Your accuracy went worse.[UsaMi] Reisen wrote:
I got None S on Tsukasa - Accelerator [Maximum]. It was my 5th Best Perfomance List.
and I got Hidden S on that beatmap today. but It deleted my Best Perfomance List.
What's going on?
Your accuracy went worse.[UsaMi] Reisen wrote:
I got None S on Tsukasa - Accelerator [Maximum]. It was my 5th Best Perfomance List.
and I got Hidden S on that beatmap today. but It deleted my Best Perfomance List.
What's going on?
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.Nyzashi wrote:
Well, at the first look the ppv2 made a really good impression for me.. But at the second look.. Kaykay, it's basically based on skill and stuff. Perfect so far. But... Everytime I reach a highscore on any map, including mods and stuff, my pp just DROPS down. My accuracy never is worse than 98,5%.
Playing new insane maps w/ DT and HD (rank #6) - my pp drops.
Playing new hard maps WITHOUT any mods - nothing happens.
Are you serious?.. I don't have any pleasure to play Osu! anymore, just because I feel tricked with this new system..
Even some friends of me who actually are much worse than me overtake my rank.
Conclusion: Are you serious dude? ;_;
Mkay.. Anyways. It doesn't make sense at all. It happens to me at EVERY map. I was also beating some old scores. My pp just drops down more and more. And i've just no loss anymore. I won't even try to top old scores, or download new beatmaps. Because i don't want my pp to be too scrappy e.eTom94 wrote:
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Your best performance scores consist of Insane full-combo scores. Don't expect to top them off with the [Hard] scores you've been doing recently. What you are most likely seeing dropping is your rank, not your pp. That one is not dropping because you are playing other maps, but because other people simply rise higher while you stay where you are.Nyzashi wrote:
Mkay.. Anyways. It doesn't make sense at all. It happens to me at EVERY map. I was also beating some old scores. My pp just drops down more and more. And i've just no loss anymore. I won't even try to top old scores, or download new beatmaps. Because i don't want my pp to be too scrappy e.eTom94 wrote:
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Okay I feel really dumb now.. But it STILL doesn't make very much sense to me ._. The scores change as soon as I play an Insane map with a full combo. (Including mods). I also reach a high rank score very often. It seems correct to me that my rank is changing basing on the other players activity. But it always happens AFTER I hit a new highscore on any insane map. When I'm playing hard maps, just to gain another S / SS, not to gain more pp, nothing happens.Tom94 wrote:
Your best performance scores consist of Insane full-combo scores. Don't expect to top them off with the [Hard] scores you've been doing recently. What you are most likely seeing dropping is your rank, not your pp. That one is not dropping because you are playing other maps, but because other people simply rise higher while you stay where you are.
Try playing and full-comboing harder maps if you want to gain more pp.
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".xBeater wrote:
To be honest, I really dislike that new ranking system. And I'm not saying this, because it dropped me by 10k ranks.
It just ranks those with little skill way too high. Some friends of mine occasionally rank somewhere in the thousands of an insane map. (Usually not even with a full combo.) What sucks is, that these guys rank way too high by just performing shitty on maps which are just too hard for them.
This system doesn't evaluate the performance according to the skill as promised, else these guys wouldn't rank in the mid 2k's now.
It's not fun to see unskilled people cruising around in the front while being thrown behind by some pointless logic. The way it is now, the game is really not fun to play anymore. I just hope we can get some fairer ranking system.
Dalvoid wrote:
As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.
I'm not going to name these people here, for obvious reasons.Luna wrote:
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?xBeater wrote:
I'm not going to name these people here, for obvious reasons.Luna wrote:
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
But what I mean is practically: they finish the map with an A or B and are like #~1-2k in the overall map ranking, but get an insane amount of points.
I won't deny that they did some really good scores but never enough to rank that high. Most of the time it's just like the case I described above.
