(ノ´ヮ´)ノ*:・゚★
Hinsvar wrote:
Hello; modding for M4M here~
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>Easy>Normal
- Why does this diff have almost no default soft whistles compared to the harder diffs? This inconsistency is driving me crazy lol. Try to make the hitsound usage consistent, at least... fixed
- 00:01:961 (2) - Moving this to (424,188) makes 00:00:533 (1,2) look neater and it improves the flow. I think you should try it. fixed
- 00:03:747 - There's nothing that can be heard here, so I suggest to make a 2/1 slider instead of a 1/1 slider with a repeat like 00:03:390 (3). It just feels awkward... fixed
- 00:05:350 - Add a whistle here to emphasize the instrument? Reflects the song better, IMO. already added from above suggestion.
- 00:18:386 (4) - Move to (408,352) (for the same reason as 00:01:961 (2))? fixed
- 00:24:814 (1) - I prefer to see two 1/1 sliders with a 1/1 gap between each other instead of this, to emphasize the 3/2 rhythm of 00:26:243 (3) (there is nothing at 00:25:350 anyway, so why bother mapping that lol). It will definitely reflect the song better. Actually, if I followed vocal, this would be good idea. But I want to follow just music this part. Sorry
- 00:26:243 (3) - NC this since the music here is different compared to the previous and next sections? Yeah, this need NC I think too. But then, combo feels too short .. Keep now. I'll consider this later.
- 00:40:703 (2) - I really don't recommend leaving out the cymbal at 00:41:239. It seriously feels awkward, you know... Shorten the slider to 00:41:239, instead, and then add a circle at 00:41:596 to map the instrument there. Yeah...I know and got the more moddings about this ;w; fixed
- 00:49:451 - Uh, try to add a finish here since there's a cymbal? sure. fixed
>Hard
- 00:13:386 (1) - This is a purely optional suggestion, but shaping the slider like this fits with how the instrument is played here, at least for me. Hmm..current shape is better for me. Sorry
- 00:16:243 (1) - Try to add a finish here, since a light cymbal can be heard (and whistle is not heavy enough to emphasize it). Yeah, fixed
- 00:17:493 (3) - Make this a 1/2 slider with a repeat to accentuate the instrument at 00:17:672? The instrument there is strong, so it feels weird to leave that unmapped, IMO. I know you want to follow the vocal, but don't sacrifice the stronger instruments, please... fixed on myself
- 00:23:207 (3) - ^ ^
- 00:26:779 (1) - NC for the same reason as 00:26:243 (3) in the Easy iff? Same as Easy
- 00:47:666 - The instrument here is as heavy as 00:48:201, so why not add a finish here too? fixed
- 00:54:099 (2) - Move it to (16,188) for a better flow? fixed
>Insane
- 00:07:582 - Add a circle to follow the instrument here? I mean, I can't see any reason why should you ignore it if you mapped 00:07:225... It feels strange this way.fixed
- 00:35:350 (5) - Make the curve inverted (so it's not following the previous slider's curve, but opposing it) by using Ctrl+J? Creates a better flow that way. I want to keep current shape. Sorry
- 00:40:703 - Uh, there isn't any cymbal sounds at all, so I think you should remove the finish here. yeah
- 00:43:559 - ^ fixed
- 01:01:867 - Add a circle here since the instrument is very audible? Would sound nice to accompany the 01:01:242 (3,4,5) triplet. Sorry. I want to keep current rhythm.
- 01:06:957 (3) - Actually, I'm sure enough the instruments and the vocal are very heavy here, so you can try to add finishes to the head and tail. added on head
- 01:02:492 (2) - Making the curve go downward instead of upward (if you don't understand this, just Ctrl+J it; that's what I'm trying to convey here) will create a better flow. Try it? sure.
- 01:19:010 - Same as 01:01:867. Sorry, same as above.
Okay, that's it!
- 00:00:533 (1,2,3) - This is more like "what-I-would-do-if-I-were-you", so yeah, it's optional if you do on't like it, but don't you think it'll be better if you made a moderate jump from (1) to (2) (around 2.4-2.8x DS should do), and then make a 0.1x DS anti-jump from (2) to (3)? (This also applies to 00:01:961 (1,2,3).) This reflects how the instruments are played better, at least for me. Hmm...Ok, I'll try it
- 00:08:922 (6,7,1) - ^ (Although I'll only recommend a (2.0-2.4x DS jump from (6) to (7).) Sorry, I want to keep.
