Hmm just wanting to list all the points stated by the "sides" in this thread and the reasoning for these points.
I want this post to be as neutral as possible, and to make it a tl;dr for the entire debate. It'll be easier to see the points brought
up in a single post. If I interpreted some of the points brought up wrong, feel free to tell me and i'll edit it ASAP.
What the debate is about: The judging of the difficulty of beatmaps.
There are two "sides",
1.Eliminating/reducing autoconverts worth to pp and rank, only mania specifics should contribute to rankings. NOT to unrank autos.
2.Letting autoconverts contribute to pp
These are the reasons (that i've heard) to which why players want AC's (autoconverts) to not contribute or barely contribute to pp.
- The quality of AC's
-AC's throws patterns at the player that don't make much sense, and are badly timed. Randomised, untimed patterns.
-The nature of multi-keyed rhythm games is to play multiple sounds at once, AC's only focus on one thing at a time.
-Many other points, but these are the main ones.
-AC's are heavily oriented towards accuracy/speed heavy players.
-Judging skill level is clearer with mania maps.
-Specific maps use patterns specifically tailored for o!m, whereas AC's are just randomly generated.
Here are the reasons in this thread to which why AC's should still count towards rank
- There aren't enough mania specific beatmaps.
-There are 80ish o!m maps, as opposed to 30k+ AC's.
Counter argument from the other side - 80 is enough, and there will be more coming in the future.
- It gives new players a chance to get ranked.
-New players can't even finish the easy o!m difficulties, AC's can at least give them a rank.
Counter argument - Why would new players care about their ranks if they know they're not good enough? They can also earn rank from easy mania specifics, too.
-The mania community has bad standards when it comes to mapping easy difficulties.
-People have started to find AC's more approachable and are more fun, because easy difficulties "suck".
Here is another other point I'd like to bring up
-The use of "slider leniency" in many standard maps aren't just fit for mania.
-The releases for notes are too early, or notes are too late in many AC's.
I want this post to be as neutral as possible, and to make it a tl;dr for the entire debate. It'll be easier to see the points brought
up in a single post. If I interpreted some of the points brought up wrong, feel free to tell me and i'll edit it ASAP.
What the debate is about: The judging of the difficulty of beatmaps.
There are two "sides",
1.Eliminating/reducing autoconverts worth to pp and rank, only mania specifics should contribute to rankings. NOT to unrank autos.
2.Letting autoconverts contribute to pp
These are the reasons (that i've heard) to which why players want AC's (autoconverts) to not contribute or barely contribute to pp.
- The quality of AC's
-AC's throws patterns at the player that don't make much sense, and are badly timed. Randomised, untimed patterns.
-The nature of multi-keyed rhythm games is to play multiple sounds at once, AC's only focus on one thing at a time.
-Many other points, but these are the main ones.
-AC's are heavily oriented towards accuracy/speed heavy players.
-Judging skill level is clearer with mania maps.
-Specific maps use patterns specifically tailored for o!m, whereas AC's are just randomly generated.
Here are the reasons in this thread to which why AC's should still count towards rank
- There aren't enough mania specific beatmaps.
-There are 80ish o!m maps, as opposed to 30k+ AC's.
Counter argument from the other side - 80 is enough, and there will be more coming in the future.
- It gives new players a chance to get ranked.
-New players can't even finish the easy o!m difficulties, AC's can at least give them a rank.
Counter argument - Why would new players care about their ranks if they know they're not good enough? They can also earn rank from easy mania specifics, too.
-The mania community has bad standards when it comes to mapping easy difficulties.
-People have started to find AC's more approachable and are more fun, because easy difficulties "suck".
Here is another other point I'd like to bring up
-The use of "slider leniency" in many standard maps aren't just fit for mania.
-The releases for notes are too early, or notes are too late in many AC's.