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Naomile - LAST CHRISTMAS

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Topic Starter
Lust
DenoisoGoiso

DenoisoGoiso wrote:

Hi! M4M

[General]
  1. add to tags : Kagamine Len Rin :o why?
  2. The offset is 879 (+2) its fine how it is
[Hard]
  • 00:02:340 (4,2) - fix this two stack
    00:03:803 (4) - don't make this too curve.
    00:06:242 (4) - don't try to overlap with next slider
    00:14:291 (5) - Fix distancing its fine o.o
    00:14:535 (1) - don't try to overlap with next slider ?
    00:14:535 (1,2) - i suggest make blanket here its fine how it is
    00:15:998 (3) - i suggest move it into White Tick. suggestion :
    00:18:194 (5) - this slider is too curve its fine
    00:18:925 (1) - i think NC in here is not Rhythmable. remove nc at 00:18:925 (1) so add nc at 00:18:194 (5) done
    00:19:901 (3) - fix stack
    00:53:559 (1) - too curve its fine
    01:00:876 (4,1) - blanket is worse fixed
    01:04:291 - Add break time? nah
    01:18:681 (6,1) - fix blanket not really a blanket
  1. Please do hitsounding D:
Just that.
Good luck ~ thanks

not many changes, but thank you anyways!
Ioka
you asked for it so here it is~~~~ :)

Hard -

00:07:462 (2,3,4,5,6,1) - try a different pattern, this one is too clunky and feels way to compact
00:08:681 (1,2) - change it to this rhythm 00:12:584 (1,2) - switch these
00:14:535 (1) - replace with a circle, the slider gives it a kind of funky rhythm, circle sounds a lot better.
00:15:023 (7) - move this to 00:14:779 - as it will sound a lot better with the change to the slider ^
00:50:389 (2,3) - swap these so they look like this.00:49:657 (1,2,3) - change to 01:27:462 (2) - ctrl+h then rotate to -97° and place at x:256 y:352
01:42:828 (2) - change to a slider that ends at 01:43:072 - then add a circle at 01:43:316 -
01:07:462 (1,2,3,4,5,1) - change to this rhythm 01:32:340 (5) - replace to a circle
01:47:950 (1) - (THIS IS OPTIONAL) change to this.
sorry would do normal mod but u already kno y i didnt :o
Topic Starter
Lust
Amir

Amir wrote:

you asked for it so here it is~~~~ :) <3

Hard -

00:07:462 (2,3,4,5,6,1) - try a different pattern, this one is too clunky and feels way to compact changed around
00:08:681 (1,2) - change it to this rhythm nah i think it is fine
00:12:584 (1,2) - switch these done
00:14:535 (1) - replace with a circle, the slider gives it a kind of funky rhythm, circle sounds a lot better. i think it sounds fine, but if more people point it out i will change
00:15:023 (7) - move this to 00:14:779 - as it will sound a lot better with the change to the slider ^ read above
00:50:389 (2,3) - swap these so they look like this. done
00:49:657 (1,2,3) - change to done
01:27:462 (2) - ctrl+h then rotate to -97° and place at x:256 y:352 not sure what you mean here, it goes off screen if I do what you tell me
01:42:828 (2) - change to a slider that ends at 01:43:072 - then add a circle at 01:43:316 - nah its okay
01:07:462 (1,2,3,4,5,1) - change to this rhythm unchanged
01:32:340 (5) - replace to a circledone
01:47:950 (1) - (THIS IS OPTIONAL) change to this. ill keep this in mind, my slider isnt the prettiest xD

sorry would do normal mod but u already kno y i didnt :o

Thank you very much for mod!
YielShelion
hello~

I don't think this map need modding anymore
Its already perfect :)
Hula
Begging for mods off the great modder. Me.

[General]

This song is pretty gay
How about instead of blue you use a white/silvery white, wait more christmassy, also there's skins out there which sparkle, use one of those.

I'm no blanket slider master fyi

[Normal]
00:16:486 (1) - Kind of invert the slider to make it look like this, since it looks crap right now. It's better than nothing http://puu.sh/5GHW6.jpg
00:24:291 (1) - Not stacked properly with the 1 before it should be y:141.
00:49:657 (1) - Not stacked with the 1 before, should be y:189
01:07:218 (1) - Doesn't blanket perfectly, it tapers out where the repeating arrow shit is
01:35:023 (1) - Move this 1 to x:135 y:296
[Hard]
00:11:852 (4) - The beginning of this slider isn't completely in line with the end of slider 2, if it matters?
00:14:535 (1) - Make this slider look like this Imo, (I just flipped it and shit), http://puu.sh/5GHiu.jpg
00:19:901 (4) - Not stacked with the end of that slider
00:21:120 (3) - Rotate this slider by 7 degrees clockwise (selection field thing) Looks like this, http://puu.sh/5GHnL.jpg a blind sight neater if you ask me and in slight keeping with the next set of lsiders. Oh fuck now it's not 1.2x DS, fix that too.
00:24:779 (2) - ^

00:29:169 (3) - Make this parallel to the straight slider before, it's off point by a couple of degrees clockwise.
00:32:828 (2) - Move this a bit up and left to make it a better blanket for the next circle. x: 188, y:144

00:45:511 (5) - Use the same slider as the straight slider before and hit Ctrl+G, it's not parallel.
00:47:950 (2) - Rotate this 7 degrees like earlier
00:50:389 (2) - Not stacked on the end of the previous slider properly
01:30:633 (1) - Not stacked on the end of the slider properly
Topic Starter
Lust
Thanks hula! I changed a bunch
BounceBabe
Hey, just leaving this here. I made a Map Analysis on my YT channel for this map.

Topic Starter
Lust
:o I'm honored, I'll use your criticisms in improving my set!
Hard
Mod because bored.

That song's bad. But well it's christmas. Be nice.

Normal


00:02:340 (3) - I think you should strg + g this. First the flow goes like this: but if you strg + g it, it's I think that plays much nicer because you have to change your pace only 2 times, not 3.
OFC you'd have to change the notes afterwards so that it fits.
00:20:876 (2) - ^ same like before. It's just some flow.
Actually I don't have to point out much more than this. It's just that this map plays... boring. Try to put some more interesting pattern or a pretty slider in it. Even if it's a normal only 1/1 and 1/2 are like no.


