - there is a cymbal sound in slider's head (00:04:800 - ), add finish on head fixed
    00:06:228 (2) - nazi, move to 236,136 to have better blanket. if you following this, move 00:06:942 (3) - 260,232 and 00:07:657 (1) - 316,380 fixed
    if you lazy to change it one by one, i have a code for you
    236,136,6228,2,0,P|292:144|344:172,1,100,0|8,0:0|0:0,0:0:0:0:
    260,232,6942,2,0,P|312:254|355:294,1,100,0|8,0:0|0:0,0:0:0:0:
    316,380,7657,6,0,P|248:360|192:300,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    00:09:799 (3) - i heard cymbal sounds on 00:09:799 - and 00:10:335 - , add finish on head and tail than fixed
    00:11:228 (4) - somehow i feel flow can improved a little here, similar like http://puu.sh/5X0Sa.jpg (3) and next (1) are askew. So, current angle is better for me. Sorry
    00:17:657 (3,4) - make it symmetrical? I made a triangle and I like current flow. Sorry
    Like this

    308,240,17657,2,0,P|360:232|424:248,1,100,2|0,0:0|0:0,0:0:0:0:
    404,340,18371,2,0,P|352:348|288:332,1,100,0|0,0:0|0:0,0:0:0:0:
    00:28:371 (2) - tail 448,160 for better flow :3 I like current slider shape. Instead, rotated this slider :D
    00:40:688 (2) - for this, in 00:41:224 - have a loud sound which need to use finish too. i suggest to make this slider end in 00:41:224 - (tail use finish) and add circle in 00:41:581 - (circle use clap) Yeah, but I use this rhythm in Normal. So, Easy diff should be more loose rhythm I think. Sorry.
    Solid diff ~ :3


  • Normal
    00:04:447 (1) - remove this, just saying but in Easy Normal need rest at least 1 whitetick after spinner because newbie still confusing after do a spin. Yeah. But this note is very closed to center. So, here is no problem I think. Keep.
    00:09:799 (5) - finish on head tail and repeat. loud music /w/ fixed
    00:10:514 (1) - finish on head too fixed
    00:19:085 (1) - move to 216,288? i think it will have better flow here fixed
    00:31:942 (4,5,6,7) - in this part it will be better if you follow piano sound only. so remove 00:32:299 (5,7) - instead? But this rhythm is more loose than Easy diff. Sorry
    00:56:942 (2,3) - try to make better blanket? fixed
    01:01:584 (5) - remove whistle in head. too noisy remove (4)'s tail
    01:11:227 (2) - nazi, 328,208 for better symmetrical About the slider, I don't like to use perfect symmetry well. Sorry
    01:18:370 (4) - i guess remove it and make 2 sliders of 1/2 will be better and keep consistency with 01:01:227 (4,5) - fixed
    01:23:191 (3) - i'm not tell 0,95x in here is inconsistency but it will be better if you fix it with move to 480,72. some BATs can tell 0,95x is inconsistency spacing >3< fixed


  • Hard
    tested it and AR 8 better here~ i used 1,4 SV with AR 8 so why not AR 8 in 1,5 SV xD 2nd advice about AR8.. ;w; Fixed
    00:07:657 (1,2,3) - imo, i will remove these circles and make 1/1 slider instead, somehow following music properly Hmm..Insane has current rhythm too..Keep. I'll consider about this later ;w;
    00:09:799 (1) - same as Normal fixed
    00:10:514 (2) - same as Normal fixed
    00:21:228 (6,7,1) - i recommended to tweak this pattern become similar as http://puu.sh/5X2Yi.jpg. better for visual and flow fixed
    00:31:585 (3,4) - move to 148,200. if you want to make them symmetrical Same reason as above. Sorry
    00:43:009 (3) - move this slider to 308,112. overlap with previous isn't really good. also it will be better if you do a symmetrical with next slider too :3 Overlap..I'll consider this later. But symmetry is same reason as above :)
    01:01:495 (4,5) - too hard for Hard diff. it will be better if you remove (4) and start (5) in 01:01:495 - with add more 1 repeat
    01:10:334 - add note? i feel kinda weird when you skip this time. Idk why D: fixed on myself include above suggestion.
    01:14:084 (3) - curved it a little up to have better flow with next slider http://puu.sh/5X38S.jpg fixed
    01:24:084 (3) - SV is changed here, NC it for aware the SV changed Already fixed xD


