So you consider an S on a hard diff better than an A on an insane diff?xBeater wrote:
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
The system calculates difficulties within the beatmap, like big jumps, fast motions, streams and difficult patterns! << These are very common in insane difficulties, in hard or normals difficulties the maps are much much easier, hard diffs almost never have big jumps or streams so I don't see why they should give a lot of ranks?
tldr; would you be more impressed by a DT hard score, or an A insane score on a fairly difficult insane