Hard


00:12:828 - I think you should emphasize a bit at this point. The map is easygoing and straight but maybe some kind of surprise or sth would be nice, like you are surprised while listening to that song and all... I don't like it how that basedrum is on the smaller end of the slider. It's just not... I think it just doesn't fit with the music and all.
00:13:559 - ^
00:14:291 - ^
00:14:779 - ^
00:15:998 - I don't think you should miss those 3 1/4 drums. Even if it's a hard you could make it a bit harder.
00:16:486 - I think I would change the SV a bit for the refrain. The musics getting faster and more exciting so why not using faster sliders? Would fit, imo.
00:28:437 - same as at 00:12:828
00:44:047 - ^
somehow this map is 1/2 's all the time. Try to play around with the beats and stuff. Try to emphasize and make the map more interesting. Also try to pretty your blankets up. I'm not blanket master but maybe ... Well.. You know...
Topic Starter
Lust
No changes except

Chiva

ChivaCookie wrote:

Normal


00:02:340 (3) - I think you should strg + g this. First the flow goes like this: but if you strg + g it, it's I think that plays much nicer because you have to change your pace only 2 times, not 3.
OFC you'd have to change the notes afterwards so that it fits. You are right about the flow, I reverse the first slider instead so the flow is fixed.

Ah thanks for the mod anyways! I appreciate it~
Alarido
Hey Lust :D

Special M4M from #modreqs


[Hard]
♥ Found it flows so good (very well :3)
00:02:340 (4,2) - Make their heads overlap each other perfectly. It could be achieved more easily by using Grid Snap (turning it ON in the Editor).
00:11:120 (2) - Move the last node to x:316 y:196, so its tail will perfectly fit to the 00:11:852 (4) - 's head.
00:11:608 (3,5) - They aren't stacked properly. The easiest solution is delete 00:12:340 (5) - and copy it from 00:11:608 (3) - so they'll get the same place (:
00:13:072 (2,3) - ^
00:18:925 (2) - Move the last node to x:57 y:209 (disabling Grid Snap to do this), so they will be perfect with 00:19:901 (4) -
00:28:194 (1) - Make the blanket better with moving it to x:436 y:204, then move the 2nd node to x:436 y:256 and the 3rd node to x:424 y:276.
00:29:901 (4) - Move slightly to x:298 y:224 for perfect overlapping.
00:34:291 (2) - For a perfect blanket, move the 2nd node to x:432 y:176 and the 3rd node to x:452 y:148.
00:35:511 (5,1) - Overlap perfectly (5) with (1)'s head.
00:36:974 (4,6) - Same thing, (6) with (4)'s head.
:?: 00:47:218 (5,1,2) - The distance between (5) and (1) feels a bit tricky, but it maybe due to my current playing skills. Hearing the song at this part, there's a small stop, what makes the pattern fine.
00:48:681 (4,1,2) - Where they meet each other (i.e., overlap), could be more perfect (some little adjustement with Grid Snap disabled).
01:06:974 (5,1) - Could make them like this ? → http://puu.sh/5HGw6.jpg
01:18:437 (5,1) - Overlap perfectly (5) with (1)'s head.
01:19:413 (2,4) - Overlap perfectly (4) with (2)'s head.
01:21:364 (2) - Move the 2nd node by 1 grid up, then move the 3rd node to x:156 y:236 to make its tail overlap perfect with 01:22:340 (4) -
01:22:584 (5) - Move the 2nd node to x:264 y:272 and then move the 3rd node to x:316 y:268. For better blanket here.
01:35:755 (3,2) - Overlap perfectly (2) with (3)'s head.
* 01:47:950 (1) - This slider is really not symmetrical, but, specially in this case, I don't care. Its head is part of the former square and also it feels not possible fixing symmetry with no drastic damage on further patterns, so better keep it as is.

[Normal]
00:00:877 (1) - Move the 2nd and the 3rd nodes by 1 grid up for perfect blanket.
00:08:681 (1) - Move the 2nd node by 1 grid down and move the 3rd node by 1 grid left, so the blanket will get perfect.
00:19:901 (2) - Move to x:140 y:200 for nicer blanket, and...
00:20:389 (1) - ...move to x:220 y:236 for same reason.
00:48:194 (2) - Move the 2nd node by 1 grid right and 1 grid up to perfect the blanket.
00:50:145 (2) - Move the 2nd node to x:336 y:148, same reason.
00:52:096 (2) - Move the 2nd node to x:72 y:148, same reason. Or, if you applied the last mod, copy from 00:50:145 (2) and make Ctrl-H (flip horizontally), then move to x:125 y:105.
00:55:023 (3) - Move the 2nd node to x:412 y:200 and the 3rd node to x:416 y:240, for perfect blanket too.
00:56:974 (2) - Move the middle node by 2 grids down, same reason.
00:59:901 (2) - Move the niddle node by 1 grid down, more perfect blanket.
01:01:852 (2) - For same reason, move the middle node by 1 grid left.
01:03:316 (3,1) - Not stacked perfectly.
01:24:291 (5) - Add clap (missing clap here)
01:27:218 (1) - ^
01:35:511 (2) - Move the middle node to x:216 y:168, perfect blanket.
01:36:974 (2) - Move the middle node by 1 or 2 grids down, same reason.
01:44:291 (1) - Move the 2nd node to x:412 y:228, same reason.
01:46:242 (1,2) - Move the 3rd node of 01:46:242 (1) - to x:188 y:64, then move the note 01:47:218 (2) - by 1 grid right.

Well, I recognize I gone Nazi on depth >< because the flow is amazing :3 imho. Both Hard and Normal. And feel it's so close to be ranked this year :3 Nothing unrankable (standard diff naming, no slider with extra red nodes making it unreadable, and perfect spacing with a few -- and song-suitable - exceptions).

Good luck and I wanted this map RANKED soon ^^

Merry Christmas <3 Happy New Year

Att.
Topic Starter
Lust
Thanks alarido! I fixed everything
DeletedUser_3611598
Hi~! from my queue!

