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sasakure.UK feat. Hatsune Miku - SeventH-HeaveN

posted
Total Posts
85
Topic Starter
_koinuri
This beatmap was submitted using in-game submission on Sunday, May 11, 2014 at 8:35:58 PM

Artist: sasakure.UK feat. Hatsune Miku
Title: SeventH-HeaveN
Source: セブンスドラゴン2020
Tags: Seventh Dragon 2020 Vocaloid captin1 Genjitsu Aesop
BPM: 180
Filesize: 3538kb
Play Time: 01:26
Difficulties Available:
  1. Beginner (0.86 stars, 60 notes)
  2. captin's Hard (4.97 stars, 241 notes)
  3. Complex (5 stars, 296 notes)
  4. Easy (3.72 stars, 106 notes)
  5. Normal (4.61 stars, 160 notes)
Download: sasakure.UK feat. Hatsune Miku - SeventH-HeaveN
Information: Scores/Beatmap Listing
---------------
First ranked map!

osu needs more sasakure.UK
Awesome Hard by captin
Re dl after 5/01/2014 for new mp3

Taiko version by [I]MMoRTal[S]

Thanks!
Sorry for forgetting :( hope I didn't put any wrong link or miss anybody.
Total of 17 mods:
  1. 10crystalmask01
  2. xVirtualNinjax
  3. Lust
  4. Faust
  5. Winek
  6. [Seraphin]
  7. eeezzzeee
  8. RatedNC17
  9. Cyllinus
  10. Kamio Misuzu
  11. Natsu
  12. Kibbleru
  13. P A N
  14. Gexigamma
  15. Squirrel
  16. jonathanlfj (first bubble <3)
  17. LunarSakuya (first rank <3)
Special thanks to:
  1. captin1 - for making Hard diff and supporting me every time I map
And all the test players who helped me improve the map not in modder list (sorry if I missed anyone):
  1. Elephant_King
  2. [Crash]
  3. Mimzy
  4. AndyRooPK
captin1
hawt
Topic Starter
_koinuri
:D

Now I have to work harder trying to rank this
captin1
SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6696,-133.333333333333,4,2,1,50,0,0
18695,-111.111111111111,4,2,1,75,0,0
29362,-100,4,2,1,75,0,0
48029,333.333333333333,3,2,1,75,1,0
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53694,333.333333333333,6,2,1,75,1,0
56027,-133.333333333333,6,2,1,75,0,0
56527,333.333333333333,4,2,1,75,1,0
56527,-90.9090909090909,4,2,0,75,0,1
77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
86193,-133.333333333333,6,2,1,40,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 0,147,73

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Topic Starter
_koinuri
And I'm done. Time to look for mods.
10crystalmask01
Hey, first mod coming your way -
*Unherited timing points, mainly with the Complex diff.
[Complex]
for this diff, I'd actually suggest Ar +1, so that it gets rid of a lot of overcrowding with your objects
eg. 00:19:362 (3,4,5,6,1) - 00:23:195 (3,5,6) - 00:38:695 (1,2) -
Try it, and see how it looks.

00:08:862 (3) - Move to 208:340 to make a perfecto triangle
00:18:029 (7) - Move to 344:356 to make the similar diamond formation as 00:14:862 (4,5,6,7,8) -
01:27:859 - 01:28:859 Consider adding a quick spinner here with vol of 5%, so that it follows the echo of the last syllable 'to…' in hito....

[captin's Hard]
00:17:195 (4,5) - Ugly overlap, consider re-positioning 00:17:862 (5) - since it's being covered by the body of 00:17:195 (4) -
00:43:529 (5,6) - Moves these just a bit more apart, so it's spacing looks more natural to how all your objects are spaced overall.
01:13:026 (3) - Consider shaping it to something like this:
SPOILER


192,76,73026,2,0,B|156:112|156:112|112:112|68:156|64:200,1,176.000005371094
01:17:526 (8,9,10,11) - Wanna make a 1/4 mini slider here with 2 reverses?


[Normal]
00:15:362 (5) - Stack properly, or don't bother trying to.
00:17:529 (4,5) - Are too far apart. Be sure to keep the DS consistent in this diff.
00:25:529 (4,5) - ^ i know you're trying to stack 00:26:029 (5) - well under 00:25:029 (3) - , but DS comes first.
00:27:695 (3,4) - ^ Also fix DS
00:31:529 (6,1) - ^
00:52:195 (1) - Remove NC, not needed here.
00:56:027 (1) - Consider removing, I don't know what this note is suppose to hit in the song.
00:58:193 (4,5) - Again make sure to use DS at all times in this diff. This slider so too far from the previous note.

Mainly the Distance Snap is the problem in this diff. Be sure to fix them (You can also check AiMod for help).

[Easy]
00:34:695 (1) - Please re-models the ends of this slider so it isn't touching 00:33:362 (2) - 's head area.
00:51:029 (1) - Too high. Please move lower, and remove NC too, as it is not needed here.
00:52:695 (2) - move away from 00:51:695 (2) - , bad overlap here.

[Beginner]
01:26:193 - consider using this rhythm:

Don't use the same slider to cover up this rhythm like what you did for 01:17:860 (1,1,1,1) - ., because at 01:25:859, the beats in the music are done. You only hear the remaining vocals now here.

Good luck.
Topic Starter
_koinuri

10crystalmask01 wrote:

Hey, first mod coming your way -
*Unherited timing points, mainly with the Complex diff. ? I don't see any, and AImod doesn't show any either.
[Complex]
for this diff, I'd actually suggest Ar +1, so that it gets rid of a lot of overcrowding with your objects
eg. 00:19:362 (3,4,5,6,1) - 00:23:195 (3,5,6) - 00:38:695 (1,2) -
Try it, and see how it looks. Eh, I'm not a fan of AR10 maps. I know this map is pretty difficult to read (it's kind of my mapping style now x_x), but I would like to keep it non-AR10. I will change it if more people complain about it though.

00:08:862 (3) - Move to 208:340 to make a perfecto triangle I was actually aiming for a really long diamond shape, but the perfect triangle looks nicer. Also arranged other notes around it so it'll keep the pattern.
00:18:029 (7) - Move to 344:356 to make the similar diamond formation as 00:14:862 (4,5,6,7,8) - Used different coordinate to make the shape more similar
01:27:859 - 01:28:859 Consider adding a quick spinner here with vol of 5%, so that it follows the echo of the last syllable 'to…' in hito.... Cool idea. Added

[Normal]
00:15:362 (5) - Stack properly, or don't bother trying to. :<
00:17:529 (4,5) - Are too far apart. Be sure to keep the DS consistent in this diff.
00:25:529 (4,5) - ^ i know you're trying to stack 00:26:029 (5) - well under 00:25:029 (3) - , but DS comes first.
I don't think these two notes are that much of a problem because they're from a reverse slider. The slider leniency and the fact that they're short and quickly returning to their original spot makes it pretty easy for beginners to hit imo. I don't think it's worth fixing it, breaking the pattern
00:27:695 (3,4) - ^ Also fix DS Fixed
00:31:529 (6,1) - ^ Didn't realize it was that far
00:52:195 (1) - Remove NC, not needed here. Oops, removed 00:52:695 (1) instead to follow the combo pattern.
00:56:027 (1) - Consider removing, I don't know what this note is suppose to hit in the song. It was for the "Hibikasete" in the lyric, but I guess since I can't map it fully well in Normal, I should just remove it like I did in Beginner and Easy diff.
00:58:193 (4,5) - Again make sure to use DS at all times in this diff. This slider so too far from the previous note. It's well inside the slider leniency circle thing, I don't think it needs fixing

Mainly the Distance Snap is the problem in this diff. Be sure to fix them (You can also check AiMod for help).
I intended this map to be on the slightly difficult side because I added the Beginner difficulty. I also wanted to make the gap between the Easy and Hard lower since I think the Hard diff is pretty hard for its difficulty too. I think most of these DS problems in here are minor enough to be ignored considering its intended difficulty.

[Easy]
00:34:695 (1) - Please re-models the ends of this slider so it isn't touching 00:33:362 (2) - 's head area. Looks a lot better now, I think
00:51:029 (1) - Too high. Please move lower, and remove NC too, as it is not needed here. Lowered it, but keeping combo because it lands on the big white tick after the time signature change.
00:52:695 (2) - move away from 00:51:695 (2) - , bad overlap here. This was the best I could do keeping the symmetry and DS.

