Yes. The higher ones are more valuable.lucari386 wrote:
This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
Yes. The higher ones are more valuable.lucari386 wrote:
This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
#2 -> #4 as you can see 4 is double the amount of 2 meaning that at a percentual level my rank dropped almost as much as yours diddedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
Example? The system calculates their scores are worth more.Kinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
check their best performance scores, and beat them because you think you're better. free ppKinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
instead of asking about it you should provide names and examples of the scoresKinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
You have to get a better score than him on these maps.Kinji wrote:
click on my userpage, and this userpage. http://osu.ppy.sh/u/2621067, i have been 'stalking' his userpage to compare scores, and get btr, but my pp is always lower than him....
so basically i get btr score in this few maps, my pp will increase to the same as him? and how do i know that I have a btr score in that song than him? Thank you very much for answering my question.Plaatinum wrote:
You have to get a better score than him on these maps.
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/169450?m=0
http://osu.ppy.sh/b/252000?m=0
http://osu.ppy.sh/b/136400?m=0
http://osu.ppy.sh/b/169090?m=0
Tom94 wrote:
Misses are penalized very strongly if you have more than just a few. Your combo relative to the maximum possible combo also plays a huge role. But you can indeed get a huge amount of pp for lower scores. A prime example would be jesus1412's C score on https://osu.ppy.sh/b/124501?m=0 . It is a 86% 500 combo with DoubleTime in case you are curious. That's an insane score on such a map, you are free to look at Auto-mode play it with DoubleTime.
SS does not have a huge bonus by itself, but due to the high accuracy required to get one (100% is quite high, eh? :p) it indirectly is worth a lot.
Accuracy is still very relevant, however not as much as in ppv1 anymore.
You wasted time farming hards and got what you deserved. Sounds pretty good.BerserQ wrote:
I wasted so much time on this game and I play so much time.. From 6k rank I'm already 18k rank. Guys I hope that ppv2 will change algorithm
it is still very possible to still get pp from C ranks. In my user profile you can see a map that i got a C on is one of my top scores (and I'm rank 9k) because its just that difficult.buny wrote:
technically you can, but the amount of speed and aim that is needed to carry the overall pp anchored by the accuracy factor is probably either on par or higher than rrtyui
since pp uses only the end results, perhaps tom could make a program that can calculate pp gained from arbitrary input values
Aqo wrote:
:lol: some food for thought
unlike accuracy plays where you retry a map until you get good accuracy on that map, for speed plays you usually train externally. whether it's on streamy maps like ascension to heaven that you like to play or those stream practice maps that many people uploaded, and whether it's spending a month playing with HR or simply playing a lot of jumpy maps -
in the end, when you get that "1 random play that went into my top performance. wtf. I didn't work hard for it", you did work for it and for quite some time. it's not a play you were capable of doing from your first day of playing osu, and it's not a play that the people you suddenly pass with this rank can do even if they retry it 20 times.
getting rewarded for single tries on a map doesn't mean the map is too easy and doesn't deserve its points and something-p being broken, it just means you are good enough to collect the points this map gives. If you still think a map is imbalanced in the system, call all your friends to try it too.
don't forget that each player has different strengths. a player practicing only streams all day might FC a deathstream maps and then go and say "wtf, this isn't hard took me like 2-3 tries, meanwhile pudding is crazy hard for me and doesn't give much more".
and then another player who spends most of his time on playing jumpy maps literally all day long might eventually get some high combo on a difficult jump map and go "huh, I'm getting points from this random shitty play, but this stream map is completely impossible for me even after many tries and doesn't seem to give as much points wtf?", but in the end you're just getting rewarded for what you're good at.
try to put things into perspective before writing suggestions for this system, maybe ask several other people to play the same maps as you and see how they do on them. you might be surprised at how difficult some things are to other people that look super easy to you, and how stuff you feel is impossible other people can accomplish quickly and relatively effortlessly.
ah yeah, that's whyWishy wrote:
I guess high BPM 1/2 maps still are not being properly judged by the system. This happened on osu!tp too.
You don't lose pp for a bad play unless you just did a worse play that had higher score.[Tums] wrote:
I wish that there was not only a list of your best performences, but also one for your worst. That way you aren't taken down in rank by plays that are months old that you forgot about, instead of just taking a shot at a play that looks bad, that may not be considered bad at all. (also got a new best performance ang gained 0pp. I'll just assume its a bug)
t/164057Kytoxid wrote:
It would be neat if we had a way to submit a pending map to the difficulty calculator and get a difficulty value/set of values.
