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Performance Points feedback and suggestions (Standard)

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wyedwardchan

dedaloodak wrote:

4k# >> 12k#
gg peppy and crew -.-
I know that feel bro
Mine 5k#>>>>18k#

Just fun playing is now not an option, just keep retrying your insane maps dude :roll: :roll:
UNIFO
I have some concerns regarding Performance Points and tying it to difficulty of the map.

Most notably.... songs that involve 5.00 difficulty.

There are some songs at 5.00 difficulty that are not as difficult as some of the insane 5.00 difficulty maps, yet I believe they are treated the same for calculations for PP purposes. (I'll provide examples if needed).

This can be "set up for some level of exploit of getting PP" at around the 1k to 2k PP range, in my opinion. Ie... they can effectively raise their PP by playing and doing really well at the easy 5.00 difficulty maps.


Maybe we need to start ranking maps with 6.00 difficulty to really differentiate the hard and really hard maps... because there is a huge saturation of maps at the 4.75 - 5.00 difficulty range?
Wishy
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.

UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
buny

Wishy wrote:

Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.

UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
i still have scores that took 1 pc in my best performance though
Wishy
Most of the scores I got on my best performance came from score that took me one play, your point? Some examples would be helpful.
buny
my point is that the weighings can still be improved
Wishy
Certainly.
UNIFO

Wishy wrote:

Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.

UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Here is some definitive evidence/example that will leave anybody baffled on how the PP system would work.

Example 1:

Before improving the score of this map (https://osu.ppy.sh/b/183511), I had a score of like 700k on it, and it was considered one of my top performing songs.

Now compare that to the score of this map (https://osu.ppy.sh/b/312770) which still is at 1.5 Mil. I think this map is harder than the previous map, yet this was not one of my top performing song.

Note that both songs are at 5.00 difficulty. The 2nd one is the more difficult song. DESPITE this fact, my 700k score was a top performer (as of yesterday, now has improved). Now how does that make any sense what so ever?

Example 2:

https://osu.ppy.sh/b/169090?m=0 -> my top score is 1.4 Mil, 79% accuracy, max combo 170, and difficulty of 4.94. This song is in my top performer.

https://osu.ppy.sh/b/309501 -> my top score is 4.6 Mil, 87% accuracy, max combo 460, and difficulty of 5.00. This song NOT my top performer.

Again the 2nd one I feel is much more difficult. Yet somehow the first one is part of my top 10 performance, and the 2nd isn't.

----

I'm aware there are other factors that involve PP, such as how competitive the song could be. However, these two examples does show that something is kinda fishy occurring with 5.00 difficulty songs, and can be set up for exploit with specific songs.
Wishy
I'm too lazy to check out the maps, but just by looking at the scoreboard I can say what you usually consider to be easier is actually harder.

Didn't check any of the maps tho so I may be wrong. Star system has nothing to do anyways, trust me, just ignore it. You won't get a lot of pp from a random 5* map compared to hard 5* maps.
HoriKyoko
This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
Lach

lucari386 wrote:

This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
Yes. The higher ones are more valuable.
thelewa

dedaloodak wrote:

4k# >> 12k#
gg peppy and crew -.-
#2 -> #4 as you can see 4 is double the amount of 2 meaning that at a percentual level my rank dropped almost as much as yours did

GG NO RE THIS SYSTEM IS DOOMED




on a more serious note people who are complaining about their rank dropping should consider the possibility that there might be players better than them getting better scores than what they're getting

just saying that it is an almost certain possibility
Kinji
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
Rewben2

Kinji wrote:

what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
Example? The system calculates their scores are worth more.
darkmiz

Kinji wrote:

what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
check their best performance scores, and beat them because you think you're better. free pp
thelewa

Kinji wrote:

what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
instead of asking about it you should provide names and examples of the scores

I also think that I should be #1 but because I'm not this system is bad
Kinji
click on my userpage, and this userpage. http://osu.ppy.sh/u/2621067, i have been 'stalking' his userpage to compare scores, and get btr, but my pp is always lower than him....
plaatinum

Kinji wrote:

click on my userpage, and this userpage. http://osu.ppy.sh/u/2621067, i have been 'stalking' his userpage to compare scores, and get btr, but my pp is always lower than him....
You have to get a better score than him on these maps.
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/169450?m=0
http://osu.ppy.sh/b/252000?m=0
http://osu.ppy.sh/b/136400?m=0
http://osu.ppy.sh/b/169090?m=0
Kinji

