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ChouCho - starlog (Short Ver.)

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Topic Starter
lolia
This beatmap was submitted using in-game submission on 2014년 3월 17일 월요일 at 오전 8:46:24

Artist: ChouCho
Title: starlog (Short Ver.)
Source: Fate/kaleid liner PRISMA☆ILLYA
Tags: op opening Prismaillya Illyasviel von Einzbern Miyu Edelfelt Kadowaki Mai Nazuka Kaori プリズマ☆イリヤ
BPM: 168
Filesize: 10278kb
Play Time: 01:28
Difficulties Available:
  1. Easy (3.04 stars, 98 notes)
  2. Hard (4.95 stars, 224 notes)
  3. Insane (5 stars, 271 notes)
  4. Normal (4.26 stars, 129 notes)
Download: ChouCho - starlog (Short Ver.)
Download: ChouCho - starlog (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - 100% (By me)
Normal - 100% (By me)
Hard - 100% (By me)
Insane - 100% (By me)

Hitsounds from xChippy. Thanks /
DenoisoGoiso
good
Topic Starter
lolia

DenoisoGoiso wrote:

good
>///<
Xinchii
Hi ~ from my queue ~~

[Easy]
  1. 01:10:156(4) - cus 01:10:513 - is a strong vocal , think it will be better fit with slider start
[Normal]
ah.... clean lol
nothing I want to point
[Hard]
  1. How about AR8 ? I feel AR7 is so low to this BPM
  2. 00:04:447 - like suggestion in Insane , remove the finsh ?
  3. 00:59:620(4,5) - Just feel this pause is so suddenly , I would like a 1/1 slider more here like previous part
[Insane]
  1. 00:04:095 - I suggest to change this clap into whistle
  2. 00:04:447 - Remove finsh ? feel suddenly here
  3. 00:07:657(1,2) - I will suggest to do a slider here , the music fit with slider more in my view
    and it can symmetry with 00:04:271(1,2,3,4,5,6,1) - this part
  4. 00:09:799(1,2,3,1) - this part is 3 of 3/4 rhythm then with a 1/2 rhythm
    try to make (1,2,3)'s spacing bigger than (3,4) or do some Identifiable spacing difference to make it convenient to read
  5. 00:26:228 - How about a anti-jump pattern here :3 ?
    quite fit with this part
  6. 00:44:080(2) - Only this slider cross previous slider in this part
    try to make them unitary ?
  7. 00:44:437 - Remove the finsh at slider end

That's all from me

Nice ~

Star and good luck ! :D
Topic Starter
lolia

leon1341414 wrote:

Hi ~ from my queue ~~

[Easy]
  1. 01:10:156(4) - cus 01:10:513 - is a strong vocal , think it will be better fit with slider start fixed
[Normal]
ah.... clean lol
nothing I want to point :D
[Hard]
  1. How about AR8 ? I feel AR7 is so low to this BPM Maybe AR8 is too high in Hard diff for me. Keep.
  2. 00:04:447 - like suggestion in Insane , remove the finsh ? But here is finish in the music..Instead, adjusted volume.
  3. 00:59:620(4,5) - Just feel this pause is so suddenly , I would like a 1/1 slider more here like previous part Keep. I'll fix this after I get more advice about this.
[Insane]
  1. 00:04:095 - I suggest to change this clap into whistle Sorry.
  2. 00:04:447 - Remove finsh ? feel suddenly here Same as Hard.
  3. 00:07:657(1,2) - I will suggest to do a slider here , the music fit with slider more in my view
    and it can symmetry with 00:04:271(1,2,3,4,5,6,1) - this part I want to differentiate this from previous part. Sorry, but keep. I'll consider this later.
  4. 00:09:799(1,2,3,1) - this part is 3 of 3/4 rhythm then with a 1/2 rhythm
    try to make (1,2,3)'s spacing bigger than (3,4) or do some Identifiable spacing difference to make it convenient to read fixed
  5. 00:26:228 - How about a anti-jump pattern here :3 ?
    quite fit with this part fixed
  6. 00:44:080(2) - Only this slider cross previous slider in this part
    try to make them unitary ? Yeah, right! fixed
  7. 00:44:437 - Remove the finsh at slider end Sorry, here is finish in the music.

That's all from me

Nice ~

Star and good luck ! :D
Thanks for modding and star!
DenoisoGoiso
Sorry, i can't mod your map because i had a weird problem.... ._.

Have a star~
Topic Starter
lolia

DenoisoGoiso wrote:

Sorry, i can't mod your map because i had a weird problem.... ._.

Have a star~
Well, ok. :)
And thanks for star
Yuhina_old
개인적으로 노래가 좋아서 별 많이 쏘고 갑니당ㅎ

은 다시 돌아와서 겟난 가능한가여?ㅎㅎ

하드나인세인으로
Topic Starter
lolia

Yuhina wrote:

개인적으로 노래가 좋아서 별 많이 쏘고 갑니당ㅎ

은 다시 돌아와서 겟난 가능한가여?ㅎㅎ

하드나인세인으로
Thanks for star! And sorry about GD ;w;
Sonnyc
랜덤모딩이에요

Easy:

00:48:544 (2) - 삭제를 추천합니다. 가사에 맞을수는 있지만, 00:48:722에 노트가 없기 때문에 이지로써 헷갈릴 여지가 있습니다. 여기서는 강한 박자만 강조하는거도 나쁘지 않을거에요

Normal:

00:29:799 (5) - 가사에 맞춰서 00:29:621 부터 시작하는건 어때요?
00:31:942 (4) - 패턴 변형이니 뉴콤해주세요
00:33:728 (2) - 앞에 반복 클릭이 2번이나 나왔으니 이 노트는 (3) 위에 놓는게 더 자연스러울거 같아요

Hard:

00:33:728 (1,2,3) - 맵 전체의 흐름에서 봤을때 좀 너무 먼 슬라이더들인듯 싶습니다.
01:24:084 (3) - 뉴콤 부탁합니다. 좀 낚시성이 있어요

Insane:

00:14:442 (3,4) - 좀 거리가 많이 먼 점프 같습니다
00:47:294 (3,4) - 간격이 너무 먼거 같은데 노트들을 각각 (1,2) 위에 놓는건 어때요?
00:49:436 (2) - 노트를 00:49:794 (1) 위에 놓는건 어때요? 좀 가려서 이상하려나요,, 이러는 편이 시간차를 더 알기 쉽긴 할거 같아요
01:24:084 (3) - 템포가 변하니까 뉴콤 넣어주는게 좋을겁니다.

맵 재밌을거 같네요 ㅋ
Xinely
Hi Karia :)


  • General
    recommended to use soft-sliderslide from 00:00:518 - until 00:02:839 - . we know the music is only piano, so relax. w/o silent sliderslide, heard too noisy. here link to get sliderslide puu.sh/5X0mS.wav
    01:05:870 (2) - imo no need kiai fountain here. remove it?


  • Easy
    00:04:447 (4) - there is only drum (loud) sound here. remove finish and keep clap in this circle
    00:04:800 (1) - there is a cymbal sound in slider's head (00:04:800 - ), add finish on head
    00:06:228 (2) - nazi, move to 236,136 to have better blanket. if you following this, move 00:06:942 (3) - 260,232 and 00:07:657 (1) - 316,380
    if you lazy to change it one by one, i have a code for you
    236,136,6228,2,0,P|292:144|344:172,1,100,0|8,0:0|0:0,0:0:0:0:
    260,232,6942,2,0,P|312:254|355:294,1,100,0|8,0:0|0:0,0:0:0:0:
    316,380,7657,6,0,P|248:360|192:300,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    00:09:799 (3) - i heard cymbal sounds on 00:09:799 - and 00:10:335 - , add finish on head and tail than
    00:11:228 (4) - somehow i feel flow can improved a little here, similar like http://puu.sh/5X0Sa.jpg
    00:17:657 (3,4) - make it symmetrical?
    Like this

    308,240,17657,2,0,P|360:232|424:248,1,100,2|0,0:0|0:0,0:0:0:0:
    404,340,18371,2,0,P|352:348|288:332,1,100,0|0,0:0|0:0,0:0:0:0:
    00:28:371 (2) - tail 448,160 for better flow :3
    00:40:688 (2) - for this, in 00:41:224 - have a loud sound which need to use finish too. i suggest to make this slider end in 00:41:224 - (tail use finish) and add circle in 00:41:581 - (circle use clap)
    Solid diff ~


  • Normal
    00:04:447 (1) - remove this, just saying but in Easy Normal need rest at least 1 whitetick after spinner because newbie still confusing after do a spin.
    00:09:799 (5) - finish on head tail and repeat. loud music /w/
    00:10:514 (1) - finish on head too
    00:19:085 (1) - move to 216,288? i think it will have better flow here
    00:31:942 (4,5,6,7) - in this part it will be better if you follow piano sound only. so remove 00:32:299 (5,7) - instead?
    00:56:942 (2,3) - try to make better blanket?
    01:01:584 (5) - remove whistle in head. too noisy
    01:11:227 (2) - nazi, 328,208 for better symmetrical
    01:18:370 (4) - i guess remove it and make 2 sliders of 1/2 will be better and keep consistency with 01:01:227 (4,5) -
    01:23:191 (3) - i'm not tell 0,95x in here is inconsistency but it will be better if you fix it with move to 480,72. some BATs can tell 0,95x is inconsistency spacing >3<


