First of all, to every post against unranking ACs (except Tom, his arguments actually made sense though I don't believe 1 point outclasses the many that's been presented from the other side.). None of you are presenting anything that could even be considered a fragment of a decent argument. Throwing stuff around like it's "absurd", "unfair" and saying we should all "perish the thought" with no basis whatsoever, thinking that it's enough to prove a point. And the slight points raised that could probably make a clueless person nod to the cause are completely overwhelmed and showed to be irrelevant in my previous post. It makes me wounder if anyone bothered reading it. Was it too long? Too hard to understand? Or maybe is it purposely being ignored because there's nothing to be said against it?
If you got nothing productive to say then don't say anything. These posts full of meaningless words are making the thread run around in circles.
Also: there's mania specific songs that first timers can clear. The problem is the the extremely limited 5 star scale that scales o2jam lv1 and o2jam level 9 at the same 1 star making it harder to find them. Saying autoconverts helps people get introduced to the genre is completely superfluous, if needed we can change the ranking criteria for an easier diff, done.
------------------------------------------------------------------------------
As for the difficulty algorithm, I think the pattern repository could be of help for the first couple steps. Also looking at those six maps I posted to find the current system's shortcomings would be great too.
By monitoring single finger density you're covering the jack patterns while single hand isn't necessarily a difficulty indicator. It would depend what patterns are being featured. Changing say a one-handed reverting stairs to a series of brackets will easily double the difficulty without changing the note count or density. Changing said stairs to one handed stairs or some certain form of one handed chord streaming or bursts however will lower the difficulty. And here we got a whole range of difficulties, all on one hand, all the same density. Noticed how I italicized "certain form", some forms of chord streaming or bursts (at the same density) could be considered harder.
At the same density who knows what kind unique easy or hard patterns a mapper could feature, I'm interested in knowing how you plan to handle the "second dimension" of difficulty in mania maps when such cases are possible at any moment of any density.
If you got nothing productive to say then don't say anything. These posts full of meaningless words are making the thread run around in circles.
Also: there's mania specific songs that first timers can clear. The problem is the the extremely limited 5 star scale that scales o2jam lv1 and o2jam level 9 at the same 1 star making it harder to find them. Saying autoconverts helps people get introduced to the genre is completely superfluous, if needed we can change the ranking criteria for an easier diff, done.
------------------------------------------------------------------------------
As for the difficulty algorithm, I think the pattern repository could be of help for the first couple steps. Also looking at those six maps I posted to find the current system's shortcomings would be great too.
By monitoring single finger density you're covering the jack patterns while single hand isn't necessarily a difficulty indicator. It would depend what patterns are being featured. Changing say a one-handed reverting stairs to a series of brackets will easily double the difficulty without changing the note count or density. Changing said stairs to one handed stairs or some certain form of one handed chord streaming or bursts however will lower the difficulty. And here we got a whole range of difficulties, all on one hand, all the same density. Noticed how I italicized "certain form", some forms of chord streaming or bursts (at the same density) could be considered harder.
At the same density who knows what kind unique easy or hard patterns a mapper could feature, I'm interested in knowing how you plan to handle the "second dimension" of difficulty in mania maps when such cases are possible at any moment of any density.