nyan
P A N wrote:
hi Amamiya, req from kodora
I should mod the elite mapper map set again 0.0 ok here i go!
[Insane]
your map is always great amamiya D: so most of this is a nazi mod.
00:07:186 (1) - try to move to 204|212 to make this (3,1) looks similar to (1)'s tail and (2) or another word, move for create a pattern here and it still flow as the current one imo. o
00:16:093 (1,1) - move both to 234|148 to make both of them stack perfectly with 00:18:125 (1)'s tail. oo i didnt even notice that haha
00:33:282 (1) - move tail 1 grid up for perfect blanket. o
00:42:267 - hmm, why won't add a break here. if no i think it have about 5% of player that fail here D: if you want to add break here, add on 00:43:283 for fit the song no, break time is something used for letting player know "oops here's a break time you can rest freely huehue", and here's apparently not suitable to add it.
00:57:190 (1) - move to 61|184 for perfect stack with the previous (6)'s tail. o
00:57:502 (2) - what about this pattern. It's more flow imo, and make this slider connect with 00:58:284 (1) like this. hm no
01:12:660 (1,2,3,1,2,3,4) - try to make it more symmetry? no
[Normal]
00:43:283 - start break here? as insane
01:09:535 (3) - hmm why soft here, i think auto is already fit. because yuko sucks
[Easy]
00:43:283 - ^
01:08:910 (1,2) - unstack here, it can confuse beginner :3 and it just a one stack on this diff so I think its ok to unstack it. o
nice map :3 good luck and star! maybe wait for your description post for 7 days and give me kds, i want 2 kds hehe XD
fixed o_oHabiHolic wrote:
Easy Normal diff unicode check there
that 2 timing sections are used for changing the downbeat, it would be wrong if i removed them. also nothing will be different even if i remove them. o.oDoomsday wrote:
Just checked out the timing for this real quick. I think it's close, but I think just using 1 timing section: BPM: 191.99 Offset: 780 would be closer. It's up to you though if you wanna use it.
- N a n a k a - wrote:
Hi Yuko :3
Req form Kodora : Pverysmall mod I cant mod it xD
[Easy]
00:51:408 (4) - nc
01:19:848 (2) - remove whistle tail slide
01:21:723 (1) - add whistle tail slide above all fixed
[Normal]
Looks nice
[Kodorasan]
suggest hitsound mod :3
00:42:003 (3,4) - Ctrl+G
00:55:471 (3) - try to add whistle on head slide
00:56:721 (2) - add whistle here
00:56:877 (3) - remove whistle head slide and add whistle on tail slide
00:59:534 (4,5) - overlap slide
01:05:472 (3) - add whistle head slide
01:21:567 (1,2) - add whistle head slide
01:26:255 (4) - move right 1 grid
[Insane]
Awesome how I can mod it D:
Nice map :3
Star~
Natsu wrote:
HI~ Amamiya Yuko owo Kodora baka ask me to mod this so here we goGeneral:
- Combo colour 1 and 3 are almost the same what about to make the 3 one a little more dark? just to notice them are differents
Insane:
- 00:00:780 Maybe you forget to add a whistle here? sound really nice :3 nope :3
- 01:21:254 (1,2) - stack them perfect really nazi but look bad in game
- 00:11:562 can you move this two grids to the right so the pattern is more consistent with 00:11:093 (1,2,3) - also if you play it is more natural imo
- 00:08:905 (2,3,1) - use the same distance here? I feel kinda awkward when i play this in the current way yay i guess it's fine to change spacing
- 00:29:375 sound better for me If you remove the whistle here it dont sound nice there imo
- turn off grid snap and stack this 00:32:032 (1) - with 00:32:970 (3) - perfect x-x
- 00:33:282 you forget to add Finish here it empathize with the music really nice
- 00:45:939 (2,1) - another nazi stack this perfect
- 01:01:096 can you move this a little? is touching the hp bar check it:
- 01:05:472 (2,1) - uh I know is your style but this is almost unreadable in first place first to all what is the tail and waht is the head? also take in consideration the head of the slider is almost hidden by previous 01:05:159 (1) - i will like if you redo this pattern O_o that's not unreadable
- 01:26:255 add finish here sound really nice to end the song try it i didnt add finish due to the song ends so fast here, so a finish may be weird
Kodora moe Hard:
- the jump from normal to hard in the spread is kinda hard i preffer if you use OD 6 here
- 00:00:780 why you dont add a circle here? and start like the other diff for concistency also is where the player expect to start playing
- 00:12:812 (2) - add clap in the tail owo
- 01:26:255 remove clap and add finish? sound better for me
- 00:10:155 (1) - what about to add claps on the reapeats like insane diff have? or atleast add it on the first point so the player can have a good feedback from the hit
- 00:17:343 really nazi but what about move this one to x:288 y:108 look better stacked in the slider body
- 00:22:969 you maybe forget to add whistle here?
- 00:40:783 (1,2,3,4,1,2,3,4) - no hitsounds? buu add some claps here to empathize the music sound really nice
- 00:42:658 (1) - just for consistency why not remove the spinner and let this part with nothing?
- 00:57:659 (6,1) - swap NC for consistency with your stanzas pattern?
- 01:01:409 (9,1) - same as above is better readable imo
- 01:24:067 (1,2,3,4) - I told you when you ask me for test play im not a fan of this stream is the only you use in all the diff and take players off guard I preffer a repeat slider but both are fine
Normal:
- 00:19:843 (5) - move to x:462 y:39 to fix a little the distance
- 00:33:282 same as insane
- 00:57:346 (3,4) - move both of them to x:390 y:356 im begin to much nazi with the distance maybe?