[Normal]
  • 00:05:755 (4) - What about to be symmetry with 00:04:291 (1)?
    01:03:803 - add 4/4 slider with 1 reverse (Suggestion :3)

    [Hard]
    • 00:02:340 (4,2) - accurate overlap
      00:11:852 (4) - move to (316,198) for accurate overlap with 00:11:120 (2)
      00:19:901 (4) - move to (61,211) for accurate overlap with 00:18:925 (2)
      00:43:803 (1) - add finish on mid ┓
      00:44:779 (3) - add finish on start ┣ for follow song's rhythm :3
      00:45:511 (5) - ^ ┛
      00:47:706 (1) - add finish
      00:49:657 (1) - move to (223,204) for accurate overlap with 00:47:950 (2)
      00:50:389 (2) - if you follow the above, move to (342,136) for accurate overlap with 00:49:657 (1)
      00:55:511 (1,3) - it would be better if you remove that overlap lightly
      01:03:803 - add 4/4 slider with 1 reverse (Suggestion :3)
      01:15:755 (3) - add finish on mid
      01:28:194 (3,3) - accurate overlap

      Nice BG and nice song~! I like it >w<
      and Good luck~ :3
Ethercastle
From my queue~ Guess Xmas song should get priority ^ ^

Well didn't expect a Japanese version...

[General]
Considering adding a custom clap for the non-kiai part?

[Hard]
Overall in good state. Personally find it a bit too monotonous with 1/2 spamming & constant ds. Try to suggest some variety, but merely suggestions.

00:04:535 (1) - rotate by about -15 degree?
00:06:242 (4) - prefer just a circle at the red line, follows the vocal better
00:08:681 (1) - fix blanket
00:14:535 (1) - guess this should be rotated anti-clockwise for better flow
00:16:486 (1) - 3/4 slider?
00:18:925 (2) - replace it with a slider (either 1/2 or 3/4) plus a circle
00:20:389 (1) - 3/4 slider? and either way you could rotate this anticlockwise & probably ctrl + G
00:24:291 (1) - 3/4 slider?
00:35:023 (3,4,5,6) - fixed ds
00:38:194 (2) - rotation?
00:43:803 (1) - blanket?
00:46:242 (1,2,3,4,5) - gradually increase the ds?
00:49:657 (1,2) - may consider a jump here?
00:53:559 (1) - 3/4 slider? (same suggestions, not gonna repeat for later parts....)
00:55:755 (2,3) - may consider follow vocal here
00:57:950 (2,3) - ^
00:57:462 (1) - rotate this anticlockwise?
00:59:657 (1,2,3,4,1,2,3) - may consider increasing the ds and add some jumps to fit the music (feels back-and-forth)
01:15:023 (1,2,3,4,1,2) - ^ (Guess you can also consider jumps for other similar parts)
01:17:950 (3,4,5,6) - gradually increase the ds
01:19:413 (2) - also prefer slider + circle
01:21:364 (2) - ^
01:22:584 (5) - rotate anticlockwise?
01:46:242 (1,2,3,4) - fix ds

Again just suggestions...Didn't even check myself if these will work....

[Normal]

00:22:828 (2) - rotate slightly?
00:28:681 (2,3,4) - guess this is intended to be a triangle? should fix imo.
00:30:145 (1) - feels weird not following the vocal. It's normal diff so I guess some red line objects are fine
01:05:755 (2,3,1) - could be a better blanket

Good normal~


Good luck xD
Topic Starter
Lust
Ethercastle

Ethercastle wrote:

From my queue~ Guess Xmas song should get priority ^ ^

Well didn't expect a Japanese version...

[General]
Considering adding a custom clap for the non-kiai part? nah

[Hard]
Overall in good state. Personally find it a bit too monotonous with 1/2 spamming & constant ds. Try to suggest some variety, but merely suggestions.

00:04:535 (1) - rotate by about -15 degree? that will mess up the pattern I have going there
00:06:242 (4) - prefer just a circle at the red line, follows the vocal better done
00:08:681 (1) - fix blanket fixed
00:14:535 (1) - guess this should be rotated anti-clockwise for better flow its fine how it is
00:18:925 (2) - replace it with a slider (either 1/2 or 3/4) plus a circle not feeling it
00:20:389 (1) - 3/4 slider? and either way you could rotate this anticlockwise & probably ctrl + G nope
00:24:291 (1) - 3/4 slider? ^
00:35:023 (3,4,5,6) - fixed ds the DS is already fine ?
00:38:194 (2) - rotation? nah
00:43:803 (1) - blanket? its for the flow afterwards, not every pattern needs to be blanket...
00:46:242 (1,2,3,4,5) - gradually increase the ds? doesn't fit in well in this type of hard
00:49:657 (1,2) - may consider a jump here? ^
00:53:559 (1) - 3/4 slider? (same suggestions, not gonna repeat for later parts....) good, because it doesnt fit
00:55:755 (2,3) - may consider follow vocal here its fine
00:57:950 (2,3) - ^ ^
00:57:462 (1) - rotate this anticlockwise? done
00:59:657 (1,2,3,4,1,2,3) - may consider increasing the ds and add some jumps to fit the music (feels back-and-forth) doesnt fit with an easier hard
01:15:023 (1,2,3,4,1,2) - ^ (Guess you can also consider jumps for other similar parts) ^
01:17:950 (3,4,5,6) - gradually increase the ds ^
01:19:413 (2) - also prefer slider + circle nah
01:21:364 (2) - ^ ^
01:22:584 (5) - rotate anticlockwise? nope
01:46:242 (1,2,3,4) - fix ds again the DS is fine...

Again just suggestions...Didn't even check myself if these will work....
Good luck xD

No changes to normal

Raphael

[ Raphael ] wrote:

Hi~! from my queue!