  • Hard
    tested it and AR 8 better here~ i used 1,4 SV with AR 8 so why not AR 8 in 1,5 SV xD
    00:07:657 (1,2,3) - imo, i will remove these circles and make 1/1 slider instead, somehow following music properly
    00:09:799 (1) - same as Normal
    00:10:514 (2) - same as Normal
    00:21:228 (6,7,1) - i recommended to tweak this pattern become similar as http://puu.sh/5X2Yi.jpg. better for visual and flow
    00:31:585 (3,4) - move to 148,200. if you want to make them symmetrical
    00:43:009 (3) - move this slider to 308,112. overlap with previous isn't really good. also it will be better if you do a symmetrical with next slider too :3
    01:01:495 (4,5) - too hard for Hard diff. it will be better if you remove (4) and start (5) in 01:01:495 - with add more 1 repeat
    01:10:334 - add note? i feel kinda weird when you skip this time. Idk why D:
    01:14:084 (3) - curved it a little up to have better flow with next slider http://puu.sh/5X38S.jpg
    01:24:084 (3) - SV is changed here, NC it for aware the SV changed


  • Insane
    00:09:799 (1,2,3) - same as Normal ~
    00:10:514 (1) - same as Normal
    00:11:764 (4) - nazi, inconsistency 1,06x spacing here
    00:39:082 (1,2,3,1,2) - i don't really like this pattern, well it's your pattern so just saying opinion here ~
    00:58:192 (2,3) - try to avoid overlapping here, not really nice to look
    01:00:513 (1) - same here, maybe move to 124,64
    01:03:191 (1,2) - same as previous
    01:18:013 (2,3,4,5,6,7) - oh damn this 1/4 jumps are really hard and hard to read. how about give some NCs or change it?
    01:24:084 (3) - NC to aware the SV change

Nice map, good luck ;)
Korean so pro
Topic Starter
lolia

Sonnyc wrote:

랜덤모딩이에요

Easy:

00:48:544 (2) - 삭제를 추천합니다. 가사에 맞을수는 있지만, 00:48:722에 노트가 없기 때문에 이지로써 헷갈릴 여지가 있습니다. 여기서는 강한 박자만 강조하는거도 나쁘지 않을거에요 fixed.

Normal:

00:29:799 (5) - 가사에 맞춰서 00:29:621 부터 시작하는건 어때요? 처음엔 그렇게 하려했는데, 키아이도 아닌데 리듬이 모여있다는 느낌이라 해야하나..너무 몰려있는 느낌이 들어서 이렇게 했어요 ㅎ 일단 이부분은 지적 몇번 더 들어오면 고칠게요
00:31:942 (4) - 패턴 변형이니 뉴콤해주세요 fixed
00:33:728 (2) - 앞에 반복 클릭이 2번이나 나왔으니 이 노트는 (3) 위에 놓는게 더 자연스러울거 같아요 fixed

Hard:

00:33:728 (1,2,3) - 맵 전체의 흐름에서 봤을때 좀 너무 먼 슬라이더들인듯 싶습니다. fixed
01:24:084 (3) - 뉴콤 부탁합니다. 좀 낚시성이 있어요 fixed

Insane:

00:14:442 (3,4) - 좀 거리가 많이 먼 점프 같습니다 뒤에 더 넓은 점프도 있는데..이정도는 괜찮지 않을까요?
00:47:294 (3,4) - 간격이 너무 먼거 같은데 노트들을 각각 (1,2) 위에 놓는건 어때요? 보컬 자체가 점프랑 어울리기도 하고 슬라머리에 올리면 바로 뒷슬라와의 흐름이 흐트러지는 느낌이 드네요..
00:49:436 (2) - 노트를 00:49:794 (1) 위에 놓는건 어때요? 좀 가려서 이상하려나요,, 이러는 편이 시간차를 더 알기 쉽긴 할거 같아요 음..이 부분만 보면 그것도 괜찮은데 (1) 슬라 두개까지 생각하면 뭔가..지루한 느낌이 드네요 계속 겹치는 것만 나오니...
01:24:084 (3) - 템포가 변하니까 뉴콤 넣어주는게 좋을겁니다. fixed

맵 재밌을거 같네요 ㅋ :3
모딩 감사드립니다 ㅎ

Xinely wrote:

Hi Karia :)


  • General
    recommended to use soft-sliderslide from 00:00:518 - until 00:02:839 - . we know the music is only piano, so relax. w/o silent sliderslide, heard too noisy. here link to get sliderslide puu.sh/5X0mS.wav fixed
    01:05:870 (2) - imo no need kiai fountain here. remove it? KEEP


  • Easy
    00:04:447 (4) - there is only drum (loud) sound here. remove finish and keep clap in this circle fixed
    00:04:800 (1) - there is a cymbal sound in slider's head (00:04:800 - ), add finish on head fixed
    00:06:228 (2) - nazi, move to 236,136 to have better blanket. if you following this, move 00:06:942 (3) - 260,232 and 00:07:657 (1) - 316,380 fixed
    if you lazy to change it one by one, i have a code for you
    236,136,6228,2,0,P|292:144|344:172,1,100,0|8,0:0|0:0,0:0:0:0:
    260,232,6942,2,0,P|312:254|355:294,1,100,0|8,0:0|0:0,0:0:0:0:
    316,380,7657,6,0,P|248:360|192:300,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
    00:09:799 (3) - i heard cymbal sounds on 00:09:799 - and 00:10:335 - , add finish on head and tail than fixed
    00:11:228 (4) - somehow i feel flow can improved a little here, similar like http://puu.sh/5X0Sa.jpg (3) and next (1) are askew. So, current angle is better for me. Sorry
    00:17:657 (3,4) - make it symmetrical? I made a triangle and I like current flow. Sorry
    Like this

    308,240,17657,2,0,P|360:232|424:248,1,100,2|0,0:0|0:0,0:0:0:0:
    404,340,18371,2,0,P|352:348|288:332,1,100,0|0,0:0|0:0,0:0:0:0:
    00:28:371 (2) - tail 448,160 for better flow :3 I like current slider shape. Instead, rotated this slider :D
    00:40:688 (2) - for this, in 00:41:224 - have a loud sound which need to use finish too. i suggest to make this slider end in 00:41:224 - (tail use finish) and add circle in 00:41:581 - (circle use clap) Yeah, but I use this rhythm in Normal. So, Easy diff should be more loose rhythm I think. Sorry.
    Solid diff ~ :3


  • Normal
    00:04:447 (1) - remove this, just saying but in Easy Normal need rest at least 1 whitetick after spinner because newbie still confusing after do a spin. Yeah. But this note is very closed to center. So, here is no problem I think. Keep.
    00:09:799 (5) - finish on head tail and repeat. loud music /w/ fixed
    00:10:514 (1) - finish on head too fixed
    00:19:085 (1) - move to 216,288? i think it will have better flow here fixed
    00:31:942 (4,5,6,7) - in this part it will be better if you follow piano sound only. so remove 00:32:299 (5,7) - instead? But this rhythm is more loose than Easy diff. Sorry
    00:56:942 (2,3) - try to make better blanket? fixed
    01:01:584 (5) - remove whistle in head. too noisy remove (4)'s tail
    01:11:227 (2) - nazi, 328,208 for better symmetrical About the slider, I don't like to use perfect symmetry well. Sorry
    01:18:370 (4) - i guess remove it and make 2 sliders of 1/2 will be better and keep consistency with 01:01:227 (4,5) - fixed
    01:23:191 (3) - i'm not tell 0,95x in here is inconsistency but it will be better if you fix it with move to 480,72. some BATs can tell 0,95x is inconsistency spacing >3< fixed


  • Hard
    tested it and AR 8 better here~ i used 1,4 SV with AR 8 so why not AR 8 in 1,5 SV xD 2nd advice about AR8.. ;w; Fixed
    00:07:657 (1,2,3) - imo, i will remove these circles and make 1/1 slider instead, somehow following music properly Hmm..Insane has current rhythm too..Keep. I'll consider about this later ;w;
    00:09:799 (1) - same as Normal fixed
    00:10:514 (2) - same as Normal fixed
    00:21:228 (6,7,1) - i recommended to tweak this pattern become similar as http://puu.sh/5X2Yi.jpg. better for visual and flow fixed
    00:31:585 (3,4) - move to 148,200. if you want to make them symmetrical Same reason as above. Sorry
    00:43:009 (3) - move this slider to 308,112. overlap with previous isn't really good. also it will be better if you do a symmetrical with next slider too :3 Overlap..I'll consider this later. But symmetry is same reason as above :)
    01:01:495 (4,5) - too hard for Hard diff. it will be better if you remove (4) and start (5) in 01:01:495 - with add more 1 repeat
    01:10:334 - add note? i feel kinda weird when you skip this time. Idk why D: fixed on myself include above suggestion.
    01:14:084 (3) - curved it a little up to have better flow with next slider http://puu.sh/5X38S.jpg fixed
    01:24:084 (3) - SV is changed here, NC it for aware the SV changed Already fixed xD


  • Insane
    00:09:799 (1,2,3) - same as Normal ~ fixed
    00:10:514 (1) - same as Normal fixed
    00:11:764 (4) - nazi, inconsistency 1,06x spacing here fixed
    00:39:082 (1,2,3,1,2) - i don't really like this pattern, well it's your pattern so just saying opinion here ~ I have no idea about this now ;w;
    00:58:192 (2,3) - try to avoid overlapping here, not really nice to look Hmm...Sorry, I like this now. But I don't know later :P
    01:00:513 (1) - same here, maybe move to 124,64 ^
    01:03:191 (1,2) - same as previous ^
    01:18:013 (2,3,4,5,6,7) - oh damn this 1/4 jumps are really hard and hard to read. how about give some NCs or change it? Hmm..1/4 is keep. And NC on (6) cuz distance is changed
    01:24:084 (3) - NC to aware the SV change Same. xD

Nice map, good luck ;)
Korean so pro
Yeah, Korean is so pro except for me xD
Thanks for modding!
DeletedUser_3611598
안녕하세요~

[Easy]
  • 00:49:794 (3) - 약간만 휘게 하시는건 어떠신지?
    00:51:942 (3,2) - 조금 더 낫게 블랭킷 시켜주세요!