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
Well right now the pp system is under heavy recalculations. I for example (I'm rank 3k~) got pp for getting rank 4k and even rank 12k(!) on a map (miss in the middle with dt)xBeater wrote:
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
So you consider an S on a hard diff better than an A on an insane diff?xBeater wrote:
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
I would be more impressed by a DT hard score.Could This Be wrote:
tldr; would you be more impressed by a DT hard score, or an A insane score on a fairly difficult insane
The system is real-time in the sense of: When you get a score it directly gives pp.Defacer wrote:
Just a quick question.
Is the system currently real-time?I can only guess it's manually updated for the time being.
Actually since it's my first post in this thread, I am just gonna say that the system so far is doing really well and it's close to the best system osu! can have, thanks for all the work that's been done.I personally think HD scores in general are worth less than they should.Waiting for pattern difficulty calculation too.
Combo is still heavily weighted. Under the circumstances you described you would get far less pp than "someone".Liiraye wrote:
The combo system should be revamped as well imo. Since ppv2 apparently favors accuracy and speed above all, I don't see the point in using combo as the factor to determine the global rank in a specific map. If someone fc's with hidden and get like rank 400 while I miss in the middle, get rank 6k and only I get pp, the rankings doesn't matter, now do they?
LOL, so true, I used to be rank 7k++ and have drop to 10k++.Well, cant brag anymore, but for some reason my tp is still high, 7.3k+ so well, time to brag about my tp then, while climbing back the pp ladderWishy wrote:
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
Wow, I didn't expect such a retarded reply.Wishy wrote:
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
I know it's not quite the same, but as long as you don't provide any examples of scores that are rated wrongly in your opinion, there is not much meaning to your complaint either. I don't understand what the "obvious" reasons are to not mention them, as you stated earlier.xBeater wrote:
Wow, I didn't expect such a retarded reply.Wishy wrote:
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
And I never was someone who bragged about ranks. It's just that kind of inequity I feel. But that might only be my very own opinion.
As well, you seem to miss the point of my original post so keep out of this if you don't have any meaningful comments.
Whatever, doesn't really matter anymore since you guys more or less proved that I was wrong.Tom94 wrote:
I know it's not quite the same, but as long as you don't provide any examples of scores that are rated wrongly in your opinion, there is not much meaning to your complaint either. I don't understand what the "obvious" reasons are to not mention them, as you stated earlier.
And thanks for your efforts. :3Tom94 wrote:
Anyway, since this system is far from final and will likely always keep changing slightly I hope it'll get more satisfying for you in the future.
Wishy wrote:
Nyzashi...
The argument you formed which made you say pp doesn't make sense to you was that your pp was decreasing after getting some FC on some random map, Tom told you it didn't and that what was dropping was your rank. After that you still say it doesn't make any sense without any argument.
Have you thought about the fact that you check your rank AFTER PLAYING A MAP AND GETTING A SCORE THAT COULD AFFECT YOUR RANK which means you will ONLY NOTICE CHANGES ON YOUR RANK AFTER PLAYING A MAP SINCE THAT'S WHEN YOU CHECK IT? Also, the system itself probably takes time to update stuff so it might happen that changes are shown suddenly after some specific period of time.
No, it's just that I don't want to insult my friends but still I want to point that kinda inequity out that I'm feeling.Wishy wrote:
The fact that you don't want to provide specific examples is because you are afraid that some of your "friends" might check out this thread and see how you are whining about something that makes you look inferior compared to them on the ranking system. I don't know if you brag or anything but your problem here is that you feel your e-penis got smaller.
If you had worded your example differently, it would be easy to mention your friends' names and no harm would be done.xBeater wrote:
No, it's just that I don't want to insult my friends but still I want to point that kinda inequity out that I'm feeling.
But discussions with guys like you are always meaningless, I don't really have to get myself down to that level.
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).nooblet wrote:
How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?
Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
Thanks, that seems to be the case. I just tested it out, 94% S'd Remote Control (95 aim according to tp) compared to my previous 96% and got 9 PPRaneFire wrote:
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.RaneFire wrote:
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).nooblet wrote:
How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?
Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397Almost wrote:
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
Depends on the map probably because I found a few maps where the accuracy was increased because of HD such as http://osutp.net/scores?bid=66105Mathsma wrote:
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397Almost wrote:
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
yeah seems i was being impatient with the updates, BUT, it DID dissapear for about 2 hours before suddenly reappearing which i find very strange. i shoulda screenshotted i spose, but i dont see how that can be due to a delayed update. Obviously the system updated, because it was removed from my top 10, then updated again later and put it backsilmarilen wrote:
Dalvoid wrote:
As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.
it's still there man, what the hell are you smoking?
not sure where the changes are, but seems like ppv2 calculates HD slightly higher than tp does: http://puu.sh/6Ezcq.pngRaneFire wrote:
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).nooblet wrote:
How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?
Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
May not be due to tp's implementation, but rather the pp side of things. We'll have to wait for the wiki and see, but I'm guessing that there's still mod-weightings. Your HD,DT score is probably higher because there are less DT's in general on "Rainbow after snow" than there are on "Magic Girl". Although "Magic Girl" is a way more popular and contested map, I wonder how much of this is a factor.kamiyo-sama wrote:
not sure where the changes are, but seems like ppv2 calculates HD slightly higher than tp does: http://puu.sh/6Ezcq.png
The bonus to accuracy that HD gives is only a few percent. Unless the map gives a lot of accuracy tp already, you won't see any difference and even if it gives a lot of acc tp the difference is going to be like 2tp. http://osutp.net/scores?bid=98496 compare Mercurius and GokuriAlmost wrote:
Depends on the map probably because I found a few maps where the accuracy was increased because of HD such as http://osutp.net/scores?bid=66105Mathsma wrote:
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397
plsthelewa wrote:
yes I've suffered so much
being #3 instead of #2 is injustice
petition plsthelewa wrote:
yes I've suffered so much
being #3 instead of #2 is injustice
It's even more astounding that Gokuris 99.38% HR score gives more Acc value than ShadowSouls 99.28% HDHR score. I don't know how much HD should boost accuracy, but as it is in osutp (don't know if it's the same in pp right now) seems disproportional.thelewa wrote:
http://osutp.net/scores?bid=98496 compare Mercurius and Gokuri
The difficulty calculations are far from perfect, and they will continue to get tweaked in the future. Keep in mind, that a lot of this is very subjective, though, and you might find maps easier, that others find harder. Gotta agree with you on most of the examples, that you called, though.RaneFire wrote:
If you browse the "beatmap difficulty" page here, there are a lot of maps that should not be there, but for some reason they are considered difficult... It's weird; "Molella" map, "Wonderland", "Tori no Uta" feature on the 9th page sorted by difficulty with maps like "VALLIS-NERIA", "Jiyuu no Tsubasa", "Ningen Shikkaku", "Intersect Thunderbolt", which are obviously way harder than the former 3. (Haven't checked them all)
There's something weird going on, because this opens up farming by difficulty when there are maps that shouldn't be in that position. And they do give a considerable amount of pp, since I played them myself.
I'm not exactly sure how fair it'd be to further increase the map-length bonuses cap. Will consider it for the future.electrolytes wrote:
It's an odd case, but Winshley's SSH on paraparaMAX I seems a little underrated (at least on osu!tp), given the length and all. I suppose it's also hard to programmatically identify the occasional map where HD is harder than HR.
It is included to a very high degree.PlasticSmoothie wrote:
Are there any plans to include tp's difficulty calculator into the pp system? (Miiight be the wrong thread to ask this in, if so sorry)
1) That would add way more complexity to the algorithm, making it a lot harder to consider every score (since then every score has to be periodically checked for which rank it is). In addition to that - as mentioned multiple times - contest on maps is different. For instance way more good players play [Insane] maps than [Hard] maps and thus what you suggest would boost [Hard] maps without any solid reason.anticlone111 wrote:
Well, that system seems to work much better than previous one, but it's still far from perfect.