- 01:16:254 (1) - x:218 y:36 same distance problem im really nazi ahahahha owo
- 01:26:255 same as insane same
Easy:
- 00:33:282 same as insane
- 01:26:255 same as insane same
GL Amamiya Yuko hope this help you and take a star or Kodora will bite me :c
Sekai-nyan wrote:
so here's my mod, Kodora asked me to mod it =w=/
Easy:
Since it's a high bpm it'll be nice if you make AR -1 it'll fit this diff better imo~
- 00:33:282 (1) - I don't think you need a nc here so it'll be better if you'll remove it ah? NC for a new part in the music o_o
- 00:55:471 (3) - move this slider one grid up so it'll make stuck under 00:52:971 (7) -
- 00:59:846 (2) - move this up and right one grid with the same reason above
Normal:
- 00:15:468 (6,1) - I don't think it'll be nice if you'll make a stuck like this in normal with high bpm song, so i suggest you to remove this stuck~ i think it's fine since it's normal diff not easy (dont slap me >.>
- 00:28:282 (1,2) - switch the nc because the vocal started on the 2 not in the 1
- 00:41:720 (2) - this reverse would be better the other way like this
- 00:47:345 (3,4) - same reason as in here 00:15:468 (6,1) - same
- 00:48:595 (6,1) - ^
- 00:48:595 (6,1) - ^
- 00:58:596 (6,1) - ^
- 01:11:410 (1,2,3,4,5,6,7,8) - randomly added so many notes in this map, i suggest you to remove some and add 1/1 short sliders instead of those notes
- 01:21:098 (6,1) - Another stucks....
Kodora's Hard:
HP +1 would do good imo, since you have AR8 and OD7...
- 00:03:592 (1) - remove this nc, i don't think it's needed here anyways...so yeah i suggest you to remove it
- 00:13:749 (2) - move this few grids up, so it'll stuck under 00:11:874 (6) -
- 00:14:999 (2) - I don't suggest you to do this in hard since, it'll make the diff more hard and more harder to read as well, maybe move this note somewhere else
- 00:16:249 (2) - move this few grids down and left so it'll stuck under 00:14:218 (3) -
- 00:17:343 (1) - wtf why is this like this....move this note above the next slider instead, i think it placed so weird imo
- 00:19:843 (5) - move this one grid to the left so it'll make nice blanket with 00:19:375 (4) -
- 00:49:221 (1,2) - those two is a bit too hard to read imo, maybe do something else with them? like this
- 00:57:659 (6) - I think you missed a finish on slider's start so, maybe add it?
- 00:58:284 (2) - well..you have so many places to put this note why under the slider ;w; just move it like this instead...
- 01:08:128 (2) - baka Kodora ;w;
Insane:
Good diff I found nothing on it o.ob Good job Yuko www
That's all i found here, Good luck with ranking it Kodora and Yuko <3
-Kirito wrote:
hi~ i got a request to kodora![]()
[General]
Video seems to be a little startling.(a new encoding.) Download
[Easy]
00:42:658 - ~ 00:45:783 - spinner add? nope
[Normal]
00:10:155 - circle add?
00:42:658 - ~ 00:45:783 - easy and the same
01:12:660 (5) - NC add? pattern changed
[Kodora's Hard]
00:10:624 (2) - NC add?
00:23:281 (2) - ^
00:32:657 - clap add (drum sound)
00:32:813 - finish add
00:32:970 - ^
00:57:502 (5,6) - change interval https://osu.ppy.sh/ss/1044606
01:02:972 - whistle add
01:05:472 - ^
01:20:004 (4) - NC add?
01:20:395 - circle add?
01:24:301 (4) - circle remove
[Insane]
00:29:532 (1) - remove the red point
00:30:001 - circle add?
00:42:658 - ~ 00:45:783 - easy and the same sorry no change in this diffvery hard..![]()
good lucky xDDD
Slow-ru wrote:
Everyone has requests from Kodora I - not the exception - you should be grateful to him ;D
Easy:
Ok!
Normal:
00:41:720 (2,1) - maybe "Break" between them? nope
Kodora's Hard:
Мне кажется, что здесь слишком много оверлапа, как, например, 00:16:875 (4,1) / 00:57:659 (6,1,2), что, вкупе с всего лишь двумя цветами, усложняет задачу. Может, сделаешь его чуть проще?
Insane:
00:42:188 (4,1) - maybe, "break", or spinner? nope
Nothing to mod here, lol
Good job.