  • Insane
    00:09:799 (1,2,3) - same as Normal ~ fixed
    00:10:514 (1) - same as Normal fixed
    00:11:764 (4) - nazi, inconsistency 1,06x spacing here fixed
    00:39:082 (1,2,3,1,2) - i don't really like this pattern, well it's your pattern so just saying opinion here ~ I have no idea about this now ;w;
    00:58:192 (2,3) - try to avoid overlapping here, not really nice to look Hmm...Sorry, I like this now. But I don't know later :P
    01:00:513 (1) - same here, maybe move to 124,64 ^
    01:03:191 (1,2) - same as previous ^
    01:18:013 (2,3,4,5,6,7) - oh damn this 1/4 jumps are really hard and hard to read. how about give some NCs or change it? Hmm..1/4 is keep. And NC on (6) cuz distance is changed
    01:24:084 (3) - NC to aware the SV change Same. xD

Nice map, good luck ;)
Korean so pro
Yeah, Korean is so pro except for me xD
Thanks for modding!
[ Raphael ]
안녕하세요~

[Easy]
  • 00:49:794 (3) - 약간만 휘게 하시는건 어떠신지?
    00:51:942 (3,2) - 조금 더 낫게 블랭킷 시켜주세요!

    [Normal]
    • 00:05:335 (3,4) - 하나의 슬라이더로 결합시키는 건 어떠신가요? 개인적으로 이런 걸 어려워해서 ;w;
      01:01:227 (4,5) - ^
      01:18:370 (4,5) - ^

      하드랑 인세인은 괜찮아보여서 따로 적지않았습니다 :33
      이상 허접한 모딩이었습니다 ;w;
Topic Starter
lolia

[ Raphael ] wrote:

안녕하세요~


[Easy]

00:49:794 (3) - 약간만 휘게 하시는건 어떠신지? fixed
00:51:942 (3,2) - 조금 더 낫게 블랭킷 시켜주세요! fixed




[Normal]

00:05:335 (3,4) - 하나의 슬라이더로 결합시키는 건 어떠신가요? 개인적으로 이런 걸 어려워해서 ;w; 두번째 비트가 슬라몸통에 묻혀서 좀 그렇네요..
01:01:227 (4,5) - ^ 여긴 연타부분이라 고치면 좀 지루하지 않을까요..
01:18:370 (4,5) - ^ ^



하드랑 인세인은 괜찮아보여서 따로 적지않았습니다 :33
이상 허접한 모딩이었습니다 ;w;
모딩 감사드립니다 ㅎ
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
I love this anime and this song xD
you may want to add the two characters' name into tags

Insane
00:14:799 (1) - consider to remove the clap on this, it feels redundant to me
00:16:942 - I think you could also try adding a lower volume whistle here, referring to 00:23:907 - , and maybe at 00:17:835 -
00:58:192 (2) - I prefer to use a whistle on its head, because you're mapping to thr vocal and ignored the drum at 00:58:370 - , I think whistle at this point would make players easier to understand what you're doing here
00:59:620 (4) - ^ same for this, and other similar ones in the kiai, such as 01:02:477 (2) - and so on
01:01:584 (1) - I recommend to remove the clap from this note, according to the music, there should be a kick drum here, just like 01:01:227 (3) - , not a snare drum
01:05:334 (4,1) - try to form a better blanket between them?
01:06:942 (1) - may try moving it higher, to (508,76) or so, to make if further away from the former slider, because there's a heavy beat on this note, so I think setting a jump here may emphasise it better
01:14:799 (1) - maybe use the same shape as the following slider 2, after all you're making them look symmetrical
01:18:370 (4) - better remove the clap on head, as there is kick drum in the music
01:23:191 (1) - a finish on head would sound really nice at this heavy beat
01:24:084 (1) - may add a drum finish for its end to fit the bass drum?