So i have a few complaints there:
1)Top score ranks on maps doesn't give anything at all, even 1's is worthless. You should definitely add pp boost for highscores,so we will see more competition for high ranks especially on hard maps.
For example:
Top 50 - 2% pp boost
Top 10 - 5% pp boost
Top 1 - 15% pp boost
2)Hidden should affect accuracy much more.
3)Short maps and fullscreen jumps - OP.
4)If anyone can farm pp without even getting in top50, how you will ever been able to track down cheaters?
5)Waiting for pattern difficulty recognition.
You still can add pp bonus only for 1'st places, that doesn't seems to add too much complexity.Why would it would boost hard maps, if hard maps already weighted lower and i am talking about percentage pp boost.Tom94 wrote:
1) That would add way more complexity to the algorithm, making it a lot harder to consider every score (since then every score has to be periodically checked for which rank it is). In addition to that - as mentioned multiple times - contest on maps is different. For instance way more good players play [Insane] maps than [Hard] maps and thus what you suggest would boost [Hard] maps without any solid reason.
anticlone111 wrote:
You still can add pp bonus only for 1'st places, that doesn't seems to add too much complexity.Why would it would boost hard maps, if hard maps already weighted lower and i am talking about percentage pp boost.
And doesn't many cheaters get caught only because of user reports?
Giving a pp bonus while taking rank into consideration is just illogical with the score system.anticlone111 wrote:
You still can add pp bonus only for 1'st places, that doesn't seems to add too much complexity.Why would it would boost hard maps, if hard maps already weighted lower and i am talking about percentage pp boost.Tom94 wrote:
1) That would add way more complexity to the algorithm, making it a lot harder to consider every score (since then every score has to be periodically checked for which rank it is). In addition to that - as mentioned multiple times - contest on maps is different. For instance way more good players play [Insane] maps than [Hard] maps and thus what you suggest would boost [Hard] maps without any solid reason.
And doesn't many cheaters get caught only because of user reports?
I laughed. That's a good point though. generally I think it's been pretty frustrating to gain a good score on a map that's highly contested and you gained nothing for it because it depended too much on rank. In reverse, I felt pretty bad when I played a map that was barely contested. I've had the feeling that my pp was undeserved. So rank shouldn't correlate with pp at all, I totally agree.Aqo wrote:
rank on maps has nothing to do with contest anyway
it's not like if you get #1 on a certain map you're the #1 player in the world who can play that map better than everybody else, it just means rrtyui didn't play it yet
ThisKert wrote:
http://osu.ppy.sh/b/269963?m=0 - random DT gives more points than
http://osu.ppy.sh/b/96095?m=0 with HR
http://osu.ppy.sh/b/49067?m=0 gives way too much points, cosnsidering it's a lot easier than any of the above
In general I feel that DT gives qute a lot more than it should and HR on really small circles isn't as rewarding
And also FL?
FL is not favoured at all?
http://osu.ppy.sh/s/18156 - this must be one of my top plays, yet it's nowhere close
(my assumption is results are ordered almost in the same way as in tp)
Maybe I wasn't clear enough or maybe I didn't quite understand just now, dunno. I meant the local top score. Some days ago I've read about complaints that you need a local top score to gain pp even though you might do something that is more impressive but it doesn't give any pp since it's not your personal top score or you might even lose pp because of a higher score. For example you have:buny wrote:
pp doesn't take score into consideration because all ranks count towards pp now
Omgforz wrote:
Yes, please weigh hidden a lot more, because obviously you have to re-learn rhythm and accuracy when playing hidden. nomod od and hidden od are like 2 different worlds.
Playing with hidden is as if the od has been doubled.
About the acc value:Ziggo wrote:
It's even more astounding that Gokuris 99.38% HR score gives more Acc value than ShadowSouls 99.28% HDHR score. I don't know how much HD should boost accuracy, but as it is in osutp (don't know if it's the same in pp right now) seems disproportional.
