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HakuNoKaemi

Sekai-nyan wrote:

Let's see what i can find on Haku's diff, I've been asked to mod it!


Haku no Arpeggio:
  1. 00:06:874 (1) - you made a small overlap here, so how about moving this slider like this to avoid the overlapping?
    The overlap is seeable only from the editor, it doesn't affect it while playing. (2) is more curved and a little rotated in front of (1) too, so I do like the pattern as it was too ^^
  2. 00:27:969 (4) - i don't think the slider's end needs a finish sound, since it's way too loud for this part, and i suggest you to remove it
    Dampened it to 20%
Wow nice diff o.o/ that's all I could find <3

Good luck with the Rerank Yuko :3
http://puu.sh/5ahQn.osu

Answered what I didn't change/did differently
Topic Starter
Skystar
hi hi guys I'm sorry.

the reason why I didn't immediately deal with this map was I got some fucking trouble in my real life. I couldn't even use my PC yesterday.

will figure out all the stuff of this once I have solved my trouble in real life. sorry for being delaying.
Ceris
Just a quick thing. Since the anime is called "Aoki Hagane no Arpeggio: Ars Nova", add "Ars Nova" to the tags. Or even better, change the source name to romaji.
HakuNoKaemi
Tekklorn
Bit disappointed about the unrank, I personally thought it was fine. Best of luck to the rerank then I guess.
Konei
Small suggestion for Yuko on Insane.

00:48:752 (1) - How about using 3/4 rhythm here aswell as you did on the second KIAI? Would be more consistent which is somehow better here in my opinion.
-kevincela-

IceBeam wrote:

wow guys I'm a bit dissapointed

I completely disagree that the mapset is unbalanced..every difficulty mapped just like it should be for 4-diffs mapset. there's a possible small gap between normal and hard, but I'd rather said Normal could be a bit harder, but Kodora's Hard...it's literally can't even be easier, seriously. It's mapped using the lowest possible distance spacing and ar for comfortable play, otherwise it would be just a mess. come on guys, it's a 192 bpm song we're speaking about.

but I also liked Normal, it probably could use more 1/2 complicated rhythm patterns but that's not essential.

I would perhaps disupute about semi-hidden objects in Hard, but that's, you know, a certain BATs' choice whether to accept them or not and it should be done before ranking. the map got ranked, so you shouldn't have bothered it now,imo

anyways I hope you guys work this out asap cause this map is really decent one,gl
That sums it up for me. I have seen the Hard diff, and I didn't find the gap between the two diffs SO BIG, I have seen really worse cases. Kodora's Hard imho is just an Hard, no more and no less. The only reason that could make it a bit more difficult than the rest of the Hards is probably the quite high BPM and some overlaps, but I personally don't think that an unrank was needed there. The only thing that I didn't find really readable and more suitable for an insane is 00:17:343 (1) - , which I would have just stacked on 00:17:500 (2) - and that's it. Oh well, I guess it's too late to argue now... Good luck with reranking your map! If I have time I'll also try to mod the map and try to get this back.
Nemis
What. The spread was perfect as it was! Anyway, let's give some suggestions for Haku's difficulty then (hoping that yuko is going to add it since I don't think those is going to give the heart back without another diff between the hard and the normal).

[Haku no Arpeggio]
  1. 00:09:999 (6) - Mi sembra sbagliato escludere la musica di sottofondo che parte nel bel mezzo di questo slider anche se non fa parte dei vocals, consiglierei quindi di aggiungeci una nota. Trovo perfetta la combinazione 1 note sul red tick + 1/2 slider che parte su quello bianco.
  2. 00:10:624 (7,1,2,3) - Questo pattern è davvero poco intuitivo e difficile da leggere in quanto ci sono diverse note che cadono sui red ticks. Ti consiglierei di cambiare il pattern (non necessariamente il ritmo) rendendolo più leggibile, magari sostituendo 00:11:249 (2,3) - questi due elementi con dua sliders 1/1 che partono sui red ticks.
  3. 00:15:156 (5) - Suona malissimo questo clap quì! Spostalo sulla testa di 00:15:468 (6) - questo slider, così sì che va bene. Ti consiglierei inoltre di aggiungerne un secondo sulla testa di 00:14:843 (4) - quest'altro slider.
  4. 00:23:281 (2,3,4) - Quì trovo il blanket fatto un poco male, sono più che sicuro che tu possa migliorarlo almeno un poco!
  5. 00:31:719 (1,2,1) - Ti consiglio vivamente di stackare questi elementi manualmente o di cambiare la struttura del pattern, in questo momento se giochi la map ti accorgerai che c'è qualcosa che non va in questo stack:
  6. 00:39:064 (2,3,4) - Come riportato sotto, nello screenshot, mentre si gioca questo pattern si sfasa il blanket. Prova quindi a stackare manualmente questi due elementi (è sufficiente spostare 00:39:533 (4) - questo elemento a x:444 y:100).
  7. 00:46:252 (3) - New combo quì per enfatizzare l'inizio del chorus/KIAI anche se la combo precedente sarà composta solamente da due note.
  8. 00:47:970 (6) - Anche quì trovo questo clap orrendo... non l'avrai mica fatto di proposito D:? Secondo me suona decisamente meglio sulla sua testa, non sulla sua fine, mantieni questa consistenza con i clap e vedrai che gli hitsounds spaccheranno di più.
  9. 00:56:252 (4) - Aggiungi una new combo quì e rimuovi quella successiva (00:56:721 (1) - ). Trovo molto meglio falla partire con l'inizio del nuovo KIAI anzichè con il partire dei vocals.
  10. 01:24:067 (1,2,3) - Stessa cosa di 00:31:719 (1,2,1) - , guarda cosa succede:
Spero di esser stato un minimo utile ^-^

EDIT: Also, I'd highly suggest to change the colors a bit since they are really similar between them, even if they have different tones; while playing I find hard to see when the combo changes without looking at the numbers.
Kodora
Finally i have time to reply to all this stuff, so

Konei wrote:

Hard is more of a soft Insane, jumps in KIAI are too overused in my opinion.
I used really few jumps what aren't feels hard even if you put DT on, i tested it carefully before using it.

Konei wrote:

Also a lot of those overlaps with circles are badly done, they're bad readable and don't spread well with Normal's experience.
All those overlaps were done in a very intuitive way. They all keeps with same spacing and placed to make them easy to read with nomod-on.
About spread: this is why this diff called Hard, not a Normal + or so. + it's really not THAT hard to play.

Konei wrote:

Also Easy SV -> 0,80 Normal SV -> 1,00 Hard SV -> 1,72 LOL.
I used x1.72 SV to achieve reasonable long sliders for overlapped patterns, and this was onliest reason why i did it. I asked several modders and BATs before using it, and this is also not onliest Hard with such BPM what uses SV over 1.60. I really feel like you even didn't played it, sorry - sliders here really not that fast, and this also was confirmed by a lot of people. Don't judge real speed just by numbers please.

Well, should be more balanced with Haku's diff anyway.

Konei wrote:

+ Hard's SV changes to 1,20, this is really too much and not fiting in my opinion.
SV changes reflecting song's tempo. Thought, x0.25 SV raisings aren't even noticeable much.

HakuNoKaemi wrote:

If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
At least i want to see some good arguments from them about WHY this is bad.

HakuNoKaemi wrote:

In the end, there was no reason, for me, to unrank this.
And you're not the onliest person who said this. I asked several BATs about it and they are confirmed that diff spread was already fine as it was, but now we need to remove all scores what people achieve here. Oh well.

IceBeam wrote:

wow guys I'm a bit dissapointed

I completely disagree that the mapset is unbalanced..every difficulty mapped just like it should be for 4-diffs mapset. there's a possible small gap between normal and hard, but I'd rather said Normal could be a bit harder, but Kodora's Hard...it's literally can't even be easier, seriously. It's mapped using the lowest possible distance spacing and ar for comfortable play, otherwise it would be just a mess. come on guys, it's a 192 bpm song we're speaking about.

but I also liked Normal, it probably could use more 1/2 complicated rhythm patterns but that's not essential.

I would perhaps disupute about semi-hidden objects in Hard, but that's, you know, a certain BATs' choice whether to accept them or not and it should be done before ranking. the map got ranked, so you shouldn't have bothered it now,imo

anyways I hope you guys work this out asap cause this map is really decent one,gl
THIS. OMG IceBeam i love you.

Zarerion wrote:

"This is bad because it's unreadable."
This is usually not a good argument since readabilty is always entirely up to the player. However that generally applies mainly to Highdiffs, while the usual [Hard] diff should be in a reading difficulty range that the usual [Hard] player can read without toooooooo much trouble.
When the majority of mappers that check a map consider the reading difficulty of map much higher than what the usual [Hard] should have, there's most likely something wrong. This can be fixed either by adjusting the spread (as in adding a new diff like you guys did) or changing those hard part.

What should be done right now depends depends on the spread, not the mapper spirit. Making Kodora's Hard, containing jumps and stuff, much easier would make the gap from Hard -> Insane too high and we'd end up with a similar problem, so the correct way of fixing this is most likely adding a new diff. You did that, but I suppose it was done for the wrong reasons.
I really don't see problems with overlapped patterns on Hard diffs as long as they places on intuitive & readable manner. All of them placed with same DS, in same ways. I tested it a lot with people who have various skill level and everyone was able to read & hit them.

Zarerion wrote:

"This is not unrankable so I won't change it. It's my style."
Even worse argument. If you can't justify why you mapped something the way you did and have to use that line, something is wrong as well.
Note the following: You don't always need to justify patterns or choice of object placement by how it fits the music perfectly. Gimmicks that simply exist to make the playing experience interesting are fine, too, sometimes it's even alright to say "this looks better". Therefore, explain in what way your gimmick IMPROVES the playing experience. If you aren't able to do that and other mappers and modders explain in detail why your gimmick actually WORSENS that experience, you should consider that they might be correct.
Point was not "it's not unrankable so I won't change it". Point is i didn't receive any damn good reasons for removing all overlapped patterns (thought i changed some patters where i received good reasons to fix them).

Zarerion wrote:

You know, in this specific case the best thing you could have done after the unrank was trying to compromise.
I myself know that it is unpleasant to be told that the main idea of your map sucks and that you don't feel well aboiut changing it, so try to only change it partly and see whether that works.
In this map you have slider overlapping a) circles and b) other sliders. Reading the slideroverlaps is much easier than the circleoverlaps because the player sees the slidertrack and can use it to read the object, this doesn't work with completely covered circles, which can only be seen with approach circles.
So stick to the idea of overlapping sliderheads, but change the circles. That way you can keep "your style" and fix the readbility issues. This kind of approach is the best for both sides, as it is usually the fastest.
I already changed some most cruel overlaps what everyone keep mentioring, but rest of them should be fine with new diff spread.

Ceris wrote:

Just a quick thing. Since the anime is called "Aoki Hagane no Arpeggio: Ars Nova", add "Ars Nova" to the tags. Or even better, change the source name to romaji.
Source should be in the language it is supposed to be. Thought yes, needs to fix tags.

-kevincela- wrote:

That sums it up for me. I have seen the Hard diff, and I didn't find the gap between the two diffs SO BIG, I have seen really worse cases. Kodora's Hard imho is just an Hard, no more and no less. The only reason that could make it a bit more difficult than the rest of the Hards is probably the quite high BPM and some overlaps, but I personally don't think that an unrank was needed there. The only thing that I didn't find really readable and more suitable for an insane is 00:17:343 (1) - , which I would have just stacked on 00:17:500 (2) - and that's it. Oh well, I guess it's too late to argue now... Good luck with reranking your map! If I have time I'll also try to mod the map and try to get this back.
Thank you kevin, i changed this.
Kodora
Also reply to all modders here:

Tsukuyomi
in kodora's hard
01:02:972 (7) - this one affects the flow a bit
because of overlap ad stack 2 sliders' head,and this is kiai moving is in a fierce statu,need to read 01:03:284 (8) - first and move cursor back, makes me uncomfortable
Alright, changed this one

HakuNoKaemi
01:02:972 (7) -
Try this to improve the pattern graphically (it's played the same way)
The slider was a bit cramped, so it did look strange Unstacked this to make it easier to read

00:52:033 (1) - Nazi this from y:312 to y:313
(You would probably have killed me for suggesting this XD)↓ Fixed nazi, but most likely BATs will kill me if i'll apply this (thought it really looks good for me :V)

Change the Combo Colour 3 since it do look too similar to Combo Colour 1. I may suggest using 170,193,255 (similar to Iona's hair,Takao's dress)
I don't want kudosu's for this

Ah, before I don't remember
00:25:781 (1,2,3) - is repeated 5 time in the same section, so try
00:27:032 (1,3,4) -
00:28:282 (1,2,3) - Sorry, no to all last 3 here since it breaks a lot of patters :V


I appreciate everyone's help & support - thank you very much. I really hope it can be re-ranked asap.

