2014-02-21 10:58 CodeS: hi
2014-02-21 10:59 [ B e a r ]: hi ._. thanks for checking out my map
2014-02-21 11:00 CodeS: from #modreqs
2014-02-21 11:00 CodeS: #np
2014-02-21 11:00 CodeS: ACTION is editing [http://osu.ppy.sh/b/360639 Konjiki no Yami & Momo & Lala & Nana - Soshite Kimi to Koi wo Suru [Easy]]
2014-02-21 11:00 [ B e a r ]: <3
2014-02-21 11:00 [ B e a r ]: oh right
2014-02-21 11:00 [ B e a r ]: i forgot i haven't remade easy's second part I think.
2014-02-21 11:00 CodeS: gonna check just some overall stuff
2014-02-21 11:00 [ B e a r ]: ah
2014-02-21 11:01 [ B e a r ]: I think insane needs some changes :s idk what though so i left it there.
2014-02-21 11:01 CodeS: we will get there
2014-02-21 11:01 [ B e a r ]: are you going to mod it and post on forum? O:
2014-02-21 11:01 CodeS: no
2014-02-21 11:01 CodeS: IRC modding xD
2014-02-21 11:01 CodeS: or Live Modding, then I post the log in forums
2014-02-21 11:02 CodeS: ok with it?
2014-02-21 11:02 [ B e a r ]: ahh
2014-02-21 11:02 [ B e a r ]: yeah
2014-02-21 11:02 CodeS: ok let's see
2014-02-21 11:02 [ B e a r ]: first time i go with this method though so
I was fairly new with mapping
2014-02-21 11:02 CodeS: First of all, remember on a Easy, there's gotta be the less posible Mistake on Distance snapping
2014-02-21 11:03 CodeS: so check aimod problems on distance snapping, remember if it shows a problem
2014-02-21 11:03 [ B e a r ]: none
2014-02-21 11:03 CodeS: and you can't do nothing about it (like the note is too far if you move it by distance snapping)
2014-02-21 11:03 [ B e a r ]: It's consistent
2014-02-21 11:03 CodeS: you can add a new combo
2014-02-21 11:04 CodeS: mm
2014-02-21 11:04 [ B e a r ]: or actually, nvm
2014-02-21 11:04 CodeS: my Aimod is full of shit then
2014-02-21 11:04 [ B e a r ]: no no i found 1
2014-02-21 11:05 CodeS:
http://i.imgur.com/LJu9K1D.jpg2014-02-21 11:05 [ B e a r ]: hmm
2014-02-21 11:05 CodeS: 01:06:544 (3,4) -
2014-02-21 11:06 [ B e a r ]:
http://puu.sh/74K0N.png2014-02-21 11:06 CodeS:
http://osu.ppy.sh/ss/13548422014-02-21 11:06 CodeS: maybe move it like this?
2014-02-21 11:06 CodeS: so the player just have to follow the direction
2014-02-21 11:07 CodeS: the reverse arrow send after it ends
2014-02-21 11:07 CodeS: remember if a player is Playing the Easy, he needs stuff to be as clean and easy to follow as possible
2014-02-21 11:07 CodeS: "Check Distance Snapping"
2014-02-21 11:07 CodeS: to avoid
2014-02-21 11:09 [ B e a r ]: changed
2014-02-21 11:09 CodeS: There are a lot of ssections
2014-02-21 11:09 CodeS: way too many, that would make your Map
2014-02-21 11:09 CodeS: 100% more awesome, if you used a blanked
2014-02-21 11:10 [ B e a r ]: what is a "blanked"? I heard it a couple of times btu never knew what it is.