    [Normal]
    • 00:05:335 (3,4) - 하나의 슬라이더로 결합시키는 건 어떠신가요? 개인적으로 이런 걸 어려워해서 ;w;
      01:01:227 (4,5) - ^
      01:18:370 (4,5) - ^

      하드랑 인세인은 괜찮아보여서 따로 적지않았습니다 :33
      이상 허접한 모딩이었습니다 ;w;
Topic Starter
lolia

[ Raphael ] wrote:

안녕하세요~


[Easy]

00:49:794 (3) - 약간만 휘게 하시는건 어떠신지? fixed
00:51:942 (3,2) - 조금 더 낫게 블랭킷 시켜주세요! fixed




[Normal]

00:05:335 (3,4) - 하나의 슬라이더로 결합시키는 건 어떠신가요? 개인적으로 이런 걸 어려워해서 ;w; 두번째 비트가 슬라몸통에 묻혀서 좀 그렇네요..
01:01:227 (4,5) - ^ 여긴 연타부분이라 고치면 좀 지루하지 않을까요..
01:18:370 (4,5) - ^ ^



하드랑 인세인은 괜찮아보여서 따로 적지않았습니다 :33
이상 허접한 모딩이었습니다 ;w;
모딩 감사드립니다 ㅎ
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
I love this anime and this song xD
you may want to add the two characters' name into tags

Insane
00:14:799 (1) - consider to remove the clap on this, it feels redundant to me
00:16:942 - I think you could also try adding a lower volume whistle here, referring to 00:23:907 - , and maybe at 00:17:835 -
00:58:192 (2) - I prefer to use a whistle on its head, because you're mapping to thr vocal and ignored the drum at 00:58:370 - , I think whistle at this point would make players easier to understand what you're doing here
00:59:620 (4) - ^ same for this, and other similar ones in the kiai, such as 01:02:477 (2) - and so on
01:01:584 (1) - I recommend to remove the clap from this note, according to the music, there should be a kick drum here, just like 01:01:227 (3) - , not a snare drum
01:05:334 (4,1) - try to form a better blanket between them?
01:06:942 (1) - may try moving it higher, to (508,76) or so, to make if further away from the former slider, because there's a heavy beat on this note, so I think setting a jump here may emphasise it better
01:14:799 (1) - maybe use the same shape as the following slider 2, after all you're making them look symmetrical
01:18:370 (4) - better remove the clap on head, as there is kick drum in the music
01:23:191 (1) - a finish on head would sound really nice at this heavy beat
01:24:084 (1) - may add a drum finish for its end to fit the bass drum?

Hard
hitsound suggesstions are quite the same as what I've mentioned above, and also for the other diffs
00:21:942 (1,2) - may consider exchange NC here, I know you're adding NCs according to the white tick, I also do the same, but as this 1 and 2 are stacked with a gap in between, I think it would be more readable for hard-level players if the NC was on 2
01:18:370 (3) - clap should be removed on head, in doesn't match with the drum in the music
01:18:906 - and I don't know why you leave it blank here, I would really prefer a circle here to make the rhythm coherent

Normal
00:04:447 (1,2) - not recommended to stack 1/1 beats like this in a Normal diff, if there's only a 1/2 beat between the circle and the slider, that's ok, but when there's 1/1, you'd better avoid it to make it easier to read for new players。 also for the 1/1 stacks, in the following part
00:05:335 - you may try adding whistles for points like this, because you're mapping to a different track in this diff, not like the Hard and Insane diff, so you could try to use whistles to make the rhythm clearer and easier to follow
00:06:050 - also add whistle here, and at 00:08:192 (2) - and 00:08:907 - and so on. I think you can get my idea here
00:29:442 (4) - this is too high above, almost out of screen, you could try to move 00:28:371 (2,3,4) - together to (480.356) and rotate 00:27:657 (1) - by 5° and move it to (242,314)

Easy
01:01:406 - may consider remove the green line here, because in this diff, when the rhythm is not that intense, (no stream) It feels really weird to find that the clap at 01:01:584 - has got a lower volume than other claps

That's all
Really nice map, have a star from me
Good luck
Topic Starter
lolia

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
I love this anime and this song xD hehe
you may want to add the two characters' name into tags added

Insane
00:14:799 (1) - consider to remove the clap on this, it feels redundant to me fixed
00:16:942 - I think you could also try adding a lower volume whistle here, referring to 00:23:907 - , and maybe at 00:17:835 - Sorry
00:58:192 (2) - I prefer to use a whistle on its head, because you're mapping to thr vocal and ignored the drum at 00:58:370 - , I think whistle at this point would make players easier to understand what you're doing here Hmm..vocal is more louder than drum. So, here is no problem I think. KEEP
00:59:620 (4) - ^ same for this, and other similar ones in the kiai, such as 01:02:477 (2) - and so on ^
01:01:584 (1) - I recommend to remove the clap from this note, according to the music, there should be a kick drum here, just like 01:01:227 (3) - , not a snare drum But after I remove this clap, stream's hitsounds are awkward to me..
01:05:334 (4,1) - try to form a better blanket between them? I like current slider shape. Sorry
01:06:942 (1) - may try moving it higher, to (508,76) or so, to make if further away from the former slider, because there's a heavy beat on this note, so I think setting a jump here may emphasise it better Yeah, right~!
01:14:799 (1) - maybe use the same shape as the following slider 2, after all you're making them look symmetrical Sorry.
01:18:370 (4) - better remove the clap on head, as there is kick drum in the music Same reason as above. Awkward to me..
01:23:191 (1) - a finish on head would sound really nice at this heavy beat COOL
01:24:084 (1) - may add a drum finish for its end to fit the bass drum? added

Hard
hitsound suggesstions are quite the same as what I've mentioned above, and also for the other diffs fixed
00:21:942 (1,2) - may consider exchange NC here, I know you're adding NCs according to the white tick, I also do the same, but as this 1 and 2 are stacked with a gap in between, I think it would be more readable for hard-level players if the NC was on 2 This diff has some more gaps except for this. So, Player must read this gap for reading others gap in this diff. Sorry
01:18:370 (3) - clap should be removed on head, in doesn't match with the drum in the music fixed
01:18:906 - and I don't know why you leave it blank here, I would really prefer a circle here to make the rhythm coherent oops, I don't know too xD. fixed

Normal
00:04:447 (1,2) - not recommended to stack 1/1 beats like this in a Normal diff, if there's only a 1/2 beat between the circle and the slider, that's ok, but when there's 1/1, you'd better avoid it to make it easier to read for new players。 also for the 1/1 stacks, in the following part Stacks like this are acceptable in Normal diff I think...This is not Easy diff, so players can read this more or less.
00:05:335 - you may try adding whistles for points like this, because you're mapping to a different track in this diff, not like the Hard and Insane diff, so you could try to use whistles to make the rhythm clearer and easier to follow fixed
00:06:050 - also add whistle here, and at 00:08:192 (2) - and 00:08:907 - and so on. I think you can get my idea here fixed on myself
00:29:442 (4) - this is too high above, almost out of screen, you could try to move 00:28:371 (2,3,4) - together to (480.356) and rotate 00:27:657 (1) - by 5° and move it to (242,314) fixed on myself

Easy
01:01:406 - may consider remove the green line here, because in this diff, when the rhythm is not that intense, (no stream) It feels really weird to find that the clap at 01:01:584 - has got a lower volume than other claps fixed

That's all
Really nice map, have a star from me
Good luck
Thanks for modding and star!
P A N
hi, m4m :3

I think the offset seems too fast, try about plus 10-15 for all timing points and resnap the note too.