- 00:15:886 (6,1) - What's the point of making them spaced small like this after all those jumps? This causes serious awkwardness since it feels really forced. I recommend to space them by 1.4x at least... When I played, here was no problem I felt. Keep this. Sorry
- 00:49:809 (1) - Ctrl+G gives a better flow, and it makes the patterns here fit the song better, IMO. You should try it. I want to keep current flow..Sorry
- 00:56:242 (1) - The hitburst and the "shadows" of the sliders that are still there after the slider is hit obscures 00:56:957 (3) from our sight, making it extremely hard to read. Please consider moving it somewhere. Slider's tail has hitburst. So, that is no problem I think. And add the NC on (3) for reading.
- 01:18:296 (3) - I'm afraid the sudden 1/4 spacing change is going to be very unreadable here... Try to add an NC here to improve the readability, at least? fixed
- 01:24:099 (1) - Won't people think that this is a 1/4 slider because of the length? There is nothing at 01:24:278 anyway, so try to use a 1/1 slider instead so it won't deceive players. fixed
- 01:24:814 (1,1) - The change of the sliders' velocity here are also hard to read, yet you actually made the second slider's head stacked to the first's tail, and again, this can really trap the players who are playing this. There's just nothing that indicates the change. Try to space these two sliders from each other (or even make a jump) so they'll be readable? This is...keep. (hard is too.) I really want to stack them..
Good luck on the way
Thanks for modding~Feith wrote:
hai...hai...
i am from modi=ding request queue
GENERAL :
-keep the object is inside the grid because it have impact on standard monitor size This map has no object that outside the playscreen I think.
(the object is out of bounds)
-01:06:986 - disable Kiai Time (because it's disturbing) Keep, and many maps have the distubing KIAI. So no problem I think.
Hard Diff:
00:01:425 (2) - disable whistle Keep, whistle is not bad I think.
00:03:069 (2) - disable whistle ^
00:05:931 (4) - move to 00:05:856 Not fit. Sorry
Insane Diff :
AR : -1 No. AR8 is too low because of my pattern. Sorry
00:02:854 (3) - disable Whistle Same as Hard
00:07:136 (5) - New Combo ?maybe? Hmm..NC is not bad. But keep.
00:10:886 (2) - ctrl+G Current flow is better I think.
that is all from me ...
Thanks for modding~Spring Roll wrote:
hello,mod from m4m ~
quite perfect map i think ,and sorry for only a little things i can find ,its out of my abilityGeneral
- don't put any whistle at kiai time? i think put some 1-3-whistle is quite good I don't added whistle cuz it is inconsistent in Easy and Normal diff.
- use the default sliderslide on purpose? i think use an empty hitsound is better I used it only silent part. And added last part xD
Easy
- nice diff
Normal
- 00:04:462 - add a note? I deleted it cuz I had a lot of modding about that. Sorry
- 00:08:207 (2) - why don't make the same with00:05:350 (2) - ? fixed the former rhythm.
Hard
- 00:07:136 (4,5,6,1) - looks not good in gameplay mode,try to put 4 a little far from 561 Oh, nice catch! fixed
- 01:16:242 (1) - use a 1/1 slider ,no reverse . only a suggestion Hmm..that rhythm is boring a bit in this part I think. Sorry
- 01:10:349 - add a note That rhythm is strange for me..Keep about this.
Insane
- perfect diff!
GL
Thanks for modding~tellertheworld wrote:
From my modding queues~
Sorry for mod late.
[Insane]
00:06:600 (2,3,4) - ^ (you can Pm me if you do not understand this) fixed
00:14:993 (2) - X:292 Y:252 Current placement is better I think. Sorry
00:38:028 (3) - X:204 Y:26 (1,3) and (2,4) are same shape. Sorry
00:56:957 (1) - My skin can not see that is a slider when I was playing. If you concentrated it, you could see that I think. Sorry
00:57:492 (3) - overlap with 00:56:957 (1) - On purpose
00:59:635 (4) - X:308 Y:133 fixed
01:05:171 (3) - X:361 Y:133 Keep this for DS. Sorry
Like this~?^ (ignore~) strange for me,,sorry
Nice map~
The map well for the rhythm.
Good luck for you~
Thanks for modding~CSLMVenezuela wrote:
hello!
here is my mod
sorry for the delay is that I had some problems xD
here someone notes:
easy:
00:09:814 - the slider must be a total rhythm (i mean, following the BPM) I don't know what this means..Already, this slider follow the BPM.