[Beginner]
01:26:193 - consider using this rhythm:

Don't use the same slider to cover up this rhythm like what you did for 01:17:860 (1,1,1,1) - ., because at 01:25:859, the beats in the music are done. You only hear the remaining vocals now here.That makes sense. Wouldn't have come up with this by myself. Thanks for the useful tip, fixed it :D

Good luck.
Thanks!
Thanks for modding!
captin1

10crystalmask01 wrote:

Hey, first mod coming your way -

[captin's Hard]
00:17:195 (4,5) - Ugly overlap, consider re-positioning 00:17:862 (5) - since it's being covered by the body of 00:17:195 (4) - this was intentional but eh ok
00:43:529 (5,6) - Moves these just a bit more apart, so it's spacing looks more natural to how all your objects are spaced overall.
01:13:026 (3) - Consider shaping it to something like this: did something else instead
SPOILER


192,76,73026,2,0,B|156:112|156:112|112:112|68:156|64:200,1,176.000005371094
01:17:526 (8,9,10,11) - Wanna make a 1/4 mini slider here with 2 reverses? nah, wouldn't have the same effect

Good luck.
thanks~

SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6696,333.333333333333,4,2,1,75,1,0
6696,-133.333333333333,4,2,1,50,0,0
18695,-111.111111111111,4,2,1,75,0,0
29362,-100,4,2,1,75,0,0
48029,333.333333333333,3,2,1,75,1,0
50029,333.333333333333,4,2,1,75,1,0
51195,333.333333333333,3,2,1,75,1,0
53694,333.333333333333,6,2,1,75,1,0
56027,-133.333333333333,6,2,1,75,0,0
56527,333.333333333333,4,2,1,75,1,0
56527,-90.9090909090909,4,2,0,75,0,1
77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
86193,-133.333333333333,6,2,1,40,0,0


[Colours]
Combo1 : 0,147,73
Combo2 : 255,0,255
Combo3 : 255,26,19

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desudesud
P4M Mod

[Beginner]
00:24:029 (1) - Make slider more symmetrical
01:05:860 (2,3) - Fix DS error

[Easy]
00:33:362 (2) - Make slider more symmetrical at the end

[Normal]
Fix all the DS errors, there shouldn't be any (maybe 1 or 2 exceptions if it's not that bad and it's done on purpose)

[captin's Hard]
Move HP Drain to 6

00:28:695 (1,2) - Combine into 1 repeating slider
00:58:027 (6,7) - Swap 6 and 7's positions
Topic Starter
_koinuri

xVirtualNinjax wrote:

P4M Mod

[Beginner]
00:24:029 (1) - Make slider more symmetrical I don't know how to make it more symmetrical >.> This is the best I can do. Looks symmetrical enough to me
01:05:860 (2,3) - Fix DS error I intended for it to stack, but I guess Beginner diff should be consistent at all times

[Easy]
00:33:362 (2) - Make slider more symmetrical at the end I think I fixed it

[Normal]
Fix all the DS errors, there shouldn't be any (maybe 1 or 2 exceptions if it's not that bad and it's done on purpose) Went through all the spacing errors detected by AIMod, most of them were there even though it was constant 1x spacing. I fixed all of them that actually had inconsistent spacings and manually went through and fixed some other spacings I found. I hope that's all of them.
Thanks for modding!
captin1

xVirtualNinjax wrote:

P4M Mod

[captin's Hard]
Move HP Drain to 6 mmm nah, i'll keep it forgiving, plus then it won't be the same as the top diff

00:28:695 (1,2) - Combine into 1 repeating slider no thanks, fine as is
00:58:027 (6,7) - Swap 6 and 7's positions probably better yea
btw imo normal should be a bit harder lol, it's still a little close to the easy in the spread, but that's me. maybe cs +1?

don't look at the difficulty compared to other maps, look at the difficulty in reference to the spread as whole, just a tip.

SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6696,-133.333333333333,4,2,1,50,0,0
18695,-111.111111111111,4,2,1,75,0,0
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77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
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Combo1 : 0,147,73
Combo2 : 255,0,255
Combo3 : 255,26,19

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Topic Starter
_koinuri

captin1 wrote:

xVirtualNinjax wrote:

P4M Mod

[captin's Hard]
Move HP Drain to 6 mmm nah, i'll keep it forgiving, plus then it won't be the same as the top diff

00:28:695 (1,2) - Combine into 1 repeating slider no thanks, fine as is
00:58:027 (6,7) - Swap 6 and 7's positions probably better yea
btw imo normal should be a bit harder lol, it's still a little close to the easy in the spread, but that's me. maybe cs +1?

don't look at the difficulty compared to other maps, look at the difficulty in reference to the spread as whole, just a tip.

SPOILER
osu file format v12

[General]
AudioFilename: SeventH-HeaveN.mp3
AudioLeadIn: 0
PreviewTime: 55665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
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[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
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[Metadata]
Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1
BeatmapID:384974
BeatmapSetID:154058

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"notloveiswar.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6696,333.333333333333,4,2,1,75,1,0
6696,-133.333333333333,4,2,1,50,0,0
18695,-111.111111111111,4,2,1,75,0,0
29362,-100,4,2,1,75,0,0
48029,333.333333333333,3,2,1,75,1,0
50029,333.333333333333,4,2,1,75,1,0
51195,333.333333333333,3,2,1,75,1,0
53694,333.333333333333,6,2,1,75,1,0
56027,-133.333333333333,6,2,1,75,0,0
56527,333.333333333333,4,2,1,75,1,0
56527,-90.9090909090909,4,2,0,75,0,1
77860,333.333333333333,6,2,0,75,1,0
77860,-111.111111111111,6,2,0,75,0,0
86193,-133.333333333333,6,2,1,40,0,0


[Colours]
Combo1 : 0,147,73
Combo2 : 255,0,255
Combo3 : 255,26,19

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424,268,77526,1,0,1:0:0:0:
424,268,77610,1,0,1:0:0:0:
424,268,77693,1,0,1:0:0:0:
424,268,77776,1,0,1:0:0:0:
424,268,77860,6,0,P|440:224|384:148,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
304,164,78360,2,0,P|240:152|212:72,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
144,28,78860,2,0,L|120:108,1,71.9999978027344
40,116,79193,1,0,1:0:0:0:
96,180,79360,2,0,L|160:228,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
20,224,79860,6,0,B|32:268|32:268|124:336,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
196,308,80360,1,0,0:0:0:0:
196,308,80526,2,0,B|228:312|248:332|248:332|296:320|304:240,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
260,192,81026,2,0,L|252:116,2,71.9999978027344,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,196,81526,1,8,0:0:0:0:
388,272,81693,1,0,0:0:0:0:
352,352,81860,6,0,P|420:356|468:292,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
460,216,82360,2,0,B|450:172|450:172|428:124|428:124|416:69,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
332,72,82860,2,0,P|312:112|284:136,1,71.9999978027344
208,116,83193,1,0,1:0:0:0:
232,200,83360,2,0,L|312:224,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,224,83860,6,0,P|92:216|56:128,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
108,76,84360,1,0,0:0:0:0:
108,76,84526,2,0,L|140:144,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
224,136,84860,1,0,0:0:0:0:
296,184,85026,2,0,P|348:152|356:72,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
272,56,85526,1,0,1:0:0:0:
272,56,85609,1,0,1:0:0:0:
272,56,85693,1,0,1:0:0:0:
272,56,85776,1,0,1:0:0:0:
56,52,86193,5,0,0:0:0:0:
128,96,86526,2,0,P|148:176|60:212,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
108,292,87359,2,0,L|180:264,1,60.0000022888184
Hmm, CS5 HDHRDT on Normal feels weird, I sometimes plays Normal for fun that way.

But like you said, I should have my difficulty according to my mapset so..
I think I'll go with CS+1 and OD+1. I lowered OD to kind of make the 1/2s easier to hit for new players, but that extra difficulty should be enough to make it closer to the Hard side, I hope.
Lust


Here is your mod as requested!