osu file format v12
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AudioLeadIn: 1000
PreviewTime: 45705
Countdown: 0
SampleSet: Normal
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:SAVIOR OF SONG (TV Size)
TitleUnicode:SAVIOR OF SONG (TV Size)
Artist:nano feat. MY FIRST STORY
ArtistUnicode:ナノ feat. MY FIRST STORY
Creator:Amamiya Yuko
Version:Kodora's Hard
Source:蒼き鋼のアルペジオ
Tags:Skystar Kodora opening Arpeggio of Blue Steel
BeatmapID:313821
BeatmapSetID:121716
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CircleSize:4
OverallDifficulty:7
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144,248,32657,2,0,L|160:152,1,86,0|0,0:0|0:0,0:0:0:0:
96,48,32970,2,0,L|81:132,1,86,0|0,0:0|0:0,0:0:0:0:
144,248,33282,5,4,0:1:0:0:
224,336,33595,1,0,0:0:0:0:
304,248,33907,1,0,0:0:0:0:
384,336,34220,1,0,0:0:0:0:
424,120,34532,5,0,0:0:0:0:
344,32,34845,1,0,0:0:0:0:
264,120,35157,1,0,0:0:0:0:
184,32,35470,1,0,0:0:0:0:
72,216,35782,5,0,0:0:0:0:
136,320,36095,1,0,0:0:0:0:
240,256,36407,1,0,0:0:0:0:
176,152,36720,1,0,0:0:0:0:
272,72,37032,6,0,L|376:80,1,86
352,184,37345,2,0,L|456:192,1,86,0|0,0:0|0:0,0:0:0:0:
376,104,37657,6,0,L|290:97,1,86,0|0,0:0|0:0,0:0:0:0:
455,216,37970,2,0,L|369:209,1,86
288,312,38282,6,0,L|169:304,1,107.5
232,184,38595,2,0,L|113:176,1,107.5
200,280,38907,6,0,L|81:272,1,107.5
144,152,39220,2,0,L|25:144,1,107.5
232,184,39533,6,0,B|328:224|376:160|376:160|328:64,1,215,2|0,0:1|0:0,0:0:0:0:
232,56,40001,2,0,B|136:16|88:80|88:80|120:88|136:128|136:128|104:184|144:248,1,322.5,2|2,0:1|0:1,0:0:0:0:
320,304,40783,5,8,0:0:0:0:
368,215,40939,1,8,0:0:0:0:
417,304,41095,1,8,0:0:0:0:
270,214,41251,1,8,0:0:0:0:
153,56,41720,5,8,0:0:0:0:
105,145,41876,1,8,0:0:0:0:
56,56,42033,1,8,0:0:0:0:
203,146,42189,1,8,0:0:0:0:
256,192,42658,12,0,45470,0:0:0:0:
99,246,45783,6,0,L|131:310,1,64.5000024604798,0|2,0:0|0:0,0:0:0:0:
128,304,46252,6,0,B|192:280|240:336|240:336|296:312,1,172,6|0,0:0|0:0,0:0:0:0:
376,320,46720,1,8,0:0:0:0:
344,232,46877,1,0,0:0:0:0:
432,200,47033,2,0,P|456:120|416:32,1,172,2|8,0:0|0:0,0:0:0:0:
358,109,47502,2,0,P|302:147|182:131,1,172,2|0,0:0|0:0,0:0:0:0:
131,78,47970,6,0,P|139:38|163:-2,1,86,8|0,0:0|0:0,0:0:0:0:
107,174,48283,2,0,P|99:214|75:254,1,86,2|0,0:0|0:0,0:0:0:0:
34,337,48595,1,8,0:0:0:0:
128,352,48752,2,0,L|184:336|248:352|320:328,1,172,6|0,0:0|0:0,0:0:0:0:
368,264,49221,5,8,0:0:0:0:
293,336,49377,1,0,0:0:0:0:
368,264,49533,2,0,B|320:216|352:136|352:136|312:104,1,172,0|8,0:0|0:0,0:0:0:0:
248,168,50002,2,0,P|160:184|88:104,1,172,2|0,0:0|0:0,0:0:0:0:
186,98,50471,1,8,0:0:0:0:
264,48,50627,6,0,L|352:36,1,86,2|0,0:0|0:0,0:0:0:0:
461,116,50939,2,0,L|376:128,1,86,2|8,0:0|0:0,0:0:0:0:
344,216,51252,1,0,0:0:0:0:
432,256,51408,2,0,P|384:304|264:272,1,172,4|8,0:0|0:0,0:0:0:0:
344,216,51877,1,0,0:0:0:0:
344,312,52033,6,0,L|296:320|224:304|168:320,1,172,2|8,0:0|0:0,0:0:0:0:
80,304,52502,2,0,B|0:240|40:136,1,172,2|0,0:0|0:0,0:0:0:0:
75,64,52971,1,8,0:0:0:0:
160,104,53127,1,0,0:0:0:0:
213,181,53283,2,0,B|249:185|301:157|301:157|389:189,1,172,2|8,0:0|0:0,0:0:0:0:
411,271,53752,5,0,0:0:0:0:
357,350,53908,2,0,L|261:318,1,86,2|0,0:0|0:0,0:0:0:0:
208,256,54221,1,8,0:0:0:0:
112,272,54377,2,0,P|104:320|72:376,1,86,2|0,0:0|0:0,0:0:0:0:
56,208,54690,2,0,P|64:160|96:104,1,86,2|8,0:0|0:0,0:0:0:0:
173,198,55002,6,0,P|221:198|293:158,1,107.5,2|0,0:0|0:0,0:0:0:0:
235,50,55315,1,0,0:0:0:0:
358,87,55471,2,0,L|462:111,1,107.5,10|2,0:0|0:0,0:0:0:0:
456,240,55784,2,0,L|480:288,5,53.75,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
464,304,56252,6,0,L|407:311|359:343|287:335,1,172,4|0,0:0|0:0,0:0:0:0:
288,240,56721,1,10,0:0:0:0:
208,288,56877,2,0,L|112:336,1,86,0|2,0:0|0:0,0:0:0:0:
19,278,57190,2,0,L|96:240,1,86,0|8,0:0|0:0,0:0:0:0:
176,190,57502,2,0,P|218:118|178:27,1,172,2|2,0:0|0:0,0:0:0:0:
124,108,57971,5,8,0:0:0:0:
216,126,58127,2,0,P|256:120|320:88,1,86,0|0,0:0|0:0,0:0:0:0:
392,128,58440,2,0,P|405:171|440:216,1,86,2|8,0:0|0:0,0:0:0:0:
408,295,58753,6,0,B|368:336|368:336|312:288|240:320,1,172,6|0,0:0|0:0,0:0:0:0:
175,352,59221,1,8,0:0:0:0:
122,272,59378,1,0,0:0:0:0:
176,192,59534,2,0,P|180:117|104:48,1,172,2|8,0:0|0:0,0:0:0:0:
181,120,60003,2,0,L|229:136|309:128|381:144,1,172,2|0,0:0|0:0,0:0:0:0:
437,194,60471,1,8,0:0:0:0:
456,296,60628,2,0,L|415:287|335:295|287:279,1,172,2|0,0:0|0:0,0:0:0:0:
288,280,61096,1,8,0:0:0:0:
184,120,61409,1,4,0:0:0:0:
184,120,61721,5,10,0:0:0:0:
272,144,61878,1,0,0:0:0:0:
328,64,62034,2,0,B|384:112|360:192|360:192|408:232,1,172,2|8,0:0|0:0,0:0:0:0:
448,280,62503,1,2,0:0:0:0:
376,344,62659,1,0,0:0:0:0:
312,272,62815,1,0,0:0:0:0:
248,344,62972,2,0,L|224:320|160:304,1,86,10|0,0:0|0:0,0:0:0:0:
248,344,63284,2,0,B|224:320|224:320|152:368|80:280,1,172,2|8,0:0|0:0,0:0:0:0:
56,216,63753,1,0,0:0:0:0:
136,168,63909,6,0,P|152:127|144:72,1,86,2|0,0:0|0:0,0:0:0:0:
224,32,64222,1,8,0:0:0:0:
304,80,64378,2,0,L|400:64,1,86,2|0,0:0|0:0,0:0:0:0:
492,145,64690,2,0,L|407:159,1,86,2|8,0:0|0:0,0:0:0:0:
384,272,65003,6,0,L|368:296|256:320,1,107.5,2|0,0:0|0:0,0:0:0:0:
184,360,65316,1,0,0:0:0:0:
80,304,65472,2,0,L|48:176,1,107.5,10|0,0:0|0:0,0:0:0:0:
104,120,65784,6,0,P|112:96|120:48,7,53.75,8|8|8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,48,66409,6,0,P|206:48|248:40,1,86,4|2,0:0|0:0,0:0:0:0:
336,8,66722,1,8,0:0:0:0:
384,88,66878,2,0,B|432:152|392:208|392:208|416:272,1,172,2|0,0:0|0:0,0:0:0:0:
373,336,67347,1,8,0:0:0:0:
288,304,67503,2,0,B|256:264|256:264|176:248|128:328,1,172,2|0,0:0|0:0,0:0:0:0:
225,355,67972,5,8,0:0:0:0:
256,266,68128,1,2,0:0:0:0:
288,184,68285,2,0,P|248:176|168:200,1,86,0|0,0:0|0:0,0:0:0:0:
352,112,68597,2,0,P|315:93|231:96,1,86,8|0,0:0|0:0,0:0:0:0:
176,96,68910,5,4,0:0:0:0:
96,144,69066,1,2,0:0:0:0:
96,48,69222,1,8,0:0:0:0:
176,96,69378,2,0,P|176:192|80:232,1,172,2|0,0:0|0:0,0:0:0:0:
67,311,69847,1,8,0:0:0:0:
160,328,70003,6,0,B|232:296|280:336|280:336|344:320,1,172,2|0,0:0|0:0,0:0:0:0:
416,360,70472,1,8,0:0:0:0:
464,280,70628,1,2,0:0:0:0:
376,240,70785,2,0,L|368:200|384:128,1,86,0|0,0:0|0:0,0:0:0:0:
465,35,71097,2,0,L|473:75|464:120,1,86,8|0,0:0|0:0,0:0:0:0:
378,156,71410,5,12,0:0:0:0:
214,61,71722,1,8,0:0:0:0:
280,240,72035,1,8,0:0:0:0:
96,208,72347,1,8,0:0:0:0:
280,240,72660,1,8,0:0:0:0:
424,360,72972,1,8,0:0:0:0:
472,176,73285,1,8,0:0:0:0:
344,40,73597,1,8,0:0:0:0:
280,216,73910,6,0,P|272:264|224:320,1,86,8|0,0:0|0:0,0:0:0:0:
184,240,74222,2,0,P|155:279|88:308,1,86,8|0,0:0|0:0,0:0:0:0:
0,184,74535,6,0,P|5:141|26:104,1,86,8|0,0:0|0:0,0:0:0:0:
95,159,74848,2,0,P|118:123|154:99,1,86,8|0,0:0|0:0,0:0:0:0:
208,168,75160,6,0,P|240:144|288:128,1,86,8|0,0:0|0:0,0:0:0:0:
395,168,75473,2,0,P|360:194|320:208,1,86,8|0,0:0|0:0,0:0:0:0:
288,288,75785,6,0,L|304:344,5,43,8|8|8|8|8|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,352,76254,6,0,L|224:368|88:336,1,172,4|2,0:0|0:0,0:0:0:0:
98,338,76723,1,8,0:0:0:0:
32,256,76879,2,0,L|16:216|40:152,1,86,2|0,0:0|0:0,0:0:0:0:
127,55,77191,2,0,L|143:95|128:136,1,86,2|8,0:0|0:0,0:0:0:0:
168,224,77504,2,0,B|224:272|288:240|288:240|320:280,1,172,2|0,0:0|0:0,0:0:0:0:
384,336,77973,1,8,0:0:0:0:
416,248,78129,2,0,L|424:200|456:160,1,86,2|0,0:0|0:0,0:0:0:0:
399,42,78442,2,0,L|391:90|368:120,1,86,2|8,0:0|0:0,0:0:0:0:
368,120,78754,1,4,0:0:0:0:
176,112,79067,6,0,L|208:80,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
80,120,79379,2,0,B|88:192|152:208|152:208|136:288,1,172,2|2,0:0|0:0,0:0:0:0:
88,336,79848,1,8,0:0:0:0:
184,344,80004,2,0,L|248:352|304:320|368:320,1,172,2|2,0:0|0:0,0:0:0:0:
432,288,80473,2,0,P|447:248|443:206,1,86,8|2,0:0|0:0,0:0:0:0:
371,86,80785,2,0,P|355:125|360:168,1,86,0|2,0:0|0:0,0:0:0:0:
344,264,81098,2,0,L|304:288|256:288,1,86,8|4,0:0|0:0,0:0:0:0:
128,160,81567,6,0,L|96:208,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,81879,2,0,B|280:144|336:96|336:96|376:120,1,172,2|0,0:0|0:0,0:0:0:0:
372,208,82348,1,8,0:0:0:0:
456,168,82504,2,0,P|488:240|456:344,1,172,2|0,0:0|0:0,0:0:0:0:
376,360,82973,1,8,0:0:0:0:
288,320,83129,2,0,B|240:304|240:304|208:368|120:360,1,172,2|0,0:0|0:0,0:0:0:0:
152,264,83598,1,8,0:0:0:0:
56,248,83754,2,0,P|80:200|112:176,1,86,4|0,0:0|0:0,0:0:0:0:
192,88,84067,5,2,0:0:0:0:
192,88,84145,1,0,0:0:0:0:
192,88,84223,1,8,0:0:0:0:
263,150,84380,2,0,P|351:158|407:70,1,172,2|0,0:0|0:0,0:0:0:0:
384,8,84848,1,8,0:0:0:0:
320,72,85005,1,0,0:0:0:0:
336,168,85161,6,0,P|344:216|376:256,1,86,2|0,0:0|0:0,0:0:0:0:
304,368,85473,2,0,P|298:325|275:289,1,86,10|0,0:0|0:0,0:0:0:0:
176,232,85786,5,8,0:0:0:0:
224,128,85942,1,8,0:0:0:0:
280,224,86098,1,8,0:0:0:0:
112,137,86255,1,8,0:0:0:0:
wcx19911123 wrote:
as your request
[General]
我觉得combo color可以在区别明显点 還好啦0.0
[Easy]
01:08:910 (1,2) - 要么一条直线要么岔开点,好看点
[Normal]
00:15:624 (1,2,3) - 可以摆直点
00:40:783 (1,2) - 像这种我建议每个换成2个1/2slider,折返太多新人可能难读
00:50:627 - 这个whistle感觉不太合曲 刪完聽了聽感覺有點怪, 還是保留
[Kodora's Hard]
HD is too low, +1 at least please
00:06:405 (3) - its shape can be better.. maybe need to replace the nod which is at x:344 y:296
00:52:502 (2,3) - slider first and circle later? rhythm can be better imo
00:57:502 (5,6) - ^
这vocal听着想死
sp3 is sad /.\spboxer3 wrote:
They stacked perfectly, but they are clearly readable.Azmato wrote:
00:11:093 (3) , 00:18:125 (4) , 00:24:219 (4) , 00:26:719 (3) , 00:27:969 (3) ...are they stack completly?? I played Hard, I think they didn't fit D:...
If it's your style, ignore this.
Kodora wrote:
Nymph best ninja <3They stacked perfectly, but they are clearly readable.Azmato wrote:
00:11:093 (3) , 00:18:125 (4) , 00:24:219 (4) , 00:26:719 (3) , 00:27:969 (3) ...are they stack completly?? I played Hard, I think they didn't fit D:...
If it's your style, ignore this.
Yes, it is part of my style.
That's actually true, but I have to agree with Konei; the spread between normal and hard is rather bad, due to this really big SV jump.Aqo wrote:
lol ^ how can hard be too hard the whole point of "hard" is to be "hard" :D
Song requires this SV. I tested it several times with different SV and i must say that slower one is just doesn't fit for me (i even asked several BATs about x1.72 SV usage - it is totally common here).Irreversible wrote:
That's actually true, but I have to agree with Konei; the spread between normal and hard is rather bad, due to this really big SV jump.
That doesn't mean anything; even if you could surely say that the players who fc'd it were all average players, it still doesn't have to be for everyone. Maybe those players had a good day today? You never know.Kodora wrote:
(...) However, it is really not that fast or hard to call it Insane tho - it was FC'd very fast by average skill players (...)
15:08 Kodora: that's something what not going to be changed because it was mapped with all those overlaps in mind :IFor future reference, it's important to state why your way is better than any suggestions given (if any).
So, no changes on my diff so far~those wrote:
We've received a lot of complaints about this map (mainly Kodora's Hard) and I'm here on behalf of the BAT to temporarily unrank this mapset before a week passes, in which it will be too late to save this mapset.
One of the bigger concerns here is an issue with the spread. With the current Hard diff which is an Insane in disguise by means of difficulty naming, this leaves a rather large gap between the second and third diffs.
Very questionable. Of course, it may be a bit hard for regular hard diff, but it is not that hard to call it Insane. SV jump is not a valid argument here - judge it by real playability please.
Furthermore, TheGrimOfCrazy's mod was not addressed, but rather shoved off, and the ranking BAT perhaps missed this. It is clearly unjustified due to this single line:15:08 Kodora: that's something what not going to be changed because it was mapped with all those overlaps in mind :IFor future reference, it's important to state why your way is better than any suggestions given (if any).
I strongly suggest read full log here. Everything what TGOC mentiored was properly replied (please read full log, it is still here). Please don't cut single phrases from log, thank you.
The last part of this address comes with all significant problems in the map that led to this unrank.
