I believe like Drace said, you have misunderstood something, or you actually have your words contradict each other within your post!Tom94 wrote:
Limiting yourself to one hand if you can use both should not be considered by such a system imho. That's like assuming people would use one finger, even for streams, in standard, thus giving people who actually use both an unrealistic bonus.
Sure, algorithm should be as much as possible independent of playstyle, but it should orient itself at the most successful ones. As for space-bar jacks in 7K - it should be common sense to use both thumbs at least in that case.
The algorithm is supposed to automatically determine pattern difficulty, I don't understand why it would be irrelevant. :p
You say you can automatically determines pattern difficulty, right?
It seems TP is automatically generated. Yes, I have actually read your TP algorithm publicized- and there are experimental values inside the model, right?
This is where subjective things come in.
You have also said that it should orient itself at the most successful ones. But what is the most successful ones? This is completely a subjective matter.
Just use the space key problem as an example. Does using both thumbs hitting space making things better?
Unlike in osu!, actually the space key hits are requiring more coordination than hand speed. So using both thumbs to play space key may cause severe early hits to happen, making people using both thumbs not having identical scores on every map.
And there are actually more examples, listed in my previous post, that it's not a good idea to put "one style" into the "better" assumption, making the other playing style have underestimated power. If you are trying to do things like "this map is hard for people using left thumb for space, so I should raise PP for people using right thumb to get better score." I don't think this is relevant - I bet you also don't.
So what I want to say here is clear. "There are 50% maps which player with left space can play better, 40% maps which right will do better, 10% with both thumbs, so I will award PP for these who use left thumbs, and subtract PP from these who use both thumb as space hitter, because left thumb space hitter get more #1 than both thumb space hitters. And because people having higher rating tend to play better, maps they have played great should be higher weighted." It DO make sense because these 50% players have better play records which means they should be higher rated, but coming to the difficulty calculation - this do nothing at all with difficulty. It is just a statistical reference to the maps, which means it is irrelevant.
This actually DO happens in star difficulty calculation, where 4 Key weighting is dramatically decreased. And star difficulty is another automatically determined difficulty calculator, right?