Here's diff, i also renamed it in case if you apply Haku's diff since we have easier Hard diff here

SPOILER
osu file format v12

[General]
AudioFilename: savior of song.mp3
AudioLeadIn: 1000
PreviewTime: 45705
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 81020,81098
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SAVIOR OF SONG (TV Size)
TitleUnicode:SAVIOR OF SONG (TV Size)
Artist:nano feat. MY FIRST STORY
ArtistUnicode:ナノ feat. MY FIRST STORY
Creator:Amamiya Yuko
Version:Kodora
Source:蒼き鋼のアルペジオ
Tags:Skystar Kodora opening Arpeggio of Blue Steel
BeatmapID:313821
BeatmapSetID:121716

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.72
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
Video,650,"PV.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
780,312.524415969998,4,2,1,10,1,0
780,-133.333333333333,4,2,1,25,0,0
3905,-166.666666666667,4,2,1,25,0,0
4217,-133.333333333333,4,2,1,25,0,0
7499,-166.666666666667,4,2,1,25,0,0
8124,-166.666666666667,4,2,1,5,0,0
10155,-100,4,1,1,40,0,0
10624,-100,4,1,1,50,0,1
10663,-100,4,1,1,50,0,0
11093,-100,4,1,1,30,0,0
11562,-100,4,1,1,40,0,0
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31212,-125,4,2,1,20,0,0
31290,-125,4,2,1,40,0,0
32657,-100,4,3,1,50,0,0
33243,-100,4,3,1,30,0,0
34532,-100,4,3,1,35,0,0
35782,-100,4,3,1,40,0,0
37032,-100,4,3,1,45,0,0
38282,-80,4,3,1,50,0,0
40275,-80,4,3,1,5,0,0
40353,-80,4,3,1,50,0,0
40783,312.524415969998,3,1,1,50,1,0
42658,312.524415969998,4,2,1,5,1,0
45431,-100,4,2,1,5,0,0
45783,-133.333333333333,4,2,1,40,0,0
46252,-100,4,1,1,60,0,1
55002,-80,4,1,1,60,0,1
55784,-80,4,1,1,40,0,0
56252,-100,4,1,1,60,0,1
65003,-80,4,1,1,60,0,1
65784,-80,4,1,1,40,0,0
66409,-100,4,1,1,60,0,0
71410,-100,4,1,1,70,0,1
75785,-100,4,1,1,40,0,0
76254,-100,4,1,1,60,0,1
76293,-100,4,1,1,60,0,0
76723,-100,4,1,1,30,0,0
77191,-100,4,1,1,40,0,0
77504,-100,4,1,1,50,0,0
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79692,-100,4,1,1,40,0,0
80004,-100,4,1,1,50,0,0
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82504,-100,4,1,1,50,0,0
84223,-100,4,1,1,30,0,0
84692,-100,4,1,1,40,0,0
85005,-100,4,1,1,50,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 0,128,255
Combo3 : 27,193,228

[HitObjects]
136,40,936,1,0,0:0:0:0:
56,96,1092,1,0,0:0:0:0:
144,136,1248,1,0,0:0:0:0:
144,136,1405,2,0,B|184:136|208:176|208:176|272:144,1,129.00000492096,2|0,0:0|0:0,0:0:0:0:
328,88,1873,2,0,P|344:152|320:232,1,129.00000492096,2|0,0:0|0:0,0:0:0:0:
328,88,2498,1,2,0:0:0:0:
330,212,2811,5,0,0:0:0:0:
272,320,3123,2,0,B|232:320|208:336|208:336|192:312|136:296,1,129.00000492096,2|0,0:0|0:0,0:0:0:0:
80,376,3592,2,0,P|48:360|32:336,1,64.5000024604798,2|0,0:0|0:0,0:0:0:0:
64,248,3905,2,0,P|80:200|72:144,1,103.199996850586,2|0,0:0|0:0,0:0:0:0:
144,72,4374,5,2,0:0:0:0:
232,40,4686,1,0,0:0:0:0:
320,16,4999,1,2,0:0:0:0:
328,8,5624,6,0,B|320:56|344:96|344:96|336:120|304:144,1,129.00000492096,2|0,0:0|0:0,0:0:0:0:
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192,320,6874,1,0,0:0:0:0:
112,296,7030,2,0,P|96:264|96:224,1,64.5000024604798,2|0,0:0|0:0,0:0:0:0:
112,296,7499,6,0,P|96:264|112:192,1,103.199996850586,2|2,0:0|0:0,0:0:0:0:
256,192,8124,12,0,9843,0:0:0:0:
88,208,10155,6,0,L|95:165,5,43,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
128,144,10624,2,0,P|208:160|296:88,1,172,4|0,0:0|0:0,0:0:0:0:
281,114,11093,1,8,0:0:0:0:
376,72,11249,2,0,B|400:136|360:184|360:184|384:240,1,172,2|2,0:0|0:0,0:0:0:0:
320,320,11718,1,8,0:0:0:0:
224,280,11874,2,0,P|149:254|48:288,1,172,2|2,0:0|0:0,0:0:0:0:
136,352,12343,1,8,0:0:0:0:
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153,238,13124,1,4,0:0:0:0:
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272,336,15937,6,0,L|248:376,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
304,240,16249,2,0,B|344:224|344:224|392:288|488:240,1,172,2|2,0:0|0:0,0:0:0:0:
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144,224,18125,1,4,0:0:0:0:
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62,231,19843,2,0,L|80:144,1,86,8|0,0:0|0:0,0:0:0:0:
152,72,20156,6,0,L|136:32,7,43
256,192,20781,12,0,22656,0:0:0:0:
113,139,22969,5,2,0:0:0:0:
120,144,23281,2,0,P|192:139|248:96,1,137.6,4|0,0:0|0:0,0:0:0:0:
336,56,23750,2,0,B|352:104|320:160|320:160|368:192,1,137.6
344,176,24219,1,2,0:0:0:0:
464,344,24531,5,2,0:0:0:0:
160,304,25000,1,0,0:0:0:0:
336,56,25469,1,2,0:0:0:0:
336,64,25781,6,0,P|288:112|208:104,1,137.6,2|0,0:0|0:0,0:0:0:0:
128,72,26250,2,0,B|104:120|144:176|144:176|96:200,1,137.6,2|0,0:0|0:0,0:0:0:0:
120,187,26719,1,2,0:0:0:0:
264,336,27032,6,0,L|408:352,1,137.6,2|0,0:0|0:0,0:0:0:0:
464,272,27500,2,0,L|327:256,1,137.6,2|0,0:0|0:0,0:0:0:0:
327,256,27969,1,2,0:0:0:0:
128,192,28282,6,0,P|104:128|120:48,1,137.6,4|0,0:0|0:0,0:0:0:0:
200,120,28750,2,0,P|267:129|331:105,1,137.6,2|0,0:0|0:0,0:0:0:0:
331,105,29219,1,2,0:0:0:0:
504,216,29532,2,0,P|436:206|372:230,1,137.6,2|0,0:0|0:0,0:0:0:0:
432,312,30001,2,0,P|368:335|300:326,1,137.6,2|0,0:0|0:0,0:0:0:0:
300,326,30469,5,2,0:0:0:0:
112,240,30782,1,2,0:0:0:0:
288,64,31251,1,2,0:0:0:0:
400,288,31719,1,2,0:0:0:0:
264,200,32032,5,0,0:0:0:0:
264,200,32501,1,0,0:0:0:0:
144,248,32657,2,0,L|160:152,1,86,0|0,0:0|0:0,0:0:0:0:
96,48,32970,2,0,L|81:132,1,86,0|0,0:0|0:0,0:0:0:0:
144,248,33282,5,4,0:1:0:0:
224,336,33595,1,0,0:0:0:0:
304,248,33907,1,0,0:0:0:0:
384,336,34220,1,0,0:0:0:0:
424,120,34532,5,0,0:0:0:0:
344,32,34845,1,0,0:0:0:0:
264,120,35157,1,0,0:0:0:0:
184,32,35470,1,0,0:0:0:0:
72,216,35782,5,0,0:0:0:0:
136,320,36095,1,0,0:0:0:0:
240,256,36407,1,0,0:0:0:0:
176,152,36720,1,0,0:0:0:0:
272,72,37032,6,0,L|376:80,1,86
352,184,37345,2,0,L|456:192,1,86,0|0,0:0|0:0,0:0:0:0:
376,104,37657,6,0,L|290:97,1,86,0|0,0:0|0:0,0:0:0:0:
455,216,37970,2,0,L|369:209,1,86
288,312,38282,6,0,L|169:304,1,107.5
232,184,38595,2,0,L|113:176,1,107.5
200,280,38907,6,0,L|81:272,1,107.5
144,152,39220,2,0,L|25:144,1,107.5
232,184,39533,6,0,B|328:224|376:160|376:160|328:64,1,215,2|0,0:1|0:0,0:0:0:0:
232,56,40001,2,0,B|136:16|88:80|88:80|120:88|136:128|136:128|104:184|144:248,1,322.5,2|2,0:1|0:1,0:0:0:0:
320,304,40783,5,8,0:0:0:0:
368,215,40939,1,8,0:0:0:0:
417,304,41095,1,8,0:0:0:0:
270,214,41251,1,8,0:0:0:0:
153,56,41720,5,8,0:0:0:0:
105,145,41876,1,8,0:0:0:0:
56,56,42033,1,8,0:0:0:0:
203,146,42189,1,8,0:0:0:0:
256,192,42658,12,0,45470,0:0:0:0:
99,246,45783,6,0,L|131:310,1,64.5000024604798,0|2,0:0|0:0,0:0:0:0:
128,304,46252,6,0,B|192:280|240:336|240:336|296:312,1,172,6|0,0:0|0:0,0:0:0:0:
376,320,46720,1,8,0:0:0:0:
344,232,46877,1,0,0:0:0:0:
432,200,47033,2,0,P|456:120|416:32,1,172,2|8,0:0|0:0,0:0:0:0:
358,109,47502,2,0,P|302:147|182:131,1,172,2|0,0:0|0:0,0:0:0:0:
131,78,47970,6,0,P|139:38|163:-2,1,86,8|0,0:0|0:0,0:0:0:0:
107,174,48283,2,0,P|99:214|75:254,1,86,2|0,0:0|0:0,0:0:0:0:
34,337,48595,1,8,0:0:0:0:
128,352,48752,2,0,L|184:336|248:352|320:328,1,172,6|0,0:0|0:0,0:0:0:0:
368,264,49221,5,8,0:0:0:0:
293,336,49377,1,0,0:0:0:0:
368,264,49533,2,0,B|320:216|352:136|352:136|312:104,1,172,0|8,0:0|0:0,0:0:0:0:
248,168,50002,2,0,P|160:184|88:104,1,172,2|0,0:0|0:0,0:0:0:0:
186,98,50471,1,8,0:0:0:0:
264,48,50627,6,0,L|352:36,1,86,2|0,0:0|0:0,0:0:0:0:
461,116,50939,2,0,L|376:128,1,86,2|8,0:0|0:0,0:0:0:0:
344,216,51252,1,0,0:0:0:0:
432,256,51408,2,0,P|384:304|264:272,1,172,4|8,0:0|0:0,0:0:0:0:
344,216,51877,1,0,0:0:0:0:
344,313,52033,6,0,L|296:320|224:304|168:320,1,172,2|8,0:0|0:0,0:0:0:0:
80,304,52502,2,0,B|0:240|40:136,1,172,2|0,0:0|0:0,0:0:0:0:
75,64,52971,1,8,0:0:0:0:
160,104,53127,1,0,0:0:0:0:
213,181,53283,2,0,B|249:185|301:157|301:157|389:189,1,172,2|8,0:0|0:0,0:0:0:0:
411,271,53752,5,0,0:0:0:0:
357,350,53908,2,0,L|261:318,1,86,2|0,0:0|0:0,0:0:0:0:
208,256,54221,1,8,0:0:0:0:
112,272,54377,2,0,P|104:320|72:376,1,86,2|0,0:0|0:0,0:0:0:0:
56,208,54690,2,0,P|64:160|96:104,1,86,2|8,0:0|0:0,0:0:0:0:
173,198,55002,6,0,P|221:198|293:158,1,107.5,2|0,0:0|0:0,0:0:0:0:
235,50,55315,1,0,0:0:0:0:
358,87,55471,2,0,L|462:111,1,107.5,10|2,0:0|0:0,0:0:0:0:
456,240,55784,2,0,L|480:288,5,53.75,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
464,304,56252,6,0,L|407:311|359:343|287:335,1,172,4|0,0:0|0:0,0:0:0:0:
288,240,56721,1,10,0:0:0:0:
208,288,56877,2,0,L|112:336,1,86,0|2,0:0|0:0,0:0:0:0:
19,278,57190,2,0,L|96:240,1,86,0|8,0:0|0:0,0:0:0:0:
176,190,57502,2,0,P|218:118|178:27,1,172,2|2,0:0|0:0,0:0:0:0:
124,108,57971,5,8,0:0:0:0:
216,126,58127,2,0,P|256:120|320:88,1,86,0|0,0:0|0:0,0:0:0:0:
392,128,58440,2,0,P|405:171|440:216,1,86,2|8,0:0|0:0,0:0:0:0:
408,295,58753,6,0,B|368:336|368:336|312:288|240:320,1,172,6|0,0:0|0:0,0:0:0:0:
175,352,59221,1,8,0:0:0:0:
122,272,59378,1,0,0:0:0:0:
176,192,59534,2,0,P|180:117|104:48,1,172,2|8,0:0|0:0,0:0:0:0:
181,120,60003,2,0,L|229:136|309:128|381:144,1,172,2|0,0:0|0:0,0:0:0:0:
437,194,60471,1,8,0:0:0:0:
456,296,60628,2,0,L|415:287|335:295|287:279,1,172,2|0,0:0|0:0,0:0:0:0:
288,280,61096,1,8,0:0:0:0:
184,120,61409,1,4,0:0:0:0:
184,120,61721,5,10,0:0:0:0:
272,144,61878,1,0,0:0:0:0:
328,64,62034,2,0,B|384:112|360:192|360:192|408:232,1,172,2|8,0:0|0:0,0:0:0:0:
448,280,62503,1,2,0:0:0:0:
376,344,62659,1,0,0:0:0:0:
312,272,62815,1,0,0:0:0:0:
226,312,62972,2,0,L|214:283|163:241,1,86,10|0,0:0|0:0,0:0:0:0:
150,341,63284,2,0,B|104:304|104:304|32:328|-16:280,1,172,2|8,0:0|0:0,0:0:0:0:
56,216,63753,1,0,0:0:0:0:
136,168,63909,6,0,P|152:127|144:72,1,86,2|0,0:0|0:0,0:0:0:0:
224,32,64222,1,8,0:0:0:0:
304,80,64378,2,0,L|400:64,1,86,2|0,0:0|0:0,0:0:0:0:
492,145,64690,2,0,L|407:159,1,86,2|8,0:0|0:0,0:0:0:0:
384,272,65003,6,0,L|368:296|256:320,1,107.5,2|0,0:0|0:0,0:0:0:0:
184,360,65316,1,0,0:0:0:0:
80,304,65472,2,0,L|48:176,1,107.5,10|0,0:0|0:0,0:0:0:0:
125,106,65784,6,0,P|133:82|141:34,7,53.75,8|8|8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,48,66409,6,0,P|206:48|248:40,1,86,4|2,0:0|0:0,0:0:0:0:
336,8,66722,1,8,0:0:0:0:
384,88,66878,2,0,B|432:152|392:208|392:208|416:272,1,172,2|0,0:0|0:0,0:0:0:0:
373,336,67347,1,8,0:0:0:0:
288,304,67503,2,0,B|256:264|256:264|176:248|128:328,1,172,2|0,0:0|0:0,0:0:0:0:
225,355,67972,5,8,0:0:0:0:
256,266,68128,1,2,0:0:0:0:
288,184,68285,2,0,P|248:176|168:200,1,86,0|0,0:0|0:0,0:0:0:0:
352,112,68597,2,0,P|315:93|231:96,1,86,8|0,0:0|0:0,0:0:0:0:
176,96,68910,5,4,0:0:0:0:
96,144,69066,1,2,0:0:0:0:
96,48,69222,1,8,0:0:0:0:
176,96,69378,2,0,P|176:192|80:232,1,172,2|0,0:0|0:0,0:0:0:0:
67,311,69847,1,8,0:0:0:0:
160,328,70003,6,0,B|232:296|280:336|280:336|344:320,1,172,2|0,0:0|0:0,0:0:0:0:
416,360,70472,1,8,0:0:0:0:
464,280,70628,1,2,0:0:0:0:
376,240,70785,2,0,L|368:200|384:128,1,86,0|0,0:0|0:0,0:0:0:0:
465,35,71097,2,0,L|473:75|464:120,1,86,8|0,0:0|0:0,0:0:0:0:
378,156,71410,5,12,0:0:0:0:
214,61,71722,1,8,0:0:0:0:
280,240,72035,1,8,0:0:0:0:
96,208,72347,1,8,0:0:0:0:
280,240,72660,1,8,0:0:0:0:
424,360,72972,1,8,0:0:0:0:
472,176,73285,1,8,0:0:0:0:
344,40,73597,1,8,0:0:0:0:
280,216,73910,6,0,P|272:264|224:320,1,86,8|0,0:0|0:0,0:0:0:0:
184,240,74222,2,0,P|155:279|88:308,1,86,8|0,0:0|0:0,0:0:0:0:
0,184,74535,6,0,P|5:141|26:104,1,86,8|0,0:0|0:0,0:0:0:0:
95,159,74848,2,0,P|118:123|154:99,1,86,8|0,0:0|0:0,0:0:0:0:
208,168,75160,6,0,P|240:144|288:128,1,86,8|0,0:0|0:0,0:0:0:0:
395,168,75473,2,0,P|360:194|320:208,1,86,8|0,0:0|0:0,0:0:0:0:
288,288,75785,6,0,L|304:344,5,43,8|8|8|8|8|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,352,76254,6,0,L|224:368|88:336,1,172,4|2,0:0|0:0,0:0:0:0:
98,338,76723,1,8,0:0:0:0:
32,256,76879,2,0,L|16:216|40:152,1,86,2|0,0:0|0:0,0:0:0:0:
127,55,77191,2,0,L|143:95|128:136,1,86,2|8,0:0|0:0,0:0:0:0:
168,224,77504,2,0,B|224:272|288:240|288:240|320:280,1,172,2|0,0:0|0:0,0:0:0:0:
384,336,77973,1,8,0:0:0:0:
416,248,78129,2,0,L|424:200|456:160,1,86,2|0,0:0|0:0,0:0:0:0:
399,42,78442,2,0,L|391:90|368:120,1,86,2|8,0:0|0:0,0:0:0:0:
368,120,78754,1,4,0:0:0:0:
176,112,79067,6,0,L|208:80,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
80,120,79379,2,0,B|88:192|152:208|152:208|136:288,1,172,2|2,0:0|0:0,0:0:0:0:
88,336,79848,1,8,0:0:0:0:
184,344,80004,2,0,L|248:352|304:320|368:320,1,172,2|2,0:0|0:0,0:0:0:0:
432,288,80473,2,0,P|447:248|443:206,1,86,8|2,0:0|0:0,0:0:0:0:
371,86,80785,2,0,P|355:125|360:168,1,86,0|2,0:0|0:0,0:0:0:0:
344,264,81098,2,0,L|304:288|256:288,1,86,8|4,0:0|0:0,0:0:0:0:
128,160,81567,6,0,L|96:208,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,81879,2,0,B|280:144|336:96|336:96|376:120,1,172,2|0,0:0|0:0,0:0:0:0:
372,208,82348,1,8,0:0:0:0:
456,168,82504,2,0,P|488:240|456:344,1,172,2|0,0:0|0:0,0:0:0:0:
376,360,82973,1,8,0:0:0:0:
288,320,83129,2,0,B|240:304|240:304|208:368|120:360,1,172,2|0,0:0|0:0,0:0:0:0:
152,264,83598,1,8,0:0:0:0:
56,248,83754,2,0,P|80:200|112:176,1,86,4|0,0:0|0:0,0:0:0:0:
192,88,84067,5,2,0:0:0:0:
192,88,84145,1,0,0:0:0:0:
192,88,84223,1,8,0:0:0:0:
263,150,84380,2,0,P|351:158|407:70,1,172,2|0,0:0|0:0,0:0:0:0:
384,8,84848,1,8,0:0:0:0:
320,72,85005,1,0,0:0:0:0:
336,168,85161,6,0,P|344:216|376:256,1,86,2|0,0:0|0:0,0:0:0:0:
304,368,85473,2,0,P|298:325|275:289,1,86,10|0,0:0|0:0,0:0:0:0:
176,232,85786,5,8,0:0:0:0:
224,128,85942,1,8,0:0:0:0:
280,224,86098,1,8,0:0:0:0:
112,137,86255,1,8,0:0:0:0:
HakuNoKaemi