[Hard]I'm not calling any of these \unreadable\ since you have all sorts of creative excuses to divert from that, but rather, I'm asking you to find better object placement for each of the highlighted sections. Of course, if you need any help, I'm sure many of us are more than willing to help you improve this map.
- 00:07:030 (5,1) - First slider body completely overlaps with second. Yes. This is how i like to see it. There is no any readability problems with this, and this is just impossible to miss here due to intuitive placement. You can see approach circle of next slider and guess how to play this part in one try.
- 00:14:999 (2,3,4) - (2) is completely hidden under slider body, and (2,3,4) presents itself with a strange rhythm. 00:15:624 - needs to be played, and thus you cannot play 00:15:468 (4) - as a slider. Hidden note is perfectly playable and also perfectly visible (thought yes, it placed tricky, but still visible and not give any problems about readability). I also disagree with your rhythm suggestion, it doesn't fits well for me, sorry.
- 00:17:343 (1) - Circle completely hidden under slider body in the time span of 1/2. This circle not causes any readability problems due to approach circle being visible and due to spacing being enough intuitive to sightread it.
- 00:52:033 (1) - Yes, same
- 00:58:127 (2) - ^
- 01:00:003 (5) - These three are absolutely inappropriate and can be played/read much better in a different position. I'm very disagree with you, this is break my style and i also don't see ant problems about it
- 01:02:972 (7,8) - Much of (8) is hidden under (7). And? This is placed enough intuitive to play next slider, also i suggest you to take a look at this map (Dear Yuko diff - Hard diff). This plays intuitive and well enough
- 01:08:128 (2) - Circle completely hidden under slider body. Not cases readability problems, same as above.
I'm sorry, but i must refuse all those suggestions since my current placement not cases any real problems (i tested this diff a lot to be sure that it plays well, a lot of testers and at least 2 BATs confirmed that it plays well enough - and even you actually "not calling any of these \unreadable\") and because all your suggestions break my style and since you didn't suggest anything better here (except "unstack, which is not acceptable for me due to my style).
17VA wrote:
I agree.
It needs one more Hard diff.
Kodora's hard feels like almost insane.
http://puu.sh/5ahQn.osuSekai-nyan wrote:
Let's see what i can find on Haku's diff, I've been asked to mod it!
Haku no Arpeggio:Wow nice diff o.o/ that's all I could find <3
- 00:06:874 (1) - you made a small overlap here, so how about moving this slider like this to avoid the overlapping?
The overlap is seeable only from the editor, it doesn't affect it while playing. (2) is more curved and a little rotated in front of (1) too, so I do like the pattern as it was too ^^- 00:27:969 (4) - i don't think the slider's end needs a finish sound, since it's way too loud for this part, and i suggest you to remove it
Dampened it to 20%
Good luck with the Rerank Yuko :3
That sums it up for me. I have seen the Hard diff, and I didn't find the gap between the two diffs SO BIG, I have seen really worse cases. Kodora's Hard imho is just an Hard, no more and no less. The only reason that could make it a bit more difficult than the rest of the Hards is probably the quite high BPM and some overlaps, but I personally don't think that an unrank was needed there. The only thing that I didn't find really readable and more suitable for an insane is 00:17:343 (1) - , which I would have just stacked on 00:17:500 (2) - and that's it. Oh well, I guess it's too late to argue now... Good luck with reranking your map! If I have time I'll also try to mod the map and try to get this back.IceBeam wrote:
wow guys I'm a bit dissapointed
I completely disagree that the mapset is unbalanced..every difficulty mapped just like it should be for 4-diffs mapset. there's a possible small gap between normal and hard, but I'd rather said Normal could be a bit harder, but Kodora's Hard...it's literally can't even be easier, seriously. It's mapped using the lowest possible distance spacing and ar for comfortable play, otherwise it would be just a mess. come on guys, it's a 192 bpm song we're speaking about.
but I also liked Normal, it probably could use more 1/2 complicated rhythm patterns but that's not essential.
I would perhaps disupute about semi-hidden objects in Hard, but that's, you know, a certain BATs' choice whether to accept them or not and it should be done before ranking. the map got ranked, so you shouldn't have bothered it now,imo
anyways I hope you guys work this out asap cause this map is really decent one,gl
I used really few jumps what aren't feels hard even if you put DT on, i tested it carefully before using it.Konei wrote:
Hard is more of a soft Insane, jumps in KIAI are too overused in my opinion.
All those overlaps were done in a very intuitive way. They all keeps with same spacing and placed to make them easy to read with nomod-on.Konei wrote:
Also a lot of those overlaps with circles are badly done, they're bad readable and don't spread well with Normal's experience.
I used x1.72 SV to achieve reasonable long sliders for overlapped patterns, and this was onliest reason why i did it. I asked several modders and BATs before using it, and this is also not onliest Hard with such BPM what uses SV over 1.60. I really feel like you even didn't played it, sorry - sliders here really not that fast, and this also was confirmed by a lot of people. Don't judge real speed just by numbers please.Konei wrote:
Also Easy SV -> 0,80 Normal SV -> 1,00 Hard SV -> 1,72 LOL.
SV changes reflecting song's tempo. Thought, x0.25 SV raisings aren't even noticeable much.Konei wrote:
+ Hard's SV changes to 1,20, this is really too much and not fiting in my opinion.
At least i want to see some good arguments from them about WHY this is bad.HakuNoKaemi wrote:
If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
And you're not the onliest person who said this. I asked several BATs about it and they are confirmed that diff spread was already fine as it was, but now we need to remove all scores what people achieve here. Oh well.HakuNoKaemi wrote:
In the end, there was no reason, for me, to unrank this.