1) It'll allow the players to provide more accurate feedback in fine-tuning the weightings of components of the calculator, and
2) It provides a slightly more objective measure of difficulty to discuss creating an even spread of difficulties, or if a Normal is "too hard", prior to ranking.
It was never supposed to be tp, peppy bringing Tom into this is something we had no idea about. Where did you get the idea that ppv2 was going to be identical, or even similar to tp?Kinji wrote:
well, the most unexpected thing in this new ppv2 system is that its algorithm is totally different than osu!tp....look at my profile to see the difference between my tp and pp TT^TT
Well, because when peppy says that ppv2 is going to measure the player skills, and unable to farm easily, I thought it should be something like the tp system, since it measures the speed, aim and accuracy of the player....which is closest to measuring a player skills....Draxuss wrote:
It was never supposed to be tp, peppy bringing Tom into this is something we had no idea about. Where did you get the idea that ppv2 was going to be identical, or even similar to tp?
pp already scales with map length and thus a flat multiplier on your aim points indirectly has map length scaling inside it, too.Akari- wrote:
Kytoxid wrote:
[...] only tweak i would suggest is making FL's aim bonus scale with map length instead of being a flat bonus (i don't even like FL players but this only seems fair)
Your accuracy went worse.[UsaMi] Reisen wrote:
I got None S on Tsukasa - Accelerator [Maximum]. It was my 5th Best Perfomance List.
and I got Hidden S on that beatmap today. but It deleted my Best Perfomance List.
What's going on?
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.Nyzashi wrote:
Well, at the first look the ppv2 made a really good impression for me.. But at the second look.. Kaykay, it's basically based on skill and stuff. Perfect so far. But... Everytime I reach a highscore on any map, including mods and stuff, my pp just DROPS down. My accuracy never is worse than 98,5%.
Playing new insane maps w/ DT and HD (rank #6) - my pp drops.
Playing new hard maps WITHOUT any mods - nothing happens.
Are you serious?.. I don't have any pleasure to play Osu! anymore, just because I feel tricked with this new system..
Even some friends of me who actually are much worse than me overtake my rank.
Conclusion: Are you serious dude? ;_;
Mkay.. Anyways. It doesn't make sense at all. It happens to me at EVERY map. I was also beating some old scores. My pp just drops down more and more. And i've just no loss anymore. I won't even try to top old scores, or download new beatmaps. Because i don't want my pp to be too scrappy e.eTom94 wrote:
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Your best performance scores consist of Insane full-combo scores. Don't expect to top them off with the [Hard] scores you've been doing recently. What you are most likely seeing dropping is your rank, not your pp. That one is not dropping because you are playing other maps, but because other people simply rise higher while you stay where you are.Nyzashi wrote:
Mkay.. Anyways. It doesn't make sense at all. It happens to me at EVERY map. I was also beating some old scores. My pp just drops down more and more. And i've just no loss anymore. I won't even try to top old scores, or download new beatmaps. Because i don't want my pp to be too scrappy e.eTom94 wrote:
Your pp literally can not drop unless you're beating old scores of yourself with scores that pp considers worse. Which rank you get on a specific map is irrelevant - the system only looks at the quality of your score and the map.
Okay I feel really dumb now.. But it STILL doesn't make very much sense to me ._. The scores change as soon as I play an Insane map with a full combo. (Including mods). I also reach a high rank score very often. It seems correct to me that my rank is changing basing on the other players activity. But it always happens AFTER I hit a new highscore on any insane map. When I'm playing hard maps, just to gain another S / SS, not to gain more pp, nothing happens.Tom94 wrote:
Your best performance scores consist of Insane full-combo scores. Don't expect to top them off with the [Hard] scores you've been doing recently. What you are most likely seeing dropping is your rank, not your pp. That one is not dropping because you are playing other maps, but because other people simply rise higher while you stay where you are.
Try playing and full-comboing harder maps if you want to gain more pp.
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".xBeater wrote:
To be honest, I really dislike that new ranking system. And I'm not saying this, because it dropped me by 10k ranks.
It just ranks those with little skill way too high. Some friends of mine occasionally rank somewhere in the thousands of an insane map. (Usually not even with a full combo.) What sucks is, that these guys rank way too high by just performing shitty on maps which are just too hard for them.
This system doesn't evaluate the performance according to the skill as promised, else these guys wouldn't rank in the mid 2k's now.
It's not fun to see unskilled people cruising around in the front while being thrown behind by some pointless logic. The way it is now, the game is really not fun to play anymore. I just hope we can get some fairer ranking system.
Dalvoid wrote:
As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.