Plaatinum wrote:

You have to get a better score than him on these maps.
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/169450?m=0
http://osu.ppy.sh/b/252000?m=0
http://osu.ppy.sh/b/136400?m=0
http://osu.ppy.sh/b/169090?m=0
so basically i get btr score in this few maps, my pp will increase to the same as him? and how do i know that I have a btr score in that song than him? Thank you very much for answering my question. :D
AmaiHachimitsu
Just don't think "better score" means "being higher in scoreboard" only in this case. You need to use the same mods (or add some) and get better accuracy.

i.e. Your score won't be "better" if you beat DT score with FL
buny
also less misses
Lach
This guy also has 5k more playcount than you, Kinji, and probably has numerous other scores that obviously didn't make it into the list, but are of similar value.
Kinji
I see....thank you all for your comments, hardcore osu now xD
Wishy
I've seen how the system actually appreciates good scores with a random dumb miss (a few of my top performances are like that), therefore I can assume the system doesn't punish not-FCing that much. Now, the question, what would happen if you manage to clear something impossible, let's say you clear Airman on DT with a B, how much would that be worth? I mean that certainly requires an insane amount of skill and is probably harder than getting some random few misses score on the same map without any mod.

I know Airman is not a very good example because of low drain, but the point is quite clear.
buny

Tom94 wrote:

Misses are penalized very strongly if you have more than just a few. Your combo relative to the maximum possible combo also plays a huge role. But you can indeed get a huge amount of pp for lower scores. A prime example would be jesus1412's C score on https://osu.ppy.sh/b/124501?m=0 . It is a 86% 500 combo with DoubleTime in case you are curious. That's an insane score on such a map, you are free to look at Auto-mode play it with DoubleTime.

SS does not have a huge bonus by itself, but due to the high accuracy required to get one (100% is quite high, eh? :p) it indirectly is worth a lot.

Accuracy is still very relevant, however not as much as in ppv1 anymore.
Wishy
Thanks. So the more misses you get the harsher it gets (1 miss takes x pp, 2 misses takes 3x pp, 3 misses take 8x pp, etc) and the closer your maximum combo is to the maximum map's combo the better.

Damn I was hoping to fill my top performances with Cs.
buny
technically you can, but the amount of speed and aim that is needed to carry the overall pp anchored by the accuracy factor is probably either on par or higher than rrtyui

since pp uses only the end results, perhaps tom could make a program that can calculate pp gained from arbitrary input values
Symqn
19k>40k yea i guess kinda pp farm when i think about it after i raged about the drop this system is good only needs to fix bugs and real time update's.I have a suggestion it would be cool to be somewhere written how much pp and acc you gain or lose for a song,lets say under historical tab there would be
<song name> +9pp +0,03 acc or +2pp -0,01 acc.
Kytoxid
It would be neat if we had a way to submit a pending map to the difficulty calculator and get a difficulty value/set of values.

1) It'll allow the players to provide more accurate feedback in fine-tuning the weightings of components of the calculator, and
2) It provides a slightly more objective measure of difficulty to discuss creating an even spread of difficulties, or if a Normal is "too hard", prior to ranking.
HeShu
Since I got a 2200# in my top ranking, can we say that the "top 900 to be ranked" is over and we just need to perform the best we can ? That would be a huge relief for the new insaners :D
BerserQ
I wasted so much time on this game and I play so much time.. From 6k rank I'm already 18k rank. Guys I hope that ppv2 will change algorithm
Horolynn

BerserQ wrote:

I wasted so much time on this game and I play so much time.. From 6k rank I'm already 18k rank. Guys I hope that ppv2 will change algorithm
You wasted time farming hards and got what you deserved. Sounds pretty good.
kurufu

buny wrote:

technically you can, but the amount of speed and aim that is needed to carry the overall pp anchored by the accuracy factor is probably either on par or higher than rrtyui

since pp uses only the end results, perhaps tom could make a program that can calculate pp gained from arbitrary input values
it is still very possible to still get pp from C ranks. In my user profile you can see a map that i got a C on is one of my top scores (and I'm rank 9k) because its just that difficult.
buny
well, I was speaking relatively to wishy's scores
Aqo
:lol: some food for thought

unlike accuracy plays where you retry a map until you get good accuracy on that map, for speed plays you usually train externally. whether it's on streamy maps like ascension to heaven that you like to play or those stream practice maps that many people uploaded, and whether it's spending a month playing with HR or simply playing a lot of jumpy maps -

in the end, when you get that "1 random play that went into my top performance. wtf. I didn't work hard for it", you did work for it and for quite some time. it's not a play you were capable of doing from your first day of playing osu, and it's not a play that the people you suddenly pass with this rank can do even if they retry it 20 times.