RaneFire wrote:
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
What you experienced was probably connected to another score you made previously. Your online top-score in a particular map is still the only score that counts towards your pp on that map.Illus wrote:
[...] And I recently experienced that things didn't happen like that.
So I wondered if that's been changed.
sorry i missed a bit of your previous postIllus wrote:
Maybe I wasn't clear enough or maybe I didn't quite understand just now, dunno. I meant the local top score. Some days ago I've read about complaints that you need a local top score to gain pp even though you might do something that is more impressive but it doesn't give any pp since it's not your personal top score or you might even lose pp because of a higher score. For example you have:buny wrote:
pp doesn't take score into consideration because all ranks count towards pp now
10 million pts., 800 combo, 94%, afterwards you have a try with
8 million pts., 700 combo, 98%.
The second try gave no pp, even though you were actually better on the map.
Or you have:
8.5 million pts., 700 combo, 93%, DT, afterwards you'll have
12 million pts., 900 combo, 99%, nomod.
And you lose a bunch of pp.
Those kinds of things were complained about. And I recently experienced that things didn't happen like that.
So I wondered if that's been changed.
I guess what you're saying might be true for high level players, I can't tell. For low level players this might be different, though. Let me give you an example on that.Tom94 wrote:
2) Also answering all the other people who gave feedback on this: I disagree, that hidden should affect accuracy more. Playing with the rhythm of the map is not very connected to reading the map. The small bonus is gives to accuracy is only there to make up for rare pattern misreads, that might occur while playing with it.
This translates to: the less you can read the map, the more HD would expose the fact that you can't read it as you will no longer be able to catch stuff you couldn't read ahead by their approach circles. The system is supposed to rate you for how well you can play, and not compensate you for stuff you can't play.Ziggo wrote:
With 95% no mod, I will get about 91% with HD. With 90% no mod, I will get about 83% with HD. So the lower my initial accuracy is, the more HD will lower my accuracy.
Uhm, no? This happens even if I can read 100% of the map. It's just that hitting accurately without approach circles is way harder when you are barely able to play a certain OD.Aqo wrote:
This translates to: the less you can read the map, the more HD would expose the fact that you can't read it as you will no longer be able to catch stuff you couldn't read ahead by their approach circles. The system is supposed to rate you for how well you can play, and not compensate you for stuff you can't play.Ziggo wrote:
With 95% no mod, I will get about 91% with HD. With 90% no mod, I will get about 83% with HD. So the lower my initial accuracy is, the more HD will lower my accuracy.
I was only talking about the OD right there. Anyway, if it's a reading problem, then this would just support my proposal even more. Like Tom said, the current Acc bonus for HD is to compensate reading errors. So on scores with more reading errors the Acc bonus should be higher as well.Aqo wrote:
If you are "barely able to play" it then you're not in a state you can say you can read the map 100%.
This is why I don't understand why HR and HD have the same rate score.RaneFire wrote:
[...]
100% agree. I have absolutely no problem with hd accuracy. Aim is more of a problemAqo wrote:
Ziggo, you're supposed to read accuracy by the music, not by looking at approach circles. If you play correctly HD has no impact on acc reading difficulty ;v only on the positions where you land, which is why aim makes sense.
are you for realOmgforz wrote:
Yes, please weigh hidden a lot more, because obviously you have to re-learn rhythm and accuracy when playing hidden. nomod od and hidden od are like 2 different worlds.
Playing with hidden is as if the od has been doubled.
I can't give any answers regarding your first suggestion yet. The algorithm will be openly described in a wiki artivle, which I will write as soon as I have the time. I am currently very busy with personal things and the wiki article has the highest priority directly followed by pp for the other gamemodes of what I will be doing afterwards. ETA for the wiki article is in a bit over a week.Sephibro wrote:
SPOILERJust a little suggestion here
It would be cool and useful if you added some details on the Top Performance, like the mods
the algorithm seems working very well (btw, when will it be open?)
