*I* didn't apply the accuracy thing throughout the entire OWC because I haven't been here the entire time. IIRC, most of it has been Darksonic/Wishy/Chewin and maybe some others to help here and there, and I consider it a mistake that accuracy was never truly tested throughout the map pools. If you're going to stick with the mindset of every map selected for the finals must be difficult to aim or have a few burst streams at high BPM, then I cannot help you. I'm not going to disregard accuracy in it's entirety as one of two components that make HR difficult (the other being smaller CS). Some selections from past pools overstepped their bounds in terms of difficulty, and just because you want the difficulty to grow exponentially, I'm not going to agree with having to make me overstep my bounds due to someone else's poor choice. In the general scope of OWCs though, this pool is overall more difficult than the final map pool of last year. Also, going through a map like Magic Girl+DT isn't as hard as it was for the players involved as it was, say, last year. Passing it does not make you a champion.Salvage wrote:
Reunion is just not a good pick for finals, period .. you didn't apply the Accuracy thing in the ENTIRE owc, why apply it on finals? Hell, past owc had accuracy maps (which i liked btw) on groups/ round of 16, and the finals had harder maps than reunion, it's just too easy, i would've expected maps as hard as Ha Tenya and Magic Girl in finals, and regarding on the DT bracket and something similar in HR, same thing happened last round with Cendrillon, insanely easy maps.
Accuracy should be something applicable on groupstage and maybe round of 16 with maps like owc2, but after that you need to step it up with difficulty, every map is easier than it should've been for FINALS, you have to realize that the tournament started with the idea of having maps harder than the last owc, it doesn't matter that the original people that chose maps were unable to keep doing it, you guys had to stick to the difficulty going up, having really challenging maps on final is what people like to see and what players have to go thorugh to be legit champions, it's just like that, final has to be a big deal.
AmaiHachimitsu wrote:
You think that Magic Girl and Ha-tenya would be more than appropriate for a finals map pool, then in the next paragraph say you wouldn't even be able to FC a map which has quite trivial aim requirements at a BPM<200. What do you find so appealing about a results screen which in all likelihood will end up having 8 As with less than half of an FC?There is a difference when inside your head you think "I must do the best combo possible" and "If I miss once, we'll probably lose".
Also both Magic Girl and Ha-Tenya have consistent difficulty and allow achieving quite good combos even under pressure. Only those who actually can play the difficulty like that well can FC half of the map. And those people are just "better" in maps like that. If, for example, there happens a player who does 1x break on the Reunion, he is responsible for the whole team's loss despite not being bad at this map. How can this determine who is better at this game?
I'd rather reward the team in which one or two people did extremely well FCing a map and carrying the rest than the team which somehow managed not to miss on an easier map.
Even if we played this tournament with only [Easy] maps, there will be a case when someone breaks, screws the accuracy up. And the team is then deemed as "weaker".
I don't get what's wrong with only As in the result screen. It only shows how high the level of competition is. And those who manage to FC a map are really, really good.
We've already seen Bamboo Dance picked during UK vs KR and there was no FC, so please don't present me with some bullshit hypothetical where 'one or two people do extremely well FCing a map' when considering Magic Girl, Ha-tenya and whatever unreasonable maps Wishy wanted to add to the DT pool. Whilst there is a difference between those mindsets, you're still playing under pressure and will under perform compared to your normal play, I even mentioned in my post that in these situations where there will be players missing constantly throughout the entirety of the map that a winner could likely be determined by luck. There are 10+ maps in the pool which one or two players can carry their entire team through if they manage to FC it, however if you lower the difficulty, it not only increases the number of FCs but determines the winner by has better accuracy which has good synergy in the HR pool, considering that it's the only pick like this. I'm not going to agree that because you have nerves or something else and will miss because of that, you should disregard any sense of rhythm and rely on aim and mashing two keys, and that should not influence choice in maps. It seems entirely unreasonable that you want only the stupidly difficult maps for OWC and no maps that are determined by accuracy just because you think you'll miss on it, so you may as well just pick the hardest things in the game that most of the participants would be incapable of playing, right? No, and an [Easy] does not test accuracy so there isn't a valid reason to mention it.