getting rewarded for single tries on a map doesn't mean the map is too easy and doesn't deserve its points and something-p being broken, it just means you are good enough to collect the points this map gives. If you still think a map is imbalanced in the system, call all your friends to try it too.

don't forget that each player has different strengths. a player practicing only streams all day might FC a deathstream maps and then go and say "wtf, this isn't hard took me like 2-3 tries, meanwhile pudding is crazy hard for me and doesn't give much more".
and then another player who spends most of his time on playing jumpy maps literally all day long might eventually get some high combo on a difficult jump map and go "huh, I'm getting points from this random shitty play, but this stream map is completely impossible for me even after many tries and doesn't seem to give as much points wtf?", but in the end you're just getting rewarded for what you're good at.

try to put things into perspective before writing suggestions for this system, maybe ask several other people to play the same maps as you and see how they do on them. you might be surprised at how difficult some things are to other people that look super easy to you, and how stuff you feel is impossible other people can accomplish quickly and relatively effortlessly.
Liiraye

Aqo wrote:

:lol: some food for thought

unlike accuracy plays where you retry a map until you get good accuracy on that map, for speed plays you usually train externally. whether it's on streamy maps like ascension to heaven that you like to play or those stream practice maps that many people uploaded, and whether it's spending a month playing with HR or simply playing a lot of jumpy maps -

in the end, when you get that "1 random play that went into my top performance. wtf. I didn't work hard for it", you did work for it and for quite some time. it's not a play you were capable of doing from your first day of playing osu, and it's not a play that the people you suddenly pass with this rank can do even if they retry it 20 times.

getting rewarded for single tries on a map doesn't mean the map is too easy and doesn't deserve its points and something-p being broken, it just means you are good enough to collect the points this map gives. If you still think a map is imbalanced in the system, call all your friends to try it too.

don't forget that each player has different strengths. a player practicing only streams all day might FC a deathstream maps and then go and say "wtf, this isn't hard took me like 2-3 tries, meanwhile pudding is crazy hard for me and doesn't give much more".
and then another player who spends most of his time on playing jumpy maps literally all day long might eventually get some high combo on a difficult jump map and go "huh, I'm getting points from this random shitty play, but this stream map is completely impossible for me even after many tries and doesn't seem to give as much points wtf?", but in the end you're just getting rewarded for what you're good at.

try to put things into perspective before writing suggestions for this system, maybe ask several other people to play the same maps as you and see how they do on them. you might be surprised at how difficult some things are to other people that look super easy to you, and how stuff you feel is impossible other people can accomplish quickly and relatively effortlessly.

On the other hand, I gave him 3~ TV Sizes and two average lenghty maps for hr (both of which gave the least pp) and he went from rank 700 to 600 in about an hour.

On these issues I feel conflicted. Sometimes it feels like I've found a plausable theory as to how the system works and then this tags along, destroying my theory about bpm, speed, lenght and difficulty.
Wishy
I guess high BPM 1/2 maps still are not being properly judged by the system. This happened on osu!tp too.
buny

Wishy wrote:

I guess high BPM 1/2 maps still are not being properly judged by the system. This happened on osu!tp too.
ah yeah, that's why
[Tums]
I wish that there was not only a list of your best performences, but also one for your worst. That way you aren't taken down in rank by plays that are months old that you forgot about, instead of just taking a shot at a play that looks bad, that may not be considered bad at all. (also got a new best performance ang gained 0pp. I'll just assume its a bug)
Almost

[Tums] wrote:

I wish that there was not only a list of your best performences, but also one for your worst. That way you aren't taken down in rank by plays that are months old that you forgot about, instead of just taking a shot at a play that looks bad, that may not be considered bad at all. (also got a new best performance ang gained 0pp. I'll just assume its a bug)
You don't lose pp for a bad play unless you just did a worse play that had higher score.
Syaro

Kytoxid wrote:

It would be neat if we had a way to submit a pending map to the difficulty calculator and get a difficulty value/set of values.

