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AU - Infinite of Nuclear Fusion [Osu|Taiko]

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Sephibro
hi! m4m from your modding queue
[General]
from ranking criteria:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.

Pls tell me that bg isn't nsfw and it can be ranked, it's awesome!
[Lunatic]
Settings are good, od8 is perfect

00:51:551 (1) - i think this stream needs louder hitsounds
00:58:601 (1,3,5) - this would be much more fun and cool http://puu.sh/49AIf.jpg
01:23:651 (1,2,3,4,5,6,7,8,9) - AWESOME antijumps
02:33:851 (6,7) - i don't like this, if you want to follow the piano here there must be something here 02:34:151 or that would be confusing. this http://puu.sh/49ATr.jpg or this http://puu.sh/49AVv.jpg would do, i prefer the second one because it makes the syncopation more noticeable
02:38:651 (6,7) - ^
02:35:651 (2,3,4,5) - rearranging them would make this pattern clearer and nicer. http://puu.sh/49B7g.jpg (i moved 5 just to make it more noticeable) or puu.sh/49BbJ.jpg . or you can simply swap 02:36:251 (6,7)
02:37:601 - it fucking scared the crap out of me
02:44:051 (3,4,5,6) - i would make this parallel to 02:43:751 (2)
[Extra]
OD+1 and maybe HP-1 too

00:49:451 (1,2,3,4) - something like this looks better http://puu.sh/49Brn.jpg, distance snap calculated with slider tails doesn't matter at all as these sliders are performed holding cursor on slider's head
00:51:251 (4) - 1. this stream needs louder hitsounds and 2. the spacing change is really cool but i would make 00:51:251 (4,5,6,7) go in a line with 3 http://puu.sh/49BAv.jpg
01:18:251 (5,6,7,8) - http://puu.sh/49BFl.jpg much nicer and much more playable
01:23:951 (2,3,4,5) - ctrl+J and overlap 2 on 3
01:29:351 (1) - add NC
01:29:651 (3) - remove NC
01:30:251 (1) - add NC
01:51:551 (1,2,3,4,5,6) - let them on a line http://puu.sh/49BSo.jpg (horizontal or 15° anticlockwise). you may also swap 1 with 2, 3-4, 5-6
02:43:301 (4,5,1) - way too spaced
02:45:701 (1,2,3) - ^
02:48:101 (7,8,1) - ^
02:57:851 (1,2,3,4,1,2,3,4,5) - awful spacing, i hate those fucking antijumps in the end
[Hard]
HP+1?

00:39:251 (5) - ugly shape and overlap
01:38:051 (1,2,3,4) - this pattern could be way better, something like this http://puu.sh/49Cbo.jpg or this http://puu.sh/49Cew.jpg
02:50:501 (4,5,6) - i really don't like this
[Normal]
one of the most playable normals ever, well done really

02:39:851 - maybe sliders are a bit too fast from this point on, i would go for 0.8 or 0.85
[Easy]
too many changes in sv, i don't think it's a good idea to rank an easy that has so many, it would only confuse the newbies imo.

00:54:851 (1,1) - blanket better
01:11:951 (1) - from this to the pause, i think it's too hard for an easy. for sure it would be better without sv changes
the final part is a bit too hard too
02:50:051 (3) - blanket better
02:52:451 (2,3) - i think it should be more like this http://puu.sh/49HLB.jpg

i think you should use max 2 different sv (one for the part between the two pauses, one for the rest of the song) without changing it during gameplay and consequently rearrange the patterns. using distance snap could help too
Haya
Mod is finished!
11t
Hello!

[Easy]

01:54:851 (1,1) - Adjust blanket on the 2-circles. It's slightly off.

00:54:851 (1,1) - I'm also going to point these out, but there's enough of a deviation here that I think the off-blanketing is intentional.

02:50:051 (3) - Blanket on the 2-circle? The easiest way to do this is to move 2 slightly down and tighten the curve on 3.

[Normal]

No issues here. Good job!

[Hard]

In general, I personally think the repeat sliders in this difficulty can be a bit confusing. Many of your sliders repeat once, but many also repeat twice, and this makes it a lot harder to tell when the player is supposed to release.

00:39:251 (5) - Why ;_;
Wouldn't it be easier (and cleaner) to use a single control point for this circle?

00:41:651 (5) - This shape is somewhat bothersome, especially since the player has to stare at it for a while. How about something like this instead?
You might have to adjust the SV to get nicer looking shapes in there, but a slightly faster SV shouldn't be a problem with a long slider like this.

00:58:001 (3) - Something like this would fit nicer, I think.

01:02:801 (3) - Nesting error.
Fix by moving the red waypoint up a bit.

02:33:251 (7) - Remove second repeat. The second repeat is unexpected, and you would be following the piano rhythm better if you removed it.

[Lunatic]

00:58:601 (1,2,3,4,5,1) - Move 00:58:751 (2,1) down for symmetry.

[Regou's Extra]

This one is too difficult for me to play through, sorry! I can't tell if there are actual issues with the map or if I'm just bad orz
I'll point out a few graphical things that you can consider fixing.

00:26:201 (2,3,4,5) - Maybe fix this square?

00:38:951 (10) - Curvature is deeper than curvature of preceding stream.

00:52:451 (1) - Tilt downwards to be consistent with the rest of the figure 8.

01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Might look nicer as a converted circle slider.

02:55:601 (2,3,4,5,6,7) - Pentagon pattern could be neater.

[General]

You might've noticed that pretty much everything I've pointed out is graphical. This is because the spacing, note placement, object selection, rhythm, etc. are all very solid, so great job!
Regou
Now checking mods

Haya wrote:

BOOM! Nice version of the original song :D
Now let's get to the mod ~ (Standard only, since I pretty much suck at Taiko lol)

[General]
  1. The Timing seems to be off at the beginning. I put a Timing Point here 00:02:330 - and the Timing seems to be fixed although I am not really confident in my Timing skills so please contact a Timing Pro or someone like that.
  2. Could you lower the volume of the Caution and Caution2? They almost make the song unhearable :S
  3. 02:59:051 - How about putting a Normal-Default Inherited Point with ~45% volume?
[Regou's Extra]
  1. 00:10:451 (1,2,3) - Woah this one is mean not really, feel the music
  2. 00:45:551 (2) - Why didn't you use the same slider as 00:45:251 (1) - ? my bad
  3. 00:51:251 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1) - I think that a constant cpacing change works out better than what you've got now. Like, increasing the Distance snap by 0,05 every note Interesting
  4. 00:53:201 (3) - Make this one face the right side Agree
  5. 01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - A perfect circle stream looks way better. Yup, sorry that I am not good at making them one year ago
  6. 01:59:051 (5) - They flow is just kind of ruined because of this beginning of the square. Please switch the positions of (7) and (5). k
  7. 02:43:301 (4,5,1) - What the hell this triplet
  8. 02:45:251 (5,1,2) - What the crap this triplet
    Trust me, you can do this and in 2013, it should be allowed

  9. 02:45:851 (3) - How about make the slider in a line with the previous circles? (02:46:151 (4) - has to be changed too if you fix this one) k
  10. 02:48:101 (7,8,1) - What the shit this triplet mmm, same.
  11. 02:56:651 (1) - While playing I thought that this is still 1/2 and messed it up. Please increase the spacing by a bit or add a circle here 02:56:501 - . Increased spacing
  12. 02:59:051 (5) - Please put a finishing hitsound here if Saten or Ono followed my General volume mod. k
That's it! Good luck ~

Sephibro wrote:

hi! m4m from your modding queue
[General]
from ranking criteria:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.

