hey~ i'm here from my queue .
Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.
[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however.
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay.
[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay.
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay?
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part.
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay.
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners.
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners.
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above.
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay.
01:01:957 (1) - same idea as 00:34:814, this time like this instead.
not bad, though there can be minor improvements IMO.
[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay.
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above.
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO.
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above.
same reply as easy.
[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM?
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this.
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before.
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay.
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song.
01:18:921 (6) - same as 01:01:867.
same comment as easy.
[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump.
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so .
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady.
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank.
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay.
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable.
and that's all i got. GL and don't give up on the map
Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.
[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however.
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay.
[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay.
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay?
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part.
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay.
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners.
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners.
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above.
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay.
01:01:957 (1) - same idea as 00:34:814, this time like this instead.
not bad, though there can be minor improvements IMO.
[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay.
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above.
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO.
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above.
same reply as easy.
[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM?
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this.
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before.
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay.
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song.
01:18:921 (6) - same as 01:01:867.
same comment as easy.
[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump.
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so .
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady.
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank.
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay.
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable.
and that's all i got. GL and don't give up on the map