Accuracy CAN NOT be tested in the OWC, there is such an insanely low chance that every player will FC that it can't be measured as the main metric. It means nothing at all, I could get and 82% FC and have a higher score than everyone else combined on some maps. It can't be measured and it shouldn't be attempted. There's a reason no one picks hd too and no one picks mods for freemod unless they think it will help them (looking at HR on low AR maps), accuracy doesn't matter and neither does the extra score from adding mods. Maps should be hard enough at this point for players to be EXPECTED to break and honestly, in my opinion, they should be from the start of the OWC relative to the lowest teams remaining.
As a captain I avoid maps that are extremely easy to fc because I'm 200% sure someone will break and probably end up feeling like they caused a loss (which is a HORRIBLE feeling). I also avoid HD completely and it seems like most top teams do because HD is very luck based in MP, the maps are so easy that anyone can FC but it's still easily possible for even top players to break. Honestly I think the freemod bracket entirely is a gimmicky area, it's only use is for messing around in the group stages and showing off otherwise it's to make the maps easier to FC for the player (which is not the intention of the bracket). HD maps aren't that bad but they're rarely used because it's such an unpredictable option compared to a map where you have a good estimate of how the other team (and your own) will perform.
I think AR10.3 maps should be picked but probably easier ones like paintings for instance, certainly not until the later stages of the tournament though.
These things should probably be what map pickers are looking for:
Balanced difficulty maps.
Heavy jump maps.
Fast stream maps.
Long stream maps.
Complex pattern maps.
AR8 maps or strange AR9 maps.
Relatively easy AR10.3 map (quarter finals+).
I'd say incorporating at least one of each of those kind of maps should be the aim of the map pickers, give or take a few depending on the round (i.e no insanely fast streams in group stages).
Also it could be worth looking into the use of some high quality unranked maps, there are a few that would be perfect for a tournament setting and provide things that ranked maps simply can't provide (unranked maps are a heavy part of the game at this point to top players and even some of the more unorthodox skills commonly practiced that aren't officially supported by the BAT should be tested).
As a captain I avoid maps that are extremely easy to fc because I'm 200% sure someone will break and probably end up feeling like they caused a loss (which is a HORRIBLE feeling). I also avoid HD completely and it seems like most top teams do because HD is very luck based in MP, the maps are so easy that anyone can FC but it's still easily possible for even top players to break. Honestly I think the freemod bracket entirely is a gimmicky area, it's only use is for messing around in the group stages and showing off otherwise it's to make the maps easier to FC for the player (which is not the intention of the bracket). HD maps aren't that bad but they're rarely used because it's such an unpredictable option compared to a map where you have a good estimate of how the other team (and your own) will perform.
I think AR10.3 maps should be picked but probably easier ones like paintings for instance, certainly not until the later stages of the tournament though.
These things should probably be what map pickers are looking for:
Balanced difficulty maps.
Heavy jump maps.
Fast stream maps.
Long stream maps.
Complex pattern maps.
AR8 maps or strange AR9 maps.
Relatively easy AR10.3 map (quarter finals+).
I'd say incorporating at least one of each of those kind of maps should be the aim of the map pickers, give or take a few depending on the round (i.e no insanely fast streams in group stages).
Also it could be worth looking into the use of some high quality unranked maps, there are a few that would be perfect for a tournament setting and provide things that ranked maps simply can't provide (unranked maps are a heavy part of the game at this point to top players and even some of the more unorthodox skills commonly practiced that aren't officially supported by the BAT should be tested).