Pls tell me that bg isn't nsfw and it can be ranked, it's awesome!

[Extra]
OD+1 and maybe HP-1 too
oh Lunatic is now in OD8. k

00:49:451 (1,2,3,4) - something like this looks better http://puu.sh/49Brn.jpg, distance snap calculated with slider tails doesn't matter at all as these sliders are performed holding cursor on slider's head agree
00:51:251 (4) - 1. this stream needs louder hitsounds and 2. the spacing change is really cool but i would make 00:51:251 (4,5,6,7) go in a line with 3 http://puu.sh/49BAv.jpg meh, not really
01:18:251 (5,6,7,8) - http://puu.sh/49BFl.jpg much nicer and much more playable It looks pretty ugly so, meh
01:23:951 (2,3,4,5) - ctrl+J and overlap 2 on 3 Don't break this antijump please ;w;
01:29:351 (1) - add NC nope
01:29:651 (3) - remove NC nope
01:30:251 (1) - add NC k
01:51:551 (1,2,3,4,5,6) - let them on a line http://puu.sh/49BSo.jpg (horizontal or 15° anticlockwise). you may also swap 1 with 2, 3-4, 5-6 to be honest flow like this isn't really good D:
02:43:301 (4,5,1) - way too spaced
02:45:701 (1,2,3) - ^
02:48:101 (7,8,1) - ^
Answering to this again: the general spacing in the speed-up part is very high so that it would be better to keep these tripet in high spacing to prevent breaking the flow.
02:57:851 (1,2,3,4,1,2,3,4,5) - awful spacing, i hate those fucking antijumps in the end >_> come on, the music is like this

11t wrote:

Hello!

[Regou's Extra]

This one is too difficult for me to play through, sorry! I can't tell if there are actual issues with the map or if I'm just bad orz
I'll point out a few graphical things that you can consider fixing.

00:26:201 (2,3,4,5) - Maybe fix this square? o.o this one should be okay

00:38:951 (10) - Curvature is deeper than curvature of preceding stream. oh well nice catch

00:52:451 (1) - Tilt downwards to be consistent with the rest of the figure 8. :O not sure but trying to do something with this

01:39:251 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Might look nicer as a converted circle slider. sure

02:55:601 (2,3,4,5,6,7) - Pentagon pattern could be neater. Yup

[General]

You might've noticed that pretty much everything I've pointed out is graphical. This is because the spacing, note placement, object selection, rhythm, etc. are all very solid, so great job!
http://puu.sh/4ajrc.osu
Topic Starter
OnosakiHito

Haya wrote:

SPOILER
[General]
  1. The Timing seems to be off at the beginning. I put a Timing Point here 00:02:330 - and the Timing seems to be fixed although I am not really confident in my Timing skills so please contact a Timing Pro or someone like that.
  2. Could you lower the volume of the Caution and Caution2? They almost make the song unhearable :S
  3. 02:59:051 - How about putting a Normal-Default Inherited Point with ~45% volume?

Sephibro wrote:

SPOILER
[General]
from ranking criteria:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
the soft-hitnormal you are using is not audible on some parts, especially in the beginning of lunatic and extra diffs. I suggest changing it or raising the volume in those parts.

Pls tell me that bg isn't nsfw and it can be ranked, it's awesome! Not nsfw :p
Will consider this point with the next update.
Updated Regous diff so far! Thank you for modding.
Saten
Changes are done, and a complete revamp on Hard

Thank you all!

http://puu.sh/4aHlP/318c3d58eb.rar
Topic Starter
OnosakiHito
Updated! Thanks~
Saten
@Regou
I think you should go OD10 challenge while I go 8
Think will also fix the diff rating bug lol

And instead of the regular Normal sample-set, you should use N:C3
Regou

Saten wrote:

@Regou
I think you should go OD10 challenge while I go 8
Think will also fix the diff rating bug lol

And instead of the regular Normal sample-set, you should use N:C3
you are mad OD10
Ulysses
Have my babies,regou and ono <3
Yuzeyun
OD11 pls
Dolphin

_Gezo_ wrote:

OD11 pls
Topic Starter
OnosakiHito
Mh, I think 1~3 Taiko mods should be enough.
And maybe some osu to be ready for a BAT check.
Kurokotei
Hello! Here is the mod you requested!

[Kantan]

  1. 01:23:651 (1,2,1,2) - d k k d? I think it fits better with the music.
  2. 02:19:451 (1,2,1,2,1) - replace with a spinner?
[Futsuu]

  1. 02:10:901 - add a K? there is a drum sound here
[Muzukashii]

  1. 01:24:851 (1,2,1,1) - K K D D? fits better
[Oni]

Nothing to say.

[Inner Oni]

  1. 02:39:851 (1) - I.CAN'T.APPROVE.THIS. I really, REALLY, hate big notes in the end of a 1/4 stream/cluster. This mean, remove finisher, or remove the note just before this.
  2. 02:40:151 (1) - K, it's the same note as before, but before you put a K
  3. 02:41:051 (4) - k, the pitch of the voice is higher here.
  4. 02:43:001 (6) - ^
And that's all. Really great mapset, as usual. For me it's almost ready for rank. Gogo for rank Ono!
Topic Starter
OnosakiHito

dialgadu77 wrote:

SPOILER
Hello! Here is the mod you requested!

[Kantan]

  1. 01:23:651 (1,2,1,2) - d k k d? I think it fits better with the music. Changed to d k d k
  2. 02:19:451 (1,2,1,2,1) - replace with a spinner? Ah, would be quite short.
[Futsuu]

  1. 02:10:901 - add a K? there is a drum sound here Bigger cluster here, so I rather keep it in this way.
[Muzukashii]

  1. 01:24:851 (1,2,1,1) - K K D D? fits better have to think about this
[Oni]

Nothing to say.

[Inner Oni]

  1. 02:39:851 (1) - I.CAN'T.APPROVE.THIS. I really, REALLY, hate big notes in the end of a 1/4 stream/cluster. This mean, remove finisher, or remove the note just before this. ok
  2. 02:40:151 (1) - K, it's the same note as before, but before you put a K I stick to K D. Like it more.
  3. 02:41:051 (4) - k, the pitch of the voice is higher here. ok
  4. 02:43:001 (6) - ^ pitch at 02:43:451 (1) - is higher.
And that's all. Really great mapset, as usual. For me it's almost ready for rank. Gogo for rank Ono!
Thank you for mod! Short but useful.
Xiamul
Love these hitsounds! :3

[General]
Looking good.

[Easy]
I didn't have this diff when I was modding, but it looked fine when I skimmed it just now.

[Normal]

00:48:851 This spinner should start a new combo.
01:30:251 Replace this slider with a circle.
01:30:551 Same as above.
01:39:251 This spinner should start a new combo

[Hard]

00:13:151 This reverse slider throws me so off beat, but each thing I tried to resolve it didn't change that. It does seem to follow the rhythm of that part of the song, so I suppose it's fine.
00:13:751 The last reverse tick of this slider confused me during the first playthrough. Maybe I'm just biased and hate short reverse arrow sliders.. meh.
00:32:351 Sounds better when the slider is replaced with two circles, imo.
00:32:801 ^
00:34:751 ^
00:35:201 ^
01:33:251 - 01:35:351 got me really excited, as it seemed like it could be made so dun to palyt his part. I was disappointed. I would remove the slider and make the section just circles. If you're interested, I'll go into more detail.
02:34:751 Is the end of this slider snapped? It felt a tiny bit off.