[Normal]
  • 00:05:755 (4) - What about to be symmetry with 00:04:291 (1)? done
    01:03:803 - add 4/4 slider with 1 reverse (Suggestion :3) i like the pause there~

    [Hard]
    • 00:02:340 (4,2) - accurate overlap fixed
      00:11:852 (4) - move to (316,198) for accurate overlap with 00:11:120 (2) done
      00:19:901 (4) - move to (61,211) for accurate overlap with 00:18:925 (2) done
      00:43:803 (1) - add finish on mid ┓ done
      00:44:779 (3) - add finish on start ┣ for follow song's rhythm :3 done
      00:45:511 (5) - ^ ┛ done
      00:47:706 (1) - add finish done
      00:49:657 (1) - move to (223,204) for accurate overlap with 00:47:950 (2) done
      00:50:389 (2) - if you follow the above, move to (342,136) for accurate overlap with 00:49:657 (1) done
      00:55:511 (1,3) - it would be better if you remove that overlap lightly done
      01:03:803 - add 4/4 slider with 1 reverse (Suggestion :3) as said before i like the pause ^^
      01:15:755 (3) - add finish on mid done
      01:28:194 (3,3) - accurate overlap done

      Nice BG and nice song~! I like it >w<
      and Good luck~ :3 me too >w>

Thanks for the mods!
Ioka
oh look. a star.
Topic Starter
Lust

Amir wrote:

oh look. a star.
<3
smallboat
Hi,Lust,I'm late. In-game req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Normal]

00:20:876 (2) - Forget to add clap in slider end?
00:22:828 (2) - ^
00:24:779 (2) - Forget to add clap in slider head?
00:28:681 (2) - Add clap.
00:29:169 (3) - Remove clap (Because 24clap.)
00:32:096 (3) - Strong beat,can add finish is good better.
01:03:316 (3) - ^

[Hard]

00:07:950 (4,5) - Select this 2 notes,use ctrl+g?
00:13:559 (4) - Strong beat,move to (244|312),be triangle.
00:26:974 (2,3,4,5) - Make a pattern? (Christmas tree XD) 00:35:023 (3,4,5,6,1,2,3) - 00:39:657 (6) - Place (180|300) is better flow,try it.
00:44:779 (3,4,5) - Can make a jump,it will be better flow: 00:57:462 (1) - Make a jump.Try this: 01:07:462 (1) - Feel move to (388|80) is good pattern.
01:15:755 (3,4) - Try this rhythm,and (4) stack (3) slider head:01:24:779 (1) - (152|136)? (Feel stack a lot at this here.)
01:31:608 (4) - The same with 01:15:755.
01:42:340 (1) - Try this part add 24clap?
01:46:242 (1,2,3,4) - Strong beat,can make jump:
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked "in christmas" :p
3.Hope my mod is useful to you.

Wow I have 400post!
Natsu


Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. the white combo colour its really annoying in the kiai part also the repeat arrow are kinda hard to notice with it maybe try another colour?

Hard:
  1. I will focus on rhythm since its the main issue here imo also you should ad claps you are missing alot of them thought
  2. 00:00:877 (1) - anyways I dont agree with your first rhythm since It dond follow the vocals orthe music properly try to add some like:

    Ok I'll explain you why in firts the 1/1 slider in 00:00:877 (1) - represent the vocals ¨LAST¨ its just one word thats why the long slider empathize it better, 00:01:608 the repeat slider its cuz the vocals ¨christmas¨ start in 00:01:608 but yeah we have to use some repeat cuz the sound in 00:01:852 its also important and should be mapped also the vocals en at 00:02:096 you will ask why a repeat cuz the vocals ¨christmas¨its just one wordand the repeat will represent that conecction between vocals and music sounds and here 00:02:218 you can hear a bell? yeahI like if you map that sound properly 00:02:584 an this one have to be a single beat cuz the vocals start again here thats why >.<
  3. 00:02:218 not sure why you ignore this important sound in the song try to map it properly you will get a better empathize with the song if you do
  4. 00:02:340 (4,2) - stack this properly :c
  5. 00:03:072 ending sliders in downbeats dont follow the song properly and make the game play weird try to change the rhythm and try to map the heavy beats with a circle or slider start cuz that beats are really important and them needa clickeable action maybeyou want to improve the rhythm and try some like:
  6. 00:03:803 really nazi but the curve of this slider its to much o.o try to make em like your previous one
  7. 00:04:535 symilar case as the above you are ignoring the stronges beat here in 00:04:779 and its pretty bad for the rhythm try this one instead:
  8. 00:04:779 also this will need finish sound for better empathize with the music
  9. 00:05:267 In my opinion you should use a 1/2 slider here since you can hear how the vocal get holded for some time also this spot 00:05:511 end with a sound on it
  10. 00:06:120 adding a 1/8 repeat slider here will represent themusic better imo like this:
  11. 00:06:730 this should be a 1/2 repeat slider following the vocals properly thought
  12. 00:07:706 (3,4,5) - I feel really weird this part o.o cuz the circles dont sound like the main vocal since you are trying to follo the echo and then the volume of your hitsounds make this 00:07:706 (3,4,5) - sound really off place solution 2 low the volume o.oi really will not like this solution thought xD I preffer if you follow the main vocal and do a 1/1 slider following the main vocal and drums like:
  13. 00:08:681 (1) - this long repeat dont represent the music really well 00:09:169 here not a real music sound if you listen at 25% but I like the idea of follow the hold vocals since I do it on my maps too then lets try to improve this section try to use this rhythm:

    Ok lets explain it the first long slider will follow the hold vocal like was your idea but will not add a repeat why? if you listen carefull the piano sounds start here 00:09:413 so if you map the 4 beats as circles you will do a nice empathize with rhythm here also if you like and get my idea reduce the volume here 00:09:169 maybe 50% or 40% and up it again at 00:09:413 andwill be really nice owo
  14. 00:10:389 this is symilar at 00:03:072 you use a repeats slider in downbeats here if you listen to the music the stronger sounds are on it same to 00:11:852 so yes the rhythm in this section can be some like:
    http://puu.sh/5K45Q.jpg
  15. 00:12:584 in this case is above the same thing when you found a stonger beats in the music like 00:12:828 you have to map them with a slider start or with a circle since you know its a really stronger beat u add finish on it so lets map it properly
  16. 00:12:828 you add finish here so be concistent and add it on 00:13:559 - 00:14:291 - its the same sound in music if you dont like how the finish sound here maybe claps but yea whistles dont do the work here
  17. 00:15:755 kinda wonder why you stop mapping here since the music its very symilar at what you are following in 00:15:023 try this rhythm instead:
  18. 00:16:486 (1,2) - this its symilar to what I suggest you before in the ¨last christmas¨ word sinc its the tittle of the song lets make a cool rhythm with them like I suggest you before this will follow better this:
  19. 00:18:194 same with this repeat dont follow the music properly I explain you before about heavy beats and stuff try this:
  20. 00:21:120 same here try to follow the main sound in the music and map them properly conver this slider 00:21:120 in 2 circles
  21. 00:21:608 symilar problem as above since if you ignore 00:21:852 you broke your clap pattern also you ignore thedrums in music thought
  22. 00:24:779 (2,3) - nazi again but not afan of your ¨overlap¨ look like a mistake x.x try to blank it better like:
  23. 00:26:730 missing clap
  24. 00:26:974 remove clap o.o maybe its a mistake? if not it sound pretty bad better remove it
  25. 00:28:194 make this 2 circles same explain as before 00:28:437 this strong have to be mapped properly like you did with the symilar one at 00:29:901
  26. 00:32:584 Im wonder why you stop with claps in this section? o.o they fit alot in some spots mainly 2 and 4 downbeat
  27. 00:35:023 (3,4,5,6) - i love this cirles since them follow the bells pretty nice but not like this spot 00:36:730 the sound here its kinda out of place try to convert it in 1/2 slider with previous 00:36:486 to keep the bells sound as the main beats in this section will be great imo just like you did on 00:36:974
  28. 00:45:998 the NC should be here you may know why >.<
  29. 00:45:998 (6,1,2,3,4,5) - also where are the claps x.x ahaha if you add claps here u will bring more empathize at what are u following in the music
  30. 00:47:950 same issue about the rhythm try this instead:
  31. 00:56:730 same as above
  32. 00:59:169 ^
  33. 00:59:657 ^
  34. 01:01:364 if you ctrl g this you will improve alot the flow and will make your dif more interesting to play
  35. 01:02:340 and yes dont ignore the main sounds on the music
  36. 00:48:194 (3,4) - yeah this overlaps look like mistakes better blank them thought
  37. 00:55:023 (5,6) - If you ask me since this have to be a 1/2 slider since the sound in the upbeat its really low and the vocal its the same also that triple stack break the flow of the map for not special reason
  38. 00:59:169 same ending slider on the main beats of the song try this instead:
  39. 01:06:974 symilar this have to be 2 circles instead
  40. 01:07:462 dont ignore the main beats of the song this 01:07:706 should be mapped properly
  41. 01:11:852 same as above
  42. 01:09:047 im kinda wonder why you ignore this sound? should be a triplet here
  43. 01:12:950 same as above
  44. 01:14:291 same as 00:59:169
  45. 01:18:681 (6,1) - avoid the overlap look pretty bad
  46. 01:18:925 (1,2) - the same as the previous kiai start at 00:16:486
  47. 01:22:584 same dont map the main sounds in the music like this, 01:22:828 should be mapped properly
  48. 01:23:316 (1,2,3) - same as the previous kiai part did you copy past o.o?
  49. 01:25:023 same as 00:47:950
  50. 01:25:511 same as 01:07:462
  51. 01:27:462 remove the clap of the slider start o.o
  52. 01:29:657 (3,1) - stack this properly lol nazi
  53. 01:32:584 kiai should end here also add NC on that beat
  54. 01:34:535 same as 00:16:486
  55. 01:40:145 another rhythm issue that downbeats should be mapped with a slider start or a circle
  56. 01:42:340 your rhythm its kinda messed i dint get what are you trying to follow here try to using this one sound alot better:
  57. 01:47:950 just pointing this slider look really symple maybe you can try to add some slider art here?

    the main problem its the rhythms you regulary ignore heavy beats also the other issue its the hitsounds o.o you ignore alot of sections since claps fit most of the song you should add them also following always the distance look really bored in some parts you have to make some jumps when the music fit and try to make a concistent patterns with your hitsounds

Normal:
  1. 00:06:242 no real sound in this spot thats why it sound pretty bad try to change the rhythm maybe like this with follow bettrer the song:
  2. 00:02:340 this is symilar as above since its a normal you can use some 1/2 to follow better the song
  3. 00:08:194 If you ask me I remove this beat since that downbeat dont have sound in the music thought
  4. 00:12:828 you need to add some here since this beat its really strong btw I see you are trying to map just downbeats but that make your rhythm dont fit the song pretty nice and thats bad since you have to try to follow the music the best you can and yeah you should not ignore beats like 00:12:828 cuz them will be not hard to play for newbies but will be easy for them to click this strong beats
  5. 00:14:047 same issue here since the downbeat dont have empathize in the song and yeah the spots like 00:14:291 - 00:14:779 - have to be mapped due the strong feeling them represent in the song the more suitable rhythm you can follow its this one:
  6. 00:28:437 this is the same case as 00:12:828
  7. 00:29:901 same as above since that beats should be mapped your rhythm there dont follow the song properly for the whole combo I suggest you:
  8. 00:30:389 - maybe remove and add a spinner like you did the other kiai? since the rhythm here its kinda complex for a normal diff a spinner will fit better for this diff
  9. 00:55:023 this slider have the repeat on a main beat in the sound here 00:55:511 - same with 00:56:974 thats why the rhythm its bad again and also you combo pattern its broken here try to fix this maybe with this rhythm:
  10. 01:05:267 (1,2,3,1,2) - kinda nazi try to make this pattern symetrical actually look kinda bad thought
  11. 01:12:584 another rhythm issue here try this one will fit alot better:
  12. 01:17:950 (1) - we have 3 issues here first one the spinner its tho short for a normal/easy diff second issue this 01:19:413 come to fast after the spinner third issue starting the kiai 01:18:925 in the end of a spinner dont represent the music well the best solution for me its remove the spinner and map maynbe with this rhythm:
  13. 01:22:340 same issue as the others repeats try another rhythm here also try to fix your combo pattern maybe like:
  14. 01:23:803 (4,5) - avoid the stack since you should not use them on the easy diff of the set cuz newbies cant play em
  15. 01:25:755 symilar to 01:22:340 use some like:
  16. 01:30:876 you should map this beat too
  17. 01:32:340 symilar here try to use some more fiting with the song like:
  18. 01:35:023 you better remove this beat to soon after the spinner for the easy diff of the set
  19. 01:41:852 same as the othes ones try to use:
  20. 01:47:950 the spinner its to long and bored I'll like if you improve the rhythm and add a slider before starting it like:


I'll continue tomorrow kinda tired now 2 am x.x Ok I focus on the rhythm issues also remember to add more claps patterns in the song maybe add some custom clap
Topic Starter
Lust
Thanks natsu! I took every single one of your suggestions except for the ones where it was recommending not to stack. I decided to keep them to make the diff more interesting.
Topic Starter
Lust
going to remap the hard

lets see how this goes
Natsu

Lust wrote:

going to remap the hard

lets see how this goes
don't need to remap just fix some rhythms >.< christmas its really close ask me in game today in some hours I'll be glad to help you with hitsounds and stuff if you want

Edit: we fix some hitsounds patters rhythm and some confused stacks I believe this map its pretty nice now x.x
no kd plz :3

SPOILER
Edit: 2013-12-22 16:19 Lust: natsu \o/
2013-12-22 16:19 Lust: do you have some time to look at my map?!!?
2013-12-22 16:19 Lust: >w>
2013-12-22 16:19 Natsu: yes owo/
2013-12-22 16:20 Lust: ACTION is editing [http://osu.ppy.sh/b/334703 Naomile - LAST CHRISTMAS [Hard]]
2013-12-22 16:21 Lust: ;~;
2013-12-22 16:21 Natsu: ACTION is editing [http://osu.ppy.sh/b/334703 Naomile - LAST CHRISTMAS [Hard]]
2013-12-22 16:23 Natsu: you improve alot the rhythm why u want to remap xD?
2013-12-22 16:23 Lust: i dont like how some of the patterns look ;~;
2013-12-22 16:23 Lust: this was awhile back so my mapping now has changed then it was back then
2013-12-22 16:24 Natsu: i knowhow u feel about ithappen to me some times but sine if you remap will be really hard to ger for x'masI was thinking to help you a little and maybe call Dangard to check it
2013-12-22 16:25 Lust: yeah i agree, i think it will be better if we roughen it out and ill call dangaard to see what happen
2013-12-22 16:26 Natsu: o leme look for a nice clap since some patterns look empty cuz the hitsounds
2013-12-22 16:26 Lust: im a noob at hitsounding, this is one of my first maps i try by myself owo
2013-12-22 16:27 Natsu: wait 1 sec :3
2013-12-22 16:28 Lust: okay ^^
2013-12-22 16:29 Natsu: maybe from here 00:00:877 (1) - to 00:16:486 - add whistles on 1º and 3º downbeat only cuz in this way we will have a whistle patterns and will sound consistent
2013-12-22 16:29 Natsu: dont remove the finish since you add them good there
2013-12-22 16:30 Lust: alright
2013-12-22 16:31 Lust: 3rd downbeat is the second tick after the long one right?
2013-12-22 16:32 Natsu: yes 1º its the long one and 3º is the second small
2013-12-22 16:32 Natsu: btw maybe NC here 00:05:755 - to make the antijup readable
2013-12-22 16:33 Lust: alright
2013-12-22 16:35 Natsu: well i told you this on the previous mod since the cause of the bad overla its cuz you do it in a wrong way it lost the flow like 00:14:535 (1,2) -
2013-12-22 16:36 Natsu: them are cool in this way http://puu.sh/5VlJS.jpg
2013-12-22 16:36 Lust: ah yeah i fixed that by myself but i didnt update it
2013-12-22 16:38 Natsu: 00:18:194 (5,2) - maybe avouid the overlap here
2013-12-22 16:40 Lust: would it work if i stacked it with 00:18:437 (1) - and then adjuest the spacing before it?
2013-12-22 16:40 Natsu: https://osu.ppy.sh/ss/1193133 maybe like
2013-12-22 16:41 Natsu: just tiny adjustements in your pattern
2013-12-22 16:42 Lust: that looks nice ill try it
2013-12-22 16:42 Natsu: 00:17:950 (4) - also you are missing clap here
2013-12-22 16:43 Natsu: and remove it from 00:18:194
2013-12-22 16:43 Lust: ah one second i need to finish making dinner
2013-12-22 16:43 Natsu: kk
2013-12-22 16:55 Lust: ok sorry i am back
2013-12-22 16:55 Natsu: it ok i was slaping kodora xD
2013-12-22 16:55 Natsu: 00:21:608 (5) - remove clap from head just keep at the tail here
2013-12-22 16:55 Lust: alright
2013-12-22 16:57 Natsu: 00:24:779 (2) - what about ctrl g to make a nice jump here?
2013-12-22 16:57 Lust: ooo i like
2013-12-22 16:57 Lust: going to change the curve on (2) though
2013-12-22 16:57 Lust: so it looks nicer
2013-12-22 16:57 Natsu: yes :3
2013-12-22 17:00 Natsu: Just asking why you stop addinf whistles on kiai?
2013-12-22 17:00 Natsu: adding*
2013-12-22 17:00 Lust: ah i thought the music could accent it better
2013-12-22 17:01 Natsu: okay
2013-12-22 17:01 Natsu: 00:26:730 - http://puu.sh/5VniX.wav
2013-12-22 17:01 Natsu: what you thing
2013-12-22 17:03 Lust: :o
2013-12-22 17:03 Lust: i like
2013-12-22 17:04 Natsu: 00:30:145 (1) - you forget finish
2013-12-22 17:05 Lust: \o/ alright
2013-12-22 17:06 Natsu: 00:33:437 - add a circle?
2013-12-22 17:07 Lust: ah yes
2013-12-22 17:08 Natsu: 00:43:803 (1) - - you can use the bell sound here too
2013-12-22 17:10 Lust: added
2013-12-22 17:11 Natsu: 00:48:681 (4,1) - lol nazi stack properly
2013-12-22 17:12 Lust: fixed
2013-12-22 17:13 Natsu: 00:47:706 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - were are the claps?¿ x.x imo you should adding them in 2 and 4 downbeats
2013-12-22 17:14 Lust: ooo yes i will add
2013-12-22 17:15 Lust: up to where should i stop the claps?
2013-12-22 17:16 Natsu: dont stop add there in all the diff since tha clap its working prety good in almost all the diff (just not the beggining)
2013-12-22 17:16 Lust: ah alright