Nemis wrote:

What. The spread was perfect as it was! Anyway, let's give some suggestions for Haku's difficulty then (hoping that yuko is going to add it since I don't think those is going to give the heart back without another diff between the hard and the normal).

[Haku no Arpeggio]
  1. 00:09:999 (6) - Mi sembra sbagliato escludere la musica di sottofondo che parte nel bel mezzo di questo slider anche se non fa parte dei vocals, consiglierei quindi di aggiungeci una nota. Trovo perfetta la combinazione 1 note sul red tick + 1/2 slider che parte su quello bianco.
  2. 00:10:624 (7,1,2,3) - Questo pattern è davvero poco intuitivo e difficile da leggere in quanto ci sono diverse note che cadono sui red ticks. Ti consiglierei di cambiare il pattern (non necessariamente il ritmo) rendendolo più leggibile, magari sostituendo 00:11:249 (2,3) - questi due elementi con dua sliders 1/1 che partono sui red ticks.
    Ho modificato spostando il (6) 1/2 avanti e aggiungendo dei circle prima e dopo( che finiscono comunque su tick rossi)
  3. 00:56:252 (4) - Aggiungi una new combo quì e rimuovi quella successiva (00:56:721 (1) - ). Trovo molto meglio falla partire con l'inizio del nuovo KIAI anzichè con il partire dei vocals.
    Preferisco comunque che l'NC sia consistente con le liriche, come ho fatto in tutta la mappa
Spero di esser stato un minimo utile ^-^

EDIT: Also, I'd highly suggest to change the colors a bit since they are really similar between them, even if they have different tones; while playing I find hard to see when the combo changes without looking at the numbers.
Grazie Nemis ^^
(Ho risposto solo a ciò che non ho applicato/ho applicato diversamente)

http://puu.sh/5aVVJ.rar
Garven
Just a quickie mod here.

[General]
Tick rate 2 fits this song best
Do you plan on adding Haku's difficulty, Yuko? I'm not going to mod it if it's not going to be added.
Also the current mp3 sounds like ass a youtube rip. Try this one. http://puu.sh/5b1S7.mp3
192 flat BPM, offset 648. Thanks to jonathanlfj for finding, encoding, and timing this new mp3. It's not that great, but it's much better than the current one.

[Easy]
00:25:469 (1) - This section feels a bit cluttered with hit objects. It's a really calm part in the Easy difficulty. I think simplifying 00:28:282 (1,2,3) - to something like this would fit the pace much better

00:37:970 - Adding a circle here would help transition to the next phrase
00:42:658 - Insert a break here
00:47:345 (2,1,2,3) - This is incredibly boring rhythmically for the start of the kiai section. Spruce it up a bit. Same applies to 00:56:252 (1) -
01:13:910 (1,2,3) - Considering you're reaching the climax, using circles would give a better feeling of amping up.
Add a spinner somewhere so that there are variable high scores possible.

[Normal]
00:21:094 - Add a break
00:33:282 (1,2,3,4,1,2,3,4,1,2) - Geez. Try using circles sometimes. All sliders gives a very samey feeling and grows dull fast.
00:38:126 - Add a circle here to transition to the next phrase better and give a feeling of actually increasing tension
00:42:658 - Add a break
00:53:908 (1) - Going with the vocals here would give a nice variation to the bland 1/1 rhythm right before
01:03:909 (1) - ^
01:06:409 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This is all 1/1. :/ Try giving a little variation in here. It's pretty drab as-is. 01:11:410 (1) - is fine with the 1/1 considering the musical emphasis, but before it, there's plenty to follow that would fit within a Normal's context
01:13:754 - Adding a circle here would help transition to the next phrase
Add a spinner somewhere so that there are variable high scores possible.

[Hard]
The spread from N -> H is a little high, but it's not that horrible when you put it in perspective of the set as a whole. I came here expecting something outrageous. I'm kinda disappointed.
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 -
00:07:499 (1) - Not really seeing much reason why you stacked this like that. I think using an anti-jump would work a lot better to fit with what you did at the end of the other two parts prior.

Well, I have to end this here. Getting too many interruptions and ran out of time. Hopefully this'll at least improve the easier diffs a bit. Definitely use the new mp3 and add spinners in the least.
fanzhen0019

IceBeam wrote:

wow guys I'm a bit dissapointed
but that's, you know, a certain BATs' choice whether to accept them or not and it should be done before ranking. the map got ranked, so you shouldn't have bothered it now,imo

IceBeam wrote:

I'm a bit dissapointed
I
don't
think
unrank
is
a
nice
choice
.

NO
Zare

Kodora wrote:

Point was not "it's not unrankable so I won't change it". Point is i didn't receive any damn good reasons for removing all overlapped patterns (thought i changed some patters where i received good reasons to fix them).
You did get reasons. You might not agree with those reasons, which is why you keep ignoring, but you did get them.
Also you ignored that specific point of mine.
How DO the overlaps IMPROVE the map in your opinion? To me it looks random and just makes the map harder to read. Doing stuff for difficulty is okay in Insane diffs, but not in a Hard, unless it fits the spread which isn't the case here, so tell me, why did you use these overlaps in the first place?
keep in mind I myself don't really agree with the unrank, but since we're at this point already I might as well ask some unpleasant questions to make you think about your own mapping a bit
Kodora

Zarerion wrote:

You did get reasons. You might not agree with those reasons, which is why you keep ignoring, but you did get them.
Also you ignored that specific point of mine.
How DO the overlaps IMPROVE the map in your opinion? To me it looks random and just makes the map harder to read. Doing stuff for difficulty is okay in Insane diffs, but not in a Hard, unless it fits the spread which isn't the case here, so tell me, why did you use these overlaps in the first place?

I fixed stuff what was properly explained. Just mentioring fact that there are exist some overlaps can't be counted as a reason to remove them. All this stuff in map was properly tested and modded before, applied by a lot of modders and 2 BATs and added to ranking list as acceptable stuff for a Hard diff - and this is objective standpoint.

And please, keep in mind that modder's job is first of all helping to improve already existing map, not telling "how this should be mapped". If you thinking that this should be mapped in other way go map your own ver rather than trying to mod map what you don't like - this is already horrible attitude.

hi soulfear

Zarerion wrote:

keep in mind I myself don't really agree with the unrank, but since we're at this point already I might as well ask some unpleasant questions to make you think about your own mapping a bit
I'll just quote post above

HakuNoKaemi wrote:

If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
Kodora
Anyway,

Garven wrote:

Just a quickie mod here.

[General]
Tick rate 2 fits this song best Yes, it fits at most of parts but sadly sounds too busy at the beginning & calm part due to SV changes & songs tempo - this song cries for multiple tickrate ;_;

[Hard]
The spread from N -> H is a little high, but it's not that horrible when you put it in perspective of the set as a whole. I came here expecting something outrageous. I'm kinda disappointed.
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 - I just do not want to make it too clamped here :<
00:07:499 (1) - Not really seeing much reason why you stacked this like that. I think using an anti-jump would work a lot better to fit with what you did at the end of the other two parts prior. Fixed that.

Well, I have to end this here. Getting too many interruptions and ran out of time. Hopefully this'll at least improve the easier diffs a bit. Definitely use the new mp3 and add spinners in the least.
diff
osu file format v12

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AudioLeadIn: 1000
PreviewTime: 45705
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SAVIOR OF SONG (TV Size)
TitleUnicode:SAVIOR OF SONG (TV Size)
Artist:nano feat. MY FIRST STORY
ArtistUnicode:ナノ feat. MY FIRST STORY
Creator:Amamiya Yuko
Version:Kodora
Source:蒼き鋼のアルペジオ
Tags:Skystar Kodora opening Arpeggio of Blue Steel
BeatmapID:313821
BeatmapSetID:121716