[Lunatic]
AR to 8? I feel it would separate your Insane from Regou's Extra.

01:23:651 - 01:25:751 are the same as Hard. I feel this part could be sooooo fun.
01:33:251 - 01:35:351 ^

[Regou's Extra]

01:24:851 - 01:25:751 is REALLY loud, since the music's beats seems to mix with the hitsound and get really distracting. Try lowering volume by 20%.
01:34:451 - 01:35:351 ^
01:35:651 From the halfway point of this stream and on, I don't like the shape. Instead of curving down, and then up at the end, making a symmetric loop to the right looks better imo.
01:59:051 Swap the positions of 5 and 7?

..I hope I formatted this correctly, and this needs to get ranked already! :)
Saten

Xiamul wrote:

[Normal]

00:48:851 This spinner should start a new combo. I did remove the combo due to lack of combo on previous part
01:30:251 Replace this slider with a circle. I would like this part to be a bit special
01:30:551 Same as above. as above
01:39:251 This spinner should start a new combo same as before

[Hard]

00:13:151 This reverse slider throws me so off beat, but each thing I tried to resolve it didn't change that. It does seem to follow the rhythm of that part of the song, so I suppose it's fine. yeah
00:13:751 The last reverse tick of this slider confused me during the first playthrough. Maybe I'm just biased and hate short reverse arrow sliders.. meh. uuu
00:32:351 Sounds better when the slider is replaced with two circles, imo. I would really like to avoid using doubles like that
00:32:801 ^
00:34:751 ^
00:35:201 ^
01:33:251 - 01:35:351 got me really excited, as it seemed like it could be made so dun to palyt his part. I was disappointed. I would remove the slider and make the section just circles. If you're interested, I'll go into more detail. made it similar to the previous part
02:34:751 Is the end of this slider snapped? It felt a tiny bit off. Yes I lowered the velocity, I guess it didn't snap properly after that

[Lunatic]
AR to 8? I feel it would separate your Insane from Regou's Extra. I don't think it would fit with all the overlaps and stuff. And besides, Hard is already using 8

01:23:651 - 01:25:751 are the same as Hard. I feel this part could be sooooo fun. I think this reverse spacing is quite fun
01:33:251 - 01:35:351 ^ ^
Thanks~
http://puu.sh/4hbW4/7ec06f95b8.rar
Regou

Xiamul wrote:

Love these hitsounds! :3

[General]
Looking good.

[Regou's Extra]

01:24:851 - 01:25:751 is REALLY loud, since the music's beats seems to mix with the hitsound and get really distracting. Try lowering volume by 20%.
01:34:451 - 01:35:351 ^
k made some tiny tweeks
01:35:651 From the halfway point of this stream and on, I don't like the shape. Instead of curving down, and then up at the end, making a symmetric loop to the right looks better imo. I don't really like this. sorry
01:59:051 Swap the positions of 5 and 7? This makes the flow sucks, noway 8-) Again, I don't like it personally sorry ;w;

..I hope I formatted this correctly, and this needs to get ranked already! :)
http://puu.sh/4hgV2.osu OD8
http://puu.sh/4hgX4.osu OD10 If you like OD10 it's ok 8-) , it works pretty good to me
Topic Starter
OnosakiHito
Updated to OD 10.
Thanks!
toara_fict
Hi Ono :3 Taiko Mod from chat .

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:25:601 (2) - Change d ?
  2. 01:29:201 (1) - Del
  3. 01:37:601 (1) - Change k ?
  4. 01:43:301 (1) - add note ?
[Oni]
  1. I think OD6→5 best...
  2. 00:42:551 (5) - 00:44:951 (5) - Change coler ?
  3. 01:10:001 (6,7) - kk
  4. 01:43:301 (1) - Muzukashii ^
  5. 02:20:051 (3,4) - kk?
Inner Kantan Futsuu none
Good map! poor mod sorry ;__;

Good Luck :3/
TKS
yo

[General]
  1. offset -4 ? several times testplay. offset-4 is a good hiterror graph.
    offset -4 : Image , offset -0 : Image
[InnerOni]
  1. 00:20:426 - add k ? backsound is stronk for me.
  2. 00:33:701 (4) - d
    and 00:33:851 - kkkkd ?
  3. 01:00:776 - add any notes.
  4. 01:10:976 - d
  5. 01:21:251 (3) - finisher ? will be even stronger.
  6. 01:26:051 - ^
  7. 01:29:126 - add k
  8. 01:35:651 (1) - finisher ?
    and 01:35:726 (1) - del.
  9. 01:46:151 (4) - k
    01:46:301 (1) - d
  10. 02:18:251 - ~ 02:20:651 - so easy patten than Oni. you can add more accent.
  11. 02:57:851 - a little weird sound. this? : Image
[Oni]
  1. 00:20:426 - add k ? same as Inner.
  2. 00:33:701 (2) - d
    and 00:33:851 (1,2,3) - kkk ? i felt a little boring ;_;
  3. 01:10:676 (4) - del ? a little accent.
  4. 01:16:751 (1) - d
    and 01:17:201 (1) - k
  5. 01:17:651 - k d k k d d k k D ?
    01:19:151 (2) - D
    01:19:601 (1) - k
    01:20:051 (1) - D
  6. 02:43:901 (2) - damn this slider. because so 4hit slider. if delete 02:44:351 (3) - ,it changes to 5hit slider. but it is more damn pattern ;_;
    so try this pattern : Image
good luck!
Topic Starter
OnosakiHito

toara_fict wrote:

SPOILER
Hi Ono :3 Taiko Mod from chat .

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:25:601 (2) - Change d ? This is already d.
  2. 01:29:201 (1) - Del No.
  3. 01:37:601 (1) - Change k ? okay.
  4. 01:43:301 (1) - add note ? There is already a note?
[Oni]
  1. I think OD6→5 best...
  2. 00:42:551 (5) - 00:44:951 (5) - Change coler ? I really prefer it as it is.
  3. 01:10:001 (6,7) - kk This is rather intension here. I don't want too many kats. Fits well in this way.
  4. 01:43:301 (1) - Muzukashii ^ There is already a note.
  5. 02:20:051 (3,4) - kk? mhhhhhh, I will think about this.
Inner Kantan Futsuu none
Good map! poor mod sorry ;__;

Good Luck :3/
After all I changed something, so it helped me. Thank you! :3
@TKSalt: Will check your mod soon.
Topic Starter
OnosakiHito

TKSalt wrote:

SPOILER
]yo

[General]
  1. offset -4 ? several times testplay. offset-4 is a good hiterror graph. lemme see soon!
    offset -4 : Image , offset -0 : Image
[InnerOni]
  1. 00:20:426 - add k ? backsound is stronk for me. Good idea, but I would rather like to keep it in this way.
  2. 00:33:701 (4) - d Followed the beat strictly.
    and 00:33:851 - kkkkd ? Sorry, I don't understand.
  3. 01:00:776 - add any notes. changed
  4. 01:10:976 - d Possible but pattern kkkkddddk works better here.
  5. 01:21:251 (3) - finisher ? will be even stronger. Oh, I really rarely use finishers at the beginning of a stanza.
  6. 01:26:051 - ^ ^
  7. 01:29:126 - add k Changed to something similar.
  8. 01:35:651 (1) - finisher ? Same as before
    and 01:35:726 (1) - del.
  9. 01:46:151 (4) - k connected to previous part, follows a certain beat, but it is hard to hear, indeed.
    01:46:301 (1) - d
  10. 02:18:251 - ~ 02:20:651 - so easy patten than Oni. you can add more accent. Will see about this soon!
  11. 02:57:851 - a little weird sound. this? : Image good idea
[Oni]
  1. 00:20:426 - add k ? same as Inner. ^
  2. 00:33:701 (2) - d I think kat fits here better. ddd emphasizes in this way more.
    and 00:33:851 (1,2,3) - kkk ? i felt a little boring ;_; hm, I'm fine with ddd here.
  3. 01:10:676 (4) - del ? a little accent. oh, good idea.
  4. 01:16:751 (1) - d
    and 01:17:201 (1) - k Good question. Didn't applied yet because I wanted to alternate the pattern.
  5. 01:17:651 - k d k k d d k k D ? great!
    01:19:151 (2) - D done
    01:19:601 (1) - k greaaaaaat!!
    01:20:051 (1) - D greaaaaaat!!
  6. 02:43:901 (2) - damn this slider. because so 4hit slider. if delete 02:44:351 (3) - ,it changes to 5hit slider. but it is more damn pattern ;_;
    so try this pattern : Image
good luck!
Wow, some really nice suggestions, thanks!