[Insane]
  1. 00:08:564 (5) - move this under (4) would be better flow.
  2. 01:01:599 (1) - remove NC.
  3. 01:24:099 (1) - use 3 circles instead? I test play first time I don't know that slider is slower suddenly so... I think that's a 1/4 repeat slider.
[Hard]
  1. 00:32:835 - add note sounds better
[Normal]
  1. hmm 00:04:447 (1) is already appear when the spinner start just a second, I suggest to remove it.
  2. 00:53:370 (1,2) - move to 136|56 , 24|176 for symmetry.
[Easy]
  1. 00:01:946 (2) - move to 412|184 for symmetry?
  2. 00:07:657 (1) - find a way to move this slider a bit up because its out of field.
  3. 00:17:657 (3,4) - move to 308|236 , 408|336 for symmetry.
  4. 00:47:651 (1) - move tail on 380|116 is already fine.
  5. 00:53:727 (1,2) - move to 52|212 , 56|312 for make 2 blanket with 00:51:942 (3)
  6. the spacing between of slider 01:00:513 (2,3) is not balance with the spacing between of 01:01:227 (3,1) , it will looks nice if you fix :3
that's all, nice map :3 gl and sorry for poor mod DX
Topic Starter
lolia

P A N wrote:

hi, m4m :3

I think the offset seems too fast, try about plus 10-15 for all timing points and resnap the note too. fixed

[Insane]
  1. 00:08:564 (5) - move this under (4) would be better flow. Yeah, your (4,5)Sliders' flow is good..But then, (5,6)Sliders' flow is strange I think. Sorry
  2. 01:01:599 (1) - remove NC. fixed.
  3. 01:24:099 (1) - use 3 circles instead? I test play first time I don't know that slider is slower suddenly so... I think that's a 1/4 repeat slider. 1/4 slider is better for me. Sorry
[Hard]
  1. 00:32:835 - add note sounds better (5,6) are same rhythm as Insane. Sorry
[Normal]
  1. hmm 00:04:447 (1) is already appear when the spinner start just a second, I suggest to remove it. Hmm..removed ;w;
  2. 00:53:370 (1,2) - move to 136|56 , 24|176 for symmetry. Personally, I don't like the perfect symmetry with same shape sliders well. Sorry
[Easy]
  1. 00:01:946 (2) - move to 412|184 for symmetry? Same reason as Normal.
  2. 00:07:657 (1) - find a way to move this slider a bit up because its out of field. This isn't out of screen..Sorry
  3. 00:17:657 (3,4) - move to 308|236 , 408|336 for symmetry. Same reason as Normal.
  4. 00:47:651 (1) - move tail on 380|116 is already fine. fixed
  5. 00:53:727 (1,2) - move to 52|212 , 56|312 for make 2 blanket with 00:51:942 (3) fixed on myself
  6. the spacing between of slider 01:00:513 (2,3) is not balance with the spacing between of 01:01:227 (3,1) , it will looks nice if you fix :3 fixed xD
that's all, nice map :3 gl and sorry for poor mod DX
Thanks for modding!
HabiHolic


[Easy]

00:01:961 (2) - 1번 슬라이더랑 평행하게 배치하세요 사진 참고 https://osu.ppy.sh/ss/1206596
00:18:386 (4) - 마찬가지 위에 사진처럼 비슷하게 배치해주세요
00:18:743 - 이곳에 휘슬 들어가면 어색하지 않고 좋게 들리네요 추가하시는게 어떤지요?
00:40:703 (2) - 틱소리 내는게 좋을거 같아요
00:43:559 (2) - ^
00:56:242 - 피니쉬 추가
01:13:385 - ^


[Normal]

00:05:350 (2,3) - 처리하기 힘들어보이는데 00:05:707 (3) - 이걸 삭제하고 00:05:350 (2) - 이걸 반복 한번 추가하는게 어떤가요?
00:13:386 (1) - 이지에서 말했던것처럼 평행하게
00:23:922 (4) - 이미 전 슬라이더가 직선이니까 모양을 둥글게 하는게 보기에는 좋습니다. 둥글게 하시는게 어때요?

[Hard]

00:13:922 (2) - ctrl + g 하는게 좋아보이네요
01:17:671 (1) - 뉴콤 제거하는게 좋을듯

잘만드셨네요~ 랭크 화이팅~

Good Luck~
Topic Starter
lolia

HabiHolic wrote:



[Easy]

00:01:961 (2) - 1번 슬라이더랑 평행하게 배치하세요 사진 참고 https://osu.ppy.sh/ss/1206596 앞의 모딩들에도 적혀있지만 제가 완벽한 대칭은 그다지 좋아하진 않아요
00:18:386 (4) - 마찬가지 위에 사진처럼 비슷하게 배치해주세요 ^
00:18:743 - 이곳에 휘슬 들어가면 어색하지 않고 좋게 들리네요 추가하시는게 어떤지요? 이 파트는 힛사를 음악에만 맞춘거라..죄송해요
00:40:703 (2) - 틱소리 내는게 좋을거 같아요 여기 틱이 배경힛사랑 엇박이라 이상해서 그냥 안넣었어요..ㅎ
00:43:559 (2) - ^ ^
00:56:242 - 피니쉬 추가 피니시는 거의 다른 난이도랑 같게한거라..패스할게요
01:13:385 - ^ ^


[Normal]

00:05:350 (2,3) - 처리하기 힘들어보이는데 00:05:707 (3) - 이걸 삭제하고 00:05:350 (2) - 이걸 반복 한번 추가하는게 어떤가요? 이건 키아이에 두번 더 나오기 때문에 처리할 수 있어야 된다고 생각되네요..패스할게요
00:13:386 (1) - 이지에서 말했던것처럼 평행하게 이지랑 같은 이유입니다
00:23:922 (4) - 이미 전 슬라이더가 직선이니까 모양을 둥글게 하는게 보기에는 좋습니다. 둥글게 하시는게 어때요? 음..지금도 별 문제없어보이고 00:25:350 (2) - 이거랑 평행하게 한거라..패스할게요

[Hard]

00:13:922 (2) - ctrl + g 하는게 좋아보이네요 머리를 바꾸면 얘가 너무 밑으로 내려가기도 하고 전 지금이 더 맘에 드네요..,
01:17:671 (1) - 뉴콤 제거하는게 좋을듯 이 색깔이 연타를 포함하고 있어서 뉴콤을 풀면 너무 길게 느껴지네요..

잘만드셨네요~ 랭크 화이팅~

Good Luck~
No change but thanks for modding!
Azmato
에궁 하비님이 먼저 쓰셧네

BG 추천입니당!

https://yande.re/sample/061d3070166820e ... sample.jpg

이거 써보시는건 어떻신가요??
HabiHolic
[Insane]

01:15:349 (2) - 제안이지만 이건 별로 좋아보이지 않는듯 차라리 01:14:814 (1) - 이거랑 비슷하게 하는게 나을듯 하네요
01:18:028 (2,3,4,5,1,2) - 다시짜세요 별로 안쓰는 패턴일 뿐더러 치기에도 어려움이 있습니다

전체적인 맵 평가 - 다 좋긴 좋지만 모양이나 배치에 신경쓰셔야 할거같아요 지금 봐도 배치가 안좋거나 동선이 이상한 것들이 많이 눈에 띄네요

그리고 히트사운드 관련해서 말씀드립니다. 히트사운드는 아시겠지만 어느 한 부분에 빠져있으면 다른 매퍼에게는 어색하게 들리는게 대부분이라서 그 요소들에 대해서 지적한거지 괜히 지적한건 아닙니다

Good Luck
Topic Starter
lolia

Azmato wrote:

에궁 하비님이 먼저 쓰셧네

BG 추천입니당!

https://yande.re/sample/061d3070166820e ... sample.jpg

이거 써보시는건 어떻신가요??
오..이리야가 성숙해보이네요
개인적으로 BG에는 저의 희망(?)이 담겨있기에...죄송합니다

@HabiHolic : 지금 폰이라 나중에 확인해볼게요

HabiHolic wrote:

[Insane]

01:15:349 (2) - 제안이지만 이건 별로 좋아보이지 않는듯 차라리 01:14:814 (1) - 이거랑 비슷하게 하는게 나을듯 하네요 음..이건 저도 별로 맘에 안들었던건데 방법이 떠오르질 않아서 뒀던 거네요ㅎㅎ.. 일단은 임시로 복붙했지만 이부분은 나중에 다시 짤게요 fixed
01:18:028 (2,3,4,5,1,2) - 다시짜세요 별로 안쓰는 패턴일 뿐더러 치기에도 어려움이 있습니다 패턴에 대해선 별로 안쓰는 패턴을 써도 문제가 되진 않을듯 싶어요. 처리는 잘 모르겠네요, 제가 더타유저가 아니니..논으론 아무런 문제없던데 ㅜ 일단 보류하고 나중에 상황보고 고치던가 할게요 ㅎ

전체적인 맵 평가 - 다 좋긴 좋지만 모양이나 배치에 신경쓰셔야 할거같아요 지금 봐도 배치가 안좋거나 동선이 이상한 것들이 많이 눈에 띄네요 음..연습해야죠 ㅋ

그리고 히트사운드 관련해서 말씀드립니다. 히트사운드는 아시겠지만 어느 한 부분에 빠져있으면 다른 매퍼에게는 어색하게 들리는게 대부분이라서 그 요소들에 대해서 지적한거지 괜히 지적한건 아닙니다 음..아까 피니시에 관한 건가요? 제가 원래 피니시는 꼭 들어가야 할부분, 다른곳에 비해서 비트가 많이 강한곳빼고는 거의 안넣어요. 저도 모딩 다니다가 몇몇 뱃, 모더들이 힛사빠진게 어색하다고 지적해도 자기한테 안맞다고 거절하시는분도 봤는데..뭐,,그냥 힛사도 개인차가 심한부분은 다 있지 않을까요?

Good Luck
Some fixed :3
Vhy
hello Karia ~
m4m as requested via PM o/
sorry for the delay, things happen yesterday :3

[Easy]
Clear .__.