00:23:386 - same here Same as above
normal:
i don't see anyting here
hard:
00:16:068 - i think what here must have a slider Circle is better than slider I think. Sorry
00:25:354 - paste a double hitcircle here or a slider connect What this means?
00:35:354 - change the slider for a hitcircle Slider is better than circle I think. Sorry
Insane:
00:16:068 - the same what hard Same.
01:10:890 - change a complete slider for a half slider Current rhythm is more fit I thknk. Sorry
i <3 the song
Thanks for modding~Byakugan249 wrote:
hey~ i'm here from my queue .
Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.
[General]
there's no need for "prisma" and "iilya" in the tags since you can already search it in the source. remove it because it's unnecessary. keep "prismaiilya" however. fixed
add a custom sliderslide.wav file to prevent that sound in the slider. it feels like it's distracting the song and for players during gameplay. fixed
[Easy]
00:03:390 (3) - i think you can add these timing points for more effect with the music and emphasis during gameplay. fixed
00:04:815 (1,2,3) - i can see the blanket, but the transition feels awkward to follow during gameplay. perhaps you can adjust (2,3) to look like this for a smoother and better transition and increase in flow during gameplay? fixed on myself
00:24:814 (1,2) - the rhythm is easy yes, but the transition could be uncomfortable to follow for beginners during gameplay. i say that you re-arrange it to look like this for a more comfortable transition. remember to make (2) look like (1) if you do this for symmetry in this part. / I want to keep this volume. (Head and arrow are same volume for me..) Sorry
00:26:243 (2) - i think you can add a timing point on the repeat and increase the volume by 10% to make it sound more effective in the music during gameplay. Keep current rhythm. I don't know why I want current rhythm. Just I like it. Sorry ;w;
00:29:100 (3) - perhaps you can remove the repeat and add a 1/1 slider to follow the vocals more properly during gameplay?
00:34:814 (3) - consider adjusting this slider to look like this. yes the blanket is gone, but doing this would feel more comfortable for beginners during gameplay. that upwards transition could feel uncomfortable for beginners. yeah, fixed
00:40:703 (2) - move this up a bit, aligning to (1) like this for more readability during gameplay for beginners. fixed
00:43:559 (2) - here as well, this time rotate it 90 degrees CCW(counter-clockwise) by doing Ctrl+< on the slider. same reason as above. fixed
00:45:880 (2) - just a nazi thing, but stack this perfectly on 00:44:452 (3) - for a even smoother transition on this part of the diff during gameplay. fixed
01:01:957 (1) - same idea as 00:34:814, this time like this instead. pattern was changed by above suggestion xD
not bad, though there can be minor improvements IMO.
[Normal]
00:01:068 (2,1) - consider the transition here. with the slider going upwards, it makes the flow feel a bit uncomfortable during gameplay. for this one, you should do something like this for symmetry and to make the flow smoother and steady during gameplay. fixed
00:11:243 (2) - with the slider going downwards, this breaks the general flow in this part, regardless of the blanket on the next note. for this time, it should be something like this. same reason as above. fixed
00:35:350 (5) - move this up a bit. it's for the sake of making the flow steady during gameplay. right now it feels a bit awkward to follow IMO. fixed
01:05:349 (2) - flip this by doing Ctrl+H. same reason as above. fixed
same reply as easy.
[Hard]
00:10:529 (2) - perhaps a NC here since this follows a separate part in the BGM? No problem I think. In Easy, Normal and Hard, I don't want the short combos. Sorry
00:11:779 (5,1) - this jump can be unexpected and it can surprise players easily during gameplay since it feels too sudden. reduce the spacing to 1.50x for consistency in the jump pattern. it should look something like this. fixed
00:46:059 (4) - make this slider look like (2) for symmetry and to make the flow steady like i said before. fixed
01:01:867 - i think you should add a note here because it'll be consistent with the previous triplet(example: 01:01:242 (3,4,5) - ). if you wanna keep this, then delete 01:01:510 (4) - even though it follows the drums. as it stands this plays inconsistently during gameplay. fixed
01:10:349 - add a circle here. you'd be following the bass guitar in this part of the song. fixed
01:18:921 (6) - same as 01:01:867. fixed
same comment as easy.