Beginner


Very clean beginner!
  1. 00:18:695 (1,2,1) - Here, you can use the two slider bodies to blanket (2)!
  2. 00:24:029 (1) - Move the second to last slider point to 336:232 so that it blankets 00:26:029 (2) - better
  3. 00:37:362 (1) - This slider goes up pretty high, in fact its touching my life meter! It will be best to move this down
  4. 00:41:362 (2,1,2) - Kind of awkward flow. That curve from the starting slider goes downwards in to (1), and then straight linear flow up to (2)! I would try and put a bit of a curve between (1) and (2) so that it will play better.
  5. 00:51:195 (1,1) - Two spinners in a row in a beginner difficulty is definitely a no no. Especially since the second spinner is a bit faster than the first. Newer players need to take time to realize what is going on, then to start spinning. Afterwards they will be exhausted. I suggest removing the first spinner and mapping it out. There is a clear rhythm that you can follow in order to map it!
  6. 00:59:193 (1,2) - You can move these down so that (2)'s slider end can stack with 00:58:527 (3) - 's hitburst
    01:01:860 (1,2) - Blanket can be improved
  7. 01:04:526 (1,2) - Blanket can be improved
  8. 01:05:860 (2) - Wouldn't it be best if this was stacked with 01:03:193 (2) - 's hitburst? You can move the slider before it over so that it can fit
  9. 01:23:860 (1) - You had a nice triangle fan shape pattern with the previous objects, so why have this random slider like this? Try and arrange it so it doesn't appear so awkwardly.

Easy


Just needs some cleaning up, the blankets need some work though, so be sure to check through all of them with the approach circles of the objects that are being blanketed!
  1. 00:13:362 (1,2) - (2)'s slider body can better blanket (1)'s slider end
  2. 00:14:695 (2) - The slider end here doesn't really land on anything and in turn, it sounds really loud! I would use a green line to lower the volume of the hitsound or have the slider end here 00:15:029 -
  3. 00:21:362 (1,2) - (Nazi) Blanket is only slightly off
  4. 00:22:695 (3,4) - Blanket can be improved
  5. 00:23:695 (4,1) - ^
  6. 00:26:695 (1,2) - ^
  7. 00:32:695 (2,3) - ^
  8. 00:39:695 (3,1) - ^
  9. 00:44:029 (3,1) - Ah, it would be best for (3) to perfectly blanket (1). The way it is now does not look so good.
  10. 00:46:695 (4) - Curve this slider more so that its slider body better blankets 00:46:029 (3) - 's slider body
  11. 01:07:193 (1) - 387:69 so that it is being pefectly stacked underneath 01:05:860 (4) - 's hitburst
  12. 01:21:026 (3,3) - This is very confusing. The entirety of the second slider is being covered by the first! That is very hard to read, especially for an easy difficulty with a lower AR
  13. 01:23:860 (1,3) - Avoid the overlap with the hitburst. Try having (3)'s slider end stack with (1)'s hitburst

Normal


Play wise, there is nothing too wrong here, but overall it seems very messy and cluttered
  • 00:25:529 (4,5) - Check the spacing between these two, they are kind of far :x
  1. 00:25:029 (3,4) - Having (4) jammed up at this corner makes things hard to read and cluttered
  2. 00:42:195 (5) - 395:234 so that it is stacked perfectly underneath 00:40:862 (3) - 's hitburst
  3. 00:46:529 (3,4) - Blanket can be improved
  4. 01:02:360 (2,4) - Try to avoid this overlap
  5. 01:03:026 (3,4,5,6) - Linear flow like this is boring and unintuitive, and is actually harder to play and read! Try curving the objects in to the direction you want the players to go
  6. 01:13:026 (2) - Have this blanket 01:13:693 (3) - for a crisper and prettier pattern
  7. 01:19:026 (3,1) - I would avoid the small overlap

captin's Hard


Looks and plays good for me, although in some cases some passive sliders do not fit well with the rhythm like these two 01:00:360 (5,7) -

Complex


Pretty sure /Complex/ is an unrankable diff name, rename to Insane. The main issue here is 3/4 sliders when they should instead be 1/2. If you listen closely, they aren't needed to be 3/4 and turns the play awkward. Lots of 100 sliders will happen. Last issue I have a gripe about is the 1/4 spacing in areas. Its best to keep most 1/4 spacing as consistent as possible, or else it will be hard to read. Make sure to check through the difficulty for such things!
  1. 00:09:862 (7,1) - The forced blanket here can be improved
  2. 00:11:195 (2,3) - Blanket can be improved
  3. 00:20:029 (1,2) - The 1/4 distance here is quite far, and to be honest, shouldn't be 1/4 at all! 00:20:029 (1) - should end at 00:20:195 -
  4. 00:20:695 (3,4) - Same thing here, (3) should not be a 3/4 slider
  5. 00:21:362 (1,2) - and here as well
  6. 00:24:029 (1,2,3,4,5,6) - Cool pattern, but again the 3/4 sliders should actually be 1/2s
  7. 00:27:195 (3,4) - 1/4 distance is again huge, but if you turn (3) to 1/2 slider it will be fine
  8. 00:27:695 (5,6) - Same 3/4 issue. (5) should become 1/2 slider
  9. 00:29:362 (1,2) - (1) should be a 1/2 slider
  10. 00:30:529 (5,6) - 1/4 distance is huge, but then again (5) should be 1/2 slider
  11. 00:30:862 (6,9) - This is very hard to read and flow is kind of awkward.
  12. 00:39:029 (2) - 96:239 so that its slider end is stacked underneath 00:38:362 (3) - 's hitburst
captin1
hmmm I think those kinds of sliders are alright since they fit well with the vocal, there are a lot of accents on the upbeats. thanks for checking tho!

also the 3/4 flow in complex is what makes it so cool, it's a different style of mapping, doesn't mean it's an issue
Faust
Thought I'd add something.

Ought to be " sasakure.UK - SeventH-HeaveN feat. Hatsune Miku "
Original song title: " SeventH‐HeaveN feat. 初音ミク "

If you make the changes, remove Hatsune Miku from tags.
You could add in Genjitsu Aesop or since that's one of the album this is featured on.
captin1

Faust wrote:

Thought I'd add something.

Ought to be " sasakure.UK - SeventH-HeaveN feat. Hatsune Miku "
Original song title: " SeventH‐HeaveN feat. 初音ミク "

If you make the changes, remove Hatsune Miku from tags.
You could add in Genjitsu Aesop or since that's one of the album this is featured on.
aren't we not allowed to have vocaloid names in the title for copyright reasons with crypton? :/ imo this is the weird gray area that hasn't been addressed
Faust
They aren't allowed to be used under Artist, she is listed under the song title however.

That's the actual title of the track, in any case. Nothing is going to happen, and there is no gray area.
captin1
ah alright, because maps like this https://osu.ppy.sh/s/72812 are in the same boat where the original title had feat. Hatsune Miku but was ranked without it, guess that's why it was confusing
Topic Starter
_koinuri
The soundtrack I got for the game Seventh Dragon 2020 actually had feat. Hatsune Miku on the artist, so I'm not really sure which one is right..

I will add Genjitsu Aesop to tag though.
captin1
http://puu.sh/7y9By.png this is true, shows up on the mp3 details

oh the eternal drama of map titles
Lust

Faust wrote:

Thought I'd add something.

Ought to be " sasakure.UK - SeventH-HeaveN feat. Hatsune Miku "
Original song title: " SeventH‐HeaveN feat. 初音ミク "

If you make the changes, remove Hatsune Miku from tags.
You could add in Genjitsu Aesop or since that's one of the album this is featured on.
just to add, do not add feat. Hatsune Miku to the artist. there has been numerous discussions about it, and the consensus has been to not put vocaloids in the artist
Winek

I warned everyone about my homo banner

Loli -[Koinuri] wrote:

Just needs some cleaning up, the blankets need some work though, so be sure to check through all of them with the approach circles of the objects that are being blanketed! I should start making a map without any blankets :(
I know that feel bro


General

omg beziers again
You should use any program you want to cut Mp3 at 01:29:859 .