Got now 35 mod-posts. lol
Kecco
Omg.

Shinde and Sandpig's hitsounds
Topic Starter
OnosakiHito
Yes haha
Mercurial
Half Year being AFK and this' still not ranked.

How could this be?
Stefan

OnosakiHito wrote:

Got now 35 mod-posts. lol
t/99780

32 Mods and all Diffs together are not even 1 1/2 Minute long, don't worry.
Topic Starter
OnosakiHito

Mercurial wrote:

Half Year being AFK and this' still not ranked.

How could this be?
We have to be strong.
Flayme_old
I can't comprehend how this is not ranked yet.
Topic Starter
OnosakiHito
Don't you go to graveyard again, map.
Chewin

OnosakiHito wrote:

Don't you go to graveyard again, map.
I'm going to check this map in these days, I want to give it one more chance.
You are "fighting" so much to get it ranked and so we will try one more time.

EDIT: GRAVE NOW WTF LOL D:
Saten
Let's try this again :p
Shinde

Kecco wrote:

Omg.

Shinde and Sandpig's hitsounds
Who what? o_o

Is there another Shinde, or did I map something and forget about it yet again?
Chewin
as promised my dear Ono ~.~/

General

  1. Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
  2. There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\
  3. inb4 unrank for nsfw BG
Easy

  1. 00:15:851 (4) to 00:19:451 - If you check the previous 00:14:051 (1,2,3,4) and all next parts, this one has a different rhythm and it looks a bit weird. What about to make it consistent using this other rhythm instead? I feel it more enjoyable to play and hear and it'd be much better since it's consistent with all other parts with the same rhythm: http://puu.sh/4OozQ.jpg (to be short just reduce the slider 00:15:851 (4) by 1/1 and move the 00:16:751 (1) 1/1 earlier, like you did for 00:22:451 (2,3,1) / 00:24:851 (3,4,1) and so on.
Normal

  1. 00:10:451 (1,2,3) - I totally would avoid this kind of patterns in a Normal diff. Moreover, the (1) should be moved further from 00:08:651 (2)'s tail because this spacing is inconsistent, and it's not nice considering the kind of diff. Just place them in a different way. What about: http://osu.ppy.sh/ss/1034106 or using a slider (with 1.30x spacing for consistency): http://osu.ppy.sh/ss/1034108
  2. 00:50:051 - Add break time
  3. 01:52:151 (4,4,4) - Did you forget claps? I guess yes ;P
  4. 02:39:551 (7) - Clap?
Hard

  1. 00:27:101 (6) - You forgot new combo here
  2. 00:30:401 - Did you eat that poor circle here? D:
  3. 00:50:051 - Break time
  4. 01:17:651 (3) - I would set new combo on this slider if I was you
Lunatic

  1. 00:06:251 (1,2,3,4) - I don't like this pattern to be honestly, it plays too bad IMO. What about to make something like this? It plays pretty nice and it's cooler: http://osu.ppy.sh/ss/1034130 (you need to stack the 00:06:401 (2) with 00:06:851 (1) and making the 00:06:701 (4) symmetric to it)
  2. 00:09:251 (1,2,3,4) - I don't like this pattern as well how it flows <_< I would suggest you to place them in a different way or, how I prefer, in this one. I like very much how it flows and play:
    SPOILER

    432,340,9251,6,0,P|472:324|496:304,1,75
    232,332,9551,2,0,P|284:332|324:356,1,75
    368,220,9851,2,0,P|408:204|432:184,1,75
    168,212,10151,2,0,P|220:212|260:236,1,75
  3. 00:16:151 (7) - You forgot clap here
  4. 01:08:951 (1,2,3,4) - The stack between 01:09:701 (4,1) could be a bit confusing IMO.. What about to use this rhythm with removing that stack in this way? Personally, I testplayed it and I like how it flows and plays, I would really change it, but it's up to you. I'm just here to give you some suggestions because I'm enjoying this mapset already:
    SPOILER

    256,376,68951,6,0,L|256:288,1,75,8|0,0:0|0:0,0:0:0:0:
    256,176,69251,1,0,0:0:0:0:
    256,300,69401,1,0,0:0:0:0:
    150,279,69551,1,8,0:0:0:0:
    362,279,69701,1,8,0:0:0:0:
    256,176,69851,5,0,0:0:0:0:
  5. 01:23:651 (1,2,3,4,5,6,7,8,9) - I would use some new combo here, to make it easier to read: http://puu.sh/4OqMv.jpg
  6. 01:33:251 (1,2,3,4,5,6,7,8,9) - You should do the same here but you can also keep it because this pattern is easier to play than previous one
  7. 01:52:151 (5,5,5,5) - Forgot some claps?
  8. 02:11:051 (5) - New combo
  9. 02:31:901 (7) - CTRL + G is more intuitive and plays better since you made the spacing huger here from the previous slider
  10. 02:39:101 (7,8,9,1) - What about to stack them in this way? It looks better from an aesthetic point of view: http://osu.ppy.sh/ss/1034161
  11. 02:48:251 (7) - New combo here removing it from 02:49:151 (1)
  12. 02:49:451 (5) - New combo (this new combo setting is more logical)
  13. 02:53:051 (7) - New combo if you followed above and same for the next ones as well
  14. 02:56:651 (1) - This circle should be move further from the previous slider :\ You are using an inconsistent spacing atm stacking it with 02:55:901 (7) that is 1/2 while this one is 1/1.
Extra

  1. 01:24:251 (3) - New combo to warn about new rhythm/jumping pattern?
  2. 01:26:501 (2) - This circle plays very bad where it's actually placed.. really, believe me. I suggest you to stack it with 01:26:951 (4)'s head or move it where the flow looks more natural
  3. 01:51:251 (3) - This slider is ugly D: It could sound nice but pls curve it on the middle
  4. 01:59:051 (5) - 2nd square = new combo pls xD
  5. 02:10:451 (5) - I would suggest you two things here. I would use new combo and I would also change this pattern 02:10:451 (5,6,7,8) placement because I don't like how it flows, honestly. What about this? Try to testplay it and see how it flows divinely:
    SPOILER

    256,352,130451,5,0,0:0:0:0:
    124,280,130601,1,8,0:0:0:0:
    232,256,130751,1,8,0:0:0:0:
    212,108,130901,1,0,0:0:0:0:
  6. Regou, I think this map is amazing. Good job, really ;3
This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked.
Sephibro
Just noticed that timing offsets are ~15 ms late