[Normal]
00:05:350 (2,3) - isn't it too hard for a normal diff?
00:18:207 (4) - whistle on head?
00:29:814 (5) - move to 00:29:636 and yes extend it to white line. just keep follow the vocal tho

[Hard]
00:01:961 (1) - can you move this slider up? it almost goes out off the playfield area on my resolution orz
00:07:136 (4) - so many reverse :o replacing it with 3 circles should be nicer along with rhythm
00:07:850 (1,2,3) - if you apply above, remove these notes and add 1/1 slider
00:18:207 (7) - whistle on head?
00:32:850 - feels gap. add note here?
00:37:672 (1) - sounds weird adding finish here. better to remove
00:38:206 (4) - same as above
00:40:703 (1) - idk why but this is my personal taste, considering adding finish 00:40:703 (1) on head, then 00:41:239 (2) on tail, and 00:43:559 (1) on head. it makes sound cool
00:43:024 (3) - intentionally?

[Insane]
00:18:207 (7) - whistle on head?
00:26:779 (2,3) - the DS is not same with the previous note cuz there was a SV changes at 00:27:314. in order to make it consistence, move the green line from 00:27:314 to 00:26:243

well, good luck :)
Topic Starter
lolia

Vhy wrote:

hello Karia ~
m4m as requested via PM o/
sorry for the delay, things happen yesterday :3

[Easy]
Clear .__. :3

[Normal]
00:05:350 (2,3) - isn't it too hard for a normal diff? Hmm..no problem I think.
00:18:207 (4) - whistle on head? In Easy and Normal, I'll think about hitsounds in this part. KEEP
00:29:814 (5) - move to 00:29:636 and yes extend it to white line. just keep follow the vocal tho Sorry, I like current rhythm. :D

[Hard]
00:01:961 (1) - can you move this slider up? it almost goes out off the playfield area on my resolution orz Hmmm..this isn't out of screen. But ok. This is strat of this diff. So, objects should have stable placement I think. fixed
00:07:136 (4) - so many reverse :o replacing it with 3 circles should be nicer along with rhythm fixed on myself
00:07:850 (1,2,3) - if you apply above, remove these notes and add 1/1 slider :P
00:18:207 (7) - whistle on head? In Hard and Insane, this part's hitsounds are following only the music. Sorry
00:32:850 - feels gap. add note here? This rhythm is same as Insane. Sorry
00:37:672 (1) - sounds weird adding finish here. better to remove But in music, here is finish..
00:38:206 (4) - same as above ^
00:40:703 (1) - idk why but this is my personal taste, considering adding finish 00:40:703 (1) on head, then 00:41:239 (2) on tail, and 00:43:559 (1) on head. it makes sound cool added the finish on (1,2)'s head for consistency
00:43:024 (3) - intentionally? Hmm,, maybe this is no problem I think. And I don't have a idea about this ;w;

[Insane]
00:18:207 (7) - whistle on head? Same reason as Hard
00:26:779 (2,3) - the DS is not same with the previous note cuz there was a SV changes at 00:27:314. in order to make it consistence, move the green line from 00:27:314 to 00:26:243 oops. fixed the distance. Nice catch. ><

well, good luck :)
Thanks for modding and star!
Kyouren
I will mod but soon~
zorefire
From modding queue
[Normal]
Perfect.

[Hard]
00:07:136 (4,5) - The beat to this part doesn't sound right. you should do this pattern again 00:04:286 (1,2) or so I think.
pic

It could work out :/
[Insane]

Sorry for small mod good map. Gluck ranking.
Topic Starter
lolia

zorefire wrote:

From modding queue
[Normal]
Perfect.

[Hard]
00:07:136 (4,5) - The beat to this part doesn't sound right. you should do this pattern again 00:04:286 (1,2) or so I think. Actually, this part is stream. But this rhythm is also no problelm I think. KEEP
pic

It could work out :/
[Insane]

Sorry for small mod good map. Gluck ranking.
Thanks for modding!
Evil_Twilight
From my Queue

[Insane]
  1. 00:01:069 (2) - 00:02:497 (2) - Add whistle on these notes? I feel the sound which is same as 00:01:426 (3) - 00:02:854 (3) - and it is good to heard for me.
  2. 00:09:457 (7) - Consider to remove clap to emphasis finish here?
  3. 00:17:493 (5) - Try to make it more smooth, it will look better.
  4. 00:32:314 (1,2,3,1,2,3) - This part is strange for me, try to change others rhythme like this? It is more fits imo. 00:36:600 (2) - Same as 00:17:493 (5) -
  5. 01:06:957 (1,2,3) - Add finish like 00:09:814 (1,2,3) - , it also can make players feel more passionate.
  6. 01:23:206 (1) - Add finish on slider's end?

[Hard]
  • 00:01:068 (2) - Add whistle on slider' start?
  1. 00:32:314 (5) - Add NC here? Because you did this in Insane.
  2. 01:06:957 (3) - Add finish?

[Normal]
  1. 00:05:707 (3) - Add whistle on here because the sound is same as 00:05:350 (2) -

[Easy]
  1. 00:14:814 (3) - Move to x:276 y:160 to make 00:11:957 (1,2,3) - them a triangle?
  2. 01:25:799 (2) - I recommend you to change it to a 3/4 slider here or move it further away, I think new player can't read this slowdown at first time play.

Sorry for late and my poor mod.
This map is really good for me that I can't find the problems.
Topic Starter
lolia

Evil_Twilight wrote:

From my Queue

[Insane]
  1. 00:01:069 (2) - 00:02:497 (2) - Add whistle on these notes? I feel the sound which is same as 00:01:426 (3) - 00:02:854 (3) - and it is good to heard for me. Yeah, fixed
  2. 00:09:457 (7) - Consider to remove clap to emphasis finish here? I don't want to emphasis this finish. Because this finish has low volume. Sorry
  3. 00:17:493 (5) - Try to make it more smooth, it will look better. Here is no problem I think.
  4. 00:32:314 (1,2,3,1,2,3) - This part is strange for me, try to change others rhythme like this? It is more fits imo. Sorry, I want to make same as Hard.00:36:600 (2) - Same as 00:17:493 (5) - fixed
  5. 01:06:957 (1,2,3) - Add finish like 00:09:814 (1,2,3) - , it also can make players feel more passionate. Here isn't strong beat like 00:09:814. So, clap is better I think. Sorry
  6. 01:23:206 (1) - Add finish on slider's end? Not fit I think. Sorry

[Hard]
  • 00:01:068 (2) - Add whistle on slider' start? fixed and next slider too.
  1. 00:32:314 (5) - Add NC here? Because you did this in Insane. fixed
  2. 01:06:957 (3) - Add finish? Same as Insane. But I'll consider to add finish on only 01:06:957. (Insane is too)

[Normal]
  1. 00:05:707 (3) - Add whistle on here because the sound is same as 00:05:350 (2) - added and 00:08:232 also added.

[Easy]
  1. 00:14:814 (3) - Move to x:276 y:160 to make 00:11:957 (1,2,3) - them a triangle? Maybe current flow is better I think, Sorry
  2. 01:25:799 (2) - I recommend you to change it to a 3/4 slider here or move it further away, I think new player can't read this slowdown at first time play. fixed.

Sorry for late and my poor mod.
This map is really good for me that I can't find the problems.
Thanks for modding!
Winek
Hello! From my queue!

Unrankable
Recommended Suggestion
Suggestion
[Easy]
00:03:390 (3) - I feel there should be a whistle here, orelse it's too.. silent.
00:41:953 (1) - I don't know, maybe remove NC?
00:48:559 - Add a note here, orelse it's confusing...

[Normal]
00:26:779 (5) - For less confusing about this note add one here: 00:26:600
00:40:703 (2,2) - ^


[Hard]
AR 8 is too fast for hard..
Perfect

[Insane]
Just try to stack most of the note better. :D
Perfect

I would rank it :P
Sorry for short mod :oops:
Topic Starter
lolia

Winek wrote:

Hello! From my queue!

Unrankable
Recommended Suggestion
Suggestion
[Easy]
00:03:390 (3) - I feel there should be a whistle here, orelse it's too.. silent. fixed
00:41:953 (1) - I don't know, maybe remove NC? Sorry, NC is better I think.
00:48:559 - Add a note here, orelse it's confusing... Sorry, Keep current rhythm.

[Normal]
00:26:779 (5) - For less confusing about this note add one here: 00:26:600
00:40:703 (2,2) - ^


Sorry, followed the music.