[Insane]
00:06:779 (3,4) - i don't think this big of a jump is needed since there's nothing much that stands out in this part. 2 choices: reduce the jump, or do a different pattern. i suggest something like this for the pattern and jump. fixed to x2.0
00:09:814 (1,2,3) - think you can extend the jump further for more emphasis in the BGM? i think it'd be more fun for players if you do so . fixed
00:26:779 (2,3) - consider moving the notes around so that it'd look like this for neatness, also same reason about keeping the flow steady. I like current shape. And maybe players are can't feel it because this anti-jump has long time-term I think. Sorry
00:33:743 (1,2,3) - i really think you can use a better rhythm than this. keep (1), but replace (2,3) for a 1/2 repeat and a circle, or a 1/1 slider and a circle to make it look a lot smoother to follow in the vocals during gameplay. Hmm... changed (3) into a slider following the music.
00:48:916 (1,2) - can you move (2) on the beginning of 00:48:201 (1) - ? right now, the transition feels pretty awkward to follow considering the transition it takes. it does downwards then takes a sudden left turn, making it uncomfortable to follow during gameplay. if you use my idea, it'd make more sense since it's a blanket. Fixed to straight-slider.
00:55:885 (4,1) - this can be a big issue and a possible unrankable pattern because since the sliderend is overlapping the slidertrack, it can be misleading since it can be misread as a 1/2 slider. consider changing this pattern so that it won't lead to a possible unrank. fixed
01:01:421 (4,5,6) - this has to be spaced out. a triplet followed by a stream can possibly make players feel uncomfortable during gameplay. fixed
personally i'm not a fan of those overlaps since they can be most likely misleaded easily for players, but it's ok if you want to stick with that style. just remember that doing overlaps is pretty risky. some overlaps are fine, whereas others could be unrankable. oh, yeah. Thanks for the advice xD
and that's all i got. GL and don't give up on the map ;D
Thanks for modding~Leader wrote:
Here's my (late) mod
[Easy][Normal]
- 00:01:961 (2) - To be precise, this should be moved few grids to the left, so that it will create a better pattern with slider before fixed
- 00:03:390 (3,4) - I'd personally replace them with a spinner, since I can feel a good escalation of the music which would be awesome if it's followed through a spinner. The only thing that bothers me is that sound in 00:04:104, but you could end it in 00:04:462 without many problems in my opinion Keep about this. With spin end at 00:04:462 is strange a bit to me cuz 00:04:110 - this beat...Sorry
- 00:23:386 (3,1,2) - I don't really like how these three sliders are all similar, what I recommend is to change the first one because the (1,2) pattern looks really good. This is what I'd do if I were in you: ok, fixed
- 00:33:386 (1) - Nazi, but a bit to the left would be better.. fixed
- 00:54:814 (3) - Just a suggestion, but I think that a simple flip horizzontaly+vertically on 00:54:099 (2) - would be better to see Yeah. Certainly, that would be better to see, but current shape is a bit smoother flow to me. Sorry
- 01:06:242 (3,4) - Too many finishes here orz You could delete the one in 01:06:957 (4) -'s head and just keep the clap, works fine
Hmm..Current hitsounds are good I think. Ok, I'll consider it :3Keep this. Sorry- 01:23:742 (3) - Current transition sound a bit weird due to red tick -> white tick, which has worked well in previous cases due to a proper hitsounding. What you could do here is deleting this beat and adding a repeat on 01:22:671 (2) -, sound better to me Oh, sure. Feels so good
- 01:28:317 - Spinner should end here, I don't see why the spinner should continue even if the music is not hearable anymore, shorten it until that point Hmm..But isn't there more music after here? fixed to 00:28:736
[Hard]
- 00:13:386 (1) - Move this slider more to the left in order to make a perfect pattern with 00:11:957 (3) - fixed
- 00:30:529 (1,2) - These sliders actually look awful, you should make them different and not similar in this case fixed
- 00:51:957 (3,4,1) - Actually this triangle flows a bit bad, you should rework on pattern fixed a bit
- 00:59:099 (1,2) - Again, little flow issue: try to move rightwards fixed
Mh, the diff is fine itself, but I think it needs some polishing, especially on the 1/2 parts. Yeah, maybe I should fix more smooth[Insane]
- 00:13:386 (1,2) - You could improve this blanket by moving the (1)'s tail totally inside (2)'s body, like in this screenshot: yeah, fixed
- 00:18:743 (8) - Shouldn't new combo be applied here instead of 00:19:457 (1) - ? Follows vocals more and it's also on big white tick Hmm..But others are all followed the music in this part. Sorry
- 00:31:779 (4,1,2) - Why don't you follow the main instrument here? Here's how I would have mapped it.