00:02:037 first timing section
01:59:637 second timing section
02:01:437 third timing section

http://puu.sh/4OuT2.png

timing should be perfect with this little change - get this ranked asap pls i can't wait to play it :)
Krah
Dat ryuuta (for a taiko/std mapset)

Huehuehuehue

/me runs
Saten

Chewin wrote:

as promised my dear Ono ~.~/

General

  1. Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
  2. There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\ You should take the circle size and beat/spacing usage into account as well. As you can see, I used SV 1.40 and 1,50 on the harder difficulties, but look at the spacing I used on them as well. This is acceptable from my view, and keep in mind that Normal isn't the easiest difficulty in this mapset. Don't judge solely because of the SV itself
  3. inb4 unrank for nsfw BG
Easy

  1. 00:15:851 (4) to 00:19:451 - If you check the previous 00:14:051 (1,2,3,4) and all next parts, this one has a different rhythm and it looks a bit weird. What about to make it consistent using this other rhythm instead? I feel it more enjoyable to play and hear and it'd be much better since it's consistent with all other parts with the same rhythm: http://puu.sh/4OozQ.jpg (to be short just reduce the slider 00:15:851 (4) by 1/1 and move the 00:16:751 (1) 1/1 earlier, like you did for 00:22:451 (2,3,1) / 00:24:851 (3,4,1) and so on. that was actually intended, but I changed it (I hope I did it right)
Normal

  1. 00:10:451 (1,2,3) - I totally would avoid this kind of patterns in a Normal diff. Moreover, the (1) should be moved further from 00:08:651 (2)'s tail because this spacing is inconsistent, and it's not nice considering the kind of diff. Just place them in a different way. What about: http://osu.ppy.sh/ss/1034106 or using a slider (with 1.30x spacing for consistency): http://osu.ppy.sh/ss/1034108 there's a reason why I went 2/1 here 00:06:851 (1,2,1) - is it really hard to notice? a normal stacking would go diagonally, but that wouldn't fit here
  2. 00:50:051 - Add break time I'm not really found of short breaks
  3. 01:52:151 (4,4,4) - Did you forget claps? I guess yes ;P it's intended c:
  4. 02:39:551 (7) - Clap? clap
Hard

  1. 00:27:101 (6) - You forgot new combo here added
  2. 00:30:401 - Did you eat that poor circle here? D: poor circle D:
  3. 00:50:051 - Break time I'm not really found of short breaks
  4. 01:17:651 (3) - I would set new combo on this slider if I was you Yeah I would :3
Lunatic

  1. 00:06:251 (1,2,3,4) - I don't like this pattern to be honestly, it plays too bad IMO. What about to make something like this? It plays pretty nice and it's cooler: http://osu.ppy.sh/ss/1034130 (you need to stack the 00:06:401 (2) with 00:06:851 (1) and making the 00:06:701 (4) symmetric to it) done
  2. 00:09:251 (1,2,3,4) - I don't like this pattern as well how it flows <_< I would suggest you to place them in a different way or, how I prefer, in this one. I like very much how it flows and play: changed, but that pattern looks kinda strange though o_O
    SPOILER

    432,340,9251,6,0,P|472:324|496:304,1,75
    232,332,9551,2,0,P|284:332|324:356,1,75
    368,220,9851,2,0,P|408:204|432:184,1,75
    168,212,10151,2,0,P|220:212|260:236,1,75
  3. 00:16:151 (7) - You forgot clap here not forgotten, intended :p
  4. 01:08:951 (1,2,3,4) - The stack between 01:09:701 (4,1) could be a bit confusing IMO.. What about to use this rhythm with removing that stack in this way? Personally, I testplayed it and I like how it flows and plays, I would really change it, but it's up to you. I'm just here to give you some suggestions because I'm enjoying this mapset already: I really like this cursor-pause before the stream though
    SPOILER

    256,376,68951,6,0,L|256:288,1,75,8|0,0:0|0:0,0:0:0:0:
    256,176,69251,1,0,0:0:0:0:
    256,300,69401,1,0,0:0:0:0:
    150,279,69551,1,8,0:0:0:0:
    362,279,69701,1,8,0:0:0:0:
    256,176,69851,5,0,0:0:0:0:
  5. 01:23:651 (1,2,3,4,5,6,7,8,9) - I would use some new combo here, to make it easier to read: http://puu.sh/4OqMv.jpg all the NCs can look a bit misleading imo, don't you think?
  6. 01:33:251 (1,2,3,4,5,6,7,8,9) - You should do the same here but you can also keep it because this pattern is easier to play than previous one ^
  7. 01:52:151 (5,5,5,5) - Forgot some claps? these are intended as well~
  8. 02:11:051 (5) - New combo done
  9. 02:31:901 (7) - CTRL + G is more intuitive and plays better since you made the spacing huger here from the previous slider it makes the slider in the center kinda awkward imo
  10. 02:39:101 (7,8,9,1) - What about to stack them in this way? It looks better from an aesthetic point of view: http://osu.ppy.sh/ss/1034161 it's about the same but sure
  11. 02:48:251 (7) - New combo here removing it from 02:49:151 (1) done
  12. 02:49:451 (5) - New combo (this new combo setting is more logical) done
  13. 02:53:051 (7) - New combo if you followed above and same for the next ones as well done
  14. 02:56:651 (1) - This circle should be move further from the previous slider :\ You are using an inconsistent spacing atm stacking it with 02:55:901 (7) that is 1/2 while this one is 1/1. if you saw my previous parts, this would make sense. This is a somewhat anti-jump, I didn't want to stack it this time because I wanted to start in the middle instead

This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked. think about what I said please tomato


http://puu.sh/4OEqD/53dfd25766.rawr

rawr

ps. I totally "made" the taikos when I have no experience with it at all :DD
Regou

Chewin wrote:

as promised my dear Ono ~.~/

General

  1. Checking your folder and AIBat there is a couple of things in your custom skin you must fix:
  2. There is something wrong. I will write it here and not in "Normal" field below. SV in the Normal diff is 1.40x and the SV in the Hard diff is 1.40x as well while in the Lunatic is 1.50x. It's not good that Normal have only that 0.10 from Lunatic diff. It's hard to play indeed.. Currently the Easy diff has 1.00x so I suggest you to reduce the SV in the Normal till 1.20x. This would fix your mapset spread. Yea, it will be boring but you should almost "remap" the Normal diff, actually it's not that rankable/acceptable :\\
  3. inb4 unrank for nsfw BG
Extra

  1. 01:24:251 (3) - New combo to warn about new rhythm/jumping pattern? ok~
  2. 01:26:501 (2) - This circle plays very bad where it's actually placed.. really, believe me. I suggest you to stack it with 01:26:951 (4)'s head or move it where the flow looks more natural good idea~
  3. 01:51:251 (3) - This slider is ugly D: It could sound nice but pls curve it on the middle fixed~
  4. 01:59:051 (5) - 2nd square = new combo pls xD LOLLLL alright
  5. 02:10:451 (5) - I would suggest you two things here. I would use new combo and I would also change this pattern 02:10:451 (5,6,7,8) placement because I don't like how it flows, honestly. What about this? Try to testplay it and see how it flows divinely:
    SPOILER

    256,352,130451,5,0,0:0:0:0:
    124,280,130601,1,8,0:0:0:0:
    232,256,130751,1,8,0:0:0:0:ou said212,108,130901,1,0,0:0:0:0:
    mmm I made a new pattern by myself xD , and the old one doesn't works as what you said :P
  6. Regou, I think this map is amazing. Good job, really ;3 <3 thanks
This mapset is awesome and pretty solid. I just want you fix the problem in the normal diff I mentioned in "General" field. Don't hate me but it really needs to be changed. I'd be really glad to give you that bubble/osu! standard icon to get the map ranked.
All fixed!
Rank this AHHHHHHHHHHHHHHHHHHHH
http://puu.sh/4OJlz.osu
Topic Starter
OnosakiHito
Updated everything.
Added ctb palet and "OnosakiHito" into the Taiko BG. And changed the hit0.png and so on.