1) It'll allow the players to provide more accurate feedback in fine-tuning the weightings of components of the calculator, and
2) It provides a slightly more objective measure of difficulty to discuss creating an even spread of difficulties, or if a Normal is "too hard", prior to ranking.
t/164057

you can

the algorithm may have changed since this was 3 months ago, but if you get this set up and press ctrl shift A in map edit, it gives you a set of values which you can convert to tp for both aim and speed

OT: new pp is amazing, only tweak i would suggest is making FL's aim bonus scale with map length instead of being a flat bonus (i don't even like FL players but this only seems fair)
Kinji
well, the most unexpected thing in this new ppv2 system is that its algorithm is totally different than osu!tp....look at my profile to see the difference between my tp and pp TT^TT
Mayoi Hachikuji
Mine shows a completely different picture.. All my Top TP scores = Top PP exacly!

Even my ranks on both systems are close to each other.
Horolynn

Kinji wrote:

well, the most unexpected thing in this new ppv2 system is that its algorithm is totally different than osu!tp....look at my profile to see the difference between my tp and pp TT^TT
It was never supposed to be tp, peppy bringing Tom into this is something we had no idea about. Where did you get the idea that ppv2 was going to be identical, or even similar to tp?
Kinji

Draxuss wrote:

It was never supposed to be tp, peppy bringing Tom into this is something we had no idea about. Where did you get the idea that ppv2 was going to be identical, or even similar to tp?
Well, because when peppy says that ppv2 is going to measure the player skills, and unable to farm easily, I thought it should be something like the tp system, since it measures the speed, aim and accuracy of the player....which is closest to measuring a player skills....
Topic Starter
Tom94

Akari- wrote:

Kytoxid wrote:

[...] only tweak i would suggest is making FL's aim bonus scale with map length instead of being a flat bonus (i don't even like FL players but this only seems fair)
pp already scales with map length and thus a flat multiplier on your aim points indirectly has map length scaling inside it, too.
[UsaMi] Reisen
I got None S on Tsukasa - Accelerator [Maximum]. It was my 5th Best Perfomance List.

and I got Hidden S on that beatmap today. but It deleted my Best Perfomance List.

What's going on?
Topic Starter
Tom94

[UsaMi] Reisen wrote:

I got None S on Tsukasa - Accelerator [Maximum]. It was my 5th Best Perfomance List.

and I got Hidden S on that beatmap today. but It deleted my Best Perfomance List.

What's going on?
Your accuracy went worse.
Pastella
Well, at the first look the ppv2 made a really good impression for me.. But at the second look.. Kaykay, it's basically based on skill and stuff. Perfect so far. But... Everytime I reach a highscore on any map, including mods and stuff, my pp just DROPS down. My accuracy never is worse than 98,5%.

Playing new insane maps w/ DT and HD (rank #6) - my pp drops.
Playing new hard maps WITHOUT any mods - nothing happens.

Are you serious?.. I don't have any pleasure to play Osu! anymore, just because I feel tricked with this new system..
Even some friends of me who actually are much worse than me overtake my rank.

Conclusion: Are you serious dude? ;_;
Topic Starter
Tom94

Nyzashi wrote:

Well, at the first look the ppv2 made a really good impression for me.. But at the second look.. Kaykay, it's basically based on skill and stuff. Perfect so far. But... Everytime I reach a highscore on any map, including mods and stuff, my pp just DROPS down. My accuracy never is worse than 98,5%.

Playing new insane maps w/ DT and HD (rank #6) - my pp drops.
Playing new hard maps WITHOUT any mods - nothing happens.

Are you serious?.. I don't have any pleasure to play Osu! anymore, just because I feel tricked with this new system..
Even some friends of me who actually are much worse than me overtake my rank.