I'll consider this :3A bit strange to me..Sorry- 00:43:024 (3) - Avoid the overlap? Keep this. Sorry
- 01:01:778 (6,7,1) - You could make 01:01:778 (6) - overlaps with 01:02:492 (2) - , so move the pattern up a bit. Also the curve is strange fixed the overlap
- 01:14:814 (1,2) - Why no blanket here? You should try to curve 01:14:814 (1) - (in the meanwhile apply an overlap as I said in the first suggestion of the mod in Hard fiff) and then make a cool blanket, would be better! Maybe fixed
- 01:24:635 (2) - Nazi, but what about moving it to x:280 y:204? x:280 is so far...maybe you mean x:380? If so, fixed :3
Nice diff! xDD
- 00:20:529 - That piano sound doesn't deserve to be just on a repeat, change 00:20:350 (5) - to a circle+1/2 slider pattern so that the louder sounds will be emphasized more. Oh, fixed
- 00:31:779 (6,1,2,3) - Same issue as Hard diff, try to rearrange another pattern Same as hard.
- 01:26:114 - Add a beat here? Certainly here is beat in music. But rhythm is strange a bit to me. So not added. Sorry
Nothing else to add, very good map! <3
Thanks for modding~Reisen Udongein wrote:
Hello!
[Insane]
00:41:596 - add finish here like following patterns? i think it sounds better fixed
[Hard]
00:10:529 (2) - NC here for emphasizing 00:09:814 (1) - like insane diff 개인적으로 인센 밑으로의 난이도에선 정말 특별한 경우를 빼고는 짧은 콤보를 쓰질 않아서...일단 킵할게요 ㅜ
00:41:596 - same issue as insane diff fixed
01:06:957 (3) - same suggestion as 00:10:529 (2) - Same reason as above. Sorry
[Normal]
01:25:380 (2) - NC since it has bpm change there 이건 좀 애매하네요,,다른 맵들보면 비피엠이 바뀌어도 뉴콤 안하는것도 있어서..일단 뉴콤 안하는게 더 좋긴 한데 이건 여러 의견을 모아봐야겠어요.
[Easy]
00:24:814 (1,2) - since it's not good to make sliders close to each other on easy diff, how about arranging like this? http://puu.sh/6Vr0C.jpg 음,,이건 지금이 더 맘에 들어서..킵할게요 ㅜ
sorry for poor mod can't find any weird things since this mapset is really solid orz.
good luck!
Thanks!!Zero__wind wrote:
boom~valentine's special service!lol xD
General
consider to set some additional inherited points to gradually turn down the volume of the last spinner in all diffs Oh, added
Hard
00:59:992 (5) - consider adding an additional NC to avoid confusion? as this is not really an intuitive point to set a gap-stack I don't want the NC on here..Really sorry ;w;
Normal
00:04:815 (1) - add NC here fixed
01:24:635 (2,1) - unstacking them may be good, as you only stacked 1/1 beats in this diff, no 1/2 ones, just move 01:24:814 (1,2) - together to (272,288) and it would be fine oops, yeah. Hard also not stack this..My mistake ;w; moved to (244|296)
call me back after your update
yay, thanks!! xD/Zero__wind wrote:
interesting and structured map
you deserve this
감사합니다 ㅎ \:D/W h i t e wrote:
2번째 탄생하시네요 ㅊㅊ!
I say the same thing :cNatsu wrote:
I'm late sorry, feel free to ask me for your next map. GL with rank c:
There is little difference between those mp3 as Oyatsu pointed out. However most of players probably won't notice that unless they compare both carefully in my opinion. Well it's up to the mapper whether to change or not.Oyatsu wrote:
Your mp3 is really bad quality. I guess you need changed better quality mp3. To use xChippy's map is nice https://osu.ppy.sh/s/103552
Thanks for modding~iTormenter wrote:
I'm not much of a Modder but first thing first the song is really nice and audio is quite well.
[Easy]
Seems find I don't think there is anything wrong with it after the many fixes
[Normal]
At around (3) 00:25:886 - (4) 00:27:314 I assumed something was missing because the vocals was still going. After checking you went after the chime sounds. So throughout that nothing wrong with normal. These sliders are just following the music..not vocal ;w;
[Hard]
Nothing seemed out of the ordinary. Seemed to flow smoothly and the blankets into the notes are nice.
[Insane]
This is only my preference but at the (1) 01:25:380 I made it a repeat because I felt there was a note missing 01:26:114. From that I moved the spinner to a blue tick right after so it still follows into a transition but still kept it in the region of where you wanted the song to end. Yeah, I know there is a beat in music. But blank at there is better to me and 01:26:219 (1) - Also I can hear the beat at here owo..