Hard
hitsound suggesstions are quite the same as what I've mentioned above, and also for the other diffs
00:21:942 (1,2) - may consider exchange NC here, I know you're adding NCs according to the white tick, I also do the same, but as this 1 and 2 are stacked with a gap in between, I think it would be more readable for hard-level players if the NC was on 2
01:18:370 (3) - clap should be removed on head, in doesn't match with the drum in the music
01:18:906 - and I don't know why you leave it blank here, I would really prefer a circle here to make the rhythm coherent

Normal
00:04:447 (1,2) - not recommended to stack 1/1 beats like this in a Normal diff, if there's only a 1/2 beat between the circle and the slider, that's ok, but when there's 1/1, you'd better avoid it to make it easier to read for new players。 also for the 1/1 stacks, in the following part
00:05:335 - you may try adding whistles for points like this, because you're mapping to a different track in this diff, not like the Hard and Insane diff, so you could try to use whistles to make the rhythm clearer and easier to follow
00:06:050 - also add whistle here, and at 00:08:192 (2) - and 00:08:907 - and so on. I think you can get my idea here
00:29:442 (4) - this is too high above, almost out of screen, you could try to move 00:28:371 (2,3,4) - together to (480.356) and rotate 00:27:657 (1) - by 5° and move it to (242,314)

Easy
01:01:406 - may consider remove the green line here, because in this diff, when the rhythm is not that intense, (no stream) It feels really weird to find that the clap at 01:01:584 - has got a lower volume than other claps

That's all
Really nice map, have a star from me
Good luck
Topic Starter
lolia

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
I love this anime and this song xD hehe
you may want to add the two characters' name into tags added

Insane
00:14:799 (1) - consider to remove the clap on this, it feels redundant to me fixed
00:16:942 - I think you could also try adding a lower volume whistle here, referring to 00:23:907 - , and maybe at 00:17:835 - Sorry
00:58:192 (2) - I prefer to use a whistle on its head, because you're mapping to thr vocal and ignored the drum at 00:58:370 - , I think whistle at this point would make players easier to understand what you're doing here Hmm..vocal is more louder than drum. So, here is no problem I think. KEEP
00:59:620 (4) - ^ same for this, and other similar ones in the kiai, such as 01:02:477 (2) - and so on ^
01:01:584 (1) - I recommend to remove the clap from this note, according to the music, there should be a kick drum here, just like 01:01:227 (3) - , not a snare drum But after I remove this clap, stream's hitsounds are awkward to me..
01:05:334 (4,1) - try to form a better blanket between them? I like current slider shape. Sorry
01:06:942 (1) - may try moving it higher, to (508,76) or so, to make if further away from the former slider, because there's a heavy beat on this note, so I think setting a jump here may emphasise it better Yeah, right~!
01:14:799 (1) - maybe use the same shape as the following slider 2, after all you're making them look symmetrical Sorry.
01:18:370 (4) - better remove the clap on head, as there is kick drum in the music Same reason as above. Awkward to me..
01:23:191 (1) - a finish on head would sound really nice at this heavy beat COOL
01:24:084 (1) - may add a drum finish for its end to fit the bass drum? added

Hard
hitsound suggesstions are quite the same as what I've mentioned above, and also for the other diffs fixed
00:21:942 (1,2) - may consider exchange NC here, I know you're adding NCs according to the white tick, I also do the same, but as this 1 and 2 are stacked with a gap in between, I think it would be more readable for hard-level players if the NC was on 2 This diff has some more gaps except for this. So, Player must read this gap for reading others gap in this diff. Sorry
01:18:370 (3) - clap should be removed on head, in doesn't match with the drum in the music fixed
01:18:906 - and I don't know why you leave it blank here, I would really prefer a circle here to make the rhythm coherent oops, I don't know too xD. fixed