Begginer

00:13:362 (1) - Even if this shape looks creative, it fits more Easy then Begginer, as newbies might get confused in the shape, really. Look at how the slidertick are. Maybe he'll get confused looking at them and going straight instead? Make your choice abou this shape.
00:24:029 (1,1) - Like other parts, you should make them both similar, even if it's really nazied.
00:34:695 (1) - The shape of this sliders feels completely out. While all other are somehow simple curves, this one is like bezier different.
00:48:029 (1) - I know you can improve the shape. It look a bit tiltedt right now, wheter on purpose or not, doesn't fit the best. "Nazi"!
01:15:193 (1,2) - I think the shape is currently confusing. Try this and copypaste if you want. It's just the shape, a bit confusing, x.x . 01:17:860 (1,1,1,1) - Since there are not even SV change, I'd suggest you make 2 combos instead of 4 for this part. The begginer can catch this easily, the part isn't really hard, trust me, and thus do not really need new combo.

Easy

Maybe Hp 3 a bit too much? With high BPM and notes on most 1/1, it can be hard for players to catch up.. So i'd suggest 2.

00:22:695 (3) - I'd rather do something like circle + 1/1 slider instead. ; It catch more the vocals. Also the little cranky sound is like limited in comparison to 00:21:362 (1) and others.
00:25:362 (2) - This shape ; I won't say it's beier, but really, really, it doesn't look pretty, yknooooowwww.. Plus, you have a good blanket opportunity. If you want to actually apply this change, you should also change others similar shapes.
00:38:362 (2) - You might want to change the notes to a larger 2/1 + reverse to fits more the vocals that actually end at 00:39:695 . Also the finish on the tail, it seems like out and yes would fits much better as a 00:39:695 . Tho I know it might create spacing problems, so yeah. Make your decision!
00:51:029 (1,2,3,4,5) - Even if there is an easier difficulty, this still stay a bit.. Hard to read for newbs. But i guess it's okay with a Begginer difficulty, you was thoughtful about newbies, and that's good.
01:11:193 (3) - I'd rather start it at 01:11:026 instead, where there is some vocals, and also the blank space doesn't fit. I know it would cause some distance snap problems ; So here is my solution: Of course you'll have to move the other.. so.. Normally doing something around here should follow distance snap.

Normal

Reveiw your diff, there are many stacks fail liek 00:29:362 (1,2) . Also I really love that hallenging normal, where it's completely different from easy, and greatly challenging.
00:37:529 (2,3) - I'd try following the long vocal hold it has, with a long slider. Tho the acutal isn't bad, and i know having a long slider will only be ugly and gets DS problems, but you can still consider it.
00:51:029 (3) - This 1/2 chain is very long even how i see normals difficulty, so I'd rather remove the note.
00:58:193 (4,5) - These two shapes are like outta the place. While 00:56:527 (1,2,3) got curves, these 2 bump in completely straight. what I mean ; Look at 01:00:360 (4,5) . I guess it's okay to have them straight, there is a little space between the notes. But for the current notes, There are no space, it just jump directly to straight. Yes, pure nazi.
00:56:527 (1,2,3) - I'd just tell you about your hitsounds, they are kinda weird with the notes placement. While you try following the BGM with the hitsounds with claps, you place notes following the vocals, completely breaking Clap chain.

captin's Hard

By the way someone else who requested another mod from me.. to another map with a GD with you. captin everywhere!
00:33:195 (6) - I know i'll be repeating myself, but are you sure about that shape? I (think) i know that 00:21:029 (7) was meant to be a body blanket with 00:21:529 (1), and it doesn't look bad either, but for 00:33:195 (6), the anchor is so stuck and overlapped by the slider, I'd prefer these shape here 00:23:195 (5) .
00:25:195 (4,5,6) - Lemme give you a sugestion, just to make prettier, so it's kinda unuseful. Very clear diff, nice to play.

Complex

I have the same opinion as Lust's. The name doesn't fit with this spread. I'd rather see a simple "Insane", but again it's only something choosen by personnal choice. If you had some Begginer / Novice and Advanced, i'll understand more, but the diff name just fits outta place.
I don,t know if the hitsounds are the same in all your diffspread, (exept GD) but whatever.
Like lust also said, Too much 3/4 that doesn't fit such as 00:20:695 (3,4) . Some does fits and shouldn't be touched, like: 00:18:695 (1,2) - Where we clearly hear the little "cranky" sound or whatever. And again looking at 00:24:029 (1,2,3,4,5,6) , who doesn't fits much well... Doing this just make the map worse, so i'd always avoid to do tiz.
Again, rechec for little stack errors like this 00:46:529 (4,5) baka :lol:
I'm not too good mapping timing stuff with Insanes, so i'll just try improving the apperence.
00:09:862 (7) - There is clearly a note here, but none at 00:12:529 . Lawgic pls
01:08:360 (1) - I thought these shapes were like to make blankets? Whhen they are spawned randomly like that, I don't see the logic..
01:00:860 (2) - The flow get broken here because of straight note with double anchor, while you could make a good body blanket with 01:00:526 (1) with a little work.

Dat is all for my crappy mod! Sorry if it's completely unuseful!
Winek
Wait what happened while i was modding
Topic Starter
_koinuri
Sorry for kind of late reply, it's like a page behind now x_x

Lust wrote:



Here is your mod as requested!

Beginner


Very clean beginner! Thanks!
  1. 00:18:695 (1,2,1) - Here, you can use the two slider bodies to blanket (2)! That's what I was trying to do, I think they're blanketed a bit better now
  2. 00:24:029 (1) - Move the second to last slider point to 336:232 so that it blankets 00:26:029 (2) - better
  3. 00:37:362 (1) - This slider goes up pretty high, in fact its touching my life meter! It will be best to move this down
  4. 00:41:362 (2,1,2) - Kind of awkward flow. That curve from the starting slider goes downwards in to (1), and then straight linear flow up to (2)! I would try and put a bit of a curve between (1) and (2) so that it will play better.
  5. 00:51:195 (1,1) - Two spinners in a row in a beginner difficulty is definitely a no no. Especially since the second spinner is a bit faster than the first. Newer players need to take time to realize what is going on, then to start spinning. Afterwards they will be exhausted. I suggest removing the first spinner and mapping it out. There is a clear rhythm that you can follow in order to map it! Yeah, that's what I thought too, but I really have no idea how to move to that part >.>. The song changes time signature at the red tick right there, so I'll need to put a note 1/2 away from that slider to map a strong beat, which is definitely not beginner friendly considering everything else is 2 white tick apart. If I ignore it, then this strong beat is ignored and feels so empty. I also tried shortening the slider before that, but that also feels empty. Couldn't think of anything else, I decided that having a spinner there is the best solution. I guess combining it to a one giant spinner would be good. I'm open for a way to map this weird beat if you have any solution x_x
  6. 00:59:193 (1,2) - You can move these down so that (2)'s slider end can stack with 00:58:527 (3) - 's hitburst
    01:01:860 (1,2) - Blanket can be improved
  7. 01:04:526 (1,2) - Blanket can be improvedI think these 2 blankets look better now, can't seem to find the perfect spot for them though
  8. 01:05:860 (2) - Wouldn't it be best if this was stacked with 01:03:193 (2) - 's hitburst? You can move the slider before it over so that it can fit
  9. 01:23:860 (1) - You had a nice triangle fan shape pattern with the previous objects, so why have this random slider like this? Try and arrange it so it doesn't appear so awkwardly.

Easy


Just needs some cleaning up, the blankets need some work though, so be sure to check through all of them with the approach circles of the objects that are being blanketed! I should start making a map without any blankets :(
  1. 00:13:362 (1,2) - (2)'s slider body can better blanket (1)'s slider end
  2. 00:14:695 (2) - The slider end here doesn't really land on anything and in turn, it sounds really loud! I would use a green line to lower the volume of the hitsound or have the slider end here 00:15:029 -
  3. 00:21:362 (1,2) - (Nazi) Blanket is only slightly off
  4. 00:22:695 (3,4) - Blanket can be improved
  5. 00:23:695 (4,1) - ^
  6. 00:26:695 (1,2) - ^
  7. 00:32:695 (2,3) - ^
  8. 00:39:695 (3,1) - ^
  9. 00:44:029 (3,1) - Ah, it would be best for (3) to perfectly blanket (1). The way it is now does not look so good.
  10. 00:46:695 (4) - Curve this slider more so that its slider body better blankets 00:46:029 (3) - 's slider body Someone teach me how to blanket slider bodies
  11. 01:07:193 (1) - 387:69 so that it is being pefectly stacked underneath 01:05:860 (4) - 's hitburst
  12. 01:21:026 (3,3) - This is very confusing. The entirety of the second slider is being covered by the first! That is very hard to read, especially for an easy difficulty with a lower AR Hmm, the slider doesn't appear until the first one disappeared even on the editor which seems like they have lower AR, but I'll make it more noticeable to be on the safe side
  13. 01:23:860 (1,3) - Avoid the overlap with the hitburst. Try having (3)'s slider end stack with (1)'s hitburst I remapped this part because the slider wouldn't fit after I moved this whole part from moving the last stacked sliders