[Hard]
AR 8 is too fast for hard.. KEEP
Perfect

[Insane]
Just try to stack most of the note better. :D
Perfect

I would rank it :P
Sorry for short mod :oops:
Thanks for modding~
AllStar12
(ノ´ヮ´)ノ*:・゚
Topic Starter
lolia
Thanks~ >////<
Hinsvar
Hello; modding for M4M here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. Why does this diff have almost no default soft whistles compared to the harder diffs? This inconsistency is driving me crazy lol. Try to make the hitsound usage consistent, at least...
  2. 00:01:961 (2) - Moving this to (424,188) makes 00:00:533 (1,2) look neater and it improves the flow. I think you should try it.
  3. 00:03:747 - There's nothing that can be heard here, so I suggest to make a 2/1 slider instead of a 1/1 slider with a repeat like 00:03:390 (3). It just feels awkward...
  4. 00:05:350 - Add a whistle here to emphasize the instrument? Reflects the song better, IMO.
  5. 00:18:386 (4) - Move to (408,352) (for the same reason as 00:01:961 (2))?
  6. 00:24:814 (1) - I prefer to see two 1/1 sliders with a 1/1 gap between each other instead of this, to emphasize the 3/2 rhythm of 00:26:243 (3) (there is nothing at 00:25:350 anyway, so why bother mapping that lol). It will definitely reflect the song better.
  7. 00:26:243 (3) - NC this since the music here is different compared to the previous and next sections?
  8. 00:40:703 (2) - I really don't recommend leaving out the cymbal at 00:41:239. It seriously feels awkward, you know... Shorten the slider to 00:41:239, instead, and then add a circle at 00:41:596 to map the instrument there.
  9. 00:49:451 - Uh, try to add a finish here since there's a cymbal?
>Normal
  1. 00:13:386 (1) - This is a purely optional suggestion, but shaping the slider like this fits with how the instrument is played here, at least for me.
  2. 00:16:243 (1) - Try to add a finish here, since a light cymbal can be heard (and whistle is not heavy enough to emphasize it).
  3. 00:17:493 (3) - Make this a 1/2 slider with a repeat to accentuate the instrument at 00:17:672? The instrument there is strong, so it feels weird to leave that unmapped, IMO. I know you want to follow the vocal, but don't sacrifice the stronger instruments, please...
  4. 00:23:207 (3) - ^
  5. 00:26:779 (1) - NC for the same reason as 00:26:243 (3) in the Easy iff?
  6. 00:47:666 - The instrument here is as heavy as 00:48:201, so why not add a finish here too?
  7. 00:54:099 (2) - Move it to (16,188) for a better flow?
>Hard
  1. 00:07:582 - Add a circle to follow the instrument here? I mean, I can't see any reason why should you ignore it if you mapped 00:07:225... It feels strange this way.
  2. 00:35:350 (5) - Make the curve inverted (so it's not following the previous slider's curve, but opposing it) by using Ctrl+J? Creates a better flow that way.
  3. 00:40:703 - Uh, there isn't any cymbal sounds at all, so I think you should remove the finish here.
  4. 00:43:559 - ^
  5. 01:01:867 - Add a circle here since the instrument is very audible? Would sound nice to accompany the 01:01:242 (3,4,5) triplet.
  6. 01:06:957 (3) - Actually, I'm sure enough the instruments and the vocal are very heavy here, so you can try to add finishes to the head and tail.
  7. 01:02:492 (2) - Making the curve go downward instead of upward (if you don't understand this, just Ctrl+J it; that's what I'm trying to convey here) will create a better flow. Try it?
  8. 01:19:010 - Same as 01:01:867.
>Insane
  1. 00:00:533 (1,2,3) - This is more like "what-I-would-do-if-I-were-you", so yeah, it's optional if you do on't like it, but don't you think it'll be better if you made a moderate jump from (1) to (2) (around 2.4-2.8x DS should do), and then make a 0.1x DS anti-jump from (2) to (3)? (This also applies to 00:01:961 (1,2,3).) This reflects how the instruments are played better, at least for me.
  2. 00:08:922 (6,7,1) - ^ (Although I'll only recommend a (2.0-2.4x DS jump from (6) to (7).)
  3. 00:15:886 (6,1) - What's the point of making them spaced small like this after all those jumps? This causes serious awkwardness since it feels really forced. I recommend to space them by 1.4x at least...
  4. 00:49:809 (1) - Ctrl+G gives a better flow, and it makes the patterns here fit the song better, IMO. You should try it.
  5. 00:56:242 (1) - The hitburst and the "shadows" of the sliders that are still there after the slider is hit obscures 00:56:957 (3) from our sight, making it extremely hard to read. Please consider moving it somewhere.
  6. 01:18:296 (3) - I'm afraid the sudden 1/4 spacing change is going to be very unreadable here... Try to add an NC here to improve the readability, at least?
  7. 01:24:099 (1) - Won't people think that this is a 1/4 slider because of the length? There is nothing at 01:24:278 anyway, so try to use a 1/1 slider instead so it won't deceive players.
  8. 01:24:814 (1,1) - The change of the sliders' velocity here are also hard to read, yet you actually made the second slider's head stacked to the first's tail, and again, this can really trap the players who are playing this. There's just nothing that indicates the change. Try to space these two sliders from each other (or even make a jump) so they'll be readable?
Okay, that's it!

Good luck on the way 8-)
Feith
hai...hai...
i am from modi=ding request queue

GENERAL :
-keep the object is inside the grid because it have impact on standard monitor size
(the object is out of bounds)
-01:06:986 - disable Kiai Time (because it's disturbing)

Hard Diff:
00:01:425 (2) - disable whistle
00:03:069 (2) - disable whistle
00:05:931 (4) - move to 00:05:856

Insane Diff :
AR : -1
00:02:854 (3) - disable Whistle
00:07:136 (5) - New Combo ?maybe?
00:10:886 (2) - ctrl+G

that is all from me ...
Topic Starter
lolia

Hinsvar wrote:

Hello; modding for M4M here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. Why does this diff have almost no default soft whistles compared to the harder diffs? This inconsistency is driving me crazy lol. Try to make the hitsound usage consistent, at least... fixed
  2. 00:01:961 (2) - Moving this to (424,188) makes 00:00:533 (1,2) look neater and it improves the flow. I think you should try it. fixed
  3. 00:03:747 - There's nothing that can be heard here, so I suggest to make a 2/1 slider instead of a 1/1 slider with a repeat like 00:03:390 (3). It just feels awkward... fixed
  4. 00:05:350 - Add a whistle here to emphasize the instrument? Reflects the song better, IMO. already added from above suggestion. :)
  5. 00:18:386 (4) - Move to (408,352) (for the same reason as 00:01:961 (2))? fixed
  6. 00:24:814 (1) - I prefer to see two 1/1 sliders with a 1/1 gap between each other instead of this, to emphasize the 3/2 rhythm of 00:26:243 (3) (there is nothing at 00:25:350 anyway, so why bother mapping that lol). It will definitely reflect the song better. Actually, if I followed vocal, this would be good idea. But I want to follow just music this part. Sorry
  7. 00:26:243 (3) - NC this since the music here is different compared to the previous and next sections? Yeah, this need NC I think too. But then, combo feels too short .. Keep now. I'll consider this later.
  8. 00:40:703 (2) - I really don't recommend leaving out the cymbal at 00:41:239. It seriously feels awkward, you know... Shorten the slider to 00:41:239, instead, and then add a circle at 00:41:596 to map the instrument there. Yeah...I know and got the more moddings about this ;w; fixed
  9. 00:49:451 - Uh, try to add a finish here since there's a cymbal? sure. fixed
>Normal
  1. 00:13:386 (1) - This is a purely optional suggestion, but shaping the slider like this fits with how the instrument is played here, at least for me. Hmm..current shape is better for me. Sorry
  2. 00:16:243 (1) - Try to add a finish here, since a light cymbal can be heard (and whistle is not heavy enough to emphasize it). Yeah, fixed
  3. 00:17:493 (3) - Make this a 1/2 slider with a repeat to accentuate the instrument at 00:17:672? The instrument there is strong, so it feels weird to leave that unmapped, IMO. I know you want to follow the vocal, but don't sacrifice the stronger instruments, please... fixed on myself
  4. 00:23:207 (3) - ^ ^
  5. 00:26:779 (1) - NC for the same reason as 00:26:243 (3) in the Easy iff? Same as Easy
  6. 00:47:666 - The instrument here is as heavy as 00:48:201, so why not add a finish here too? fixed
  7. 00:54:099 (2) - Move it to (16,188) for a better flow? fixed
>Hard
  1. 00:07:582 - Add a circle to follow the instrument here? I mean, I can't see any reason why should you ignore it if you mapped 00:07:225... It feels strange this way.fixed
  2. 00:35:350 (5) - Make the curve inverted (so it's not following the previous slider's curve, but opposing it) by using Ctrl+J? Creates a better flow that way. I want to keep current shape. Sorry
  3. 00:40:703 - Uh, there isn't any cymbal sounds at all, so I think you should remove the finish here. yeah
  4. 00:43:559 - ^ fixed
  5. 01:01:867 - Add a circle here since the instrument is very audible? Would sound nice to accompany the 01:01:242 (3,4,5) triplet. Sorry. I want to keep current rhythm.
  6. 01:06:957 (3) - Actually, I'm sure enough the instruments and the vocal are very heavy here, so you can try to add finishes to the head and tail. added on head
  7. 01:02:492 (2) - Making the curve go downward instead of upward (if you don't understand this, just Ctrl+J it; that's what I'm trying to convey here) will create a better flow. Try it? sure.
  8. 01:19:010 - Same as 01:01:867. Sorry, same as above.
>Insane
  1. 00:00:533 (1,2,3) - This is more like "what-I-would-do-if-I-were-you", so yeah, it's optional if you do on't like it, but don't you think it'll be better if you made a moderate jump from (1) to (2) (around 2.4-2.8x DS should do), and then make a 0.1x DS anti-jump from (2) to (3)? (This also applies to 00:01:961 (1,2,3).) This reflects how the instruments are played better, at least for me. Hmm...Ok, I'll try it
  2. 00:08:922 (6,7,1) - ^ (Although I'll only recommend a (2.0-2.4x DS jump from (6) to (7).) Sorry, I want to keep.
  3. 00:15:886 (6,1) - What's the point of making them spaced small like this after all those jumps? This causes serious awkwardness since it feels really forced. I recommend to space them by 1.4x at least... When I played, here was no problem I felt. Keep this. Sorry
  4. 00:49:809 (1) - Ctrl+G gives a better flow, and it makes the patterns here fit the song better, IMO. You should try it. I want to keep current flow..Sorry
  5. 00:56:242 (1) - The hitburst and the "shadows" of the sliders that are still there after the slider is hit obscures 00:56:957 (3) from our sight, making it extremely hard to read. Please consider moving it somewhere. Slider's tail has hitburst. So, that is no problem I think. And add the NC on (3) for reading.
  6. 01:18:296 (3) - I'm afraid the sudden 1/4 spacing change is going to be very unreadable here... Try to add an NC here to improve the readability, at least? fixed
  7. 01:24:099 (1) - Won't people think that this is a 1/4 slider because of the length? There is nothing at 01:24:278 anyway, so try to use a 1/1 slider instead so it won't deceive players. fixed
  8. 01:24:814 (1,1) - The change of the sliders' velocity here are also hard to read, yet you actually made the second slider's head stacked to the first's tail, and again, this can really trap the players who are playing this. There's just nothing that indicates the change. Try to space these two sliders from each other (or even make a jump) so they'll be readable? This is...keep. (hard is too.) I really want to stack them..
Okay, that's it!