Normal
00:04:447 (1,2) - not recommended to stack 1/1 beats like this in a Normal diff, if there's only a 1/2 beat between the circle and the slider, that's ok, but when there's 1/1, you'd better avoid it to make it easier to read for new players。 also for the 1/1 stacks, in the following part Stacks like this are acceptable in Normal diff I think...This is not Easy diff, so players can read this more or less.
00:05:335 - you may try adding whistles for points like this, because you're mapping to a different track in this diff, not like the Hard and Insane diff, so you could try to use whistles to make the rhythm clearer and easier to follow fixed
00:06:050 - also add whistle here, and at 00:08:192 (2) - and 00:08:907 - and so on. I think you can get my idea here fixed on myself
00:29:442 (4) - this is too high above, almost out of screen, you could try to move 00:28:371 (2,3,4) - together to (480.356) and rotate 00:27:657 (1) - by 5° and move it to (242,314) fixed on myself

Easy
01:01:406 - may consider remove the green line here, because in this diff, when the rhythm is not that intense, (no stream) It feels really weird to find that the clap at 01:01:584 - has got a lower volume than other claps fixed

That's all
Really nice map, have a star from me
Good luck
Thanks for modding and star!
P A N
hi, m4m :3

I think the offset seems too fast, try about plus 10-15 for all timing points and resnap the note too.

[Insane]
  1. 00:08:564 (5) - move this under (4) would be better flow.
  2. 01:01:599 (1) - remove NC.
  3. 01:24:099 (1) - use 3 circles instead? I test play first time I don't know that slider is slower suddenly so... I think that's a 1/4 repeat slider.
[Hard]
  1. 00:32:835 - add note sounds better
[Normal]
  1. hmm 00:04:447 (1) is already appear when the spinner start just a second, I suggest to remove it.
  2. 00:53:370 (1,2) - move to 136|56 , 24|176 for symmetry.
[Easy]
  1. 00:01:946 (2) - move to 412|184 for symmetry?
  2. 00:07:657 (1) - find a way to move this slider a bit up because its out of field.
  3. 00:17:657 (3,4) - move to 308|236 , 408|336 for symmetry.
  4. 00:47:651 (1) - move tail on 380|116 is already fine.
  5. 00:53:727 (1,2) - move to 52|212 , 56|312 for make 2 blanket with 00:51:942 (3)
  6. the spacing between of slider 01:00:513 (2,3) is not balance with the spacing between of 01:01:227 (3,1) , it will looks nice if you fix :3
that's all, nice map :3 gl and sorry for poor mod DX
Topic Starter
lolia

P A N wrote:

hi, m4m :3

I think the offset seems too fast, try about plus 10-15 for all timing points and resnap the note too. fixed

[Insane]
  1. 00:08:564 (5) - move this under (4) would be better flow. Yeah, your (4,5)Sliders' flow is good..But then, (5,6)Sliders' flow is strange I think. Sorry
  2. 01:01:599 (1) - remove NC. fixed.
  3. 01:24:099 (1) - use 3 circles instead? I test play first time I don't know that slider is slower suddenly so... I think that's a 1/4 repeat slider. 1/4 slider is better for me. Sorry
[Hard]
  1. 00:32:835 - add note sounds better (5,6) are same rhythm as Insane. Sorry
[Normal]
  1. hmm 00:04:447 (1) is already appear when the spinner start just a second, I suggest to remove it. Hmm..removed ;w;
  2. 00:53:370 (1,2) - move to 136|56 , 24|176 for symmetry. Personally, I don't like the perfect symmetry with same shape sliders well. Sorry
[Easy]
  1. 00:01:946 (2) - move to 412|184 for symmetry? Same reason as Normal.
  2. 00:07:657 (1) - find a way to move this slider a bit up because its out of field. This isn't out of screen..Sorry
  3. 00:17:657 (3,4) - move to 308|236 , 408|336 for symmetry. Same reason as Normal.
  4. 00:47:651 (1) - move tail on 380|116 is already fine. fixed
  5. 00:53:727 (1,2) - move to 52|212 , 56|312 for make 2 blanket with 00:51:942 (3) fixed on myself
  6. the spacing between of slider 01:00:513 (2,3) is not balance with the spacing between of 01:01:227 (3,1) , it will looks nice if you fix :3 fixed xD
that's all, nice map :3 gl and sorry for poor mod DX
Thanks for modding!
HabiHolic


