Alright, going to reply to all stuff related to my diff.
So, no changes on my diff so far~those wrote:
We've received a lot of complaints about this map (mainly Kodora's Hard) and I'm here on behalf of the BAT to temporarily unrank this mapset before a week passes, in which it will be too late to save this mapset.
One of the bigger concerns here is an issue with the spread. With the current Hard diff which is an Insane in disguise by means of difficulty naming, this leaves a rather large gap between the second and third diffs.
Very questionable. Of course, it may be a bit hard for regular hard diff, but it is not that hard to call it Insane. SV jump is not a valid argument here - judge it by real playability please.
Furthermore, TheGrimOfCrazy's mod was not addressed, but rather shoved off, and the ranking BAT perhaps missed this. It is clearly unjustified due to this single line:15:08 Kodora: that's something what not going to be changed because it was mapped with all those overlaps in mind :IFor future reference, it's important to state why your way is better than any suggestions given (if any).
I strongly suggest read full log here. Everything what TGOC mentiored was properly replied (please read full log, it is still here). Please don't cut single phrases from log, thank you.
The last part of this address comes with all significant problems in the map that led to this unrank.
[Hard]I'm not calling any of these \unreadable\ since you have all sorts of creative excuses to divert from that, but rather, I'm asking you to find better object placement for each of the highlighted sections. Of course, if you need any help, I'm sure many of us are more than willing to help you improve this map.
- 00:07:030 (5,1) - First slider body completely overlaps with second. Yes. This is how i like to see it. There is no any readability problems with this, and this is just impossible to miss here due to intuitive placement. You can see approach circle of next slider and guess how to play this part in one try.
- 00:14:999 (2,3,4) - (2) is completely hidden under slider body, and (2,3,4) presents itself with a strange rhythm. 00:15:624 - needs to be played, and thus you cannot play 00:15:468 (4) - as a slider. Hidden note is perfectly playable and also perfectly visible (thought yes, it placed tricky, but still visible and not give any problems about readability). I also disagree with your rhythm suggestion, it doesn't fits well for me, sorry.
- 00:17:343 (1) - Circle completely hidden under slider body in the time span of 1/2. This circle not causes any readability problems due to approach circle being visible and due to spacing being enough intuitive to sightread it.
- 00:52:033 (1) - Yes, same
- 00:58:127 (2) - ^
- 01:00:003 (5) - These three are absolutely inappropriate and can be played/read much better in a different position. I'm very disagree with you, this is break my style and i also don't see ant problems about it
- 01:02:972 (7,8) - Much of (8) is hidden under (7). And? This is placed enough intuitive to play next slider, also i suggest you to take a look at this map (Dear Yuko diff - Hard diff). This plays intuitive and well enough
- 01:08:128 (2) - Circle completely hidden under slider body. Not cases readability problems, same as above.
I'm sorry, but i must refuse all those suggestions since my current placement not cases any real problems (i tested this diff a lot to be sure that it plays well, a lot of testers and at least 2 BATs confirmed that it plays well enough - and even you actually "not calling any of these \unreadable\") and because all your suggestions break my style and since you didn't suggest anything better here (except "unstack, which is not acceptable for me due to my style).