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CircleSize:4
OverallDifficulty:7
ApproachRate:8
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124,108,57971,5,8,0:0:0:0:
216,126,58127,2,0,P|256:120|320:88,1,86,0|0,0:0|0:0,0:0:0:0:
392,128,58440,2,0,P|405:171|440:216,1,86,2|8,0:0|0:0,0:0:0:0:
408,295,58753,6,0,B|368:336|368:336|312:288|240:320,1,172,6|0,0:0|0:0,0:0:0:0:
175,352,59221,1,8,0:0:0:0:
122,272,59378,1,0,0:0:0:0:
176,192,59534,2,0,P|180:117|104:48,1,172,2|8,0:0|0:0,0:0:0:0:
181,120,60003,2,0,L|229:136|309:128|381:144,1,172,2|0,0:0|0:0,0:0:0:0:
437,194,60471,1,8,0:0:0:0:
456,296,60628,2,0,L|415:287|335:295|287:279,1,172,2|0,0:0|0:0,0:0:0:0:
288,280,61096,1,8,0:0:0:0:
184,120,61409,1,4,0:0:0:0:
184,120,61721,5,10,0:0:0:0:
272,144,61878,1,0,0:0:0:0:
328,64,62034,2,0,B|384:112|360:192|360:192|408:232,1,172,2|8,0:0|0:0,0:0:0:0:
448,280,62503,1,2,0:0:0:0:
376,344,62659,1,0,0:0:0:0:
312,272,62815,1,0,0:0:0:0:
226,312,62972,2,0,L|214:283|163:241,1,86,10|0,0:0|0:0,0:0:0:0:
150,341,63284,2,0,B|104:304|104:304|32:328|-16:280,1,172,2|8,0:0|0:0,0:0:0:0:
56,216,63753,1,0,0:0:0:0:
136,168,63909,6,0,P|152:127|144:72,1,86,2|0,0:0|0:0,0:0:0:0:
224,32,64222,1,8,0:0:0:0:
304,80,64378,2,0,L|400:64,1,86,2|0,0:0|0:0,0:0:0:0:
492,145,64690,2,0,L|407:159,1,86,2|8,0:0|0:0,0:0:0:0:
384,272,65003,6,0,L|368:296|256:320,1,107.5,2|0,0:0|0:0,0:0:0:0:
184,360,65316,1,0,0:0:0:0:
80,304,65472,2,0,L|48:176,1,107.5,10|0,0:0|0:0,0:0:0:0:
125,106,65784,6,0,P|133:82|141:34,7,53.75,8|8|8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,48,66409,6,0,P|206:48|248:40,1,86,4|2,0:0|0:0,0:0:0:0:
336,8,66722,1,8,0:0:0:0:
384,88,66878,2,0,B|432:152|392:208|392:208|416:272,1,172,2|0,0:0|0:0,0:0:0:0:
373,336,67347,1,8,0:0:0:0:
288,304,67503,2,0,B|256:264|256:264|176:248|128:328,1,172,2|0,0:0|0:0,0:0:0:0:
225,355,67972,5,8,0:0:0:0:
256,266,68128,1,2,0:0:0:0:
288,184,68285,2,0,P|248:176|168:200,1,86,0|0,0:0|0:0,0:0:0:0:
352,112,68597,2,0,P|315:93|231:96,1,86,8|0,0:0|0:0,0:0:0:0:
176,96,68910,5,4,0:0:0:0:
96,144,69066,1,2,0:0:0:0:
96,48,69222,1,8,0:0:0:0:
176,96,69378,2,0,P|176:192|80:232,1,172,2|0,0:0|0:0,0:0:0:0:
67,311,69847,1,8,0:0:0:0:
160,328,70003,6,0,B|232:296|280:336|280:336|344:320,1,172,2|0,0:0|0:0,0:0:0:0:
416,360,70472,1,8,0:0:0:0:
464,280,70628,1,2,0:0:0:0:
376,240,70785,2,0,L|368:200|384:128,1,86,0|0,0:0|0:0,0:0:0:0:
465,35,71097,2,0,L|473:75|464:120,1,86,8|0,0:0|0:0,0:0:0:0:
378,156,71410,5,12,0:0:0:0:
214,61,71722,1,8,0:0:0:0:
280,240,72035,1,8,0:0:0:0:
96,208,72347,1,8,0:0:0:0:
280,240,72660,1,8,0:0:0:0:
424,360,72972,1,8,0:0:0:0:
472,176,73285,1,8,0:0:0:0:
344,40,73597,1,8,0:0:0:0:
280,216,73910,6,0,P|272:264|224:320,1,86,8|0,0:0|0:0,0:0:0:0:
184,240,74222,2,0,P|155:279|88:308,1,86,8|0,0:0|0:0,0:0:0:0:
0,184,74535,6,0,P|5:141|26:104,1,86,8|0,0:0|0:0,0:0:0:0:
95,159,74848,2,0,P|118:123|154:99,1,86,8|0,0:0|0:0,0:0:0:0:
208,168,75160,6,0,P|240:144|288:128,1,86,8|0,0:0|0:0,0:0:0:0:
395,168,75473,2,0,P|360:194|320:208,1,86,8|0,0:0|0:0,0:0:0:0:
288,288,75785,6,0,L|304:344,5,43,8|8|8|8|8|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,352,76254,6,0,L|224:368|88:336,1,172,4|2,0:0|0:0,0:0:0:0:
98,338,76723,1,8,0:0:0:0:
32,256,76879,2,0,L|16:216|40:152,1,86,2|0,0:0|0:0,0:0:0:0:
127,55,77191,2,0,L|143:95|128:136,1,86,2|8,0:0|0:0,0:0:0:0:
168,224,77504,2,0,B|224:272|288:240|288:240|320:280,1,172,2|0,0:0|0:0,0:0:0:0:
384,336,77973,1,8,0:0:0:0:
416,248,78129,2,0,L|424:200|456:160,1,86,2|0,0:0|0:0,0:0:0:0:
399,42,78442,2,0,L|391:90|368:120,1,86,2|8,0:0|0:0,0:0:0:0:
368,120,78754,1,4,0:0:0:0:
176,112,79067,6,0,L|208:80,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
80,120,79379,2,0,B|88:192|152:208|152:208|136:288,1,172,2|2,0:0|0:0,0:0:0:0:
88,336,79848,1,8,0:0:0:0:
184,344,80004,2,0,L|248:352|304:320|368:320,1,172,2|2,0:0|0:0,0:0:0:0:
432,288,80473,2,0,P|447:248|443:206,1,86,8|2,0:0|0:0,0:0:0:0:
371,86,80785,2,0,P|355:125|360:168,1,86,0|2,0:0|0:0,0:0:0:0:
344,264,81098,2,0,L|304:288|256:288,1,86,8|4,0:0|0:0,0:0:0:0:
128,160,81567,6,0,L|96:208,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,81879,2,0,B|280:144|336:96|336:96|376:120,1,172,2|0,0:0|0:0,0:0:0:0:
372,208,82348,1,8,0:0:0:0:
456,168,82504,2,0,P|488:240|456:344,1,172,2|0,0:0|0:0,0:0:0:0:
376,360,82973,1,8,0:0:0:0:
288,320,83129,2,0,B|240:304|240:304|208:368|120:360,1,172,2|0,0:0|0:0,0:0:0:0:
152,264,83598,1,8,0:0:0:0:
56,248,83754,2,0,P|80:200|112:176,1,86,4|0,0:0|0:0,0:0:0:0:
192,88,84067,5,2,0:0:0:0:
192,88,84145,1,0,0:0:0:0:
192,88,84223,1,8,0:0:0:0:
263,150,84380,2,0,P|351:158|407:70,1,172,2|0,0:0|0:0,0:0:0:0:
384,8,84848,1,8,0:0:0:0:
320,72,85005,1,0,0:0:0:0:
336,168,85161,6,0,P|344:216|376:256,1,86,2|0,0:0|0:0,0:0:0:0:
304,368,85473,2,0,P|298:325|275:289,1,86,10|0,0:0|0:0,0:0:0:0:
176,232,85786,5,8,0:0:0:0:
224,128,85942,1,8,0:0:0:0:
280,224,86098,1,8,0:0:0:0:
112,137,86255,1,8,0:0:0:0:
Zare
I like how you keep saying why it should not be unranked, but not why it should be ranked
Kodora

Zarerion wrote:

I like how you keep saying why it should not be unranked, but not why it should be ranked
Because it already was accepted as rankable (and was ranked).

Hope you got my answer.
HakuNoKaemi

Zarerion wrote:

Kodora wrote:

Point was not "it's not unrankable so I won't change it". Point is i didn't receive any damn good reasons for removing all overlapped patterns (thought i changed some patters where i received good reasons to fix them).
You did get reasons. You might not agree with those reasons, which is why you keep ignoring, but you did get them.
Also you ignored that specific point of mine.
How DO the overlaps IMPROVE the map in your opinion? To me it looks random and just makes the map harder to read. Doing stuff for difficulty is okay in Insane diffs, but not in a Hard, unless it fits the spread which isn't the case here, so tell me, why did you use these overlaps in the first place?
keep in mind I myself don't really agree with the unrank, but since we're at this point already I might as well ask some unpleasant questions to make you think about your own mapping a bit
You're just asking what you won't understand.
A Subjective fact you won't probably like.
They flow well with the map, and most aren't even perceived.
Konei

Kodora wrote:

Zarerion wrote:

I like how you keep saying why it should not be unranked, but not why it should be ranked
Because it already was accepted as rankable (and was ranked).

Hope you got my answer.
Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.
Broccoly

Konei wrote:

Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.
Hm. I don't think that's a good example to the case here. There were no apparent unrankable issues but was unranked because of a rather subjective reason (complaints from some players and that of the unrank-BAT). Kodora is saying that since it doesn't go against any ranking rules the map is still rankable as it was, although the map's style is controversial.
Kodora

Konei wrote:

Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.
For this case was no any misunderstanding of ranking rules and this was already pointed out several times here. This unrank is subjective, and also very, very questionable.

Anyway, let's do everything to re-rank it quick.
HakuNoKaemi

Konei wrote:

Kodora wrote:

Because it already was accepted as rankable (and was ranked).

Hope you got my answer.
Wat, if some BATs don't know some ranking rules and just rank the mapset without knowing them, it should be reranked after an unrank because it was once accepted as rankable? I don't get this to be honest.
Other than what they say.
I've seen BATs who misunderstood rules/guidelines, and made the mapper remove some awesome things.
Ah, Zarerion pretty much asked an objective response to an answer like "Why you like that kind of pizza?" or probably a better metaphor, "Why you cook meat like this?, which is pretty impossible to find.
Garven
Awesome as is horrible, right?

Anyway, you can always silence the ticks during the beginning if that's your qualm about using rate 2, Kodora.
Sieg
Imo gap between insane-hard and hard-normal is quite equal. You can argue about overlaps on hard which some players may find harass a bit (you can't please everyone after all).... but gap is not the case, seriously.
Momochikun
To be honest.. i'm feel really confusing at some part of this map -w-
There're some note that completely hidden with the slidertrack
Well.. good luck on rerank this !
banvi
First, the difficulty spread is fine imo.
About some notes hidden by the slidertrack in kodora's Hard, I passed in the first play (certainly it's hard to read... but it's nice idea imo)
People have different tastes, but at least I think it doesn't need to fix.
Anyway I think this really don't deserve to be unranked :<

Well, it's just my opinion.
I hope this map get re-ranked soon ></
soulfear
星爷和Kodora终究不能达成真爱,看来爱♂情是艰难的,我又相信爱♂情了。
Kodora
Fear变态 >_>
Chloe

Kodora wrote:

Fear变态 >_>
tutuhaha

Kodora wrote:

Fear变态 >_>
mod
14:19 tutuhaha: :O about you hard?
14:19 Kodora: yes o.o
14:21 Kodora: OAO
14:23 tutuhaha: 00:17:343 (1) - I dont really like this one
14:24 Kodora: well that will be changed
14:25 tutuhaha: 00:32:657 (3,4) - maybe make more far space╮( ̄▽ ̄")╭?...
14:26 tutuhaha: 00:37:657 (1,2) - ^ This one you should make more big space ._.b
14:27 Kodora: OAO
14:27 Kodora: maybe you're right ._.
14:28 tutuhaha: 01:02:972 (7,8) - this part is litter bit hard
14:28 Kodora: will change this
14:29 Kodora: unstack should works better
14:30 tutuhaha: 01:15:160 (1,2) - change the place
14:31 Kodora: O_O
14:31 Kodora: how
14:31 tutuhaha: 01:25:161 (1,2) - more big space
14:33 tutuhaha: http://osu.ppy.sh/ss/1090531
14:34 Kodora: oh silly me
14:34 Kodora: you're right ._>
14:34 Kodora: ._.
14:34 Kodora: will fix
14:35 Kodora: anything other? o.o
14:36 tutuhaha: wwww nope
14:42 Kodora: OAO
14:42 Kodora: post log pls
14:42 Kodora: Yuko will give kd
14:43 Kodora: and thank you very much for your help <3
14:43 tutuhaha: kkkk XD
HakuNoKaemi
Irreversible
Uhm, as soon as you've fixed the stuff and you're ready, you can call me for a rebubble~
Avena
:comment deleted by self to stop the army of chinese BATs:
HakuNoKaemi
One does not simply say "this is bad" "this suxxx" and so without even suggesting how to correct it.
Avena

HakuNoKaemi wrote:

One does not simply say "this is bad" "this suxxx" and so without even suggesting how to correct it.
He knows what I am talking about, but he is living in denial.
popner
First time to see such an offensive mod. The mapper don't need to reply anything to things like this.
Avena

popner wrote:

First time to see such an offensive mod. The mapper don't need to reply anything to things like this.
That's because you don't know our history.
Yea this mod is under the category of "stupid", but to be honest this isn't even a mod, this is just be expressing how much I hate his ignorance.
And no, it doesn't work well in PM with him.
Scorpiour
just remind:

mod is a serious thing and aiming to help mapper but not to throw the paragraph of bil
HakuNoKaemi
I can say:

I like those parts. I won't change them myself as a mapper. (Yes, in my maps, guest mapper say I can choose what to apply for them, since I kinda know what's good and bad for them )

Priti wrote:

Kodora's Hard
  1. 00:07:030 (5,1) - no.
  2. 00:14:374 (4,2) - NO, JUST NO
  3. 00:24:531 (1,2,3) - I DON'T CARE THAT THE DISTANCE SNAPPING SAYS OTHERWISE, THIS IS A JUMP AND IT'S A RETARDED UNNEEDED ONE fix pls kthx
  4. 00:49:221 (1,2,3) - NO, DON'T, STOP IT
  5. 00:55:784 - Why did you turn off the kiai here for no reason, fixpls. Fountain
  6. 00:57:502 (5,2) - I am running out of jokes.
  7. 00:59:534 (4,5) - porque.
  8. 01:02:972 (7,8) - ...
  9. 01:06:409 - 01:11:410 - No kiai for no reason? ._. The reason is quite obvious. The "weight" of the part after is higher.
  10. 01:07:503 (5,2) - ew
  11. Ohwait you are going to deny my WHOLE MOD using the two key words "subjective" and "questionable"
  12. gaeb nuke pls
Things I could suggest to change
[*]00:11:874 (6,7,1) - HOW DO I FLOW AND LOGIC LOLZ
Like this
224,280,11874,2,0,P|144:240|48:288,1,172,2|2,0:0|0:0,0:0:0:0:
140,356,12343,1,8,0:0:0:0:
69,263,12499,6,0,P|60:212|40:164,1,86,2|0,0:0|0:0,0:0:0:0:
136,44,12812,2,0,P|145:95|165:143,1,86,2|0,0:0|0:0,0:0:0:0:

[*]00:22:969 (1,2) - This is uglier than my yearbook pic
Nope, it's the (2,3) the problem, a nicer blanketing would work just good
http://puu.sh/5faQe.png
(3,4)
336,56,23750,2,0,B|360:116|328:160|328:160|348:180,1,137.6
348,180,24219,1,2,0:0:0:0:]

[*]00:25:469 (3,1) - NO, STOP IT
(3,4)
128,72,26250,2,0,B|104:120|136:172|136:172|112:196,1,137.6,2|0,0:0|0:0,0:0:0:0:
113,195,26719,1,2,0:0:0:0:

[*]00:42:658 (1) - Should start at 00:43:126
Well, the spinner do follow the guitar, so make it start later and add a circle in [*]00:42:658 (1) -

[*]00:51:408 (4,1) - do u even try to map well.
*bad laughs*
432,256,51408,2,0,P|384:304|284:296,1,172,4|8,0:0|0:0,0:0:0:0:
344,216,51877,1,0,0:0:0:0:
343,314,52033,6,0,B|312:312|284:296|284:296|224:264|164:308,1,172

Things I don't know how to suggest better since it would change the flow too much (yes, the fact you used the same pattern many time is still there u,u)
[*]00:16:875 (4,1) - If I can't click on 1 in editor because of 4 COMPLETELY 100% blocking it, it means you did something wrong You can click it on the timeline, though
[*][*]00:37:032 (1,2,1,2,1,2,1,2) - This whole thing is just wrong.
[*]00:39:220 (2,1) - do u evn try to flow well.
[*]00:40:001 (2) - Ugly as hell
[*]00:40:783 (1,2,3,4) - Switch between 1 and 3's location, this shape is too confusing for people who are supposed to play a hard diff which for you just seems like an easier insane without caring about the PLAYERS, idgaf about your playtesters because YOUR PLAYTESTERS ARE AT INSANE LEVEL, NOT HARD LEVEL scbhsmkjlasbncdkajbgjs It's still kinda easy for an Insane, and kinda intuitive to play, since there is a pitch jump in (3,4)
[*]00:41:720 (1,2,3,4) - ^
Broccoly

Priti wrote:

00:22:969 (1,2) - This is uglier than my yearbook pic
im crying
Konei

Kodora wrote:

x0.25 SV raisings aren't even noticeable much.
Do you even notice how subjective your arguments are? I broke combo often because of those speed ups and yes, they are noticeable for me.
The way too similar combo colours aren't helping much either.
HakuNoKaemi

Konei wrote:

Kodora wrote:

x0.25 SV raisings aren't even noticeable much.
Do you even notice how subjective your arguments are? I broke combo often because of those speed ups and yes, they are noticeable for me.
The way too similar combo colours aren't helping much either.
Objectivity doesn't exist in mapping ( because mapping itself is subjective, and if it wasn't... well, we would map in the same way ), so a mapper that won't accept (faulty) subjective arguments answering them with subjective counter-arguments* isn't in fault.


*in this case, you can "feel" how the song rhythm "feel" faster, so the change of the SV is actually normally playable. As a plus, SV changes were made to map these parts where music speed "feel" change. (You can descrive it as a light part that goes to an heavy part, or as a holded note/part with more holded notes or so )
wcx19911123
I'm just wondering how many people supported the unrank now. the spread is totally fine to mostly players imo: usual Easy+ a bit hard Normal+ hard Hard+ a bit hard Insane
maybe the only thing is the hidden objects, but it's as easy to read as other patterns with those conspicuous approach circles
Garven
The map has already been changed from what I understand. It definitely could stand to be improved regardless of whether it was unrankable or not, so we may as well take the opportunity to make it better.

Wish people wouldn't bite so hard on the obvious trolling though. Priti: Consider yourself warned.
Hula
all these bats, it's like going into a cave!
Avena

Hula wrote:

all these bats, it's like going into a cave!
Batman is pleased with your comment.
akebono
I like the flow of the map~ So I'll not complain~

GL for Reranked~
Kodora
lol troll post

Well, fixed blankets (thanks Haku), applied tutuhaha's mod and changed tickrate to 2

@Konei

Konei wrote:

Kodora wrote:

x0.25 SV raisings aren't even noticeable much.
Do you even notice how subjective your arguments are? I broke combo often because of those speed ups and yes, they are noticeable for me.
Since only you complaining about SV changes i guess playability of them is much more objective standpoint rather than subjective.
As i said before, SV changes reflecting song's tempo & i'm not going to remove them without very good reason, thank you.
Topic Starter
Skystar
those

those wrote:

We've received a lot of complaints about this map (mainly Kodora's Hard) and I'm here on behalf of the BAT to temporarily unrank this mapset before a week passes, in which it will be too late to save this mapset.

One of the bigger concerns here is an issue with the spread. With the current Hard diff which is an Insane in disguise by means of difficulty naming, this leaves a rather large gap between the second and third diffs.

Furthermore, TheGrimOfCrazy's mod was not addressed, but rather shoved off, and the ranking BAT perhaps missed this. It is clearly unjustified due to this single line:
15:08 Kodora: that's something what not going to be changed because it was mapped with all those overlaps in mind :I
For future reference, it's important to state why your way is better than any suggestions given (if any).

The last part of this address comes with all significant problems in the map that led to this unrank.

[General]
  1. http://puu.sh/58ZVm.png Colours much too similar.
[Hard]
  1. 00:07:030 (5,1) - First slider body completely overlaps with second.
  2. 00:14:999 (2,3,4) - (2) is completely hidden under slider body, and (2,3,4) presents itself with a strange rhythm. 00:15:624 - needs to be played, and thus you cannot play 00:15:468 (4) - as a slider.
  3. 00:17:343 (1) - Circle completely hidden under slider body in the time span of 1/2.
  4. 00:52:033 (1) -
  5. 00:58:127 (2) -
  6. 01:00:003 (5) - These three are absolutely inappropriate and can be played/read much better in a different position.
  7. 01:02:972 (7,8) - Much of (8) is hidden under (7).
  8. 01:08:128 (2) - Circle completely hidden under slider body.
[Insane]
  1. 00:00:780 (1,2,3,4,1) - Very erratic spacing. Can be much improved to serve as a better intro section. fixed
  2. 00:58:753 (3,4) - It makes zero sense for you not to do like 00:48:752 (1) - . eh just thought that would fit with vocals, it made sense anyways
  3. 01:19:223 (1) - Unnecessary overlapping, counter intuitive. Try 155:100. it's necessary, and it flows good
  4. 00:14:062 (1,1,1) - New combo spamming is largely unnecessary across the entire map. You don't want or need a new combo just because you're changing slider velocity. what's wrong with adding new combo for velocity changes?
I'm not calling any of these \unreadable\ since you have all sorts of creative excuses to divert from that, but rather, I'm asking you to find better object placement for each of the highlighted sections. Of course, if you need any help, I'm sure many of us are more than willing to help you improve this map.
HakuNoKaemi

HakuNoKaemi wrote:

Nope, the Hard doesn't feel that hard, and the Normal is a solid Normal. The only difficulty in bewteen might be a Normal+ with lots of 1/2, but the spread is nice as now.
a solid Easy, solid Normal, solid Hard.

Anyway,
for the Insane
00:00:780 (1,2,3,4) - play bad, since it seems it should be a stream, and the (1,2) jump doesn't seem hinted by the song, differently from the (4,1) so: remove the jump before and enlarge the spacing of those three(2,3,4) or try to map it like this (flow better, and is related to how you mapped after) fixed

00:29:532 (1) - It look pretty bad, try this fixed

00:32:657 (1,2,3,4) - after a relaxing part, and a long jump, jumping that much can be harsh, so eh it's fine i promise, i tried it lots of time

00:42:189 (4,1) - You end with the drums and start with vocals? You can try ending with the vocals to it as example: ( one slider per word, the second one is slowed up by a x0.33 section(-300 in the .osu) well just intuitive, didnt like to follow these vocals

In the end, there was no reason, for me, to unrank this.
If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
Ah, you can fully map normal and easy
Konei

Konei wrote:

Small suggestion for Yuko on Insane.

00:48:752 (1) - How about using 3/4 rhythm here aswell as you did on the second KIAI? Would be more consistent which is somehow better here in my opinion. hard to change here lol
Garven

Garven wrote:

Just a quickie mod here.

[General]
Tick rate 2 fits this song best
Do you plan on adding Haku's difficulty, Yuko? I'm not going to mod it if it's not going to be added.
Also the current mp3 sounds like ass a youtube rip. Try this one. http://puu.sh/5b1S7.mp3
192 flat BPM, offset 648. Thanks to jonathanlfj for finding, encoding, and timing this new mp3. It's not that great, but it's much better than the current one.

[Easy]
00:25:469 (1) - This section feels a bit cluttered with hit objects. It's a really calm part in the Easy difficulty. I think simplifying 00:28:282 (1,2,3) - to something like this would fit the pace much better this rhythm sounds weird o.o

00:37:970 - Adding a circle here would help transition to the next phrase fixed
00:42:658 - Insert a break here nope, as i have explained
00:47:345 (2,1,2,3) - This is incredibly boring rhythmically for the start of the kiai section. Spruce it up a bit. Same applies to 00:56:252 (1) - i dont see the problem of it.. since it's an easy diff and i just follow the drums, what's wrong with that?
01:13:910 (1,2,3) - Considering you're reaching the climax, using circles would give a better feeling of amping up. prefer sliders here... also adding circles would be hard for an easy diff
Add a spinner somewhere so that there are variable high scores possible.

[Normal]
00:21:094 - Add a break same as above
00:33:282 (1,2,3,4,1,2,3,4,1,2) - Geez. Try using circles sometimes. All sliders gives a very samey feeling and grows dull fast. nah i prefer sliders when mapping easier diffs, because sliders can be more creative in low density rhythm maps
00:38:126 - Add a circle here to transition to the next phrase better and give a feeling of actually increasing tension fixed
00:42:658 - Add a break same
00:53:908 (1) - Going with the vocals here would give a nice variation to the bland 1/1 rhythm right before fixed
01:03:909 (1) - ^ fixed
01:06:409 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This is all 1/1. :/ Try giving a little variation in here. It's pretty drab as-is. 01:11:410 (1) - is fine with the 1/1 considering the musical emphasis, but before it, there's plenty to follow that would fit within a Normal's context well it may be a bit boring but i dont think it's a serious problem...
01:13:754 - Adding a circle here would help transition to the next phrase sounds weird
Add a spinner somewhere so that there are variable high scores possible.

[Hard]
The spread from N -> H is a little high, but it's not that horrible when you put it in perspective of the set as a whole. I came here expecting something outrageous. I'm kinda disappointed.
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 -
00:07:499 (1) - Not really seeing much reason why you stacked this like that. I think using an anti-jump would work a lot better to fit with what you did at the end of the other two parts prior.

Well, I have to end this here. Getting too many interruptions and ran out of time. Hopefully this'll at least improve the easier diffs a bit. Definitely use the new mp3 and add spinners in the least.
will update the map with Haku's diff and new mp3
yeahyeahyeahhh
Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
Kiai timings across all diffs aren't the same. Intended? Shouldn't be but Kodora has 5 kiai timings and the others only 3. On Kodora delete the Kiai at 00:10:492 and 01:16:116

Skystar:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
01:19:554 (1) - Unsnapped slider-end
00:42:523 - Maybe put a break or a spinner here?
00:50:491 (1) - Covered up too much by the previous slider imo, hard to see.
01:04:241 (1) - ^
01:05:023 (1,2,1) - This is... IDK what. It looks sloppy and extremely hard to read, 01:05:335 (2) make its all confusing and hard to see 01:05:491 (1). I suggest completely fixing this pattern or whatever you wanna call it.
01:19:085 (1) - No, just noooooooooooooo stop hiding notes under sliders D:

Kodora:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
00:14:866 (2) - Hidden under the slider of 00:14:241 (4), maybe arrange it so its not under it.
01:07:991 (2) - ^

Normal:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all

Easy:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
Reiji-RJ
Hello, Kodora asked me to mod one diff, sooo

Haku no Arpeggio

  1. 00:15:960 (2) - make rhythm similar to 00:13:304 (1,2) - and add whistles. You have strange rhythm here, yes.
  2. 00:43:069 (1) - start spinner from 00:43:148 - the music begins there
  3. 01:17:991 (7) - add finish to the end
Good luck on rerank
HakuNoKaemi

yeahyeahyeahhh wrote:

Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
l
It's a ~2 Mb song of ~90 sec
It can't be 32 Kb/s(it would've weight about 282 Kb), it's a VBR of an average of 184 Kb/s
yeahyeahyeahhh

HakuNoKaemi wrote:

yeahyeahyeahhh wrote:

Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
l
It's a ~2 Mb song of ~90 sec
It can't be 32 Kb/s(it would've weight about 282 Kb), it's a VBR of an average of 184 Kb/s
Gotcha
HakuNoKaemi
Here
Added the finish to other similar part too
Asgard
request from Kodora

[Haku no Yuko]
00:00:648 (1) - it doesn't have New combo... i think you must add on here
00:03:773 (3,4) - 1 grid down, because this is more balanceable shape
00:32:366 (2,1) - well.. stack on slider 1
00:39:398 (4) - stack too, i guess you want to make like this pattern, but it doesn't good to see at me
00:49:085 (4) - 304, 132 ( last slider point)
00:52:835 (4,3,3) - lol repeat at 3 times on same place.. these are strange... but it is not problem if you want to keep this pattern, I'm not standing in your way
01:06:116 (3) - i think this looks like overlap
01:24:710 (2,3) - stack on slider 1
Kinomi
as Kodora's req

most of these highly suggest you to do

Haku no Arpeggio
00:00:648 (1) - meaningless nc
00:12:366 (4) - remove the whistle on tail and add finish
00:15:335 (6) - ^
00:17:366 (6) - ^
00:35:023 you can not miss this drum,ad with out a note here,00:35:335 (6) - will be hard to read with an empty of 3/2
00:50:179 (7) - i prefer to increase it's spacing with 00:49:866 (6) - ,stack it on 00:50:335 (8) - may be a way
00:52:210 (2) - move it up a bit i think it is still too close to 00:51:585 (1) -
00:53:773 (1,2,3,1,2,3) - this pattern is fucking full of misdirection,really looks like 1/2 rhythm
00:54:866 (1) - especially this one,highly suggest you to move it away from 00:54:241 (3) - ,i think you can stack it on 00:53:773 (1) - ,after testing i find no misdirection of it
00:58:148 (6) - move it down a bit
00:59:710 (4) - this one is like 00:54:866 (1) - ,stack it on 00:59:866 (5) - can solve the problem
01:17:991 (7) - finish on tail