2013-12-22 17:16 Natsu: 00:35:023 (3,4,5,6) - also this can be awesome with whistles and others symilar sounds in the diff
2013-12-22 17:18 Lust: added
2013-12-22 17:19 Natsu: 00:35:998 - bell sound here
2013-12-22 17:19 Lust: alright
2013-12-22 17:20 Natsu: 00:38:925 (3,4,5,6) - whistles and bell sound at 00:39:901 (1) - repeating the previous pattern owo
2013-12-22 17:21 Natsu: 00:42:340 (3,4,5,6) - whistles and bell sound at 00:43:803 (1) -
2013-12-22 17:23 Lust: done
2013-12-22 17:23 Natsu: 00:48:194 (3) - nazi maybe make this less curved? x.x
2013-12-22 17:24 Lust: i like how it looks ;~;
2013-12-22 17:25 Lust: but i change
2013-12-22 17:25 Natsu: if you like it keeped
2013-12-22 17:25 Natsu: snce was a nazi suggestion
2013-12-22 17:26 Lust: well doesnt flow too good since its too curve
2013-12-22 17:26 Natsu: btw 01:05:267 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - you ad claps in this section too?
2013-12-22 17:27 Lust: yep
2013-12-22 17:28 Natsu: 01:19:413 missing clap here
2013-12-22 17:28 Natsu: 01:19:413-
2013-12-22 17:28 Lust: added
2013-12-22 17:29 Natsu: 01:23:803 (4) - this need NC
2013-12-22 17:30 Lust: ah okay
2013-12-22 17:30 Natsu: and maybe try a repeat if you like how it sound http://puu.sh/5Vpku.jpg kinda empty imo
2013-12-22 17:31 Natsu: 01:29:169 - bell sound
2013-12-22 17:31 Lust: added
2013-12-22 17:32 Natsu: 01:29:413 (2) - remove clap here
2013-12-22 17:32 Lust: owo alright
2013-12-22 17:34 Natsu: 01:27:462 (2,4) - avoid the overlap? http://osu.ppy.sh/ss/1193232
2013-12-22 17:35 Natsu: 01:29:169 - bell
2013-12-22 17:36 Natsu: lol i put it two times ignore it ^ xD
2013-12-22 17:36 Lust: yeah i was like hmmm
2013-12-22 17:36 Lust: xD
2013-12-22 17:37 Natsu: 01:32:706 - spinner should start here
2013-12-22 17:38 Lust: done
2013-12-22 17:38 Natsu: https://osu.ppy.sh/ss/1193239 do the same in first kiai for consistency
2013-12-22 17:39 Lust: alright
2013-12-22 17:40 Natsu: 01:41:364 (3,1) - this need more distance o.o
2013-12-22 17:40 Natsu: play really weird now
2013-12-22 17:40 Lust: oh my
2013-12-22 17:41 Lust: how did that happen xD
2013-12-22 17:41 Natsu: 01:43:803 - add clap and remove it from 01:44:047 (6) -
2013-12-22 17:43 Natsu: 01:44:779 - bell sound
2013-12-22 17:43 Lust: done
2013-12-22 17:44 Natsu: 01:45:267 (3) - try to move this one a little down to avoid the overlap http://puu.sh/5Vqcq.jpg
2013-12-22 17:45 Natsu: 01:46:730 - clap
2013-12-22 17:48 Natsu: in last kiai maybe try this http://puu.sh/5Vqoe.jpg sound beter for me listen and see if it work for you
2013-12-22 17:48 Lust: done
2013-12-22 17:50 Natsu: ok hard look good for me now owo lets see normal look like you have different kiais since this one should end in 01:32:584
2013-12-22 17:50 Lust: alright
2013-12-22 17:52 Natsu: 00:02:584 (3,1) - maybe unstack it since new players cant read stack beats x.x
2013-12-22 17:52 Lust: well
2013-12-22 17:52 Lust: i wanted it to be more of a normal then easy since most of this map is 1/1 1/2
2013-12-22 17:53 Lust: so stack to add more difficulty
2013-12-22 17:53 Natsu: ok im fine with it thought did you add the hitsounds like hard?
2013-12-22 17:53 Lust: i can just hitsound copr it
2013-12-22 17:53 Lust: copy
2013-12-22 17:53 Natsu: yes grumd so pro
2013-12-22 17:54 Lust: ikr thank god xD
2013-12-22 17:55 Natsu: 00:12:828 finish xD but o well u will copy that stuff so lets see the rhythm better
2013-12-22 17:55 Natsu: 00:11:120 - but for bells you should manually add the lines I thing
2013-12-22 17:56 Lust: so green lines maybe?
2013-12-22 17:58 Natsu: yes
2013-12-22 18:00 Natsu: 01:03:316 add NC since it follow your stanzas pattern and make a hp boot for newbies take in consideration the drain zone after it
2013-12-22 18:00 Natsu: 01:03:316 -
2013-12-22 18:01 Lust: yeah i agree
2013-12-22 18:01 Natsu: 01:14:047 (2,3) - here since i agree with your 1/2 stacks but not with the 1/1 maybe can you unstack them since having bothe 1/2 and 1/1 will be really confuse
2013-12-22 18:02 Lust: ah yeah changed
2013-12-22 18:03 Natsu: 01:22:340 (3,1) - same here
2013-12-22 18:03 Natsu: 01:23:803 (2,3) - ^
2013-12-22 18:03 Natsu: 01:26:730 (1,2) - ^ u have alot xD
2013-12-22 18:04 Natsu: 01:41:852 (2,1) - ^
2013-12-22 18:04 Natsu: well thats all for normal since you improve it alot o.o
2013-12-22 18:04 Natsu: dunno why u want to remap xD
2013-12-22 18:05 Lust: its mostly the patterns owo
2013-12-22 18:05 Natsu: them are fine owo about white colour x.x
2013-12-22 18:06 Natsu: its really annying on kiai xD maybe change it for other one
2013-12-22 18:06 Lust: i wanted to keep it kinda christmas colors
2013-12-22 18:06 Natsu: 01:35:511 (1) - and add NC xD its a bug
2013-12-22 18:06 Lust: oh wow xD
Dangaard
Looked over it and it generally is fine. The hitsounds could need a bit overwork, so I summoned happy30 to have a look at them for you. I might get back to it later.
Topic Starter
Lust

Dangaard wrote:

Looked over it and it generally is fine. The hitsounds could need a bit overwork, so I summoned happy30 to have a look at them for you. I might get back to it later.
weeeee thank you dangaard
happy30
huh?! wha- oh.
Well let's mod this then.