Good luck on the way 8-)

Feith wrote:

hai...hai...
i am from modi=ding request queue

GENERAL :
-keep the object is inside the grid because it have impact on standard monitor size This map has no object that outside the playscreen I think.
(the object is out of bounds)
-01:06:986 - disable Kiai Time (because it's disturbing) Keep, and many maps have the distubing KIAI. So no problem I think.

Hard Diff:
00:01:425 (2) - disable whistle Keep, whistle is not bad I think.
00:03:069 (2) - disable whistle ^
00:05:931 (4) - move to 00:05:856 Not fit. Sorry

Insane Diff :
AR : -1 No. AR8 is too low because of my pattern. Sorry
00:02:854 (3) - disable Whistle Same as Hard
00:07:136 (5) - New Combo ?maybe? Hmm..NC is not bad. But keep.
00:10:886 (2) - ctrl+G Current flow is better I think.

that is all from me ...
Thanks for modding~
Spring Roll
hello,mod from m4m ~

quite perfect map i think ,and sorry for only a little things i can find ,its out of my ability

General

  1. don't put any whistle at kiai time? i think put some 1-3-whistle is quite good
  2. use the default sliderslide on purpose? i think use an empty hitsound is better

Easy

  1. nice diff

Normal

  1. 00:04:462 - add a note?
  2. 00:08:207 (2) - why don't make the same with00:05:350 (2) - ?

Hard

  1. 00:07:136 (4,5,6,1) - looks not good in gameplay mode,try to put 4 a little far from 561
  2. 01:16:242 (1) - use a 1/1 slider ,no reverse . only a suggestion
  3. 01:10:349 - add a note

Insane

  1. perfect diff!

GL
Topic Starter
lolia

Spring Roll wrote:

hello,mod from m4m ~

quite perfect map i think ,and sorry for only a little things i can find ,its out of my ability

General

  1. don't put any whistle at kiai time? i think put some 1-3-whistle is quite good I don't added whistle cuz it is inconsistent in Easy and Normal diff.
  2. use the default sliderslide on purpose? i think use an empty hitsound is better I used it only silent part. And added last part xD

Easy

  1. nice diff :D

Normal

  1. 00:04:462 - add a note? I deleted it cuz I had a lot of modding about that. Sorry
  2. 00:08:207 (2) - why don't make the same with00:05:350 (2) - ? fixed the former rhythm.

Hard

  1. 00:07:136 (4,5,6,1) - looks not good in gameplay mode,try to put 4 a little far from 561 Oh, nice catch! fixed
  2. 01:16:242 (1) - use a 1/1 slider ,no reverse . only a suggestion Hmm..that rhythm is boring a bit in this part I think. Sorry
  3. 01:10:349 - add a note That rhythm is strange for me..Keep about this.

Insane

  1. perfect diff! :D

GL
Thanks for modding~
-Teina-
From my modding queues~
Sorry for mod late.
[Insane]

  • 00:06:600 (2,3,4) - ^ (you can Pm me if you do not understand this)
    00:14:993 (2) - X:292 Y:252
    00:38:028 (3) - X:204 Y:26
    00:56:957 (1) - My skin can not see that is a slider when I was playing.
    00:57:492 (3) - overlap with 00:56:957 (1) -
    00:59:635 (4) - X:308 Y:133
    01:05:171 (3) - X:361 Y:133

    Like this~?^ (ignore~)

    Nice map~
    The map well for the rhythm.
    Good luck for you~
Topic Starter
lolia

tellertheworld wrote:

From my modding queues~
Sorry for mod late.
[Insane]

  • 00:06:600 (2,3,4) - ^ (you can Pm me if you do not understand this) fixed
    00:14:993 (2) - X:292 Y:252 Current placement is better I think. Sorry
    00:38:028 (3) - X:204 Y:26 (1,3) and (2,4) are same shape. Sorry
    00:56:957 (1) - My skin can not see that is a slider when I was playing. If you concentrated it, you could see that I think. Sorry
    00:57:492 (3) - overlap with 00:56:957 (1) - On purpose
    00:59:635 (4) - X:308 Y:133 fixed
    01:05:171 (3) - X:361 Y:133 Keep this for DS. Sorry

    Like this~?^ (ignore~) strange for me,,sorry

    Nice map~
    The map well for the rhythm.
    Good luck for you~
Thanks for modding~
CSLM
hello!

here is my mod

sorry for the delay is that I had some problems xD

here someone notes:

easy:

00:09:814 - the slider must be a total rhythm (i mean, following the BPM)
00:23:386 - same here

normal:

i don't see anyting here :)

hard:

00:16:068 - i think what here must have a slider
00:25:354 - paste a double hitcircle here or a slider connect
00:35:354 - change the slider for a hitcircle

Insane:

00:16:068 - the same what hard
01:10:890 - change a complete slider for a half slider

i <3 the song :D
Topic Starter
lolia

CSLMVenezuela wrote:

hello!

here is my mod

sorry for the delay is that I had some problems xD

here someone notes:

easy:

00:09:814 - the slider must be a total rhythm (i mean, following the BPM) I don't know what this means..Already, this slider follow the BPM.
00:23:386 - same here Same as above

normal:

i don't see anyting here :)

hard:

00:16:068 - i think what here must have a slider Circle is better than slider I think. Sorry
00:25:354 - paste a double hitcircle here or a slider connect What this means?
00:35:354 - change the slider for a hitcircle Slider is better than circle I think. Sorry

Insane:

00:16:068 - the same what hard Same.
01:10:890 - change a complete slider for a half slider Current rhythm is more fit I thknk. Sorry

i <3 the song :D
Thanks for modding~
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however.
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay.

[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay.
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay?
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part.
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay.
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners.
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners.
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above.
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay.
01:01:957 (1) - same idea as 00:34:814, this time like this instead.
not bad, though there can be minor improvements IMO.

[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay.
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above.
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO.
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above.
same reply as easy.

[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM?
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this.
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before.
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay.
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song.
01:18:921 (6) - same as 01:01:867.
same comment as easy.

[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump.
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so :D.
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady.
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank.
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay.
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable.

and that's all i got. GL and don't give up on the map :D
Topic Starter
lolia

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however. fixed
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay. fixed

[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay. fixed
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay? fixed on myself
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part. / I want to keep this volume. (Head and arrow are same volume for me..) Sorry
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay. Keep current rhythm. I don't know why I want current rhythm. Just I like it. Sorry ;w;
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners. yeah, fixed
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners. fixed
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above. fixed
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay. fixed
01:01:957 (1) - same idea as 00:34:814, this time like this instead. pattern was changed by above suggestion xD
not bad, though there can be minor improvements IMO. :)

[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay. fixed
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above. fixed
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO. fixed
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above. fixed
same reply as easy.

[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM? No problem I think. In Easy, Normal and Hard, I don't want the short combos. Sorry
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this. fixed
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before. fixed
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay. fixed
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song. fixed
01:18:921 (6) - same as 01:01:867. fixed
same comment as easy.

