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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +67
posted
I recently got an idea for Osu!Mania
For clarification: This mostly applies to autoconverts

Lately I was thinking how to properly play maps in/Mania, when there are sudden BPM changes, like LeaF - I (All diffs) it is just impossible to clear, because it goes very fast, and them BOOM, stands still, then after 100 ms orso it just flies further at insane high speed. This even makes Easies impossible in Mania, because it stops, and you can't see when it goes on.

Now I thought of a mod, which will block speed changes, so that the whole map would be playable on the same speed.
BPM changes are now impossible to see in Mania
Make it a special/diff reducing mod, with x0.67, so 2/3 of max score

Tell me your thoughts about this, and maybe help me with listing how the score should be (x0.5-x0.9)
It can also be unranked or such
posted
Thinking about it.. it would like screw up the entire song/mapping ..
You should just get used to the taiko map of it or something.

Sure osu!standard might be easier to do these, but it sometimes it's a pain for standard osu! playing people.
posted
This is only for Taiko and Mania, and why would it screw up? @Sunlyx
posted
I hate speedchanges so much
posted
Such SV.
Much hate.

heh
posted

vahn10 wrote:

I hate speedchanges so much
posted

baraatje123 wrote:

This is only for Taiko and Mania, and why would it screw up? @Sunlyx
wouldnt that like, well.. because that speedchange is part of the song and how the dude mapped the song enabling a speedblock entirely screw that up ? e_e
posted

Sunlyx wrote:

wouldnt that like, well.. because that speedchange is part of the song and how the dude mapped the song enabling a speedblock entirely screw that up ? e_e
Not really, see the C-speed StepMania as example. It totally removes the gimmicks/bumps and just uses its original BPM itself. So, it would be really plausible if this is implemented.
posted
Did someone say Cmod ?

If so, if it ever gets implemented, it shouldn't be ranked at all. SV changes are part of the map, taking out such things equals taking them out of the chart in a separate file. Same goes for Taiko mode, where such things do not exist at all.
posted

_Gezo_ wrote:

Did someone say Cmod ?

If so, if it ever gets implemented, it shouldn't be ranked at all. SV changes are part of the map, taking out such things equals taking them out of the chart in a separate file. Same goes for Taiko mode, where such things do not exist at all.
Welp, that could be true, I guess. :roll:
posted
Then make it only for Mania, because maps like LeaF - I are literally impossible in Mania, and make it x0.67 then, so 2/3 of the score
I taiko it is easy to follow, but in Mania it is not.
I'll remove it for Taiko, but keep it for Mania
posted
Bump
This can get ranked, but with 0.66x multiplier, and some maps are, when this gets implemented, completely passable, think about LeaF - I, like mentioned before
posted
leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example

if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
posted
Well, this mod is to prevent (old) standard maps with unnecessary BPM changes from bekng unreadable, especcially sonce you can't change scroll speed ingame anymore
posted

xelivous wrote:

leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example

if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
care to explain more why you're against ? I is an example of a song with inconstant BPM. You wouldn't say the same if the map was made for mania.
posted
The speedblock mod should be ignores all SV/BPM changes.
For BPM change, if the beat slower then make the bar further and vice-versa.
posted
Play Mode-specific Maps. If you can't deal with the Speed changes, don't play it. Maps like that are made for the Standard Mod, the Mappers cannot regard to the other modes because it's very hard to play.
posted
This mod is, like I meant to say, almost only for converted maps
posted
I don't think anyone of the Dev makes the effort to pick out auto-converted Beatmaps from the mode-specific ones.
posted
Well, forgot about marathons.
Marathons are usually multi-BPM'ed and thus have different speeds. This can be between 75 and 500 BPM (KIRBYmix compilation), this definitely unreadable, just like DeltaMax - DmAshura.
@Stefan I don't understand what you mean, can you please explain (better)
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