Conclusion: Are you serious dude? ;_;
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Pastella

Tom94 wrote:

Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Mkay.. Anyways. It doesn't make sense at all. It happens to me at EVERY map. I was also beating some old scores. My pp just drops down more and more. And i've just no loss anymore. I won't even try to top old scores, or download new beatmaps. Because i don't want my pp to be too scrappy e.e
Topic Starter
Tom94

Nyzashi wrote:

Tom94 wrote:

Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Mkay.. Anyways. It doesn't make sense at all. It happens to me at EVERY map. I was also beating some old scores. My pp just drops down more and more. And i've just no loss anymore. I won't even try to top old scores, or download new beatmaps. Because i don't want my pp to be too scrappy e.e
Your best performance scores consist of Insane full-combo scores. Don't expect to top them off with the [Hard] scores you've been doing recently. What you are most likely seeing dropping is your rank, not your pp. That one is not dropping because you are playing other maps, but because other people simply rise higher while you stay where you are.

Try playing and full-comboing harder maps if you want to gain more pp. ;)
Pastella

Tom94 wrote:

Your best performance scores consist of Insane full-combo scores. Don't expect to top them off with the [Hard] scores you've been doing recently. What you are most likely seeing dropping is your rank, not your pp. That one is not dropping because you are playing other maps, but because other people simply rise higher while you stay where you are.

Try playing and full-comboing harder maps if you want to gain more pp. ;)
Okay I feel really dumb now.. But it STILL doesn't make very much sense to me ._. The scores change as soon as I play an Insane map with a full combo. (Including mods). I also reach a high rank score very often. It seems correct to me that my rank is changing basing on the other players activity. But it always happens AFTER I hit a new highscore on any insane map. When I'm playing hard maps, just to gain another S / SS, not to gain more pp, nothing happens.

It's still weird in my eyes and I just don't understand that.. :?

Kk. Thank you anyways ._. :D
Dalvoid
As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.
IceYoshi
It seems like accuracy is much more valuated than before. I had a DT score with 1x100, then "improved" it by using HD in addition to DT and got 6x100 FC. By overwriting this score I even lost some pp. Afterwards I improved the score again, making this time 1x100 (with DT+HD) and got over 15 pp for that.

I also noticed the same behaviour for a HD SS score which got replaced by a 97.44% HD+HR. As it is right now, it seems that it is only worth playing with HD+HR if you actually can archive 98%+ accuracy with it.
Wishy
Nyzashi...

The argument you formed which made you say pp doesn't make sense to you was that your pp was decreasing after getting some FC on some random map, Tom told you it didn't and that what was dropping was your rank. After that you still say it doesn't make any sense without any argument.

Have you thought about the fact that you check your rank AFTER PLAYING A MAP AND GETTING A SCORE THAT COULD AFFECT YOUR RANK which means you will ONLY NOTICE CHANGES ON YOUR RANK AFTER PLAYING A MAP SINCE THAT'S WHEN YOU CHECK IT? Also, the system itself probably takes time to update stuff so it might happen that changes are shown suddenly after some specific period of time.
xBeater_old
To be honest, I really dislike that new ranking system. And I'm not saying this, because it dropped me by 10k ranks.
It just ranks those with little skill way too high. Some friends of mine occasionally rank somewhere in the thousands of an insane map. (Usually not even with a full combo.) What sucks is, that these guys rank way too high by just performing shitty on maps which are just too hard for them.
This system doesn't evaluate the performance according to the skill as promised, else these guys wouldn't rank in the mid 2k's now.
It's not fun to see unskilled people cruising around in the front while being thrown behind by some pointless logic. The way it is now, the game is really not fun to play anymore. I just hope we can get some fairer ranking system.
Luna

xBeater wrote:

To be honest, I really dislike that new ranking system. And I'm not saying this, because it dropped me by 10k ranks.
It just ranks those with little skill way too high. Some friends of mine occasionally rank somewhere in the thousands of an insane map. (Usually not even with a full combo.) What sucks is, that these guys rank way too high by just performing shitty on maps which are just too hard for them.
This system doesn't evaluate the performance according to the skill as promised, else these guys wouldn't rank in the mid 2k's now.
It's not fun to see unskilled people cruising around in the front while being thrown behind by some pointless logic. The way it is now, the game is really not fun to play anymore. I just hope we can get some fairer ranking system.
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
silmarilen

Dalvoid wrote:

As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.


it's still there man, what the hell are you smoking?
xBeater_old

Luna wrote:

Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
I'm not going to name these people here, for obvious reasons.
But what I mean is practically: they finish the map with an A or B and are like #~1-2k in the overall map ranking, but get an insane amount of points.
I won't deny that they did some really good scores but never enough to rank that high. Most of the time it's just like the case I described above.
Liiraye

xBeater wrote:

Luna wrote:

Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
I'm not going to name these people here, for obvious reasons.
But what I mean is practically: they finish the map with an A or B and are like #~1-2k in the overall map ranking, but get an insane amount of points.
I won't deny that they did some really good scores but never enough to rank that high. Most of the time it's just like the case I described above.
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?

