This is subjective, but both Magic Girl and Ha-Tenya are far easier than Fermione.
I can only see there being an insanely low chance of FCs if this was an earlier round, but it's not. You're in the final round, and teams that are in that position should be able to deal with a simple map. I can't stress how low the aim and speed requirements are for that map enough. I don't see an 82% FC 1v4 happening either, another hypothetical which I just don't see in the realm of possibility. To an extent I do agree with what you say about HD and Free Mod. There are no rules set to make Free Mod anything but another No Mod pool. I heard there was an idea floating around before OWC started to make half of the players on a team required to use mods if a map from that bracket was picked but it was shot down. HD on the other hand, as I've said before, does not modify the map which forces you to to pick a map which either strains your reading ability (good example would be gowww's Another difficulty on Halcyon) or memorization of stacked notes. The memorization hate train is quite strong among players (FL) and a lot of them also don't have the appropriate reading skill to deal with such situations. As a captain of an unfavourable team going into the OWC, your players should not feel down because they could have lost the match for their team, it's honestly quite amazing you've made it this far. As far as not picking easy maps to prevent this feeling from happening, this doesn't only happen with an accuracy war type of map. The score delta of your team and another team can be close at times on maps where there would be no FCs. If only they hadn't missed in between what could have been a 400x and won the match for their team (even though the map has a combo for 1000x for example). As for map balance, aim was valued highest with the large majority testing this primarily, then speed/stamina with 5-10, then accuracy at the very bottom with only one map. Unranked maps were put into question last week if they'd be suitable or not and iirc it was said that they would continue using ranked/approved maps for this OWC, and that they would be considered next year for the rule-set.jesus1412 wrote:
Accuracy CAN NOT be tested in the OWC, there is such an insanely low chance that every player will FC that it can't be measured as the main metric. It means nothing at all, I could get and 82% FC and have a higher score than everyone else combined on some maps. It can't be measured and it shouldn't be attempted. There's a reason no one picks hd too and no one picks mods for freemod unless they think it will help them (looking at HR on low AR maps), accuracy doesn't matter and neither does the extra score from adding mods. Maps should be hard enough at this point for players to be EXPECTED to break and honestly, in my opinion, they should be from the start of the OWC relative to the lowest teams remaining.
As a captain I avoid maps that are extremely easy to fc because I'm 200% sure someone will break and probably end up feeling like they caused a loss (which is a HORRIBLE feeling). I also avoid HD completely and it seems like most top teams do because HD is very luck based in MP, the maps are so easy that anyone can FC but it's still easily possible for even top players to break. Honestly I think the freemod bracket entirely is a gimmicky area, it's only use is for messing around in the group stages and showing off otherwise it's to make the maps easier to FC for the player (which is not the intention of the bracket). HD maps aren't that bad but they're rarely used because it's such an unpredictable option compared to a map where you have a good estimate of how the other team (and your own) will perform.
I think AR10.3 maps should be picked but probably easier ones like paintings for instance, certainly not until the later stages of the tournament though.
These things should probably be what map pickers are looking for:
Balanced difficulty maps.
Heavy jump maps.
Fast stream maps.
Long stream maps.
Complex pattern maps.
AR8 maps or strange AR9 maps.
Relatively easy AR10.3 map (quarter finals+).
I'd say incorporating at least one of each of those kind of maps should be the aim of the map pickers, give or take a few depending on the round (i.e no insanely fast streams in group stages).
Also it could be worth looking into the use of some high quality unranked maps, there are a few that would be perfect for a tournament setting and provide things that ranked maps simply can't provide (unranked maps are a heavy part of the game at this point to top players and even some of the more unorthodox skills commonly practiced that aren't officially supported by the BAT should be tested).
It is possible to test accuracy if you set the win conditions to accuracy rather than score though. Don't know if this is possible in team matches though.jesus1412 wrote:
Accuracy CAN NOT be tested in the OWC, there is such an insanely low chance that every player will FC that it can't be measured as the main metric.
more selectors, more leaks?buny wrote:
how about more map selectors?
What could possibly go wrong?
Loctav wrote:
How is that related to my statement?
Also "leaks are no issue" made me lol. Because you have no idea xDBlame my english comprehension if I didn't get the meaning well.
well that's kind of how it works, you pick maps that you know, not random maps in hopes that they're fine. and colors took me a year .-.AmaiHachimitsu wrote:
btw. Putting easier maps aside, in every DT pick Jappy has DT FC, even on those which have like 5 FCs in overall #conspiracy
i would like to be but refused o_oFrostmourne wrote:
more selectors, more leaks?buny wrote:
how about more map selectors?
What could possibly go wrong?
but I support for more map selectors for the next owc year.
Jesse, so meanjesus1412 wrote:
Kamui - Good pick I guess but it annoys me for some reason.
where is the kawaii sadface ):-Kamui- wrote:
Jesse, so meanjesus1412 wrote:
Kamui - Good pick I guess but it annoys me for some reason.
Synchrostar wrote:
where is the kawaii sadface ):