@Sephibro: My god, this is indeed perfect. At first I thought "pff, perfect lol" and now I think "Wow, perfect!". Latency is 0ms for me. I had even 15ms before with a latency of 1ms. After I used your 14ms, I got 0ms. Great! Thanks!

Also thank you really much Chewin! As I told you before, you did me a big favor! Hopfully after 2 years we will be able to get this ranked...
Chewin
If you use "fruit-ryuuta.png" you need to complete the skinset using http://puu.sh/4PLJo.png as well
Topic Starter
OnosakiHito
Ryuuta stands alone, so it doesn't need any fruit skins. That's what is said. Asked in team.
So you have not to worry.
Chewin
Ok then C: I hope it will be ranked soon ♥

@TaikoBAT who will mod this: obv after your mod you can bubble it :)
Topic Starter
OnosakiHito
OH MY GOD it begins aaaaaaaaaah
after 2 years we might head to the eeeend.
Thank you chewin! @@
Andrea
Raging Bull
lol mad dog. od10
izzydemon
goddamn that okuudon is awesome
Yuzeyun
Rank it for me Ono.
I showed you the song so yeah
aabc271
I'd mod the taiko diffs tmr. Today is just too tired for me x_x
Sry for the delay :o
Topic Starter
OnosakiHito
I will wait.
Chewin

OnosakiHito wrote:

I will wait.
pls me 2
Stefan
Amazing to see the Map ranked soon. Wird aber auch mal Zeit, ne? :P *hides*




Last edited by Stefan on about 6 years ago, edited 1337 times in total.
Raging Bull

Stefan wrote:

Last edited by Stefan on about 6 years ago, edited 1337 times in total.

secret exposed gg
eikkaleyd
Yeah and I'll reply it again when it is ranked.XD
Topic Starter
OnosakiHito

Stefan wrote:

Amazing to see the Map ranked soon. Wird aber auch mal Zeit, ne? :P *hides*
Aber wirklich.

eikkaleyd wrote:

Yeah and I'll reply it again when it is ranked.XD
eikkaaaaaaaa. Nice to see you again. Was thinking about you few days ago. \o/
aabc271
So, it turns out that I am a few days late Orz
Anyway, let's go ~
Utsuho-don so cute www

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Inner Oni]

Already talked to ono in irc. Mod content in the spoilerbox as a reference. Log lost because both have osu crashed x_x

SPOILER
Looks quite fine, so I'll focus more on the minor things

00:53:037 (Triplets x4) and 01:02:637 (Triplets x4) - It'll be nice if there are some kind of connections in terms of hitsound pattern usage ( eg Pattern of ABAB x2, ABAC x2 )

01:17:637 (Finishes) - They're quite sudden to me because the previous parts do not contain consecutive 1/2 finishes. I'd prefer adding finishes at 01:18:837 (2,3) only, but that's my preference only.

01:50:037 ~ 01:59:487 - Maybe you can add some 1/4s to make the notes less repetitive ? ( eg you can consider sth like o ooo loop at 01:54:837 and 01:57:237 )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:24:687 (2) - Blue note, or maybe change a bit the surrounding notes too if necessary ? ( Well, just because of the previous dkk x2, I think (1,2) could stand out against background music. Also comparing with 00:26:337 ( ddk x4 ), maybe you can use dkk x4 here. It's more like my personal feelings though )

00:59:337 (1) - Blue note, so that it becomes ooooo ? ( Just a personal preference thinking that following the pitch of instrument will be better than following the less obvious drum. I guess you understand what I mean :3 )
01:00:837 (1) - ^
01:08:937 (1) - ^. This time changing the 5-plets into ooooo.

01:06:537 (x) - Maybe add o o (1/2) ? ( Suddenly sounds empty for me, since the previous part doesn't have such odd rest )

01:13:587 (2,1) - o o ? ( Hitsound preference on the pitch again. 01:13:287 has a lower pitch than 01:13:737 so I think d k fits this increase more naturally )

01:48:237 (7-plets) - ooooooo ? ( By referring to the hitsounds before this, I guess you're trying to follow the background hits and drums. kkddkkd somehow fits the drums better so you can consider this )

-----------------------

[ Oni]

Also modded in irc. Log below in spoilerbox as a reference.
SPOILER
20:58 aabc271: Osu just crashed
20:58 aabc271: I need the log ;w;
20:59 OnosakiHito: fuck
20:59 OnosakiHito: I don't have it either
20:59 OnosakiHito: lol
20:59 OnosakiHito: you know mine crashed as well...
20:59 aabc271: DDDDDDDD:
20:59 OnosakiHito: uuuuuh, nvm let's just continue. Just mention in thread that one part got lost due to error.
21:00 OnosakiHito: and save current one.
21:00 aabc271: It's ok
21:00 aabc271: Because I only modded the inner oni
21:00 aabc271: I'll just post
21:00 aabc271: Never mind
21:00 aabc271: I'll mention in my post that you've already responded to my inner oni mod
21:01 OnosakiHito: oh, okay.
21:01 aabc271: Unstable osu. Seems this build is not that well-debugged
21:05 OnosakiHito: So, we are done...?
21:06 OnosakiHito: Ah, I missunderstand..
21:06 OnosakiHito: Yeah, indeed.
21:07 aabc271: Well, I'm modding oni now
21:07 aabc271: So, done for irc maybe xD
21:08 OnosakiHito: k
21:08 OnosakiHito: only for inner we did iirc?
21:09 aabc271: But we can of course do others for irc
21:09 aabc271: That is, I mod now, then say instantly to you
21:09 OnosakiHito: sure
21:10 aabc271: 00:23:637 - I'm not so sure about the hitsounds of 1/2
21:10 aabc271: They sound ok yet don't really fit the music, or is that my illusion ?
21:11 aabc271: Maybe you can make a reference with 00:28:437
21:11 aabc271: 00:28:437 -
21:11 OnosakiHito: true lol
21:11 OnosakiHito: changed
21:11 aabc271: ok :3
21:13 aabc271: 00:48:837 - Oni is not that lenient, either lol
21:13 aabc271: Not an issue though, just saying www
21:16 aabc271: 01:11:637 (1,2) - Finish, just like inner oni ?
21:16 aabc271: Same for 01:14:037, 01:16:437
21:17 OnosakiHito: Nah, would like to keep it here.
21:17 OnosakiHito: It was intensional that I didn't used here finisher but in the Inner I did.
21:17 OnosakiHito: In this way I can emphasize 01:18:837 (1,2,1,1,1) - more
21:18 aabc271: ok then never mind
21:22 aabc271: 02:43:887 - Quite odd to have a slider here ? w
21:23 aabc271: At least the similar section has notes instead 02:52:887 -
21:23 OnosakiHito: changed to d k k d kkk d d
21:23 aabc271: ok :3
21:24 aabc271: Seems oni is quite structure-based, so I think I won't mod too much on minor patterns
21:24 OnosakiHito: ok.
21:24 aabc271: eg 01:50:037 - Hitsound is totally off for me, but I know it's the opposite of 01:52:437 -
21:25 OnosakiHito: yeah
21:25 OnosakiHito: lol
21:25 aabc271: I think there's a better way to create a contrast with 1:52
21:25 aabc271: But that depends on you whether to change
21:25 aabc271: It can be not 100% symmetrical, you know
21:27 aabc271: Maybe I'll go dinner first. 9:27 here
21:28 OnosakiHito: alright.
21:28 OnosakiHito: I have to go as well.
21:28 *aabc271 savelogs
21:28 aabc271: REMEMBER THAT LOL
21:28 OnosakiHito: Dunno, for muzu futsuu and kantan
21:28 OnosakiHito: you can post it in thread
21:28 OnosakiHito: and I will check.
21:28 aabc271: ok then :3
21:28 OnosakiHito: o7
21:28 OnosakiHito: See you later then.
21:28 aabc271: Bye :3
21:28 OnosakiHito: thanks for now~
21:28 aabc271: It's ok ww