I liked the song after listening it once but I hope I will be able to play this once it is released. I'm still going through intensive stuff trying to get mine approved. But I hope the best for you man
QwQ,,, I should talk about re-bubble with Zero__wind..Sekai-nyan wrote:
Hey Karia o.o
the title is wrong it should be "Short Ver." not "TV Size"
Check here, just be sure http://vgmdb.net/album/40421
fixed~xDZero__wind wrote:
I'm here
just plz fix that title and I'll do the repair
sorry for the inconvenience
Thanks for modding~Kytoxid wrote:
[General]
- The Japanese show name, プリズマ☆イリヤ, would be good to add to tags. fixed
- The lack of whistles in the kiai parts felt a bit weird. Yeah,,but I hope that is no problem... ;w;
[Easy]
01:21:242 (4) - Nothing big, but I think it plays better if you remove a repeat here and add a note (with NC) instead. You'll probably need to rearrange a bit, but I think having the player press something on the downbeat here is important. fixed
[Normal]
00:03:032 (1) - This spinner is a bit too fast for a Normal imo. Your drain and AR are low enough that it should be fine to remove it and leave a gap here. In Normal diff, this spinner is not short IMO. I want to keep current spinner..Sorry
00:25:886 (3) - I'd add a repeat on this slider and rearrange 4 to make 4 easier to catch and read; the 3/2 delay might throw people off guard. fixed
00:31:422 (2) - The sudden transition to vocals is a bit weird; maybe just a note at 00:31:600 would be better to settle the player into the 1/1 beat after. Current rhythm is better to me..Sorry
00:45:701 (3) - This slider's rhythm is a bit weird; try something else here? Well, current rhythm fit with vocal to me..Sorry
[Hard]
00:30:350 - Add a note to the stack? There's vocals here. I want the blank at here. I don't know why, just I follow my feels xD
00:43:024 (3) - The overlap doesn't look too good; maybe you can ignore DS here and put it somewhere where there's no overlap? Eeeh,,I like overlaps like this xD
00:48:737 (2) - The stack under the slider doesn't work too well here because the player has to stop moving to hit it, and it's not really a comfortable place in the music to stop. I would just space these regularly. (1,2,1) are fit with vocal to me..Sorry
Feels a bit difficult overall; sort of like an easier Insane instead of a medium Hard. lol
[Insane]
00:11:243 (3,1,2) - This overlap isn't very neat; I'd space them out a bit so they don't touch. I want to keep,,Sorry
00:40:703 (1,2,3) - ^ Move these a bit farther from the previous combo. Not a big fan of the overall presentation of this 1/1 slider section because the sliders cut each other off at weird spacings. fixed
00:44:631 (3,1,2) - The flow across these isn't very good Hmm..this is not bad flow IMO
00:47:487 (4) - These jumps are a bit too aggressive for the music; maybe put this under the head of 2 instead of the tail? fixed the (3). Cuz (4,1)'s jump is following the vocal.
00:55:171 (2) - Don't conceal this under 5; it's hard to pick out, especially since your combo colours aren't very strong. Having it completely blank 00:53:742 (3) - would be better, but there are other options too. These overlaps are KIAI's pattern. I want to use different pattern between non-KIAI and KIAI. Sorry
00:56:957 (1) - ^, these two combo colours are also very similar... Instead, changed the colors.
00:57:492 (3) - It would make more sense to stack this under the head of 00:56:957 (1) or slightly to the left of it. Current stack is better to me, Sorry
01:11:599 (5,1) - The fact that 5 bends away from 1 plays awkwardly. If you want to maintain the effect, shorten 5 by 1/2 so it's a natural curve and add a note where the tail was previously instead. This is intentional flow, sorry
This was fun, but several jumps felt awkward when I was playing it. haha xP
Send me a forum PM once you've looked at this!
Thanks alacat. <3alacat wrote:
Hi, Karia
Please check artist before getting Ranked !
The artist's official website : http://iwill-music.co.jp/choucho/discography.html
As you can look that " ちょうちょ " is not Official name. So you must use " ChouCho "
Good Luck ~
fixed, thanks xDalacat wrote:
Hi, Karia
Please check artist before getting Ranked !
The artist's official website : http://iwill-music.co.jp/choucho/discography.html
As you can look that " ちょうちょ " is not Official name. So you must use " ChouCho "
Good Luck ~