I'm not going to name these people here, for obvious reasons.Luna wrote:
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?xBeater wrote:
I'm not going to name these people here, for obvious reasons.Luna wrote:
Could you give specific examples? I highly doubt that players who "can't even FC Insanes" are ranked "in the 2000s".
But what I mean is practically: they finish the map with an A or B and are like #~1-2k in the overall map ranking, but get an insane amount of points.
I won't deny that they did some really good scores but never enough to rank that high. Most of the time it's just like the case I described above.
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
Well right now the pp system is under heavy recalculations. I for example (I'm rank 3k~) got pp for getting rank 4k and even rank 12k(!) on a map (miss in the middle with dt)xBeater wrote:
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
So you consider an S on a hard diff better than an A on an insane diff?xBeater wrote:
I'm not talking about one or two misses, seriously though. And I don't care about how 'good' a player is. My problem is just that according to these principles this system should be based on, these players definitely shouldn't rank that high in the overall pp ranking. In my opinion this can't be fair.Liiraye wrote:
If they do good but make a miss or two I really don't see how that makes them bad or unable to fc insanes. I have insanes with like 98-99% acc and a miss which gave pp, would you say I'm worse than those who got 96% fc?
If you're getting pp from A-B ranks then those maps are by definition hard. Care to link the maps you're talking about at least?
And maps I'm referring to are for example: https://osu.ppy.sh/b/209576?m=0 and https://osu.ppy.sh/b/221898?m=0 (cba to look for more).
I guess I just have to deal with this system for now.
I would be more impressed by a DT hard score.Could This Be wrote:
tldr; would you be more impressed by a DT hard score, or an A insane score on a fairly difficult insane
The system is real-time in the sense of: When you get a score it directly gives pp.Defacer wrote:
Just a quick question.
Is the system currently real-time?I can only guess it's manually updated for the time being.
Actually since it's my first post in this thread, I am just gonna say that the system so far is doing really well and it's close to the best system osu! can have, thanks for all the work that's been done.I personally think HD scores in general are worth less than they should.Waiting for pattern difficulty calculation too.
Combo is still heavily weighted. Under the circumstances you described you would get far less pp than "someone".Liiraye wrote:
The combo system should be revamped as well imo. Since ppv2 apparently favors accuracy and speed above all, I don't see the point in using combo as the factor to determine the global rank in a specific map. If someone fc's with hidden and get like rank 400 while I miss in the middle, get rank 6k and only I get pp, the rankings doesn't matter, now do they?
LOL, so true, I used to be rank 7k++ and have drop to 10k++.Well, cant brag anymore, but for some reason my tp is still high, 7.3k+ so well, time to brag about my tp then, while climbing back the pp ladderWishy wrote:
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
Wow, I didn't expect such a retarded reply.Wishy wrote:
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
I know it's not quite the same, but as long as you don't provide any examples of scores that are rated wrongly in your opinion, there is not much meaning to your complaint either. I don't understand what the "obvious" reasons are to not mention them, as you stated earlier.xBeater wrote:
Wow, I didn't expect such a retarded reply.Wishy wrote:
xBeater you are just mad because you can't brag about your rank to your friend anymore, deal with it.
And I never was someone who bragged about ranks. It's just that kind of inequity I feel. But that might only be my very own opinion.
As well, you seem to miss the point of my original post so keep out of this if you don't have any meaningful comments.
Whatever, doesn't really matter anymore since you guys more or less proved that I was wrong.Tom94 wrote:
I know it's not quite the same, but as long as you don't provide any examples of scores that are rated wrongly in your opinion, there is not much meaning to your complaint either. I don't understand what the "obvious" reasons are to not mention them, as you stated earlier.
And thanks for your efforts. :3Tom94 wrote:
Anyway, since this system is far from final and will likely always keep changing slightly I hope it'll get more satisfying for you in the future.
Wishy wrote:
Nyzashi...
The argument you formed which made you say pp doesn't make sense to you was that your pp was decreasing after getting some FC on some random map, Tom told you it didn't and that what was dropping was your rank. After that you still say it doesn't make any sense without any argument.
Have you thought about the fact that you check your rank AFTER PLAYING A MAP AND GETTING A SCORE THAT COULD AFFECT YOUR RANK which means you will ONLY NOTICE CHANGES ON YOUR RANK AFTER PLAYING A MAP SINCE THAT'S WHEN YOU CHECK IT? Also, the system itself probably takes time to update stuff so it might happen that changes are shown suddenly after some specific period of time.
No, it's just that I don't want to insult my friends but still I want to point that kinda inequity out that I'm feeling.Wishy wrote:
The fact that you don't want to provide specific examples is because you are afraid that some of your "friends" might check out this thread and see how you are whining about something that makes you look inferior compared to them on the ranking system. I don't know if you brag or anything but your problem here is that you feel your e-penis got smaller.