-----------------------

[ Muzukashii]

01:27:837 (1/2 x11) - Maybe you can cut this 1/2 x11 sections into smaller parts, like deleting 01:28:587 (1) and 01:29:187 (1) ( This 1/2 seems to be quite longer than the others with mostly < 7 hits, and so you might want to balance that a bit )

02:28:137 (3,1) - I'm not sure if it's me, but I think the 1 should be at 02:28:587 instead because that's where the new section of calmer music starts.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:17:187 (1) - Remove finish ? ( imo the music isn't that strong to make finish a better choice. Comparing with K 01:20:637, this note isn't that significant because 01:16:737 (14,1,1) are all emphasized to a certain extent in 1/1 spacing , unlike 1:20 being the only emphasized in 1/1 spacing )

01:23:637 (1,2) - Add finish ? ( For consistency on use of finish with 01:33:237 (1,2) )

Overall really nice. The use of hitsounds and patterns are amazing, especially the first 50 seconds :)

-----------------------

[ Futsuu]

02:45:237 (1,1,1,1) - I think more note should be added in between these. Currently it feels quite empty as the previous parts of this kiai is denser.

Once again, the hitsounds fit well with the patterns and so this futsuu is nicely-made :3

-----------------------

[ Kantan]

01:39:237 (1) - I'm not sure about this short spinner. It can be too short for new players since they might fail to react quickly, causing the failure to complete the spinner. I'd suggest deleting it, and adding K at 01:39:237, then D 01:39:837.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:09:537 (x) - Add a red note here ? ( So that the patterns are consistent with 00:54:837, 00:59:637 and 01:04:437 )

01:54:537 (x) - Add a blue note ? ( It could be boring to have 1/1 d k loop for 9 seconds )
01:59:337 (x) - ^ ( Depending if you mind using k k D 1/1 )

Again a nice kantan with appropriate newbie-friendly patterns :)

-----------------------

I'll say the taiko diffs are ready for rank :)

As usual, Ono makes good taiko mapset with great mix of hitsounds and patterns

Find me when you've fixed the above mods, since I'll bubble this :3

Star and good luck ~ ;)
Yuzeyun
IT'S HAPPENING
Topic Starter
OnosakiHito

aabc271 wrote:

So, it turns out that I am a few days late Orz
Anyway, let's go ~
Utsuho-don so cute www

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Inner Oni]

Already talked to ono in irc. Mod content in the spoilerbox as a reference. Log lost because both have osu crashed x_x

SPOILER
Looks quite fine, so I'll focus more on the minor things

00:53:037 (Triplets x4) and 01:02:637 (Triplets x4) - It'll be nice if there are some kind of connections in terms of hitsound pattern usage ( eg Pattern of ABAB x2, ABAC x2 )

01:17:637 (Finishes) - They're quite sudden to me because the previous parts do not contain consecutive 1/2 finishes. I'd prefer adding finishes at 01:18:837 (2,3) only, but that's my preference only.

01:50:037 ~ 01:59:487 - Maybe you can add some 1/4s to make the notes less repetitive ? ( eg you can consider sth like o ooo loop at 01:54:837 and 01:57:237 )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:24:687 (2) - Blue note, or maybe change a bit the surrounding notes too if necessary ? ( Well, just because of the previous dkk x2, I think (1,2) could stand out against background music. Also comparing with 00:26:337 ( ddk x4 ), maybe you can use dkk x4 here. It's more like my personal feelings though )

00:59:337 (1) - Blue note, so that it becomes ooooo ? ( Just a personal preference thinking that following the pitch of instrument will be better than following the less obvious drum. I guess you understand what I mean :3 )
01:00:837 (1) - ^
01:08:937 (1) - ^. This time changing the 5-plets into ooooo.

01:06:537 (x) - Maybe add o o (1/2) ? ( Suddenly sounds empty for me, since the previous part doesn't have such odd rest )

01:13:587 (2,1) - o o ? ( Hitsound preference on the pitch again. 01:13:287 has a lower pitch than 01:13:737 so I think d k fits this increase more naturally )

01:48:237 (7-plets) - ooooooo ? ( By referring to the hitsounds before this, I guess you're trying to follow the background hits and drums. kkddkkd somehow fits the drums better so you can consider this )

-----------------------

[ Oni]

Also modded in irc. Log below in spoilerbox as a reference.
SPOILER
20:58 aabc271: Osu just crashed
20:58 aabc271: I need the log ;w;
20:59 OnosakiHito: fuck
20:59 OnosakiHito: I don't have it either
20:59 OnosakiHito: lol
20:59 OnosakiHito: you know mine crashed as well...
20:59 aabc271: DDDDDDDD:
20:59 OnosakiHito: uuuuuh, nvm let's just continue. Just mention in thread that one part got lost due to error.
21:00 OnosakiHito: and save current one.
21:00 aabc271: It's ok
21:00 aabc271: Because I only modded the inner oni
21:00 aabc271: I'll just post
21:00 aabc271: Never mind
21:00 aabc271: I'll mention in my post that you've already responded to my inner oni mod
21:01 OnosakiHito: oh, okay.
21:01 aabc271: Unstable osu. Seems this build is not that well-debugged
21:05 OnosakiHito: So, we are done...?
21:06 OnosakiHito: Ah, I missunderstand..
21:06 OnosakiHito: Yeah, indeed.
21:07 aabc271: Well, I'm modding oni now
21:07 aabc271: So, done for irc maybe xD
21:08 OnosakiHito: k
21:08 OnosakiHito: only for inner we did iirc?
21:09 aabc271: But we can of course do others for irc
21:09 aabc271: That is, I mod now, then say instantly to you
21:09 OnosakiHito: sure
21:10 aabc271: 00:23:637 - I'm not so sure about the hitsounds of 1/2
21:10 aabc271: They sound ok yet don't really fit the music, or is that my illusion ?
21:11 aabc271: Maybe you can make a reference with 00:28:437
21:11 aabc271: 00:28:437 -
21:11 OnosakiHito: true lol
21:11 OnosakiHito: changed
21:11 aabc271: ok :3
21:13 aabc271: 00:48:837 - Oni is not that lenient, either lol
21:13 aabc271: Not an issue though, just saying www
21:16 aabc271: 01:11:637 (1,2) - Finish, just like inner oni ?
21:16 aabc271: Same for 01:14:037, 01:16:437
21:17 OnosakiHito: Nah, would like to keep it here.
21:17 OnosakiHito: It was intensional that I didn't used here finisher but in the Inner I did.
21:17 OnosakiHito: In this way I can emphasize 01:18:837 (1,2,1,1,1) - more
21:18 aabc271: ok then never mind
21:22 aabc271: 02:43:887 - Quite odd to have a slider here ? w
21:23 aabc271: At least the similar section has notes instead 02:52:887 -
21:23 OnosakiHito: changed to d k k d kkk d d
21:23 aabc271: ok :3
21:24 aabc271: Seems oni is quite structure-based, so I think I won't mod too much on minor patterns
21:24 OnosakiHito: ok.
21:24 aabc271: eg 01:50:037 - Hitsound is totally off for me, but I know it's the opposite of 01:52:437 -
21:25 OnosakiHito: yeah
21:25 OnosakiHito: lol
21:25 aabc271: I think there's a better way to create a contrast with 1:52
21:25 aabc271: But that depends on you whether to change
21:25 aabc271: It can be not 100% symmetrical, you know
21:27 aabc271: Maybe I'll go dinner first. 9:27 here
21:28 OnosakiHito: alright.
21:28 OnosakiHito: I have to go as well.
21:28 *aabc271 savelogs
21:28 aabc271: REMEMBER THAT LOL
21:28 OnosakiHito: Dunno, for muzu futsuu and kantan
21:28 OnosakiHito: you can post it in thread
21:28 OnosakiHito: and I will check.
21:28 aabc271: ok then :3
21:28 OnosakiHito: o7
21:28 OnosakiHito: See you later then.
21:28 aabc271: Bye :3
21:28 OnosakiHito: thanks for now~
21:28 aabc271: It's ok ww