[Easy]

00:01:961 (2) - 1번 슬라이더랑 평행하게 배치하세요 사진 참고 https://osu.ppy.sh/ss/1206596
00:18:386 (4) - 마찬가지 위에 사진처럼 비슷하게 배치해주세요
00:18:743 - 이곳에 휘슬 들어가면 어색하지 않고 좋게 들리네요 추가하시는게 어떤지요?
00:40:703 (2) - 틱소리 내는게 좋을거 같아요
00:43:559 (2) - ^
00:56:242 - 피니쉬 추가
01:13:385 - ^


[Normal]

00:05:350 (2,3) - 처리하기 힘들어보이는데 00:05:707 (3) - 이걸 삭제하고 00:05:350 (2) - 이걸 반복 한번 추가하는게 어떤가요?
00:13:386 (1) - 이지에서 말했던것처럼 평행하게
00:23:922 (4) - 이미 전 슬라이더가 직선이니까 모양을 둥글게 하는게 보기에는 좋습니다. 둥글게 하시는게 어때요?

[Hard]

00:13:922 (2) - ctrl + g 하는게 좋아보이네요
01:17:671 (1) - 뉴콤 제거하는게 좋을듯

잘만드셨네요~ 랭크 화이팅~

Good Luck~
Topic Starter
lolia

HabiHolic wrote:



[Easy]

00:01:961 (2) - 1번 슬라이더랑 평행하게 배치하세요 사진 참고 https://osu.ppy.sh/ss/1206596 앞의 모딩들에도 적혀있지만 제가 완벽한 대칭은 그다지 좋아하진 않아요
00:18:386 (4) - 마찬가지 위에 사진처럼 비슷하게 배치해주세요 ^
00:18:743 - 이곳에 휘슬 들어가면 어색하지 않고 좋게 들리네요 추가하시는게 어떤지요? 이 파트는 힛사를 음악에만 맞춘거라..죄송해요
00:40:703 (2) - 틱소리 내는게 좋을거 같아요 여기 틱이 배경힛사랑 엇박이라 이상해서 그냥 안넣었어요..ㅎ
00:43:559 (2) - ^ ^
00:56:242 - 피니쉬 추가 피니시는 거의 다른 난이도랑 같게한거라..패스할게요
01:13:385 - ^ ^


[Normal]

00:05:350 (2,3) - 처리하기 힘들어보이는데 00:05:707 (3) - 이걸 삭제하고 00:05:350 (2) - 이걸 반복 한번 추가하는게 어떤가요? 이건 키아이에 두번 더 나오기 때문에 처리할 수 있어야 된다고 생각되네요..패스할게요
00:13:386 (1) - 이지에서 말했던것처럼 평행하게 이지랑 같은 이유입니다
00:23:922 (4) - 이미 전 슬라이더가 직선이니까 모양을 둥글게 하는게 보기에는 좋습니다. 둥글게 하시는게 어때요? 음..지금도 별 문제없어보이고 00:25:350 (2) - 이거랑 평행하게 한거라..패스할게요

[Hard]

00:13:922 (2) - ctrl + g 하는게 좋아보이네요 머리를 바꾸면 얘가 너무 밑으로 내려가기도 하고 전 지금이 더 맘에 드네요..,
01:17:671 (1) - 뉴콤 제거하는게 좋을듯 이 색깔이 연타를 포함하고 있어서 뉴콤을 풀면 너무 길게 느껴지네요..

잘만드셨네요~ 랭크 화이팅~

Good Luck~
No change but thanks for modding!
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