Normal


Play wise, there is nothing too wrong here, but overall it seems very messy and cluttered My Normal map = cluttered/high overlaps. I personally don't think it's that messy though o:
  • 00:25:529 (4,5) - Check the spacing between these two, they are kind of far :x
    but furthest to the right have plenty of room for you to be on that starting position,
    and then the end covers almost half of the next slider. I don't think the jump is that difficult. I don't really want to break that stack.
  1. 00:25:029 (3,4) - Having (4) jammed up at this corner makes things hard to read and cluttered I tried dropping it down so it's not at the corner anymore, hope that clears up a little bit
  2. 00:42:195 (5) - 395:234 so that it is stacked perfectly underneath 00:40:862 (3) - 's hitburst
  3. 00:46:529 (3,4) - Blanket can be improved
  4. 01:02:360 (2,4) - Try to avoid this overlap
  5. 01:03:026 (3,4,5,6) - Linear flow like this is boring and unintuitive, and is actually harder to play and read! Try curving the objects in to the direction you want the players to go Like this?
  6. 01:13:026 (2) - Have this blanket 01:13:693 (3) - for a crisper and prettier pattern
  7. 01:19:026 (3,1) - I would avoid the small overlap

Complex


Pretty sure /Complex/ is an unrankable diff name, rename to Insane. The main issue here is 3/4 sliders when they should instead be 1/2. If you listen closely, they aren't needed to be 3/4 and turns the play awkward. Lots of 100 sliders will happen. Last issue I have a gripe about is the 1/4 spacing in areas. Its best to keep most 1/4 spacing as consistent as possible, or else it will be hard to read. Make sure to check through the difficulty for such things!
I thought the diff name just has to be clear (like standing/walking/running mapset is okay), and not something like 0108 or Skystar. Beginner/Easy/Normal/Hard/Complex seems like a logical diff name
Yeah, I probably overused the 3/4 a little bit, but I think most of them fits pretty well with the music because the words in vocal sounds like they kind of flow into each other to me (that's what I love about sasakure.UK's Vocaloid songs). I'll go back and remove some that kind of feel stretched myself. I don't think most of the 1/4 jumps are much problem because it's not difficult hitting them because of the slider leniency, and also not hard to read because these 3/4 sliders are supposed to be 1/2 so the next note is easy to tell. I didn't have anybody misread the 1/4 jumps when I asked for testplays.
  1. 00:09:862 (7,1) - The forced blanket here can be improved So many blanket errors I would've never found by myself, how do you find them x_x
  2. 00:11:195 (2,3) - Blanket can be improved
  3. 00:20:029 (1,2) - The 1/4 distance here is quite far, and to be honest, shouldn't be 1/4 at all! 00:20:029 (1) - should end at 00:20:195 -
  4. 00:20:695 (3,4) - Same thing here, (3) should not be a 3/4 slider
  5. 00:21:362 (1,2) - and here as well
  6. 00:24:029 (1,2,3,4,5,6) - Cool pattern, but again the 3/4 sliders should actually be 1/2s
  7. 00:27:195 (3,4) - 1/4 distance is again huge, but if you turn (3) to 1/2 slider it will be fine
  8. 00:27:695 (5,6) - Same 3/4 issue. (5) should become 1/2 slider
  9. 00:29:362 (1,2) - (1) should be a 1/2 slider
  10. 00:30:529 (5,6) - 1/4 distance is huge, but then again (5) should be 1/2 slider
  11. 00:30:862 (6,9) - This is very hard to read and flow is kind of awkward. I kind of like the little pattern I did here, but I guess the flow is awkward :(. Will change
  12. 00:39:029 (2) - 96:239 so that its slider end is stacked underneath 00:38:362 (3) - 's hitburst
Going to look over the whole difficulty again and fix some things according to these mods
Thanks for modding! fixed all I didn't reply (except Complex, I kind of want to spend more time polishing this). I did my best fixing the blankets but they never seem to be perfect :(
Topic Starter
_koinuri

Winek wrote:


I warned everyone about my homo banner

Loli -[Koinuri] wrote:

Just needs some cleaning up, the blankets need some work though, so be sure to check through all of them with the approach circles of the objects that are being blanketed! I should start making a map without any blankets :(
I know that feel bro


General

omg beziers again
You should use any program you want to cut Mp3 at 01:29:859 . I was kind of scared that mp3 will lose some quality unless I do some magical tricks to cut the mp3. I'll go research a bit to find the best way to cut mp3s and do it that way, just in case.

Begginer

00:13:362 (1) - Even if this shape looks creative, it fits more Easy then Begginer, as newbies might get confused in the shape, really. Look at how the slidertick are. Maybe he'll get confused looking at them and going straight instead? Make your choice abou this shape.
00:24:029 (1,1) - Like other parts, you should make them both similar, even if it's really nazied. I guess I should keep that symmetry kind of thing since that part sounds similar
00:34:695 (1) - The shape of this sliders feels completely out. While all other are somehow simple curves, this one is like bezier different. It was actually part of of a long slider but I decided to separate them into a slider and circle to fit the song better. It does look weird by itself, fixed
00:48:029 (1) - I know you can improve the shape. It look a bit tiltedt right now, wheter on purpose or not, doesn't fit the best. "Nazi"!
01:15:193 (1,2) - I think the shape is currently confusing. Try this and copypaste if you want. It's just the shape, a bit confusing, x.x . I like mine better, feels like it can turn around with the diagonal flow better
01:17:860 (1,1,1,1) - Since there are not even SV change, I'd suggest you make 2 combos instead of 4 for this part. The begginer can catch this easily, the part isn't really hard, trust me, and thus do not really need new combo.

Easy

Maybe Hp 3 a bit too much? With high BPM and notes on most 1/1, it can be hard for players to catch up.. So i'd suggest 2. That would be the same setting as Beginner :(

00:22:695 (3) - I'd rather do something like circle + 1/1 slider instead. ; It catch more the vocals. Also the little cranky sound is like limited in comparison to 00:21:362 (1) and others. That does sound better
00:25:362 (2) - This shape ; I won't say it's beier, but really, really, it doesn't look pretty, yknooooowwww.. Plus, you have a good blanket opportunity. If you want to actually apply this change, you should also change others similar shapes. I like this shape. It matches that 8bit sound imo. I tried making a little contrast between this shape of slider and the repeat slider right before it. The repeat sliders are mapped to the pretty high pitched sound so they're perfect curves and blankets, while the long sliders maps low pitch sounds and other "left overs" so they curve around with sharp turns.
00:38:362 (2) - You might want to change the notes to a larger 2/1 + reverse to fits more the vocals that actually end at 00:39:695 . Also the finish on the tail, it seems like out and yes would fits much better as a 00:39:695 . Tho I know it might create spacing problems, so yeah. Make your decision! This part is mapped to the little beep sound to separate the sections a bit and break the feel of repetitiveness
00:51:029 (1,2,3,4,5) - Even if there is an easier difficulty, this still stay a bit.. Hard to read for newbs. But i guess it's okay with a Begginer difficulty, you was thoughtful about newbies, and that's good. Yeah, I thought it might be a bit hard to read, but I mapped this Easy to be harder to balance out Beginner diff
01:11:193 (3) - I'd rather start it at 01:11:026 instead, where there is some vocals, and also the blank space doesn't fit. I know it would cause some distance snap problems ; So here is my solution: Of course you'll have to move the other.. so.. Normally doing something around here should follow distance snap.Hmm, I'm actually not really sure about this. I wanted this little part to be mapped to some other background sounds like how I did in Complex so it feels different. I also wanted a way to increase the difficulty of Easy a bit by syncopating the sound so it won't be just a "1/1 Beginner". Going to see what other modders might say about this part.