Let's first look at the hitsounds. I will only give hitsound suggestions for Hard. When you've fixed the hitsounds you can use the Hitsound Copier to apply the changes to the Normal diff as well!

The problem with the hitsounds is that they are really soft! The kicks in the song are pretty loud but you have no loud hitsound to correspond with them. My suggestion would be to add a normal-hitnormal hitsound for every kick in the song. Listening to the song the first loud kick is at 00:12:828 - The endpoint of this slider. Try to make this endpoint have the normal-hitnormal sample.
second is 00:13:559 - and then 00:14:291 - , 00:14:779 - etc.

00:16:486 - from here onwards it's pretty easy. All white ticks have a kick in the song, I would place a normal-hitnormal on every white tick.

Do you hear the cymbal sound on the red ticks? They kind of sound similar to the soft-hitwhistle.
I'm sorry but I think the custom soft-hitwhistle you used is not really loud enough. I prefer the standard soft-hitwhistle. It feels a bit empty with the custom one because it blends too much in the song, causing me to only hear the soft-hitnormal. For the pattern there's a soft-hitwhistle pattern that's pretty easy but sounds good too! Just try to add a normal-hitwhistle on every red tick you've mapped to! (00:16:486 - from here onwards)

I think it will sound a lot better.

As for the map itself I also have a few suggestions

[Hard]
The first part before the kiai feels a bit overmapped. The note density is way too high! This intro of the song is pretty calm and should be treated as so in the map. I would remove any triplets like 00:01:608 (2,3,4) - and add more longer sliders instead of this kind of spammy 1/2 rhythm. Try to focus on the vocals or the piano here, but not everything at once already in the intro.
The rest of the map is pretty fine!

[Normal]
The rhythm in the intro is kinda tricky again. I would suggest to reword on this here following the vocals only, (since this is a normal you might want to follow the lead-rhythm here).
00:30:145 (1) - Make this slider start 1/2 later to match the kick and the vocals.

The rest of the map is pretty fine as well. :)
Topic Starter
Lust
happy30

happy30 wrote:

huh?! wha- oh.
Well let's mod this then.

Let's first look at the hitsounds. I will only give hitsound suggestions for Hard. When you've fixed the hitsounds you can use the Hitsound Copier to apply the changes to the Normal diff as well!

The problem with the hitsounds is that they are really soft! The kicks in the song are pretty loud but you have no loud hitsound to correspond with them. My suggestion would be to add a normal-hitnormal hitsound for every kick in the song. Listening to the song the first loud kick is at 00:12:828 - The endpoint of this slider. Try to make this endpoint have the normal-hitnormal sample.
second is 00:13:559 - and then 00:14:291 - , 00:14:779 - etc.

00:16:486 - from here onwards it's pretty easy. All white ticks have a kick in the song, I would place a normal-hitnormal on every white tick.

Do you hear the cymbal sound on the red ticks? They kind of sound similar to the soft-hitwhistle.
I'm sorry but I think the custom soft-hitwhistle you used is not really loud enough. I prefer the standard soft-hitwhistle. It feels a bit empty with the custom one because it blends too much in the song, causing me to only hear the soft-hitnormal. For the pattern there's a soft-hitwhistle pattern that's pretty easy but sounds good too! Just try to add a normal-hitwhistle on every red tick you've mapped to! (00:16:486 - from here onwards)

I think it will sound a lot better. all hitsounds are fixed \o/

As for the map itself I also have a few suggestions

[Hard]
The first part before the kiai feels a bit overmapped. The note density is way too high! This intro of the song is pretty calm and should be treated as so in the map. I would remove any triplets like 00:01:608 (2,3,4) - and add more longer sliders instead of this kind of spammy 1/2 rhythm. Try to focus on the vocals or the piano here, but not everything at once already in the intro. ah i think the way I have it plays better, since the map isnt that hard i think the triplets and other objects will make it more interesting
The rest of the map is pretty fine! owo

[Normal]
The rhythm in the intro is kinda tricky again. I would suggest to reword on this here following the vocals only, (since this is a normal you might want to follow the lead-rhythm here). same as above
00:30:145 (1) - Make this slider start 1/2 later to match the kick and the vocals. done

The rest of the map is pretty fine as well. :)

thank you!
happy30
You forgot to put the soft-sampleset on the red ticks. the whistles are really loud now! >.<
here check this: http://puu.sh/5WJ70.rar
I did the hitsounds for the first chorus for you, maybe it will help.
Topic Starter
Lust
:o hitsounds fixed
happy30
BUBBLED
Topic Starter
Lust
thank you so much >w>
Natsu
Yes you did it :3/ go rank
Aurele
wait..











what.
Dangaard
here's a present for you!
Tur00
Grats
HabiHolic
Gartz@@@
Francis
Side Pocket, Congratz <3 ^^
and Happy Christmas Eve
Japowpow
Congrats Lust! :)
Kyouren
Gratzz!! Lust!!^^
DenoisoGoiso
Wahhh! grats lust! <3
MouseEasy
yeah! finally ranked gz
Kodora
gratz!
Irreversible
gz lust
P o M u T a
LUST CHRISTMAS
Topic Starter
Lust

P o M u T a wrote:

LUST CHRISTMAS
LONG LIVE LUST CHRISTMAS

thank you everybody!
Aurele
thats sad how I modded Normal with Lust on irc and couldn't finish it.
Sonnyc
Umm Whistle hit sounds in Hard feels a bit random, and the slider seems to be way too curved.

Grats anyways :3
Natsu
gratz :3
Irreversible
Quick Unrank to remove unused files in the Folder. Scores won't be wiped.

Topic Starter
Lust
updated, thanks irre
Irreversible
Merry X-Mas ~ :)

Re-Ranked!
Vita-VVA

Irreversible wrote:

Merry X-Mas ~ :)

Re-Ranked!
I wonder if the map could be ranked
it's not 100acc which played by auto mod.
it had been tried by several players with some times:(
http://tieba.baidu.com/p/2780721126
And here is the discussion link in Chinese
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