I don't think anyone of the Dev makes the effort to pick out auto-converted Beatmaps from the mode-specific ones.
Majority of the fun mania maps are unrankedxelivous wrote:
if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
if it's unranked you can just modify the map itself to remove slider velocity if you wanted to though??-Trophy- wrote:
Majority of the fun mania maps are unranked
If it were to be made for mania, it would be pretty simple : the map would be unranked with no chance of being ranked. And nobody cares about adding mods for unranked maps._Gezo_ wrote:
care to explain more why you're against ? I is an example of a song with inconstant BPM. You wouldn't say the same if the map was made for mania.xelivous wrote:
leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example
if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
Since o!m player must adapt with the SV change variations...PyaKura wrote:
Agreed with Conflict having (ososick!!) big SV changes and the result is pretty nice if you ask me. SVs must fit the song to look good and feel nice to play.
I like to use SV changes in my own mapsets and they make them less... plain, or boring.
I can see this mod implemented as an unranked mod.
wat, Are you actually saying that all o2jam maps are bad? Well made SV changes are hell of a fun (DJPop's Smoooch for example) just learn to play them.Redon wrote:
I find it hard to believe there are people out there who honestly believe that basing scrolling speed off SV is a good idea, or even that any mapper should be given the tools to change scrolling speed mid-song for that matter.
"It's unnecessarily difficult to read, annoying, and everyone hates it! What, change it? No."
"It's part of the map, you see!"
"X has always been annoying garbage, so don't improve things because it would be unfair to those who had to play annoying garbage in the past."
It's hard to read these posts without going mad. Perhaps it's better not to care. Though one day, I'll probably end up writing a big(ger) rant to point out just how retarded I find the way scrolling speeds are currently handled truly is.
That is all.
Finally someone who completely understands this.bomber34 wrote:
I still don't understand why there is shouldn't be a "mod" like this when the mod itself would be
A) totally optional
B) reducing score so much, nobody would play it for getting a good rank or being completly unranked at all.
If people enjoy the map more with just one speed instead of changes then why shouldn't they be allowed to do so?
It would still be something "optiional" like any other mod.
On the other hand you can always blame the modding process for bad speed changes (mode-specific) or old super BPM changing maps that are most likely auto converted.
But still: why is something that would be totally optional a bad thing?
well some people believe their SB (which they create for the map extra ...) enchants the experience and makes it a lot more beautifulChamelo_Th wrote:
My beatmap also contain SV changes, where it enchants playing experience and make my map a lot more beautiful.
I see no reason this should be implemented.
nope, there is Auto Pilot ... which moves the cursor for you (unranked mod)Chamelo_Th wrote:
It's like standard player must adapt with the distance snap change tho.
So just make that speedblock thing unranked and everybody's happy \:D/bomber34 wrote:
99% of taiko player probably believe there is a must to have hitting different keys for blue and red hits ... there is still relax mod to just use one key for all (and that is unranked, nobody complains)
So, you want to have one for mania?bomber34 wrote:
well some people believe their SB (which they create for the map extra ...) enchants the experience and makes it a lot more beautiful
Visual Settings --> disable SB
well hitsounds are a must in every game mode and a lot of people think it enchants the playing experience and makes the song a lot more beautiful but people still can play without it by setting effect volume to 0% in sound options
99% of taiko player probably believe there is a must to have hitting different keys for blue and red hits ... there is still relax mod to just use one key for all (and that is unranked, nobody complains)
You can either use relax to not click in standard (which could be argued as bad since the slogan of the game is: rhythm is just a click away)
there is Auto Pilot ... which moves the cursor for you (unranked mod)
overall osu! is great, because it allows a lot of options to play the game in a way you prefer even if more than 50% of players will never use it
- if it is that terrible of a mod in regards for competetive play: go unrank for it
I agree with that point in case af AC's which have really nasty BPM changes, but the thing is, on mania specific maps, well made SV changes (DJPop's or Ishi's) are what makes map fun. After playing DJPop's smoooch few times, when I tried no-SV version on Priti's mapset, it felt unbelievably empty. And it's not because it was easier, hell it's on same level for me, but SV changes were just too much fun, so getting rid of them breaks the experience. And many players actually love SV's.Redon wrote:
I wasn't calling any maps bad. What I'm saying is that even when used sensibly, scrolling speed changes add very little or nothing to the quality of a map - They'd be just as fun without them. Considering that, I really don't think that little luxury is worth the SV horror we currently put up with especially on auto converts.-Kamikaze- wrote:
wat, Are you actually saying that all o2jam maps are bad? Well made SV changes are hell of a fun (DJPop's Smoooch for example) just learn to play them.
In my personal opinion, both mappers and the game should keep their hands off scrolling speeds and approach rates, and let the user configure it based on preference. You know, instead of having to stick a piece of paper over half my taiko screen.
It evens the odds for all and makes the game more fun.
If mapper wants his map to be SV-change heavy, then let him do it, you don't have to play it. It's the same with AR settings or just the way map is done on std. Respect mapper's style. We have same issue on mania with some pepole hating LN heavy patterns just because they don't like them. If you don't like it, fine, you're not forced to play it, but don't go around saying that they're awful. Of course I don't imply that you're doing it and yes it is a very subjective matter. And that's exactly why I said that this mod is a good idea, but only as unranked mod, similar to LR2's Consistent BPM Fix setting. /threadRedon wrote:
Wouldn't the way you put it make it a very subjective matter? I enjoyed that map you mentioned, especially the way the hit sounding was done, but I personally thought the SV changes were awful. I do not think they were fun.
As a player, I don't want to be left wondering if my game just had a hiccup, or if that was the mapper trying to be creative with extreme SV changes. Although I don't understand how you could enjoy that, I can respect that you do, and in the same spirit I don't think it's a good idea to force it on people who find it extremely unintuitive and irritating.
That'll be t/192110 I guess?Ryu Sei wrote:
I've seen similar thread like this...
But well, SV change is a part of o!m gameplay. Unranked mod IMO.
Also, why not a mod like.... constant speed, that ignores entirely SV and BPM change (as seen in StepMania)?
t/192110 i love this mod!!baraatje123 wrote:
Yep. I both requested a mod to stop the Sv changes from bpm changes, but also reqyested sv changes to be visible