Normal

Reveiw your diff, there are many stacks fail liek 00:29:362 (1,2) . Also I really love that hallenging normal, where it's completely different from easy, and greatly challenging. Stacks are my 2nd worst enemy. Will check them all
00:37:529 (2,3) - I'd try following the long vocal hold it has, with a long slider. Tho the acutal isn't bad, and i know having a long slider will only be ugly and gets DS problems, but you can still consider it.
00:51:029 (3) - This 1/2 chain is very long even how i see normals difficulty, so I'd rather remove the note. Though I agree that this chain is pretty long, I don't want to remove this note because it maps the vocal. Feels empty without it
00:58:193 (4,5) - These two shapes are like outta the place. While 00:56:527 (1,2,3) got curves, these 2 bump in completely straight. what I mean ; Look at 01:00:360 (4,5) . I guess it's okay to have them straight, there is a little space between the notes. But for the current notes, There are no space, it just jump directly to straight. Yes, pure nazi. The curved slider looks pretty cool
00:56:527 (1,2,3) - I'd just tell you about your hitsounds, they are kinda weird with the notes placement. While you try following the BGM with the hitsounds with claps, you place notes following the vocals, completely breaking Clap chain.It's actually the exact same hitsound patterns as Complex as far as I know, and I really like this hitsound pattern. I put a lot of thought in this when I mapped Complex and tried to reflect it in all difficulties. It might be bad but it was the best I could do to hitsound this cool kiai part. The missing clap is on purpose because I find it sound better without it.

Complex

I have the same opinion as Lust's. The name doesn't fit with this spread. I'd rather see a simple "Insane", but again it's only something choosen by personnal choice. If you had some Begginer / Novice and Advanced, i'll understand more, but the diff name just fits outta place. I actually have a good reason for naming my difficulties "Complex", but it's a bit long (well not really) and I don't really feel like explaining the whole story on how I started using it here, so I'm just going to say that I like this difficulty name because it's unique, pretty much only applies to me (like one of those 0108/Skystar names), and prefer it here because it makes sense and is rankable. One of the mod even suggested AR10, that's how complex and hard to read my maps are :D (probably not a good thing but oh well)
I don,t know if the hitsounds are the same in all your diffspread, (exept GD) but whatever. Well beginner and Easy have slightly different hitsounds because I don't have enough red ticks on those diff to map out these hitsounds, but it generally have similar hitsound structures on all diff. At least I tried making them the same
Like lust also said, Too much 3/4 that doesn't fit such as 00:20:695 (3,4) . Some does fits and shouldn't be touched, like: 00:18:695 (1,2) - Where we clearly hear the little "cranky" sound or whatever. And again looking at 00:24:029 (1,2,3,4,5,6) , who doesn't fits much well... Doing this just make the map worse, so i'd always avoid to do tiz. Yeah, I'm slowly deleting some uncomfortable ones. I don't really want to remove that one though, I like that pattern and I wanted that part to be different from the repeating part before, to be a bit more speedy ish. And am I the only one who kind of hear faint note at the end of that high pitched note part which is what I tried to map? It kind of sounds like x----x-x----x-x----x to me, where x is the sound and - is the no sound, 1/4 beat. Maybe I'm just imagining things, Idk
Again, rechec for little stack errors like this 00:46:529 (4,5) baka :lol: I'll try
I'm not too good mapping timing stuff with Insanes, so i'll just try improving the apperence.
00:09:862 (7) - There is clearly a note here, but none at 00:12:529 . Lawgic pls Aw someone actually noticed. I figured out after a while that it should have a note there, but I couldn't really come up with a place to put the note. I guess I'll try forcing a triangle here.
01:08:360 (1) - I thought these shapes were like to make blankets? Whhen they are spawned randomly like that, I don't see the logic.. I like using this slider shape when I want to give more straight flow to the map, but want a curve to go with the vocal or some other instrument a bit more.
01:00:860 (2) - The flow get broken here because of straight note with double anchor, while you could make a good body blanket with 01:00:526 (1) with a little work.I tried curving it but it doesn't feel as good to me D:

Dat is all for my crappy mod! Sorry if it's completely unuseful! It was very useful :)
Thanks for modding! All blank ones are applied.
captin1

Winek wrote:


I warned everyone about my homo banner

captin's Hard

By the way someone else who requested another mod from me.. to another map with a GD with you. captin everywhere! ;p
00:33:195 (6) - I know i'll be repeating myself, but are you sure about that shape? I (think) i know that 00:21:029 (7) was meant to be a body blanket with 00:21:529 (1), and it doesn't look bad either, but for 00:33:195 (6), the anchor is so stuck and overlapped by the slider, I'd prefer these shape here 00:23:195 (5) . sure
00:25:195 (4,5,6) - Lemme give you a sugestion, just to make prettier, so it's kinda unuseful. i think it's fine as is Very clear diff, nice to play.

Dat is all for my crappy mod! Sorry if it's completely unuseful!
thanks~

SPOILER
osu file format v12

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Title:SeventH-HeaveN
TitleUnicode:SeventH-HeaveN
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Loli -[Koinuri]
Version:captin's Hard
Source:セブンスドラゴン2020
Tags:Seventh Dragon 2020 Hatsune Miku Vocaloid captin1 Genjitsu Aesop
BeatmapID:384974
BeatmapSetID:154058