If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
Defacer
­
xBeater_old

Liiraye wrote:

If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?

If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
Liiraye

xBeater wrote:

Liiraye wrote:

If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?

If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
Well right now the pp system is under heavy recalculations. I for example (I'm rank 3k~) got pp for getting rank 4k and even rank 12k(!) on a map (miss in the middle with dt)

The combo system should be revamped as well imo. Since ppv2 apparently favors accuracy and speed above all, I don't see the point in using combo as the factor to determine the global rank in a specific map. If someone fc's with hidden and get like rank 400 while I miss in the middle, get rank 6k and only I get pp, the rankings doesn't matter, now do they?

Is this a step to turning mods into individual rankings, Tom? I heard peppy talk about that before.
Could This Be

xBeater wrote:

Liiraye wrote:

If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?

If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
So you consider an S on a hard diff better than an A on an insane diff?
The system calculates difficulties within the beatmap, like big jumps, fast motions, streams and difficult patterns! << These are very common in insane difficulties, in hard or normals difficulties the maps are much much easier, hard diffs almost never have big jumps or streams so I don't see why they should give a lot of ranks?

tldr; would you be more impressed by a DT hard score, or an A insane score on a fairly difficult insane
xBeater_old

Could This Be wrote:

tldr; would you be more impressed by a DT hard score, or an A insane score on a fairly difficult insane
I would be more impressed by a DT hard score.
But whatever, I don't see a point in farther discussions about this. Guess I just have to take it as it is.
Topic Starter
Tom94

Defacer wrote:

Just a quick question.

Is the system currently real-time?I can only guess it's manually updated for the time being.

Actually since it's my first post in this thread, I am just gonna say that the system so far is doing really well and it's close to the best system osu! can have, thanks for all the work that's been done.I personally think HD scores in general are worth less than they should.Waiting for pattern difficulty calculation too.
The system is real-time in the sense of: When you get a score it directly gives pp.
There has been a little down-time in the system today (which led to Dalvoid's complaint) which has been resolved. In general, if a new score makes a map disappear from your best performance list or doesn't appear there, despite you thinking it should, then give it a day to appear before complaining, please - just to make sure.

Liiraye wrote:

The combo system should be revamped as well imo. Since ppv2 apparently favors accuracy and speed above all, I don't see the point in using combo as the factor to determine the global rank in a specific map. If someone fc's with hidden and get like rank 400 while I miss in the middle, get rank 6k and only I get pp, the rankings doesn't matter, now do they?
Combo is still heavily weighted. Under the circumstances you described you would get far less pp than "someone".
Wishy
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
Kinji

Wishy wrote:

xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
LOL, so true, I used to be rank 7k++ and have drop to 10k++.Well, cant brag anymore, but for some reason my tp is still high, 7.3k+ so well, time to brag about my tp then, while climbing back the pp ladder :P
Kinji
By the way, tom, ummm...Is the ppv2 system now final? Or is there still tweaks and stuff?
xBeater_old

Wishy wrote:

xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
Wow, I didn't expect such a retarded reply.
And I never was someone who bragged about ranks. It's just that kind of inequity I feel. But that might only be my very own opinion.
As well, you seem to miss the point of my original post so keep out of this if you don't have any meaningful comments.
Topic Starter
Tom94

xBeater wrote:

Wishy wrote:

xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
Wow, I didn't expect such a retarded reply.
And I never was someone who bragged about ranks. It's just that kind of inequity I feel. But that might only be my very own opinion.
As well, you seem to miss the point of my original post so keep out of this if you don't have any meaningful comments.
I know it's not quite the same, but as long as you don't provide any examples of scores that are rated wrongly in your opinion, there is not much meaning to your complaint either. I don't understand what the "obvious" reasons are to not mention them, as you stated earlier.

Anyway, since this system is far from final and will likely always keep changing slightly I hope it'll get more satisfying for you in the future. :)
xBeater_old

Tom94 wrote:

I know it's not quite the same, but as long as you don't provide any examples of scores that are rated wrongly in your opinion, there is not much meaning to your complaint either. I don't understand what the "obvious" reasons are to not mention them, as you stated earlier.
Whatever, doesn't really matter anymore since you guys more or less proved that I was wrong.