If you had worded your example differently, it would be easy to mention your friends' names and no harm would be done.xBeater wrote:
No, it's just that I don't want to insult my friends but still I want to point that kinda inequity out that I'm feeling.
But discussions with guys like you are always meaningless, I don't really have to get myself down to that level.
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).nooblet wrote:
How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?
Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
Thanks, that seems to be the case. I just tested it out, 94% S'd Remote Control (95 aim according to tp) compared to my previous 96% and got 9 PPRaneFire wrote:
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.RaneFire wrote:
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).nooblet wrote:
How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?
Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397Almost wrote:
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
Depends on the map probably because I found a few maps where the accuracy was increased because of HD such as http://osutp.net/scores?bid=66105Mathsma wrote:
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397Almost wrote:
Actually HD does affect accuracy a tiny bit on tp but it's only really noticeable if you get the same accuracy with and without HD.
yeah seems i was being impatient with the updates, BUT, it DID dissapear for about 2 hours before suddenly reappearing which i find very strange. i shoulda screenshotted i spose, but i dont see how that can be due to a delayed update. Obviously the system updated, because it was removed from my top 10, then updated again later and put it backsilmarilen wrote:
Dalvoid wrote:
As a player with not that high a ranking I just want to say: it feels downright depressing to beat a score in your top 10 (I've done this 4 times today) and then not only not gain pp for it, but also have it drop from your top 10. it seems like this is happening because of accuracy being worse, but the fact that we cant choose which score is considered combined with the fact that higherscore=/= most pp anymore is INCREDIBLY frustrating. I feel like there's no point trying to fc things i haven't before or using mods because even if I manage a better score (the point of a rhythm game?) I might not necessarily see any gain from it. It feels like I'm being punished for trying to beat my score not rewarded.
EDIT: I just checked one of the situations where a rank dropped from my top 10. I played https://osu.ppy.sh/b/281672 and had an A rank 300ish combo FC being 584. This popped into my top 10 today for some reason (the score was old so i assumed from reshuffling of how the maps are measured). Anyway, i then proceeded to FC the map with a HIGHER accuracy, and now it is GONE from my top 10. No mods were used in either playthrough. Please someone explain this makes no sense to me.
it's still there man, what the hell are you smoking?
not sure where the changes are, but seems like ppv2 calculates HD slightly higher than tp does: http://puu.sh/6Ezcq.pngRaneFire wrote:
I don't know exactly how it's been done here, but I assume it's the same treatment as on tp (aim/speed/acc score attributes).nooblet wrote:
How does the HD mod affect pp - I know it's the easiest mod, so it's reasonable that it'd add very little (or none) pp for a score. My question is, just how small is this amount? Is it worth dropping a regular SS/99+% to a silver 98~%, or would that just decrease PP? I understand accuracy plays a huge role in the new system (I like it that way), so would the 1% out-weigh the HD mod, since accuracy affects PP exponentially close to SS?
Some maps are more difficult with HD, but imo getting 96% with HD on almost any map is a walk in the park compared to a 99+%/SS no-mod (yes I know there are exceptions, hence the almost), and the SS is easily out-scored by a mile. I know pp is not score-based, I'm just trying to say if the HD turns out to give more score and less PP it's almost impossible to go back unless you match the no-mod's accuracy with HD, which usually turns out to be a pain.
HD affects your aim score, not your accuracy score, and will give you more bonus on maps with higher aim requirements. This can outweigh accuracy loss on maps which are easy to get accuracy, or alternatively very hard to aim on (aim > acc), getting away with a few % less. However, maps with a higher accuracy requirement than aim, will be negatively affected by losing any accuracy, even with HD's aim bonus (which will be very small in comparison to accuracy). In this case, 1% is enough to knock a Silver S below a nomod S.