2014-02-21 11:10 CodeS:
http://osu.ppy.sh/ss/13548422014-02-21 11:10 CodeS: ups
2014-02-21 11:10 CodeS: wrong
2014-02-21 11:10 CodeS: 02:13:817 (5,6) -
2014-02-21 11:10 CodeS:
http://osu.ppy.sh/ss/13548542014-02-21 11:10 CodeS: ok
2014-02-21 11:10 CodeS: gonna link you
2014-02-21 11:10 CodeS: a post that a friend gave me
2014-02-21 11:10 [ B e a r ]: ok
2014-02-21 11:10 CodeS: in a map I'm ready to ranked
2014-02-21 11:10 CodeS: that explain it a it
2014-02-21 11:11 CodeS: ups
2014-02-21 11:11 CodeS: in that pic
2014-02-21 11:11 CodeS: I forgot to CTR G back the 5
2014-02-21 11:11 CodeS: like this
2014-02-21 11:11 CodeS:
http://osu.ppy.sh/ss/13548572014-02-21 11:11 CodeS: a blanket is
p/28202282014-02-21 11:12 CodeS: check azmato post
2014-02-21 11:12 CodeS: ups
2014-02-21 11:12 CodeS: caffe latte
2014-02-21 11:12 CodeS: in the below part of the post
2014-02-21 11:12 CodeS: explain how to make a blanket
2014-02-21 11:12 CodeS: a blanket is where you use the approach circle of one note to make a "curve" on the next slider based on it
2014-02-21 11:12 CodeS: from the 2 screenshots I passed before
2014-02-21 11:12 [ B e a r ]: OH THATS BLANKET
2014-02-21 11:13 CodeS: the first one is how I did the blankets
2014-02-21 11:13 CodeS: I CTR G the 5
2014-02-21 11:13 CodeS: moved in timeline until the circle was on top of the slider 6
2014-02-21 11:13 CodeS: and then did the curve on slider 6 based on the approach circle
2014-02-21 11:13 CodeS: then CTR G back the 5 in the second screenshot
2014-02-21 11:14 CodeS: if you check today maps, they're FULL of blankets, it's a easy way to get your map ranked
2014-02-21 11:14 CodeS: because is 100% accepted
2014-02-21 11:14 CodeS: 01:16:362 (3,4) -
2014-02-21 11:14 CodeS: you can make one there too
2014-02-21 11:15 CodeS: you see in this screenshot
2014-02-21 11:15 CodeS:
http://osu.ppy.sh/ss/13548692014-02-21 11:15 CodeS: how the curve of the slider 4
2014-02-21 11:15 CodeS: fits the approach circle of the 3?
2014-02-21 11:15 CodeS: that's a blanket, well, this one I did fast is kinda bad done
2014-02-21 11:15 CodeS: but getting the point xD?
2014-02-21 11:15 [ B e a r ]: yeah yeah
2014-02-21 11:15 [ B e a r ]: I make a lot of those on recent maps
2014-02-21 11:16 CodeS: yeah, is the best, they're fun and they're vital for easy and Normals
2014-02-21 11:16 [ B e a r ]: I just didn't know what the proper term for it.
2014-02-21 11:16 CodeS: on hard and insane you have more freedom
2014-02-21 11:16 [ B e a r ]: true xD
2014-02-21 11:16 [ B e a r ]: but Hard is basically an insane with normal style for me
2014-02-21 11:16 CodeS: Hard is an Insane without Streams, and a bit sticked to Distance snapping yet
2014-02-21 11:17 [ B e a r ]: yea
2014-02-21 11:17 [ B e a r ]: that's it
2014-02-21 11:17 CodeS: 03:13:090 (8,1) -
2014-02-21 11:17 CodeS: you can make another cute blanket here
2014-02-21 11:17 CodeS: and it would make it look better
2014-02-21 11:17 [ B e a r ]: lol
2014-02-21 11:18 CodeS: overall the easy is cute
2014-02-21 11:18 CodeS: and feels fine
2014-02-21 11:18 CodeS: just a bit improvement here and there on blankets, and Distance snap check
2014-02-21 11:18 CodeS: 04:01:453 (2) -
2014-02-21 11:18 CodeS: mayybe ove to be simetrical to 1?