[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump. fixed to x2.0
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so :D. fixed
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady. I like current shape. And maybe players are can't feel it because this anti-jump has long time-term I think. Sorry
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay. Hmm... changed (3) into a slider following the music.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket. Fixed to straight-slider.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank. fixed
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay. fixed
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable. oh, yeah. Thanks for the advice xD

and that's all i got. GL and don't give up on the map :D ;D
Thanks for modding~
Leader
Here's my (late) mod

[Easy]
  1. 00:01:961 (2) - To be precise, this should be moved few grids to the left, so that it will create a better pattern with slider before
  2. 00:03:390 (3,4) - I'd personally replace them with a spinner, since I can feel a good escalation of the music which would be awesome if it's followed through a spinner. The only thing that bothers me is that sound in 00:04:104, but you could end it in 00:04:462 without many problems in my opinion
  3. 00:23:386 (3,1,2) - I don't really like how these three sliders are all similar, what I recommend is to change the first one because the (1,2) pattern looks really good. This is what I'd do if I were in you:
  4. 00:33:386 (1) - Nazi, but a bit to the left would be better..
  5. 00:54:814 (3) - Just a suggestion, but I think that a simple flip horizzontaly+vertically on 00:54:099 (2) - would be better to see
  6. 01:06:242 (3,4) - Too many finishes here orz You could delete the one in 01:06:957 (4) -'s head and just keep the clap, works fine
  7. 01:23:742 (3) - Current transition sound a bit weird due to red tick -> white tick, which has worked well in previous cases due to a proper hitsounding. What you could do here is deleting this beat and adding a repeat on 01:22:671 (2) -, sound better to me
  8. 01:28:317 - Spinner should end here, I don't see why the spinner should continue even if the music is not hearable anymore, shorten it until that point
Just a placeholder, will continue tonight (don't kudosu now)

[Normal]
  1. 00:13:386 (1) - Move this slider more to the left in order to make a perfect pattern with 00:11:957 (3) -
  2. 00:30:529 (1,2) - These sliders actually look awful, you should make them different and not similar in this case
  3. 00:51:957 (3,4,1) - Actually this triangle flows a bit bad, you should rework on pattern
  4. 00:59:099 (1,2) - Again, little flow issue: try to move rightwards
    Mh, the diff is fine itself, but I think it needs some polishing, especially on the 1/2 parts.
[Hard]
  1. 00:13:386 (1,2) - You could improve this blanket by moving the (1)'s tail totally inside (2)'s body, like in this screenshot:
  2. 00:18:743 (8) - Shouldn't new combo be applied here instead of 00:19:457 (1) - ? Follows vocals more and it's also on big white tick
  3. 00:31:779 (4,1,2) - Why don't you follow the main instrument here? Here's how I would have mapped it.
  4. 00:43:024 (3) - Avoid the overlap?
  5. 01:01:778 (6,7,1) - You could make 01:01:778 (6) - overlaps with 01:02:492 (2) - , so move the pattern up a bit. Also the curve is strange
  6. 01:14:814 (1,2) - Why no blanket here? You should try to curve 01:14:814 (1) - (in the meanwhile apply an overlap as I said in the first suggestion of the mod in Hard fiff) and then make a cool blanket, would be better!
  7. 01:24:635 (2) - Nazi, but what about moving it to x:280 y:204?
    Nice diff!
[Insane]
  1. 00:20:529 - That piano sound doesn't deserve to be just on a repeat, change 00:20:350 (5) - to a circle+1/2 slider pattern so that the louder sounds will be emphasized more.
  2. 00:31:779 (6,1,2,3) - Same issue as Hard diff, try to rearrange another pattern
  3. 01:26:114 - Add a beat here?
    Nothing else to add, very good map!
Topic Starter
lolia

Leader wrote:

Here's my (late) mod

[Easy]
  1. 00:01:961 (2) - To be precise, this should be moved few grids to the left, so that it will create a better pattern with slider before fixed
  2. 00:03:390 (3,4) - I'd personally replace them with a spinner, since I can feel a good escalation of the music which would be awesome if it's followed through a spinner. The only thing that bothers me is that sound in 00:04:104, but you could end it in 00:04:462 without many problems in my opinion Keep about this. With spin end at 00:04:462 is strange a bit to me cuz 00:04:110 - this beat...Sorry
  3. 00:23:386 (3,1,2) - I don't really like how these three sliders are all similar, what I recommend is to change the first one because the (1,2) pattern looks really good. This is what I'd do if I were in you: ok, fixed
  4. 00:33:386 (1) - Nazi, but a bit to the left would be better.. fixed
  5. 00:54:814 (3) - Just a suggestion, but I think that a simple flip horizzontaly+vertically on 00:54:099 (2) - would be better to see Yeah. Certainly, that would be better to see, but current shape is a bit smoother flow to me. Sorry
  6. 01:06:242 (3,4) - Too many finishes here orz You could delete the one in 01:06:957 (4) -'s head and just keep the clap, works fine Hmm..Current hitsounds are good I think. Ok, I'll consider it :3 Keep this. Sorry
  7. 01:23:742 (3) - Current transition sound a bit weird due to red tick -> white tick, which has worked well in previous cases due to a proper hitsounding. What you could do here is deleting this beat and adding a repeat on 01:22:671 (2) -, sound better to me Oh, sure. Feels so good :D
  8. 01:28:317 - Spinner should end here, I don't see why the spinner should continue even if the music is not hearable anymore, shorten it until that point Hmm..But isn't there more music after here? fixed to 00:28:736
[Normal]
  1. 00:13:386 (1) - Move this slider more to the left in order to make a perfect pattern with 00:11:957 (3) - fixed
  2. 00:30:529 (1,2) - These sliders actually look awful, you should make them different and not similar in this case fixed
  3. 00:51:957 (3,4,1) - Actually this triangle flows a bit bad, you should rework on pattern fixed a bit
  4. 00:59:099 (1,2) - Again, little flow issue: try to move rightwards fixed
    Mh, the diff is fine itself, but I think it needs some polishing, especially on the 1/2 parts. Yeah, maybe I should fix more smooth
[Hard]
  1. 00:13:386 (1,2) - You could improve this blanket by moving the (1)'s tail totally inside (2)'s body, like in this screenshot: yeah, fixed
  2. 00:18:743 (8) - Shouldn't new combo be applied here instead of 00:19:457 (1) - ? Follows vocals more and it's also on big white tick Hmm..But others are all followed the music in this part. Sorry
  3. 00:31:779 (4,1,2) - Why don't you follow the main instrument here? Here's how I would have mapped it. I'll consider this :3 A bit strange to me..Sorry
  4. 00:43:024 (3) - Avoid the overlap? Keep this. Sorry
  5. 01:01:778 (6,7,1) - You could make 01:01:778 (6) - overlaps with 01:02:492 (2) - , so move the pattern up a bit. Also the curve is strange fixed the overlap
  6. 01:14:814 (1,2) - Why no blanket here? You should try to curve 01:14:814 (1) - (in the meanwhile apply an overlap as I said in the first suggestion of the mod in Hard fiff) and then make a cool blanket, would be better! Maybe fixed
  7. 01:24:635 (2) - Nazi, but what about moving it to x:280 y:204? x:280 is so far...maybe you mean x:380? If so, fixed :3
    Nice diff! xDD
[Insane]
  1. 00:20:529 - That piano sound doesn't deserve to be just on a repeat, change 00:20:350 (5) - to a circle+1/2 slider pattern so that the louder sounds will be emphasized more. Oh, fixed
  2. 00:31:779 (6,1,2,3) - Same issue as Hard diff, try to rearrange another pattern Same as hard.
  3. 01:26:114 - Add a beat here? Certainly here is beat in music. But rhythm is strange a bit to me. So not added. Sorry
    Nothing else to add, very good map! <3
Thanks for modding~
Reisen Udongein
Hello!

[Insane]

00:41:596 - add finish here like following patterns? i think it sounds better

[Hard]

00:10:529 (2) - NC here for emphasizing 00:09:814 (1) - like insane diff
00:41:596 - same issue as insane diff
01:06:957 (3) - same suggestion as 00:10:529 (2) -

[Normal]

01:25:380 (2) - NC since it has bpm change there

[Easy]

00:24:814 (1,2) - since it's not good to make sliders close to each other on easy diff, how about arranging like this? http://puu.sh/6Vr0C.jpg

sorry for poor mod :( can't find any weird things since this mapset is really solid orz.

good luck!
Topic Starter
lolia

Reisen Udongein wrote:

Hello!

[Insane]

00:41:596 - add finish here like following patterns? i think it sounds better fixed

[Hard]

00:10:529 (2) - NC here for emphasizing 00:09:814 (1) - like insane diff 개인적으로 인센 밑으로의 난이도에선 정말 특별한 경우를 빼고는 짧은 콤보를 쓰질 않아서...일단 킵할게요 ㅜ
00:41:596 - same issue as insane diff fixed
01:06:957 (3) - same suggestion as 00:10:529 (2) - Same reason as above. Sorry

[Normal]

01:25:380 (2) - NC since it has bpm change there 이건 좀 애매하네요,,다른 맵들보면 비피엠이 바뀌어도 뉴콤 안하는것도 있어서..일단 뉴콤 안하는게 더 좋긴 한데 이건 여러 의견을 모아봐야겠어요.

[Easy]

00:24:814 (1,2) - since it's not good to make sliders close to each other on easy diff, how about arranging like this? http://puu.sh/6Vr0C.jpg 음,,이건 지금이 더 맘에 들어서..킵할게요 ㅜ

sorry for poor mod :( can't find any weird things since this mapset is really solid orz.

good luck!
Thanks for modding~
Zero__wind
boom~ valentine's special service!

General
consider to set some additional inherited points to gradually turn down the volume of the last spinner in all diffs

Hard
00:59:992 (5) - consider adding an additional NC to avoid confusion? as this is not really an intuitive point to set a gap-stack

Normal
00:04:815 (1) - add NC here
01:24:635 (2,1) - unstacking them may be good, as you only stacked 1/1 beats in this diff, no 1/2 ones, just move 01:24:814 (1,2) - together to (272,288) and it would be fine

call me back after your update
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