01:12:366 (5,7) - it is better not to use 1/1 slider here,01:13:616 (1,1) - and these two,well this one is not so important

that's all
hugs yuko and kodora and haku >.</////~~~~~~~
HakuNoKaemi

Tsukuyomi wrote:

as Kodora's req

most of these highly suggest you to do

Haku no Arpeggio
00:00:648 (1) - meaningless nc I'm NCing consistently with Vocals
00:35:023 you can not miss this drum,ad with out a note here,00:35:335 (6) - will be hard to read with an empty of 3/2 I'm not following the drums, I'm following the vocals which is Sensen fukoku no~uta~ (~ means to hold that vocal) and the first ~ is 3/2
00:50:179 (7) - i prefer to increase it's spacing with 00:49:866 (6) - ,stack it on 00:50:335 (8) - may be a way the spacing is normal like this
00:52:210 (2) - move it up a bit i think it is still too close to 00:51:585 (1) - the spacing is normal like this

00:53:773 (1,2,3,1,2,3) - this pattern is fucking full of misdirection,really looks like 1/2 rhythm
00:54:866 (1) - especially this one,highly suggest you to move it away from 00:54:241 (3) - ,i think you can stack it on 00:53:773 (1) - ,after testing i find no misdirection of it
Only if you don't play listening music. Plus the spacing is between 0,99x and 1,03x

00:58:148 (6) - move it down a bit
the spacing is normal like this

00:59:710 (4) - this one is like 00:54:866 (1) - ,stack it on 00:59:866 (5) - can solve the problem the spacing is normal like this
[b]

01:12:366 (5,7) - it is better not to use 1/1 slider here,01:13:616 (1,1) - and these two,well this one is not so important
I'm following vocals ( ar(4)-peg(5)-gi(6)-o~(7) )

that's all
hugs yuko and kodora and haku >.</////~~~~~~~
I had already applied the finish suggestions, so there's no need for a new version ^^
Fycho
As Kodora's request.


Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[ Haku no Arpeggio]

  • 00:09:866 (6,7) –How about Ctrl+G,Since you follow vocals,I think this fits vocals better
    00:32:366 (2) –remove this?there is no vocal imo.
    00:34:866 (5) –Use a 1/2 slider here instead of a note?I think it fits music better.Bothe vocal and drum.
    00:35:804 (7) –I highly suggest you remove this note.It break the rhythm imo,because there is no beat and you set sliderend at big white tick 00:35:335 (6) –.,and just like you set at here00:38:304 –
    00:40:023 (5) –remove note,since you follow vocal at00:39:398 (4) -,the note will be very strange when playing,you can try to have a test.
    00:57:054 (2) –remove note.it plays more smoothly;
    01:23:929 (1,2,3) –how about trying this rhythm,
    It follow the music better and just like 00:18:304 (1,2) -
Good luck
HakuNoKaemi

Asgard wrote:

request from Kodora

[Haku no Yuko]
00:03:773 (3,4) - 1 grid down, because this is more balanceable shape I don't like how it become
00:32:366 (2,1) - well.. stack on slider 1 You should see how it play, not how it look, since of automatical stacking... well, it stacked in a wrong manner, so I manually stacked
00:39:398 (4) - stack too, i guess you want to make like this pattern, but it doesn't good to see at me You should see how it play, not how it look, since of automatical stacking... well, it stacked in a wrong manner, so I manually stacked
00:52:835 (4,3,3) - lol repeat at 3 times on same place.. these are strange... but it is not problem if you want to keep this pattern, I'm not standing in your way Well, this pattern literally follow vocals, by making it stop and rewind, literally XD
01:06:116 (3) - i think this looks like overlap (1) and (2/3 start) make a curve, actually
01:24:710 (2,3) - stack on slider 1 You should see how it play, not how it look, since of automatical stacking... well, it stacked in a wrong manner, so I manually stacked

Fycho wrote:

As Kodora's request.


Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[ Haku no Arpeggio]

  • 00:34:866 (5) –Use a 1/2 slider here instead of a note?I think it fits music better.Bothe vocal and drum. It would probably fits better like it is now, since I would prematurely end the note (vocal hold)
    01:23:929 (1,2,3) –how about trying this rhythm,
    It follow the music better and just like 00:18:304 (1,2) -
Done without the repeat in the last slider
Good luck
http://puu.sh/5j3XQ.rar
Koiyuki


From moe Kodora's request to mod Hard diff.

[Haku no Arpeggio]
  1. combo colors may be too similar /.\
  2. 00:06:741 (1) - imo this is better :3
  3. 00:41:116 (3) - I recommend to end it at 00:41:429 - and add a note at 00:41:585 - , also end 00:42:054 (3) - at 00:42:366 - and add a note(slider?) at 00:42:523 -
  4. 01:05:335 (2) - missing clap on the end
  5. 01:21:898 (2,4,6) - can also add some claps imo

[Others]
  1. wpcap为什么我看到的mp3文件是32kbps而且长度是8分钟?
  2. In Skystar diff, 01:19:554 (1) - Unsnapped slider (end).
  3. VideoOffset 不一致

That's all.
~
HakuNoKaemi

[Minakami Yuki] wrote:



From moe Kodora's request to mod Hard diff.

[Haku no Arpeggio]
  1. combo colors may be too similar /.\ Tried to choose a third color for the map, sampled from Takao's hair
  2. 00:06:741 (1) - imo this is better :3 Changed it so it better seem what I want to use ( three curves, with different rotations )
  3. 00:41:116 (3) - I recommend to end it at 00:41:429 - and add a note at 00:41:585 - , also end 00:42:054 (3) - at 00:42:366 - and add a note(slider?) at 00:42:523 - I like the effect I have now
  4. 01:21:898 (2,4,6) - can also add some claps imo It become somewhat too noisy

[Others]
  1. wpcap为什么我看到的mp3文件是32kbps而且长度是8分钟? Actually, Window's bad at reading Bitrates, use GSpot
  2. VideoOffset 不一致
Yuko-chan, use the video offset of my diff(530), I had found it when I had used the new mp3

That's all.
~
http://puu.sh/5jQvD.rar
Topic Starter
Skystar
wtf can't update anything O_O
HakuNoKaemi
what kind of error it do?
Kodora

yeahyeahyeahhh wrote:

Was asked for mod this

General:

Kiai timings across all diffs aren't the same. Intended? Shouldn't be but Kodora has 5 kiai timings and the others only 3. On Kodora delete the Kiai at 00:10:492 and 01:16:116 It's fine since i'm guest mapper (i just added 2 more fountains)


Kodora:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all And some of them DO affect D: fixed
00:14:866 (2) - Hidden under the slider of 00:14:241 (4), maybe arrange it so its not under it. It's fine ~.~
01:07:991 (2) - ^ ^
Updated + fixed volume in the end (thanks to Mickey for noticing that). Also fixed preview point

http://puu.sh/5jSyL.osu
Pizzicato
you should map more like this
ars nova <3
Topic Starter
Skystar
yeahyeahyeahhh

yeahyeahyeahhh wrote:

Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
Kiai timings across all diffs aren't the same. Intended? Shouldn't be but Kodora has 5 kiai timings and the others only 3. On Kodora delete the Kiai at 00:10:492 and 01:16:116

Skystar:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all it doesnt matter, hitsounding is fine
01:19:554 (1) - Unsnapped slider-end fixed
00:42:523 - Maybe put a break or a spinner here? as i have said... no
00:50:491 (1) - Covered up too much by the previous slider imo, hard to see. nah it's fine ;-;
01:04:241 (1) - ^
01:05:023 (1,2,1) - This is... IDK what. It looks sloppy and extremely hard to read, 01:05:335 (2) make its all confusing and hard to see 01:05:491 (1). I suggest completely fixing this pattern or whatever you wanna call it. well it's not confusing while playing, also it just fits perfectly with the streams after this imo
01:19:085 (1) - No, just noooooooooooooo stop hiding notes under sliders D: nah ;-; well i stole this pattern from an other map...

Kodora:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
00:14:866 (2) - Hidden under the slider of 00:14:241 (4), maybe arrange it so its not under it.
01:07:991 (2) - ^

Normal:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all

Easy:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
omg finally succeeded in updating!!
all diffs updated and fixed video offset, thanks for all mods!
Garven
Please use the mp3 I uploaded. The one that Haku uploaded is VBR and is screwy with timing.

I'll recheck this in full when I can - a bit low on time sorry.
HakuNoKaemi
The one I uploaded is yours but re-equalised, though
(I just did something to avoid an excessive loudness)
There's nothing bad in VBR, it could work badly only on old old old pc's
Kodora

HakuNoKaemi wrote:

The one I uploaded is yours but re-equalised, though
(I just did something to avoid an excessive loudness)
There's nothing bad in VBR, it could work badly only on old old old pc's
There is one problem
Timing on VBR is screwed up

i asked cube to check it and:

Topic Starter
Skystar
well, updated with Garven's mp3 ;-;
Alarido
Not a mod. No kd pls (unless you deem as useful).

[Kodora]
00:10:960 (3) - Why not stack it onto (4)'s head? Since many players rage with such note placements at such speed, making a flow-stop from 100 to ~0¹ miles per hour... unless for some players whose could do it without stopping by some advanced technique.
00:14:866 (2) - It feels ok for me, since the movement is not so hard to predict (due to slider shape), and also it 's at least a bit visible (unless you're HD'ing the song or using an opaque skin). However, it would be so tricky for a Hard diff.
00:51:116 (3,4,5,1) - It's mighty fitting to an Insane/Extra diff (not in a Hard), since it requires so advanced playing skills (not possible avoid some lewaminiscence) to predict such movements.
00:57:991 (2) - The head would be visible, although it's so hard to change the placements.
00:59:866 (5) - ^
01:07:991 (2) - But, unlike 00:14:866 (2), slider shape can't tell us right about the underlying note, so it should be visible or, at least, stacked in the head or tail.
01:23:929 (1,2,3) - Considering the spped and the harshness of whole map, it could be changed to a 1/4 repeating slider, since the stop achieved here is the same for triplets and 1/4-repeating sliders.

Hope this map get re-ranked, song is amazing :3

Att.
Garven
[General]
Something I overlooked initially, sorry: Your combo colors are very very similar. Make them more distinct from each other.
No tick rate 2 on your maps, Yuko? You didn't reply.

Amamiya Yuko wrote:

[Easy]
00:25:469 (1) - This section feels a bit cluttered with hit objects. It's a really calm part in the Easy difficulty. I think simplifying 00:28:282 (1,2,3) - to something like this would fit the pace much better this rhythm sounds weird o.o


It was only an example. I still feel that this is a bit too cluttered rhythmically. See if you can simplify it a little here.

00:42:658 - Insert a break here nope, as i have explained

no, break time is something used for letting player know "oops here's a break time you can rest freely huehue", and here's apparently not suitable to add it.

Is this the reason you explained? Could you reword that? I'm not exactly sure I understand how this applies considering the length of these blank spots.

00:47:345 (2,1,2,3) - This is incredibly boring rhythmically for the start of the kiai section. Spruce it up a bit. Same applies to 00:56:252 (1) - i dont see the problem of it.. since it's an easy diff and i just follow the drums, what's wrong with that?

Because it puts me to sleep. Easy doesn't mean boring. It means that it should be easy to grasp for an new player, but still follow the music well. Following the metronome is technically all of this, but it leads to a map that obviously has little thought put into it.

01:13:910 (1,2,3) - Considering you're reaching the climax, using circles would give a better feeling of amping up. prefer sliders here... also adding circles would be hard for an easy diff

That's the point of "amping it up" a bit. You want to increase the energy, and you can accomplish that by increasing the difficulty slightly. People aren't going to all suddenly fail because of those circles. It will also give them something to try and work on to improve. You have to start somewhere.

Add a spinner somewhere so that there are variable high scores possible.

Any reply to this? You should have a spinner somewhere in the easier difficulties at the least so that high scores aren't stagnant.

[Normal]
00:21:094 - Add a break same as above
00:42:658 - Add a break same
Add a spinner somewhere so that there are variable high scores possible.

01:06:409 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This is all 1/1. :/ Try giving a little variation in here. It's pretty drab as-is. 01:11:410 (1) - is fine with the 1/1 considering the musical emphasis, but before it, there's plenty to follow that would fit within a Normal's context well it may be a bit boring but i dont think it's a serious problem... If even you are admitting that it's a bit boring, you should have an idea or two on how to make it more enjoyable to play. This is something that people play to have fun, not get bored of.

Kodora wrote:

Anyway,
[General]
Tick rate 2 fits this song best Yes, it fits at most of parts but sadly sounds too busy at the beginning & calm part due to SV changes & songs tempo - this song cries for multiple tickrate ;_;

Looks like you took care of this.