2014-02-21 11:19 CodeS:
http://osu.ppy.sh/ss/13548772014-02-21 11:19 CodeS: move*
2014-02-21 11:21 [ B e a r ]: oh sorry my osu crashed
2014-02-21 11:21 CodeS: welcome back
2014-02-21 11:21 [ B e a r ]: happens a lot when i copy something :/ idk why it does that
2014-02-21 11:21 CodeS: bancho has been very shitty this days
2014-02-21 11:22 CodeS: 04:01:453 (2) -
2014-02-21 11:22 CodeS: I just told you to move it to be simetrrical with 03:59:999 (1) -
2014-02-21 11:22 CodeS:
http://osu.ppy.sh/ss/13548772014-02-21 11:22 CodeS: and that's it,
2014-02-21 11:22 CodeS: the easy needs a little fixing there and here
2014-02-21 11:22 CodeS: checking the normal, looks good
2014-02-21 11:22 CodeS: the Insane I loved it,
2014-02-21 11:23 [ B e a r ]: yeah i changed it
2014-02-21 11:23 CodeS: and the Hard has a lot of good blankets
2014-02-21 11:23 [ B e a r ]: glad you like the insane :3
2014-02-21 11:23 CodeS: because I'm new modder I can help you this much, so keep pushing for more mods
2014-02-21 11:23 CodeS: I can see this getting ranked with more helps
2014-02-21 11:23 [ B e a r ]: omg yesss lol
2014-02-21 11:24 CodeS: checking the normal a bit sec
2014-02-21 11:25 CodeS: just a few suggestion
2014-02-21 11:25 CodeS: you have this kind of thing
2014-02-21 11:25 CodeS: like I Do ahaha
2014-02-21 11:26 CodeS: that you like to map near the center, maybe it is your mapping style, but I got called for it
2014-02-21 11:26 [ B e a r ]: which is?
2014-02-21 11:26 [ B e a r ]: Hmm..
2014-02-21 11:26 CodeS: everything kind of go round a round near the center
2014-02-21 11:26 [ B e a r ]: My mapping style for easy-normal is that I focus on flow
2014-02-21 11:26 CodeS: is not a bad thing
2014-02-21 11:26 CodeS: I do the same
2014-02-21 11:26 CodeS: but
2014-02-21 11:26 CodeS: I got called for it on some mods before
2014-02-21 11:26 CodeS: so
2014-02-21 11:26 [ B e a r ]: getting things to get to the center is kind of hard for me
2014-02-21 11:27 CodeS: is not a suggestion, just a tip
2014-02-21 11:27 CodeS: Hope this was helpfull for you
2014-02-21 11:27 CodeS: a will help you with New combos the next time I see you on Modreqs
2014-02-21 11:28 [ B e a r ]: it was :3 do you think hard and insane's fine though? xD
2014-02-21 11:28 CodeS: let me check hard
2014-02-21 11:28 CodeS: 4 minutes is a lot to check ahaha
2014-02-21 11:29 [ B e a r ]: yeah that's probably why no one wants to mod it :s or just because it's not a popular song, though, the anime is :3
2014-02-21 11:30 CodeS: well
2014-02-21 11:30 CodeS: there are some sections where you could make more perfect triangles
2014-02-21 11:30 CodeS: try to give a read to the post I linked you before
2014-02-21 11:30 CodeS: 03:05:453 (1,2,3) -
2014-02-21 11:30 CodeS: triangles like this are cool
2014-02-21 11:31 CodeS: 03:06:544 (4,5,6) -
2014-02-21 11:31 CodeS: you can make another here
2014-02-21 11:31 [ B e a r ]: hmm I know what you mean
2014-02-21 11:31 CodeS: turn around the 7
http://osu.ppy.sh/ss/13549022014-02-21 11:31 CodeS: and then do another one here 03:07:271 (7,8,1) -
2014-02-21 11:32 CodeS:
http://osu.ppy.sh/ss/13549062014-02-21 11:32 CodeS: option would be cha CTR H - J . G the slider 1
2014-02-21 11:33 CodeS: and repositioning it to go better with flow
2014-02-21 11:33 CodeS: like this
2014-02-21 11:33 CodeS:
http://osu.ppy.sh/ss/13549092014-02-21 11:33 CodeS: and well
2014-02-21 11:33 CodeS: kind of stuff like this
2014-02-21 11:33 [ B e a r ]: changed.
2014-02-21 11:33 CodeS: a bit clean up but overall the mapset is fine and notes sounds fine
2014-02-21 11:34 CodeS: aaand that's it
2014-02-21 11:35 CodeS: hope this was for some help
2014-02-21 11:35 [ B e a r ]: it is :3