May not be due to tp's implementation, but rather the pp side of things. We'll have to wait for the wiki and see, but I'm guessing that there's still mod-weightings. Your HD,DT score is probably higher because there are less DT's in general on "Rainbow after snow" than there are on "Magic Girl". Although "Magic Girl" is a way more popular and contested map, I wonder how much of this is a factor.kamiyo-sama wrote:
not sure where the changes are, but seems like ppv2 calculates HD slightly higher than tp does: http://puu.sh/6Ezcq.png
The bonus to accuracy that HD gives is only a few percent. Unless the map gives a lot of accuracy tp already, you won't see any difference and even if it gives a lot of acc tp the difference is going to be like 2tp. http://osutp.net/scores?bid=98496 compare Mercurius and GokuriAlmost wrote:
Depends on the map probably because I found a few maps where the accuracy was increased because of HD such as http://osutp.net/scores?bid=66105Mathsma wrote:
I've read the tp info and it says that "non-map-changing mods, Hidden and FlashLight, add a flat percentage bonus to the aim difficulty." I also went to find a map with an HD SS and a no-mod SS and the accuracy scores are the same. http://osutp.net/scores?bid=223397
plsthelewa wrote:
yes I've suffered so much
being #3 instead of #2 is injustice
petition plsthelewa wrote:
yes I've suffered so much
being #3 instead of #2 is injustice
It's even more astounding that Gokuris 99.38% HR score gives more Acc value than ShadowSouls 99.28% HDHR score. I don't know how much HD should boost accuracy, but as it is in osutp (don't know if it's the same in pp right now) seems disproportional.thelewa wrote:
http://osutp.net/scores?bid=98496 compare Mercurius and Gokuri
The difficulty calculations are far from perfect, and they will continue to get tweaked in the future. Keep in mind, that a lot of this is very subjective, though, and you might find maps easier, that others find harder. Gotta agree with you on most of the examples, that you called, though.RaneFire wrote:
If you browse the "beatmap difficulty" page here, there are a lot of maps that should not be there, but for some reason they are considered difficult... It's weird; "Molella" map, "Wonderland", "Tori no Uta" feature on the 9th page sorted by difficulty with maps like "VALLIS-NERIA", "Jiyuu no Tsubasa", "Ningen Shikkaku", "Intersect Thunderbolt", which are obviously way harder than the former 3. (Haven't checked them all)
There's something weird going on, because this opens up farming by difficulty when there are maps that shouldn't be in that position. And they do give a considerable amount of pp, since I played them myself.
I'm not exactly sure how fair it'd be to further increase the map-length bonuses cap. Will consider it for the future.electrolytes wrote:
It's an odd case, but Winshley's SSH on paraparaMAX I seems a little underrated (at least on osu!tp), given the length and all. I suppose it's also hard to programmatically identify the occasional map where HD is harder than HR.
It is included to a very high degree.PlasticSmoothie wrote:
Are there any plans to include tp's difficulty calculator into the pp system? (Miiight be the wrong thread to ask this in, if so sorry)
1) That would add way more complexity to the algorithm, making it a lot harder to consider every score (since then every score has to be periodically checked for which rank it is). In addition to that - as mentioned multiple times - contest on maps is different. For instance way more good players play [Insane] maps than [Hard] maps and thus what you suggest would boost [Hard] maps without any solid reason.anticlone111 wrote:
Well, that system seems to work much better than previous one, but it's still far from perfect.
So i have a few complaints there:
1)Top score ranks on maps doesn't give anything at all, even 1's is worthless. You should definitely add pp boost for highscores,so we will see more competition for high ranks especially on hard maps.
For example:
Top 50 - 2% pp boost
Top 10 - 5% pp boost
Top 1 - 15% pp boost
2)Hidden should affect accuracy much more.
3)Short maps and fullscreen jumps - OP.
4)If anyone can farm pp without even getting in top50, how you will ever been able to track down cheaters?
5)Waiting for pattern difficulty recognition.
You still can add pp bonus only for 1'st places, that doesn't seems to add too much complexity.Why would it would boost hard maps, if hard maps already weighted lower and i am talking about percentage pp boost.Tom94 wrote:
1) That would add way more complexity to the algorithm, making it a lot harder to consider every score (since then every score has to be periodically checked for which rank it is). In addition to that - as mentioned multiple times - contest on maps is different. For instance way more good players play [Insane] maps than [Hard] maps and thus what you suggest would boost [Hard] maps without any solid reason.
anticlone111 wrote:
You still can add pp bonus only for 1'st places, that doesn't seems to add too much complexity.Why would it would boost hard maps, if hard maps already weighted lower and i am talking about percentage pp boost.
And doesn't many cheaters get caught only because of user reports?
Giving a pp bonus while taking rank into consideration is just illogical with the score system.anticlone111 wrote:
You still can add pp bonus only for 1'st places, that doesn't seems to add too much complexity.Why would it would boost hard maps, if hard maps already weighted lower and i am talking about percentage pp boost.Tom94 wrote:
1) That would add way more complexity to the algorithm, making it a lot harder to consider every score (since then every score has to be periodically checked for which rank it is). In addition to that - as mentioned multiple times - contest on maps is different. For instance way more good players play [Insane] maps than [Hard] maps and thus what you suggest would boost [Hard] maps without any solid reason.
And doesn't many cheaters get caught only because of user reports?