[Kodora]
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 - I just do not want to make it too clamped here :<

Considering that you're using 1.5x spacing during a slow intro part, dropping it to 1.25x or something still won't have overlaps and won't feel jumpy like it does now.
And continuing the mod on that diff:

00:13:304 (1,2) - What's up with this close spacing?
00:14:866 (2) - This is unacceptable for a Hard difficulty. Make it less covered please.
00:32:523 (3,4,1) - After all those slower parts, this intro the the next section is nice until you get to the 1/1 rhythms where it's jarringly anti-jumps the entire way. Stop being such a tease. q: Make it more uniform in intensity.
00:36:898 (1,2,1,2) - According to your rhythmic pattern, you shouldn't be moving to 1/2 rhythms until 00:38:148 - though adding a beat at 00:35:491 - would help move things forward a bit.
00:49:241 (2) - This was unexpected. You never did these before - it felt like you were going to do your normal stack thing again like the rest of the map prior.
00:51:273 (4) - ctrl + g flows better
00:51:273 (4,1) - This overlap makes me cry
00:54:866 (1) - This speed up makes no sense musically nor does it fit with your mapping.
01:04:866 (1) - ^
01:07:991 (2) - This is unacceptable for a Hard difficulty. Make it less covered please.
01:23:929 (1,2,3) - Strange that this is the only instance that 3 circles are used

[Haku]
Tick rate 2 fits this song best.
00:00:804 (1) - Remove new combo
Why is your stack leniency so low? Stuff like 00:22:835 (1,2) - isn't stacking properly
00:24:085 (3) - Why a slider? Just use a circle
00:39:398 (4) - That whistle intended?
00:54:241 (3,1) - Eew overlap
01:01:585 (1,2) - Should be stacked
01:05:335 (2,3) - Overlap
01:17:210 (4,5) - Overlap due to stacking.
01:25:257 (1) - End this at 01:26:194 -

[Insane]
00:11:273 (3) - This feels unnecessary considering the strong emphasis in what's going on in the music. The spacing also makes it deceiving when you look at the next tiny combo (that shouldn't be a combo on it's own) Doing something more like what you did at 00:13:616 (2,1,1) - is recommended (except kill all the unnecessary new combos)
I'm not going to name off all the super-short combos. Get rid of them. They screw with the HP Drain metric.
00:38:773 (1,2) - This change in flow just breaks everything you've set up up until this part. I suggest you ctrl + g the 2 slider and adjust the pattern from there.
00:42:523 - Add a break or hit objects.
00:52:210 (1,2,3) - Random triple why?
00:57:835 (2,3) - What is this rhythm. It breaks all the other instances of this part of the music that you mapped.
01:02:210 (5,6,7) - Another random triple. There's nothing to justify this in the music.
01:05:335 (2,1) - This spacing feels way too close after all the jumps right before it.
01:12:210 (1) - This flows better ctrl + g'd
01:16:898 (3) - Here's this thing again from the intro. And all the too-short combos to go with it.
HakuNoKaemi

Garven wrote:

[Haku]
00:00:804 (1) - Remove new combo Deleted note, since I'm following vocals mostly
Why is your stack leniency so low? Stuff like 00:22:835 (1,2) - isn't stacking properly It shouldn't stack, only 1/2 have to stack. I used it to achieve a "Stop and Start" effect n many parts.
00:24:085 (3) - Why a slider? Just use a circle it fit better since the vocals isn't only in that point and it does give a "portato-like" effect
00:39:398 (4) - That whistle intended? Actually, yes, used a 45% zone to danpen it
00:54:241 (3,1) - Eew overlap I put it here for for a triangle, and, it is the better way I found to achieve the effect I wanted
01:01:585 (1,2) - Should be stacked It shouldn't stack, only 1/2 have to stack. I used it to achieve a "Stop and Start" effect n many parts.
01:25:257 (1) - End this at 01:26:194 - I had made it end onto a dampened Finish sound
See if you like the third colour I'm using (it's sampled from Takao's hair)
http://puu.sh/5lZSM.rar
Garven
No comment on tick rate 2, Haku? Anyone? ;_;

[Haku]
For the stacked notes, actually 1/1 rhythms -should- stack. Move stack leniency back to default and watch the stacking glory happen.
00:24:085 (3) - If you wanted a portato, I'd reduce the volume on the end of the slider by about half. Right now it's too noisy to give that impression.
00:54:241 (3,1) - I know you're going for a triangle, but it's still overlapping. See if you can reduce the overlapping without compromising your pattern (which will take almost zero effort).
01:25:257 (1) - Why not end it on the last note where it would make more sense as a finishing hit?
HakuNoKaemi
I'm using in fact tick rate 2 in the last version ( dlable in the post )
Should check the thread, but I had discussed and actually, the stacking is mandatory only to the "faster" notes in the map, in my case 1/2, in Kodora's and Yuko's cases 1/4
ah, that was a fast discussion done when I wasn't there, though, I have nothing to say

http://puu.sh/5mXSe.rar

done all. Was able to remove the overlap with a rotation
or better, I actually want that effect on stacking, examples:
00:02:679 (4,1) - have a better flow if not stacked
00:11:429 (3,4) - 00:30:648 (1,1) - 00:50:491 (1,2) - Those wouldn't look as a partial helix
00:45:648 (1,2,1) - This note, would be less readable if stacked, for example

Ah, I readed the new guideline
Garven
Derp, musta missed the previous file upload. Was mainly just replying to your message.

The last spinner should be ending on a blue tick: 01:26:194 - ;)
Topic Starter
Skystar
;-; give me a little time Garvensama, will reply to them asap
Kodora
Alarido

Alarido wrote:

Not a mod. No kd pls (unless you deem as useful).

[Kodora]
00:10:960 (3) - Why not stack it onto (4)'s head? Since many players rage with such note placements at such speed, making a flow-stop from 100 to ~0¹ miles per hour... unless for some players whose could do it without stopping by some advanced technique. Hm, done
00:14:866 (2) - It feels ok for me, since the movement is not so hard to predict (due to slider shape), and also it 's at least a bit visible (unless you're HD'ing the song or using an opaque skin). However, it would be so tricky for a Hard diff. Should be fine for Hard+ diff like this one - (2) also can be readed by approach circle.
00:51:116 (3,4,5,1) - It's mighty fitting to an Insane/Extra diff (not in a Hard), since it requires so advanced playing skills (not possible avoid some lewaminiscence) to predict such movements. Should be fine for Hard+. Those hitobjects keeps same DS, also (1) is easy to read by approachcircle (and also predictable due to form of slider).
00:57:991 (2) - The head would be visible, although it's so hard to change the placements. It's very easy to read head of this slider and imo it flows enough intuitive to predict where it starts.
00:59:866 (5) - ^ ^
01:07:991 (2) - But, unlike 00:14:866 (2), slider shape can't tell us right about the underlying note, so it should be visible or, at least, stacked in the head or tail. Actually, this slider is "cornered" to make this note more readable, and 01:07:835 (1,2,3,4) - making together a straight line (also 01:07:366 (5,1,2,3) - keeps same ds) so it works enough intuitive to predict next note (following approachcircles helps to read too)
01:23:929 (1,2,3) - Considering the spped and the harshness of whole map, it could be changed to a 1/4 repeating slider, since the stop achieved here is the same for triplets and 1/4-repeating sliders. Done


Garven

Garven wrote:

[Kodora]
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 - I just do not want to make it too clamped here :<

Considering that you're using 1.5x spacing during a slow intro part, dropping it to 1.25x or something still won't have overlaps and won't feel jumpy like it does now. Redused to x1.30
And continuing the mod on that diff:

00:13:304 (1,2) - What's up with this close spacing? Fixed
00:14:866 (2) - This is unacceptable for a Hard difficulty. Make it less covered please. I asked more BATs and mappers for their opinions about this - it should be fine for advanced hard diff like this one since we already have easiest hard here. Also it's really not hard to read.
00:32:523 (3,4,1) - After all those slower parts, this intro the the next section is nice until you get to the 1/1 rhythms where it's jarringly anti-jumps the entire way. Stop being such a tease. q: Make it more uniform in intensity. Reworked this part.
00:36:898 (1,2,1,2) - According to your rhythmic pattern, you shouldn't be moving to 1/2 rhythms until 00:38:148 - though adding a beat at 00:35:491 - would help move things forward a bit. Fixed
00:49:241 (2) - This was unexpected. You never did these before - it felt like you were going to do your normal stack thing again like the rest of the map prior. That's a little trick to not let HD players FC it in one try - while it still easy to play/read nomod such trap should not case problems it also stolen from other map
00:51:273 (4) - ctrl + g flows better Prefer how it now due to overlapped pattern
00:51:273 (4,1) - This overlap makes me cry nah D:
00:54:866 (1) - This speed up makes no sense musically nor does it fit with your mapping. This little speed-up done to emphazire second part, which actually stronger than first one.
01:04:866 (1) - ^ ^
01:07:991 (2) - This is unacceptable for a Hard difficulty. Make it less covered please. Same as above
01:23:929 (1,2,3) - Strange that this is the only instance that 3 circles are used Changed to 1/4 repeat slider
[/quote]

Thanks for mods

diff
osu file format v12

[General]
AudioFilename: savior of song.mp3
AudioLeadIn: 1000
PreviewTime: 45648
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:SAVIOR OF SONG (TV Size)
TitleUnicode:SAVIOR OF SONG (TV Size)
Artist:nano feat. MY FIRST STORY
ArtistUnicode:ナノ feat. MY FIRST STORY
Creator:Amamiya Yuko
Version:Kodora
Source:蒼き鋼のアルペジオ
Tags:Skystar Kodora opening Arpeggio of Blue Steel HakuNoKaemi
BeatmapID:313821
BeatmapSetID:121716

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.72
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
Video,530,"PV.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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99,246,45648,6,0,L|131:310,1,64.5000024604798,0|2,0:0|0:0,0:0:0:0:
128,304,46116,6,0,B|192:280|240:336|240:336|296:312,1,172,6|0,0:0|0:0,0:0:0:0:
376,320,46585,1,8,0:0:0:0:
344,232,46741,1,0,0:0:0:0:
432,200,46898,2,0,P|456:120|416:32,1,172,2|8,0:0|0:0,0:0:0:0:
358,109,47366,2,0,P|302:147|182:131,1,172,2|0,0:0|0:0,0:0:0:0:
131,78,47835,6,0,P|139:38|163:-2,1,86,8|0,0:0|0:0,0:0:0:0:
107,174,48148,2,0,P|99:214|75:254,1,86,2|0,0:0|0:0,0:0:0:0:
34,337,48460,1,8,0:0:0:0:
128,352,48616,2,0,L|184:336|248:352|320:328,1,172,6|0,0:0|0:0,0:0:0:0:
368,264,49085,5,8,0:0:0:0:
293,336,49241,1,0,0:0:0:0:
368,264,49398,2,0,B|320:216|352:136|352:136|312:104,1,172,0|8,0:0|0:0,0:0:0:0:
248,168,49866,2,0,P|160:184|88:104,1,172,2|0,0:0|0:0,0:0:0:0:
186,98,50335,1,8,0:0:0:0:
264,48,50491,6,0,L|352:36,1,86,2|0,0:0|0:0,0:0:0:0:
461,116,50804,2,0,L|376:128,1,86,2|8,0:0|0:0,0:0:0:0:
344,216,51116,1,0,0:0:0:0:
432,255,51273,2,0,P|367:309|286:294,1,172,4|8,0:0|0:0,0:0:0:0:
344,216,51741,1,0,0:0:0:0:
344,313,51898,6,0,L|296:320|224:304|168:320,1,172,2|8,0:0|0:0,0:0:0:0:
80,304,52366,2,0,B|0:240|40:136,1,172,2|0,0:0|0:0,0:0:0:0:
75,64,52835,1,8,0:0:0:0:
160,104,52991,1,0,0:0:0:0:
213,181,53148,2,0,B|249:185|301:157|301:157|389:189,1,172,2|8,0:0|0:0,0:0:0:0:
411,271,53616,5,0,0:0:0:0:
357,350,53773,2,0,L|261:318,1,86,2|0,0:0|0:0,0:0:0:0:
208,256,54085,1,8,0:0:0:0:
112,272,54241,2,0,P|104:320|72:376,1,86,2|0,0:0|0:0,0:0:0:0:
56,208,54554,2,0,P|64:160|96:104,1,86,2|8,0:0|0:0,0:0:0:0:
173,198,54866,6,0,P|221:198|293:158,1,107.5,2|0,0:0|0:0,0:0:0:0:
235,50,55179,1,0,0:0:0:0:
358,87,55335,2,0,L|462:111,1,107.5,10|2,0:0|0:0,0:0:0:0:
456,240,55648,2,0,L|480:288,5,53.75,8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
464,304,56116,6,0,L|407:311|359:343|287:335,1,172,4|0,0:0|0:0,0:0:0:0:
290,242,56585,1,10,0:0:0:0:
208,288,56741,2,0,L|112:336,1,86,0|2,0:0|0:0,0:0:0:0:
19,278,57054,2,0,L|96:240,1,86,0|8,0:0|0:0,0:0:0:0:
176,190,57366,2,0,P|218:118|178:27,1,172,2|2,0:0|0:0,0:0:0:0:
124,108,57835,5,8,0:0:0:0:
216,126,57991,2,0,P|256:120|320:88,1,86,0|0,0:0|0:0,0:0:0:0:
392,128,58304,2,0,P|405:171|440:216,1,86,2|8,0:0|0:0,0:0:0:0:
408,295,58616,6,0,B|368:336|368:336|312:288|240:320,1,172,6|0,0:0|0:0,0:0:0:0:
175,352,59085,1,8,0:0:0:0:
122,272,59241,1,0,0:0:0:0:
176,192,59398,2,0,P|180:117|104:48,1,172,2|8,0:0|0:0,0:0:0:0:
181,120,59866,2,0,L|229:136|309:128|381:144,1,172,2|0,0:0|0:0,0:0:0:0:
437,194,60335,1,8,0:0:0:0:
456,296,60491,2,0,L|415:287|335:295|287:279,1,172,2|0,0:0|0:0,0:0:0:0:
288,280,60960,1,8,0:0:0:0:
184,120,61273,1,4,0:0:0:0:
184,120,61585,5,10,0:0:0:0:
272,144,61741,1,0,0:0:0:0:
328,64,61898,2,0,B|384:112|360:192|360:192|408:232,1,172,2|8,0:0|0:0,0:0:0:0:
448,280,62366,1,2,0:0:0:0:
376,344,62523,1,0,0:0:0:0:
312,272,62679,1,0,0:0:0:0:
226,312,62835,2,0,L|214:283|160:240,1,86,10|0,0:0|0:0,0:0:0:0:
150,341,63148,2,0,B|104:304|104:304|32:328|-16:280,1,172,2|8,0:0|0:0,0:0:0:0:
56,216,63616,1,0,0:0:0:0:
136,168,63773,6,0,P|152:127|144:72,1,86,2|0,0:0|0:0,0:0:0:0:
224,32,64085,1,8,0:0:0:0:
304,80,64241,2,0,L|400:64,1,86,2|0,0:0|0:0,0:0:0:0:
492,145,64554,2,0,L|407:159,1,86,2|8,0:0|0:0,0:0:0:0:
384,272,64866,6,0,L|368:296|256:320,1,107.5,2|0,0:0|0:0,0:0:0:0:
184,360,65179,1,0,0:0:0:0:
80,304,65335,2,0,L|48:176,1,107.5,10|0,0:0|0:0,0:0:0:0:
125,106,65648,6,0,P|133:82|141:34,7,53.75,8|8|8|8|8|8|8|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,48,66273,6,0,P|206:48|248:40,1,86,4|2,0:0|0:0,0:0:0:0:
336,8,66585,1,8,0:0:0:0:
384,88,66741,2,0,B|432:152|392:208|392:208|416:272,1,172,2|0,0:0|0:0,0:0:0:0:
373,336,67210,1,8,0:0:0:0:
288,304,67366,2,0,B|256:264|256:264|176:248|128:328,1,172,2|0,0:0|0:0,0:0:0:0:
225,355,67835,5,8,0:0:0:0:
256,266,67991,1,2,0:0:0:0:
288,184,68148,2,0,P|248:176|168:200,1,86,0|0,0:0|0:0,0:0:0:0:
352,112,68460,2,0,P|315:93|231:96,1,86,8|0,0:0|0:0,0:0:0:0:
176,96,68773,5,4,0:0:0:0:
96,144,68929,1,2,0:0:0:0:
96,48,69085,1,8,0:0:0:0:
176,96,69241,2,0,P|176:192|80:232,1,172,2|0,0:0|0:0,0:0:0:0:
67,311,69710,1,8,0:0:0:0:
160,328,69866,6,0,B|232:296|280:336|280:336|344:320,1,172,2|0,0:0|0:0,0:0:0:0:
416,360,70335,1,8,0:0:0:0:
464,280,70491,1,2,0:0:0:0:
376,240,70648,2,0,L|368:200|384:128,1,86,0|0,0:0|0:0,0:0:0:0:
465,35,70960,2,0,L|473:75|464:120,1,86,8|0,0:0|0:0,0:0:0:0:
378,156,71273,5,12,0:0:0:0:
214,61,71585,1,8,0:0:0:0:
280,240,71898,1,8,0:0:0:0:
96,208,72210,1,8,0:0:0:0:
280,240,72523,1,8,0:0:0:0:
424,360,72835,1,8,0:0:0:0:
472,176,73148,1,8,0:0:0:0:
344,40,73460,1,8,0:0:0:0:
280,216,73773,6,0,P|272:264|224:320,1,86,8|0,0:0|0:0,0:0:0:0:
184,240,74085,2,0,P|155:279|88:308,1,86,8|0,0:0|0:0,0:0:0:0:
0,184,74398,6,0,P|5:141|26:104,1,86,8|0,0:0|0:0,0:0:0:0:
95,159,74710,2,0,P|118:123|154:99,1,86,8|0,0:0|0:0,0:0:0:0:
208,168,75023,6,0,P|240:144|288:128,1,86,8|0,0:0|0:0,0:0:0:0:
395,168,75335,2,0,P|360:194|320:208,1,86,8|0,0:0|0:0,0:0:0:0:
276,301,75648,6,0,L|292:357,5,43,8|8|8|8|8|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
264,352,76116,6,0,L|224:368|88:336,1,172,4|2,0:0|0:0,0:0:0:0:
98,338,76585,1,8,0:0:0:0:
32,256,76741,2,0,L|16:216|40:152,1,86,2|0,0:0|0:0,0:0:0:0:
127,55,77054,2,0,L|143:95|128:136,1,86,2|8,0:0|0:0,0:0:0:0:
168,224,77366,2,0,B|224:272|288:240|288:240|320:280,1,172,2|0,0:0|0:0,0:0:0:0:
384,336,77835,1,8,0:0:0:0:
416,248,77991,2,0,L|424:200|456:160,1,86,2|0,0:0|0:0,0:0:0:0:
399,42,78304,2,0,L|391:90|368:120,1,86,2|8,0:0|0:0,0:0:0:0:
368,120,78616,1,4,0:0:0:0:
176,112,78929,6,0,L|208:80,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
80,120,79241,2,0,B|88:192|152:208|152:208|136:288,1,172,2|2,0:0|0:0,0:0:0:0:
88,336,79710,1,8,0:0:0:0:
184,344,79866,2,0,L|248:352|304:320|368:320,1,172,2|2,0:0|0:0,0:0:0:0:
432,288,80335,2,0,P|447:248|443:206,1,86,8|2,0:0|0:0,0:0:0:0:
371,86,80648,2,0,P|355:125|360:168,1,86,0|2,0:0|0:0,0:0:0:0:
344,264,80960,2,0,L|304:288|256:288,1,86,8|4,0:0|0:0,0:0:0:0:
128,160,81429,6,0,L|96:208,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,81741,2,0,B|280:144|336:96|336:96|376:120,1,172,2|0,0:0|0:0,0:0:0:0:
372,208,82210,1,8,0:0:0:0:
456,168,82366,2,0,P|488:240|456:344,1,172,2|0,0:0|0:0,0:0:0:0:
376,360,82835,1,8,0:0:0:0:
288,320,82991,2,0,B|240:304|240:304|208:368|120:360,1,172,2|0,0:0|0:0,0:0:0:0:
152,264,83460,1,8,0:0:0:0:
56,248,83616,2,0,P|80:200|112:176,1,86,4|0,0:0|0:0,0:0:0:0:
199,80,83929,6,0,P|189:61|185:40,2,43,2|0|8,0:0|0:0|0:0,0:0:0:0:
263,150,84241,2,0,P|351:158|407:70,1,172,2|0,0:0|0:0,0:0:0:0:
384,8,84710,1,8,0:0:0:0:
320,72,84866,1,0,0:0:0:0:
336,168,85023,6,0,P|344:216|376:256,1,86,2|0,0:0|0:0,0:0:0:0:
304,368,85335,2,0,P|298:325|275:289,1,86,10|0,0:0|0:0,0:0:0:0:
176,232,85648,5,8,0:0:0:0:
224,128,85804,1,8,0:0:0:0:
280,224,85960,1,8,0:0:0:0:
112,137,86116,1,8,0:0:0:0:
HakuNoKaemi
http://puu.sh/5n96a.rar Gomen, it's me that I'm somewhat fast since I don't have/do - wait I had one- mod requests/maps anymore and can directly cgeck when I'm here
Garven

