those
those wrote:
We've received a lot of complaints about this map (mainly Kodora's Hard) and I'm here on behalf of the BAT to temporarily unrank this mapset before a week passes, in which it will be too late to save this mapset.
One of the bigger concerns here is an issue with the spread. With the current Hard diff which is an Insane in disguise by means of difficulty naming, this leaves a rather large gap between the second and third diffs.
Furthermore, TheGrimOfCrazy's mod was not addressed, but rather shoved off, and the ranking BAT perhaps missed this. It is clearly unjustified due to this single line:15:08 Kodora: that's something what not going to be changed because it was mapped with all those overlaps in mind :IFor future reference, it's important to state why your way is better than any suggestions given (if any).
The last part of this address comes with all significant problems in the map that led to this unrank.
[General][Hard]
- http://puu.sh/58ZVm.png Colours much too similar.
[Insane]
- 00:07:030 (5,1) - First slider body completely overlaps with second.
- 00:14:999 (2,3,4) - (2) is completely hidden under slider body, and (2,3,4) presents itself with a strange rhythm. 00:15:624 - needs to be played, and thus you cannot play 00:15:468 (4) - as a slider.
- 00:17:343 (1) - Circle completely hidden under slider body in the time span of 1/2.
- 00:52:033 (1) -
- 00:58:127 (2) -
- 01:00:003 (5) - These three are absolutely inappropriate and can be played/read much better in a different position.
- 01:02:972 (7,8) - Much of (8) is hidden under (7).
- 01:08:128 (2) - Circle completely hidden under slider body.
I'm not calling any of these \unreadable\ since you have all sorts of creative excuses to divert from that, but rather, I'm asking you to find better object placement for each of the highlighted sections. Of course, if you need any help, I'm sure many of us are more than willing to help you improve this map.
- 00:00:780 (1,2,3,4,1) - Very erratic spacing. Can be much improved to serve as a better intro section. fixed
- 00:58:753 (3,4) - It makes zero sense for you not to do like 00:48:752 (1) - . eh just thought that would fit with vocals, it made sense anyways
- 01:19:223 (1) - Unnecessary overlapping, counter intuitive. Try 155:100. it's necessary, and it flows good
- 00:14:062 (1,1,1) - New combo spamming is largely unnecessary across the entire map. You don't want or need a new combo just because you're changing slider velocity. what's wrong with adding new combo for velocity changes?
HakuNoKaemi
HakuNoKaemi wrote:
Nope, the Hard doesn't feel that hard, and the Normal is a solid Normal. The only difficulty in bewteen might be a Normal+ with lots of 1/2, but the spread is nice as now.
a solid Easy, solid Normal, solid Hard.
Anyway,
for the Insane
00:00:780 (1,2,3,4) - play bad, since it seems it should be a stream, and the (1,2) jump doesn't seem hinted by the song, differently from the (4,1) so: remove the jump before and enlarge the spacing of those three(2,3,4) or try to map it like this (flow better, and is related to how you mapped after) fixed
00:29:532 (1) - It look pretty bad, try this fixed
00:32:657 (1,2,3,4) - after a relaxing part, and a long jump, jumping that much can be harsh, so eh it's fine i promise, i tried it lots of time
00:42:189 (4,1) - You end with the drums and start with vocals? You can try ending with the vocals to it as example: ( one slider per word, the second one is slowed up by a x0.33 section(-300 in the .osu) well just intuitive, didnt like to follow these vocals
In the end, there was no reason, for me, to unrank this.
If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
Ah, you can fully map normal and easy
Konei
Konei wrote:
Small suggestion for Yuko on Insane.
00:48:752 (1) - How about using 3/4 rhythm here aswell as you did on the second KIAI? Would be more consistent which is somehow better here in my opinion. hard to change here lol
Garven
will update the map with Haku's diff and new mp3Garven wrote:
Just a quickie mod here.
[General]
Tick rate 2 fits this song best
Do you plan on adding Haku's difficulty, Yuko? I'm not going to mod it if it's not going to be added.
Also the current mp3 sounds likeassa youtube rip. Try this one. http://puu.sh/5b1S7.mp3
192 flat BPM, offset 648. Thanks to jonathanlfj for finding, encoding, and timing this new mp3. It's not that great, but it's much better than the current one.
[Easy]
00:25:469 (1) - This section feels a bit cluttered with hit objects. It's a really calm part in the Easy difficulty. I think simplifying 00:28:282 (1,2,3) - to something like this would fit the pace much better this rhythm sounds weird o.o
00:37:970 - Adding a circle here would help transition to the next phrase fixed
00:42:658 - Insert a break here nope, as i have explained
00:47:345 (2,1,2,3) - This is incredibly boring rhythmically for the start of the kiai section. Spruce it up a bit. Same applies to 00:56:252 (1) - i dont see the problem of it.. since it's an easy diff and i just follow the drums, what's wrong with that?
01:13:910 (1,2,3) - Considering you're reaching the climax, using circles would give a better feeling of amping up. prefer sliders here... also adding circles would be hard for an easy diff
Add a spinner somewhere so that there are variable high scores possible.
[Normal]
00:21:094 - Add a break same as above
00:33:282 (1,2,3,4,1,2,3,4,1,2) - Geez. Try using circles sometimes. All sliders gives a very samey feeling and grows dull fast. nah i prefer sliders when mapping easier diffs, because sliders can be more creative in low density rhythm maps
00:38:126 - Add a circle here to transition to the next phrase better and give a feeling of actually increasing tension fixed
00:42:658 - Add a break same
00:53:908 (1) - Going with the vocals here would give a nice variation to the bland 1/1 rhythm right before fixed
01:03:909 (1) - ^ fixed
01:06:409 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This is all 1/1. :/ Try giving a little variation in here. It's pretty drab as-is. 01:11:410 (1) - is fine with the 1/1 considering the musical emphasis, but before it, there's plenty to follow that would fit within a Normal's context well it may be a bit boring but i dont think it's a serious problem...
01:13:754 - Adding a circle here would help transition to the next phrase sounds weird
Add a spinner somewhere so that there are variable high scores possible.
[Hard]
The spread from N -> H is a little high, but it's not that horrible when you put it in perspective of the set as a whole. I came here expecting something outrageous. I'm kinda disappointed.
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 -
00:07:499 (1) - Not really seeing much reason why you stacked this like that. I think using an anti-jump would work a lot better to fit with what you did at the end of the other two parts prior.
Well, I have to end this here. Getting too many interruptions and ran out of time. Hopefully this'll at least improve the easier diffs a bit. Definitely use the new mp3 and add spinners in the least.