-----------------------

[ Muzukashii]

01:27:837 (1/2 x11) - Maybe you can cut this 1/2 x11 sections into smaller parts, like deleting 01:28:587 (1) and 01:29:187 (1) ( This 1/2 seems to be quite longer than the others with mostly < 7 hits, and so you might want to balance that a bit ) Oh, good idea!

02:28:137 (3,1) - I'm not sure if it's me, but I think the 1 should be at 02:28:587 instead because that's where the new section of calmer music starts. Hm, I think current pattern fits better since I mapped to the main sound here.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:17:187 (1) - Remove finish ? ( imo the music isn't that strong to make finish a better choice. Comparing with K 01:20:637, this note isn't that significant because 01:16:737 (14,1,1) are all emphasized to a certain extent in 1/1 spacing , unlike 1:20 being the only emphasized in 1/1 spacing ) Oh, you are right.

01:23:637 (1,2) - Add finish ? ( For consistency on use of finish with 01:33:237 (1,2) )yes

Overall really nice. The use of hitsounds and patterns are amazing, especially the first 50 seconds :)

-----------------------

[ Futsuu]

02:45:237 (1,1,1,1) - I think more note should be added in between these. Currently it feels quite empty as the previous parts of this kiai is denser. Oh, this was due to difficulty. Kinda true what you say, but I really worry it becomes too hard on a BPM with 200.

Once again, the hitsounds fit well with the patterns and so this futsuu is nicely-made :3

-----------------------

[ Kantan]

01:39:237 (1) - I'm not sure about this short spinner. It can be too short for new players since they might fail to react quickly, causing the failure to complete the spinner. I'd suggest deleting it, and adding K at 01:39:237, then D 01:39:837. Oh, true. Changed~

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

01:09:537 (x) - Add a red note here ? ( So that the patterns are consistent with 00:54:837, 00:59:637 and 01:04:437 ) That was intensional to have a rise of notes here. 2/1 -> 11/1

01:54:537 (x) - Add a blue note ? ( It could be boring to have 1/1 d k loop for 9 seconds ) changed
01:59:337 (x) - ^ ( Depending if you mind using k k D 1/1 )changed

Again a nice kantan with appropriate newbie-friendly patterns :)

-----------------------

I'll say the taiko diffs are ready for rank :)

As usual, Ono makes good taiko mapset with great mix of hitsounds and patterns

Find me when you've fixed the above mods, since I'll bubble this :3

Star and good luck ~ ;)
Wow, you found some notable point out. Thank you really much aabc!
Updated~
aabc271
After talking to Ono in-game, I'm sure that this mapset is ready to go :)
Good luck on ranking this ~
Bubbled ~

Edit : it's happening.
Goji_old_1
it's happening.
Topic Starter
OnosakiHito
Yuzeyun
OnoPhone; vibrating like crazy
Frostmourne
Not sure if I am going to last hit this one 8-)
Chewin

OnosakiHito wrote:

Kurai
Should this map stay 2 more years into pendings ?
Answer : No.

SPOILER

Chewin wrote:

OnosakiHito wrote:

Loctav
Seems like Kurai ninja'd me on that. Congratulations.
Sushi
omg that sure took some time, Congratulations \o/
Aurele
oh
my
gooood
ririco
wow...finally o.o/

Gratz Ono <3
BrokenArrow
Shit just got real.
TKS
╭( ・ㅂ・)و
DakeDekaane
Okuu <3
Congrats Ono <:
Stefan

Chewin wrote:

OnosakiHito wrote:

Topic Starter
OnosakiHito

Is this real world?! T^T

Saten and Regou, we did it. For real. Thank you for your hard work!
Also at this point thanks to all the guys who supported/modded the set. Also I want to thank the coffee and my mother!

Now let's hope this gets not unranked for some reason. lol
Unyuu~
(jumps around like crazy. God, I'm so happy.)
Saten

OnosakiHito wrote:


Is this real world?! T^T

Saten and Regou, we did it. For real. Thank you for your hard work!
Also at this point thanks to all the guys who supported/modded the set. Also I want to thank the coffee and my mother!

Now let's hope this gets not unranked for some reason. lol
Unyuu~
(jumps around like crazy. God, I'm so happy.)
Finally after all these years~

Natsu
omg finally



Congratz
silmarilen
holy shit, the first od10 map since 2008
-Neipezi
\o/
Frostmourne
Congratz Ono !!!
Dainesl
Omg Ono you finally did it, congrats :D
11t
ヽ(〃・ω・〃)ノ☆゚'・:*☆オメデトォ♪
Sephibro
FINALLY ONO GZ!
Topic Starter
OnosakiHito
LunarSakuya
Wtffff congratssssss xDDD
spboxer3

OnosakiHito wrote:

Regou
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 8-) 8-) 8-) I am so happy awieruoajwfioajdsflkjalsj&$(*@q890
Grats Ono! :)
pw384
Regou's so happy :D
Kodora
Wowo, it was so long, congratulations, Ono!

osu! needs more OD10 maps :>
aabc271
Finally, this got ranked after more than 2 years
Congrats Ono :)
xsrsbsns
od10 map done right

congrats
Yuzeyun
Ulysses
OMG Ono and Regou <3
pielak213
­
Skystar
i saw this map when i started mapping (around 2012/03) and now this got ranked, finally.
congrats, guys.
GoldenWolf
oh wow, can't believe it finally got ranked
congratz! ╭( ・ㅂ・)و
Mao

Kodora wrote:

Wowo, it was so long, congratulations, Ono!

osu! needs more OD10 maps :>


There you go!
Chewin
*_____________________________________________________________________________*

*comes*

EDIT: 3.000th post. BE PROUD ONO, BE PROUD OF THIS POST IN YOUR TOPIC. BE PROUD. (?)
Irreversible
now rank ribbon tears

gz ono :D!
DarkDunskin
Hoooeeeey!

Norbi
Finally ranked. \:D/

Congrats, Ono! (Saten and Regou too.)
Stefan
Most played, yesss ╭( ・ㅂ・)و
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