THIS. OMG IceBeam i love you.IceBeam wrote:
wow guys I'm a bit dissapointed
I completely disagree that the mapset is unbalanced..every difficulty mapped just like it should be for 4-diffs mapset. there's a possible small gap between normal and hard, but I'd rather said Normal could be a bit harder, but Kodora's Hard...it's literally can't even be easier, seriously. It's mapped using the lowest possible distance spacing and ar for comfortable play, otherwise it would be just a mess. come on guys, it's a 192 bpm song we're speaking about.
but I also liked Normal, it probably could use more 1/2 complicated rhythm patterns but that's not essential.
I would perhaps disupute about semi-hidden objects in Hard, but that's, you know, a certain BATs' choice whether to accept them or not and it should be done before ranking. the map got ranked, so you shouldn't have bothered it now,imo
anyways I hope you guys work this out asap cause this map is really decent one,gl
I really don't see problems with overlapped patterns on Hard diffs as long as they places on intuitive & readable manner. All of them placed with same DS, in same ways. I tested it a lot with people who have various skill level and everyone was able to read & hit them.Zarerion wrote:
"This is bad because it's unreadable."
This is usually not a good argument since readabilty is always entirely up to the player. However that generally applies mainly to Highdiffs, while the usual [Hard] diff should be in a reading difficulty range that the usual [Hard] player can read without toooooooo much trouble.
When the majority of mappers that check a map consider the reading difficulty of map much higher than what the usual [Hard] should have, there's most likely something wrong. This can be fixed either by adjusting the spread (as in adding a new diff like you guys did) or changing those hard part.
What should be done right now depends depends on the spread, not the mapper spirit. Making Kodora's Hard, containing jumps and stuff, much easier would make the gap from Hard -> Insane too high and we'd end up with a similar problem, so the correct way of fixing this is most likely adding a new diff. You did that, but I suppose it was done for the wrong reasons.
Point was not "it's not unrankable so I won't change it". Point is i didn't receive any damn good reasons for removing all overlapped patterns (thought i changed some patters where i received good reasons to fix them).Zarerion wrote:
"This is not unrankable so I won't change it. It's my style."
Even worse argument. If you can't justify why you mapped something the way you did and have to use that line, something is wrong as well.
Note the following: You don't always need to justify patterns or choice of object placement by how it fits the music perfectly. Gimmicks that simply exist to make the playing experience interesting are fine, too, sometimes it's even alright to say "this looks better". Therefore, explain in what way your gimmick IMPROVES the playing experience. If you aren't able to do that and other mappers and modders explain in detail why your gimmick actually WORSENS that experience, you should consider that they might be correct.
I already changed some most cruel overlaps what everyone keep mentioring, but rest of them should be fine with new diff spread.Zarerion wrote:
You know, in this specific case the best thing you could have done after the unrank was trying to compromise.
I myself know that it is unpleasant to be told that the main idea of your map sucks and that you don't feel well aboiut changing it, so try to only change it partly and see whether that works.
In this map you have slider overlapping a) circles and b) other sliders. Reading the slideroverlaps is much easier than the circleoverlaps because the player sees the slidertrack and can use it to read the object, this doesn't work with completely covered circles, which can only be seen with approach circles.
So stick to the idea of overlapping sliderheads, but change the circles. That way you can keep "your style" and fix the readbility issues. This kind of approach is the best for both sides, as it is usually the fastest.
Source should be in the language it is supposed to be. Thought yes, needs to fix tags.Ceris wrote:
Just a quick thing. Since the anime is called "Aoki Hagane no Arpeggio: Ars Nova", add "Ars Nova" to the tags. Or even better, change the source name to romaji.
Thank you kevin, i changed this.-kevincela- wrote:
That sums it up for me. I have seen the Hard diff, and I didn't find the gap between the two diffs SO BIG, I have seen really worse cases. Kodora's Hard imho is just an Hard, no more and no less. The only reason that could make it a bit more difficult than the rest of the Hards is probably the quite high BPM and some overlaps, but I personally don't think that an unrank was needed there. The only thing that I didn't find really readable and more suitable for an insane is 00:17:343 (1) - , which I would have just stacked on 00:17:500 (2) - and that's it. Oh well, I guess it's too late to argue now... Good luck with reranking your map! If I have time I'll also try to mod the map and try to get this back.
osu file format v12
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Artist:nano feat. MY FIRST STORY
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Grazie Nemis ^^Nemis wrote:
What. The spread was perfect as it was! Anyway, let's give some suggestions for Haku's difficulty then (hoping that yuko is going to add it since I don't think those is going to give the heart back without another diff between the hard and the normal).
[Haku no Arpeggio]Spero di esser stato un minimo utile ^-^
- 00:09:999 (6) - Mi sembra sbagliato escludere la musica di sottofondo che parte nel bel mezzo di questo slider anche se non fa parte dei vocals, consiglierei quindi di aggiungeci una nota. Trovo perfetta la combinazione 1 note sul red tick + 1/2 slider che parte su quello bianco.
- 00:10:624 (7,1,2,3) - Questo pattern è davvero poco intuitivo e difficile da leggere in quanto ci sono diverse note che cadono sui red ticks. Ti consiglierei di cambiare il pattern (non necessariamente il ritmo) rendendolo più leggibile, magari sostituendo 00:11:249 (2,3) - questi due elementi con dua sliders 1/1 che partono sui red ticks.
Ho modificato spostando il (6) 1/2 avanti e aggiungendo dei circle prima e dopo( che finiscono comunque su tick rossi)- 00:56:252 (4) - Aggiungi una new combo quì e rimuovi quella successiva (00:56:721 (1) - ). Trovo molto meglio falla partire con l'inizio del nuovo KIAI anzichè con il partire dei vocals.