Tom94 wrote:

Anyway, since this system is far from final and will likely always keep changing slightly I hope it'll get more satisfying for you in the future. :)
And thanks for your efforts. :3
Wishy
The fact that you don't want to provide specific examples is because you are afraid that some of your "friends" might check out this thread and see how you are whining about something that makes you look inferior compared to them on the ranking system. I don't know if you brag or anything but your problem here is that you feel your e-penis got smaller.
Pastella

Wishy wrote:

Nyzashi...

The argument you formed which made you say pp doesn't make sense to you was that your pp was decreasing after getting some FC on some random map, Tom told you it didn't and that what was dropping was your rank. After that you still say it doesn't make any sense without any argument.

Have you thought about the fact that you check your rank AFTER PLAYING A MAP AND GETTING A SCORE THAT COULD AFFECT YOUR RANK which means you will ONLY NOTICE CHANGES ON YOUR RANK AFTER PLAYING A MAP SINCE THAT'S WHEN YOU CHECK IT? Also, the system itself probably takes time to update stuff so it might happen that changes are shown suddenly after some specific period of time.

Oh gawd get that capslock away. It just makes you look like an aggressive scum.
Well, ya it still doesn't make any sense to me. And dude, I checked my score and all of this stuff several times. Can you please just use your brain? ;_;
It's fact that my pp increases when I'm playing old maps with a good accuracy and FC. That's okay so far. But everytime I play a new beatmap and FC it my ranks drop down. My pp doesn't change in any way. And that's confusing me. But it has absolutely nothing to do with my pp. I don't think that I need some arguments for that kinda stuff. :P
Wishy
I am aggressive and the post is meant to be aggressive.

If your rank drops it means someone raised his pp and got over you, what doesn't make sense about that? It doesn't really happen when it matters or when you check it, the facts remain the same. The only way your rank can drop is if someone raises their pp from something lower compared to yours to something higher.
xBeater_old

Wishy wrote:

The fact that you don't want to provide specific examples is because you are afraid that some of your "friends" might check out this thread and see how you are whining about something that makes you look inferior compared to them on the ranking system. I don't know if you brag or anything but your problem here is that you feel your e-penis got smaller.
No, it's just that I don't want to insult my friends but still I want to point that kinda inequity out that I'm feeling.
But discussions with guys like you are always meaningless, I don't really have to get myself down to that level.
nooblet
Please stop spamming this topic and let the people who actually have questions have their questions answered. I guess my question was just completely spammed out, so I guess I'll write a short version of it here (since half of it was answered already from buny's post), no need to flip back.

How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way :P ), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?

Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.

My apologies if this has been answered already, you can point me to a page/quote if it has been. :)
RaneFire

xBeater wrote:

No, it's just that I don't want to insult my friends but still I want to point that kinda inequity out that I'm feeling.
But discussions with guys like you are always meaningless, I don't really have to get myself down to that level.
If you had worded your example differently, it would be easy to mention your friends' names and no harm would be done.

Also if your "friends" do check out this thread, they'll no doubt guess that it's them you are talking about. It's not much of a secret and mentioning names isn't really going to put them in a negative light either, since you are avoiding the situation so strongly, it makes you look like the one out to do harm. All previous examples in this thread have not been "insulted," if anything they were justified. Please, provide real examples when making claims.
Loctav
Fight elsewhere.

@Wishy just for you: FIGHT ELSEWHERE. consider this as a warning. And you know me. Take it serious.

Keep this topic clean or I make you incapable to say anything for a while.
Wishy
Yes Milord.
Horolynn
The reason your rank always drops right after you get a good score is that your ranking is always updated after gaining pp. Now you might say that you aren't gaining any, but you have to remember that you can gain even 0.01 pp, and that, while not really showing in your total pp count, will update your score and your ranking as a consequence. So instead of making posts rambling about how you think something is unfair and giving off that kind of image of yourself, stop to think for a while, search available information on this topic, and, if you can't find anything ask in a fashion that doesn't make you look like you're whining. Wishy might have been a bit harsh, but I don't blame him after seeing so many people just whine about something that they don't like.
RaneFire

nooblet wrote:

How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way :P ), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?

Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).

HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
nooblet

RaneFire wrote:

I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).

HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
Thanks, that seems to be the case. I just tested it out, 94% S'd Remote Control (95 aim according to tp) compared to my previous 96% and got 9 PP :)
PlasticSmoothie
Are there any plans to include tp's difficulty calculator into the pp system? (Miiight be the wrong thread to ask this in, if so sorry)
Almost

RaneFire wrote:

nooblet wrote:

How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way :P ), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?

Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).

HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
Mathsma

Almost wrote:

Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397
Almost

Mathsma wrote:

Almost wrote:

Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397
Depends on the map probably because I found a few maps where the accuracy was increased because of HD such as http://osutp.net/scores?bid=66105
Dalvoid

silmarilen wrote:

Dalvoid wrote:

As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.


it's still there man, what the hell are you smoking?
yeah seems i was being impatient with the updates, BUT, it DID dissapear for about 2 hours before suddenly reappearing which i find very strange. i shoulda screenshotted i spose, but i dont see how that can be due to a delayed update. Obviously the system updated, because it was removed from my top 10, then updated again later and put it back

EDIT Tom94 already covered this, caused by server downtime or something last night.
electrolytes
It's an odd case, but Winshley's SSH on paraparaMAX I seems a little underrated (at least on osu!tp), given the length and all. I suppose it's also hard to programmatically identify the occasional map where HD is harder than HR.
Totoki

RaneFire wrote:

nooblet wrote:

How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way :P ), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?

Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).

HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
not sure where the changes are, but seems like ppv2 calculates HD slightly higher than tp does: http://puu.sh/6Ezcq.png
Keeby
this game suddenly got a lot more fun when i turned off mouse acceleration. :P (no more frustrating overshoots)

The new pp system makes me feel so accomplished for no reason. LOL good jobs
6ixr
Well, this isn't really feedback and i have no obligations on the new PP update, i'm just wondering because I had PP:5 (yeah I suck) but now i have 118.
How does that work?
RaneFire

kamiyo-sama wrote:

not sure where the changes are, but seems like ppv2 calculates HD slightly higher than tp does: http://puu.sh/6Ezcq.png
May not be due to tp's implementation, but rather the pp side of things. We'll have to wait for the wiki and see, but I'm guessing that there's still mod-weightings. Your HD,DT score is probably higher because there are less DT's in general on "Rainbow after snow" than there are on "Magic Girl". Although "Magic Girl" is a way more popular and contested map, I wonder how much of this is a factor.

On another note:

If you browse the "beatmap difficulty" page here, there are a lot of maps that should not be there, but for some reason they are considered difficult... It's weird; "Molella" map, "Wonderland", "Tori no Uta" feature on the 9th page sorted by difficulty with maps like "VALLIS-NERIA", "Jiyuu no Tsubasa", "Ningen Shikkaku", "Intersect Thunderbolt", which are obviously way harder than the former 3. (Haven't checked them all)

There's something weird going on, because this opens up farming by difficulty when there are maps that shouldn't be in that position. And they do give a considerable amount of pp, since I played them myself.
thelewa

Almost wrote:

Mathsma wrote:

I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397
Depends on the map probably because I found a few maps where the accuracy was increased because of HD such as http://osutp.net/scores?bid=66105
The bonus to accuracy that HD gives is only a few percent. Unless the map gives a lot of accuracy tp already, you won't see any difference and even if it gives a lot of acc tp the difference is going to be like 2tp. http://osutp.net/scores?bid=98496 compare Mercurius and Gokuri
buny
accuracy players suffer a lot from the new system
thelewa
yes I've suffered so much

being #3 instead of #2 is injustice
Frostmourne

thelewa wrote:

yes I've suffered so much

being #3 instead of #2 is injustice
pls
buny

thelewa wrote:

yes I've suffered so much

being #3 instead of #2 is injustice
petition pls
Ziggo
After seeing a few score examples on HD in the last posts I definitely feel like the accuracy bonus is way too small. On most maps the difference between a no HD and a HD score with the same Acc value is less than 0.5%.

thelewa wrote:

http://osutp.net/scores?bid=98496 compare Mercurius and Gokuri
It's even more astounding that Gokuris 99.38% HR score gives more Acc value than ShadowSouls 99.28% HDHR score. I don't know how much HD should boost accuracy, but as it is in osutp (don't know if it's the same in pp right now) seems disproportional.
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