Those bonuses don't really mean anything in terms of rank any more. The only reason why they aren't changed is because it's too late to change them.MiniTokki wrote:
This is why I don't understand why HR and HD have the same rate score.RaneFire wrote:
[...]
And I can said the same for DT and FL.
Mods have to be balanced imo, because they aren't.
Some players can get better accuracy on HD than they can without it so it would more likely unbalance the system.Ziggo wrote:
When I manage to get 98% no mod on a certain map, I will probably get about 96% with HD. With 95% no mod, I will get about 91% with HD. With 90% no mod, I will get about 83% with HD. So the lower my initial accuracy is, the more HD will lower my accuracy. To counter this, HD should maybe give a relative bonus according to the achieved accuracy, instead of a static multiplication bonus. That way high level plays with high accuracy will not be influenced, but HD keeps being viable on lower levels. What do you guys think about that?
He would lose pp if he beats the score without DT. If he had a non-DT score the DT score wouldn't count.Shenanigans wrote:
Wait a second, so only your best score would get recorded for pp?
WubWoofWolf got about a 500 combo on Remote Control with HD and DT, but getting full combo on no mod would get him a higher score but less pp. So if he max combo'd with no mod FIRST (hypothetically) and then got about a 500 on HD and DT, would that not count for pp? Because on his profile even that low score counted for a ton.
That seems like a slightly flawed system. I noticed the same thing before ppv2 with high accuracy and no mod vs low accuracy and DTFull Tablet wrote:
He would lose pp if he beats the score without DT. If he had a non-DT score the DT score wouldn't count.Shenanigans wrote:
Wait a second, so only your best score would get recorded for pp?
WubWoofWolf got about a 500 combo on Remote Control with HD and DT, but getting full combo on no mod would get him a higher score but less pp. So if he max combo'd with no mod FIRST (hypothetically) and then got about a 500 on HD and DT, would that not count for pp? Because on his profile even that low score counted for a ton.
Why would it influence your aim but not your accuracy? If your timing is the same and the position of the circles is the same... I don't get it, guess I'm just weird or something.Soarezi wrote:
100% agree. I have absolutely no problem with hd accuracy. Aim is more of a problemAqo wrote:
Ziggo, you're supposed to read accuracy by the music, not by looking at approach circles. If you play correctly HD has no impact on acc reading difficulty ;v only on the positions where you land, which is why aim makes sense.
This has been discussed multiple times in this thread already. It's a known issue which I wish could be resolve, but it's not as easy as it seems, dealing wiith the huge amount of scores that exist.HoboEater wrote:
That seems like a slightly flawed system. I noticed the same thing before ppv2 with high accuracy and no mod vs low accuracy and DT
It's the exact opposite for me, so I guess it depends on your personal strengths.Mickiemoemoe wrote:
The system feels like it weighs high accuracy too heavily over actual map difficulty.
that was the issue of peppy's ppv2Mickiemoemoe wrote:
The system feels like it weighs high accuracy too heavily over actual map difficulty.
Hidden forces you to "remember" where circles are so you aren't all accurate in positioning your cursor with it. It's also a lot harder to play things that are difficult for you to read with hidden on and a large part of aim is being able to read. Accuracy on the other hand doesn't really get affected at all since OD is unaffected. The only more difficult to accuracy things are the ones with poor flow and sections that require a large amount of guess work (and it's only really harder on sight reading most of the time).Ziggo wrote:
Why would it influence your aim but not your accuracy? If your timing is the same and the position of the circles is the same... I don't get it, guess I'm just weird or something.
ppv1 had so many flaws...Sephibro wrote:
(ppv1 didn't have so many flaws btw)
Barely passing a hard beatmap might not reward you as much pp as getting a good score on an easier one.[ Zetka ] wrote:
Kind of enjoying a nice consistent rise in ranks but what I'm not so sure about is how I can spend ages working on a really hard beatmap and when I finally complete it it doesn't count anything towards my pp at all. But if I go and find the easiest beatmap I have, wack on a few mods and get a good score really easily, that gives me loads of pp. Don't quite understand that at all :/