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108,324,57527,1,0,1:0:0:0:
188,256,57693,2,0,L|176:164,1,88.000002685547,0|0,0:0|1:0,0:0:0:0:
144,64,58027,1,2,0:0:0:0:
248,88,58193,1,8,0:0:0:0:
248,88,58360,2,0,L|340:72,1,88.000002685547,0|0,1:0|1:0,0:0:0:0:
428,20,58693,1,8,0:0:0:0:
456,124,58860,2,0,P|460:172|432:220,1,88.000002685547,2|8,1:2|0:0,0:0:0:0:
320,277,59193,6,0,P|331:343|368:378,1,88.000002685547,2|0,1:2|0:0,0:0:0:0:
448,364,59527,1,8,0:0:0:0:
504,276,59693,2,0,B|502:243|484:226|484:226|406:243|352:166,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
316,104,60193,1,0,0:0:0:0:
268,200,60360,2,0,L|196:256,2,88.000002685547,2|0|0,1:2|1:0|0:0,0:0:0:0:
176,152,60860,1,8,0:0:0:0:
100,224,61026,2,0,B|88:364|88:364|36:336,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
184,356,61526,1,0,1:0:0:0:
184,356,61610,1,0,0:0:0:0:
184,356,61693,1,8,0:0:0:0:
264,288,61860,6,0,P|320:316|336:340,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
436,364,62193,1,10,0:0:0:0:
392,268,62360,2,0,B|348:232|348:232|328:104,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
260,36,62860,2,0,P|256:96|244:124,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
140,132,63193,1,0,1:0:0:0:
200,220,63360,2,0,L|176:312,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
284,292,63693,2,0,P|352:308|376:332,2,88.000002685547,0|2|8,1:0|0:0|0:0,0:0:0:0:
216,372,64193,2,0,L|120:384,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
48,316,64526,5,0,1:0:0:0:
116,232,64693,2,0,P|128:180|120:140,1,88.000002685547,0|10,0:0|0:0,0:0:0:0:
152,44,65026,2,0,P|192:112|280:104,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
352,28,65526,1,0,1:0:0:0:
432,96,65693,2,0,L|404:188,1,88.000002685547,0|0,0:0|1:0,0:0:0:0:
404,308,66026,2,0,P|444:280|464:240,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
316,244,66360,2,0,L|272:200,2,44.0000013427735,2|0|0,1:2|1:0|1:0,0:0:0:0:
300,348,66693,2,0,L|204:352,1,88.000002685547,8|8,1:2|1:2,0:0:0:0:
168,256,67026,1,2,1:2:0:0:
168,256,67110,1,0,1:0:0:0:
168,256,67193,6,0,P|128:200|104:192,1,88.000002685547,4|0,1:0|0:0,0:0:0:0:
8,192,67526,1,10,0:0:0:0:
8,296,67693,2,0,B|128:336|128:336|172:384,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
256,324,68193,2,0,P|304:340|340:376,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
428,316,68526,2,0,P|380:300|344:264,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
344,168,68860,1,8,0:0:0:0:
404,80,69026,1,0,1:0:0:0:
344,168,69193,2,0,L|256:216,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
192,132,69526,2,0,L|156:216,1,88.000002685547,2|8,1:2|0:0,0:0:0:0:
20,220,69860,6,0,P|28:292|56:318,2,88.000002685547,2|0|8,1:2|0:0|0:0,0:0:0:0:
88,136,70360,1,0,1:0:0:0:
16,56,70526,2,0,P|56:32|116:32,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
180,100,70860,1,0,1:0:0:0:
272,52,71026,1,0,0:0:0:0:
272,156,71193,2,0,L|244:248,1,88.000002685547,2|0,1:2|0:0,1:0:0:0:
152,292,71526,1,8,0:0:0:0:
240,348,71693,2,0,B|272:372|304:360|304:360|308:296|364:272,1,176.000005371094,2|8,1:2|0:0,1:0:0:0:
464,276,72193,1,0,1:0:0:0:
440,172,72360,1,0,1:0:0:0:
336,176,72526,6,0,P|296:140|288:88,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
268,4,72860,1,10,0:0:0:0:
188,72,73026,2,0,B|156:116|156:116|92:142|92:142|60:189,1,176.000005371094,0|8,1:0|0:0,0:0:0:0:
164,220,73526,2,0,P|204:256|212:308,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
160,380,73860,1,0,1:0:0:0:
264,380,74026,2,0,L|356:360,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
306,263,74360,2,0,P|291:222|300:180,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
380,108,74693,1,10,0:0:0:0:
300,180,74860,2,0,P|248:164|223:130,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
184,44,75193,6,0,P|160:116|68:148,1,176.000005371094,0|10,1:0|0:0,0:0:0:0:
80,44,75693,1,0,1:0:0:0:
184,44,75860,2,0,L|272:12,2,88.000002685547,0|8|0,0:0|0:0|1:0,0:0:0:0:
256,120,76360,1,0,0:0:0:0:
176,192,76526,2,0,P|192:248|224:276,1,88.000002685547,0|8,1:0|0:0,0:0:0:0:
320,272,76860,1,8,0:0:0:0:
256,356,77026,2,0,B|316:348|316:348|432:376,1,176.000005371094,2|8,1:2|0:0,0:0:0:0:
424,268,77526,1,0,1:0:0:0:
424,268,77610,1,0,1:0:0:0:
424,268,77693,1,0,1:0:0:0:
424,268,77776,1,0,1:0:0:0:
424,268,77860,6,0,P|440:224|384:148,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
304,164,78360,2,0,P|240:152|212:72,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
144,28,78860,2,0,L|120:108,1,71.9999978027344
40,116,79193,1,0,1:0:0:0:
96,180,79360,2,0,L|160:228,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
20,224,79860,6,0,B|32:268|32:268|124:336,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
196,308,80360,1,0,0:0:0:0:
196,308,80526,2,0,B|228:312|248:332|248:332|296:320|304:240,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
260,192,81026,2,0,L|252:116,2,71.9999978027344,0|0|0,0:0|1:0|0:0,0:0:0:0:
348,196,81526,1,8,0:0:0:0:
388,272,81693,1,0,0:0:0:0:
352,352,81860,6,0,P|420:356|468:292,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
460,216,82360,2,0,B|450:172|450:172|428:124|428:124|416:69,1,143.999995605469,2|8,0:0|0:0,0:0:0:0:
332,72,82860,2,0,P|312:112|284:136,1,71.9999978027344
208,116,83193,1,0,1:0:0:0:
232,200,83360,2,0,L|312:224,2,71.9999978027344,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,224,83860,6,0,P|92:216|56:128,1,143.999995605469,0|8,1:0|0:0,0:0:0:0:
108,76,84360,1,0,0:0:0:0:
108,76,84526,2,0,L|140:144,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
224,136,84860,1,0,0:0:0:0:
296,184,85026,2,0,P|348:152|356:72,1,143.999995605469,0|0,1:0|0:0,0:0:0:0:
272,56,85526,1,0,1:0:0:0:
272,56,85609,1,0,1:0:0:0:
272,56,85693,1,0,1:0:0:0:
272,56,85776,1,0,1:0:0:0:
56,52,86193,5,0,0:0:0:0:
128,96,86526,2,0,P|148:176|60:212,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
108,292,87359,2,0,L|180:264,1,60.0000022888184
[Seraphin]
hi fuck you
complexxxxxx

00:10:029 (8) - no pls this just feel weird
00:12:529 (6) - smth liek x448 y96
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x?
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward
00:21:029 (5) - come on you know you can do something creative and fun with this
00:23:362 (4,5,6) - weird
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing
00:27:529 (4) - spacing
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song
00:32:029 (1) - reposition this slider
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) -
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^
00:53:195 (1,2) - ew
01:12:526 (1) - reposition

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd
Topic Starter
_koinuri

[Seraphin] wrote:

hi fuck you
complexxxxxx Hi

00:10:029 (8) - no pls this just feel weird Weird how? I don't really feel anything o:
00:12:529 (6) - smth liek x448 y96 ok
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww Spacing doesn't exist in my Complex difficulties. It's all about the pretty patterns.
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x? I changed it to .2x
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward I thought it was because I removed a circle and I wasn't used to it. It's harder to read now though
00:21:029 (5) - come on you know you can do something creative and fun with this Maybe, but I don't really want to break anything here. They're all aligned all perfectly the way I want them to
00:23:362 (4,5,6) - weird My map is weird
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing I like making my maps confusing. I think it looks cool
00:27:529 (4) - spacing I think I "taught" the players enough for them to know that it's a 1/4 jump from all the part before that, so it's readable. The jump isn't that hard either.
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song Yay finally a mod about hitsounds. I'm terrible with hitsounds so I want more people to comment about them
00:32:029 (1) - reposition this slider But my stacks
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) I think Easy diff is easier to visualize what I did at this part. No finish at 00:37:862 (3). I agree it's a bit loud though. I'll lower the volume.
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^ So ctrl+g back to original slider?
00:53:195 (1,2) - ew Yeah, I really hate how I mapped 00:52:695 (2,1,2). I think I'll look for a way to map them nicer.
01:12:526 (1) - reposition Not sure what you wanted me to do here but I repositioned a bit so it looks better

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd Here's your kd. You have enough blues replies from me for one, I think
Thanks for modding!
[Seraphin]

Loli -[Koinuri] wrote:

[Seraphin] wrote:

hi fuck you
complexxxxxx Hi

00:10:029 (8) - no pls this just feel weird Weird how? I don't really feel anything o: just snap l-r is weird mane
00:12:529 (6) - smth liek x448 y96 ok
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww Spacing doesn't exist in my Complex difficulties. It's all about the pretty patterns. stop trying to be kirby, your artmapping sucks
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x? I changed it to .2x
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward I thought it was because I removed a circle and I wasn't used to it. It's harder to read now though
00:21:029 (5) - come on you know you can do something creative and fun with this Maybe, but I don't really want to break anything here. They're all aligned all perfectly the way I want them to :(
00:23:362 (4,5,6) - weird My map is weird so fix it
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing I like making my maps confusing. I think it looks cool fuck off confusing is not good or cool
00:27:529 (4) - spacing I think I "taught" the players enough for them to know that it's a 1/4 jump from all the part before that, so it's readable. The jump isn't that hard either.
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song Yay finally a mod about hitsounds. I'm terrible with hitsounds so I want more people to comment about them
00:32:029 (1) - reposition this slider But my stacks fuck your stacks, you can't even see them when playing too much
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) I think Easy diff is easier to visualize what I did at this part. No finish at 00:37:862 (3). I agree it's a bit loud though. I'll lower the volume.
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^ So ctrl+g back to original slider? ???
00:53:195 (1,2) - ew Yeah, I really hate how I mapped 00:52:695 (2,1,2). I think I'll look for a way to map them nicer.
01:12:526 (1) - reposition Not sure what you wanted me to do here but I repositioned a bit so it looks better

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd Here's your kd. You have enough blues replies from me for one, I think NO ONE FUCKING ASKED YOU
Thanks for modding!
who told you earlier to use ar10
your map is even worse with ar10
no
Topic Starter
_koinuri

[Seraphin] wrote:

[Seraphin] wrote:

hi fuck you
complexxxxxx Hi

00:10:029 (8) - no pls this just feel weird Weird how? I don't really feel anything o: just snap l-r is weird mane Well now that the note after is at weird position, I should probably remap this part.
00:12:529 (6) - smth liek x448 y96 ok
00:15:362 (7) - why increace spacing here? this is not a kick point or anything wwwww Spacing doesn't exist in my Complex difficulties. It's all about the pretty patterns. stop trying to be kirby, your artmapping sucks How am I supposed to improve without trying to map them :/? I personally like maps that visually look cool rather than maps that flows nicely because osu standard mapping allows for so much freedom in note placement (and I also prefer playing taiko and mania for gameplay, so flow doesn't really affect me that much). I don't really know who kirby is, though. An old mapper or unranked only mapper? I should look him up if he maps artistically
00:18:029 (7) - ^
00:18:362 (8) - so earlier you used 0.2x spacing on this, now you use 1.3x? I changed it to .2x
00:19:362 (3,4,5,1) - redesign this pattern, plays awkward I thought it was because I removed a circle and I wasn't used to it. It's harder to read now though
00:21:029 (5) - come on you know you can do something creative and fun with this Maybe, but I don't really want to break anything here. They're all aligned all perfectly the way I want them to :(
00:23:362 (4,5,6) - weird My map is weird so fix it I like it weird.
00:24:029 (1,2,3,4,5,6) - I know you're just trying to be symmetrical and shit but come on this looks weird as shit and is confusing I like making my maps confusing. I think it looks cool fuck off confusing is not good or cool I didn't see anybody get confused here when I asked for testplay though. So it's a cool confusing.
00:27:529 (4) - spacing I think I "taught" the players enough for them to know that it's a 1/4 jump from all the part before that, so it's readable. The jump isn't that hard either.
00:28:029 (6) - remove finish, way too hard for such a soft point in soft song Yay finally a mod about hitsounds. I'm terrible with hitsounds so I want more people to comment about them
00:32:029 (1) - reposition this slider But my stacks fuck your stacks, you can't even see them when playing too much This one is somewhat obvious because they're only a note away. I also like the notes to be neatly aligned even if it's not visible while playing.
00:37:362 (3) - same as earlier, or if not at least add to 00:37:862 (3) I think Easy diff is easier to visualize what I did at this part. No finish at 00:37:862 (3). I agree it's a bit loud though. I'll lower the volume. *Easy -> Beginner*
00:45:029 (9) - ctrl+g
00:45:029 (9) - ^ So ctrl+g back to original slider? ??? You linked the same slider. I kind of guessed where you wanted me to ctrl+g though.
00:53:195 (1,2) - ew Yeah, I really hate how I mapped 00:52:695 (2,1,2). I think I'll look for a way to map them nicer.
01:12:526 (1) - reposition Not sure what you wanted me to do here but I repositioned a bit so it looks better

this is 100% best mod ever
i know
i give amazing reason for suggest

no kd Here's your kd. You have enough blues replies from me for one, I think NO ONE FUCKING ASKED YOU Thanks for star!

Thanks for modding!
who told you earlier to use ar10
your map is even worse with ar10
no It was the first mod
eeezzzeee
Hi, from modding queue.

Ive actually played this map before and I liked it a lot! Thanks to your friend Elephant_King for showing me! :D
Ok tiem 4 mod

[Beginner]
Two easy difficulties? :D
00:34:695 (3) - new combo

[Easy]
00:32:029 (1,3,1) - These three are overlapping due to the very slow AR, how about using a different pattern

[Normal]
Theres a bunch of minor distance snap problems, they dont affect gameplay much but you should fix because normal difficulty has a consistent distance snap
00:08:029 (1,2) - just a suggestion because i kinda dont like putting notes right under on a normal
00:10:695 (1,2) - ^, of course you might need to rearrange 00:10:029 (5,6) as well
00:17:529 (4,5) - distance snap
00:18:695 (1,2) - same as 00:08:029 (1,2)
00:21:362 (1,2) - ^
00:25:529 (4,5) - distance snap
00:27:695 (3,4) - this is confusing, considering that people usually wont follow a slider like (3) all the way to the end the distance snap doesnt really help. really think you should change this. how about just trying something standard like this
SPOILER
This is just a general idea, you should test to see what looks better
00:29:362 (1,2) - same as 00:08:029 (1,2)
00:37:029 (1,2) - distance snap
00:40:029 (1,2) - same as 00:08:029
00:58:193 (4,5) - distance snap
00:59:193 (1,2) - ^

[captin's Hard]
Nice difficulty! Nothing much to point out
00:27:529 (3) - instead of a slider here try just a circle at 00:27:695, i think this would match music better

[Complex]
Why is this called complex and not insane? :P
Some of these spacing problems i pointed out technically dont need to be fixed because its an insane, but i just think its not intuitive to play! So these are mostly suggestions
00:19:862 (1,2) - the rest of the 1/4 spacing for this section 00:18:695 - 00:28:029 is very small, make these two a little closer
00:27:195 (3,4) - ^
00:37:029 (1,2) - this is a kinda random jump
00:43:195 (3,4,5,6) - hmm such small spacing for these? the 1/4 space was a lot larger in earlier parts of this section
00:46:195 (3,4,5,6,7,8) - i kinda dont like how everything is so close together here, but idk how to fix this easily without changing the pattern.
01:05:026 (3,4) - this section the spacing difference is even more noticeable
01:27:859 (1) - this isnt on any of the other difficulties, i think it can be removed because there isnt really any music going on at 01:29:193 anyway

That's all! Nice song & map, best of luck :)
Topic Starter
_koinuri

eeezzzeee wrote:

Hi, from modding queue.

Ive actually played this map before and I liked it a lot! Thanks to your friend Elephant_King for showing me! :D :D Yay
Ok tiem 4 mod

[Beginner]
Two easy difficulties? :D Yeah
00:34:695 (3) - new combo I actually had some more nc error. I think I fixed them all

[Easy]
00:32:029 (1,3,1) - These three are overlapping due to the very slow AR, how about using a different pattern I know the overlap looks somewhat bad in editor, but the first overlap isn't that bad when playing. I'll fix the 2nd one a bit.

[Normal]
Theres a bunch of minor distance snap problems, they dont affect gameplay much but you should fix because normal difficulty has a consistent distance snap
This is on harder side of Normal, I don't think making it 100% 1.0x distance snap is necessary. Most of them is to avoid overlaps anyway. I fixed all the distance snap that was accidental though
00:08:029 (1,2) - just a suggestion because i kinda dont like putting notes right under on a normal Kept some
00:10:695 (1,2) - ^, of course you might need to rearrange 00:10:029 (5,6) as well
00:17:529 (4,5) - distance snap
00:18:695 (1,2) - same as 00:08:029 (1,2)
00:21:362 (1,2) - ^
00:25:529 (4,5) - distance snap
00:27:695 (3,4) - this is confusing, considering that people usually wont follow a slider like (3) all the way to the end the distance snap doesnt really help. really think you should change this. how about just trying something standard like this fixed
SPOILER
This is just a general idea, you should test to see what looks better
00:29:362 (1,2) - same as 00:08:029 (1,2)
00:37:029 (1,2) - distance snap
00:40:029 (1,2) - same as 00:08:029
00:58:193 (4,5) - distance snap
00:59:193 (1,2) - ^

[Complex]
Why is this called complex and not insane? :P Because reasons.
Some of these spacing problems i pointed out technically dont need to be fixed because its an insane, but i just think its not intuitive to play! So these are mostly suggestions
00:19:862 (1,2) - the rest of the 1/4 spacing for this section 00:18:695 - 00:28:029 is very small, make these two a little closer
00:27:195 (3,4) - ^ Nah, I know this one is sudden but it looks cooler this way
00:37:029 (1,2) - this is a kinda random jump But I like this pattern D:
00:43:195 (3,4,5,6) - hmm such small spacing for these? the 1/4 space was a lot larger in earlier parts of this section Yeah... My spacings constantly change from pattern to pattern because I focus more on the shapes of the patterns more than the emphasis on songs. I'm trying to balance these out though. I'll eventually get them perfect.
00:46:195 (3,4,5,6,7,8) - i kinda dont like how everything is so close together here, but idk how to fix this easily without changing the pattern. I think they're fine
01:05:026 (3,4) - this section the spacing difference is even more noticeable
01:27:859 (1) - this isnt on any of the other difficulties, i think it can be removed because there isnt really any music going on at 01:29:193 anyway

That's all! Nice song & map, best of luck :) Thanks
Thanks for modding!
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