Kodora wrote:

[Kodora]
00:14:866 (2) - This is unacceptable for a Hard difficulty. Make it less covered please. I asked more BATs and mappers for their opinions about this - it should be fine for advanced hard diff like this one since we already have easiest hard here. Also it's really not hard to read.

This isn't acceptable for a Hard difficulty. The circle is completely hidden by the slider body. This is a technique that should be used sparingly in Insane level difficulties. This was designed as a Hard. Make it more visible.

00:36:898 (1,2,1,2) - According to your rhythmic pattern, you shouldn't be moving to 1/2 rhythms until 00:38:148 - though adding a beat at 00:35:491 - would help move things forward a bit. Fixed

You still have premature 1/2ulation at 00:36:898 (1,2,1,2) -

00:49:241 (2) - This was unexpected. You never did these before - it felt like you were going to do your normal stack thing again like the rest of the map prior. That's a little trick to not let HD players FC it in one try - while it still easy to play/read nomod such trap should not case problems it also stolen from other map

It's more about consistency of flow. It breaks your flow up until this point so I have to actually look at the map instead of just playing it and enjoying it. Not a good design move in the long run.

00:51:273 (4,1) - This overlap makes me cry nah D: Real tears yo. They be fallin'

00:54:866 (1) - This speed up makes no sense musically nor does it fit with your mapping. This little speed-up done to emphazire second part, which actually stronger than first one.

If there is an increase in intensity of the music, I sure am not hearing it. Especially to the degree that you're emphasizing it. It plays out of place to the music itself.

01:04:866 (1) - ^

01:07:991 (2) - This is unacceptable for a Hard difficulty. Make it less covered please.
Yuko: No rush. I figure I may as well clean up the guest diffs while waiting for you. q:
Chloe
I finds those overlaps are not so difficult to read, also not too hard as a hard diff, and now the spread is clear here with the E N H H+ I.
HakuNoKaemi
now the "Hard for an Hard" won't work, as it isn't called hard.
though the "no Arpeggio" seems cool to add to the diff name XD u,u
Avena

Chloe wrote:

I finds those overlaps are not so difficult to read, also not too hard as a hard diff, and now the spread is clear here with the E N H H+ I.
That's because you are at Insane level, so you won't notice it.
It's like saying tattoos don't hurt after you have done 30 of them.
HakuNoKaemi

Priti wrote:

Chloe wrote:

I finds those overlaps are not so difficult to read, also not too hard as a hard diff, and now the spread is clear here with the E N H H+ I.
That's because you are at Insane level, so you won't notice it.
It's like saying tattoos don't hurt after you have done 30 of them.
It's likely that he IS at Insane level, but assure those overlaps aren't noticeable for an insane player as much as jumps and streams.
I assure those overlaps aren't as hard as you guys think, and that when I was hard level ( I can FC almost all Hards and some Insanes, but cannot play some Insane as now) I could easily play them without Hidden (and with Hidden too, as long as they flowed good, I can play those overlaps with hidden as now too)
Topic Starter
Skystar

Garven wrote:

[General]
Something I overlooked initially, sorry: Your combo colors are very very similar. Make them more distinct from each other.
No tick rate 2 on your maps, Yuko? You didn't reply. TR2 boss Garven!! Well i still prefer TR1... ;-;

[Insane]
00:11:273 (3) - This feels unnecessary considering the strong emphasis in what's going on in the music. The spacing also makes it deceiving when you look at the next tiny combo (that shouldn't be a combo on it's own) Doing something more like what you did at 00:13:616 (2,1,1) - is recommended (except kill all the unnecessary new combos)
I'm not going to name off all the super-short combos. Get rid of them. They screw with the HP Drain metric.
00:38:773 (1,2) - This change in flow just breaks everything you've set up up until this part. I suggest you ctrl + g the 2 slider and adjust the pattern from there.
00:42:523 - Add a break or hit objects.
00:52:210 (1,2,3) - Random triple why?
00:57:835 (2,3) - What is this rhythm. It breaks all the other instances of this part of the music that you mapped. Eh.. I actually dont see the problem of it, it's kind of different with 00:47:679 (3,4) - in the music, if you have listened to it carefully.
01:02:210 (5,6,7) - Another random triple. There's nothing to justify this in the music.
01:05:335 (2,1) - This spacing feels way too close after all the jumps right before it.
01:12:210 (1) - This flows better ctrl + g'd I just stole this pattern from other map made a difference with 01:11:273 (1) - to avoid boring things, also it flows good imo?
01:16:898 (3) - Here's this thing again from the intro. And all the too-short combos to go with it.
Everything i didnt reply to = fixed.
Also all fixed in Easy and Normal.
Updated.
Garven
[General]
Combo colors are still way too similar.


[Easy]
00:46:116 (1) - Alright, now just give more recovery time after the spinner and we're good to go. Aim for about 3-4 beats for an Easy.

[Insane]
00:45:023 - May as well snap the end of the break here. And maaaybe start the break at 00:43:148 - but it's already weird as a delayed break. I dunno.
There's still rampant new combo spam all over. I'll point them out individually later when I have some time.

Waiting on Kodora to fix the hidden notes.
Topic Starter
Skystar

Garven wrote:

[General]
Combo colors are still way too similar. fixed


[Easy]
00:46:116 (1) - Alright, now just give more recovery time after the spinner and we're good to go. Aim for about 3-4 beats for an Easy. fixed

[Insane]
00:45:023 - May as well snap the end of the break here. And maaaybe start the break at 00:43:148 - but it's already weird as a delayed break. I dunno. snapped the end, but keep start
There's still rampant new combo spam all over. I'll point them out individually later when I have some time. ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-; ;-;
Waiting on Kodora to fix the hidden notes.
EDIT: Updated Kodora's diff.
Kodora

Garven wrote:

Kodora wrote:

[Kodora]
00:14:866 (2) - This isn't acceptable for a Hard difficulty. The circle is completely hidden by the slider body. This is a technique that should be used sparingly in Insane level difficulties. This was designed as a Hard. Make it more visible. This guideline got changed to Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties. Obscuring objects can make them difficult to read. There can be some exceptions where patterns have a clear and logical path and the timing for these objects can be told easily.. Main point here is real playability - In fact players have almost 300 ms to read this, and such circle plasement at this part shouldn't be real problem with AR 8:


00:36:898 (1,2,1,2) - You still have premature 1/2ulation at 00:36:898 (1,2,1,2) - It follows background guitar (Insane also have same rhythm at this point)

00:49:241 (2) - It's more about consistency of flow. It breaks your flow up until this point so I have to actually look at the map instead of just playing it and enjoying it. Not a good design move in the long run. Changed to manual stack ;___;

00:51:273 (4,1) - Real tears yo. They be fallin' Changed this

00:54:866 (1) - If there is an increase in intensity of the music, I sure am not hearing it. Especially to the degree that you're emphasizing it. It plays out of place to the music itself. Second repetition is also "stronger" than first one. And main point - imo, it will looks boring if second repetition will be same as first.

01:04:866 (1) - ^

01:07:991 (2) - This is unacceptable for a Hard difficulty. Make it less covered please.
Changed this

Yuko: No rush. I figure I may as well clean up the guest diffs while waiting for you. q:
Ulysses
/__[.__.]-------/-
Garven
Sorry for the delay in getting back to this. Been busy.

[General]
Charles suggested you add Lum 142 to the Combo color 3.



I talked with Kodora about his difficulty in IRC and offered a pattern suggestion for the covered hitcircle.

[Insane]
So with the new combos, I'm mainly looking at the consecutive new combos used. So the following parts shouldn't really need to have so many new combos:
00:13:616 (2,1,1) -
00:18:616 (2,1,1,1) -
01:12:210 (1,1) -
01:19:241 (2,1,1) -
01:21:741 (2,1,1) -
01:24:085 (2,1,1,1) -
Compare the new combo sequence of 00:16:116 (2,1,1) - to 00:11:116 (2,1,2,3,1) -
00:32:523 (1) - During this part you keep changing from either doing 2 combos per measure (tall white tick) or 1 combo per measure. Make it consistent. It looks tacky.
Topic Starter
Skystar
All fixed.
I wish it should be fine now...

EDIT: updated Kodora's diff.
Garven
Your wish is my command.
Kodora
I love you Garven <3
Lust
Letsu go!
kanpakyin
Time to get this reranked.

Reranked!

(ノ・ω・)ノ
Broccoly
Nice
Re-gratz!!!!
Kinomi
Yuko >3<
slaps kodora
Kodora
<3

hentai Yomi

EDIT: SOMEONE PLEASE REMOVE ALL SCORES
Scorpiour
sorry for the inconvenience due to the score issue, please wait a while
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