Preferisco comunque che l'NC sia consistente con le liriche, come ho fatto in tutta la mappa
EDIT: Also, I'd highly suggest to change the colors a bit since they are really similar between them, even if they have different tones; while playing I find hard to see when the combo changes without looking at the numbers.
IceBeam wrote:
wow guys I'm a bit dissapointed
but that's, you know, a certain BATs' choice whether to accept them or not and it should be done before ranking. the map got ranked, so you shouldn't have bothered it now,imo
IIceBeam wrote:
I'm a bit dissapointed
You did get reasons. You might not agree with those reasons, which is why you keep ignoring, but you did get them.Kodora wrote:
Point was not "it's not unrankable so I won't change it". Point is i didn't receive any damn good reasons for removing all overlapped patterns (thought i changed some patters where i received good reasons to fix them).
Zarerion wrote:
You did get reasons. You might not agree with those reasons, which is why you keep ignoring, but you did get them.
Also you ignored that specific point of mine.
How DO the overlaps IMPROVE the map in your opinion? To me it looks random and just makes the map harder to read. Doing stuff for difficulty is okay in Insane diffs, but not in a Hard, unless it fits the spread which isn't the case here, so tell me, why did you use these overlaps in the first place?
I'll just quote post aboveZarerion wrote:
keep in mind I myself don't really agree with the unrank, but since we're at this point already I might as well ask some unpleasant questions to make you think about your own mapping a bit
HakuNoKaemi wrote:
If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
Garven wrote:
Just a quickie mod here.
[General]
Tick rate 2 fits this song best Yes, it fits at most of parts but sadly sounds too busy at the beginning & calm part due to SV changes & songs tempo - this song cries for multiple tickrate ;_;
[Hard]
The spread from N -> H is a little high, but it's not that horrible when you put it in perspective of the set as a whole. I came here expecting something outrageous. I'm kinda disappointed.
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 - I just do not want to make it too clamped here :<
00:07:499 (1) - Not really seeing much reason why you stacked this like that. I think using an anti-jump would work a lot better to fit with what you did at the end of the other two parts prior. Fixed that.
Well, I have to end this here. Getting too many interruptions and ran out of time. Hopefully this'll at least improve the easier diffs a bit. Definitely use the new mp3 and add spinners in the least.
osu file format v12
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Title:SAVIOR OF SONG (TV Size)
TitleUnicode:SAVIOR OF SONG (TV Size)
Artist:nano feat. MY FIRST STORY
ArtistUnicode:ナノ feat. MY FIRST STORY
Creator:Amamiya Yuko
Version:Kodora
Source:蒼き鋼のアルペジオ
Tags:Skystar Kodora opening Arpeggio of Blue Steel
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456,168,82504,2,0,P|488:240|456:344,1,172,2|0,0:0|0:0,0:0:0:0:
376,360,82973,1,8,0:0:0:0:
288,320,83129,2,0,B|240:304|240:304|208:368|120:360,1,172,2|0,0:0|0:0,0:0:0:0:
152,264,83598,1,8,0:0:0:0:
56,248,83754,2,0,P|80:200|112:176,1,86,4|0,0:0|0:0,0:0:0:0:
192,88,84067,5,2,0:0:0:0:
192,88,84145,1,0,0:0:0:0:
192,88,84223,1,8,0:0:0:0:
263,150,84380,2,0,P|351:158|407:70,1,172,2|0,0:0|0:0,0:0:0:0:
384,8,84848,1,8,0:0:0:0:
320,72,85005,1,0,0:0:0:0:
336,168,85161,6,0,P|344:216|376:256,1,86,2|0,0:0|0:0,0:0:0:0:
304,368,85473,2,0,P|298:325|275:289,1,86,10|0,0:0|0:0,0:0:0:0:
176,232,85786,5,8,0:0:0:0:
224,128,85942,1,8,0:0:0:0:
280,224,86098,1,8,0:0:0:0:
112,137,86255,1,8,0:0:0:0:
You're just asking what you won't understand.Zarerion wrote:
You did get reasons. You might not agree with those reasons, which is why you keep ignoring, but you did get them.Kodora wrote:
Point was not "it's not unrankable so I won't change it". Point is i didn't receive any damn good reasons for removing all overlapped patterns (thought i changed some patters where i received good reasons to fix them).
Also you ignored that specific point of mine.
How DO the overlaps IMPROVE the map in your opinion? To me it looks random and just makes the map harder to read. Doing stuff for difficulty is okay in Insane diffs, but not in a Hard, unless it fits the spread which isn't the case here, so tell me, why did you use these overlaps in the first place?
keep in mind I myself don't really agree with the unrank, but since we're at this point already I might as well ask some unpleasant questions to make you think about your own mapping a bit
Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.Kodora wrote:
Because it already was accepted as rankable (and was ranked).Zarerion wrote:
I like how you keep saying why it should not be unranked, but not why it should be ranked
Hope you got my answer.
Hm. I don't think that's a good example to the case here. There were no apparent unrankable issues but was unranked because of a rather subjective reason (complaints from some players and that of the unrank-BAT). Kodora is saying that since it doesn't go against any ranking rules the map is still rankable as it was, although the map's style is controversial.Konei wrote:
Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.
For this case was no any misunderstanding of ranking rules and this was already pointed out several times here. This unrank is subjective, and also very, very questionable.Konei wrote:
Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.
Other than what they say.Konei wrote:
Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.Kodora wrote:
Because it already was accepted as rankable (and was ranked).
Hope you got my answer.
Kodora wrote:
Fear变态 >_>
Kodora wrote:
Fear变态 >_>